Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25
Coordinate clues
During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:
- 00 degrees 00 minutes north/south
00 degrees 00 minutes east/west
In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)
After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Then talk to the professor again. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade or using meerkats - a toolbelt spade can be used by right-clicking the clue scroll and selecting Dig. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.
Zamorak Wizards
For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard (in the Wilderness) or a level 98 Saradomin wizard (everywhere else) to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Zamorak wizards use only magic, attacking with Flames of Zamorak. The Saradomin wizard uses melee and Saradomin Strike, the former of which can inflict poison. The wizards are weak against arrows so it is advisable to bring a good bow and ranged armour. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak wizard.
Coordinate clues in the Wilderness are far less likely to appear than other coordinate clues. This is due to the Wilderness and Free Trade Vote.
The following map may be used to roughly determine the location of a given coordinate clue:
However, precise descriptions for each coordinate clue are listed below.
List of clues
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
You must have a chart, watch and spade either in your toolbelt or inventory in order to complete a coordinate clue.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.
00
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 00 minutes north, 07 degrees 13 minutes west |
00.00N, 07.13W |
Regicide | Saradomin wizard |
Image | Location notes | ||
In Tirannwn, dig by the western spawn point of the roving elves southeast of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances. Using the Tirannwn lodestone is also a quick way to get there. Fastest way is to Teleport using Tirannwn Quiver to Eluned. Which may directly teleport you to the location. However, this is all depending on Eluned's current location. From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. From Lodestone: west through the dense forest, past a trip wire, north through another dense forest, then west and south past the stick trap. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 05 minutes south, 01 degrees 13 minutes east |
00.05S, 01.13E |
None | |
Image | Location notes | ||
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 13 minutes south, 14 degrees 0 minutes east |
00.13S, 14.0E |
None | |
Image | Location notes | ||
On Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 09 degrees 28 minutes east |
00.18S, 09.28E |
None | |
Image | Location notes | ||
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 20 minutes south, 23 degrees 15 minutes east |
00.20S, 23.15E |
None | |
Image | Location notes | ||
The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest. During the Battle of Lumbridge this was moved to just above the upper right log in the camp with the wizard, archer, warrior and monk. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 31 minutes south, 17 degrees 43 minutes east |
00.31S, 17.43E |
None | |
Image | Location notes | ||
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 50 minutes north, 24 degrees 16 minutes east |
00.50N, 24.16E |
None | |
Image | Location notes | ||
Just north of the north pillar of the nexus in Lumbridge Swamp. Zandar Horfyre offers free transportation to this area. |
01
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 18 minutes south, 14 degrees 15 minutes east |
01.18S, 14.15E |
None | |
Image | Location notes | ||
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 24 minutes north, 08 degrees 05 minutes west |
01.24N, 08.05W |
Regicide | Zamorak wizard |
Image | Location notes | ||
In the hunter area southwest of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. From the Tirannwn lodestone: Go northwest until reaching a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap. This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow the map from Regicide in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 26 minutes north, 08 degrees 01 minutes east |
01.26N, 08.01E |
10 | |
Image | Location notes | ||
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 35 minutes south, 07 degrees 28 minutes east |
01.35S, 07.28E |
None | |
Image | Location notes | ||
The Jungle Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant. |
02
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 46 minutes north, 29 degrees 11 minutes east |
02.46N, 29.11E |
Another player's assistance | Zamorak wizard |
Image | Location notes | ||
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is off. You cannot bring any familiar (you cannot enable Summoning, otherwise you end up in another arena) into the arena. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 50 minutes north, 06 degrees 20 minutes east |
