Treasure Trails/Full guide
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- RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
This article is a condensation of all subpages of the Treasure Trails/Guide page. It simply transcribes everything from the subpages. For this reason, this may lead to inconsistencies or things being repeated twice.
For the main article, see Treasure Trails.
Preparation
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Difficulty levels
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The 'level' of a clue scroll relates to its difficulty. There are four levels of clue scroll, Easy, Medium, Hard, and Elite. A clue scroll (easy) is a low difficulty treasure trail, with a low reward yield. A clue scroll (medium) is a medium difficulty treasure trail with a more substantial reward yield. A clue scroll (hard) is a hazardous Treasure trail which can be very rewarding. A clue scroll (elite) is the most dangerous clue scroll to receive and complete. However, it has the greatest and most expensive rewards.
Length
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- Level 1 trails can be between 1 and 5 clues long with few or no quest requirements.
- Level 2 trails can also be between 1 and 7 clues long with some quest requirements.
- Level 3 trails can be between 1 and 8 clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
- Level 4 trails can be between 5 and 10 clues long, with multiple fights, and puzzles every step.
Recommended items
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All level clues
| Picture | Item | Use |
|---|---|---|
| | Clue scroll | Required to get the next clue (or the reward) |
| | Spade | Use this to dig for a clue |
| | Ring of wealth | Gives a better treasure outcome (Best left on at all times) |
| | Teleportation runes and jewelery | Use this to travel over large distances |
| | (Super) energy potions and Explorer's ring | Use this to run longer |
| | Money | Use this to buy items needed for emote clues |
| | Ring of charos (a) | Use this to decrease charter ship prices |
| | Dramen or lunar staff | Use this to access the fairy ring network after Fairytale II - Cure a Queen (especially useful for level 2 clues) Note: after Fairytale III - Battle at Orks Rift no items are needed to use the fairy rings |
Level 2 and above
| Picture | Item | Use |
|---|---|---|
| | Sextant | Use this to solve coordinate clues |
| | Watch | Use this to solve coordinate clues |
| | Chart | Use this to solve coordinate clues |
| | Rope | Use this to enter caves |
Level 3 and above
| Picture | Item | Use |
|---|---|---|
| | Food | Use this to restore your life points in combat |
| | Prayer potions | Use this to restore your prayer points in combat |
| | (Super) anti-poison potions | Use this to counter poison in combat |
| | Decent Armour and a decent weapon | Use proper armour to protect yourself and deal decent damage in combat |
Quests
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Having a high amount of quest points is beneficial when doing treasure trails. Many higher-level trails will lead a player into areas which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.
Treasure Trail rewards
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Treasure trails can be the single most lucrative thing a player ever does. However it is akin to winning the lottery. A player may emerge from a clue with a willow shortbow and a Coif, or they could gain a Zamorak page, a 3rd Age Armour Piece, and assorted Rune Armour all from the same clue. The value of the rewards garnered depend heavily on the level of the clue scroll completed. Players completing level 3 clues will never see a Willow shortbow no matter how many clues they complete, likewise players completing a Level 1 Clue will never be rewarded with a 3rd age armour piece. Once completed, the rewards given by a clue are absolutely random and unaffected by any factor provided elsewhere in the game, except the ring of wealth.
Higher level clues generally give better rewards but, due to the randomness of rewards given, there is a very large variance in value or the rewards. As an example, for all levels of clues, players can get random pieces of melee amour. The type of armour received differs based on the level of the clue completed, with level 1 clues generating Black armour, level 2 clues generating Adamant, and level 3 clues generating Rune armour. Similar trends exist with other reward items such as bows, and ranged armour. Although generally speaking the reward from a higher level clue will be worth more than a lower level counterpart, there are some notable exceptions (such as rune nails as opposed to an adamant platebody) where a high level clue generate a low yield. These instances of poor rewards range from rare to mildly uncommon.
A clue scroll could generate well over 120 million gold pieces worth of items, depending on the current prices of the various pieces of 3rd age armour, as well as the brand new Dragon Masks which are the most valuable things that a player can get from a clue scroll. Other rewards include the God Armours, the gilded and trimmed armours, the heraldic armour, as well as several unique items such as sleeping caps, boater hats, animal staves, and animal masks.
For a complete list of the items which can only be obtained from a clue scroll see the Treasure Trails Rewards Guide. Be aware that there are items that can be obtained from a clue scroll that are not unique to treasure trails. These items are also listed in the Rewards Guide and so will not be detailed here, but include items such as various bows, ranged and melee armour, and weapons.
The update along with elite clue scrolls made a mechanism to make sure that each clue scroll will generate at least one item that is a unique treasure trail item. This unique item can vary, from being as little as one coloured firelighter, to a part of the Third-Age Druidic Equipment.
Chest Keys
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Chest keys are 'step two' of a clue. Sometimes, a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific monster. A clue will tell which monster to kill. These chest key clues are usually found on lower level trails. The key will disappear when used to open the chest or drawer. Before and after the trail, the monster will no longer drop the key.
Anagrams
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An anagram is a string of letters which have been purposefully scrambled. For example: od olpe is, unscrambled, poodle. Anagrams can appear in level 2 and level 3 clues. Below is a complete list of anagram solutions. If one is missing, please add it to the list. The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. When the player talks to the solution NPC in a level 3 trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.
List of solutions
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- RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
Following is a list of all known anagrams and their solutions. It is also listed whether or not you receive a puzzle box or challenge scroll, and the answers to the challenge scrolls.
If the anagram is not listed, the Category:Non-player characters may help.
Note: The amount of letters in the anagram Them Call Came and Cam the Camel are not the same; Them Call Came has 2 Ls and Cam The Camel has only 1, however, it is still the correct solution.
A
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| A Zen She | Zenesha | The Platebody shop on the Southern edge of Ardougne centre square | Puzzle box |
| Ace Match Elm | Cam The Camel | North of the glider in Al Kharid. Camulet not required | Puzzle box |
| Aha Jar | Jaraah | The hospital of the Duel Arena | None |
| An Paint Tonic | Captain Ninto | In the bar under White Wolf Mountain, requiring the quest Fishing Contest | Puzzle box |
| Arc O Line | Caroline | North Witchaven next to the row boat. After Sea Slug Quest is found wandering the coast. After finishing Kennith's Concerns quest, Caroline may be found from upstairs of her house directly west from the church. |
11 (0 after Salt in the wound) |
| Are Col | Oracle | The peak of Ice Mountain West of Edgeville | 48 |
| Arr! So I am a crust, and? | Ramara du Croissant | In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song. (north from the fairy ring code A-K-Q). | Puzzle box |
| A BASÂ | Â |
Cave North West of Burthope, not marked on minimap. Used in Death plateau | None |
B
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Bail Trims | Brimstail | In the cave West of the South bank in Gnome Stronghold | None |
| By Look | Bolkoy | In the Tree Gnome Village general store |
13 |
| Boast B | Sabbot | In the cave under The Death Plateau | None |
C
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| C on game hoc | Gnome Coach | Walking around outside the Gnome Ball course, West of the Grand Tree | 6 |
D
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Dt Run B | Brundt | Longhall in the centre of Rellekka | 4 |
E
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Eek Zero Op | Zookeeper | Ardougne Zoo | 40, +1 if Eagles Peak is completed, +1 if Hunt for Red Raktuber is completed |
| El Ow | Lowe | Varrock archery store | None |
|
Err Cure It | Recruiter | West Ardougne centre square | 20 |
G
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Goblin Kern | King Bolren | Tree Gnome Village, next to the Spirit Tree | None |
| Got A Boy | Gabooty | Centre of Tai Bwo Wannai | 11 |
| Gulag Run | Uglug Nar | To the west of Jiggig, just South of the Castle Wars lobby, | Puzzle box |
H
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Halt Us | Luthas | The owner of the banana plantation on Musa Point (Karamja ). | 33 (or None) |
| He Do Pose. It Is Cultrrl, Mk? | Riki the sculptor's model | East side of Keldagrim, south of the kebab seller. | Puzzle box |
I
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Icy Fe | Fycie | Rantz's cave, South-east of Gu'Tanoth and Far Eastern portion of Feldip Hills (near the coast). | None |
| I Eat Its Chart Hints Do U | Shiratti the Custodian | North of the fountain in Nardah | Puzzle box |
| I Faffy Run | Fairy Nuff | Before A Fairy Tale Part II she can be found just north of the bank in Zanaris. Between A Fairy Tale Part II and A Fairy Tale Part III, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order "AIR", "DLR", "DJQ", "AJS". After A Fairy Tale Part III she can be found just North of the bank again. | Puzzle box |
L
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Land Doomd | Odd Old Man | The Limestone mine northeast of Varrock | |
| Lark In Dog | King Roald | Ground floor of Varrock castle | 24 |
M
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Me Am The Calc | Cam the Camel | Just outside the gates of the Duel Arena, Camulet not required | Puzzle box |
| Me if | Femi | Just outside the gates of Tree Gnome Stronghold | None |
N
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Nod med | Edmond | Behind the most northwestern house in East Ardougne | 3 |
O
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| O Birdz A Zany En Pc | Cap'n Izzy no Beard | The Agility Arena entrance in Brimhaven | 33 |
| Ok Co | Cook | Ground floor of Lumbridge Castle | 9 |
| Or Zinc Fumes Ward | Wizard Frumscone | Downstairs in the Mage's Guild (need 66 magic to enter, can use stat boosting potions) | Puzzle box |
P
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Peaty Pert | Party Pete | Falador Party Room | None |
| Profs Lose Wrong Pie | Professor Onglewip | Ground floor of the Wizards Tower south of Draynor | Puzzle box |
R
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| R Ak Mi | Karim | Al Kharid Kebab shop just south of the furnace | 5 |
| Red Art Tans | Trader Stan | Port Sarim Charter ship | Puzzle box |
S
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Sequin Dirge | Queen Sigrid | Throne room of Miscellania Castle (after completion of Blood Runs Deep) | Puzzle box |
| Snah | Hans | Lumbridge Castle courtyard |
None |
| Stab Ob | Sabbot | The cave below the Death Plateau, next to the Troll invasion gatehouse | None |
T
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| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| Them Cal Came | Cam the Camel | Just outside the gates of the Duel Arena, Camulet not required | Puzzle box |
| Treasure Trails guide |
Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues |
| Other |
Chart • Clue droppers • Emote items • Rewards • Sextant • Uri • Watch • World map |
- This article is about the challenge scrolls found in treasure trails. For the rare scrolls dropped by various monsters, see Champion scroll.
