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This article is a consolidation of all subpages of the Treasure Trails/Guide page. It simply transcribes everything from the subpages. For this reason, this may lead to inconsistencies or things being repeated twice.

For the main article, see Treasure Trails.

Preparation[]

Difficulty levels[]

The 'level' of a clue scroll relates to its difficulty. There are four levels of clue scroll, Easy, Medium, Hard, and Elite. A clue scroll (easy) is a low difficulty treasure trail, with a low reward yield. A clue scroll (medium) is a medium difficulty treasure trail with a more substantial reward yield. A clue scroll (hard) is a hazardous Treasure trail which can be very rewarding. A clue scroll (elite) is the most dangerous clue scroll to receive and complete. However, it has the greatest and most expensive rewards.

Length[]

  • Easy scrolls can be between 1 and 5 clues long with few or no quest requirements.
  • Medium scrolls can be between 1 and 7 clues long with some quest requirements.
  • Hard scrolls can be between 1 and 8 clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Elite scrolls can be between 5 and 10 clues long, with multiple fights, and puzzles every step.
  • Master scrolls are between 7 and 12 clues long, with high-levelled quest and skill requirements.

Recommended items[]

All level clues

Picture Item Use
Clue scroll Clue scroll Required to get the next clue (or the reward)
Spade Spade Use this to dig for a clue
Dragonstone ring Ring of wealth Gives an increased drop rate for clues
Law rune
Emerald ring
Teleportation runes and jewellery Use this to travel over large distances
Coins 10000 Money Use this to buy items needed for emote clues
Ring of charos (a) Ring of charos (a) Use this to decrease charter ship prices
Dramen staff
Lunar staff
Dramen or lunar staff Use this to access the fairy ring network after Fairytale II - Cure a Queen (especially useful for level 2 clues) Note: after Fairytale III - Battle at Orks Rift no items are needed to use the fairy rings

Level 2 and above

Picture Item Use
Sextant Sextant Use this to solve coordinate clues
Watch Watch Use this to solve coordinate clues
Chart Chart Use this to solve coordinate clues
Rope Rope Use this to enter caves

Level 3 and above

Picture Item Use
Shark Food Use this to restore your life points in combat
Prayer potion (4) Prayer potions Use this to restore your prayer points in combat
Antipoison (4) (Super) antipoison potions Use this to counter poison in combat
Dharok's platebody
Abyssal whip
Decent Armour and a decent weapon Use proper armour to protect yourself and deal decent damage in combat

Quests[]

Having a high amount of quest points is beneficial when doing treasure trails. Many higher-level trails will lead a player into areas which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Treasure Trail rewards[]

Treasure trails can be the single most lucrative thing a player ever does. However it is akin to winning the lottery. A player may emerge from a clue with a willow shortbow and a Coif, or they could gain a Zamorak page, a 3rd Age Armour Piece, and assorted Rune Armour all from the same clue. The value of the rewards garnered depend heavily on the level of the clue scroll completed. Players completing level 3 clues will never see a Willow shortbow no matter how many clues they complete, likewise players completing a Level 1 Clue will never be rewarded with a 3rd age armour piece. Once completed, the rewards given by a clue are absolutely random and unaffected by any factor provided elsewhere in the game.

Higher level clues generally give better rewards but, due to the randomness of rewards given, there is a very large variance in value or the rewards. As an example, for all levels of clues, players can get random pieces of armour. The type of armour received differs based on the level of the clue completed, with level 1 clues generating Black armour, level 2 clues generating Adamant, and level 3 clues generating Rune armour. Similar trends exist with other reward items such as bows, and ranged armour. Although generally speaking the reward from a higher level clue will be worth more than a lower level counterpart, there are some notable exceptions (such as rune nails as opposed to an adamant platebody) where a high level clue generate a low yield. These instances of poor rewards range from rare to mildly uncommon.

A clue scroll could generate well over 120 million gold pieces worth of items, depending on the current prices of the various pieces of 3rd age armour. Other rewards include the God Armours, the gilded and trimmed armours, the heraldic armour, as well as several unique items such as sleeping caps, boater hats, animal staves, and animal masks.

For a complete list of the items which can only be obtained from a clue scroll see the Treasure Trails Rewards Guide. Be aware that there are items that can be obtained from a clue scroll that are not unique to treasure trails. These items are also listed in the Rewards Guide and so will not be detailed here, but include items such as various bows, ranged and melee armour, and weapons.

The update along with elite clue scrolls made a mechanism to make sure that each clue scroll will generate at least one item that is a unique treasure trail item. This unique item can vary, from being as little as one coloured firelighter, to a part of the Third-Age Druidic Equipment.

Chest Keys[]

Chest keys are 'step two' of a clue. Sometimes, a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific monster. A clue will tell which monster to kill. These chest key clues are usually found on lower level trails. The key will disappear when used to open the chest or drawer. Before and after the trail, the monster will no longer drop the key.


Anagrams[]

An anagram is a string of letters which may be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse. Anagrams can appear in level 2, level 3, and level 5 clues. Below is a complete list of anagram solutions. If one is missing, please add it to the list. The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. When the player talks to the solution NPC in a level 3 trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.

List of solutions[]

Jump to
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Following is a list of all known anagrams and their solutions. It is also listed whether or not you receive a puzzle box or challenge scroll, and the answers to the challenge scrolls.

If the anagram is not listed, the Category:Non-player characters may help.

Note: The number of letters in the anagram Them Call Came and Cam the Camel are not the same; Them Call Came has 2 Ls and Cam The Camel has only 1, however, it is still the correct solution.

A[]

Anagram Solution Location Challenge answer
A Pure Glow Paul Gower At the Gower farm before the Gower Quest. After the quest he is located at the Life altar.
A Zen She Zenesha The Platebody shop on the southern edge of Ardougne centre square. Puzzle box
Ace Match Elm Cam the Camel North of the glider in Al Kharid, outside of the town. Camulet not required. Puzzle box
Ah; wet arm Amaethwr Farmer in Lletya Lockbox
Aha Jar Jaraah The hospital of the Duel Arena. None
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest. Shortcut tunnel entrance available north of Taverley lodestone, next to the flax field, or north of the Catherby lodestone. Puzzle box
Arc O Line Caroline North Witchaven next to the rowboat. After Sea Slug quest is found wandering the coast. After finishing Kennith's Concerns quest, Caroline may be found from upstairs of her house directly west from the church. 11
(0 after Salt in the Wound)
Are Col Oracle The peak of Ice Mountain, west of Edgeville. 48
Arr! So I am a crust, and? Ramara du Croissant Near the small furnace in Piscatoris Fishing Colony, requiring the Swan Song quest. North from the fairy ring code akq. Or teleport to Memorial to Guthix site with Memory strand. Alternatively, teleport to Eagles' Peak lodestone and travel with the boat to Piscatoris. Puzzle box

B[]

Anagram Solution Location Challenge answer
Bail Trims Brimstail In the cave west of the southern bank in Gnome Stronghold. None
By Look Bolkoy In the Tree Gnome Village general store. 13
Boast B Sabbot Teleport to the Burthorpe lodestone, then go in the dungeon under Death Plateau (directly north of the Warriors' Guild). After completion of Death Plateau Quest, Sabbot is found in the Chamber to the West. None

C[]

Anagram Solution Location Challenge answer
C On Game Hoc Gnome Coach Walking around outside the Gnome Ball course, west of the Grand Tree. 6

D[]

Anagram Solution Location Challenge answer
Dt Run B Brundt Longhall in the centre of Rellekka. 4

E[]

Anagram Solution Location Challenge answer
Eek Zero Op Zookeeper Ardougne Zoo 40, +1 if Eagles' Peak is completed,
+1 if Hunt for Red Raktuber is completed
El Ow Lowe Varrock archery store None
Ergo I Dig Clay Celia Diggory In The Empty Throne Room, east of the Digsite. Tower Puzzle
Err Cure It Recruiter Centre square of West Ardougne. 20

G[]

Anagram Solution Location Challenge answer
Goblin Kern King Bolren Tree Gnome Village, next to the spirit tree. None
Got A Boy Gabooty Centre of Tai Bwo Wannai. 11
Gulag Run Uglug Nar To the west of Jiggig and Yanille, just south of the Castle Wars lobby. Puzzle box

H[]

Anagram Solution Location Challenge answer
Halt Us Luthas The owner of the banana plantation on Musa Point, Karamja. 33 (or None)
Hated Death Death's office None
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, inside of the "gravestone exchange" shop. Puzzle box
Hear A Lady Rant Lady Trahaearn By the Seren stones in Trahaearn District, Prifddinas None

I[]

Anagram Solution Location Challenge answer
Icy Fe Fycie Rantz's cave, south-east of Gu'Tanoth and in the far eastern portion of Feldip Hills near the coast. Use fairy ring code AKS, or Gnome glider to Lemantolly Undri (requires partial completion of One Small Favour up to when you repair the landing strip). Less close methods are a Gu'Tanoth Teleport scroll, Oo'glog lodestone, or Yanille lodestone. None
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah (run south from the fairy ring with code DLQ, or teleport to Nardah with Desert amulet 2 or higher). Puzzle box
I Faffy Run Fairy Nuff Before Fairy Tale II - Cure a Queen she can be found just north of the bank in Zanaris. Between Fairy Tale II and Fairy Tale III, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS. After Fairy Tale III she can be found just north of the bank again. Puzzle box
Im Krom Rommik Rommik's Crafty Supplies in Rimmington. 7
I SAW THE LIE Ali the Wise The northernmost house in Nardah None
Iz A Ammo Load For Mrs Yakkers Moldark, Emissary of Zamorak North-east of the bank in Edgeville. 7 (3 after Ritual of the Mahjarrat and before Rebuilding Edgeville)

L[]

Anagram Solution Location Challenge answer
Land Doomd Odd Old Man The Limestone mine north-east of Varrock. The bonesack(e) (or the Ram skull helm(e) version) provides a quick teleport to the Odd Old Man. The invitation box can be also used to get a quick teleport. Puzzle Box
Lark In Dog King Roald Ground floor of Varrock Palace. 24

M[]

Anagram Solution Location Challenge answer
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Me if Femi Just outside the gates of Tree Gnome Stronghold. None

N[]

Anagram Solution Location Challenge answer
Nod med Edmond Behind the most north-western house in East Ardougne. 3

O[]

Anagram Solution Location Challenge answer
O Birdz A Zany En Pc Cap'n Izzy no Beard The Agility Arena entrance in Brimhaven. 33
O eastern wishes Sensei Seaworth Tuai Leit Towers Puzzle
Ok Co Cook Ground floor of Lumbridge Castle. 7
Or A Vile Valerio Next to the dancers southwest of Citharede Abbey. You need to choose the "listen" option (not talk to). 17
Or Zinc Fumes Ward Wizard Frumscone Basement of the Wizard's Guild in Yanille (requires 66 Magic to enter, stat boosting can be used). Puzzle box

P[]

Anagram Solution Location Challenge answer
Pin heir all in place Philipe Carnillean In the Carnillean household. If Carnillean Rising is completed, depends on the amount of quest points (See: Adventures of his own) None
Peaty Pert Party Pete Falador Party Room None
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards' Tower, south of Draynor. Puzzle box

R[]

Anagram Solution Location Challenge answer
R Ak Mi Karim Al Kharid Kebab shop just south of the furnace. 5
Rebirth Quaintly Rot Brother Tranquility Mos Le'Harmless or Harmony Island None
Red Art Tans Trader Stan Port Sarim docks, next to the charter ship. Puzzle box
Reign us if immortal Malignius Mortifer North of the White Knight Camp at Port Sarim. Lockbox

S[]

Anagram Solution Location Challenge answer
Sequin Dirge Queen Sigrid Throne room of Etceteria Castle, or in the throne room of Miscellania Castle after completing Blood Runs Deep. Puzzle box
Snah Hans Lumbridge Castle courtyard. None
Soy Drain Ysondria The Nexus in Lumbridge Swamp. 8
Stab Ob Sabbot The cave below the Death Plateau, next to the Troll Invasion gatehouse. None

T[]

Anagram Solution Location Challenge answer
Taboo Rises Shyly Soothsayer Sybil Outside the entrance to Telos, the Warden's arena None
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box

W[]

Anagram Solution Location Challenge answer
We Irk Over Namesake Ramokee Skinweaver Polypore Dungeon None
Winsome Lad Wise Old Man Draynor Village None
Winston Lane Nails Newton Next to the Taverley Lodestone. 10



Celtic knots[]

The celtic knot is a puzzle from an elite Treasure Trail that must be solved in order to proceed further. It was released on 4 August 2010 as part of the rework and expansion of the treasure trails reward system.[1]

To solve a real-life celtic knot puzzle, you must make the knot have rotational symmetry. A celtic knot puzzle has two solutions, as rotational symmetry can go two directions. Interactive celtic knot solvers for RuneScape can be found online.

Description[]

A celtic knot puzzle is based on decorative knots or chord designs, both physically and visually depicted in various art media, which usually are shown as being endless, interlaced, or continuously looping.

The RuneScape celtic knot puzzle consists of three loops, each one a different colour and with a different sequence of 16 runestones. It will appear on the screen when the player attempts to open a puzzle scroll box or puzzle casket. The message at the top of the puzzle reads, "Paths interlace and intersect. May runes match where they meet," which describes the goal of the puzzle as well as its function. The arrows are used to move the runestones on a loop one space in the desired direction, and there is a button which can be hovered over to "flip" the puzzle, revealing the runestones hidden under the intersections. Once all runes are matched (indicated with a green circle surrounding the junctions of the loops), the knot can be "unlocked" to open the scroll box.