02.50N, 06.20E |
None | |
Image | Location notes | ||
South-east of Ardougne Zoo, on a small cape. |
03
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 03 minutes south, 05 degrees 3 minutes east |
03.03S, 05.3E |
None | Zamorak Wizard |
Image | Location notes | ||
South of Yanille there are 3 bushes in the shape of a triangle. Dig next to the bush farthest to the west. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 35 minutes south, 13 degrees 35 minutes east |
03.35S, 13.35E |
None | |
Image | Location notes | ||
On Karamja, north of the nature altar, west of the Gleaming wisp colony. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 39 minutes south, 13 degrees 58 minutes east |
03.39S, 13.58E |
None | Zamorak Wizard |
Image | Location notes | ||
On Karamja, south-west of the level 50 Divination location's crater. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 45 minutes south, 22 degrees 45 minutes east |
03.45S, 22.45E |
None | Saradomin Wizard |
Image | Location notes | ||
In the Bedabin camp, at the north side of the watering hole. |
04
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 00 minutes south, 12 degrees 46 minutes east |
04.00S, 12.46E |
None | |
Image | Location notes | ||
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 03 minutes south, 03 degrees 11 minutes east |
04.03S, 03.11E |
Started Watchtower | Zamorak wizard |
Image | Location notes | ||
In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. Note: First time crossing you need 20gp and a rock cake. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 05 minutes south, 04 degrees 24 minutes east |
04.05S, 04.24E |
None | Saradomin Wizard |
Image | Location notes | ||
On the island where Gorad is located. From Castle Wars, go southeast around Jiggig then southeast along the coast. South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, the fairy ring ALP (after partial completion of Fairy Tale III - Orks Rift) brings you to under Gu'Tanoth, exiting this cave leaves you west of Gu'Tanoth, leaving a short run south-east to the cave entrance. Without Orks Rift, you can use fairy ring AKS and run north. Alternatively you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 13 minutes north, 12 degrees 45 minutes east |
04.13N, 12.45E |
Started Dragon Slayer | |
Image | Location notes | ||
North side of Crandor. Level 56 King Scorpions can be aggressive to low leveled players. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 16 minutes south, 16 degrees 16 minutes east |
04.16S, 16.16E |
Started The Grand Tree | Saradomin wizard |
Image | Location notes | ||
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. The Gnome Glider or fairy rings can be used as a quick way of getting here. Entering the Yard requires the player to speak the password (Ka, Lu, Min) which is obtained during The Grand Tree quest. Fairy ring code dkp and run southeast; take gnome glider; or charter ship to Shipyard. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 41 minutes north, 03 degrees 09 minutes west |
04.41N, 03.09W |
Completed Regicide | Saradomin wizard |
Image | Location notes | ||
Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Players who have also completed Fate of the Gods can teleport to the closer world gate and run south. Players who have completed Plague's end can teleport to Prifddinas and go east. |
05
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 20 minutes south, 04 degrees 28 minutes east |
05.20S, 04.28E |
None | |
Image | Location notes | ||
In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 37 minutes north, 31 degrees 15 minutes east |
05.37N, 31.15E |
Started Nature Spirit | Saradomin wizard |
Image | Location notes | ||
In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. Another fairy ring (code BKR) will take you deeper into Mort Myre, then just run southward until you get to the grotto. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 43 minutes north, 23 degrees 05 minutes east |
05.43N, 23.05E |
None | |
Image | Location notes | ||
In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 50 minutes south, 10 degrees 05 minutes east |
05.50S, 10.05E |
15 | Saradomin wizard |
Image | Location notes | ||
On Cairn Isle, Karamja, (Fairy Ring CKR is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. |
06
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 00 minutes south, 21 degrees 48 minutes east |
06.00S, 21.48E |
None | Zamorak wizard |
Image | Location notes | ||
West of the Bandit Camp (Kharidian Desert), at the small peninsula near Tuska's corpse. Dig at the tip of the "nose". Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 11 minutes south, 15 degrees 07 minutes east |
06.11S, 15.07E |
None | Saradomin wizard |
Image | Location notes | ||
