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This article is a condensation of all subpages of the Treasure Trails/Guide page. It simply transcribes everything from the subpages. For this reason, this may lead to inconsistencies or things being repeated twice.

For the main article, see Treasure Trails.

PreparationEdit

Difficulty levelsEdit

The 'level' of a clue scroll relates to its difficulty. There are four levels of clue scroll, Easy, Medium, Hard, and Elite. A clue scroll (easy) is a low difficulty treasure trail, with a low reward yield. A clue scroll (medium) is a medium difficulty treasure trail with a more substantial reward yield. A clue scroll (hard) is a hazardous Treasure trail which can be very rewarding. A clue scroll (elite) is the most dangerous clue scroll to receive and complete. However, it has the greatest and most expensive rewards.

LengthEdit

  • Easy scrolls can be between 1 and 5 clues long with few or no quest requirements.
  • Medium scrolls can be between 1 and 7 clues long with some quest requirements.
  • Hard scrolls can be between 1 and 8 clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Elite scrolls can be between 5 and 10 clues long, with multiple fights, and puzzles every step.

Recommended itemsEdit

All level clues

Picture Item Use
Clue scroll Clue scroll Required to get the next clue (or the reward)
Spade Spade Use this to dig for a clue
Dragonstone ring Ring of wealth Gives an increased drop rate for clues
Law rune
Emerald ring
Teleportation runes and jewellery Use this to travel over large distances
Coins 10000 Money Use this to buy items needed for emote clues
Ring of charos (a) Ring of charos (a) Use this to decrease charter ship prices
Dramen staff
Lunar staff
Dramen or lunar staff Use this to access the fairy ring network after Fairytale II - Cure a Queen (especially useful for level 2 clues) Note: after Fairytale III - Battle at Orks Rift no items are needed to use the fairy rings

Level 2 and above

Picture Item Use
Sextant Sextant Use this to solve coordinate clues
Watch Watch Use this to solve coordinate clues
Chart Chart Use this to solve coordinate clues
Rope Rope Use this to enter caves

Level 3 and above

Picture Item Use
Shark Food Use this to restore your life points in combat
Prayer potion (4) Prayer potions Use this to restore your prayer points in combat
Antipoison (4) (Super) anti-poison potions Use this to counter poison in combat
Dharok&#039;s platebody
Abyssal whip
Decent Armour and a decent weapon Use proper armour to protect yourself and deal decent damage in combat

QuestsEdit

Having a high amount of quest points is beneficial when doing treasure trails. Many higher-level trails will lead a player into areas which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Treasure Trail rewardsEdit

Treasure trails can be the single most lucrative thing a player ever does. However it is akin to winning the lottery. A player may emerge from a clue with a willow shortbow and a Coif, or they could gain a Zamorak page, a 3rd Age Armour Piece, and assorted Rune Armour all from the same clue. The value of the rewards garnered depend heavily on the level of the clue scroll completed. Players completing level 3 clues will never see a Willow shortbow no matter how many clues they complete, likewise players completing a Level 1 Clue will never be rewarded with a 3rd age armour piece. Once completed, the rewards given by a clue are absolutely random and unaffected by any factor provided elsewhere in the game.

Higher level clues generally give better rewards but, due to the randomness of rewards given, there is a very large variance in value or the rewards. As an example, for all levels of clues, players can get random pieces of armour. The type of armour received differs based on the level of the clue completed, with level 1 clues generating Black armour, level 2 clues generating Adamant, and level 3 clues generating Rune armour. Similar trends exist with other reward items such as bows, and ranged armour. Although generally speaking the reward from a higher level clue will be worth more than a lower level counterpart, there are some notable exceptions (such as rune nails as opposed to an adamant platebody) where a high level clue generate a low yield. These instances of poor rewards range from rare to mildly uncommon.

A clue scroll could generate well over 120 million gold pieces worth of items, depending on the current prices of the various pieces of 3rd age armour. Other rewards include the God Armours, the gilded and trimmed armours, the heraldic armour, as well as several unique items such as sleeping caps, boater hats, animal staves, and animal masks.

For a complete list of the items which can only be obtained from a clue scroll see the Treasure Trails Rewards Guide. Be aware that there are items that can be obtained from a clue scroll that are not unique to treasure trails. These items are also listed in the Rewards Guide and so will not be detailed here, but include items such as various bows, ranged and melee armour, and weapons.

The update along with elite clue scrolls made a mechanism to make sure that each clue scroll will generate at least one item that is a unique treasure trail item. This unique item can vary, from being as little as one coloured firelighter, to a part of the Third-Age Druidic Equipment.

Chest KeysEdit

Chest keys are 'step two' of a clue. Sometimes, a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific monster. A clue will tell which monster to kill. These chest key clues are usually found on lower level trails. The key will disappear when used to open the chest or drawer. Before and after the trail, the monster will no longer drop the key.


AnagramsEdit

An anagram is a string of letters which may be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse. Anagrams can appear in level 2 and level 3 clues. Below is a complete list of anagram solutions. If one is missing, please add it to the list. The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. When the player talks to the solution NPC in a level 3 trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.

List of solutionsEdit

Following is a list of all known anagrams and their solutions. It is also listed whether or not you receive a puzzle box or challenge scroll, and the answers to the challenge scrolls.

If the anagram is not listed, the Category:Non-player characters may help.

Note: The amount of letters in the anagram Them Call Came and Cam the Camel are not the same; Them Call Came has 2 Ls and Cam The Camel has only 1, however, it is still the correct solution.

AEdit

Anagram Solution Location Challenge answer
A Zen She Zenesha The Platebody shop on the Southern edge of Ardougne centre square Puzzle box
Ace Match Elm Cam The Camel North of the glider in Al Kharid, outside of the town. Camulet not required Puzzle box
Aha Jar Jaraah The hospital of the Duel Arena None
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest Puzzle box
Arc O Line Caroline North Witchaven next to the row boat. After Sea Slug Quest is found wandering the coast. After finishing Kennith's Concerns quest, Caroline may be found from upstairs of her house directly west from the church. 11
(0 after Salt in the wound)
Are Col Oracle The peak of Ice Mountain West of Edgeville 48
Arr! So I am a crust, and? Ramara du Croissant In the forge in Piscatoris Fishing Colony, requiring the Swan Song quest. (north from the fairy ring code a•k•q). Or teleport to Eagle's Peak lodestone and travel with the boat to Piscatoris. Puzzle box
A Bas Saba Cave North West of Burthorpe, not marked on minimap. Used in Death plateau None

BEdit

Anagram Solution Location Challenge answer
Bail Trims Brimstail In the cave West of the South bank in Gnome Stronghold None
By Look Bolkoy In the Tree Gnome Village general store 13
Boast B Sabbot In the cave under The Death Plateau None

CEdit

Anagram Solution Location Challenge answer
C On Game Hoc Gnome Coach Walking around outside the Gnome Ball course, West of the Grand Tree 6

DEdit

Anagram Solution Location Challenge answer
Dt Run B Brundt Longhall in the centre of Rellekka 4

EEdit

Anagram Solution Location Challenge answer
Eek Zero Op Zookeeper Ardougne Zoo 40, +1 if Eagles Peak is completed,
+1 if Hunt for Red Raktuber is completed
El Ow Lowe Varrock archery store None
Err Cure It Recruiter West Ardougne centre square 20

GEdit

Anagram Solution Location Challenge answer
Goblin Kern King Bolren Tree Gnome Village, next to the spirit tree None
Got A Boy Gabooty Centre of Tai Bwo Wannai 11
Gulag Run Uglug Nar To the west of Jiggig and Yanille, just South of the Castle Wars lobby. Puzzle box

HEdit

Anagram Solution Location Challenge answer
Halt Us Luthas The owner of the banana plantation on Musa Point (Karamja ). 33 (or None)
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, inside of the "gravestone exchange" shop. Puzzle box

IEdit

Anagram Solution Location Challenge answer
Icy Fe Fycie Rantz's cave, South-east of Gu'Tanoth and Far Eastern portion of Feldip Hills (near the coast). None
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah (run south from the fairy ring with code D•L•Q). Puzzle box
IFaffy Run Fairy Nuff Before Fairy Tale II - Cure a Queen she can be found just north of the bank in Zanaris. Between Fairy Tale II and Fairy Tale III, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order A•I•R, D•L•R, D•J•Q, A•J•S. After Fairy Tale III she can be found just North of the bank again. Puzzle box
Im Krom Rommik Rommik's Crafty Supplies in Rimmington. 10 (Although there seems to be 11)
Iz A Ammo Load For Mrs Yakkers Moldark, Emissary of Zamorak North-east of the bank in Edgeville. 7 (3 after Ritual of The Mahjarrat)

LEdit

Anagram Solution Location Challenge answer
Land Doomd Odd Old Man The Limestone mine northeast of Varrock Puzzle Box
Lark In Dog King Roald Ground floor of Varrock castle 24

MEdit

Anagram Solution Location Challenge answer
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required Puzzle box
Me if Femi Just outside the gates of Tree Gnome Stronghold None

NEdit

Anagram Solution Location Challenge answer
Nod med Edmond Behind the most northwestern house in East Ardougne 3

OEdit

Anagram Solution Location Challenge answer
O Birdz A Zany En Pc Cap'n Izzy no Beard The Agility Arena entrance in Brimhaven 33
Ok Co Cook Ground floor of Lumbridge Castle 7
Or Zinc Fumes Ward Wizard Frumscone Basement of the Wizard's Guild in Yanille (requires 66 Magic to enter, stat boosting potions can be used) Puzzle box
Or A Vile Valerio Citharede Abbey 17

PEdit

Anagram Solution Location Challenge answer
Peaty Pert Party Pete Falador Party Room None
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards Tower south of Draynor Puzzle box

REdit

Anagram Solution Location Challenge answer
R Ak Mi Karim Al Kharid Kebab shop just south of the furnace 5
Red Art Tans Trader Stan Port Sarim Charter ship Puzzle box

SEdit

Anagram Solution Location Challenge answer
Sand Nut Dunstan Northeast of Burthorpe 8
Sequin Dirge Queen Sigrid Throne room of Etceteria Castle, or in the throne room of Miscellania Castle after completing Blood Runs Deep. Puzzle box
Snah Hans Lumbridge Castle courtyard None
Soy Drain Ysondria The Nexus in Lumbridge Swamp 10
Stab Ob Sabbot The cave below the Death Plateau, next to the Troll Invasion gatehouse None

TEdit

Anagram Solution Location Challenge answer
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required Puzzle box

UEdit

Anagram Solution Location Challenge Answer
Unleash Night Mist Sigli the Huntsman Just inside the gates of Relleka 302

WEdit

Anagram Solution Location Challenge answer
Winston Lane Nails Newton Next to the Taverley Lodestone 10


This article is about the challenge scrolls found in treasure trails. For the rare scrolls dropped by various monsters, see Champion scroll.

Challenge scrollsEdit

Challenge scrolls are logical problems posed to the player by an NPC. They appear in Medium and Hard clues in Treasure Trails and have two steps to it: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the riddle, to advance along their trail. Thus, challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll, then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue, or the reward. It is also possible able to obtain more than one challenge scroll by asking the NPC players got it from with a full inventory. Every time players talk to the NPC, another appears on the ground that they can pick up. However, if they already have one in their inventory or bank, they cannot pick another one up.

List of solutionsEdit

The following is a list of all known challenge scrolls and their solutions. The riddles are usually fairly simple, but sometimes call on trivial facts such as 'How many animals are in the Ardougne Zoo?' This list will allow players to bypass counting animals.