| Release date | 5 May 2004 (Update) |
|---|---|
| Members? | Yes |
| Quest item? | No |
| Tradeable? | No |
| Equipable? | No |
| Stackable? | No |
| High Alch | 0 coins |
| Low Alch | 0 coins |
| Value | 1 coin |
| Destroy | Drop |
| Store price | Not sold |
| Examine | I need to answer this correctly. |
| Weight | 0 kg |
Challenge scrolls
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Challenge scrolls are logical problems posed to the player by an NPC. They appear in Medium and Hard clues in Treasure Trails and have two steps to it: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the riddle, to advance along their trail. Thus, challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll, then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue, or the reward. It is also possible able to obtain more than one challenge scroll by asking the NPC players got it from with a full inventory. Every time players talk to the NPC, another appears on the ground that they can pick up. However, if they already have one in their inventory, they cannot pick another one up.
List of solutions
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The following is a list of all known challenge scrolls and their solutions. The riddles are usually fairly simple, but sometimes call on trivial facts such as 'How many animals are in the Ardougne Zoo?' This list will allow players to bypass counting animals.
| Asked by | Question | Answer |
|---|---|---|
| Zoo keeper | How many animals are in the Ardougne Zoo? | 40, +1 if Eagles Peak is completed, +1 if Hunt for Red Raktuber is completed |
| Luthas and Cap'n Izzy No-Beard's parrot | How many banana trees are there in the plantation? | 33 |
| King Roald | How many bookcases are there in the Varrock palace library? | 24 |
| Gabooty | How many buildings in the village? | 11 |
| Cook | How many cannons does Lumbridge castle have? | 9 |
| Caroline | How many fishermen on the fishing platform? | 11, 0 after Salt in the Wound |
| Bolkoy | How many flowers are in the clearing below this platform? | 13 |
| Gnome Coach | How many gnomes on the gnome ball field have red patches on their uniforms? | 6 |
| Recruiter | How many houses have a cross on the door? | 20 |
| Brundt | How many people are waiting for the next bard to perform? | 4 |
| Edmond | How many pigeon cages are there around the back of Jerico's house? | 3 |
| Oracle | If x is 15 and y is 3, what is 3x + y? | 48 |
| Karim | I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? | 5 |
| Hazelmere / Brimstail | What is 19 to the power of 3? | 6859 |
| Gnome ball referee | What is 57x89+23? | 5096 |
| Treasure Trails guide |
Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues |
| Other |
Chart • Clue droppers • Emote items • Rewards • Sextant • Uri • Watch • World map |
| Trail Difficulty |
| ||||||||
Simple clues
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Simple clues are exactly what it says on the tin. They are almost invariably found in level 1 trails. These clues tell precisely what to do; either the player has to talk to someone or search a specified location. They do not require the player to perform an emote; for those types of clue please see the list of emote clues.
List of clues
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Following is a list of all known simple clues.
A
Edit
| Clue | Notes | Level |
|---|---|---|
| A crate found in the tower of a church is your next location. | Climb up the stairs of the church in East Ardougne, not the Kandarin Monastery. |
1 |
| A town with a different sort of night-life is your destination. Search for some crates in one of the houses. |
2 | |
| After trawling for bars, go to the nearest place to smith them and dig by the door. | Dig outside in front of the door of the smithy in Port Khazard, next to the Trawler minigame | 2 |
D
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| Clue | Notes | Level |
|---|---|---|
| Dig near some giant mushrooms behind the Grand Tree. | Dig near the red mushrooms northwest of the Grand Tree. | 1 |
G
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| Clue | Notes | Level |
|---|---|---|
| Go to the village being attacked by trolls and search the drawers in one of the houses. | Near Gaius's sword shop in Burthorpe. | All levels |
L
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| Clue | Notes | Level |
|---|---|---|
| Look in the ground floor crates of houses in Falador. | The house east of the east bank. | 1 |
N
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| Clue | Notes | Level |
|---|---|---|
| North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. | The crate on the dock to the west of the fishing site on the Northern shore of Karamja. | 2 |
O
Edit
| Clue | Notes | Level |
|---|---|---|
| One of the sailors in Port Sarim is your next destination. | Speak to Captain Tobias on the docks of Port Sarim. | 1 |
S
Edit
| Clue | Notes | Level |
|---|---|---|
| Search a barrel near the Combat Skill Master at the combat training area, in Burthorpe. |
The banking area east of Warriors' Guild and south west of Burthorpe Castle. The barrel is north of the circle platfrom located next to the bank. | 1 |
| Search a barrel outside the Pick and Lute inn, in Taverley. | North of The Pick and Lute inn. East of the house portal right next to the lodestone in Taverley. | 1 |
| Search a barrel outside the mill, in Taverley. | East of the bank and south of the mill, next to the wounded soldiers. | 1 |
| Search chests found in the upstairs of shops in Port Sarim. | In the food shop, south-west from the Entrana boat and west from the void-knight recruitment boat. | 1 |
| Search for a crate in a building in Hemenster. | Hemenster is the small area between Seers' Village and the Fishing Guild. Search the building on the water's edge, north-west of the range guild and west of Grandpa Jack's. | 1 |
| Search for a crate in Varrock Palace. | It's in the kitchen, in the back of Varrock Palace, south of the sink, right next to the door. | 1 |
| Search for a crate on the ground floor of a house in Seers' Village. | It is the house directly west of the house with the spinning wheel, north of the church. | 1 |
| Search in the basement of the Artisan Dwarves' workshop in Falador. | It's in a stack of crates directly south of the ingots troughs for the cart tracks. | 1 |
| Search the boxes in one of the tents in Al Kharid. | The tent just east of Ali Morrisane's stall and west of the cactus farming patch. | 1 |
| Search the boxes in the Goblin house near Lumbridge. | The box to the right, just inside the door as you enter. The house is located east of Lumbridge, just across the river. | 1 |
| Search the boxes in the house near the South entrance of Varrock. | It's the house just south of the sword shop. |
1 |
| Search the boxes just outside the Armour shop in east Ardougne. | South of the market, just next to the Spice stall and north of the Armour shop. | 1 |
| Search the crates in the house in Al Kharid with racks of silk. | Found in the house attached to the gem stall. Search the boxes in the southwest corner. | 1 |
| Search the crates of Falador's general store. | The general store is located in the north-west of Falador. | 1 |
| Search the chest in the Duke of Lumbridge's bedroom. | In Lumbridge castle, on the second floor. | 1 |
| Search the chest in the left-hand tower of Camelot castle. | Go inside the southwest corner tower of Camelot Castle. Climb the ladders to the second floor, third floor and search the chest. | 1 |
| Search the chests in the Dwarven Mine. | From the ladder, go south, then west, then south, search the chests in this location, by the crossbow shop. | 1 |
| Search the chests in Al Kharid palace. | (Since the Al-Kharid update, the chest is no longer on the first floor. It is on the ground floor in the northeast room. This may be an oversight by Jagex.) | 1 |
| Search the crate in the left-hand tower of Lumbridge castle. | It's not IN the castle, it's part of the southern tower near the entrance. | 1 |
| Search the crate near a cart in Port Khazard. | Search the crate next to the eastern general store, near the broken cart. | 1 |
| Search the crates in a house in Yanille that has a piano. | North of the Wizards' Guild. | 1 |
| Search the boxes in a shop in Taverley. | Two-handed sword shop in the north west corner of Taverley. | 1 |
| Search the crates in Canifis. | In the raw meat shop, north of the bank. | 1 |
| Search the crates in Draynor Manor. | Top floor of Draynor Manor. | 1 |
| Search the crates in East Ardougne's general store. | Located directly south of the church. | 1 |
| Search the crates in Horvik's armoury. | Horvik is the armour shop east of the main square in Varrock. | 1 |
| Search the crates in Gunnarsgrunn (Barbarian Village) helmet shop. | Go to the shop Peksa owns and search some crates there. | 1 |
| Search the crates in the guard house of the northern gate of East Ardougne. | It's inside the small building just slightly north of Handelmort Mansion, but not quite outside the gates. | 1 |
| Search the crates in the northernmost house in Al Kharid. | Search the house with the range in the north-west corner of Al-Kharid. | 1 |
| Search the crates in the Port Sarim fishing shop. | Search the crates at the door. | 1 |
| Search the crates in the shed just north of east Ardougne. | It's the building just north of the northern bank. | 1 |
| Search the crates near a cart in Varrock. | South east of Varrock Palace, south of the tree farming patch. | 1 |
| Search the drawers above Varrock's shops. |
Check upstairs in Thessalia's Fine Clothes Shop. | 1 |
| Search the drawers found upstairs in the houses of East Ardougne. | In the Ardougne pub just north of the castle. Go upstairs. | 1 |
| Search the drawers in a house in Draynor Village. | Search the second most northern most house of Draynor, the one with the wooden fence surrounding the entrance to the door. | 1 |
| Search the drawers in Falador's chainmail shop. | The shop is located near the southern gate to the city, south of White Knights' Castle. | 1 |
| Search the drawers in Catherby's Archery Shop. |
The shop is located directly east of the bank. | 1 |
| Search the drawers in one of Gertrude's bedrooms. | Gertrude is the lady west of Varrock who gives out cats. | 1 |
| Search the drawers in the ground floor of a shop in Yanille. | It's in the Hunter shop, west of Wizards' guild. | 1 |
| Search the drawers in the upstairs of a house in Catherby. | House directly north of bank, upstairs. | 1 |
| Search the drawers upstairs in the bank to the East of Varrock. | The bank is in Varrock itself, on the east side near the museum. | 1 |
| Search the drawers of houses in Burthorpe. | It's in the most north-east house, with Hild. | 1 |
| Search the drawers on the first floor of a building overlooking Ardougne market. | It's to the north of the market, behind the silver stall, up a ladder.. | 1 |
| Search the drawers upstairs in Falador's shield shop. | The shop is located south-east of the north gates of Falador and north of the furnace. | 1 |
| Search the drawers upstairs of houses in eastern part of Falador. | It's the house north of the fountain (south of the Party Room), that has 2 crates upstairs; it is the crate on the left. | 1 |
| Search the tents in the imperial guard camp in Burthorpe for some boxes. | Search the boxes in the north western tent of Burthorpe. | 1 |
| Search the upstairs drawers of a house in a village were pirates are known to have a good time. | Brimhaven house across the road from the southern pub; you need to kill a pirate to get the key. | 2 |
| Search through chests found in the upstairs of houses in eastern Falador. | It's a house with a range in it, north of the fountain. | 1 |
| Search through some drawers found in Taverley's houses. | In the eastern house of the 3 small houses in south west Taverley. | 1 |
| Search through some drawers in the upstairs of a house in Rimmington. | In the north-eastern house of Rimmington. | 1 |
| Search upstairs in the houses of Seers' Village for some drawers. | It's the house with the spinning wheel - the drawers next to the ladders. | 1 |
| Someone watching the fights in the duel arena is your next destination. | Talk to Jeed on the upperfloor of the Duel Arena. | 1 |
| Speak to a referee. | Speak to the Gnome Ball Referee on the Gnome Ball field. Answer: 5,096 |
2 |
| Speak to Arhein in Catherby. | He is in the general store south of the candle shop. | 1 |
| Speak to Brimstail. | Gnome Stronghold, west of the south bank inside cave. | 2 |
| Speak to Donovan the Family Handyman. | Speak to Donovan at the Sinclair Mansion. | 1, 2 |
| Speak to Doric who lives north of Falador. | Speak to him in the small house near the members gate to Taverley. | 1 |
| Speak to Ellis in Al Kharid. | He can be found in the tannery north of the bank. | 1 |