On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. The Gnome glider or the Juju teleport spiritbag destinations are close to the area. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 31 minutes north, 01 degrees 46 minutes west |
06.31N, 01.46W |
None | |
Image | Location notes | ||
Travel south of the Eagles' Peak lodestone, past the Hill giants and east of the World Gate. You should see three small lakes. Dig in the middle of the two eastern lakes, next to the bush. |
07
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 05 minutes north, 30 degrees 56 minutes east |
07.05N, 30.56E |
None | |
Image | Location notes | ||
In Mort Myre Swamp north of the Nature Grotto. Next lake south of the 2 most western fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 22 minutes north, 14 degrees 15 minutes east |
07.22N, 14.15E |
None | Zamorak Wizard |
Image | Location notes | ||
In the Taverley wheat field, south of the scarecrow. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 33 minutes north, 15 degrees 00 minutes east |
07.33N, 15.00E |
None | |
Image | Location notes | ||
South-east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 41 minutes north, 06 degrees 00 minutes east |
07.41N, 06.00E |
None | Zamorak wizard |
Image | Location notes | ||
North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 43 minutes south, 12 degrees 26 minutes east |
07.43S, 12.26E |
Started Legends' Quest | Saradomin wizard |
Image | Location notes | ||
In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest. |
08
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 03 minutes north, 31 degrees 16 minutes east |
08.03N, 31.16E |
None | Saradomin wizard |
Image | Location notes | ||
South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 05 minutes south, 15 degrees 56 minutes east |
08.05S, 15.56E |
None | Saradomin wizard |
Image | Location notes | ||
In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the southwest corner of Taverley by the bank for 2000gp or using the witchdoctor mask. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 26 minutes south, 10 degrees 28 minutes east |
08.26S, 10.28E |
Started Legends' Quest | Saradomin wizard |
Image | Location notes | ||
In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. Remember to bring a hatchet and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 33 minutes north, 01 degrees 39 minutes west |
08.33N, 01.39W |
None | |
Image | Location notes | ||
At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there. |
09
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 22 minutes north, 02 degrees 24 minutes west |
09.22N, 02.24W |
None | Zamorak Wizard |
Image | Location notes | ||
At the base of Eagle's Peak. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 33 minutes north, 02 degrees 15 minutes east |
09.33N, 02.15E |
Started Waterfall Quest | |
Image | Location notes | ||
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 48 minutes north, 17 degrees 39 minutes east |
09.48N, 17.39E |
None | |
Image | Location notes | ||
On Ice Mountain, south of the oracle, in an area where there are icefiends. |
11
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 03 minutes north, 31 degrees 20 minutes east |
11.03N, 31.20E |
None | |
Image | Location notes | ||
East of the entrance to the Canifis Slayer Tower grounds. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 05 minutes north, 00 degrees 45 minutes west |
11.05N, 00.45W |
None | |
Image | Location notes | ||
In the Tree Gnome Stronghold swamp, west of the Grand Tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 41 minutes north, 14 degrees 58 minutes east |
11.41N, 14.58E |
None | |
Image | Location notes | ||
Near Commander Denulth in Burthorpe. |
12
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 48 minutes north, 20 degrees 20 minutes east |
12.48N, 20.20E |
An emergency teleport to avoid Pkers | Zamorak wizard |
Image | Location notes | ||
Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon. |
13
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 46 minutes north, 21 degrees 01 minutes east |
13.46N, 21.01E |
None | Zamorak wizard |
Image | Location notes | ||
Near the previous location of Stealing Creation in level 11 Wilderness, southwest of both lodestone and obelisk. There are 3 small mushrooms surrounded by trees, dig in the centre of the mushrooms. |
14
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 54 minutes north 09 degrees 13 minutes east |
14.54N 09.13E |
None | |
Image | Location notes | ||
Two spaces west of the enchanted lyre swaying tree which is east of Rellekka. |
15
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
15 degrees 48 minutes north, 13 degrees 52 minutes east |
15.48N, 13.52E |
Started Troll Stronghold | Saradomin wizard |
Image | Location notes | ||
Just south-west of entrance to Eadgar's cave, by Trollheim teleport. |
16
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 03 minutes north, 14 degrees 07 minutes east |
16.03N, 14.07E |
Completed Troll Stronghold | Zamorak wizard |