Asked by Question Answer
Zoo keeper How many animals are in the Ardougne Zoo? 40, +1 if Eagles Peak is completed,
+1 if Hunt for Red Raktuber is completed
Luthas and Cap'n Izzy No-Beard's parrot How many banana trees are there in the plantation? 33
King Roald How many bookcases are there in the Varrock palace library? 24
Gabooty How many buildings in the village? 11
Cook How many cannons does Lumbridge castle have? 7
Caroline How many fishermen on the fishing platform? 11, 0 after Salt in the Wound
Bolkoy How many flowers are in the clearing below this platform? 13
Gnome Coach How many gnomes on the gnome ball field have red patches on their uniforms? 6
Recruiter How many houses have a cross on the door? 20
Brundt How many people are waiting for the next bard to perform? 4
Edmond How many pigeon cages are there around the back of Jerico's house? 3
Oracle If x is 15 and y is 3, what is 3x + y? 48
Karim I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
Hazelmere / Brimstail What is 19 to the power of 3? 6859
Gnome ball referee What is 57x89+23? 5096
Valerio How many windows in the Abbey courtyard? 17
Moldark, Emissary of Zamorak How many bottles are there on the stall to the east of Mr Ex?

7

Ysondria How many ore rocks are there in the nearby copper and tin mine? 10
Nails Newton How many tables are there in the Pick and Lute Inn? 10
Rommik How many rocks in the Rimmington mine cannot be used to make bronze? 10

Simple clues Edit

Simple clues are exactly what it says on the tin. They are almost invariably found in level 1 trails. These clues tell precisely what to do; either the player has to talk to someone or search a specified location. They do not require the player to perform an emote; for those types of clue please see the list of emote clues.

List of cluesEdit

Following is a list of all known simple clues.

DEdit

Clue Notes Level
Dig near some giant mushrooms behind the Grand Tree.
Simple clue Dig Grand Tree mushrooms
Dig near the red mushrooms northwest of the Grand Tree.
1


LEdit

Clue Notes Level
Look in the ground floor crates of houses in Falador.
Simple clue Falador ground floor crate
The house east of the east bank.
1


SEdit

Clue Notes Level
Search a barrel east of Challenge Mistress Fara, in Burthorpe.
Simple clue Barrel in Burthorpe
Directly east of Challenge Mistress Fara and west of Major Mary Rancour.
1
Search a barrel outside the mill, in Taverley.
Simple clue Taverley mill barrel
East of the Taverley bank and west of the bridge. The clue is located south of the building.
1
Search a barrel outside the Pick and Lute inn, in Taverley.
Simple clue Pick and Lute barrel
North of The Pick and Lute inn. East of the house portal right next to the lodestone in Taverley.
1
Search chests found in the upstairs of shops in Port Sarim.
Simple clue Port Sarim food shop upstairs
In the food shop, south-west from the Entrana boat and west from the void-knight recruitment boat. A small ladder can be found on the south wall.
1
Search for a crate in a building in Hemenster.
Simple clue Hemenster crate
Hemenster is the small area between Seers' Village and the Fishing Guild. Search the building on the water's edge, north-west of the range guild and west of Grandpa Jack's.
1
Search for a crate in Varrock Palace.
Simple clue Varrock Palace kitchen crate
It's in the kitchen, in the back of Varrock Palace, south of the sink, right next to the door.
1
Search for a crate on the ground floor of a house in Seers' Village.
Simple clue Seers&#039; Village crate
It is the house directly west of the house with the spinning wheel, north of the church.
1
Search in the basement of the Artisan Dwarves' workshop in Falador.
Simple clue Artisans workshop basement crate
It's in a stack of crates directly south of the ingots troughs for the cart tracks.
1
Search the boxes in a shop in Taverley.
Simple clue Taverley sword shop crates
Two-handed sword shop in the north west corner of Taverley.
1
Search the boxes in one of the tents in Al Kharid.
Simple clue Al Kharid tent boxes
The tent just east of Ali Morrisane's stall and west of the cactus farming patch.
1
Search the boxes in the goblin house near Lumbridge.
Simple clue Lumbridge goblin house boxes
The box to the right, just inside the door as you enter. The house is located east of Lumbridge, just across the river.
1
Search the boxes in the house near the south entrance of Varrock.
Simple clue Varrock south entrance boxes
It's the house just south of the sword shop.
1
Search the chest in the Duke of Lumbridge's bedroom.
Simple clue Horatio&#039;s chest
In Lumbridge castle, on the first floor.
1
Search the chest in the left-hand tower of Camelot Castle.
Simple clue Camelot castle southwest tower chest
Go inside the southwest corner tower of Camelot Castle. Climb the ladders to the second floor, third floor and search the chest.
1
Search the chests in Al Kharid palace.
Simple clue Al Kharid palace chest
(Since the Al-Kharid update, the chest is no longer on the first floor. It is on the ground floor in the northeast room. This may be an oversight by Jagex.)
1
Search the chests in the Dwarven Mine.
Simple clue Dwarven mine chest
From the ladder, go south, then west, then south, search the chests in this location, by the crossbow shop.
1
Search the crate in the left-hand tower of Lumbridge castle.
Simple clue Lumbridge left tower chest
It's not IN the castle, it's part of the southern tower near the entrance.
1
Search the crate near a cart in Port Khazard.
Simple clue Port Khzard crate
Search the crate next to the eastern general store, near the broken cart.
1
Search the crates in a house in Yanille that has a piano.
Simple clue Yanille piano house crate
North of the Wizards' Guild.
1
Search the crates in Barbarian Village helmet shop.
Simple clue Barbarian village helmet shop crate
Go to the shop Peksa owns and search some crates there.
1
Search the crates in Canifis.
Simple clue Canifis meat shop crate
In the raw meat shop, north of the bank.
1
Search the crates in Draynor Manor.
Simple clue Drayor Manor crate
Top floor of Draynor Manor.
1
Search the crates in East Ardougne's general store.
Simple clue East Ardougne general store crate
Located directly south of the church.
1
Search the crates in Horvik's armoury.
Simple clue Horvik&#039;s armoury crate
Horvik is the armour shop east of the main square in Varrock.
1
Search the crates in the Combat Academy.
Simple clue Combat Academy crate
Search the crates north of Lumbridge Fishing Supplies building.
1
Search the crates in the guardhouse of the northern gate of East Ardougne.
Simple clue East Ardougne north guard house crate
It's inside the small building just slightly north of Handelmort Mansion, but not quite outside the gates.
1
Search the crates in the house in Al Kharid with racks of silk.
Simple clue Al Kharid house with silk
Found in the house attached to the gem stall. Search the boxes in the southwest corner.
1
Search the crates in the northernmost house in Al Kharid.
Simple clue Al Kharid north house crate
Search the house with the range in the north-west corner of Al-Kharid.
1
Search the crates in the Port Sarim fishing shop.
Simple clue Port Sarim Fishing shop crate
Search the crates at the door.
1
Search the crates in the shed just north of east Ardougne.
Simple clue North Ardougne shed crate
It's the building just north of the northern bank.
1
Search the crates in yard[sic] of Citharede Abbey.
Simple clue Citharede Abbey crates
Search the crates in the yard, south of the doors.
1
Search the crates near a cart in Varrock.
Simple clue Varrock palace cart crate
South east of Varrock Palace, south of the tree farming patch.
1
Search the crates just outside the armour shop in East Ardougne.
Simple clue Ardougne armour shop boxes
South of the market, just next to the Spice stall and north of the Armour shop.
1
Search the crates of Falador's general store.
Simple clue Falador general store crates
The general store is located in the north-west of Falador.
1
Search the drawers above Varrock's shops.

Check upstairs in Thessalia's Fine Clothes Shop.

1
Search the drawers found upstairs in the houses of East Ardougne.
Simple clue East Ardougne upstairs pub drawers
In the Ardougne pub just north of the castle. Go upstairs.
1
Search the drawers in a house in Draynor Village.
Simple clue Draynor Village north house drawers
Search the second northernmost house of Draynor, the one with the wooden fence surrounding the entrance to the door.
1
Search the drawers in Catherby's archery shop. The shop is located directly east of the bank.
Simple clue Catherby archery shop drawers
1
Search the drawers in Falador's chainmail shop.
Simple clue Falador chainmail shop drawers
The shop is located near the southern gate to the city, south of White Knights' Castle.
1
Search the drawers in Ivy's house in Taverley.
Simple clue Ivy&#039;s drawers
Ivy's house is located west of Pikkupstix's Summoning shop. A crystal chest can be found inside the house.
1
Search the drawers in one of Gertrude's bedrooms.
Simple clue Gertrude&#039;s drawers
Gertrude is the lady west of Varrock who gives out cats.
1
Search the drawers in the ground floor of a shop in Yanille.
Simple clue Yanille hunter shop drawers
It's in the Hunter shop, west of Wizards' guild.
1
Search the drawers in the upstairs of a house in Catherby.
Simple clue Catherby house north of bank upstairs drawers
House directly north of bank, upstairs.
1
Search the drawers of houses in Burthorpe.
Simple clue Burthorpe houses drawers
It's in the most north-east house, with Hild.
1
Search the drawers on the first floor of a building overlooking Ardougne Market.
Simple clue overlooking Ardougne market drawers
It's to the north of the market, the house is behind the silver stall, the chest is up the ladder.
1
Search the drawers upstairs in Falador's shield shop.
Simple clue Falador shield shop drawers
The shop is located south-east of the north gates of Falador and north of the furnace.
1
Search the drawers upstairs in the bank to the East of Varrock.
Simple clue Varrock east bank upstairs drawers
The bank is in Varrock itself, on the east side near the museum.
1
Search the drawers upstairs of houses in eastern part of Falador.
Simple clue Falador east upstairs drawers
It's the house north of the fountain (south of the Party Room), that has 2 crates upstairs; it is the crate on the left.
1
Search the tents in the imperial guard camp in Burthorpe for some boxes.
Simple clue imperial guard camp boxes
Search the boxes in the north western tent of Burthorpe.
1
Search the upstairs drawers of a house in a village where pirates are known to have a good time
Simple clue Brimhaven pirate drawers
To enter, you need a key from pirates in the pub.
2
Search through chests found in the upstairs of houses in eastern Falador.
Simple clue Falador east upstairs chest
It's a house with a range in it, north of the fountain.
1
Search through some drawers found in Taverley's houses. In the eastern house of the 3 small houses in south west Taverley. 1
Search through some drawers in the upstairs of a house in Rimmington.
Simple clue Rimmington upstairs drawers
In the north-eastern house of Rimmington.
1
Search upstairs in the houses of Seers' Village for some drawers.
Simple clue Seers&#039; Village spinning wheel drawers
It's the house with the spinning wheel - the drawers next to the ladders.
1
Speak to a referee.
Simple clue Referee
Speak to the Gnome Ball Referee on the Gnome Ball field. Answer: 5,096

2

Speak to Arhein in Catherby.
Simple clue Arhein
He is in the general store south of the candle shop.
1
Speak to Brimstail.
Simple clue Brimstail
Gnome Stronghold, west of the south bank inside cave.
2
Speak to Donovan, the family handyman.
Simple clue Donovan the Family Handyman
Speak to Donovan at the Sinclair Mansion.  He is on the first floor.
1, 2
Speak to Doric, who lives north of Falador.
Simple clue Doric
Speak to him in the small house near the gate to Taverley.
1
Speak to Ellis in Al Kharid.
Simple clue Ellis
He can be found in the tannery north of the bank.
1
Speak to Gaius in Burthorpe.
Simple clue Gaius
Gaius is the owner of the two-handed sword shop in Burthorpe.
1
Speak to Hajedy.
Simple clue Hajedy
He owns the cart service north of Brimhaven.
2
Speak to Hans to solve the clue.
Simple clue Hans
He is in the Lumbridge courtyard.
1
Speak to Hazelmere.
Simple clue Hazelmere
On the second floor of the house on the green spider island east of Yanille. Use Fairy Ring code C•L•S for quick access. The challenge scroll answer is 6,859
Note: This clue is impossible to receive after While Guthix Sleeps, and if the player already has it at the time, it will be replaced by the clue indicating to speak to Brimstail.
2
Speak to Kangai Mau.
Simple clue Kangai Mau
Inside the food shop in Brimhaven.
2
Speak to Ned in Draynor Village.
Simple clue Ned
Lives in the house north-east of the Wise Old Man.
1
Speak to Roavar.
Simple clue Roavar
Found in Canifis Bar. Kharyrll Teleport takes you directly to the bar. Fairy Ring C•K•S is also nearby.
1,2,3
Speak to Sir Kay in Camelot Castle.
Simple clue Sir Kay
East from Seers' Village. Camelot teleport is recommended. He's near the fountain in the courtyard.
1
Speak to the bartender of the Blue Moon Inn in Varrock.
Simple clue Blue Moon Inn bartender
The bartender of the inn located in the southern area of Varrock. East from the weapon shop.
1
Speak to the Challenge Mistress in Burthorpe.
Simple clue Challenge Mistress Fara
She can be found immediately south-west of the Burthorpe lodestone.
1
Speak to the staff of Sinclair mansion.
Simple clue Louisa
Speak to Louisa in the room next to the spiral staircase. North from Seers' Village.
1
Speak to Ulizius.
Simple clue Ulizius
He is the guard to the Mort Myre Swamp, South West from Canifis. Use fairy ring code: C•K•S, to approach him fast.
1,2

TEdit

Clue Notes Level
Talk to the bartender of the Rusty Anchor in Port Sarim.
Simple clue Port Sarim bartender
Speak to the bartender of the pub in the north of Port Sarim.
1
Talk to the Squire in the White Knights' castle in Falador.
Simple clue Falador squire
Located near the east door to the castle.
1
Talk to Zeke in Al Kharid.
Simple clue scimitar shop
Speak to the owner of the scimitar shop in Al Kharid.
1,2

Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box. Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key before reading the hint, which could save the player some time.