| Speak to Gaius in Burthorpe. | Gaius is the owner of the two-handed sword shop in Burthorpe. | 1 |
| Speak to Hajedy. | He owns the cart service north of Brimhaven. | 2 |
| Speak to Hans. | He is in the Lumbridge courtyard. | 1 |
| Speak to Hazelmere. | On the second floor of the house on the green spider island east of Yanille. Use Fairy Ring code CLS for quick access. The challenge scroll answer is 6,859 Note: This clue is impossible to receive or complete after While Guthix Sleeps, and will be replaced by the clue indicating to speak to Brimstail. | 2 |
| Speak to Kangai Mau. | Inside the food shop in Brimhaven. | 2 |
| Speak to Ned in Draynor Village. | Lives in the house north-east of the Wise Old Man. | 1 |
| Speak to Roavar. | Found in Canifis Bar. Kharyrll Teleport takes you directly to the bar. Fairy Ring CKS is also nearby. | 1,2,3 |
| Speak to Sir Kay in Camelot Castle. | East from Seers' Village. Camelot teleport is recommended. He's near the fountain in the courtyard. | 1 |
| Speak to the bartender of the Blue Moon Inn in Varrock. | The bartender of the inn located in the southern area of Varrock. East from the weapon shop. | 1 |
| Speak to the staff of Sinclair Mansion. | Speak to Louisa in the room next to the spiral staircase. North from Seers' Village. | 1 |
| Speak to Ulizius. | He is the guard to the Mort Myre Swamp, west from Canifis. Use fairy ring code: CKS, to approach him fast. | 1,2 |
T
Edit
| Clue | Notes | Level |
|---|---|---|
| Talk to the bartender of the Rusty Anchor in Port Sarim. | Speak to the bartender of the pub in the north of Port Sarim. | 1 |
| Talk to the Squire in the White Knights' castle in Falador. | Located near the east door to the castle. | 1 |
| Talk to Zeke in Al Kharid. | Speak to the owner of the scimitar shop in Al Kharid. | 1,2 |
| The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. | It's in the western building at the Rag and Bone Man's site near the Limestone quarry east of Varrock. Dig south of the crate of bones in the building. | 2 |
| Treasure Trails guide |
Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues |
| Other |
Chart • Clue droppers • Emote items • Rewards • Sextant • Uri • Watch • World map |
- RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box. Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key before reading the hint, which could save the player some time.
Note: Cryptic clues in the Wilderness have a lower chance of appearing than other clues.
#
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| 61 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. | | | |
| Solution | Image | ||
| Level 61 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle. Beware of Player Killers! | | ||
A
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| 'A bag belt only?' he asked his balding brothers | | | |
| Solution | Image | ||
| Talk to Abbot Langley in the Monastery near Edgeville. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| A crate found in the tower of a church is your next location. | | | |
| Solution | Image | ||
| Upstairs in the church of East Ardougne, check the crate in the corner. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| A great view: watch the rapidly drying hides get splashed. Check the box you are sitting on. | | | |
| Solution | Image | ||
| Almera's House north of Baxtorian Falls, first floor in the boxes. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. | | | |
| Solution | Image | ||
| Talk to Oziach in his house west of Edgeville. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| A town with a different sort of night-life is your destination. Search for some crates in one of the houses. | | | |
| Solution | Image | ||
| Search the crates in the clothes shop in Canifis. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. | | | |
| Solution | Image | ||
| The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Search the crates. (Need Lost City Quest for this clue.) | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| After trawling for bars, go to the nearest place to smith them and dig by the door. | | | |
| Solution | Image | ||
| Dig in front of the house with an anvil in Port Khazard, near the fishing trawler activity. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Aggie I see, Lonely and southern I feel, I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! | | | |
| Solution | Image | ||
| Dig under the southern window in Aggie's house at Draynor Village. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. | | | |
| Solution | Image | ||
| On Etceteria, dig next to the Evergreen in front of the castle walls. (Code C-I-P) | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. | | | |
| Solution | Image | ||
| At the flying rug hub in Nardah, dig next to the two cacti nearby. | | ||
B
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Being this far north has meant that these crates have escaped being battled over. | | | |
| Solution | Image | ||
| Search the crates behind and a little north-west the round prison building that holds the 2nd tracking gnome in the Battlefield south of West Ardougne. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there-in fact, it's all oclay. | | | |
| Solution | Image | ||
| Sandstone and granite quarry south of the bandit camp. Dig one square west of the north-eastern-most wheel barrow. Warning: Bring waterskins or an Enchanted water tiara, as this area is affected by desert heat. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| By the town of the dead, walk south down a rickety bridge, then dig near the slime-covered tree. | | | |
| Solution | Image | ||
| Walk down the bridge just to the west of the northern entrance to Port Phasmatys and dig just to the east of the first tree you come to. | | ||
C
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Citric Cellar | | | |
| Solution | Image | ||
| Speak to Heckel Funch in Tree Gnome Stronghold in the south-east corner of the Grand Tree on the first level above the ground. You will be given a puzzle box. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Come to the evil ledge, Yew know yew want to. Try not to get stung. | | | |
| Solution | Image | ||
| Dig in Edgeville, just east of the Southern Yew tree. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Covered in shadows, the centre of the circle is where you will find the answer. | | | |
| Solution | Image | ||
| In Mort'ton, dig in the centre of town, just south of the store. | | ||
D
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. | | | |
| Solution | Image | ||
| Dig next to the well in Pollnivneach. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. | | | |
| Solution | Image | ||
| Go to the southern tip of Mudskipper Point and dig on the south-eastern starfish. | | ||
F
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Find a bar with a centre fountain in its city. Go upstairs and get changed. | Beware of dog - Go to Ardougne and kill a Guard Dog at the Handelmort mansion. | | |
| Solution | Image | ||
| Go to the Blue Moon Inn in Varrock. | Please upload an image! | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Find a crate close to the monks that like to paaarty! | | | |
| Solution | Image | ||
| In the Monastery south of Ardougne, south wall of the east room. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. | | | |
| Solution | Image | ||
| Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Four blades I have, yet draw no blood. Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. | | | |
| Solution | Image | ||
| Lumbridge windmill, search the crates on the top floor. | | ||
G
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Generally speaking, his nose was very bent | | | |
| Solution | Image | ||
| General Bentnoze in the Goblin Village. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Go to the village being attacked by trolls, search the drawers while you are there. | Wait till I get my hands on Penda, he's nicked the key again. - Go to the
house very close by, just south east. | | |
| Solution | Image | ||
| Go to the weapons shop in Burthope and When you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Go to this building to be illuminated, and search the drawers while you're there. | I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik Guards. | | |
| Solution | Image | ||
| Kill a Fremennik market guard, aquire a key, then search the drawers in the Lighthouse west of Rellekka (If you don't kill the market guard, then the drawer will say "I'm guarding the key at the market") Requires Horror from the deep to enter the lighthouse and the completion of Bar Crawl miniquest. | | ||
H
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. | | | |
| Solution | Image | ||
| Search the hay bales in the circular room south of the Baxtorian Falls, near Rasolo. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| His head might be hollow, but the crates nearby are filled with surprises. | | | |
| Solution | Image | ||
| Search the crates near the Golem in the ruins of Uzer. Use Dominion medallion and run directly east for quick access. | | ||
I
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend. | | | |
| Solution | Image | ||
| Dig next to the gate, under the west bank of Varrock (the Tele-grab spot with coins and a ruby ring). | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| I'm sure they will let ya buy some things here as long as you are in good 'ealth | | | |
| Solution | Image | ||
| Search one of the two crates in the general shop from Lletya, the elven city. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Identify the back of this over-acting brother. (He's a long way from home.) | | | |
| Solution | Image | ||
| Talk to Hamid, the monk at the altar next to the gates of the Duel Arena. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. | | | |
| Solution | Image | ||
| Talk to Gerrant in the fish shop in Port Sarim. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| If you didn't want to be here and in danger, you should lever things well enough alone. | | | |
| Solution | Image | ||
| Pull the Ardougne or Edgeville teleport lever and dig with a spade. Wearing an Ardougne cloak 2 or better and teleporting from the Ardougne lever gives a short immunity period against player killers. Beware of player killers! | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| If you look closely enough, it seems that the archers have lost more than their needles. | | | |
| Solution | Image | ||
| Search the hay stack in the Ranging Guild. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads. | | | |
| Solution | Image | ||
| Dig under the crossbow in the Graveyard of Shadows at level 25 wilderness. Beware of player killers! | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. | Don't forget to feed the chickens - Head north of Seers' Village in the Sinclair Mansion and kill the chickens. | | |
| Solution | Image | ||
| Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road north to the Sinclair Mansion. Kill a chicken to get the key for the drawer. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. | It's a guard's life - Go kill a level 20 Ardougne guard. | | |
| Solution | Image | ||
| Search the drawers in the first floor of the house near the north bank in Ardougne. Jerico's house, where the pigeon cages are, if you have done Biohazard. You must kill a guard for the key. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| In a town where wizards are known to gather, search upstairs in a large house to the north. | Stand by your man - Kill the man just downstairs. | | |
| Solution | Image | ||
| Search the chest in the house north of the Wizards' Guild. You need to kill a man in order to get a key. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| In a town where the guards are armed with maces, search the upstairs room of the Public House. | Beware of dog - Go to Ardougne and kill a Guard Dog at the Handelmort mansion. | | |
| Solution | Image | ||
| Go to Ardougne Manor (southeast of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| In a village made of bamboo look for some crates under one of the houses. | | | |
| Solution | Image | ||
| Search in Tai Bwo Wannai village. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| It seems to have reached the end of the line, and it's still empty. | | | |
| Solution | Image | ||
| In the Dwarven Mines, search the mine carts a little north of the entrance to the Mining Guild. | | ||
M
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Mine was the strangest birth under the sun. I left the crimson sack. Yet life had not begun. Entered the world and yet was seen by none. | | | |
| Solution | Image | ||