Strategies[]

Step one

Matched intersections between the primary (silver) and secondary (blue) knots.

Step two

Finally the third knot (red) was rotated clockwise one turn to complete the puzzle.

There are two procedures that can be undertaken here, either manually or automatically using an online tool.

The general algorithm to solve these puzzles is as follows:

  1. First choose one ring. This will be your primary ring.
  2. Choose another ring to be your secondary ring.
  3. Choose a spot where these two rings intersect to focus on. Begin by matching all possibilities of the secondary ring to the rune of the primary ring at the intersection you are focusing on.
  4. If, when this intersection turns green, all other intersections of these two rings are not green, turn the first ring one spot and try again. Keep doing this until all of the intersections between the first two rings are green
  5. Lastly, turn the third ring to match the first two.
  6. If all possibilities of one intersection on this ring are tried, and the puzzle is not solved, move the first ring one space and keep trying.
  7. When all intersections are green, click "Unlock" to solve the puzzle.

A more advanced, but less time and click-intensive method is as follows:

  1. Choose your primary and secondary rings.
  2. Choose two intersection slots, as close together as possible, where your primary and secondary rings intersect.
  3. Make note of the runes in the intersection slots on the primary ring, as well as the number of spaces between the intersections on your secondary ring (don't forget to invert paths). The spaces are counted on the secondary ring because the distance between intersections may differ between the two rings, and the secondary ring is the one that will be rotated. An example of this can be seen in the 10-intersection knot. If red is primary and grey is secondary, the red ring has three spaces between the upper intersections, while grey has only one.
  4. Look for this same pattern of runes in the secondary ring. The runes in between the intersection slots are not important. For example, if the primary ring intersections have a Law Rune and a Lava Rune, and there are two spaces between these intersections on the secondary ring, look on the secondary ring for a Law Rune, two spaces, and a Lava Rune.
  5. If there is no pattern match on the secondary ring, rotate the primary ring once.
  6. Repeat steps 3-5 until all of the intersections between the primary and secondary ring are a match.
  7. Rotate the third ring until all of the intersections match.
  8. When all intersections are green, click "Unlock" to solve the puzzle.

Below are simple ways to solve the puzzles. These may not be all the types of puzzles.

6-spot intersection[]

Celtic knot solution 6 intersections

A celtic knot with 6 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the two intersections where the red and blue knots meet. A green circle indicates matching intersections.
  2. If the two intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the two intersections match.
  4. Simply move the silver knot until the remaining four intersections match.

8-spot intersection[]

Celtic knot solution 8 intersections

A knot with 8 intersections.

  1. Move the red knot clockwise 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If all four intersections are not matching after a full rotation of the red knot, move the silver knot clockwise once.
  3. Repeat until the red and silver intersections match.
  4. Simply move the blue knot until the remaining four intersections match.

10-spot intersection[]

Celtic knot solution 10 intersections

A knot with 10 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If the four intersections do not match after a full rotation of the red knot, move the silver knot clockwise once.
  3. Again move the red knot up to 16 times until the four intersections match.
  4. Continue this process until you match the four intersections between the red and silver knots.
  5. Next move the blue knot until the remaining six intersections match.

12-spot intersection[]

Celtic knot solution 12 intersections

A knot with 12 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and blue knots meet. A green circle indicates a matching intersection.
  2. If the four intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the four intersections match.
  4. Simply move the silver knot until the remaining eight intersections match.

Tips[]

  • Players may rotate the knots either clockwise or counter-clockwise. The direction does not matter as long as the direction is consistent.
  • If the last knot will not match, the first two knots may not be matching correctly. Try another intersection combination.
  • Players can deduce what runes can and cannot be possibilities by looking carefully at the knots and using the following guidelines:
    • If a particular type of rune appears on only one of the three knots, that rune type cannot be a possibility for any of the intersections and can be completely eliminated altogether.
    • If a particular type of rune appears on two of the three knots, that rune is only a possibililty for the intersection of the two knots it appears on, and not at any of the intersections with the knot it does not appear on.
  • While doing Celtic knots, the clockwise rotation may not be needed by experienced players. Always remember to use the Invert paths so you can tell what runes are on the knot that is being covered in and saves time. 

References[]

  1. ^ Mod Mark. Behind the Scenes – July. 1 July 2010.*


This article is about the challenge scrolls found in treasure trails. For the rare scrolls dropped by various monsters, see Champion scroll.

Challenge scrolls[]

Challenge scrolls are logical problems posed to the player by an NPC. They appear in Medium and Hard clues in Treasure Trails and have two steps to it: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the riddle, to advance along their trail. Thus, challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll, then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue, or the reward. It is also possible able to obtain more than one challenge scroll by asking the NPC players got it from with a full inventory. Every time players talk to the NPC, another appears on the ground that they can pick up. However, if they already have one in their inventory or bank, they cannot pick another one up.

List of solutions[]

The following is a list of all known challenge scrolls and their solutions. The riddles are usually fairly simple, but sometimes call on trivial facts such as 'How many animals are in the Ardougne Zoo?' This list will allow players to bypass counting animals.

Asked by Question Answer
Zoo keeper How many animals are in the Ardougne Zoo? 40, +1 if Eagles' Peak is completed,
+1 if Hunt for Red Raktuber is completed
Luthas and Cap'n Izzy No-Beard's parrot How many banana trees are there in the plantation? 33
King Roald How many bookcases are there in the Varrock palace library? 24
Gabooty How many buildings in the village? 11
Cook How many cannons does Lumbridge castle have? 7
Caroline How many fishermen on the fishing platform? 11, 0 after Salt in the Wound
Bolkoy How many flowers are in the clearing below this platform? 13
Gnome Coach How many gnomes on the gnome ball field have red patches on their uniforms? 6
Recruiter How many houses have a cross on the door? 20
Brundt How many people are waiting for the next bard to perform? 4
Edmond How many pigeon cages are there around the back of Jerico's house? 3
Oracle If x is 15 and y is 3, what is 3x + y? 48
Karim I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
Hazelmere / Brimstail What is 19 to the power of 3? 6859
Gnome ball referee What is 57x89+23? 5096
Valerio How many windows in the Abbey courtyard? 17
Moldark, Emissary of Zamorak How many bottles are there on the stall to the east of Mr Ex?

7

Ysondria How many ore rocks are there in the nearby copper and tin mine? 10
Nails Newton How many tables are there in the Pick and Lute Inn? 10
Rommik How many rocks in the Rimmington mine cannot be used to make bronze? 11, 7 after the Mining/Smithing Rework update


Treasuretrailcompass

A compass pointing due North

Spinning compass clue

A compass spinning when on a different layer than the clue is pointing to.

A compass clue can be part of an elite treasure trail. Compass clues were added to the game as part of the Treasure Trail update on 4 August 2010.

When a compass clue is clicked on it will display an interface with an arrow that points in the direction of a spot that the player must locate. The arrow only shows the direction of the required location, and not the distance to it. Therefore, the most common method for completing compass clues effectively and efficiently is by triangulation. This is done by teleporting around RuneScape to gain an idea of where the location might be e.g. teleport to Taverley; if the compass points west, the player should go to a location to the west of Taverley; if the compass points east, the player should go a location to the east of Taverley. Additionally a player can tell if they are near to or from the correct location based on how fast the arrow changes direction (if the player is close to the right spot the arrow will change the direction in which it is pointing more quickly as the player moves around). Once the player has established that they are close to the correct location, they should move in the direction indicated by the compass.

When the player is standing at the correct location, the compass' arrow will change to an 'X' symbol. When standing on the spot shown by the X the player can dig to receive their next clue or casket. Digging may spawn a Guthix wizard for elite clues or a cabbagemancer for master clues, however players can avoid this by using a meerkat familar's fetch casket special move to retrieve the next clue or casket.

Locations[]

The locations in this guide are grouped by region. The following map may also be useful:

RuneScape Worldmap

Asgarnia[]

Burthorpe[]

Possible locations Image
South-east of the Warriors' Guild.
Compass clue Burthorpe south-east of Warriors' Guild
North-east of the Heroes' Guild.
Compass clue Burthorpe north-east of Heroes' Guild
East of the eastern cave entrance leading to the top of White Wolf Mountain. Three paces east and one pace north of the small patch of white flowers just outside the entrance.
Compass clue Burthorpe north-east of White Wolf Mountain
East of the building next to Heroes' Guild.
Compass clue Burthorpe east of the building next to Heroes' Guild
East of the shop that sells Gaius's Two-Handed Shop.
Compass clue Burthorpe east of Gaius's Two-Handed Shop
On Death Plateau.
Compass clue Burthorpe on Death Plateau
South of Death Plateau, three paces south and one pace east of the eastern side of the entrance to Sabbot's cave.
Compass clue Burthorpe near Sabbot's cave entrance

Falador[]

Possible locations Image
South of Falador, south of the Clan Camp.
Compass clue Falador south of Clan Camp
South of Falador, south-west of the Crafting Guild, on the peninsula with hobgoblins.
Compass clue Falador south-west of Crafting Guild
South of Falador, just north-west of the Crafting Guild.
Compass clue Falador north-west of Crafting Guild
West of Falador, just east of the entrance of the Dark Wizards' Tower.
Compass clue Falador east of Dark Wizard's Tower
West of Falador, just west of the Falador mining site.
Compass clue Falador west of Falador mining site
West of Falador, just south of the Witch's house.
Compass clue Falador south of Witch's house
In the centre of the White Knights' Castle courtyard.
Compass clue Falador centre of White Knight's Castle courtyard
Just north of Cassie's Shield Shop.
Compass clue Falador north of Cassie's Shield Shop
Just north of Wayne's Chains - Chainmail Specialist.
Compass clue Falador north of Wayne's Chains
North-east of Falador, east of the flickering wisp colony and standing stones.
Compass clue Falador east of standing stones
South of the Heist entrance.
Compass clue Falador south of Heist entrance
At the farm south of Falador.
Compass clue Falador at the farm
North of Artisans Workshop.
Compass clue Falador north of Artisans Workshop
South-east of Falador and south-west of Draynor Manor.
Compass clue Draynor south-east of Falador

Goblin Village[]

Possible locations Image
In the centre of Goblin Village.
Compass clue Goblin Village in the centre

Ice Mountain[]

Possible locations Image
East of the entrance to the Dwarven Mine.
Compass clue Ice Mountain east of Dwarven Mine entrance
South-west of the Dwarven Mine.
Compass clue Ice Mountain south-west of the Dwarven mine
On the south-east corner of Ice Mountain.
Compass clue Ice Mountain south-east corner of Ice Mountain
South-east of the Black Knights' Fortress, just west of the beacon.
Compass clue Ice Mountain south-east of Black Knights' Fortress

Port Sarim[]

Possible locations Image
South-east of the jewellery shop.
Compass clue Port Sarim south-east of jewellery shop
In Port Sarim Jail. One step north of the location pictured.
Compass clue Port Sarim inside Port Sarim Jail
South-east of Port Sarim Jail.
Compass clue Port Sarim south-east of Port Sarim Jail
On Mudskipper Point, just north of Thurgo's hut.
Compass clue Port Sarim north of Thurgo's hut
East of the the Player-owned port minigame portal.
Compass clue Port Sarim east of Player-owned ports portal

Rimmington[]

Possible locations Image
Just west of the POH portal and Rimmington General Store and south-east of the bush patch.
Compass clue Rimmington west of POH portal
North of the Chemist's House, 2 steps north from the square outside the door.
East of Rimmington Mine.
Compass clue Rimmington east of Rimmington Mine
West of Melzar's Maze.
Compass clue Rimmington east of Melzar's Maze
East of Hetty's house and south of the Rimmington wheat field. 9 steps south of the map square outside the south-eastern corner of the wheat field.
Compass clue Rimmington east of Hetty's house
At the entrance of the Grotworm Lair east of Rimmington.
Compass clue Rimmington east of the Grotworm Lair

Taverley[]

Possible locations Image
On the peninsula south of Taverley, south of the entrance to the Taverley Slayer Dungeon is located.
Compass clue Burthorpe south of Taverley Slayer Dungeon entrance
Just south of the Heroes' Guild and west of the stone circle.
Compass clue Burthorpe south of Stone circle
Just south of the Heroes' Guild.
Compass clue Burthorpe south of Heroes' Guild
West of the pen for cows and sheep. Two paces west and one pace north of the broken piece of fencing.
Compass clue Taverley west of cow and sheep pen

Daemonheim[]

Possible locations Image
Just north-west of Daemonheim Castle.
Compass clue Daemonheim north-west corner of Daemonheim Castle
South-east of Daemonheim Castle.
Compass clue Daemonheim south-east of Daemonheim Castle
South of Daemonheim Castle. Just east of the steps south of the Rewards Trader.
Compass clue Daemonheim south of Rewards Trader
Eastern part of Daemonheim, north of the spot where a ferry can be taken to Al Kharid.
Compass clue Daemonheim north of ferry
South-eastern part of Daemonheim, just north of the entrance to the Daemonheim resource dungeon. One pace south of the location pictured.
Compass clue Daemonheim north of Daemonheim resource dungeon entrance
South-eastern part of Daemonheim, north-west of the entrance to the Daemonheim resource dungeon. Three paces north-west of the location above.
On the southern coast of Daemonheim.
Compass clue Daemonheim on the southern coastline
North-east of the gate between Daemonheim and the Wilderness.
Compass clue Daemonheim north-east of gate to the Wilderness
West of a tent.
Compass clue Daemonheim west of tent
Just south-west of Daemonheim Castle, two steps west and two steps north of the south-western corner of the frozen auto-grouping chamber.