Note: Cryptic clues in the Wilderness have a lower chance of appearing than other clues.

Jump to
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#Edit

Riddle Key? Puzzle?
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. X mark X mark
Solution Image
Level 46 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle. Beware of Player Killers! Cryptic clue brown spiders

AEdit

Riddle Key? Puzzle?
'A bag belt only?', he asked his balding brothers. X mark X mark
Solution Image
Talk to Abbot Langley in the Monastery near Edgeville. Cryptic clue Abbot Langley

Riddle Key? Puzzle?
A crate found in the tower of a church is your next location. X mark X mark
Solution Image
Upstairs in the church of East Ardougne, check the crate in the corner. Cryptic clue church of East Ardougne

Riddle Key? Puzzle?
A great view: watch the rapidly drying hides get splashed. Check the box you are sitting on. X mark X mark
Solution Image
Almera's House north of Baxtorian Falls, first floor in the boxes. Cryptic clue Almera&#039;s House

Riddle Key? Puzzle?
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. X mark Yes check
Solution Image
Talk to Oziach in his house north of Edgeville lodestone. Cryptic clue Oziach

Riddle Key? Puzzle?
A town with a different sort of night-life is your destination. Search for some crates in one of the houses. X mark X mark
Solution Image
Search the crates in the clothes shop in Canifis. Cryptic clue Canifis clothes shop crate

Riddle Key? Puzzle?
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. X mark X mark
Solution Image
The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Search the crates. (Need Lost City Quest for this clue.) Cryptic clue Zanaris

Riddle Key? Puzzle?
After trawling for bars, go to the nearest place to smith them and dig by the door. X mark X mark
Solution Image
Dig in front of the house with an anvil in Port Khazard, near the fishing trawler minigame. Cryptic clue Port Khazard

Riddle Key? Puzzle?
Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! X mark X mark
Solution Image
Dig under the southern window in Aggie's house at Draynor Village. Cryptic clue Aggie&#039;s house

Riddle Key? Puzzle?
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. X mark X mark
Solution Image
On Etceteria, dig next to the Evergreen in front of the castle walls. (Code C-I-P) Cryptic clue Etceteria

Riddle Key? Puzzle?
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. X mark X mark
Solution Image
At the flying rug hub in Nardah, dig next to the two cacti nearby. Cryptic clue Nardah cacti

BEdit

Riddle Key? Puzzle?
Being this far north has meant that these crates have escaped being battled over. X mark X mark
Solution Image
Search the crates north of the north-eastern most building in the battlefield south of Ardougne. Cryptic clue battlefield

Riddle Key? Puzzle?
Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there - in fact, it's all oclay. X mark X mark
Solution Image
Sandstone and granite quarry south of the bandit camp. Dig one square west of the north-eastern-most wheel barrow.
Warning: Bring waterskins or an Enchanted water tiara, as this area is affected by desert heat.
Cryptic clue granite quarry

Riddle Key? Puzzle?
By the town of the dead, walk south down a rickety bridge, then dig near the slime-covered tree. X mark X mark
Solution Image
Walk down the bridge just to the west of the northern entrance to Port Phasmatys and dig just to the east of the first tree you come to. Cryptic clue slime-covered tree

CEdit

Riddle Key? Puzzle?
Citric cellar. X mark Yes check
Solution Image
Speak to Heckel Funch in Tree Gnome Stronghold in the south-east corner of the Grand Tree on the first level above the ground. You will be given a puzzle box. Cryptic clue Citric Cellar

Riddle Key? Puzzle?
Come to the evil ledge, Yew know yew want to. Try not to get stung. X mark X mark
Solution Image
Dig in Edgeville, just east of the southern Yew tree on the nettles. Cryptic clue Edgeville yew tree

Riddle Key? Puzzle?
Covered in shadows, the centre of the circle is where you will find the answer. X mark X mark
Solution Image
In Mort'ton, dig in the centre of town, just south of the store. Cryptic clue Mort&#039;ton

DEdit

Riddle Key? Puzzle?
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. X mark X mark
Solution Image
Dig next to the well in Pollnivneach. Cryptic clue Pollnivneach well

Riddle Key? Puzzle?
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. X mark X mark
Solution Image
Go to the southern tip of Mudskipper Point and dig on the south-eastern starfish.

The starfish may not actually appear, so good luck!

Cryptic clue Mudskipper Point

FEdit

Riddle Key? Puzzle?
Find a bar with a centre fountain in its city. Go upstairs and get changed. Beware of dog - Go to Ardougne and kill a Guard Dog at the Handelmort mansion. X mark
Solution Image
Go to the Blue Moon Inn in Varrock. Please upload an image!

Riddle Key? Puzzle?
Find a crate close to the monks that like to paaarty! X mark X mark
Solution Image
In the Monastery south of Ardougne, south wall of the east room. Cryptic clue Monastery south of Ardougne

Riddle Key? Puzzle?
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. X mark X mark
Solution Image
Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena. Cryptic clue Mage Training Arena

Riddle Key? Puzzle?
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. X mark X mark
Solution Image
Lumbridge windmill, search the crates on the top floor. Cryptic clue Lumbridge windmill

GEdit

Riddle Key? Puzzle?
Generally speaking, his nose was very bent X mark Yes check
Solution Image
General Bentnoze in the Goblin Village. Cryptic clue General Bentnoze

Riddle Key? Puzzle?
Go to the village being attacked by trolls, search the drawers while you are there. Wait till I get my hands on Penda, he's nicked the key again. - Go to the

house very close by, just south east.

X mark
Solution Image
Go to the weapons shop in Burthorpe and When you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers. Cryptic clue Burthope

Riddle Key? Puzzle?
Go to this building to be illuminated, and check the drawers while you're there. I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik Guards. X mark
Solution Image
Kill a Fremennik market guard, acquire a key, then search the drawers in the Lighthouse west of Rellekka (If you don't kill the market guard, then the drawer will say "I'm guarding the key at the market") Requires commencement of Horror from the deep to enter the lighthouse and the completion of Bar Crawl miniquest. You only need to gain entry to the lighthouse near the start of the quest. Cryptic clue Lighthouse

HEdit

Riddle Key? Puzzle?
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. X mark X mark
Solution Image
Search the hay bales in the circular room south of the Baxtorian Falls, near Rasolo. Cryptic clue hay bales

Riddle Key? Puzzle?
His head might be hollow, but the crates nearby are filled with surprises. X mark X mark
Solution Image
Search the crates near the Golem in the ruins of Uzer. Use Dominion medallion and run directly east for quick access. Alternatively, make your way to Shantay Pass, and from there, take the magic carpet to Uzer. Cryptic clue Uzer crates

IEdit

Riddle Key? Puzzle?
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend. X mark X mark
Solution Image
Dig next to the gate, under the west bank of Varrock (the Tele-grab spot with coins and a ruby ring). Cryptic clue under the west bank of Varrock

Riddle Key? Puzzle?
I'm sure they will let ya buy some things here, as long as you are in good 'ealth X mark X mark
Solution Image
Search one of the two crates in the general shop from Lletya, the original elven city. Cryptic clue Lletya crate

Riddle Key? Puzzle?
Identify the back of this over-acting brother. (He's a long way from home.) X mark Yes check
Solution Image
Talk to Hamid, the monk inside the lobby of the Duel Arena. Cryptic clue Hamid

Riddle Key? Puzzle?
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. X mark X mark
Solution Image
Talk to Gerrant in the fish shop in Port Sarim. Cryptic clue Gerrant

Riddle Key? Puzzle?
If you didn't want to be here and in danger, you should lever things well enough alone. X mark X mark
Solution Image
Pull the Ardougne or Edgeville teleport lever and dig with a spade. Wearing an Ardougne cloak 2 or better and teleporting from the Ardougne lever gives a short immunity period against player killers. Beware of player killers! Cryptic clue Wilderness lever

Riddle Key? Puzzle?
If you look closely enough, it seems that the archers have lost more than their needles. X mark X mark
Solution Image
Search the hay stack in the Ranging Guild. Cryptic clue Ranging Guild haystack

Riddle Key? Puzzle?
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads. X mark X mark
Solution Image
Dig under the crossbow in the Graveyard of Shadows at level 20 wilderness. Beware of player killers! Cryptic clue Graveyard of Shadows

Riddle Key? Puzzle?
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Don't forget to feed the chickens - Head north of Seers' Village to the Sinclair Mansion or south-west to the Ranging Guild and kill the chickens. X mark
Solution Image
Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road north to the Sinclair Mansion or southwest to the Ranging Guild. Kill a chicken to get the key for the drawer. Cryptic clue Seers&#039; Village drawer

Riddle Key? Puzzle?
In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. It's a guard's life - Go kill a level 18 Ardougne guard. X mark
Solution Image
Search the drawers in the first floor of the house near the north bank in Ardougne. Jerico's house, where the pigeon cages are, if you have done Biohazard. You must kill a guard for the key. Cryptic clue Jerico&#039;s house

Riddle Key? Puzzle?
In a town where wizards are known to gather, search upstairs in a large house to the north. Stand by your man - Kill the man just downstairs. X mark
Solution Image
Search the chest in the house north of the Wizards' Guild. You need to kill a man in order to get a key. Cryptic clue Yanille house chest

Riddle Key? Puzzle?
In a town where the guards are armed with maces, search the upstairs room of the public house. Beware of dog - Go to Ardougne and kill a Guard Dog at the Handelmort mansion. X mark
Solution Image
Go to Ardougne Manor (southeast of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs. Cryptic clue Flying Horse Inn

Riddle Key? Puzzle?
In a village made of bamboo, look for some crates under one of the houses. X mark X mark
Solution Image
Search some crates in Tai Bwo Wannai village. Cryptic clue Tai Bwo Wannai crate

Riddle Key? Puzzle?
It seems to have reached the end of the line, and it's still empty. X mark X mark
Solution Image
In the Dwarven Mines, search the more northern of the two mine carts north of the entrance to the Mining Guild. Cryptic clue Dwarven Mines

MEdit

Riddle Key? Puzzle?
Mine was the strangest birth under the sun. I left the crimson sack. Yet life had not begun. Entered the world and yet was seen by none. X mark X mark
Solution Image
Dig at the Red spider's eggs in the Karamja Volcano. Cryptic clue Karamja Volcano Red Spider Red spider&#039;s eggs