| Dig at the Red spider's eggs in the Karamja volcano. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Must be full of railings | | | |
| Solution | Image | ||
| Search the boxes on the northwest side of the small building in the fenced-in area southwest of the coal trucks in Seers Village. Use the agility shortcut to get past the river to get in the area. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! | | | |
| Solution | Image | ||
| Dig next to the cauldron near the Moss Giants in the Varrock Sewers. (Note: the bubbles in the cauldron are currently purple!) | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| My home is grey, and made of stone, A castle with a search for a meal, Hidden in some drawers I am, Across from a wooden wheel. | | | |
| Solution | Image | ||
| Lumbridge castle first floor, in the drawers in the room with the spinning wheel. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| My name is like a tree, yet it is spelt with a "g", come see the fur, which is right near me | | | |
| Solution | Image | ||
| Speak to Wilough in Varrock centre. | | ||
N
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Navigating to this crate will be a trial. | | | |
| Solution | Image | ||
| Go to Swensen the Navigator's house (house southwest of longhouse) in Rellekka and search the crates in there. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. | | | |
| Solution | Image | ||
| On the jetty just north of Musa Point, look in the crate. | | ||
O
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Observe: In the crate just North of the stairs leading down, you will find the answer. | | | |
| Solution | Image | ||
| Walk through the tunnels to the Observatory. The crate is at the top of the stairs. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Often sought out by scholars of histories past, find me where words of wisdom speak volumes. | | | |
| Solution | Image | ||
| Speak to an examiner at the Exam Centre. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| One of the sailors in Port Sarim is your next destination. | | | |
| Solution | Image | ||
| Go to Port Sarim and talk to Captain Tobias. | | ||
P
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Probably filled with books on magic | | | |
| Solution | Image | ||
| On the ground floor of the wizard's tower, search the spinning bookcase on the west side near the wizard's desk. The bookcase is the one in the bottom of the diamond-like formation of bookcases. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Probably filled with wizards' socks | Kill a spellwisp north-west of the island outside of the Wizard's Tower to get the key | | |
| Solution | Image | ||
| Search the cupboard on the second floor, in the south-east corner [the room with boots on table]. | | ||
R
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Read 'How to breed scorpions' by O.W.Thathurt | | | |
| Solution | Image | ||
| Search the northern bookcase on the first floor of the Sorcerer's Tower. | | ||
S
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Search the upstairs drawers of a house in a village where pirates are known to have a good time. | Shiver me timbers! - Kill a pirate in Brimhaven. | | |
| Solution | Image | ||
| In Brimhaven east of the inn and search the drawers on the top floor. Kill a pirate outside to get the key. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Six blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder | | | |
| Solution | Image | ||
| Search the crates on the top floor of the Lumbridge flour mill. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| 'Small Shoe.' Often found with rod on mushroom. | | | |
| Solution | Image | ||
| Talk to any gnome trainer in the agility area of the Tree Gnome Stronghold. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Snah? I feel all confused, like one of those cakes. | | | |
| Solution | Image | ||
| Talk to Hans in Lumbridge. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Someone watching the fights in the Duel Arena is your next destination. | | | |
| Solution | Image | ||
| Speak to Jeed at the Duel Arena. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Sophind yourself some treasure by searching these boxes. | | | |
| Solution | Image | ||
| Search the boxes next to the bridge inside Sophanem, near the Pyramid Plunder pyramid. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Surprising? I bet he is... | | | |
| Solution | Image | ||
| Sir Prysin just inside Varrock castle. | | ||
T
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The force to my north will jump and they'll wail. Come dig by my fire and make a wish. | | | |
| Solution | Image | ||
| Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. | | | |
| Solution | Image | ||
| Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The cheapest water for miles around, but they react badly to religious icons. | | | |
| Solution | Image | ||
| Go to the Bandit Camp in the Kharidian desert, search the crates in the shop. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The crate on the ground floor of a church is your next location. | | | |
| Solution | Image | ||
| The crate next to the ladder in the church in Ardougne. | Please upload an image! | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The crate in the tower of a church is your next location. | | | |
| Solution | Image | ||
| Up the ladder of the church in Ardougne. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The dead, red dragon watches over this chest. He must really dig the view. | Barbarians rule ok - Go to the Barbarian Village and kill a male (level 44) barbarian. The level 40 barbarian women will not drop the key. | | |
| Solution | Image | ||
| Go to Gunnarsgrunn (Barbarian Village) or barbarian outpost and kill a male barbarian and collect the key he drops. Go to the Exam centre south of the Digsite and search the chest under the red dragon's head in the main building. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes. | | | |
| Solution | Image | ||
| West of Outpost, south of water symbol on map. Search the south-westernmost boxes. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The owner of this crate has a hunch that he put more than fish inside. | | | |
| Solution | Image | ||
| Search the crate near Lubufu south of Brimhaven. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. | | | |
| Solution | Image | ||
| Dig just north of the rock cake stall in Gu'Tanoth between the outcrop of rocks in the marketplace. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The socks in these drawers are holier than thine, according to the tonsured owners. | You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple north-west of the Goblin Village and kill a Monk of Zamorak. | | |
| Solution | Image | ||
| Drawers in the north east corner of the Edgeville_Monastery, downstairs. You will need to kill a Zamorak monk to get a key. (Chaos Temple south of Goblin Village is one location.) | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| The treasure is buried in a small building full of bones. Here's a Hint: It's not near a graveyard. | | | |
| Solution | Image | ||
| In the small building near the Odd Old Man from the Rag and Bone Man quests. Just northwest of the limestone mine east of Varrock. Dig in the centre of the building. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| There is no 'worthier' lord. | | | |
| Solution | Image | ||
| Speak to Lord Iorwerth in the elven camp near Prifddinas. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| This aviator is at the peak of his profession | | | |
| Solution | Image | ||
| Talk to Captain Bleemadge at the top of White Wolf Mountain, he's one of the gnome pilots. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| This crate clearly marks the end of the line for coal. | | | |
| Solution | Image | ||
| Search the crate in the corner of the Coal Trucks' end just North of the Seers Village Pub. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| This crate holds a better reward than a broken arrow | | | |
| Solution | Image | ||
| Go to the Ranging Guild and search the crate behind the arrow salesman. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| This crate is mine, all mine, even if it is in the middle of the desert. | | | |
| Solution | Image | ||
| Search the crate near the wooden cart with the camel in the Desert Mining Camp, which is south of Shantay Pass. Don't forget your Metal key (acquired by starting The Tourist Trap quest). | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| This cupboard has treasure, pirate pots and corsair cutlery! | | | |
| Solution | Image | ||
| Search the cupboard in the house east of the Dead Man's Chest pirate bar in Brimhaven. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. | | | |
| Solution | Image | ||
| Search the chests at the entrance inside Witchaven dungeon. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer. | | | |
| Solution | Image | ||
| Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.) | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Throat mage seeks companionship. Seek answers inside my furniture if interested. | | | |
| Solution | Image | ||
| Search the drawers upstairs in the Necromancer's Tower south of East Ardougne (Use fairy ring code DJP). | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Try not to let yourself be dazzled when you search these drawers. | | | |
| Solution | Image | ||
| East Ardougne (near the gate to West Ardougne) search the drawers in Jimmy Dazzler's house West of the pub. The drawers in the NW corner of the house. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| Try not to step on any aquatic nasties while searching this crate. | | | |
| Solution | Image | ||
| Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. (If you have not already visited the Fishing Platform, you must talk to Caroline and bring Swamp paste). | | ||
W
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... | | | |
| Solution | Image | ||
| Go to Entrana and search the southernmost drawers in the house directly west of the furnace. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| When you get tired of fighting, go deep, deep down until you need an antidote | | | |
| Solution | Image | ||
| Go to Yanille dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the round window for a reward. | | | |
| Solution | Image | ||
| Dig behind the altar in the church (south east Rimmington) and (south west of Port Sarim). | | ||
Y
Edit
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| You can cook food on me, but don't cook any foodles - That would just be wrong. | | | |
| Solution | Image | ||
| Dig by the fire next to Captain Klemfoodle the gnome glider pilot on Karamja (Gandius on gnome glider). | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. | | | |
| Solution | Image | ||
| Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| You have all of the elements available to solve this clue. Fortunately you do not have to go so far as to stand in a draft. | | | |
| Solution | Image | ||
| Search the crates in the Elemental Workshop. The Clue Scroll is found in the crate directly east of the centre hatch. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. | Property of the Clocktower Monastery - Go to the Monastery south of Ardougne and kill a monk. | | |
| Solution | Image | ||
| Go to the north church in Varrock and search for a chest. The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| You will need to under-cook to solve this one. | | | |
| Solution | Image | ||
| Go to Lumbridge basement under the kitchen and search one of the crates. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| You will need to wash the old ash off of your spade when you dig here, but the only water nearby is stagnant. | | | |
| Solution | Image | ||
| Go to Braindeath Island and go through 50% Luke's gate. Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig near the southwest corner. You will need to complete most of The Rum Deal quest to get to this area. | | ||
| Riddle | Key? | Puzzle? | |
|---|---|---|---|
| You'll need to have Doug Deep into the distant past to get to these sacks | | | |
| Solution | Image | ||
| Search the northwest sacks near Doug Deeping. He is down the northeastern winch at the Digsite. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site Quest to enter winch) | | ||
| Treasure Trails guide |
Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues |
| Other |
Chart • Clue droppers • Emote items • Rewards • Sextant • Uri • Watch • World map |
Emote clues
Edit
Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails in August 2007. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended. Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, and level 3 clues require doing 1 emote and fighting the double agent.
Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody(t) will not work in place of a basic rune platebody).
For level 3 clues, doing the emote will not summon Uri but instead an aggressive NPC known as the double agent, which uses only melee attacks and is weak to air spells. If the agent appears, the player must kill him and perform the emote again, with all the original items from the clue equipped. Note: If the items for the clue are equipped upon killing the double agent, Uri will appear automatically, without having to repeat the emote. The player can change equipment to take out the double agent but must change back after killing him in order to make Uri appear. Normally, the double agent is level 170, but in the Wilderness he is considerably weaker at only level 65. Note that it can still be dangerous, since the player can encounter player killers in the Wilderness. However, as of the Wilderness and Free Trade Vote, the chances of receiving an emote clue in the Wilderness has been significantly reduced.
For players that do treasure trails frequently, it is often economical and time-saving to keep the items for the clue level(s) they do most often in their bank. It is not recommended, however, to keep items for all emote clues banked, as a total of 94 items are used across the three clue levels.
If only hard emotes are done, this is a total of 22 items required; adamant 2h sword, amulet of glory (uncharged), amulet of power, blue d'hide body, blue d'hide chaps, blue d'hide vambraces, bronze platelegs, diamond ring, elemental shield, fire battlestaff, iron pickaxe, iron platebody, iron sq shield, mithril platelegs, mud pie, ring of life, rune full helm, rune hatchet, rune platebody, rune platelegs, rune warhammer and splitbark helm.
Players who do medium clues will need a total of 33 items; adamant medium helm, air staff, bronze boots, bronze sq shield, green d'hide body, green d'hide chaps, hardleather body, iron 2h sword, iron crossbow, iron hatchet, iron pickaxe, iron sq shield, maple longbow, maple shortbow, mithril chainbody, mithril full helm, mithril helm, mithril platelegs, mithril plateskirt, mithril scimitar, pointed blue snelm, pointed red and black snelm, ring of duelling, ring of forging, round red and black snelm, ruby amulet, silver sickle (unblessed), snakeskin boots, snakeskin chaps, spiny helm, steel kiteshield, steel platebody, steel sq shield.
When doing the easy clues, there are a total of 48 items needed; amulet of strength, blue flowers, bronze 2h sword, bronze dagger, bronze full helm, bronze hatchet, bronze platelegs, bronze spear, coif, emerald amulet, emerald ring, gold amulet, gold necklace, gold ring, hardleather body, iron boots, iron chainbody, iron full helm, iron helm, iron kiteshield, iron platebody, iron scimitar, iron warhammer, leather boots, leather chaps, leather cowl, leather gloves, leather vambraces, longbow, mud pie, oak longbow, polar camo top, ruby amulet, sapphire amulet, sapphire necklace, sapphire ring, steel full helm, steel hatchet, steel helm, steel longsword, steel pickaxe, steel platebody, steel plateskirt, studded body, unenchanted tiara, unholy symbol, wood camo top and yellow flowers.
List of clues
Edit
Following is a list of all known emote clues, with advice on how to get to the locations.
B
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril helm. |
40 Defence 40 Range | Green chaps are sold in the Champions' Guild, and the mithril helm may be bought in Gunnarsgrunn. The ring of duelling is either player made or bought from the Grand Exchange. Tai Bwo Wannai is easy to reach by using Fairy ring code CKR, or via the charter ship to Brimhaven or the House teleport to Brimhaven, or teleport to Tai Bwo Wannai by using the new teleport scrolls, or use the karamja teleport from a amulet of glory then going to the far left gate and going south after that. Players need to be standing within the large red fenced area where Gabooty is before performing the emotes. |
| Beckon in the Digsite, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm,snakeskin boots, and an iron pickaxe. | The snail that drops the required shell is located in The Hollows near the entrance to the Myreque hideout. An iron pickaxe can be obtained underground at the location via operating the Winch, bought in the Dwarven Mines or player made with 2 iron bars (Perils of Ice Mountain and 20 Smithing required). The snakeskin boots can be made with a Crafting level of 45 from 6 tanned snake hides, which can be most quickly acquired by killing the poisonous snakes in the Mos Le'Harmless jungle. The fastest ways to get to the clue area are Digsite pendant, a Gnome glider, or the Balloon transport system. First do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm. By the pointed version of the snelm, it means the snelm made out of the pointed version of the Blamish red shell. You can use a chisel from your Toolbelt to craft it. | |
| Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helmet, mud pie and rune platebody. | Completed Shilo Village Completed Dragon Slayer 50 Defence | It is recommended to turn Auto Retaliate off so that players do not waste a mud pie when retaliating against the double agent. The fairy ring (CKR), the Karamja gloves 3, or a charter ship to Brimhaven followed by a cart ride on the Shilo Village cart system or a run to Shilo Village place players in or near clue location. Obtaining a splitbark helm can prove to be difficult, but many players will lend their helms either for free or for a small charge at the Shilo Village bank (the enchanted version will not work). Vyrelords and vyreladies may also drop the helm for those that have started The Branches of Darkmeyer. Mud pies are made by obtaining a pie shell (pie dish with pastry dough added), then filling it with normal compost, water, then dry clay in that order. Cook the pie on a range to finish it. The rune platebody can be bought from the Grand Exchange or from Oziach in Edgeville. |
| Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded body, bronze platelegs and a mud pie. |
20 Defence | A studded body can be found in Lowe's Archery Emporium in Varrock. Players may also make it with a soft leather body and steel studs. A mud pie can be made at level 29 Cooking, but can also be purchased on the Grand Exchange. Bronze platelegs can be bought in Louie's Armoured Legs Bazaar in Al Kharid or player made. The Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo. |
| Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer | Completed Elemental Workshop I 68 Fishing 50 Attack 50 Defence | The rune warhammer is a rare drop from ice trolls and a rarer drop from Troll Generals, Warped tortoises and the Kalphite Queen, but it is easiest to buy one on the Grand Exchange. It is advised to make the elemental shield yourself, as it is rarely sold on the exchange. The chaps can be made if the player has a fairly high Crafting level, but they too may be purchased from the Grand Exchange. The Fishing requirement to enter the Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Teleport. |
| Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves. |
20 Defence 20 Range | A player can easily make a coif and leather gloves from basic leather, and just as easily buy them. Iron platebodys can be purchased from Horvik's Armour Shop in Varrock, player made, or purchased on the grand exchange.Keep Le Faye can be found south of Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code BLR. |
| Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. | Started Horror from the Deep 50 Defence | Players with high crafting levels may choose to craft the dragonhide armour, or it may be purchased from other players or through the Grand Exchange. The lyre teleport followed by a run to the west, or the games necklace to barbarian assault followed by the crossing of the basalt rocks north are the quickest methods to get to the lighthouse. Note: Blue spiky vambraces do not work. |
| Bow or curtsy in the lobby of the Duel Arena. Equip an iron chainbody, leather chaps and a coif. | 20 Defence | Iron chainbody can be found at the chain store in southern Falador. Leather chaps can be found in the Ranging Guild, made, or purchased on the Grand Exchange. Coifs can be found at the Champions' Guild and the Ranging Guild, and are very cheap on the Grand Exchange due to their low level of usefulness and ultra high supply. The ring of duelling, or Home teleport to Al-Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider. Before the update of the duel arena in 2013, this clue scroll use to read "Bow or curtsy in the ticket office of the Duel Arena. ", but the ticket office was removed in the update. |
| Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and oak shieldbow. | 10 Ranged 10 Defence | You can buy the iron platelegs and oak shieldbow in Varrock, at the armour and ranged stores. You will need to make or buy the unenchanted amulet yourself. The Legends' Guild has a fairy ring (code BLR) very close by. Alternatively, teleport to Ardougne and head northeast to the guild. Do the emote outside the main gate. |
C
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Cheer at the Burthrope Games Room. Have nothing equipped at all when you do. | None | The Burthorpe Games Room can be found at the bottom of Burthorpe Castle, and easily reached with the games necklace. Please note that you have to be in the part of the games room with the board games tables. Note: This does not work in the global worlds for the Games Room. |
| Cheer at the druids circle, equip an Air tiara, a bronze 2h sword, and Gold amulet. | None | An air tiara can be made by using an unenchanted tiara on the Air altar with an Air talisman in your inventory, or it can be bought from the Grand Exchange. A bronze 2-handed sword can be bought in the sword shop in Taverley or made. A gold amulet can be crafted at level 8 Crafting, received as a drop from monsters in the Lumbridge Catacombs, or bought from the Grand Exchange. The druids circle is north of Taverley. The best way to reach it is to teleport to Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast. |
| Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace. |
20 Ranged 5 Defence | A steel plateskirt can be bought in Al-Kharid or made, coifs can be bought at the Ranging Guild, Grand Exchange, or made. Sapphire necklaces can be crafted by the player, or bought from other players or the Grand Exchange but are fairly expensive due to the demand for games necklaces. The easiest ways to reach Port Sarim are to use the cabbage-port from Explorer's ring 3 or 4 or a teleport to Draynor Village from an Amulet of glory. Alternatively, players can teleport to Falador and run to the port. You should be able to do this emote any where on the dock, as long as you are east of the bank deposit. |
| Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. | Completed Bar Crawl 35 Agility 30 Ranged 20 Defence | Steel platebodys can be easily purchased from the grand exchange, as well of maple shortbow, as both of these items are in huge oversupply. Bronze boots can be purchased from the Grand Exchange or obtained as a drop from Cave crawlers, which are very poisonous and require level 10 Slayer to kill. The agility arena is at the Barbarian Outpost. A games necklace will come in very handy as the Barbarian Outpost is rather remote. |