Eastern Lands (The Arc)[]

Aminishi[]

Possible locations Image
Up the first stairway, by the statue near the sotapanna.
Compass clue Eastern Lands Aminishi by statue near sotapanna
East of Ling on the beach, three paces east of the south-eastern corner of the campfire.
Compass clue Eastern Lands Aminishi south-east beach

Cyclosis[]

Possible locations Image
On the beach where the salty crabletines are located, in between four palm trees.
Compass clue Cyclosis by salty crabletines, between 4 palm trees
On Cyclosis, right next to Odd Billy.
Compass clue Cyclosis next to Odd Billy
In the graveyard, east of the dead moai
Compass clue Cyclosis graveyard
On the south west beach
Compass clue Cyclosis south west beach on Cyclosis

Goshima[]

Possible locations Image
At the stairs on Goshima
Compass clue Eastern Lands Goshima bottom of the stairs
At the trees on Goshima
Compass clue Eastern Lands Goshima by the trees
Next to dead druid at the bottom of the main pier (South).
Compass clue Goshima Next to dead druid at bottom of main pier
North of the stairs, two paces north-east of the upper part of the corpse.
Goshima master clue location

The Islands That Once Were Turtles[]

Possible locations Image
North of the island on the 1st island of The Islands That Once Were Turtles
Compass clue Turtles first island near the northern mushroom patch
North of the Tortle portal on the 2nd island of The Islands That Once Were Turtles.
Compass Clue The Islands That Once Were Turtles 2nd Island North of Tortle portal
Southwest of the boulder on the 3rd island of The Islands That Once Were Turtles.
Compass clue Turtles third island southwest of the boulder

Tuai Leit[]

Possible locations Image
South east of the dock stairs.
Compass clue Tuai Leit south-east of the stairs
In the bamboo forest north of the junction between the temple and the Rumberry bush field
Compass clue Tuai Leit bamboo forest north of junction
Directly west of Azalea Oakheart and the gnomecopter.
Compass clue Tuai Leit directly west of Azalea Oakheart

Waiko[]

Possible locations Image
North of Waiko moai. Three paces west of the middle of the bench under the cherry blossom.
On the beach north of Rosie (supplies). Right east of the green starfish.
Compass clue waiko beach
East of Khan's house.
Compass clue Eastern Lands Waiko east of Khan's house
Southern beach, five paces east and three north of the green starfish.

Whale's Maw[]

Possible locations Image
West of Ted and his campfire on Whale's Maw.
Compass clue Whale's Maw west of Ted
In the shipwreck north of the tortle hunting spot. Two paces south-east of the entrance in the stern.
East of the shipwreck on the far west of the island, west of the tortle hunting spot.
Compass clue Whale's Maw east of shipwreck
South-west of the khan's house, just west of the moai stump.
South of the pool on the grass.
Compass clue Whale's Maw south of pool

Feldip Hills[]

Castle Wars[]

Possible locations Image
South of the Castle Wars lobby.
Compass clue Castle Wars south of Castle Wars lobby
South of Castle Wars, along the southern coastline. South-east of the group of three islands.
Compass clue Castle Wars south-east of group of three islands
South of Castle Wars, south-west of the group of three islands. North-east of fairy ring (code BKP).
Compass clue Castle Wars north-east of fairy ring
South-west of Castle Wars, on the south-western coastline.
Compass clue Castle Wars on south-western coastline
South-west of Castle Wars, in the Chompy Bird Hunting area.
Compass clue Castle Wars in Chompy Bird Hunting area
North of the entrance to Castle Wars.
Compass clue Castle Wars north of entrance

Feldip[]

Possible locations Image
East of the Feldip Hunter Area and north-east of Oo'glog. South-east of the building near the crimson swifts.
Compass clue Feldip north-east of Oo'glog
North-east of the Hunter expert.
Compass clue Feldip north-east of Hunter expert
North-west of the Feldip Hunter Area and the Hunter expert.
Compass clue Feldip north-west of Hunter expert
On the coastline west of the Feldip Hunter Area.
Compass clue Feldip north-west of Feldip Hunter Area
North of Mobilising Armies and south-west of the vibrant wisp colony.
Compass clue Feldip north of Mobilising Armies
Three paces east from western coast by jungle strykewyrms, two paces north-west of the north-western corner of the rock formation closest to the shore.
One pace east of a lone fern just south of jungle strykewyrms.
South of Mobilising Armies.
Compass clue Feldip south of Mobilising Armies
Next to barb-tailed kebbits, five paces east of the eastern tip of the northernmost boulder used for trapping them.

Northern Feldip Hills[]

Possible locations Image
South of Jiggig and south-west of Gu'Tanoth.
Compass clue Gu'Tanoth south-west of Gu'Tanoth
South-west of the gnome glider.
Compass clue Gu'Tanoth south-west of gnome glider
East of the fairy ring (code AKS).
Compass clue Gu'Tanoth east of fairy ring
East of Gu'Tanoth.
Compass clue Gu'Tanoth east of Gu'Tanoth
South of Gu'Tanoth.
Compass clue Gu'Tanoth south
East of Gu'Tanoth, by the iron ore rocks.
Compass clue Gu'Tanoth east of iron ores
East of Rantz.
Compass clue Gu'Tanoth east of Rantz's cave
Near the western shoreline, four paces east and two paces north of the northern part of the ogre standard.
South-west of the ogre boat, between the southern two blue flowers near the shoreline.

Oo'glog[]

Possible locations Image
North of Oo'glog, at the hunter area.
Compass clue Oo'glog hunter area
North of Oo'glog's north wall, east of the Oo'glog lodestone.
Compass clue Oo'glog north of Oo'glog
West of the entrance to Oo'glog.
Compass clue Oo'glog west of Oo'glog entrance
In the south-east corner of Oo'glog, south-east of the robust glass machine.
Compass clue Oo'glog south-east of robust glass machine
Just south of Oo'glog's south wall, south of the general store.
Compass clue Oo'glog south of Oo'glog
South of the Monastery of Ascension.
Compass clue Oo'glog south of the Monastery of Ascension
Right north-east of Oo'glog, two paces west of the tip of the small peninsula.
Compass clue Oo'glog north-east of Oo'glog

Fremennik area[]

Lighthouse[]

Possible locations Image
Just south of the door to the Lighthouse.
Compass clue Lighthouse south of Lighthouse
East of the lighthouse.
Compass clue Lighthouse east of Lighthouse
East of the lighthouse, north-east of the crystal tree.
Compass clue Lighthouse north-east of crystal tree

Rellekka[]

Possible locations Image
In the northern part of Rellekka, just north of the sand pit in the area of hobgoblins.
Compass clue Rellekka north of sand pit
In the northern part of Rellekka, just north of the mining site in the area of rock crabs.
Compass clue Rellekka north of mining site
In the south-western part of Rellekka. South-west of the building containing a furnace and spinning wheel.
Compass clue Rellekka south-west of building with furnace
South-east of the Rellekka POH portal.
Compass clue Rellekka south-east of POH portal
East of Rellekka and north-west of the Fremennik lodestone.
Compass clue Rellekka east of Rellekka
East of Rellekka and west of the entrance to the Mountain Camp.
Compass clue Rellekka west of Mountain Camp entrance
At the entrance to the Mountain Camp.
Compass clue Rellekka at Mountain Camp entrance
South-west of the Mountain Camp and the swaying tree.
Compass clue Rellekka south-west of swaying tree
South-east of the sparkling wisp colony, two paces north and one pace west of the eastern set of bullrushes by the shore.
Compass clue Rellekka south-east of golden apple tree
In the middle of the marketplace.
Compass clue Rellekka marketplace
North of Lalli.
Compass clue Rellekka north of Lalli
Outside of Rellekka in the south-west. North-east of the path to the Lighthouse.
Compass clue Rellekka south west of and outside Rellekka
Southeastern Rellekka, just east of the house with Freidir and Inga.
Compass clue Rellekka east of Freidir and Inga's house
South of the entrance to Rellekka, north of the POH portal. Three paces south and five paces west of the small obelisk.

Trollweiss[]

Possible locations Image
On the path to the Trollweiss Hunter Area.
Compass clue Trollweiss on path to Trollweiss Hunter Area
Within the Trollweiss Hunter Area.
Compass clue Trollweiss in the Trollweiss Hunter Area
On the western side of the Trollweiss Hunter Area.
Compass clue Trollweiss western side of Trollweiss Hunter Area
2 steps north of the Ice sculpture near Erjolf's cave.
Compass clue Trollweiss north of ice sculpture

Kandarin, Piscatoris and Gnome Stronghold[]

Ardougne[]

Possible locations Image
North of East Ardougne. One pace west of the deposit box in Manor Farm.
Compass clue Ardougne in field east of lodestone
In East Ardougne, just west of Elena's house.
Compass clue Ardougne west of Elena's house
South-east of East Ardougne. South-east of Ardougne Zoo and north-west of the Necromancer's Tower.
Compass clue Ardougne south-east of Ardougne Zoo
South of East Ardougne. East of the Ardougne Monastery and south-west of Tower of Life.
Compass clue Ardougne east of Ardougne Monastery
North-east of West Ardougne and south-east of the Fishing Guild. Near the moss giants, plague sheep, and warrior women.
Compass clue Ardougne south-west of Fishing Guild
North-east of West Ardougne and south-east of the Fishing Guild. In the area with plague sheep.
Compass clue Ardougne south-east of Fishing Guild
North-east of West Ardougne and northwest of the Fishing Guild. Two steps northeast of the north-eastern tile of the base of the oak tree that lies between two other oak trees near the coastline.
North-west of West Ardougne, in the enclosure with many Apple Trees. Two paces north of the Barrel Tap.
Compass clue Ardougne at Apple tree enclosure
North of West Ardougne. North-east of the Combat Training Camp.
Compass clue Ardougne north-east of Combat Training Camp
North of West Ardougne. North-east of the Combat Training Camp.
Compass clue Ardougne north-east of Combat Training Camp 2
North of West Ardougne. South of the Combat Training Camp.
Compass clue Ardougne south of Combat Training Camp
South of West Ardougne's south wall, south of the cemetery.
Compass clue Ardougne south of the west side cemetery
South of West Ardougne's south wall, south-west of the cemetery.
Compass clue Ardougne south of the west side cemetery2
South of West Ardougne's south wall, by the general store.
Compass clue Ardougne south of the west general store
Just north of West Ardougne's north wall.
Compass clue Ardougne north of West Ardougne wall
South of West Ardougne, on the gnomes' side on the Khazard Battlefield, four steps south and one step east of the easternmost flag.
Compass clue Ardougne north of Tree Gnome Stronghold
South-west of West Ardougne. In the mining area just north-east of the Ourania Runecrafting Altar entrance. One step west of the location pictured.
Compass clue Ardougne north-east of Ourania Runecrafting Altar entrance
South-west of West Ardougne, on the Khazard Battlefield.
Compass clue Ardougne on Khazard Battlefield
South-west of West Ardougne. In the graveyard just south of the entrance to the Ourania Runecrafting Altar entrance.
Compass clue Ardougne south of Ourania Runecrafting Altar entrance
South-west of West Ardougne, south of the Observatory.
Compass clue Ardougne south of the Observatory
South-west of West Ardougne. Inside some ruins east of the Observatory.
Compass clue Ardougne in ruins east of Observatory
North-east of the Legends' Guild.
Compass clue Ardougne north-east of Legends' Guild
North of the Legends' Guild.
Compass clue Ardougne north of Legends' Guild
West of the entrance of the Legends' Guild.
Compass clue Ardougne west of Legends' Guild entrance
Just south of The Poison Arrow pub.
Compass clue Ardougne south of Poison Arrow pub
East of the Carnillean mansion south of Ardougne Castle.
Compass clue Ardougne east of Carnillean Mansion
East Ardougne market, in the house with a cooking range, two steps south of the central bookcase.
Compass clue Ardougne building west of Silk merchant
East Ardougne, north of the Servants' Guild. Two steps north of the inside corner of the hedge surrounding the guild.
Compass clue Ardougne north of Servants' Guild
South-east of the Clock Tower and north-west of the Ardougne Monastery.
Compass clue Ardougne south-east of Clocktower
South of the Ardougne Zoo, at the crossroad.
Compass clue Ardougne at the crossroad south of the zoo

Barbarian Outpost[]

Possible locations Image
North of the Barbarian Agility Course and south-east of Barbarian Assault.
Compass clue Barbarian Outpost south-east of Barbarian Assault
Just east of Hadley's house.
Compass clue Barbarian Outpost east of Hadley's house
Just south-east of Otto's Grotto.
Compass clue Barbarian Outpost south-east of Otto's Grotto
At the southern end of the slope leading to Baxtorian Falls.
Compass clue Barbarian Outpost southern end of slope to Baxtorian Falls

Catherby[]