Riddle Key? Puzzle?
Must be full of railings. X mark X mark
Solution Image
To the north of the fishing guild and southwest of the coal trucks, there is a fenced-in area. Search the boxes on the northwest side of the small building. This house is right next to the start of the Dwarf Cannon quest. Cryptic clue railings

Riddle Key? Puzzle?
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my purple smoke! X mark X mark
Solution Image
Dig next to the cauldron near the Moss Giants in the Varrock Sewers. Cryptic clue Varrock Sewers

Riddle Key? Puzzle?
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. X mark X mark
Solution Image
Lumbridge castle first floor, in the drawers in the room with the spinning wheel. Cryptic clue Lumbridge drawer

Riddle Key? Puzzle?
My name is like a tree, yet it is spelt with a 'g', come see the fur, which is right near me. X mark Yes check
Solution Image
Speak to Wilough in Varrock centre. Cryptic clue Wilough

NEdit

Riddle Key? Puzzle?
Navigating to this crate will be a trial. X mark X mark
Solution Image
Go to Swensen the Navigator's house (house southwest of longhouse) in Rellekka and search the crates in there. Cryptic clue Swensen&#039;s house

Riddle Key? Puzzle?
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. X mark X mark
Solution Image
On the jetty just north of Musa Point, look in the crate. Cryptic clue Musa point

OEdit

Riddle Key? Puzzle?
Observe: In the crate just North of the stairs leading down, you will find the answer. X mark X mark
Solution Image
Walk through the tunnels to the Observatory. The crate is at the top of the stairs. Cryptic clue Observatory crate

Riddle Key? Puzzle?
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. X mark Yes check
Solution Image
Speak to an examiner at the Exam Centre. Cryptic clue Exam Centre examiner

Riddle Key? Puzzle?
One of the sailors in Port Sarim is your next destination. X mark X mark
Solution Image
Go to Port Sarim and talk to Captain Tobias. Cryptic clue Port Sarim Captain Tobias

PEdit

Riddle Key? Puzzle?
Probably filled with books on magic. X mark X mark
Solution Image
On the ground floor of the Wizards' Tower, search the spinning bookcase on the west side near the wizard's desk. The bookcase is the one in the bottom of the diamond-like formation of bookcases. Cryptic clue Wizard&#039;s Tower books

Riddle Key? Puzzle?
Probably filled with wizards' socks Kill a Spellwisp north west of the tower to get a key X mark
Solution Image
Search the cupboard in the south east room on the 2nd floor[UK] of the Wizards' Tower. Cryptic clue Wizard&#039;s Tower cupboard

REdit

Riddle Key? Puzzle?
Read 'How to Breed Scorpions' By O.W. Thathurt. X mark X mark
Solution Image
Search the northern bookcase on the first floor of the Sorcerer's Tower. Cryptic clue Sorcerer&#039;s Tower

SEdit

Riddle Key? Puzzle?
Search the upstairs drawers of a house in a village where pirates are known to have a good time. Shiver me timbers! - Kill a pirate in Brimhaven. X mark
Solution Image
In Brimhaven east of the inn and search the drawers on the top floor. Kill a pirate outside to get the key. Cryptic clue Brimhaven house drawers

Riddle Key? Puzzle?
'Small shoe.' Often found with rod on mushroom. X mark Yes check
Solution Image
Talk to any gnome trainer in the agility area of the Tree Gnome Stronghold. Cryptic clue Tree Gnome Stronghold gnome trainer

Riddle Key? Puzzle?
Snah? I feel all confused, like one of those cakes. X mark X mark
Solution Image
Talk to Hans in Lumbridge. Cryptic clue Hans

Riddle Key? Puzzle?
Someone watching the fights in the Duel Arena is your next destination. X mark X mark
Solution Image
Speak to Jeed at the Duel Arena. Cryptic clue Jeed

Riddle Key? Puzzle?
Sophind yourself some treasure by searching these boxes. X mark X mark
Solution Image
Search the boxes next to the bridge inside Sophanem, near the Pyramid Plunder pyramid. Cryptic clue Sophanem boxes

Riddle Key? Puzzle?
Surprising? I bet he is... X mark X mark
Solution Image
Sir Prysin just inside Varrock castle. Cryptic clue Sir Prysin

TEdit

Riddle Key? Puzzle?
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. X mark X mark
Solution Image
Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. Cryptic clue Ardougne Zoo

Riddle Key? Puzzle?
The cheapest water for miles around, but they react badly to religious icons. X mark X mark
Solution Image
Go to the Bandit Camp in the Kharidian desert, search the crates in the shop. Cryptic clue Bandit Camp crate

Riddle Key? Puzzle?
The dead, red dragon watches over this chest. He must really dig the view. Barbarians rule ok - Go to the Barbarian Village and kill a male barbarian. The barbarian women will not drop the key. X mark
Solution Image
Go to Gunnarsgrunn (Barbarian Village) or barbarian outpost and kill a male barbarian and collect the key he drops. Go to the Exam centre south of the Digsite and search the chest under the red dragon's head in the main building. Cryptic clue Exam Centre chest

Riddle Key? Puzzle?
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes. X mark X mark
Solution Image
West of Outpost, south of water symbol on map. Search the south-westernmost boxes. Cryptic clue Outpost

Riddle Key? Puzzle?
The owner of this crate has a hunch that he put more than fish inside. X mark X mark
Solution Image
Search the crate near Lubufu south of Brimhaven. Cryptic clue Lubufu crate

Riddle Key? Puzzle?
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. X mark X mark
Solution Image
Dig just north of the rock cake stall in Gu'Tanoth between the outcrop of rocks in the marketplace. Requires completing part of the Watchtower quest. Cryptic clue Gu&#039;Tanoth

Riddle Key? Puzzle?
The socks in these drawers are holier than thine, according to the tonsured owners. You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple south of Goblin Village and kill a Monk of Zamorak. X mark
Solution Image
Drawers in the north east corner of the Edgeville Monastery, downstairs. You need to kill a Zamorak monk to get a key. (Chaos Temple south of Goblin Village is one location.) Cryptic clue Edgeville Monastery drawer

Riddle Key? Puzzle?
The treasure is buried in a small building full of bones. Here's a Hint: It's not near a graveyard. X mark X mark
Solution Image
In the small building near the Odd Old Man from the Rag and Bone Man quests. Just northwest of the limestone mine east of Varrock. Dig in the centre of the building. Cryptic clue house full of bones

Riddle Key? Puzzle?
There is no 'worthier' lord. X mark Yes check
Solution Image
Speak to Lord Iorwerth in the elven camp near Prifddinas.
Note: If you receive this clue after completing Plague's End, you will not be able to complete it.
Cryptic clue Lord Iorwerth


Riddle Key? Puzzle?
This aviator is at the peak of his profession X mark Yes check
Solution Image
Talk to Captain Bleemadge at the top of White Wolf Mountain, he's one of the gnome pilots. Cryptic clue Captain Bleemadge

Riddle Key? Puzzle?
This crate clearly marks the end of the line for coal. X mark X mark
Solution Image
Search the crate in the corner of the Coal truck mining site's end just North of the Seers Village Pub. Cryptic clue Coal Trucks crate

Riddle Key? Puzzle?
This crate holds a better reward than a broken arrow X mark X mark
Solution Image
Go to the Ranging Guild and search the crate behind the arrow salesman. Cryptic clue Ranging Guild crate

Riddle Key? Puzzle?
This crate is mine, all mine, even if it is in the middle of the desert. X mark X mark
Solution Image
Search the crate near the wooden cart with the camel in the Desert Mining Camp, which is south of Shantay Pass. Don't forget your Metal key (acquired by starting The Tourist Trap quest). Cryptic clue Desert Mining Camp crate

Riddle Key? Puzzle?
This cupboard has treasure, pirate pots and corsair cutlery! X mark X mark
Solution Image
Search the cupboard in the house east of the Dead Man's Chest pirate bar in Brimhaven. Cryptic clue Dead Man&#039;s Chest cupboard

Riddle Key? Puzzle?
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. X mark X mark
Solution Image
Search the chests at the entrance inside Witchaven dungeon. Cryptic clue Witchaven dungeon chest

Riddle Key? Puzzle?
This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer. X mark X mark
Solution Image
Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.) Cryptic clue Shilo Village bookcase

Riddle Key? Puzzle?
'Throat mage seeks companionship. Seek answers inside my furniture if interested.' X mark X mark
Solution Image
Search the drawers upstairs in the Necromancer's Tower south of East Ardougne (Use fairy ring code DJP). (If the door doesn't open then you're at the wrong building, try the tower to the North). Cryptic clue Necromancer&#039;s Tower

Riddle Key? Puzzle?
Try not to let yourself be dazzled when you search these drawers. X mark X mark
Solution Image
East Ardougne (north of the gate to West Ardougne) search the drawers on the ground floor of Jimmy Dazzler's house West of the pub. The drawers are in the NW corner of the house. Cryptic clue Jimmy Dazzler&#039;s house

Riddle Key? Puzzle?
Try not to step on any aquatic nasties while searching this crate. X mark X mark
Solution Image
Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. (If you have not already visited the Fishing Platform, you must talk to Caroline and bring Swamp paste). Cryptic clue Fishing Platform

WEdit

Riddle Key? Puzzle?
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer. X mark X mark
Solution Image
Go to Entrana and search the southernmost drawers in the house directly west of the furnace. Cryptic clue Entrana drawers


Riddle Key? Puzzle?
When you get tired of fighting, go deep, deep down until you need an antidote. X mark X mark
Solution Image
Go to Yanille dungeon (level 40 agility required for proceeding) and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge or praying at the altar of Zamorak just past the ledge on the right. Search the crate by the stairs leading up. Cryptic clue Yanille dungeon crate

Riddle Key? Puzzle?
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the round window for a reward. X mark X mark
Solution Image
Dig behind the altar in the church (south east Rimmington) and (south west of Port Sarim). Cryptic clue Rimmington church

YEdit

Riddle Key? Puzzle?
You can cook food on me, but don't cook any foodles - that would just be wrong. X mark X mark
Solution Image
Dig by the fire next to Captain Klemfoodle the gnome glider pilot on Karamja (Gandius on gnome glider). Cryptic clue fire next to Captain Klemfoodle

Riddle Key? Puzzle?
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. X mark X mark
Solution Image
Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area. Games Necklace recommended. Cryptic clue north of Barbarian Outpost

Riddle Key? Puzzle?
You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft. X mark X mark
Solution Image
Search the crates in the Elemental Workshop. The Clue Scroll is found in the crate directly east of the centre hatch. Cryptic clue Elemental Workshop

Riddle Key? Puzzle?
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. Property of Clock Tower Monastery - Go to the Monastery south of Ardougne and kill a monk. X mark
Solution Image
Go to the north church in Varrock and search for a chest. The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key. Cryptic clue Varrock church

Riddle Key? Puzzle?
You will need to under-cook to solve this one. X mark X mark
Solution Image
Go to Lumbridge basement under the kitchen and search one of the crates. Cryptic clue Lumbridge crate

Riddle Key? Puzzle?
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. X mark X mark
Solution Image
Go to Braindeath Island and go through 50% Luke's gate (wear your Ring of charos(a), or bring a bucket (from Captain Braindeath) and open the gate at the bridge). Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig near the southwest corner. You will need to complete most of The Rum Deal quest to get to this area. Cryptic clue Braindeath Island lake

Riddle Key? Puzzle?
You'll need to have Doug Deep into the distant past to get to these sacks X mark X mark
Solution Image
Search the northwest sacks near Doug Deeping. He is down the northeastern winch at the Digsite. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site Quest to enter winch) Cryptic clue Digsite

Emote cluesEdit

Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails on 5 December 2006. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended. Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, and level 3 clues require doing 1 emote and fighting the double agent.

Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody(t) will not work in place of a basic rune platebody).