| Cheer in the Ogre pen in the Training Camp. Show you are angry before you talk to me. Equip a Green Dragonhide Body, green dragonhide chaps and a steel sq shield. | Completed Biohazard Completed Dragon Slayer 40 Defence | Green dragonhide armour is sold in the Champions' guild. The steel sq shield can be made or purchased from the Grand Exchange. There is also a shield shop in Falador which sells this. The ogre pen is located in the Combat Training Camp, just north of West Ardougne, also you will have to squeeze through a gap in the railings located on the west of the pen to get in with the Ogres. Use the ardougne teleport, or spirit tree to the gnome stronghold and head southeast to reach the area. You need to have completed Biohazard to get into the combat training camp and Dragon Slayer in order to wear the body. |
| Clap in the main exam room in the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves. | None | Leather gloves can be bought at the Varrock clothing store near the general store. You can buy Blue flowers in the Grand Exchange or obtain them by planting Mithril seeds. The amulet must be either player-made at level 50 Crafting or bought from the Grand Exchange. The exam centre is south of the digsite, use the digsite pendant or a gnome glider to reach the area. |
| Clap on the causeway to the Wizard's Tower. Equip an Iron helm, emerald ring and leather gloves. | 10 Defence | An iron medium helmet spawns near the Khazard battlefield, but can also be purchased from Peksa's Helmet Shop in Gunnarsgrunn or player-made. An emerald ring is player made at Level 27 Crafting, or purchased/traded. The gloves spawn just south of the bank in Edgeville, and can also be crafted. Causeway is another name for Bridge. Use fairy ring code DIS, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area. |
| Clap on the top level of the mill, north of east Ardougne. Equip an Emerald ring, Wood camo top and unenchanted Tiara. | None | Emerald rings can be player-made at level 27 Crafting or bought from the grand exchange. The wood camo top can be bought from the grand exchange or made by bringing two Common kebbit furs and 20 coins to the fancy dress shop in Varrock. Tiaras are crafted by players, but purchasing them on the grand exchange is far cheaper. Ardroune teleport then head north, it's in the farm area, or use Skills necklace to teleport to Fishing Guild. |
| Cry in Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hardleather body and an unblessed silver sickle. | 10 Defence | The Blood blamish snail which lives in the north-east part of Mort Myre Swamp yields the Blamish red shell needed for the snelm. Make sure you get a round one. The hardleather body, and an unblessed silver sickle are easiest to get from the Grand Exchange but both can be crafted as well. Camelot Teleport then head southeast, or Home Teleport to Catherby if you have unlocked that lodestone. The ranging shop is 2 houses east of the bank, near the fishing spots. |
| Cry on the platform of the north-west tree of the Gnome Agility Arena. Indicate "no" before talking to me, equip green d'hide chaps, a steel kiteshield, and a ring of forging. | 40 Defence | Green d'hide chaps can be purchased at the Champions' Guild. Steel Kiteshield can be found at the Falador Shield Store. Ring of Forging is an enchanted ruby ring, and must be player made or purchased. Use a Spirit tree teleport to the gnome stronghold, or Ardougne Teleport and head northwest to the gnome stronghold. You need to partially complete the agility course then do the two emotes in sequence. A painted herald steel kiteshield will not work. (Note: The emotes are actually performed on the south-west tree. This may be an oversight by Jagex.) |
D
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff. | None | The "awning" is is just north of Shantay. Depending on your settings, only the posts (not the awning itself) may be visible. |
| Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory, and an adamant 2h sword. | Started Icthlarin's Little Helper 40Â Attack | An adamant 2h Sword can be bought in Taverley (2-handed sword shop held by Gaius, at the very north of Taverley) or made at level 84 smithing. Rings of life and amulets of glory can be bought from the Grand Exchange or player-made at level 43 and 80 Crafting, respectively. A level 170Â Double agent will attack. Sophanem is in the far southern desert, and requires partial completion of Icthlarin's Little Helper to enter. The cat-doored pyramid is located just south of the Pyramid Plunder pyramid. The most direct way is using Jalsavrah teleport with pharaoh's sceptre which teleports to the Pyramid Plunder pyramid; or use the magic carpet service to reach the city. Alternatively, a Ring of Slaying teleport to Sumona with a run across the desert or use of the magic carpets is an option. After Love Story, a house teleport tab to the Pollnivneach portal could also be used. |
| Dance at the crossroads north of Draynor, equip an iron chainbody, a sapphire ring and a shieldbow. | 10 Defence | An iron chainbody can be bought at the chain store near the southern Falador entrance. Sapphire Rings are player made or purchased on the Grand Exchange. A longbow can be found in any range store, such as the one in Catherby or the Ranging Guild, or is in overstock on the grand exchange. The explorers ring 3 cabbage port, amulet of glory teleport, or Home teleport to Draynor will put you in the area. |
| Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helm, mithril platelegs, and an iron two-handed sword. | 10 Attack 30 Defence | Mithril platelegs are available in the Al-Kharid platelegs store and can also be made. The 2-handed sword can be purchased in Burthorpe, or is player made, and the spiny helm can be bought from a Slayer Master such as Mazchna, who is very close to the location. Use Fairy ring code C-K-S, the Canifis house portal, or the ectophial. |
| Dance in the Party Room. Equip a steel full helm, steel platebody and iron plateskirt. | 20 Defence | The steel full helm and Steel Platebody are in oversupply on the grand exchange, but can also be bought from stores or player-made. The iron plateskirt can be made or purchased in the Al-Kharid plateskirt store. The Party Room in Falador is best reached by the Falador Teleport. |
|
Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helm and a gold ring. | 10 Defence | The Bronze Dagger can be found on a table on the first floor of the Lumbridge Castle, player-made, or bought from the Grand Exchange. The iron full helm can be smithed or purchased on the grand exchange. A gold ring can be crafted or purchased on the grand exchange. |
H
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Headbang in the mine north of Al-kharid. Equip a Polar Camo Top, Leather Gloves and Leather Boots. | None | Polar Camo Top is made by bringing 2 Polar Kebbit Fur's to the Fancy Clothes Store in Varrock with 20gp or purchased on the Grand Exchange. Leather boots and gloves are easily crafted from basic leather or purchased. Use Lumbridge teleport,then enter the pass way you will need 10gp to get past. Then head north to the mine. |
J
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Dance a jig by the entrance to the Fishing Guild, equip a sapphire amulet, an emerald ring and a bronze chainbody | None | The fishing guild is located between Seers' Village and Ardougne. You'll need a sapphire amulet, an emerald ring, and a bronze chainbody. You do not need to go inside of the guild to get the reward. Make sure you use the jig emote, not the dance emote. The jewellery must be unenchanted, otherwise it won't work. |
| Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet, air staff. | None | The snelm may be player-made at level 15 Crafting, or, more uncommonly, bought from the Grand Exchange. The pointed blue snail itself may be found just north of the fairy ring in Mort Myre (code BKR). A staff of air can be bought at the staff shop in Varrock or received as a monster drop. Shantay's awning refers to the Shantay Pass. Make sure to use the pointed snelm and not standard round one. The Broomstick from Swept Away places you almost exactly there. The magic carpet system can be used form the desert, otherwise the lodestone teleport to Al Kharid is probably best. |
| Jump for joy at the beehives. Equip iron boots, unholy symbol, and a steel hatchet. | 20 Attack | Iron boots can be obtained as a drop from a Cockatrice or Cave slime or bought in the grand exchange, the unholy symbol can be made or bought from another player or from the grand exchange, and a steel hatchet may be purchased from bob's axes or made. The beehives are just west of the Catherby bank, in the fenced in area. Use the Camelot teleport or Catherby lodestone teleport to get to the area. |
| Jump for joy in Yanille Bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant medium helmet and snakeskin chaps. | 30 Ranged 40 Defence | The iron crossbow can be player-made at level 39 Fletching. The Adamant medium helmet can be bought from Peksa's Helmet Shop in Gunnarsgrunn or player-made at level 73 Smithing. Snakeskin Chaps can either be crafted from twelve snakeskins at level 51 Crafting, bought on the Grand Exchange, or received as a drop from Skeletal Wyverns. Use the Watchtower Teleport, or Lodestone network. |
L
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Laugh at the crossroads south of Sinclair Mansion. Equip a leather cowl, amulet of strength and iron scimitar. | 10 Attack | The cowl can be crafted from Leather using the Crafting skill, bought from the Ranging Guild, or obtained as a drop from monsters in the Lumbridge Catacombs. The iron scimitar can be bought from Zeke's Superior Scimitars in Al-Kharid.~Teleport to Camelot or use fairy ring code CJR to reach the area. |
| Laugh in the Jokul's tent in the mountain camp. Beware of double agents! Equip a rune full helm, blue d'hide chaps and a fire battlestaff. |
Started Mountain Daughter OR 20 Agility
| No stores in the game sell these items, so they must be bought from the Grand Exchange, player-made through Crafting and Smithing, or received as drops from monsters. Note: Rune full helm (e) or any other variation of blue d'hide chaps (i.e. trimmed, gold-trimmed, Blessed, etc.) will not work. The Mountain Camp is east of Rellekka. Take a rope to get into the camp if you haven't done the quest Mountain Daughter. North of Fairy Ring (A-J-R). Teleportation via Slayer Ring is also an option. Can be easily safespotted by running behind the fence immediately after digging. |
P
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. | None | The location depicted is located south-east of the Fairy Ring (A-L-Q) and south of the farming area. There is an area starting a short distance east and slightly south of the fairy ring where the emote can be performed. For example within a triangle of mushrooms to the east of a grave marker or at the grove of hollow trees further east. Players should wear armour for this clue and bring food as they will need to fend off leeches and vampires until they reach the location. Stat restore potions are suggested for players without high combat as the leeches may slightly reduce their stats. A level 170 Double Agent will attack, so bringing runes for your best air spell to kill him is recommended. Be sure to un-equip all items again only when it is safe to do so. It's also a good idea to run straight to the right location and perform the emote immediately, before vampires attack, since it doesn't work while in combat. |