Possible locations Image
Just south of Catherby, on the island with Obelisk of Water which can only be accessed through Taverley Dungeon.
Compass clue Catherby on Water Obelisk Island
South-east of Hickton's Archery Emporium.
Compass clue Catherby south-east of Hickton's Archery Emporium
South-west of the bank and candle shop. North-east of the docks where Arhein and the charter ship are located.
Compass clue Catherby south-west of bank
West of Catherby, in the field of beehives.
Compass clue Catherby in beehive field
At the end of the White Wolf Mountain area, northeast of the Catherby lodestone. Three paces south of the middle of the evergreen southwest of the cave into the mountain.
Compass clue Catherby north-east lodestone
North of Catherby farming patches.
Compass clue Catherby north of the farming patches
Near the cave entrance north of Catherby, on top of the White Wolf Mountain
Compass clue Catherby near cave on top of the White Wolf Mountain

Piscatoris[]

Possible locations Image
Outside the Piscatoris Fishing Colony, west of the entrance.
Compass clue Piscatoris west of Piscatoris Fishing Colony entrance
Just west of the Piscatoris Fishing Colony, outside the colony.
Compass clue Piscatoris west of Piscatoris Fishing Colony
Just north-east of the Phoenix Lair. North-west of the fairy ring (code AKQ).
Compass clue Piscatoris north-east of Phoenix Lair
In the Piscatoris Hunter Area, south-east of the fairy ring (code AKQ) and east of the two rare tree minimap icons.
Compass clue Piscatoris south-east of fairy ring
On the tip of the peninsula with airut in the north-western part of the Piscatoris Hunter Area, near the stone with the depiction of Tuska.
Compass clue Piscatoris on tip of airut penninsula
West of the falconry area.
Compass clue Piscatoris west of Falconer
South-west of the falconry area.
Compass clue Piscatoris south-west of Falconer
South-east of the falconry area. One pace east of the location pictured.
Compass clue Piscatoris south-east of Falconer
North-east of Eagles' Peak and south-west of the falconry area.
Compass clue Piscatoris north-east of Eagle's Peak
East of the falconry area. One step northeast of the second right-angled concave corner in the fence, counting from the north.
Compass clue Piscatoris east of Falconer
On the northern side of Eagles' Peak, at the foot of the mountain.
Compass clue Piscatoris north of Eagle's Peak
North-west of the musician.
Compass clue Piscatoris north-west of musician
North of the falconry area, near the coast.
Compass clue Piscatoris north of Falconer near coast

Port Khazard[]

Possible locations Image
North of the Fight Arena and south of Ardougne Monastery.
Compass clue Port Khazard north of the Fight Arena
Just south-east of the Fight Arena.
Compass clue Port Khazard south-east of Fight Arena
South west of the second General store in Port Khazard.
Compass clue Port Khazard south-west of General store
West of the first General store in Port Khazard.
Compass clue Port Khazard west of General store

Seers' Village[]

Possible locations Image
North of the church.
Compass clue Seers' Village north of the church
West of McGrubor's Wood, south of Galahad's house.
Compass clue Seers' Village south of Galahad's house
Inside McGrubor's Wood, four paces north of the western side of the gate.
North of the coal trucks.
Compass clue Seers' Village north of coal trucks
North-west of the Ranging Guild, just east of Grandpa Jack's house.
Compass clue Seers' Village east of Grandpa Jack's house
South of Seers' Village, just north of the Sorcerer's Tower. Four paces north and four east of the centre of the trunk of the oak just north of the tower.
Compass clue Seers' Village north of Sorcerer's Tower
At the entrance to temple of Ikov, two steps south of the southern statue of a warrior.
Compass clue Seers' Village at Temple of Ikov entrance
At the pillory, just west of the Forester's Arms pub.
Compass clue Seers' Village at pillory
East of Camelot Castle.
Compass clue Seers' Village east of Camelot Castle
Just west of the estate agent.
Compass clue Seers' Village west of Estate agent

Sinclair Mansion[]

Possible locations Image
Just south of Sinclair Mansion.
Compass clue Sinclair Mansion south of Sinclair Mansion
North-east of Sinclair Mansion.
Compass clue Sinclair Mansion north-east of Sinclair Mansion
North-west of Sinclair Mansion.
Compass clue Sinclair Mansion north-west of Sinclair Mansion
West of Sinclair Mansion.
Compass clue Sinclair Mansion west of Sinclair Mansion
North of Seers' Village and west of Sinclair Mansion. South-west of the first bridge on the path from Seers' Village to Rellekka.
Compass clue Sinclair Mansion south-west of first bridge west of Sinclair Mansion
West of Sinclair Mansion. West of the first bridge on the path from Seers' Village to Rellekka and north of the Seers' Village hops patch.
Compass clue Sinclair Mansion north of hops patch
West of Sinclair Mansion. West of the first bridge on the path from Seers' Village to Rellekka and north-east of the Seers' Village hops patch, in the middle of the Maple Trees south of the path. Two paces south of the northernmost of the fungus.
North of Seers' Village and south of Rellekka. Just south of the second bridge on the path from Seers' Village to Rellekka, where the Council workman and musician are located.
Compass clue Sinclair Mansion south of the Council workman

Tree Gnome Stronghold[]

Possible locations Image
North of the Tree Gnome Stronghold and just south of the cobalt skillchompa hunter area.
Compass clue Tree Gnome Stronghold south of the cobalt skillchompa hunter area
Southeast of the Grand Tree and west of Otto Godblessed, two steps west of the northern half of the southern bench.
Compass clue Tree Gnome Stronghold southeast of Grand Tree
East of the Tree Gnome Stronghold.
Compass clue Tree Gnome Stronghold east of the Tree Gnome Stronghold
North-west of the Grand Tree, in the centre of the pen of tortoises.
Compass clue Tree Gnome Stronghold in centre of tortoise pen
North of the gnomeball field.
Compass clue Tree Gnome Stronghold north of the gnomeball field
North-west of Tree Gnome Stronghold entrance and west of the Gnome Stronghold agility course. On the ground floor near the treetops bank icon.
Compass clue Tree Gnome Stronghold north-west of entrance
West of the entrance of the Stronghold and north of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north of charm spirites
West of the entrance of the Stronghold and north-east of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north-east of charm spirites
West of the entrance of the Stronghold and north-west of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north-west of charm spirites
West of Nyriki Tapio's house.
Compass clue Tree Gnome Stronghold west of Nyriki's house
East of Brimstail's cave.
Compass clue Tree Gnome Stronghold east of Brimstail's cave
West near a bunch of trees.
Compass clue Tree Gnome Stronghold west
Just outside Char's training cave south of the Eagles' Peak lodestone.
Compass clue Tree Gnome Stronghold outside Char's training cave

Witchaven[]

Possible locations Image
Just south of the church in Witchaven.
Compass clue Witchaven south of church
South of the mine north of Witchaven.
Compass clue Witchhaven south of the mine

Yanille[]

Possible locations Image
North of Yanille.
Compass clue Yanille north of Yanille
South of Yanille.
Compass clue Yanille south of Yanille
East of the sandpit and POH portal.
Compass clue Yanille east of POH portal
East of Yanille. North of Hazelmere's island.
Compass clue Yanille north of Hazelmere's island
North-west of Yanille lodestone.
Compass clue Yanille north-west of lodestone
South of the house with the anvil.
Compass clue Yanille south anvil house.png

Tree Gnome Village[]

Possible locations Image
West of the compost mound at Fight Arena.
Compass clue Port Khazard west of compost mound
South-west of the Gnome Maze, near the broken walls.
Compass clue Yanille south-west of Gnome maze
West of Gnome Maze, eight steps east and four steps south of the southeastern corner of the fruit tree patch.

Karamja[]

Brimhaven[]

Possible locations Image
Just east of the spirit tree.
Compass clue Brimhaven east of spirit tree
North of the Brimhaven Dungeon entrance.
Compass clue Brimhaven north of Brimhaven Dungeon entrance
South-west of the Brimhaven Dungeon entrance. Two paces north-east of the north-eastern corner of the bush on the beach.
East of the Brimhaven mine.
Compass clue Brimhaven east of Brimhaven mine
South-east corner of Moss Giant Island.
Compass clue Brimhaven south-east corner of Moss Giant Island
Directly south of the port.
Compass clue Brimhaven south of port
Just east of Dead Man's Chest, two steps north of the western side of the bench.
Compass clue Brimhaven east of Dead Man's Chest
On the beach in the south-western part of the town. Four paces north and one pace west of the fire remains near Lubufu.

Karamja[]

Possible locations Image
Outside the east wall of Shilo Village, right next to the waterfall.
Compass clue Karamja east Shilo Village
On the north-western coast of Karamja, east of the fairy ring (code DKP).
Compass clue Karamja east of fairy ring
North-west of the gnome glider.
Compass clue Karamja north-west of gnome glider
East of the Jade Vine Maze.
Compass clue Karamja east of Jade Vine Maze
South-west of log crossing Agility shortcut over the river.
Compass clue Karamja south-west of log crossing Agility shortcut
Just west of the Shipyard.
Compass clue Karamja west of shipyard
On the northern coastline, just east of the Pothole Dungeon entrance.
Compass clue Karamja east of Pothole Dungeon entrance
North of the gleaming wisp colony.
Compass clue Karamja north of gleaming wisp colony
Just north of nature altar.
Compass clue Karamja north of nature altar
South of the bridge leading to Cairn Isle.
Compass clue Karamja south of bridge to Cairn Isle
South of Cairn Isle and north-west of the Kharazi Jungle.
Compass clue Karamja south of Cairn Isle
North of the gnome glider, one step east and four steps north of the fire.

Musa Point[]

Possible locations Image
South of the Karamja Volcano.
Compass clue Musa Point south of Karamja Volcano
East of the Karamja Volcano.
Compass clue Musa Point east of Karamja Volcano
Inside the banana plantation, just next to the northwestern entrance.
Compass clue Musa Point banana plantation
South of the general store.
Compass clue Musa Point south of General store

Tai Bwo Wannai[]

Possible locations Image
In the centre of the village.
Compass clue Tai Bwo Wannai in centre of Tai Bwo Wannai
West of the village.
Compass clue Tai Bwo Wannai west of Tai Bwo Wannai
South of the village, west of the karambwanji lake.
Compass clue Tai Bwo Wannai west of the karambwanji lake
South-east of the village, east of the karambwanji lake. Sixteen paces north and five paces east of the shortcut to Shilo Village.
Northwest of the village, two steps west of the southern side of the potted plant north of the general store.
East of the village, in the clearing east of the hardwood grove. Two paces south and four paces west of the creeping plant.
Compass clue Tai Bwo Wannai east of Tai Bwo Wannai

Kharidian Desert[]

Al Kharid[]

Possible locations Image
Inside the Shantay Pass, one step northwest of the location pictured.
Compass clue Al Kharid inside Shantay Pass
South of Al Kharid bank.
Compass clue Al Kharid south of bank
North of Al Kharid Palace, just south-west of the Al Kharid lodestone.
Compass clue Al Kharid south-west of lodestone
East of Al Kharid and west of the Citharede Abbey. Just west of the desert strykewyrms.
Compass clue Al Kharid west of desert strykewyrms
At the entrance of the Duel Arena.
Compass clue Al Kharid Duel Arena entrance
North of the north-western Duel Arena battleground, one pace south and two paces west of the rocks between the two paths.
Compass clue Al Kharid north of Duel Arena
West of the Mage Training Arena.
Compass clue Al Kharid west of Mage Training Arena
Inside Citharede Abbey, just west of the statue of Saint Elspeth.
Compass clue Al Kharid west of the statue of Saint Elspeth
Inside Citharede Abbey, just west of the musicians.
Compass clue Al Kharid west of the musicians
North-west of Citharede Abbey, three paces north and one pace east of the cuttable Kharidian cactus growing between the ruins.
Compass clue Al Kharid northwest of abbey
North-western corner of Al Kharid, 3 steps east of the southern box.
Just east of the Al Kharid mining site. Two steps east of the set of cacti near the two palm trees.
Compass clue Al Kharid east of mining site

Dominion Tower[]

Possible locations Image
On the coastline north of Pollnivneach and south of Dominion Tower.
Compass clue Dominion Tower on coastline south of Dominion Tower
South of the Dominion Tower entrance.
Compass clue Dominion Tower south of Dominion Tower entrance
East of Dominion Tower, in the centre of the Uzer Hunter area.
Compass clue Dominion Tower in centre of Uzer Hunter Area
East of Dominion Tower and about half-way between the tower and Uzer. Nine paces south and three paces west of the Kharidian cactus.
Near a group of rocks, north of the fairy ring (code DLQ).
Compass clue Dominion Tower north of the fairy ring
Next to the fairy ring (code DLQ).
Compass clue Dominion Tower west of the fairy ring
West of the Dominion Tower, near the Desert Phoenix. Three paces north and three paces east of the lone Kharidian cactus by the rock wall.
Compass clue Dominion Tower west of the tower

North-western desert[]