For level 3 clues, doing the emote will not summon Uri but instead an aggressive NPC known as the double agent, who must subsequently be killed in order for Uri to reappear. The agent is level 77 when encountered in the Wilderness, and level 98 if encountered elsewhere. He uses only melee attacks and is weak to air spells. The player can change equipment to take out the double agent but must change back after killing him in order to complete the clue. Performing the emote again is no longer necessary as of the update released on 28 November 2016.

ItemsEdit

For players that do treasure trails frequently, it is often economical and time-saving to keep the items for the clue level(s) they do most often in their bank. It is not recommended, however, to keep items for all emote clues banked, as a total of 94 items are used across the three clue levels.

If only hard emotes are done, there are a total of 21 items required; adamant 2h sword, amulet of glory (uncharged), amulet of power, blue d'hide body, blue d'hide chaps, blue d'hide vambraces, bronze platelegs, diamond ring, elemental shield, fire battlestaff, iron pickaxe, iron platebody, iron sq shield, mithril platelegs, mud pie, ring of life, rune full helm, rune hatchet, rune platebody, rune warhammer and splitbark helm.

Players who do medium clues will need a total of 33 items; adamant medium helm, air staff, bronze boots, bronze sq shield, green d'hide body, green d'hide chaps, hardleather body, iron 2h sword, iron crossbow, iron hatchet, iron pickaxe, iron sq shield, maple shieldbow, maple shortbow, mithril chainbody, mithril full helm, mithril helm, mithril platelegs, mithril plateskirt, mithril scimitar, Bruise blue snelm (pointed), Blood'n'tar snelm (pointed), ring of duelling, ring of forging, Blood'n'tar snelm (round), ruby amulet, silver sickle (unblessed), snakeskin boots, snakeskin chaps, spiny helm, steel kiteshield, steel platebody, steel sq shield.

When doing the easy clues, there are a total of 50 items needed; amulet of strength, blue flowers, bronze 2h sword, bronze dagger, bronze full helm, bronze hatchet, bronze platelegs, bronze spear, coif, emerald amulet, emerald ring, gold amulet, gold necklace, gold ring, hardleather body, iron boots, iron chainbody, iron full helm, iron helm, iron kiteshield, iron platebody, iron scimitar, iron warhammer, leather boots, leather chaps, leather cowl, leather gloves, leather vambraces, shieldbow, mud pie, oak shieldbow, oak shortbow, polar camo top, ruby amulet, sapphire amulet, sapphire necklace, sapphire ring, steel full helm, steel hatchet, steel helm, steel longsword, steel pickaxe, steel platebody, steel plateskirt, studded body, studded chaps, unenchanted tiara, unholy symbol, wood camo top and yellow flowers.

List of cluesEdit

Following is a list of all known emote clues, with advice on how to get to the locations.

BEdit

Clue Requirements Notes
Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril helm.

40 Defence

Emote clue Beckon Tai Bwo Wannai
Tai Bwo Wannai is easy to reach by using Fairy ring code C•K•R, or via the charter ship to Brimhaven or the House teleport to Brimhaven, or teleport to Tai Bwo Wannai by using the new teleport scrolls, or use the Karamja teleport from a amulet of glory then going to the far left gate and going south after that. Players need to be standing within the large red fenced area where Gabooty is before performing the emotes.
Beckon in the Digsite, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm,snakeskin boots, and an iron pickaxe.

30 Ranged
30 Defence
10 Attack

Emote clue Beckon Digsite
The fastest ways to get to the clue area are Digsite pendant, a Gnome glider, or the Balloon transport system. First do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm. By the pointed version of the snelm, it means the snelm made out of the pointed version of the Blamish red shell. You can use a chisel from your tool belt to craft it.
Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helm, mud pie and rune platebody. Completed Shilo Village
Completed Dragon Slayer
50 Defence
Emote clue Blow Kiss Shilo Village
It is recommended to turn Auto Retaliate off so that players do not waste a mud pie when retaliating against the double agent. The fairy ring (C•K•R), the Karamja gloves 3, or a charter ship to Brimhaven followed by a cart ride on the Shilo Village cart system or a run to Shilo Village place players in or near clue location.
Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a mud pie.

20 Defence

Emote clue Blow Raspberry Ardougne Zoo
The Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo.
Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer Completed Elemental Workshop I
68 Fishing
50 Attack
50 Defence
Emote clue Blow Raspberry Fishing Guild
The Fishing requirement to enter the Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Lodestone.
Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, iron platebody and leather gloves.

20 Defence

Emote clue Blow Raspberry Keep Le Faye
Keep Le Faye can be found south of Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code B•L•R.
Bow or curtsy at the top of the Lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. Started Horror from the Deep
50 Defence
Completed Dragon Slayer
Emote clue Bow Curtsy Lighthouse
Fremennik Province Lodestone teleport and run southwest, or lyre teleport followed by a run outside of the Province and heading southwest, or the games necklace to barbarian assault followed by the crossing of the basalt rocks north are the quickest methods to get to the lighthouse. Note: Blue spiky vambraces do not work.
Bow or curtsy in the lobby of the Duel Arena. Equip an iron chainbody, leather chaps and coif. 20 Defence
Emote clue Bow Cursty Duel Arena
Iron chainbody can be found at the chain store in southern Falador.The ring of duelling, or Home teleport to Al-Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider. Before the update of the duel arena in 2013, this clue scroll used to read "Bow or curtsy in the ticket office of the Duel Arena. ", but the ticket office was removed in the update. 
Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and an oak shieldbow. 10 Ranged
10 Defence
Emote clue Bow Curtsy Legends&#039; Guild
The Legends' Guild has a fairy ring (code B•L•R) very close by. Alternatively, teleport to Ardougne and head northeast to the guild. Do the emote outside the main gate.

CEdit

Clue Requirements Notes
Cheer at the Burthorpe Games Room. Have nothing equipped at all when you do. None
Emote clue Cheer Burthrope Games Room
The Burthorpe Games Room can be found at the bottom of Burthorpe Castle, and easily reached with the games necklace. Please note that you have to be in the part of the games room with the board games tables. Note: This does not work in the global worlds for the Games Room.
Cheer at the Druids' Circle. Equip an air tiara, bronze two-handed sword and gold amulet. None
Emote clue Cheer Taverley Stone Circle
The druids circle is north of Taverley. The best way to reach it is to teleport to Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast.
Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace.

20 Defence

Emote clue Cheer Port Sarim
The easiest ways to reach Port Sarim is using the teleport of a Captain's Log to outside the Player-Owned Port portal. Using the cabbage-port from Explorer's ring 3 or 4, or teleporting to the Port Sarim lodestone are also viable. You should be able to do this emote any where on the dock, as long as you are east of the bank deposit.
Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. Completed Bar Crawl
35 Agility
30 Ranged
20 Defence
Emote clue Cheer Barbarian Agility course
The agility arena is at the Barbarian Outpost. A games necklace will come in very handy as the Barbarian Outpost is rather remote.
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body and chaps, and a steel squareshield. Completed Biohazard
Completed

40 Defence

Emote clue Cheer Ogre Pen
The ogre pen is located in the Combat Training Camp, just north of West Ardougne, also you will have to squeeze through a gap in the railings located on the west of the pen to get in with the Ogres. Use the ardougne teleport, or spirit tree to the gnome stronghold and head southeast to reach the area. You need to have completed Biohazard to get into the combat training camp.
Clap in the main exam room in the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves. None
Emote clue Clap Exam Centre
The exam centre is south of the digsite, use the digsite pendant or a gnome glider to reach the area.
Clap on the causeway to the Wizards' Tower. Equip an iron helmet, emerald ring and leather gloves. 10 Defence
Emote clue Clap Wizard&#039;s Tower bridge
Causeway is another name for Bridge. Use fairy ring code D•I•S, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area.
Clap on the top level of the mill, north of east Ardougne. Equip an Emerald ring, Wood camo top and unenchanted Tiara. None
Emote clue Clap Ardougne mill
Ardougne teleport then head north, it's in the farm area, or use Skills necklace to teleport to Fishing Guild.
Cry in Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hard leather body and an unblessed silver sickle. 10 Defence
Emote clue Cry Catherby archery shop
Camelot Teleport then head southeast, or Home Teleport to Catherby if you have unlocked that lodestone. The ranging shop is 2 houses east of the bank, near the fishing spots.
Cry on the platform of the south-west tree of the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps. 40 Defence
Emote clue Cry Gnome Agility course
Use a Spirit tree teleport to the gnome stronghold, or Ardougne Teleport and head northwest to the gnome stronghold. Alternatively, you could use the Eagle's Peak lodestone and use the agility shortcut to enter the stronghold. You need to partially complete the agility course then do the two emotes in sequence. A painted herald steel kiteshield will not work.

DEdit

Clue Requirements Notes
Dance a jig by the entrance to the Fishing Guild. Equip an emerald ring, sapphire amulet and bronze chainbody. None
Emote clue Jig Fishing Guild
The fishing guild is located between Seers' Village and Ardougne. You'll need a sapphire amulet, an emerald ring, and a bronze chainbody. You do not need to go inside of the guild to get the reward. The jewellery must be unenchanted, otherwise it won't work.
Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff. None
Emote clue Jig Shantay pass
The "awning" is just north of Shantay. Stand where the player in the picture is standing, not "under the awning". Depending on your settings, only the posts (not the awning itself) may be visible. A broomstick will teleport you close to Shantay's Pass.
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, uncharged amulet of glory, and adamant two-handed sword.
Emote clue Dance Sophanem
A level 98 Double agent will attack. Sophanem is in the far southern desert, and requires partial completion of Icthlarin's Little Helper to enter. The cat-doored pyramid is located just south of the Pyramid Plunder pyramid. The most direct way is using Jalsavrah teleport with pharaoh's sceptre which teleports to the Pyramid Plunder pyramid; or use the magic carpet service to reach the city. Alternatively, a Ring of Slaying teleport to Sumona with a run across the desert or use of the magic carpets is an option. After Love Story, a house teleport tab to the Pollnivneach portal could also be used.
Dance at the crossroads north of Draynor. Equip an iron chainbody, sapphire ring and shieldbow.
Emote clue Dance Draynor crossroads
The explorers ring 3 cabbage port, amulet of glory teleport, or Home teleport to Draynor will put you in the area.
Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helmet, mithril platelegs and an iron two-handed sword.
Emote clue Dance Canifis
Use Fairy ring code C-K-S, the Canifis house portal, or the ectophial.
Dance in the Party Room. Equip a steel full helm, steel platebody and iron plateskirt.
Emote clue Dance Party Room
The Party Room in Falador is best reached by the Falador Teleport.
Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helm and a gold ring.
Emote clue Dance Lumbridge shack
A gold ring can be crafted or purchased on the grand exchange.

HEdit

Clue Requirements Notes
Headbang in the mine north of Al-kharid. Equip a Polar Camo Top, Leather Gloves and Leather Boots. None
Emote clue Headbang Scorpion Mine
Use Al-kharid lodestone teleport, then head north to the mine.

JEdit

Clue Requirements Notes
Jump for joy at the beehives. Equip iron boots, an unholy symbol and a steel hatchet. 20 Attack10 Defence
Emote clue Jump beehives
The beehives are just west of the Catherby bank, in the fenced in area. Use the Camelot teleport or Catherby lodestone teleport to get to the area.
Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant medium helmet and snakeskin chaps. 30 Ranged
40 Defence
Emote clue Jump Yanille
Use the Watchtower Teleport, or Lodestone network.

LEdit

Clue Requirements Notes
Laugh at the crossroads south of Sinclair Mansion. Equip a cowl, strength amulet and iron scimitar. 10 Attack
Emote clue Laugh Sinclair crossroads
Teleport to Camelot or use fairy ring code C•J•R to reach the area.
Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff.

Started Mountain Daughter OR 20 Agility
30 Attack
30 Magic
50 Defence (and Rope)

Emote clue Laugh Jokul&#039;s tent
The Mountain Camp is east of Rellekka. Take a rope to get into the camp if you haven't done the quest Mountain Daughter. North of fairy ring code A•J•R. Teleportation via Slayer Ring or Fremennik Province lodestone are also other options. Can be easily safespotted by running behind the fence immediately after laughing. 