Image | Location notes | ||
On the Trollheim summit, near the entrance to Eadgar's cave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 20 minutes north, 12 degrees 45 minutes east |
16.20N, 12.45E |
Completed Troll Stronghold | Saradomin wizard |
Image | Location notes | ||
In front of the entrance to the Troll cave in Troll Stronghold. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 35 minutes north, 27 degrees 01 minutes east |
16.35N, 27.01E |
None | Zamorak wizard |
Image | Location notes | ||
In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 19 degrees 11 minutes east |
16.43N, 19.11E |
None | Zamorak wizard |
Image | Location notes | ||
At the Bandit Camp in level 22 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll. The Bandit camp is a very hostile area; there are level 118 Bandit Brawlers, who will attack players on sight if they are not skulled. They can use highly damaging abilities, including stuns and binds, and can quickly take down even a well-equipped player in seconds. It is highly recommended that the player have Mr Ex skull them in Edgeville or have an augmented item with the Committed perk equipped before proceeding inside. |
17
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
17 degrees 50 minutes north, 08 degrees 30 minutes east |
17.50N, 08.30E |
None | Saradomin Wizard |
Image | Location notes | ||
North-east of Rellekka by the rock crabs. North-west of DKS fairy ring and north of Fremennik Province Lodestone. Dig at the seaweed spawn closest to the boat by the pier. |
18
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 03 minutes north, 25 degrees 16 minutes east |
18.03N, 25.16E |
None | Zamorak wizard |
Image | Location notes | ||
Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 22 minutes north, 16 degrees 33 minutes east |
18.22N, 16.33E |
None | Zamorak wizard |
Image | Location notes | ||
Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south. |
19
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 43 minutes north, 25 degrees 07 minutes east |
19.43N, 25.07E |
None | Zamorak wizard |
Image | Location notes | ||
Level 35 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival. |
20
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 05 minutes north, 21 degrees 52 minutes east |
20.05N, 21.52E |
None | Zamorak wizard |
Image | Location notes | ||
In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 7 minutes north, 18 degrees 33 minutes east |
20.7N, 18.33E |
None | Zamorak wizard |
Image | Location notes | ||
In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 33 minutes north, 15 degrees 48 minutes east |
20.33N, 15.48E |
None | Zamorak wizard |
Image | Location notes | ||
Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just behind the altar. Warning: This area is a known hotspot for player killers |
21
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 24 minutes north, 17 degrees 54 minutes east |
21.24N, 17.54E |
None | Zamorak wizard |
Image | Location notes | ||
Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue. |
22
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 30 minutes north, 03 degrees 01 minutes east |
22.30N, 03.01E |
Completed The Fremennik Trials | |
Image | Location notes | ||
At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 35 minutes north, 19 degrees 18 minutes east |
22.35N, 19.18E |
None | Zamorak wizard |
Image | Location notes | ||
Southwest of two runite rocks just north of the lava maze, in level 46 wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 45 minutes north, 26 degrees 33 minutes east |
22.45N, 26.33E |
None | Zamorak wizard |
Image | Location notes | ||
At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams. |
24
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 24 minutes north, 26 degrees 24 minutes east |
24.24N, 26.24E |
None | Zamorak wizard |
Image | Location notes | ||
Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 56 minutes north, 22 degrees 28 minutes east |
24.56N, 22.28E |
None | Zamorak wizard |
Image | Location notes | ||
A little bit north of the spider web in level 55 wilderness, north of the lever to teleport to Ardougne. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 58 minutes north, 18 degrees 43 minutes east |
24.58N, 18.43E |
None | Zamorak wizard |
Image | Location notes | ||
Behind the Pirates' hideout in the level 54 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. |
25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 17 degrees 05 minutes east |
25.03N, 17.05E |
None | Zamorak wizard |
Image | Location notes | ||
Level 56 wilderness, north-west of the agility course. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 23 degrees 24 minutes east |
25.03N, 23.24E |
None | Zamorak wizard |
Image | Location notes | ||
Level 56 wilderness, dig on the north side of the magic axehut located north-east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm. |