Possible locations Image
South of the Shantay Pass, near the desert wolves.
Compass clue Al Kharid south of Shantay Pass
At the shortcut to Tuska, north-west of The Big Heist Lodge.
Compass clue north-western desert shortcut to Tuska
In the centre of the Bandit Camp, north-west of the Bandit Camp lodestone.
Compass clue north-western desert centre of Bandit Camp
In the southernmost tent (containing Al Shabim) in the Bedabin Camp.
Compass clue north-western desert in southernmost tent of Bedabin Camp
West of the Kalphite Hive and south of the Kalphite Nursery.
Compass clue north-western desert west of Kalphite Hive
East of the Bedabin Camp and west of the Desert Mining Camp.
Compass clue north-western desert east of Bedabin Camp
East of the Bedabin Camp, north-west of the Desert Mining Camp and the middle group of rocks. Two paces west of the north-western corner of the northernmost of the slightly taller rocks.
Compass clue north-western desert west of Desert mining camp
Just north-east of the Desert Mining Camp.
Compass clue north-western desert north-east of Desert Mining Camp
North of the fairy ring.
Compass clue north-western desert north of fairy ring
Near Bedabin Camp, two steps north of the cacti east of the Rug merchant.
Compass clue north-western desert near bedabin camp
South-west of the Kalphite Hive, near some palm trees.
Compass clue north-western desert south-west of Kalphite Hive
North-east of the Bandit Camp lodestone, over the cliff.
Compass clue north-western desert north of lodestone

Pollnivneach[]

Possible locations Image
On the peninsula north of Pollnivneach.
Compass clue Pollnivneach on peninsula north of Pollnivneach
Across the river, north-east of Pollnivneach. Two paces west and one pace north of the Kharidian cactus closest to the river.
Compass clue Pollnivneach across the river north-east of Pollnivneach
North-east of Ali the Mayor's house. One pace north and two paces east of the bigger of the round cacti.
Compass clue Pollnivneach north-east of Ali the Mayor's house
West of The Asp & Snake Bar.
Compass clue Pollnivneach west of The Asp & Snake Bar
South of Pollnivneach. On the coastline south of the magic carpet.
Compass clue Pollnivneach south of magic carpet
South-west of the Smoke Dungeon.
Compass clue Pollnivneach south-west of the Smoke Dungeon
South of Pollnivneach. Across the river and five paces west and three paces north of the larger of the round cacti nearby.
Compass clue Pollnivneach south
South-west of the summoning obelisk which is north-west of Pollnivneach.
Compass clue Pollnivneach south-west of summoning obelisk
North-west of the summoning obelisk which is north-west of Pollnivneach.
Compass clue Pollnivneach north-west of Pollnivneach
East across the river. Five paces east of the bigger of the round cacti.
Compass clue Pollnivneach east of river

Nardah[]

Possible locations Image
North of the entrance to Heart of Gielinor, three paces east and two paces south of the bigger of the round cacti.
Compass clue Nardah south of Crevice east of Nardah
Just northeast of the closest group of rocks north of Nardah.
Compass clue Nardah northeast of the closest group of rocks north of Nardah
Southern Nardah, two steps north of the north-eastern corner of the clay oven.
Compass clue Nardah 2 steps north of clay oven
West of the fountain.
Compass clue Nardah next to the fountain

Sophanem[]

Possible locations Image
Just north of Sophanem, on the west side of a lake.
Compass clue north of Sophanem
Far north of Sophanem and east of the Jaldraocht Pyramid. Six paces south and eight paces west of the entrance to the summoning obelisk.
Compass clue Sophanem west of summoning obelisk
East of the Agility Pyramid.
Compass clue Sophanem east of Agility Pyramid
North-east of Sophanem and west of the Agility Pyramid. Just south-east of the tent.
Compass clue Sophanem south-east of tent
West of the Agility Pyramid.
Compass clue Sophanem west of Agility Pyramid
West of Ullek. South of the Agility Pyramid and east of Sophanem.
Compass clue Sophanem west of Ullek
East of Sophanem, four steps north of the Kharidian cactus that is in the middle of the group of cacti, near the southern shore.
Compass clue Sophanem near southern shore by cacti
In Ullek (east of Sophanem), west of the archaeologists.
Compass clue Sophanem west of archaeologists in Ullek
In Ullek, just east of the southern passage to the swamps.
Compass clue Sophanem south passage to Ullek

South-western desert[]

Possible locations Image
In the centre of the quarry.
Compass clue south-western desert centre of quarry
South of the quarry.
Compass clue south-western desert south of quarry
East of the Exiled Kalphite Hive entrance.
Compass clue south-western desert east of Exiled Kalphite Hive entrance
North of the northeastern corner of Jaldraocht Pyramid, just south to a group of cacti.
Compass clue south-western desert north-east of pyramid
South-west of the Exiled Kalphite Hive entrance, by the vultures. One pace west of the location pictured.
Compass clue south-western desert south-west of Exiled Kalphite Hive entrance
North-east of Jaldraocht Pyramid, seven steps south of the south-western corner of the third rock from the east in the group of four rocks.
West of Jaldraocht Pyramid, one pace south and three paces east of the bigger of the round cacti.

Uzer[]

Possible locations Image
North of the Ruins of Uzer, east of the Uzer mining site.
Compass clue Uzer east of Uzer mining site
Just east of Ruins of Uzer.
Compass clue Uzer east of Ruins of Uzer
South of the Ruins of Uzer, just south-west of the oasis.
Compass clue Uzer south-west of oasis
South of the Ruins of Uzer, east of the Uzer Mastaba.
Compass clue Uzer east of Uzer Mastaba
In Ruins of Uzer, in the centre of the north-eastern circular building's ruins.
Compass clue Uzer, center of north-eastern circular ruins

Misthalin[]

Digsite[]

Possible locations Image
North of the Exam Centre, one step north of the location in the picture.
Compass clue Digsite north of Exam Centre
South-west of the Digsite. South-east of the bright wisp colony.
Compass clue Digsite south-east of bright wisp colony
In the centre of the Digsite. One pace north of the location pictured.
Compass clue Digsite centre of Digsite
At the south tip of the Digsite, north-west of the tent.
Compass clue Digsite north-west of the tent
East of the Digsite and west of the River Salve.
Compass clue Digsite east of Digsite
North of the Digsite. East of the Lumber Yard and west of the beacon.
Compass clue Digsite east of Lumber Yard
Inside the Lumber Yard.
Compass clue Digsite inside Lumber Yard
North of the Broken Home manor.
Compass clue Digsite north of Broken Home
Behind Paterdomus at the bottom of the stairs.
Compass clue Varrock behind Paterdomus temple
West of the Digsite. Five paces south and three paces west of Captain Errdo.

Draynor[]

Possible locations Image
In the centre of the village. Five paces south and two paces west of Relomia, Emissary of Sliske.
Compass clue Draynor centre of village near Relomia
Just west of the Wizards' Tower.
Compass clue Draynor west of Wizards' Tower
North-west of the Water Altar.
Compass clue Draynor north-west of the water altar
North-east of the Wizards' Tower.
Compass clue Draynor north-east of Wizards' Tower
South-east of Draynor Village and south-west of the Lumbridge crater. East of the pale wisp colony.
Compass clue Draynor east of pale wisp colony
South of Draynor Jail.
Compass clue Draynor south of Draynor Jail
North-east of Draynor Jail.
Compass clue Draynor north-east of Draynor Jail
In the north-eastern part of Draynor, in the south-east corner of the wheat field.
Compass clue Draynor south-east corner of wheat field
West of Draynor Manor.
Compass clue Draynor west of Draynor Manor
In the north-east corner of Draynor Manor grounds.
Compass clue Draynor in north-east corner of Draynor Manor grounds
East of Draynor Manor.
Compass clue Draynor east of Draynor Manor
South east of the clay mining spot.
Compass clue Draynor south-east of clay site
South west of the clay mining spot.
Compass clue Draynor south-west of clay site

Edgeville[]

Possible locations Image
Just east of the building with a potter's wheel in Barbarian Village.
Compass clue Edgeville east of building with potter's wheel in Barbarian Village
West of the Edgeville Monastery and east of Ice Mountain.
Compass clue Edgeville west of Edgeville Monastery
In front of the Soul Wars portal.
Compass clue Edgeville in front of Soul Wars portal
South-east of the bank.
Compass clue Edgeville south-east of bank
North-west of the Cooks' Guild. Three paces north-west of the north-western corner of the plant by the fence.
Compass clue Edgeville north-west of Cook's Guild

Lumbridge[]

Possible locations Image
In Lumbridge Swamp, east of the water altar.
Compass clue Lumbridge east of water altar
Eastern side of Lumbridge Swamp, north-east of the South-west Lumbridge swamp mining site and south-west of the ferry to Daemonheim.
Compass clue Lumbridge north-east of south-west Lumbridge swamp mining site
Just south of Lumbridge Castle, in the castle courtyard.
Compass clue Lumbridge south of Lumbridge Castle
Just west of Lumbridge cemetery.
Compass clue Lumbridge west of Lumbridge cemetery
Inside Lumbridge cow pen, Northeast of the gate and by the wall.
Just south of the Lumbridge cow pen.
Compass clue Lumbridge south of cow pen
In Lumbridge, west of the cow pen. Two paces south and one pace east of the south-eastern corner of the God Statue.
Compass clue Lumbridge west of cow pen
North of Lumbridge. At southern end of the potato field west of the northern entrance to Al Kharid mining site.
Compass clue Lumbridge in potato field west of northern entrance to Al Kharid mining site
North-east of the Lumbridge Flour Mill and south-east of Beefy Bill's Supplies.
Compass clue Lumbridge south-east of Beefy Bill's Supplies
North of Fred the Farmer's farm.
Compass clue Lumbridge north of Farmer Fred's farm

Varrock[]

Possible locations Image
In the north-west corner of the Grand Exchange.
Compass clue Varrock north-west corner of Grand Exchange
South of the Cooks' Guild.
Compass clue Varrock south of Cooks' Guild
West of the Apothecary.
Compass clue Varrock west of Apothecary
Just north of the pillory.
Compass clue Varrock north of pillory
South of Varrock, south-east of the Varrock lodestone.
Compass clue Varrock south-east of Varrock lodestone
South of Varrock, outside the city walls. South of the Phoenix Gang Hideout and east of the stone circle of dark wizards.
Compass clue Varrock south of Phoenix Gang Hideout
Southeast of Varrock and west of Exam Centre. In the middle of the intersection of three paths.
Northeast of Horvik's Armour Shop.
Compass clue northeast of horvik armour shop
Just north of the Varrock Museum.
Compass clue Varrock north of Varrock Museum
East of the Varrock Museum, outside the city walls.
Compass clue Varrock east of the museum
Northwest of Rag and Bone Man and east of sawmill.
Compass clue Varrock north-west rag bone man
East of Varrock's southern mine.
Compass clue Varrock east of sourthern mine
East of Varrock, in the middle of the crossroads northwest of the musician.
Just south of the two fountains, west of the Varrock Palace.
Compass clue Varrock south of two palace fountains
In the middle of the northern, square room in Dororan's and Gudrun's house.
North-east of the northern entrance to Varrock, between two trees.
Compass clue Varrock outside northern entrance

Morytania[]

Canifis[]

Possible locations Image
On the ground floor of the Slayer Tower, just outside the chamber of banshees.
Compass clue Canifis entrance of banshees at Slayer Tower
On the ground floor of the Slayer Tower, just west of the entrance.
Compass clue Canifis west of Slayer Tower entrance
North of Canifis, in the graveyard, four steps south of Mekritus A'hara's memorial statue.
Compass clue Canifis north-west of lodestone
In the centre of Canifis, just south of the tanner.
Compass clue Canifis south of tanner
Just south-east of Canifis bank.
Compass clue Canifis south-east of bank
South of Fenkenstrain's Castle.
Compass clue Canifis south of Fenkenstrain's Castle
South of the old crone.
Compass clue Canifis south of old crone's house
North of Mushroom patch, west of Canifis.
Compass clue Canifis north of Mushroom patch

Haunted Woods[]

Possible locations Image
South-west of fairy ring (code ALQ).
Compass clue Haunted Woods south-west of fairy ring
South-east of fairy ring (code ALQ).
Compass clue Haunted Woods south-east of fairy ring
East of Canifis. Two paces south of the swamp tree south-east of the god statue.

Mort Myre Swamp[]

Possible locations Image
In the Hunter area where swamp lizards can be hunted, south-west of the entrance to the Werewolf Skullball agility course.
Compass clue Mort Myre Swamp south-west of Werewolf Skullball entrance
Just west of the fairy ring (code BKR).
Compass clue Mort Myre Swamp north of fairy ring
On the western coast of Mort Myre swamp, north-west of the Nature Grotto. Just south of the bank deposit box which is unlocked after completing the Deadliest Catch quest.
Compass clue Mort Myre Swamp south-east of bank deposit box
On the western coast of Mort Myre swamp, north-west of the Nature Grotto.
Compass clue Mort Myre Swamp north-west of Nature Grotto
North-east of the Nature Grotto and west of The Hollows.
Compass clue Mort Myre Swamp west of The Hollows
North-east of the Nature Grotto and just south-west of The Hollows.
Compass clue Mort Myre Swamp south-west of The Hollows
North of the Nature Grotto.
Compass clue Mort Myre Swamp north of Nature Grotto
South of the gate that leads to Canifis.
Compass clue Mort Myre Swamp south of the gate
In the graveyard north of Castle Drakan. Two paces south of the stone cross grave in the northwestern part of the graveyard.
Compass clue Graveyard north of Castle Drakan
North-east of the Nature Grotto and north-west of The Hollows. Two steps south of the small bush on the southern bank of the lake with the tree shortcut.