PEdit

Clue Requirements Notes
Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. None
Emote clue Panic Haunted Woods
The location depicted is located south-east of fairy ring a•l•q and south of the farming area. There is an area starting a short distance east and slightly south of the fairy ring where the emote can be performed. For example within a triangle of mushrooms to the east of a grave marker or at the grove of hollow trees further east. Players should wear armour for this clue and bring food as they will need to fend off leeches and vampires until they reach the location. Stat restore potions are suggested for players without high combat as the leeches may slightly reduce their stats. A level 98 Double Agent will attack, so bringing a magic weapon and runes for your best air spell to kill him is recommended. Be sure to un-equip all items again only when it is safe to do so. It's also a good idea to run straight to the right location and perform the emote immediately, before vampires attack, since it does not work while in combat.
Note: You cannot have anything equipped when doing the emote, including auras, otherwise the double agent will not appear. If you have an active aura, you will be forced to remove and thus deplete it.
Panic in the limestone mine. Equip bronze platelegs, a steel pickaxe and a steel helmet. 20 Attack
20 Defence
Emote clue Panic Silvarea Limestone mine
The limestone mine is in the valley east of Varrock, near the odd old man. Use a Varrock teleport, a Digsite pendant, a Gnome glider, or the Balloon transport system to get to the area. Use the 'panic' emote when in the area.
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune hatchet. 50 Attack
30 Defence
Emote clue Panic Sindarpos Pilot
Use the gnome glider, Taverley lodestone or Catherby home teleport and mithril crossbow and grapple to get to the area. If your combat level is low, you may need to kill the nearby Big Wolf or some of the other wolves first before you perform the emote due to their aggression and their large hunt radius. Stand one square south of the Captain Bleemadge and perform the emote. A level 98 Double agent will attack.
Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. None
Emote clue Panic Fishing Trawler pier
The fishing trawler is in Port Khazard, north of Yanille. Panic on the dock where you board the trawler by the gangplank. Make sure to un-equip all equipment while performing this emote.
Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, maple shieldbow and no boots. Started Creature of Fenkenstrain
30 Ranged
30 Defence
Emote clue Panic Mausoleum
The quest "Creature of Fenkenstrain" is required to reach it. The mausoleum is the small island where the player dug up various body parts. You cannot go directly as the bridge is broken, go to the graveyard east of the castle and push the eastern memorial to pass through the Experiment dungeon. Go north and west following the tunnel to the end and up the ladder. Use the ectophial, a Canifis teleport, or the fairy ring network (code A•L•Q) to reach the area.

SEdit

Clue Requirements Notes
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. None
Emote clue Salute banana plantation
The fastest way to get here is use the Amulet of Glory Karamja teleport, it puts you right inside the plantation. Players can also charter the Port Sarim ship to Musa Point or use Fairy ring code B-L-P to go to TzHaar City and head through the Karamja Volcano.
Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear. None
Emote clue Shrug Rimmington mine
The large mining pit is southwest of Falador and slightly northeast of Rimmington. Cabbage-port, Falador teleport, or use a Rimmington Tablet to get to the area.
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody, and blue d'hide vambraces 50 Defence
Emote clue Shrug Zamorak temple
The clue refers the chaos temple in level 13 wilderness south of the Graveyard of Shadows, surrounded by lava, with a Bloodwood tree nearby (Do not go to the temple in level 38 wilderness or the entrance to the Chaos runecrafting altar). A level 77 Double Agent will attack. Note: Having Hartwin escort you seems to make this emote not work, so be prepared to walk or use the wilderness lodestone. Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all of your items, unless you use the protect item prayer.

TEdit

Clue Requirements Notes
Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, polar camo legs and an oak shortbow. 10 Ranged
Emote clue Think Lumbridge wheat field
Teleport to Lumbridge or run from Draynor Village to reach the area.
Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet. 40 Defence
Emote clue Think Observatory
Equip the required items then use a Ring of Duelling to get to Castle Wars, run north over the bridge, then north-northeast to reach a small collection of three houses. Climb down the stairs in the west building to enter the Observatory dungeon. Some poisonous spiders reside here, so taking some measure against their poison is advised. Use the Observatory Dungeon map to find your way through and up the stairs to the Observatory main building. Once there, head upstairs and perform the "think" emote under the large end of the telescope.
Twirl at the crossroads north of Rimmington. Equip a Sapphire ring, yellow flowers and leather chaps. None
Emote clue Twirl Rimmington crossroads
Take the Port Sarim lodestone, then proceed the west.
Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet. 20 Defence
Emote clue Twirl Draynor Manor
Draynor manor, north of Draynor Village. Cabbage port, Lumbridge teleport, or amulet of glory to the area.
Twirl on the bridge by Gunnarsgrunn (or Barbarian Village). Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helm. 10 Attack

30 Defence

Emote clue Twirl Gunnarsgrunn
The bridge spans the river between the Grand Exchange and Gunnarsgrunn. Varrock teleport, amulet of glory to Edgeville, or invoke the skull sceptre to get to the area.

WEdit

Clue Requirements Notes
Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. 20 Attack
Emote clue Wave Mudskipper Point
Mudskipper Point is south-east of Rimmington, south of the house with the anvil in it. Use the cabbage port, fairy ring code A•I•Q, or Falador Teleport, or run South of the Port Sarim Lodestone teleport to reach the area.
Wave along the south fence of the Lumberyard. Equip a hard leather body, leather chaps and a bronze hatchet. 10 Defence
Emote clue Wave Lumberyard
The lumberyard is northeast of Varrock and may be reached using a Varrock Teleport, a digsite pendant, a Lumberyard teleport scroll, or the balloon transport system. It is right in front of the Sawmill Operator.

YEdit

Clue Requirements Notes
Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and iron square shield. 30 Attack
10 Defence
Emote clue Yawn Castle Wars lobby
The fastest and recommended way is to teleport using a Ring of duelling to Castle Wars. Alternatively, one could cast Watchtower Teleport, use Fairy rings, or use the balloon transport system to get to the area.
Yawn in Draynor Marketplace. Equip an iron kiteshield, steel longsword and studded leather chaps.

20 Defence
20 Attack     20 Range

Emote clue Yawn Draynor marketplace
The fastest ways to get there are an Amulet of glory or the Explorer's ring 3 teleport. The Fairy ring network (code D-I-S) or the Lodestone Network to Draynor may also be used.
Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer. 10 Attack
Emote clue Yawn Varrock Palace library
The Varrock Library is inside Varrock castle, on the north side. Use a Varrock teleport or a Spirit tree to reach the area.
Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragonhide vambraces, and an iron pickaxe. 50 Defence
10 Attack
Emote clue Yawn rogues&#039; general store
The general store is in the Wilderness Bandit Camp level 23, in the western wilderness. After yawning you will fight a level 77 double agent. Warning: You must be skulled in order to complete this clue, otherwise the nearby Bandit Brawlers will attack, preventing you from completing the clue and likely killing you within seconds. In addition, you can be attacked and potentially killed by other players here. If you die while skulled, you will drop all of your items, unless you have Protect Item active.


Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25

Coordinate cluesEdit

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west

In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Then talk to the professor again. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade or using meerkats - a toolbelt spade can be used by right-clicking the clue scroll and selecting Dig. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.

Zamorak and Saradomin WizardsEdit

For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard (in the Wilderness) or a level 98 Saradomin wizard (everywhere else) to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Zamorak wizards use only magic, attacking with Flames of Zamorak. The Saradomin wizard uses melee and Saradomin Strike, the former of which can inflict poison. The wizards are weak against arrows so it is advisable to bring a good bow and ranged armour. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak wizard.

Coordinate clues in the Wilderness are far less likely to appear than other coordinate clues. This is due to the Wilderness and Free Trade Vote.

The following map may be used to roughly determine the location of a given coordinate clue:

Coordinate map

However, precise descriptions for each coordinate clue are listed below.

List of cluesEdit

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

You must have a chart, watch and spade either in your toolbelt or inventory in order to complete a coordinate clue.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.

00Edit

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 00.00N 07.13W

In Tirannwn, dig by the western spawn point of the roving elves southeast of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances. Using the Tirannwn lodestone is also a quick way to get there.

Fastest way is to Teleport using Tirannwn Quiver to Eluned. Which may directly teleport you to the location. However, this is all depending on Eluned's current location.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps.

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

From Lodestone: west through the dense forest, past a trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None X mark
Image Location notes
Coordinate clue 00.05S 01.13E

West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.

Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

14 degrees 0 minutes east

00.13S,

14.0E

None X mark
Image Location notes
Coordinate clue 00.13S 14.00E

On Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two small lakes.

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None X mark
Image Location notes
Coordinate clue 00.18S 09.28E

South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.

Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None X mark
Image Location notes
Coordinate clue 00.20S 23.15E

The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest.

During the Battle of Lumbridge this was moved to just above the upper right log in the camp with the wizard, archer, warrior and monk.

Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None X mark
Image Location notes
Coordinate clue 00.31S 17.43E

South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.

Coordinates Shorthand Requirements Fight
00 degrees 50 minutes north,

24 degrees 16 minutes east

00.50N,

24.16E

None X mark
Image Location notes
Coordinate clue 00.50N 24.16E

Just north of the north pillar of the nexus in Lumbridge Swamp. Zandar Horfyre offers free transportation to this area.

01Edit

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None X mark
Image Location notes
Coordinate clue 01.18S 14.15E

Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code D•K•P or the Gnome glider transport to Karamja.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Zamorak wizard
Image Location notes
Coordinate clue 01.24N 08.05W

In the hunter area southwest of the Elf Camp, past a stick trap, dig by the north-east edge of the pond.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

From the Tirannwn lodestone: Go northwest until reaching a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap.

This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow the map from Regicide in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility-icon X mark
Image Location notes
Coordinate clue 01.26N 08.01E

In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.

Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None X mark
Image Location notes
Coordinate clue 01.35S 07.28E

The Jungle Spider Island east of Yanille. Use Fairy ring code C•L•S. Dig between a boulder, a leafy tree, and a creeping plant.

02Edit

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02.46N,

29.11E

Another player's assistance Yes check
Zamorak wizard
Image Location notes
Coordinate clue 02.46N 29.11E

Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is off. You cannot bring any familiar (you cannot enable Summoning, otherwise you end up in another arena) into the arena.

Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None X mark
Image Location notes
Coordinate clue 02.48N 22.30E

Just a bit south of the old Saradomin base in the Lumbridge crater.

Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None X mark
Image Location notes
Coordinate clue 02.50N 06.20E

South-east of Ardougne Zoo, on a small cape.

Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north

21 degrees 46 minutes east

02.50N

21.46E

None X mark
Image Location notes
Coordinate clue 02.50N 21.46E

In between the Draynor Jail and the Lumbridge battlefield, 6 paces east of the northeastern exit to the fence surrounding the jail.

03Edit

Coordinates Shorthand Requirements Fight
03 degrees 03 minutes south,

05 degrees 03 minutes east

03.03S,

05.03E

None Yes check
Zamorak Wizard
Image Location notes
Coordinate clue 03.3S 05.3E

South of Yanille there are 3 bushes in the shape of a triangle. Dig next to the bush farthest to the west.

Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None X mark
Image Location notes
Coordinate clue 03.35S 13.35E

On Karamja, north of the nature altar, west of the Gleaming wisp colony.

Coordinates Shorthand Requirements Fight
03 degrees 39 minutes south,

13 degrees 58 minutes east

03.39S,

13.58E

None Yes check
Zamorak Wizard
Image Location notes
Coordinate clue 03.39S 13.58E

On Karamja, south-west of the level 50 Divination location's crater. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood.

Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 03.45S 22.45E

In the Bedabin camp, at the north side of the watering hole.

04Edit

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None X mark
Image Location notes
Coordinate clue 04.00S 12.46E

In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.03S 03.11E

In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. Note: First time crossing you need 20gp and a rock cake.

Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 04.05S 04.24E

On the island where Gorad is located. From Castle Wars, go southeast around Jiggig then southeast along the coast. South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, the fairy ring A•L•P (after partial completion of Fairy Tale III - Orks Rift) brings you to under Gu'Tanoth, exiting this cave leaves you west of Gu'Tanoth, leaving a short run south-east to the cave entrance. Without Orks Rift, you can use fairy ring A•K•S and run north.

Alternatively you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave.

Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Started Dragon Slayer X mark
Image Location notes
Coordinate clue 04.13N 12.45E

North side of Crandor. Level 56 King Scorpions can be aggressive to low leveled players.

Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Started The Grand Tree Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.16S 16.16E

Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. The Gnome Glider or fairy rings can be used as a quick way of getting here. Entering the Yard requires the player to speak the password (Ka, Lu, Min) which is obtained during The Grand Tree quest. Fairy ring code d•k•p and run southeast; take gnome glider; or charter ship to Shipyard.

Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completed Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.41N 03.09W

Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Players who have also completed Fate of the Gods can teleport to the closer world gate and run south. Players who have completed Plague's end can teleport to Prifddinas and go east.

05Edit

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None X mark
Image Location notes
Coordinate clue 05.20S 04.28E

In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides.

Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

Started Nature Spirit Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.37N 31.15E

In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree.
Warning: Druid pouches are recommended, because ghasts may rot your food. If you have done enough temple trekking, you can toggle the ability to teleport to the grotto directly from the gate to Mort Myre at Paterdomus (near fairy ring C•K•S). Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone."

Another fairy ring (code B•K•R) will take you deeper into Mort Myre, then just run southward until you get to the grotto.

Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None X mark
Image Location notes
Coordinate clue 05.43N 23.05E

In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.

Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility-icon Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.50S 10.05E

On Cairn Isle, Karamja, (Fairy Ring C•K•R is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns.

06Edit

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.00S 21.48E

West of the Bandit Camp (Kharidian Desert), at the small peninsula near Tuska's corpse. Dig at the tip of the "nose". Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat.

Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.11S 15.07E

On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. The Gnome glider or the Juju teleport spiritbag destinations are close to the area.

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None X mark
Image Location notes
Coordinate clue 06.31N 01.46W

Travel south of the Eagles' Peak lodestone, past the Hill giants and east of the World Gate. You should see three small lakes. Dig in the middle of the two eastern lakes, next to the bush.

07Edit

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

None X mark
Image Location notes
Coordinate clue 07.05N 30.56E

In Mort Myre Swamp north of the Nature Grotto. Next lake south of the 2 most western fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch.

Coordinates Shorthand Requirements Fight
07 degrees 22 minutes north,

14 degrees 15 minutes east

07.22N,

14.15E

None Yes check
Zamorak Wizard
Image Location notes
Coordinate clue 07.22N 14.15E

In the Taverley wheat field, south of the scarecrow.

Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None X mark
Image Location notes
Coordinate clue 07.33N 15.00E

South-east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon.

Coordinates Shorthand Requirements Fight
07 degrees 41 minutes north,

06 degrees 00 minutes east

07.41N,

06.00E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 07.41N 06.00E

North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 07.43S 12.26E

In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest. Use the fairy ring with code C•K•R and run south to enter the jungle.

08Edit

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.03N 31.16E

South-west of B•K•R fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs.
Warning: Bring druid pouches to prevent Ghasts from rotting your food.

Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.05S 15.56E

In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the southwest corner of Taverley by the bank for 2000gp or using the witchdoctor mask.

Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.26S 10.28E

In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. Remember to bring a hatchet and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None X mark
Image Location notes
Coordinate clue 08.33N 01.39W

At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.

09Edit

Coordinates Shorthand Requirements Fight
09 degrees 22 minutes north,

02 degrees 24 minutes west

09.22N,

02.24W

None Yes check
Zamorak Wizard
Image Location notes
Coordinate clue 09.22N 02.24W

At the base of Eagle's Peak. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest X mark
Image Location notes
Coordinate clue 09.33N 02.15E

Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.

Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None X mark
Image Location notes
Coordinate clue 09.48N 17.39E

On Ice Mountain, south of the oracle, in an area where there are icefiends.

11Edit

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

None X mark
Image Location notes
Coordinate clue 11.03N 31.20E

East of the entrance to the Canifis Slayer Tower grounds.

Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None X mark
Image Location notes
Coordinate clue 11.05N 00.45W

In the Tree Gnome Stronghold swamp, west of the Grand Tree.

Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None X mark
Image Location notes
Coordinate clue 11.41N 14.58E

Near Commander Denulth in Burthorpe.

12Edit

Coordinates Shorthand Requirements Fight
12 degrees 48 minutes north,

20 degrees 20 minutes east

12.48N,

20.20E

An emergency teleport to avoid Pkers Yes check
Zamorak wizard
Image Location notes
Coordinate clue 12.48N 20.20E

Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon.

13Edit

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 13.46N 21.01E

Near the previous location of Stealing Creation in level 11 Wilderness, southwest of both lodestone and obelisk. There are 3 small mushrooms surrounded by trees, dig in the centre of the mushrooms.

14Edit

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north

09 degrees 13 minutes east

14.54N

09.13E

None X mark
Image Location notes
Coordinate clue 14.54N 09.13E

Two spaces west of the enchanted lyre swaying tree which is east of Rellekka.

15Edit

Coordinates Shorthand Requirements Fight
15 degrees 48 minutes north,

13 degrees 52 minutes east

15.48N,

13.52E

Started Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 15.48N 13.52E

Just south-west of entrance to Eadgar's cave, by Trollheim teleport.

16Edit

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Completed Troll Stronghold Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.03N 14.07E

On the Trollheim summit, near the entrance to Eadgar's cave.

Coordinates Shorthand Requirements Fight
16 degrees 20 minutes north,

12 degrees 45 minutes east

16.20N,

12.45E

Completed Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 16.20N 12.45E

In front of the entrance to the Troll cave in Troll Stronghold.

Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.35N 27.01E

In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars.

Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 11 minutes east

16.43N,

19.11E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.43N 19.13E

At the Bandit Camp in level 22 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll. The Bandit camp is a very hostile area; there are level 118 Bandit Brawlers, who will attack players on sight if they are not skulled. They can use highly damaging abilities, including stuns and binds, and can quickly take down even a well-equipped player in seconds. It is highly recommended that the player have Mr Ex skull them in Edgeville or have an augmented item with the Committed perk equipped before proceeding inside.

17Edit

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 17.50N 08.30E

North-east of Rellekka by the rock crabs. North-west of D•K•S fairy ring and north of Fremennik Province Lodestone. Dig at the seaweed spawn closest to the boat by the pier.

18Edit

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

25 degrees 16 minutes east

18.03N,

25.16E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.03N 25.16E

Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.22N 16.33E

Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south.

19Edit

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 19.43N 25.07E

Level 35 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival.

20Edit

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.05N 21.52E

In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig.

Coordinates Shorthand Requirements Fight
20 degrees 7 minutes north,

18 degrees 33 minutes east

20.7N,

18.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.07N 18.33E

In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks.

Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.33N 15.48E

Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just behind the altar.

Warning: This area is a known hotspot for player killers

21Edit

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 21.24N 17.54E

Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue.

22Edit

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completed The Fremennik Trials X mark
Image Location notes
Coordinate clue 22.30N 03.01E

At the end of the path leading to the northern houses in Miscellania. Use fairy ring code C•I•P.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.35N 19.18E

Southwest of two runite rocks just north of the lava maze, in level 46 wilderness.
Warning: This area is a known hot-spot for player killers, and the areas surrounding it.

Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.45N 26.33E

At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams.
Warning: This area is a known hot-spot for player killers.

24Edit

Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.24N 26.24E

Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower.
Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area has at times been a popular hot-spot for player killers.

Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.56N 22.28E

A little bit north of the spider web in level 55 wilderness, north of the lever to teleport to Ardougne.
Warning: This area is a known hot-spot for player killers.

Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.58N 18.43E

Behind the Pirates' hideout in the level 54 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner.

25Edit

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 17.05E

Level 56 wilderness, north-west of the agility course.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 23.24E

Level 56 wilderness, dig on the north side of the magic axe hut located north-east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.


MapsEdit

Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. (The spade on a tool belt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the tool belt by default for newly created accounts). If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below.

Digging in the location pointed to by a map clue will NEVER produce a Saradomin or Zamorak Mage, even at level 3.

Note: Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing. This is due to the Wilderness and Free Trade Vote.

List of cluesEdit

Following is a list of all known map clues with the exact locations they lead to. To make it easier to find the clue needed, it has been split up into categories: First with crates, then the maps with an X and buildings, then with an X but no buildings, and finally the maps with an X and a fishing spot.

Maps with a CrateEdit

Map Location Image
Map clue Clock Tower
Stacked behind the Clock tower building south of Ardougne Castle. Map clue location Clock Tower
Map clue McGrubor&#039;s Wood
Inside McGrubor's Wood, west of Seers' Village. Fairy ring code A•L•S. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Warning: Guard dogs. Map clue location McGrubor&#039;s Wood
Map clue Dark Warriors&#039; Fortress
In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
Warning: This area is a hotspot for player killers.
Map clue location Dark Warriors&#039; Fortress
Map clue Observatory
North east of the Observatory, north of Castle Wars, south of Ourania Runecrafting Altar search a crate in the westernmost building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. Map clue location Observatory
Map clue Lumberyard
Northeast of Varrock, at the Lumberyard, search the crate indicated. It is located in the storage area behind the sawmill operator NPC. Map clue location Lumberyard

Maps with an X and buildingsEdit

Map Location Image
Map clue Ourania chaos altar The Chaos Altar north of the Observatory, the entrance to the Ourania Runecrafting Altar. Stand and dig left next to the standards (flags) behind the altar. Map clue location Ourania chaos altar
Map clue Wizards&#039; Tower Just south of the Wizard's tower, south of Draynor Village. Dig just east of the large rock. Map clue location Wizards&#039; Tower
Map clue Brother Galahad&#039;s house Brother Galahad's house. Across the river from the coal trucks, west of Seers' Village. Follow the coal truck tracks all the way to the bridge. Map clue location Brother Galahad&#039;s house
Map clue Chemist&#039;s house Just west of the chemist's house in Rimmington. South of Falador, west of Port Sarim. Map clue location Chemist&#039;s house
Map clue Miscellania On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code C•I•P. Map clue location Miscellania
Map clue West Ardougne In West Ardougne, dig inside one of the destroyed buildings. It is in the northwest corner of the most eastern of the three destroyed housing buildings in the southwest area of West Ardougne. Head due west from the main gate and you'll get to the buildings. Map clue location West Ardougne
Map clue Yanille anvil South of Yanille bank. Behind the house with an anvil. It is right next to the "Mod Timbo Tree". Map clue location Yanille anvil
Map clue Tower of Life Just south of East Ardougne, north of the Tower of Life, near the Necromancer's tower. Dig 2 spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code D•J•P is very close. Look for the construction worker usually counting in the mid thousands. Map clue location Tower of Life
Map clue Ranging Guild Start on the east side of the eastern most Magic tree east of the Ranging Guild and follow the coordinates on the map. Map clue location East of Range Guild

Maps with an X but no buildingsEdit

Map Location Image
Map clue Falador stones North of Falador's walls next to gamer's Grotto inside the enclosure with oddly marked stones with no known purpose. Dig in between one of the large stones and the tree on the east side. Map clue location Falador stones
Map clue Varrock west mine South-west of Varrock, west of Champions' Guild near the mining spot with clay. Map clue location Varrock west mine
Map clue Falador statue crossroads Just north of Falador, at the crossroads where there is a statue. Map clue location Falador statue crossroads
Map clue Varrock east mine South of Varrock, near the eastern mining spot. Map clue location Varrock east mine
Map clue Seers&#039; to Rellekka road On the road between Seers' Village and Rellekka. Seers lodestone and run north or fairy ring code C•J•R. The two trees indicated on the map are oak trees. Dig in the spot indicated, just west of the fern. Map clue location Seers&#039; to Rellekka road
Map clue Hobgoblin peninsula On the peninsula west of the Crafting guild.
Warning: Level 30 Hobgoblins
Map clue location Hobgoblin peninsula
Map clue Legends&#039; Guild South of Legends' Guild, to the North-East of East Ardougne. Fairy ring code B•L•R is the fastest route, taking you just east of the guild. Map clue location Legends&#039; Guild
Map clue small volcanoes Located in level 50 Wilderness, near the Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena; dig between the three small volcanoes.
Warning: This area is a known hotspot for player killers. If you receive a casket here, turn on protect item and wait until you get to a safe area to open it.
Map clue location small volcanoes
Map clue Lighthouse peninsula Road between Rellekka and the Lighthouse. If you haven't fixed the bridge in the Horror from the Deep quest, then you'll need to approach from the Lighthouse, crossing the rocks north of the Barbarian Outpost. Map clue location Lighthouse peninsula

Maps with an X and a fishing spotEdit

Map Location Image
Map clue Draynor South of Draynor Village bank, by the fishing spot. Map clue location Draynor
Map clue Haunted Mine North of the Abandoned Mine, by the path to Mort'ton. Map clue location Haunted Mine


For information on how to solve them, go to the Puzzle box/Guide page.