| Panic in the limestone mine. Equip bronze platelegs, steel pickaxe and steel helm. | 20 Attack 20 Defence | Bronze platelegs can be bought in Al Kharid, steel pickaxes in Dwarf Mines pickaxe shop, and steel helms in Gunnarsgrunn. The limestone mine is in the valley east of Varrock, near the odd old man. Use a Varrock teleport, a Digsite pendant, a Gnome glider, or the Balloon transport system to get to the area. |
| Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune hatchet. | 50 Attack 30 Defence | Mithril platelegs are found at the Al Kharid plateleg store or smithed at level 66. A ring of life is an enchanted Diamond Ring, which is bought from other players or crafted. Rune hatchets are bought from other players or smithed at level 86. Use the gnome glider, or Catherby home teleport and Mithril Crossbow and Grapple to get to the area. You may use the lodestone in Taverley and go west to get there. If your combat level is low, you may need to kill the nearby Big Wolf or some of the other wolves first before you perform the emote due to their aggression and their large hunt radius. A level 140 Double agent will attack. |
| Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. | None | The fishing trawler is in Port Khazard, north of Yanille. Panic on the dock where you board the trawler by the gangplank. Make sure to un-equip all equipment while performing this emote. |
| Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, a maple shieldbow and no boots. | Started Creature of Fenkenstrain 30 Ranged 30 Defence | Mithril plateskirt can be purchased from Ranael in Al-Kharid or made with 66 Smithing (make sure it is a plateskirt), and a maple longbow can be purchased from Lowe in Varrock or made with 55 Fletching, don't forget to remove your boots. This clue is a bit vague, you actually need to panic on the mausoleum. The quest "Creature of Fenkenstrain" is required to reach it. The mausoleum is the small island where the player dug up various body parts. You cannot go directly as the bridge is broken, go to the graveyard east of the castle and push the eastern memorial to pass through the Experiment dungeon. Go north and west following the tunnel to the end and up the ladder. Use the ectophial, a Canifis teleport, or the fairy ring network (code ALQ) to reach the area. |
S
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power and nothing on your chest and legs. | None | An unenchanted diamond ring must be crafted at level 43 Crafting or purchased from the Grand Exchange. The amulet of power can be purchased or crafted with 70 Crafting and 57 Magic. The fastest way to get here is use the Amulet of Glory Karamja teleport, it puts you right inside the plantation. Players can also charter the Port Sarim ship to Musa Point or use Fairy ring code B-L-P to go to TzHaar City and head through the Karamja Volcano. |
| Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear. | None | Bronze spears are very common drops from minotaurs and hobgoblins, and an even more common drop from goblins. Gold necklaces and rings can be either crafted, purchased from the Grand Exchange, or received as drops from the monsters in the Lumbridge Catacombs. The large mining pit is southwest of Falador and slightly northeast of Rimmington. Cabbage-port, Falador teleport, or use a Rimmington Tablet to get to the area. |
| Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody, and blue d'hide vambraces | 50 Defence | Bronze platelegs can be made or purchased from the Grand Exchange or the platelegs store in Al-Kharid. Iron platebodys can be made or purchased from the platebody store in Varrock or Ardougne. Blue dragonhide vambraces (Blue spiky vambracesdo not work) must be either crafted at level 66 Crafting or purchased from the Grand Exchange. The clue refers the chaos temple in level 13 wilderness south of the Graveyard of Shadows, surrounded by lava, with a Bloodwood tree nearby (Do not go to the temple in level 38 wilderness or the entrance to the Chaos runecrafting altar). A level 65 Double Agent will attack. Note: Having Hartwin escort you seems to make this emote not work, so be prepared to walk. Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all of your items, unless you use the protect item prayer. |
T
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Think in the middle of the wheat field by the Lumbridge mill . Equip a sapphire necklace, a polar camo legs and an oak shortbow. | 10 Ranged | The sapphire necklace can either be crafted by using a gold bar, one cut sapphire and a necklace mould on a furnace, or buying it on the Grand Exchange. The Polar camo legs can be made in the Fancy Clothes Store in Varrock by bringing 2 polar kebbit furs( polar kebbit furs can be bought on the grand exchange)Â and 20 gp. Oak shortbows can be purchased from ranging shops, made, or from the Grand Exchange. Teleport to Lumbridge or run from Draynor Village to reach the area. |
| Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet. | 20Â Defence | A mithril chainbody can be purchased from Wayne's Chains in south Falador, smithed, or purchased on the Grand Exchange. Green dragonhide chaps can be purchased at the Champions Guild, or crafted. The (unenchanted) ruby amulet must be crafted or purchased from the Grand Exchange.Use a Ring of Duelling to get to Castle Wars, run north over both bridges, then north-northeast to reach a small collection of three houses. Climb down the stairs in the west building to enter the Observatory dungeon. Some poisonous spiders reside here, so taking some measure against their poison is advised. Use the Observatory Dungeon map to find your way through and up the stairs to the Observatory main building. Once there, head upstairs and perform the emote under the end of the telescope. |
| Twirl at the crossroads north of Rimmington. Equip a Sapphire ring, yellow flowers and leather chaps. | None | Leather chaps can be bought at the Ranging Guild or made. Yellow flowers can be made by planting Mithril seeds, or they can be bought from other players. The (unenchanted) sapphire ring can be made using the Crafting skill or bought from the Grand Exchange. |
| Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded chaps and a bronze full helm. | 20 Defence | Iron platebody and studded leather chaps can be found in the Varrock armour shop. Bronze full helmet can be bought in Gunnarsgrunn. All three are easily crafted or smithed. Draynor manor, north of Draynor Village. Cabbage port, Lumbridge teleport, or amulet of glory to the area. |
| Twirl on the bridge by Gunnarsgrunn (or Barbarian Village). Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helm. | 30 Defence | Players can smith an iron hatchet using 1 iron bar or buy one from Bob's Axes in Lumbridge. Steel kiteshields can be purchased from the shield store in Falador, or smithed. Mithril full helms can be player-made or purchased at Gunnarsgrunn or the Grand Exchange.The bridge spans the river between the Grand Exchange and Gunnarsgrunn. Varrock teleport, amulet of glory to Edgeville, or invoke the skull sceptre to get to the area. |
W
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. | 20 Attack | Gold rings and leather chaps may be bought from the Grand Exchange or crafted with level 5 and 18 Crafting, respectively. Gold rings require a gold bar and a ring mould while leather chaps require leather along with a needle and thread. Steel maces may be bought from Flynn in Falador, bought off the Grand Exchange, or made using the Smithing skill with level 32 Smithing and 1 steel bar. Mudskipper Point is south-east of Rimmington, south of the house with the anvil in it. Use the cabbage port, fairy ring code AIQ, or Falador Teleport, or run South of the Port Sarim Lodestone teleport to reach the area. |
| Wave along the south fence of the lumberyard. Equip leather chaps, bronze hatchet and a hardleather body. | 10 Defence | Leather chaps and a hardleather body can either be crafted or bought at the Ranging Guild, Lowe from the Varrock Range store or the Grand Exchange. Bronze hatchets may be bought in Lumbridge from Bob's Brilliant Axes, the Grand Exchange, or can be player-made with 1 bronze bar. The lumberyard is northeast of Varrock and may be reached using a Varrock Teleport, a digsite pendant, a Lumberyard teleport scroll, or the balloon transport system. It is right in front of the sawmill operator. |
Y
Edit
| Clue | Requirements | Notes |
|---|---|---|
| Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and an iron sq shield. | 30 Attack 10 Defence | An (unenchanted) ruby amulet must be crafted or purchased from the Grand Exchange. A mithril scimitar can be purchased from Zeke in Al-Kharid, smithed, or purchased from the Grand Exchange. An iron square shield can be player-made or bought from the shield store in Falador. The fastest and recommended way is to teleport using a Ring of duelling to Castle Wars. Alternatively, one could cast Watchtower Teleport, use Fairy rings, or use the balloon transport system to get to the area. |
| Yawn in the Draynor marketplace, equip studded leather chaps, an iron kiteshield, and a steel longsword. | 20 Defence 20 Attack | Studded Chaps can be found in the Catherby Range shop, the Ranging Guild, and the Varrock Range store. Iron kiteshield can be bought in the Falador shield shop, or crafted. A Steel longsword can be bought in the Varrock sword store. The fastest ways to get there are an Amulet of glory or the Explorer's ring 3 teleport. The Fairy ring network (code D-I-S) or the Lumbridge Home Teleport may also be used. |
| Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer. | 10 Attack | The holy symbol and leather vambraces (Spiky vambraces do not work) can be made using the Crafting skill. An iron warhammer can be either made with the Smithing skill or purchased from the grand exchange. The Varrock Library is inside Varrock castle, on the north side. Use a Varrock teleport or a Spirit tree to reach the area. |
| Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragonhide vambraces, and an iron pickaxe. | 50 Defence 10 Attack | An iron sq shield can be made with the Smithing skill or bought from the Grand Exchange or the shield shop in Falador. Blue dragonhide vambraces (Blue spiky vambraces do not work) can be made with level 66 Crafting or purchased from the Grand Exchange. An iron pickaxe spawns near the rock crabs by Rellekka, but it can also be purchased from the Grand Exchange, bought from Nurmof in the Dwarven Mine, or player-made after Perils of Ice Mountain. The general store is in the Wilderness Bandit Camp level 31, in the western wilderness. After yawning you will fight a level 110 double agent. Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all of your items, unless the Protect Item prayer is used. |
| Treasure Trails guide |
Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues |
| Other |
Chart • Clue droppers • Emote items • Rewards • Sextant • Uri • Watch • World map |
Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25
Coordinate clues
Edit
For a quick coordinate location finder, see Treasure Trails/Guide/Locate.
