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Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 24 25

Coordinate cluesEdit

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west

In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Players must have a chart, watch and spade in their inventory or on their toolbelt, and a sextant in their inventory, or summoned meerkats with scrolls or they will not be able to complete the clue. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade or using meerkats - a toolbelted spade can be used by right-clicking the clue scroll and selecting Dig. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.

Saradomin/Zamorak WizardsEdit

On hard Treasure Trails, digging on the correct spot will cause a level 140 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 100 Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak.[obsolete] Both of these wizards are weak against arrows so it is advisable to bring a good bow and ranged armour, as well as at least a Super antipoison. Players who use the special ability of meerkats to dig for the scroll or casket will receive it without alerting a Saradomin or Zamorak wizard.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.

Even when fighting the Zamorak wizard in the Wilderness, another player can interrupt your fight. If you are attacked by a player, you should run directly south. It is a good idea to have the Multi-Way Wilderness ability toggled to Single-Way Combat, so that PKers cannot interrupt your fight.

Note: Coordinate clues in the Wilderness are far less likely to appear than other coordinate clues. This is due to the Wilderness and Free Trade Vote.

The following map may be used to roughly determine the location of a given coordinate clue:

Coordinate map

However, precise descriptions for each coordinate clue are listed below.

List of cluesEdit

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade. Although the chart, watch and spade can be in the toolbelt, remember you must bring the sextant in your inventory.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.

00Edit

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 00.00N 07.13W

In Tirannwn, dig by the western spawn point of the roving elves southeast of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps.

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

From Lodestone: west through the dense forest, past a trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None X mark
Image Location notes
Coordinate clue 00.05S 01.13E

West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.

Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None X mark
Image Location notes
Coordinate clue 00.13S 13.58E

On Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Currently there is an "undergrowth" on the location. However the reward can be obtained by digging 1 space south of it.

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None X mark
Image Location notes
Coordinate clue 00.18S 09.28E

South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.

Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None X mark
Image Location notes
Coordinate clue 00.20S 23.15E

The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest.

During the Battle of Lumbridge this was moved to just above the upper right log in the camp with the wizard, archer, warrior and monk.

Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None X mark
Image Location notes
Coordinate clue 00.31S 17.43E

South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.

Coordinates Shorthand Requirements Fight
00 degrees 50 minutes north,

24 degrees 16 minutes east

00.50N,

24.16E

None X mark
Image Location notes
Coordinate clue 00.50N 24.16E

Just north of the north pillar of the nexus in Lumbridge Swamp. Zandar Horfyre offers free transportation to this area.

01Edit

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None X mark
Image Location notes
Coordinate clue 01.18S 14.15E

Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code D•K•P or the Gnome glider transport to Karamja.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 01.24N 08.05W

In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

From the Tirannwn lodestone: Go northwest until reaching a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap.

This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow the map from Regicide in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility-icon X mark
Image Location notes
Coordinate clue 01.26N 08.01E

In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.

Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None X mark
Image Location notes
Coordinate clue 01.35S 07.28E

The Jungle Spider Island east of Yanille. Use Fairy ring code C•L•S. Dig between a boulder, a leafy tree, and a creeping plant.

02Edit

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02.46N,

29.11E

Another player's assistance Yes check
Another player
Image Location notes
Coordinate clue 02.46N 29.11E

Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is off. You will not get the Saradomin Wizard here. You cannot bring any familiar (you cannot enable summoning, otherwise you end up in another arena) into the arena, so bringing a sextant and spade is required.

  • note: Graphics settings must be on high in order to see the gap in the wall to the north.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None X mark
Image Location notes
Coordinate clue 02.48N 22.30E

Just west of the ladder leading to the HAM Dungeon, dig 2 spaces east and 1 south of the nearest tree to the building.

Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

21 degrees 46 minutes east

02.50N,

21.46E

None X mark
Image Location notes
Coordinate clue 02.50N 21.46E

In between the Draynor Jail and the Lumbridge battlefield, 6 paces east of the northeastern exit to the gate surrounding the jail.

Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None X mark
Image Location notes
Coordinate clue 02.50N 06.20E

South of Ardougne Zoo, on a small cape.

03Edit

Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None X mark
Image Location notes
Coordinate clue 03.35S 13.35E

On Karamja, north of the nature altar.

Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 03.45S 22.45E

In the Bedabin camp, at the north side of the watering hole.

04Edit

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None X mark
Image Location notes
Coordinate clue 04.00S 12.46E

In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.03S 03.11E

In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. Note: First time crossing you need 20gp and a rock cake.

Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.05S 04.24E

On the island where Gorad is located. From Castle Wars, go southwest around Jiggig then southeast along the coast. At the southwestern side of Gu'Tanoth is a cave, enter this cave and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, the fairy ring A•L•P (after partial completion of Fairy Tale III - Orks Rift) brings you to under Gu'Tanoth, leaving a short run south-east to the cave entrance. Without Orks Rift, you can use fairy ring A•K•S and run north-west.

Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Started Dragon Slayer X mark
Image Location notes
Coordinate clue 04.13N 12.45E

North side of Crandor. Level 56 King Scorpions can be aggressive to low leveled players.

Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Started The Grand Tree Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.16S 16.16E

Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window.

Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completed Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.41N 03.09W

Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Players who have also completed Fate of the Gods can teleport to the closer world gate and run south.

05Edit

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None X mark
Image Location notes
Coordinate clue 05.20S 04.28E

In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides.

Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

Started Nature Spirit Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.37N 31.15E

In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree.
Warning: Druid pouches are recommended, because ghasts may rot your food. If you have done enough temple trekking, you can toggle the ability to teleport to the grotto directly from the gate to Mort Myre at Paterdomus (near fairy ring C•K•S). Fetch casket scroll will NOT work here.

Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None X mark
Image Location notes
Coordinate clue 05.43N 23.05E

In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.

Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility-icon Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.50S 10.05E

On Cairn Isle, Karamja, (Fairy Ring C•K•R is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns.

06Edit

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.00S 21.48E

West of the Bandit Camp (Kharidian Desert), at the small peninsula. Dig at the tip of the "nose". Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat.

Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.11S 15.07E

On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. The Gnome glider or the Juju teleport spiritbag destinations are close to the area.

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None X mark
Image Location notes
Coordinate clue 06.31N 01.46W

Travel south of the Eagles' Peak lodestone, past the Hill giants and east of the World Gate. You should see three small lakes. Dig in the middle of the two eastern lakes, next to the bush.

Unfortunately, this may not work for some players.

07Edit

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

None X mark
Image Location notes
Coordinate clue 07.05N 30.56E

In Mort Myre Swamp north of the Nature Grotto. Next lake south of the 2 most western fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch.

Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None X mark
Image Location notes
Coordinate clue 07.33N 15.00E

South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 07.43S 12.26E

In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest.

08Edit

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.03N 31.16E

South-west of B•K•R fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs.
Warning: Bring druid pouches to prevent Ghasts from rotting your food.

Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.05S 15.56E

In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the southwest corner of Taverley by the bank for 2000gp.

Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.26S 10.28E

In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. Remember to bring a hatchet and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None X mark
Image Location notes
Coordinate clue 08.33N 01.39W

At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.

09Edit

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest X mark
Image Location notes
Coordinate clue 09.33N 02.15E

Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.

Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None X mark
Image Location notes
Coordinate clue 09.48N 17.39E

On Ice Mountain, south of the oracle, in an area where there are icefiends.

11Edit

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

None X mark
Image Location notes
Coordinate clue 11.03N 31.20E

East of the entrance to the Canifis Slayer Tower grounds.

Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None X mark
Image Location notes
Coordinate clue 11.05N 00.45W

In the Tree Gnome Stronghold swamp, west of the Grand Tree.

Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None X mark
Image Location notes
Coordinate clue 11.41N 14.58E

Near Commander Denulth in Burthorpe.

12Edit

Coordinates Shorthand Requirements Fight
12 degrees 48 minutes north,

20 degrees 20 minutes east

12.48N,

20.20E

An emergency teleport to avoid Pkers Yes check
Zamorak wizard
Image Location notes
Coordinate clue 12.48N 20.20E

Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon.

13Edit

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 13.46N 21.01E

Near the previous location of Stealing Creation in level 14 Wilderness. There are 3 small mushrooms and lots of trees, dig in the centre of the mushrooms.

14Edit

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None X mark
Image Location notes
Coordinate clue 14.54N 09.13E

Two spaces west of the enchanted lyre swaying tree which is east of Rellekka.

15Edit

Coordinates Shorthand Requirements Fight
15 degrees 48 minutes north,

13 degrees 52 minutes east

15.48N,

13.52E

Started Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 15.48N 13.52E

Just south-west of entrance to Eadgar's cave, by Trollheim teleport.

16Edit

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Completed Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 16.03N 14.07E

On the Trollheim summit, near the entrance to Eadgar's cave.

Coordinates Shorthand Requirements Fight
16 degrees 20 minutes north,

12 degrees 45 minutes east

16.20N,

12.45E

Completed Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 16.20N 12.45E

In front of the entrance to the Troll cave in Troll Stronghold.

Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.35N 27.01E

In level 29 Wilderness, west of the green dragons. Near the previous location of Clan Wars.

Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 11 minutes east

16.43N,

19.11E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.43N 19.13E

At the Bandit Camp in the level 30 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll.

17Edit

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 17.50N 08.30E

North east of Rellekka by the rock crabs. North west of D•K•S fairy ring. Dig at the seaweed spawn closest to the boat by the pier. The new Fremennik Province Lodestone will bring you just south of this area. Simply teleport and run north.

18Edit

Coordinates Shorthand Requirements Fight
18 degrees 3 minutes north,

25 degrees 16 minutes east

18.3N,

25.16E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.03N 25.16E

Level 37 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.22N 16.33E

Level 39 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south.

19Edit

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 19.43N 25.07E

Level 46 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival.
Note: You will need to have multi-combat on, or the aggressive chaos dwarves will prevent you from attacking the wizard.

20Edit

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.05N 21.52E

In level 48 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig.

Coordinates Shorthand Requirements Fight
20 degrees 7 minutes north,

18 degrees 33 minutes east

20.7N,

18.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.07N 18.33E

In level 48 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks.
Note: You will have to turn multi-combat on, or the aggressive hobgoblins will prevent you from attacking the Zamorak wizard.

Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.33N 15.48E

Level 50 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar.
Warning: This area is a known hotspot for player killers

21Edit

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 21.24N 17.54E

Level 55 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue.

22Edit

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completed The Fremennik Trials X mark
Image Location notes
Coordinate clue 22.30N 03.01E

At the end of the path leading to the northern houses in Miscellania. Use fairy ring code C•I•P.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.35N 19.18E

Southwest of two runite rocks just north of the lava maze, in level 61 wilderness.
Warning: This area is a known hot-spot for player killers, and the areas surrounding it.

Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.45N 26.33E

At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams.
Warning: This area is a known hot-spot for player killers.

24Edit

Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.24N 26.24E

Inside the Rogues' Castle in level 71 wilderness, just north of the north-west tower.
Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area has at times been a popular hot-spot for player killers.

Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.56N 22.28E

A little bit north of the spider web in level 71 wilderness, north of the lever to teleport to Ardougne.
Warning: This area is a known hot-spot for player killers.

Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.58N 18.43E

Behind the Pirates' hideout in the level 74 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner.

25Edit

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 17.05E

Level 56 wilderness, north west of the agility course.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 23.24E

Level 56 wilderness, dig on the north side of the magic axehut located north east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.

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