Puzzle boxesEdit

When speaking to an NPC in a level 3 or 4 trail, the player may receive a puzzle box. Puzzle boxes are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the puzzle, to advance along their trail.

Puzzle boxes are the RuneScape version of n-puzzles – they contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle to receive the next clue or the reward.

Many people find puzzle boxes daunting, but taken from the right approach they can be simple and quite fun. The game scrambles the puzzles by randomly moving pieces approximately 50 - 200 times.

If the player logs out, without finishing the puzzle, they will lose all progress and will have to start over again. However, if the puzzle box belongs to an elite clue, they will be unable to ask for another one, and must either complete the puzzle or drop the puzzle scroll box/casket.

SolutionEdit

Puzzle box guide 5x5

The steps to solve a puzzle box the most efficient way without messing up the already-completed tiles.

To solve the puzzle, (refer to the picture to the right)

  1. Begin by arranging from left to right, the first section (red) so that it matches the solution.
  2. Repeat step one with the second section (orange).
  3. Repeat the process for the third section (yellow).
  4. Correctly arrange the two tiles located in the fourth section (green).
  5. Repeat the process as in step four for the fifth section (blue).
  6. Lastly, arrange the last six tiles in the sixth section (purple).
  7. When all of the tiles match the solution exactly, exit the interface to complete the puzzle.

Note: After a step is completed, DO NOT re-arrange any tiles in the previous step; just work with what you have.

List of puzzlesEdit

Following is a list of all known puzzle boxes. There are 7 different images for puzzle boxes. The completed puzzle also can be viewed by hovering on the Hint icon at the bottom left of the screen. When finished, simply close the box; if on a hard clue, speak with the NPC who gave you the box.

Note: Logging out with the puzzle unfinished will result in the loss of your progress and having to restart the puzzle.

Scrambled Solved
Troll puzzle unsolved Troll puzzle solved
Castle puzzle unsolved Castle puzzle solved
Tree puzzle unsolved Tree puzzle solved
Bridge puzzle unsolved Bridge puzzle solved
Bandos unsolved Bandos solved
Corp Puzzle Mixed Corporal Beast Puzzle Box (unjumbled)
Black Dragon Elite Puzzle Mixed Black Dragon Puzzle Completed

The Celtic knot is a puzzle from an elite treasure trail that must be solved in order to proceed further. It was released on 4 August 2010 as part of the rework and expansion of the treasure trails reward system.[1]

To solve a real-life celtic knot puzzle, you must make the knot have rotational symmetry. A celtic knot puzzle has two solutions, as rotational symmetry can go two directions. An online interactive celtic knot puzzle can be found here.

DescriptionEdit

A celtic knot puzzle is based on decorative knots or chord designs, both physically and visually depicted in various art media, which usually are shown as being endless, interlaced, or continuously looping.

The RuneScape celtic knot puzzle consists of three loops, each one a different colour and with a different sequence of 16 runestones. It will appear on the screen when the player attempts to open a puzzle scroll box or puzzle casket. The message at the top of the puzzle reads, "Paths interlace and intersect. May runes match where they meet," which describes the goal of the puzzle as well as its function. The arrows are used to move the runestones on a loop one space in the desired direction, and there is a button which can be hovered over to "flip" the puzzle, revealing the runestones hidden under the intersections. Once all runes are matched (indicated with a green circle surrounding the junctions of the loops), the knot can be "unlocked" to open the scroll box.

StrategiesEdit

Step one

Matched intersections between the primary (silver) and secondary (blue) knots.

Step two

Finally the third knot (red) was rotated clockwise one turn to complete the puzzle.

There are two procedures that can be undertaken here, either manually or automatically using an online tool.

The general algorithm to solve these puzzles is as follows:

  1. First choose one ring. This will be your primary ring.
  2. Choose another ring to be your secondary ring.
  3. Choose a spot where these two rings intersect to focus on. Begin by matching all possibilities of the secondary ring to the rune of the primary ring at the intersection you are focusing on.
  4. If, when this intersection turns green, all other intersections of these two rings are not green, turn the first ring one spot and try again. Keep doing this until all of the intersections between the first two rings are green
  5. Lastly, turn the third ring to match the first two.
  6. If all possibilities of one intersection on this ring are tried, and the puzzle is not solved, move the first ring one space and keep trying.
  7. When all intersections are green, click "Unlock" to solve the puzzle.

A more advanced, but less time and click-intensive method is as follows:

  1. Choose your primary and secondary rings.
  2. Choose two intersection slots, as close together as possible, where your primary and secondary rings intersect.
  3. Make note of the runes in the intersection slots on the primary ring, as well as the number of spaces between the intersections on your secondary ring (don't forget to invert paths). The spaces are counted on the secondary ring because the distance between intersections may differ between the two rings, and the secondary ring is the one that will be rotated. An example of this can be seen in the 10-intersection knot. If red is primary and grey is secondary, the red ring has three spaces between the upper intersections, while grey has only one.
  4. Look for this same pattern of runes in the secondary ring. The runes in between the intersection slots are not important. For example, if the primary ring intersections have a Law Rune and a Lava Rune, and there are two spaces between these intersections on the secondary ring, look on the secondary ring for a Law Rune, two spaces, and a Lava Rune.
  5. If there is no pattern match on the secondary ring, rotate the primary ring once.
  6. Repeat steps 3-5 until all of the intersections between the primary and secondary ring are a match.
  7. Rotate the third ring until all of the intersections match.
  8. When all intersections are green, click "Unlock" to solve the puzzle.

Below are simple ways to solve the puzzles. These may not be all the types of puzzles.

6-spot intersectionEdit

Celtic knot solution 6 intersections

A celtic knot with 6 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the two intersections where the red and blue knots meet. A green circle indicates matching intersections.
  2. If the two intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the two intersections match.
  4. Simply move the silver knot until the remaining four intersections match.

8-spot intersectionEdit

Celtic knot solution 8 intersections

A knot with 8 intersections.

  1. Move the red knot clockwise 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersections.
  2. If all four intersections are not matching after a full rotation of the red knot, move the silver knot clockwise once.
  3. Repeat until the red and silver intersections match.
  4. Simply move the blue knot until the remaining four intersections match.

10-spot intersectionEdit

Celtic knot solution 10 intersections

A knot with 10 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If the four intersections do not match after a full rotation of the knot, move the silver knot clockwise once.
  3. Again move the red knot up to 16 times until the four intersections match.
  4. Continue this process until you match the four intersections between the red and silver knots.
  5. Next move the blue knot until the remaining eight intersections match.

12-spot intersectionEdit

Celtic knot solution 12 intersections

A knot with 12 intersections.

  1. Move the red knot clockwise up to 12 times. You are looking to match the four intersections where the red and blue knots meet. A green circle indicates a matching intersection.
  2. If the four intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the four intersections match.
  4. Simply move the silver knot until the remaining eight intersections match.

TipsEdit

  • Players may rotate the knots either clockwise or counter-clockwise. The direction does not matter as long as the direction is consistent.
  • If the last knot will not match, the first two knots may not be matching correctly. Try another intersection combination.
  • If a particular type of Rune is on one knot but not another (for instance, the blue knot could have 2 Soul Runes while the red knot has none), you can immediately deduce from this that the rune in question does not belong at the intersections between the knots, and eliminate it as one of the possibilities.
  • While doing Celtic knots, the clockwise rotation may not be needed by experienced players. Always remember to use the Invert paths so you can tell what runes are on the knot that is being covered in and saves time. 

ReferencesEdit

  1. ^ Mod Mark. Behind the Scenes – July. 1 July 2010.*
Treasuretrailcompass

A compass pointing due North

Spinning compass clue

A compass spinning when on a different layer than the clue is pointing to.

A compass clue can be part of an elite treasure trail. Compass clues were added to the game as part of the Treasure Trail update on 4 August 2010.

When a compass clue is clicked on it will display an interface with an arrow that points in the direction of a spot that the player must locate. The arrow only shows the direction of the required location, and not the distance to it. Therefore, the most common method for completing compass clues effectively and efficiently is by triangulation. This is done by teleporting around RuneScape to gain an idea of where the location might be e.g. teleport to Taverley; if the compass points west, the player should go to a location to the west of Taverley; if the compass points east, the player should go a location to the east of Taverley. Additionally a player can tell if they are near to or from the correct location based on how fast the arrow changes direction (if the player is close to the right spot the arrow will change the direction in which it is pointing more quickly as the player moves around). Once the player has established that they are close to the correct location, they should move in the direction indicated by the compass.

When the player is standing at the correct location, the compass' arrow will change to an 'X' symbol. When standing on the spot shown by the X the player can dig to receive their next clue or casket. Digging may spawn a Guthix wizard, however players can avoid this by using a Meerkat's fetch casket scroll to retrieve the next clue or casket.

LocationsEdit

The locations in this guide are grouped by region. The following map may also be useful:

RuneScape Worldmap

AsgarniaEdit

BurthorpeEdit

Possible locations Image
On the peninsula south of Taverley, south of the entrance to the Taverley Slayer Dungeon is located.
Compass clue Burthorpe south of Taverley Slayer Dungeon entrance
In Taverley, just south of the Heroes' Guild and the Stone circle.
Compass clue Burthorpe south of Stone circle
In Taverley, just south of the Heroes' Guild.
Compass clue Burthorpe south of Heroes&#039; Guild
South-east of the Warriors' Guild
Compass clue Burthorpe south-east of Warriors&#039; Guild
North-east of the Heroes' Guild
Compass clue Burthorpe north-east of Heroes&#039; Guild
North-east of White Wolf Mountain.
Compass clue Burthorpe north-east of White Wolf Mountain
East of the building next to Heroes' Guild
Compass clue Burthorpe east of the building next to Heroes&#039; Guild
East of the shop that sells Gaius's Two-Handed Shop.
Compass clue Burthorpe east of Gaius&#039;s Two-Handed Shop
On Death Plateau.
Compass clue Burthorpe on Death Plateau

FaladorEdit

Possible locations Image
South Falador, south of the Clan Camp.
Compass clue Falador south of Clan Camp
South of Falador. South-west of the Crafting Guild, on the peninsula with hobgoblins.
Compass clue Falador south-west of Crafting Guild
South of Falador, just north-west of the Crafting Guild.
Compass clue Falador north-west of Crafting Guild
West of Falador, just east of the entrance of the Dark Wizard's Tower.
Compass clue Falador east of Dark Wizard&#039;s Tower
West of Falador, just west of the Falador mining site.
Compass clue Falador west of Falador mining site
West of Falador, just south of the Witch's house.
Compass clue Falador south of Witch&#039;s house
In the centre of the White Knight's Castle courtyard.