|
During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:
00 degrees 00 minutes north/south
00 degrees 00 minutes east/west
In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)
After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Players must have a chart and watch in their inventory or on their toolbelt, and a sextant and spade in their inventory, or summoned meerkats with scrolls or they will not be able to complete the clue. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.
Saradomin/Zamorak Wizards
Edit
On hard Treasure Trails, digging on the correct spot will cause a level 140 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 100 Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak.[obsolete] Both of these wizards are weak against arrows so it is advisable to bring a good bow and ranged armour, as well as at least a Super antipoison. Players who use the special ability of meerkats to dig for the scroll or casket will receive it without alerting a Saradomin or Zamorak wizard.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.
Even when fighting the Zamorak wizard in the Wilderness, another player can interrupt your fight. If you are attacked by a player, you should run directly south. It is a good idea to have the Multi-Way Wilderness ability toggled to Single-Way Combat, so that PKers cannot interrupt your fight.
Note: Coordinate clues in the Wilderness are far less likely to appear than other coordinate clues. This is due to the Wilderness and Free Trade Vote.
The following map may be used to roughly determine the location of a given coordinate clue:
However, precise descriptions for each coordinate clue are listed below.
List of clues
Edit
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
Remember: You must have a Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade. Although the chart and watch can be in the toolbelt, remember you must bring the spade and sextant in your inventory.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.
00
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 00 minutes north, 07 degrees 13 minutes west | 00.00N, 07.13W | Regicide | Saradomin wizard |
| Image | Location notes | ||
| |
In Tirannwn, dig by the western spawn point of the roving elves southeast of the catapult, near the Tyras Camp. Watch out for the stick trap. From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 05 minutes south, 01 degrees 13 minutes east | 00.05S, 01.13E | None | |
| Image | Location notes | ||
| |
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 13 minutes south, 13 degrees 58 minutes east | 00.13S, 13.58E | None | |
| Image | Location notes | ||
| |
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Currently there is an "undergrowth" on the location. However the reward can be obtained by digging 1 space south of it. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 18 minutes south, 09 degrees 28 minutes east | 00.18S, 09.28E | None | |
| Image | Location notes | ||
| |
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 20 minutes south, 23 degrees 15 minutes east | 00.20S, 23.15E | None | |
| Image | Location notes | ||
| |
The southern area of Lumbridge Swamp, south of the water altar. Just next to the tree roots. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 31 minutes south, 17 degrees 43 minutes east | 00.31S, 17.43E | None | |
| Image | Location notes | ||
| |
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 50 minutes north, 24 degrees 16 minutes east | 00.50N, 24.16E | None | |
| Image | Location notes | ||
| |
Just north of the north pillar of the nexus in Lumbridge Swamp. Zandar Horfyre offers free transportation to this area. | ||
01
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 18 minutes south, 14 degrees 15 minutes east | 01.18S, 14.15E | None | |
| Image | Location notes | ||
| |
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 24 minutes north, 08 degrees 05 minutes west | 01.24N, 08.05W | Regicide | Saradomin wizard |
| Image | Location notes | ||
| |
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be annoying due to the frequency of activating the stick traps, which deal 80 damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow the map from Regicide in order to not get lost. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 26 minutes north, 08 degrees 01 minutes east | 01.26N, 08.01E | 10 | |
| Image | Location notes | ||
| |
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 35 minutes south, 07 degrees 28 minutes east | 01.35S, 07.28E | None | |
| Image | Location notes | ||
| |
The Green Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant. | ||
02
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 02 degrees 46 minutes north, 29 degrees 11 minutes east | 02.46N, 29.11E | Another player's assistance | Another player (optional) |
| Image | Location notes | ||
| |
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is off. You will not get the Saradomin Wizard here. You cannot bring Meerkats familiars into the arena, so bringing a sextant and spade is required. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 02 degrees 48 minutes north, 22 degrees 30 minutes east | 02.48N, 22.30E | None | |
| Image | Location notes | ||
| |
Just west of the ladder leading to the HAM Dungeon, dig 2 spaces east and 1 south of the nearest tree to the building. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 02 degrees 50 minutes north, 06 degrees 20 minutes east | 02.50N, 06.20E | None | |
| Image | Location notes | ||
| |
South of Ardougne Zoo, on a small cape. | ||
03
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 03 degrees 35 minutes south, 13 degrees 35 minutes east | 03.35S, 13.35E | None | |
| Image | Location notes | ||
| |
On Karamja, north of the nature altar. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 03 degrees 45 minutes south, 22 degrees 45 minutes east | 03.45S, 22.45E | None | Saradomin wizard |
| Image | Location notes | ||
| |
In the Bedabin camp, at the north side of the watering hole. | ||
04
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 00 minutes south, 12 degrees 46 minutes east | 04.00S, 12.46E | None | |
| Image | Location notes | ||
| |
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 03 minutes south, 03 degrees 11 minutes east | 04.03S, 03.11E | Started Watchtower | Saradomin wizard |
| Image | Location notes | ||
| |
In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. Note: First time crossing you need 20gp and a rock cake. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 05 minutes south, 04 degrees 24 minutes east | 04.05S, 04.24E | None | Saradomin wizard |
| Image | Location notes | ||
| |
On the island where Gorad is located. From Castle Wars, go southwest around Jiggig then southeast along the coast. At the southwestern side of Gu'Tanoth is a cave, enter this cave and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternatively, the fairy ring code ALP brings you to under Gu'Tanoth, leaving a short run south-east to the cave entrance. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 13 minutes north, 12 degrees 45 minutes east | 04.13N, 12.45E | Completed Dragon Slayer | |
| Image | Location notes | ||
| |
North side of Crandor. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 16 minutes south, 16 degrees 16 minutes east | 04.16S, 16.16E | Started The Grand Tree | Saradomin wizard |
| Image | Location notes | ||
| |
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 41 minutes north, 03 degrees 09 minutes west | 04.41N, 03.09W | Started Regicide | Saradomin wizard |
| Image | Location notes | ||
| |
Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking west from the Ardougne lodestone, preferably crossing the river using the agility shortcut, following the West Ardougne wall right to the end and some distance more, then south to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemakers Curse can use the Book of Chars teleport and run south. | ||
05
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 20 minutes south, 04 degrees 28 minutes east | 05.20S, 04.28E | None | |
| Image | Location notes | ||
| |
In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 37 minutes north, 31 degrees 15 minutes east | 05.37N, 31.15E | Started Nature Spirit | Saradomin wizard |
| Image | Location notes | ||
| |
In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 43 minutes north, 23 degrees 05 minutes east | 05.43N, 23.05E | None | |
| Image | Location notes | ||
| |
In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 50 minutes south, 10 degrees 05 minutes east | 05.50S, 10.05E | 15 | Saradomin wizard |
| Image | Location notes | ||
| |
On Cairn Isle, Karamja, (Fairy Ring - CKR is very close) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. | ||
06
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 06 degrees 00 minutes south, 21 degrees 48 minutes east | 06.00S, 21.48E | None | Saradomin wizard |
| Image | Location notes | ||
| |
West of the Bandit Camp (Kharidian Desert), at the small peninsula. Dig at the tip of the "nose". Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 06 degrees 11 minutes south, 15 degrees 07 minutes east | 06.11S, 15.07E | None | Saradomin wizard |
| Image | Location notes | ||
| |
On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. The Gnome glider or the Juju teleport spiritbag destinations are close to the area. | ||