Mort'ton[]

Possible locations Image
On the western side of the swamp, south of the musician on the path leading to Mort'ton.
Compass clue Mort'ton south of musician on path west of Mort'ton
Just west of Mort'ton, east of the fishing spot on the path leading into the area.
Compass clue Mort'ton east of fishing spot on path west of Mort'ton
In the north-western part of Mort'ton.
Compass clue Mort'ton in north-western part of Mort'ton
In Mort'ton, just north of the bridge to Burgh de Rott.
Compass clue Mort'ton north of bridge between Mort'ton and Burgh de Rott
North-east of Burgh de Rott.
Compass clue Mort'ton north-east of Burgh de Rott
North of the gate to Burgh de Rott.
Compass clue Mort'ton north of Burgh de Rott gate
North-west of Barrows. One step north of the pictured location.
Compass clue Mort'ton north-west of Barrows
North-east of the entrance to Barrows.
Compass clue Mort'ton north-east of Barrows

Port Phasmatys[]

Possible locations Image
South-west of Port Phasmatys west gate.
Compass clue Port Phasmatys south-west of Port Phasmatys west gate
East of the Ectofuntus.
Compass clue Port Phasmatys east of Ectofunctus
North of the Ectofuntus.
Compass clue Port Phasmatys north of Ectofunctus
Just west of Alice's Farming Shop and east of the allotment, herb and flower patches.
Compass clue Port Phasmatys west of Alice's Farming Shop
Just west of the shipwreck and north of the allotment, herb and flower farming patches.
Compass clue Port Phasmatys north of farming patches
North west of the Musician near the farm patches.
Compass clue Port Phasmatys north-west of musician
South of the allotment, herb and flower farming patches.
Compass clue Port Phasmatys south of farming patches

Tirannwn[]

Tyras[]

Possible locations Image
South-east of the Port Tyras dock.
Compass clue Tyras south-east of Port Tyras dock

Wilderness[]

All clue locations in the Wilderness have an extremely low chance of occuring.

Deep Wilderness[]

Possible locations Image
West of the Mage Arena.
Compass clue Deep Wilderness west of Mage Arena
South-east of the Pirates' Hideout and south-west of the Mage Arena.
Compass clue Deep Wilderness south-east of Pirates' Hideout
In the Deserted Keep, just east of the teleport lever to Ardougne.
Compass clue Deep Wilderness east of Ardougne lever
North of the Scorpion Pit.
Compass clue Deep Wilderness north of Scorpion Pit
On the small peninsula north-east of the Rogues' Castle.
Compass clue Deep Wilderness on peninsula north-east of Rogues' Castle
On the north-eastern corner of the Wilderness North Volcano.
Compass clue Deep Wilderness north-eastern corner of Wilderness North Volcano
Wilderness North Volcano, three steps south of the central pool of lava.
East of Wilderness Agility Course, four paces south and one pace west of the trunk of the evergreen right east of the beacon.

Wilderness[]

Possible locations Image
In the middle of the Dark Warriors' Fortress
Compass clue Wilderness Dark Warriors' Fortress
In the Wilderness, just north of the mind altar and Goblin Village.
Compass clue Wilderness north of mind altar
In the Wilderness, just north-west of the Lumber Yard.
Compass clue Wilderness north-west of Lumber Yard
In the Wilderness, just north-east of the Lumber Yard.
Compass clue Wilderness north-east of Lumber Yard
In the Wilderness, north-east of Chaos altar in the middle of some dead trees.
Compass clue Wilderness north-east of Chaos Altar
East of the Dark Warriors' Fortress.
Compass clue Wilderness east of the Dark Warriors' Fortress
On the coast north-east of the Chaos Temple.
Compass clue Wilderness north-east of Chaos Temple
On the coast east of the Chaos Temple.
Compass clue Wilderness east of Chaos Temple
East of the Chaos Temple (Wilderness) and west of the entrance to Daemonheim.
Compass clue Wilderness west of entrance to Daemonheim
On the coast in south-eastern area of the Wilderness. South-east of the area for hunting black salamanders.
Compass clue Wilderness south-east of black salamanders
In the western area of the Wilderness, in the southernmost building in the western Ruins.
Compass clue Wilderness in southernmost building of western Ruins
East of the Wilderness Volcano. North of the Graveyard of Shadows and the eastern Ruins.
Compass clue Wilderness north of Graveyard of Shadows
In the northernmost building in The Forgotten Cemetery.
Compass clue Wilderness in northernmost building in The Forgotten Cemetery
North-east of The Forgotten Cemetery.
Compass clue Wilderness north-east of The Forgotten Cemetery
On top of the slope west of the Wilderness Volcano, north of a teleport obelisk.
Compass clue Wilderness on top of slope west of Wilderness Volcano
Just south of the Lava Maze.
Compass clue Wilderness south of Lava Maze
North-west of the Wilderness Volcano, south-west of the teleport obelisk.
Compass clue Wilderness north-west of Wilderness Volcano
Just north of Red Dragon Isle.
Compass clue Wilderness north of Red Dragon Isle
North-west of the entrance to the Corporeal Beast's lair.
Compass clue Wilderness north-west of Corporeal Beast lair entrance
On the eastern coastline of the Wilderness, south of the fishing spot.
Compass clue Wilderness south of fishing spot on eastern coastline
North of Lava maze, near the deadly red spiders and runite rocks.
Compass clue Wilderness north of Lava Maze
North-east of the Lava Maze.
Compass clue Wilderness north east of Lava Maze
North of the Lava Maze and south of the Mage Arena.
Compass clue Wilderness south of Mage Arena
North-east of the Lava Maze.
Compass clue Wilderness north-east of Lava Maze
North-east of the Demonic Ruins and south of the teleport obelisk.
Compass clue Wilderness north-east of Demonic Ruins
North-east of the Demonic Ruins and west of the north-eastern gate into the Deep Wilderness.
Compass clue Wilderness west of north-eastern gate into Deep Wilderness
North of the black salamander hunter area.
Compass clue Wilderness north of black salamanders
On the peninsula hosting the entrance to Dragonkin Laboratory. (Player killing isn't allowed in this area.)
Compass clue Wilderness peninsula south of Wilderness North Volcano
North of Edgeville, two steps west and one step north of the second tree northeast of the beacon.

Wilderness Volcano[]

Possible locations Image
Just north of the north-western Wilderness Volcano entrance.
Compass clue Wilderness Volcano north of north-western Wilderness Volcano entrance
On the cliffs, south of the north-eastern Wilderness volcano entrance. Three tiles south of the southern of the two adjacent rocks west of the furnace.
Compass clue Wilderness Volcano south of north-eastern Wilderness volcano entrance
South of the south-eastern entrance to the Wilderness Volcano.
Compass clue Wilderness Volcano south of south-eastern entrance to the Wilderness Volcano
Just south of the Wilderness Volcano, in level 16 Wilderness. Six paces east of the goblin musician.
Compass clue Wilderness Volcano south of Wilderness Volcano
North of the south-western entrance to the Wilderness Volcano.
Compass clue Wilderness Volcano north of south-western entrance to the Wilderness Volcano

Trivia[]

  • Nearly all compass locations are located on the main, outdoor, layer of the world. When in locations like a player-owned house, in Zanaris, or inside any dungeon the compass will just spin in circles, as it cannot search for a spot on a different layer.
  • There are a rare few compass spots that are located one layer higher than the rest of the world - one on the western side of the Trollweiss Hunter Area and two on the Ullek Plateau, west of Sophanem. Given that Prifddinas is also located on this layer, the compass will only function there if the clue scroll points to one of those spots.


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Coordinate clues[]

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

Degrees North or South: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings. The coordinates are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west


In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

Prior to the 2018 clue scroll update, after receiving a coordinate clue players were required to locate the exact position (more precisely, the exact square) that the clue scroll indicates. This was accomplished by having a chart, sextant and watch in your inventory and right-clicking on a sextant to display an interface to determine your exact coordinates. The chart, sextant, and watch were, in later years, added to the tool belt. After the 2018 clue scroll update, the sextant interface was removed and replaced with a player animation and a re-display of the coordinates required.

To use a sextant in the tool belt, right click on a coordinate clue scroll and choose the sextant option. If any of the items are missing, the player will not be able to dig up the casket/box at the proper spot. A tool belt spade can be used by right-clicking the clue scroll and selecting Dig.

A meerkats pouch is a summoning pouch used to summon meerkats. Meerkats can be interacted with to provide sextant coordinates. When the appropriate coordinate is located, a fetch casket scroll enables the use of the meerkat's special move Fetch Casket to dig for a coordinate, compass, or scan clue without triggering an attack from a Saradomin, Guthix, Zamorak wizard, Cabbagemancer, Bandosian wild mage, or Armadylean shaman. Digging and retrieving a clue box using Fetch Casket activates the achievement Digging For Treasure. Digging up a clue box without using a fetch casket scroll will not work.

Meerkat pouches and fetch casket scrolls are possible rewards from any Treasure Trails and cannot be made by players.

Zamorak and Saradomin wizards[]

For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard or a level 98 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Zamorak wizards use only magic, attacking with Flames of Zamorak. The Saradomin wizard uses Air Surge and Saradomin Strike, and can also use a dragon dagger special attack with a high chance to cause poison. The wizards have no weakness so any combat style can be used to dispatch them effectively. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak or Saradomin wizard.

The following map may be used to roughly determine the location of a given coordinate clue:

Coordinate map

However, precise descriptions for each coordinate clue are listed below.

List of clues[]

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

You must have a chart, watch and spade either in your tool belt or inventory in order to complete a coordinate clue.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location. In order to do every Hard coordinate scroll, Regicide, Legends' Quest, Nature Spirit, The Grand Tree and Watchtower must be at least partially completed. Note that some coordinates will need a skill level to do, though the required stat is low.

00[]

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 00.00N 07.13W

In Tirannwn, dig by the pond in the small area directly to the south east of the the Tyras Catapult. A Stick trap must be passed to access the area. There is also a Roving Elves spawn point here.

Quickest travel: Tirannwn quiver teleport to Eluned (if she is at the spawn currently). If she isn't, the Tirannwn quiver 2 can be used to teleport to Tyras Camp, then run north out of the camp and back down through the stick trap slightly to the east.

Alternate travel: Tirannwn lodestone, go west through the dense forest, step over the tripwire, then go north again through the dense forest, then just west, past the stick trap.


Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None X mark
Image Location notes
Coordinate clue 00.05S 01.13E

West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.

Quickest travel: Gnome glider to Tree gnome village (A fast way for access is using attuned crystal teleport seed to Hefin and run north to gnome glider.

Alternate travel: Spirit tree to the Tree Gnome Village, and follow Elkoy out of the maze. Then run south.

Alternate travel: Yanille lodestone, then run north-west.


Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

14 degrees 00 minutes east

00.13S,

14.00E

None X mark
Image Location notes
Coordinate clue 00.13S 14.00E

On Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two small lakes.

Quickest travel: Amulet of glory teleport to Banana plantation, then run south-west.

Alternate travel: Pay-fare travel from Port Sarim to Karamja, then run west.

Alternate travel: Brimhaven lodestone, then run east.


Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None X mark
Image Location notes
Coordinate clue 00.18S 09.28E

South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.

Quickest travel: Karamja lodestone, then run north-west.

Alternate travel: Charter a ship to Brimhaven, then run south


Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None X mark
Image Location notes
Coordinate clue 00.20S 23.15E

The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest. Shattered Worlds is directly to the west.

Quickest travel: Teleport to the water altar with a wicked hood or altar teleport tablet, then run south-east.

Alternate travel: Enlightened amulet teleport to the Nexus, then run west.

Alternate Travel: Draynor lodestone, then run south.


Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None X mark
Image Location notes
Coordinate clue 00.31S 17.43E

South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.

Quickest travel: Fairy ring, code AIQ, then run north.

Alternate travel: Port Sarim lodestone, then run south.


Coordinates Shorthand Requirements Fight
00 degrees 50 minutes north,

24 degrees 16 minutes east

00.50N,

24.16E

None X mark
Image Location notes
Coordinate clue 00.50N 24.16E

Just north of the north pillar of The Nexus in Lumbridge Swamp.

Quickest travel: Enlightened amulet teleport to The Nexus.

Alternate travel: Teleport to the Lumbridge lodestone, then run south. Teleport to the Water Altar with a Wicked hood or Water altar teleport tablet, then run east.


01[]

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None X mark
Image Location notes
Coordinate clue 01.18S 14.15E

Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the Gnome glider transport to Karamja.


Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 01.24N 08.05W

In the Hunter area southwest of the Elf Camp, past a Stick trap, dig by the north-east edge of the pond.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and go up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then South-West past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaf trap. Finally, continue west until you arrive at an elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

From the Tirannwn lodestone: Go northwest until you reach a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap.

This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow the map from Regicide in order to not get lost.

Players with the Tirannwn quiver 3 or above can use it to teleport to the Elf Camp which is very close.


Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility X mark
Image Location notes
Coordinate clue 01.26N 08.01E

In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.

The quickest method to get here would be to use a Teleport to house (Brimhaven tablet if house is not located in Brimhaven). An alternate method would be to simply use the Karamja Lodestone.


Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None X mark
Image Location notes
Coordinate clue 01.35S 07.28E

The Jungle spider island east of Yanille. Use fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant.

02[]

Coordinates Shorthand Requirements Fight
02 degrees 33 minutes north,

28 degrees 45 minutes east

02.33N,

28.45E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 02.33N 28.45E

Duel Arena. Climb up the stairs and walk slightly north.

Quickest travel: Teleport with ring of duelling, then run east.

Alternate travel: Al Kharid lodestone, then run north-east to the Duel Arena.


Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None X mark
Image Location notes
Coordinate clue 02.48N 22.30E

In the Lumbridge Crater.

Lumbridge Lodestone is close by.


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None X mark
Image Location notes
Coordinate clue 02.50N 06.20E

South-east of Ardougne Zoo, on a small cape.

Players with the Ardougne cloak can teleport to Ardougne Monastery or alternatively DJP can be used, both are very nearby.


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

21 degrees 46 minutes east

02.50N,

21.46E

None X mark
Image Location notes
Coordinate clue 02.50N 21.46E

In between the Draynor Jail and the Lumbridge Crater, 6 paces east of the northeastern exit to the fence surrounding the jail.

Amulet of glory teleport is the fastest way here, but you could use the Draynor Lodestone instead for quick transport.


03[]

Coordinates Shorthand Requirements Fight
03 degrees 03 minutes south,

05 degrees 03 minutes east

03.03S,

05.03E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 03.3S 05.3E

South of Yanille there are 3 bushes in the shape of a triangle. Dig next to the bush farthest to the west.

Yanille lodestone is the quickest method here.


Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None X mark
Image Location notes
Coordinate clue 03.35S 13.35E

On Karamja, north of the nature altar, west of the Gleaming wisp colony.

The Wicked hood teleport to the Nature Altar is a quick method to get here.

Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility.

If you can use fairy rings, then use c k r and run east.

Alternatively, you can run from the Karamja Lodestone.


Coordinates Shorthand Requirements Fight
03 degrees 39 minutes south,

13 degrees 58 minutes east

03.39S,

13.58E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 03.39S 13.58E

On Karamja, south-west of the level 50 Divination location's crater. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood.

Players who have finished the Karamja Elite tasks may use the northern Shilo Village shortcut, this also requires level 74 Agility.

Alternatively, you can run from the Karamja Lodestone.


Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 03.45S 22.45E

In the Bedabin Camp, at the north side of the watering hole.

The fastest method is to use a Bandit Camp Teleport scroll and run north.

Alternatively, you may use the magic carpet transportation from Shantay Pass to get here, or you can run from the Bandit Camp Lodestone.


04[]

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None X mark
Image Location notes
Coordinate clue 04.00S 12.46E

In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock.

The Wicked hood teleport to the Nature altar is a quick method to get here.

Players who have finished the Karamja Elite tasks may use the northern Shilo Village shortcut, this also requires level 74 Agility.

Alternatively, you can run from the Karamja Lodestone or run north-east from the fairy ring CKR.


Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower ; Skavid map Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.03S 03.11E

In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the small fern there and dig. You will need a rock cake to get past the first low wall the first time through, as well as 20 coins to cross the broken bridge just beyond it.

You can reach this area by running from the Yanille lodestone, or by using a Ring of duelling to teleport to Castle Wars and run from there.


Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 04.05S 04.24E

On the island where Gorad is located. From Castle Wars, go southeast around Jiggig then southeast along the coast. South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, the fairy ring ALP (after partial completion of Fairy Tale III - Orks Rift) brings you to under Gu'Tanoth, exiting this cave leaves you west of Gu'Tanoth, leaving a short run south-east to the cave entrance. Without Orks Rift, you can use fairy ring AKS and run north.

Alternatively, you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave.


Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Started Dragon Slayer X mark
Image Location notes
Coordinate clue 04.13N 12.45E

North side of Crandor. Level 39 King Scorpions can be aggressive to low levelled players.

A quick way to get to the Crandor and Karamja Dungeon is to use the Tokkul-Zo teleport to Main Plaza and run south to the exit, putting you right next to the dungeon entrance. Alternatively, you may use the charter ship to either Brimhaven or Musa Point and run to the entrance that way.


Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Started The Grand Tree Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.16S 16.16E

Outside the east wall of the Shipyard building with G.L.O. Caranock. Dig by the window.

Quickest travel: Charter a ship to the Shipyard, then run west.

Alternate travel: Take a Gnome glider to 'Gandius', then run north and into the Shipyard.


Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completed Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.41N 03.09W

Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles' Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Players who have also completed Fate of the Gods can teleport to the closer world gate using the Sixth-Age circuit teleport and run south. Players who have completed Plague's End can teleport to Prifddinas and go east.


05[]

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None X mark
Image Location notes
Coordinate clue 05.20S 04.28E

In the Feldip Hills, northeast of the gnome glider. Dig at the eastern end of an iron rock mine, between two rock slides.

Use the gnome glider to put you nearby, teleport to fairy ring AKS, or teleport to the Oo'glog lodestone and run north.


Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

Started Nature Spirit Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.37N 31.15E

In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree.
Warning: Druid pouches are recommended, because ghasts may rot your food.

Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone."


Quickest travel: fairy ring CKS to Paterdomus, then pass through the gate shortcut to land right at the grotto. This is only unlocked as a reward in the Temple Trekking minigame, requiring you train up your companions to a total level of 100 or above.

Alternate travel: fairy ring BKR into Mort Myre Swamp, then run south.


Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None X mark
Image Location notes
Coordinate clue 05.43N 23.05E

In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.

Use the Varrock Lodestone and run south-west.


Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.50S 10.05E

On Cairn Isle, Karamja (fairy ring CKR is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns.


06[]

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.00S 21.48E

West of the Bandit Camp (Kharidian Desert), at the small, nose-shaped peninsula near Tuska's corpse. Dig at the tip of the "nose". Bring waterskins, an Enchanted water tiara, or have Crocodile Tears completed, as this area is affected by desert heat.

Players with access to the Bandit Camp lodestone can use it and run west. Enlightened amulet can be used to teleport to the camp entrance.


Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.11S 15.07E

On the southern part of east Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres.

Quickest travel: Juju teleport spiritbag or witchdoctor mask, run north-west and cross the stepping stones and dig north. Gnome glider to Gandius, then run south-west

Alternate travel: Charter a ship to Shipyard, then run south-west.


Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None X mark
Image Location notes
Coordinate clue 06.31N 01.46W

By the 3 lakes near the World Gate. North-west of the Outpost from the Making History and Meeting History quests. Dig in the middle of the two eastern lakes, next to the bush.

Quickest Travel: Teleport to the World Gate with a Sixth-Age circuit.

Alternate Travel: Teleport to the Outpost with a Traveller's necklace. Use the Eagles' Peak lodestone, then run south past the Hill giants.

07[]

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

None X mark
Image Location notes
Coordinate clue 07.05N 30.56E

In Mort Myre Swamp north of the Nature Grotto. Next to the lake south of the 2 westernmost fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch.

The Fairy ring (code BKR) is very close by to this spot.


Coordinates Shorthand Requirements Fight
07 degrees 22 minutes north,

14 degrees 15 minutes east

07.22N,

14.15E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 07.22N 14.15E

In the Taverley wheat field, south of the scarecrow. Taverley Lodestone is nearby. Players with the Slayer skillcape can activate the cape perk to teleport to Turael (or Spria if the player has completed While Guthix Sleeps) who is nearby.


Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None X mark
Image Location notes
Coordinate clue 07.33N 15.00E

South-east of Taverley, on the peninsula where The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon.

You can run from the Falador lodestone to get here. Alternatively, players with the Slayer skillcape can activate the cape perk to teleport to Turael (or Spira if the player has completed While Guthix Sleeps). This takes you close to where you need to be.


Coordinates Shorthand Requirements Fight
07 degrees 41 minutes north,

06 degrees 00 minutes east

07.41N,

06.00E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 07.41N 06.00E

North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area.

Seers' Village lodestone can be used to get there quickly. Faster methods would be using a Skills necklace to teleport to the fishing guild or using an Ardougne cloak 2 or above to teleport to the Ardougne allotment and running north-west.


Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 07.43S 12.26E

In the middle of the Kharazi Jungle, directly south of the water pool. If you've previously repaired it, using the fairy ring with code CJS and running west is fastest. Otherwise, remember to bring Radimus notes if you have not finished Legends' Quest. Use the fairy ring with code CKR and run south to enter the jungle.

08[]

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.03N 31.16E

South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the map), in the centre of Mort Myre Swamp. Dig between the farthest east and middle logs.
Warning: Bring druid pouch to prevent Ghasts from rotting your food.

Quickest travel: fairy ring BKR, then run south-west.

Alternate travel: Canifis Lodestone, then run south-west to the Mort Myre Swamp and continue south.


Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

none Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.05S 15.56E

In the south-west corner of the Herblore Habitat area in the Kharazi Jungle, Karamja. The location is 3 steps east of the south-western corner in the centre section.

Quickest travel: Teleport directly with Witchdoctor Mask, or a Juju teleport spiritbag and run south.

Alternate travel:

  • Use fairy ring code CJS then run east. You need to have repaired the fairy ring using 5 bittercap mushrooms first.

Slowest travel:

  • Take a gnome glider to Gandius, run south across the river/waterfall using the agility shortcut, enter the Kharazi Jungle and run to the north-west corner of the habitat (east of the waterfall). Chop some jungle trees to access the "climbable vine" near the witchdoctor. Use the climbable vine to enter the Herblore Habitat, and then run south, use the other vine to get to the final location.


Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.26S 10.28E

In the south-west corner of the Kharazi Jungle on Karamja, on a small peninsula. The spot is 2 steps north of the skeleton.

If you haven't completed Legends' Quest, ensure you have the Radimus notes in your inventory or you will be unable to enter the jungle.

Quickest travel: Use fairy ring code CJS, then run south-west. You need to have repaired the fairy ring using 5 bittercap mushrooms first.

Alternate travel: Use fairy ring code CKR, then run south through the dense jungle. Machete and hatchet required.


Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None X mark
Image Location notes
Coordinate clue 08.33N 01.39W

At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.

If you run south after using the Eagles' Peak lodestone, you can use a shortcut over a stile (61 Agility) into the Terrorbird pen.

09[]

Coordinates Shorthand Requirements Fight
09 degrees 22 minutes north,

02 degrees 24 minutes west

09.22N,

02.24W

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 09.22N 02.24W

At the base of Eagles' Peak. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins.

Quickest travel: Eagles' Peak Lodestone, then run south.

Alternate travel: fairy ring AKQ to Piscatoris hunter area, then run east and take Kathy Corkat's boat south.


Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest X mark
Image Location notes
Coordinate clue 09.33N 02.15E

Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.

The Games necklace teleport to the Barbarian Outpost takes you close to Baxtorian Falls.


Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None X mark
Image Location notes
Coordinate clue 09.48N 17.39E

On Ice Mountain, south of the oracle, in an area where there are icefiends.

Players on Ancient Magicks can use the Lassar Teleport to Ice Mountain. Otherwise, run from Edgeville Lodestone.


11[]

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

None X mark
Image Location notes
Coordinate clue 11.03N 31.20E

East of the entrance to the Canifis Slayer Tower grounds.

Ring of slaying teleport can be used to get here very quickly. Other methods are the Canifis Lodestone or using the fairy ring code CKS.


Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None X mark
Image Location notes
Coordinate clue 11.05N 00.45W

In the Tree Gnome Stronghold swamp, west of the Grand Tree.

The fastest way here is to use a Grand seed pod. Alternatively, you can use the glider transport system or a spirit tree teleport.


Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None X mark
Image Location notes
Coordinate clue 11.41N 14.58E

Near Commander Denulth in Burthorpe. He is located just south east from the Burthorpe lodestone.


12[]

Coordinates Shorthand Requirements Fight
12 degrees 48 minutes north,

20 degrees 20 minutes east

12.48N,

20.20E

An emergency teleport to avoid Pkers Yes check
Zamorak wizard
Image Location notes
Coordinate clue 12.48N 20.20E

Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can be accessed via the Edgeville Dungeon, or after completing the hard Wilderness Tasks, run north from Edgeville bank and climb the rocks.


13[]

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 13.46N 21.01E

Near the previous location of Stealing Creation in level 11 Wilderness, southwest of both lodestone and obelisk. There are 3 small mushrooms surrounded by trees, dig in the centre of the mushrooms.


14[]

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

09 degrees 13 minutes east

14.54N,

09.13E

None X mark
Image Location notes
Coordinate clue 14.54N 09.13E

Two spaces west of the enchanted lyre swaying tree which is east of Rellekka. Use the Fremennik Province Lodestone to get here.


15[]

Coordinates Shorthand Requirements Fight
15 degrees 48 minutes north,

13 degrees 52 minutes east

15.48N,

13.52E

Started Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 15.48N 13.52E

Just south-west of entrance to Eadgar's cave, by Trollheim teleport.

Quickest travel: Trollheim Teleport

Secondary travel: AJR or run southeast from Fremennik lodestone, and travel through the Troll Stronghold (requires climbing boots)


16[]

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Started Troll Stronghold Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.03N 14.07E

On the Trollheim summit, near the entrance to Eadgar's cave.

Quickest travel: Trollheim teleport


Coordinates Shorthand Requirements Fight
16 degrees 20 minutes north,

12 degrees 45 minutes east

16.20N,

12.45E

Started Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 16.20N 12.45E

In front of the entrance to the Troll cave in Troll Stronghold. Four steps away from the entrance.

Quickest travel: Trollheim teleport


Coordinates Shorthand Requirements Fight
16 degrees 30 minutes north,

16 degrees 28 minutes east

16.30N,

16.28E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.30N 16.28E

Level 22 Wilderness: Mid-northern room in the southwesternmost building of the western Wilderness Ruins, due east of the Trollheim Pyre shortcut. To gain access to the room, players must enter the main building from the eastern side, slightly west of the Spirit of Summer limpwurt patch.


Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.35N 27.01E

In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars. Run east from Wilderness Lodestone.


Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 11 minutes east

16.43N,

19.11E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.43N 19.13E

At the Bandit Camp in level 22 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll. The Bandit Camp is a very hostile area; there are level 118 Bandit Brawlers, who will attack players on sight if they are not skulled. They can use highly damaging abilities, including stuns and binds, and can quickly take down even a well-equipped player in seconds. It is highly recommended that the player have Mr Ex skull them in Edgeville or have an augmented item with the Committed perk equipped before proceeding inside.

Run north-west to get here from the Wilderness Lodestone.


17[]

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 17.50N 08.30E

North-east of Rellekka by the rock crabs. North-west of DKS fairy ring and north of Fremennik Province Lodestone. Dig at the seaweed spawn closest to the boat by the pier.


18[]

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

25 degrees 16 minutes east

18.03N,

25.16E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.03N 25.16E

Level 28 Wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn.

You can get here by running north-east from the Wilderness Lodestone or if you own the Wilderness Sword 1 or above, run south-east from the wilderness herb patch teleport.


Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.22N 16.33E

Level 29 Wilderness just north-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second row from the south.

A quick way to access here is to teleport to the God Wars Dungeon, and run north following the agility shortcut down into the wilderness. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. A more simple route would be to run north-west from the Wilderness Lodestone.


19[]

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 19.43N 25.07E

Level 35 Wilderness just a little south-east of the southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival.

Another way to get here too is to use the Wilderness sword teleport to the herb patch and run east.


20[]

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.05N 21.52E

In level 36 Wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig.

The Wilderness Sword provides a teleport to the herb patch just north of this location and is a very quick way to get here.


Coordinates Shorthand Requirements Fight
20 degrees 07 minutes north,

18 degrees 33 minutes east

20.07N,

18.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.07N 18.33E

In level 36 Wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks.

The fastest method to get here would be to run west from the wilderness sword herb patch teleport.


Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.33N 15.48E

Level 38 Wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just behind the altar.

Warning: This area is a known hotspot for player killers

A quick way to access here is to teleport to God Wars Dungeon, and run north following the agility shortcut down into the wilderness. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. Run north from the agility shortcut.


21[]

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 21.24N 17.54E

Level 41 Wilderness, in with the lesser demons, west of the lava maze in Wilderness, four paces west and two south of the ladder to King Black Dragon. Do not enter Lava Maze for this clue.

If Wilderness hard tasks have been completed, you may select your destination from any wilderness obelisk. This will take you very close to where you need to be.

22[]

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completed The Fremennik Trials X mark
Image Location notes
Coordinate clue 22.30N 03.01E

At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP.


Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.35N 19.18E

Southwest of two runite rocks just north of the Lava Maze, in level 46 Wilderness.
Warning: This area is a known hot-spot for player killers, and the areas surrounding it.

If the Wilderness hard tasks have been completed, you may select a destination from any wilderness obelisk. Otherwise, you can run north-west from the wilderness sword herb patch teleport.


Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.45N 26.33E

At Demonic Ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams.
Warning: This area is a known hot-spot for player killers.

Players on the Ancient Magicks spellbook with level 90+ in Magic can use the Annakarl Teleport to the Demonic Ruins.


24[]

Coordinates Shorthand Requirements Fight
24 degrees 26 minutes north,

26 degrees 24 minutes east

24.26N,

26.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.24N 26.24E

Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower.
Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area has at times been a popular hot-spot for player killers.

This area can be easily accessed by pulling the wilderness lever in either Edgeville or Ardougne. Simply slash the webs north and run east to Rogues' Castle.


Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.56N 22.28E

A little bit north of the spider web in level 55 Wilderness, north of the lever to teleport to Ardougne.
Warning: This area is a known hot-spot for player killers.


Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.58N 18.43E

Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner.

This area can be quickly accessed if you have completed the elite wilderness tasks. Use the wilderness sword and teleport to the wilderness agility course. Another way here would be to use the lever in either Edgeville or Ardougne.


25[]

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 17.05E

Level 56 Wilderness, north-west of the agility course.

Players with level 96+ in Magic and are on the Ancient Magicks spellbook can teleport to the Ice Plateau using the Ghorrock Teleport. You just have to run north to the dig spot.


Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 23.24E

Level 56 Wilderness, dig on the north side of the magic axe hut located north-east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.



Cryptic clues[]

Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. These are labelled Treasure Clue in the top left corner when reading a clue. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box.

Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key before reading the hint, which could save the player some time.

Note: Cryptic clues in the Wilderness have a lower chance of appearing than other clues.

Jump to
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#[]

Riddle Key? Puzzle?
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. X mark X mark
Solution Image
Level 46 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle. Beware of player killers!

Quickest travel: Use a Wilderness sword 1 or higher to teleport to the Wilderness herb patch, then run northeast.

Alternate travel: Take a Waka canoe to the Wilderness, then run northeast.

Cryptic clue brown spiders


A[]

Riddle Key? Puzzle?
'A bag belt only?', he asked his balding brothers. X mark X mark
Solution Image
Talk to Abbot Langley in the Edgeville Monastery near Edgeville.

Quickest travel: Home teleport to the Edgeville lodestone, then run west.

Cryptic clue Abbot Langley


Riddle Key? Puzzle?
A crate found in the tower of a church is your next location. X mark X mark
Solution Image
Upstairs in the church of East Ardougne, check the crate in the corner.

Quickest travel: Ardougne teleport or Ardougne home teleport, then run west/southwest.

Cryptic clue church of East Ardougne


Riddle Key? Puzzle?
A great view: watch the rapidly drying hides get splashed. Check the box you are sitting on. X mark X mark
Solution Image
Almera's house north of Baxtorian Falls, 1st2nd floor[UK] in the boxes. Cryptic clue Almera's House


Riddle Key? Puzzle?
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. X mark Yes check
Solution Image
Talk to Oziach in his house north of Edgeville lodestone.

Quickest travel: Home teleport to the Edgeville lodestone, then run north.

Cryptic clue Oziach


Riddle Key? Puzzle?
A town with a different sort of night-life is your destination. Search for some crates in one of the houses. X mark X mark
Solution Image
Search the crates in the clothes shop in Canifis.

Quickest travel: Home teleport to the Canifis lodestone.

Cryptic clue Canifis clothes shop crate


Riddle Key? Puzzle?
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. X mark X mark
Solution Image
The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Search the crates. Lost City is required to complete this step. Cryptic clue Zanaris


Riddle Key? Puzzle?
After trawling for bars, go to the nearest place to smith them and dig by the door. X mark X mark
Solution Image
Dig in front of the house with an anvil in Port Khazard, near the fishing trawler minigame. Cryptic clue Port Khazard


Riddle Key? Puzzle?
Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! X mark X mark
Solution Image
Dig under the southern window in Aggie's house at Draynor Village.

Quickest travel: Use the Draynor teleport on an Amulet of glory.

Alternate travel: Home teleport to the Draynor lodestone, then run south.

Cryptic clue Aggie's house


Riddle Key? Puzzle?
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. X mark X mark
Solution Image
(Requires completion of Fremennik Trials)

On Etceteria, dig next to the Evergreen in front of the castle walls.

Simplest travel: Fremenikk lodestone then run north-west into Relekka and talk to Sailor on the docks.

Alternate travel: Fairy Ring Code CIP to Miscellania then run east.

Cryptic clue Etceteria


Riddle Key? Puzzle?
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. X mark X mark
Solution Image
At the flying rug hub in Nardah, dig next to the two cacti nearby.

Quickest travel: Use a Desert amulet 2 or higher to teleport directly to Nardah.

Alternate travel: Magic carpet. Ride from Shantay Pass to North Pollnivneach and then walk to South Pollnivneach. Then ride from Pollnivneach to Nardah. (Chipped House tablets, Pollnivneach Teleport scrolls, or Rings of slaying can be used to skip the first step).

Cryptic clue Nardah cacti


B[]

Riddle Key? Puzzle?
Being this far north has meant that these crates have escaped being battled over. X mark X mark
Solution Image
Search the crates north of the north-eastern most building in the battlefield south of Ardougne. Cryptic clue battlefield


Riddle Key? Puzzle?
Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there - in fact, it's all oclay. X mark X mark
Solution Image
Sandstone and granite quarry south of the bandit camp. Use the Bandit Camp lodestone (requires completion of Desert Treasure), or a Bandit Camp Teleport scroll. Dig one square west of the north-easternmost wheel barrow.
Warning: Bring waterskins or an Enchanted water tiara, as this area is affected by desert heat.
Cryptic clue granite quarry


Riddle Key? Puzzle?
By the town of the dead, walk south down a rickety bridge, then dig near the spotted fungus. X mark X mark
Solution Image
Walk down the bridge just to the west of the northern entrance to Port Phasmatys and dig just to the east of the mushroom. Cryptic clue slime-covered tree


C[]

Riddle Key? Puzzle?
Citric cellar. X mark Yes check
Solution Image
Speak to Heckel Funch in Tree Gnome Stronghold in the south-east corner of the Grand Tree on the first level above the ground. Cryptic clue Citric Cellar


Riddle Key? Puzzle?
Come to the evil ledge, Yew know yew want to. Try not to get stung. X mark X mark
Solution Image
Dig in Edgeville, just east of the southern Yew tree on the nettles.

Quickest travel: Cast Paddewwa teleport from the Ancient Magicks spellbook, then climb the nearby ladder to the surface.

Alternate travel: Home teleport to the Edgeville lodestone, then run southeast.

Cryptic clue Edgeville yew tree


Riddle Key? Puzzle?
Covered in shadows, the centre of the circle is where you will find the answer. X mark X mark
Solution Image
In Mort'ton, dig in the centre of town, just south of the store. Cryptic clue Mort'ton


D[]

Riddle Key? Puzzle?
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. X mark X mark
Solution Image
Dig next to the well in Pollnivneach.

Quickest travel: Pollnivneach Teleport scroll.

Alternate travel: Use a Ring of slaying to teleport to Sumona.

Alternate travel: Players who have completed Love Story can set the destination of a Teleport to house tablet to Pollniveach.

Alternate travel: Take a Magic Carpet from Shantay Pass.

Cryptic clue Pollnivneach well


Riddle Key? Puzzle?
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. X mark X mark
Solution Image
Go to the southern tip of Mudskipper Point (fairy rings code AIQ) and dig on the south-eastern starfish.

The starfish may not actually appear, so good luck!

Cryptic clue Mudskipper Point


F[]

Riddle Key? Puzzle?
Find a crate close to the monks that like to paaarty! X mark X mark
Solution Image
In the Kandarin Monastery south of Ardougne, south wall of the east room. Cryptic clue Monastery south of Ardougne


Riddle Key? Puzzle?
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. X mark X mark
Solution Image
Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena. Cryptic clue Mage Training Arena


Riddle Key? Puzzle?
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. X mark X mark
Solution Image
Lumbridge windmill, search the crates on the top floor.

Quickest travel: Home teleport to the Draynor lodestone, then run east.

Cryptic clue Lumbridge windmill


G[]

Riddle Key? Puzzle?
Generally speaking, his nose was very bent X mark Yes check
Solution Image
General Bentnoze in the Goblin Village.

Quickest travel: Goblin village sphere.

Alternate travel: Use a Wicked hood or Mind altar teleport to teleport to the Mind Altar, then take the agility shortcut to the west.

Cryptic clue General Bentnoze


Riddle Key? Puzzle?
Go to the village being attacked by trolls, search the drawers while you are there. Wait till I get my hands on Penda, he's nicked the key again. - Go to the

house very close by, just south-east.

X mark
Solution Image
Go to the weapons shop in Burthorpe and when you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers.

Quickest travel: Home teleport to the Burthorpe lodestone, then run northeast.

Cryptic clue Burthope


Riddle Key? Puzzle?
Go to this building to be illuminated, and check the drawers while you're there. I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik market guards. X mark
Solution Image
Kill a Fremennik market guard, acquire a key, then search the drawers in the Lighthouse west of Rellekka (if you don't kill the market guard, then the drawer will say "I'm guarding the key at the market"). Requires commencement of Horror from the Deep to enter the lighthouse and the completion of Bar Crawl miniquest. You only need to gain entry to the lighthouse near the start of the quest. Cryptic clue Lighthouse


H[]

Riddle Key? Puzzle?
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. X mark X mark
Solution Image
Search the hay bales in the circular room south of the Baxtorian Falls, near Rasolo. Cryptic clue hay bales


Riddle Key? Puzzle?
His head might be hollow, but the crates nearby are filled with surprises. X mark X mark
Solution Image
Search the crates near the Golem in the ruins of Uzer. Use Dominion medallion or the Traveller's necklace and run directly east for quick access. Alternatively, make your way to Shantay Pass, and from there, take the magic carpet to Uzer. Cryptic clue Uzer crates


I[]

Riddle Key? Puzzle?
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend. X mark X mark
Solution Image
Dig next to the gate, under the west bank of Varrock. Cryptic clue under the west bank of Varrock


Riddle Key? Puzzle?
I am head of the abbey with a cold breeze from the west. X mark X mark
Solution Image
Talk to Abbot Langley in Edgeville Monastery

Quickest travel: Home teleport to the Edgeville lodestone, then run west.

Cryptic clue Abbot Langley


Riddle Key? Puzzle?
I'm sure they will let ya buy some things here, as long as you are in good 'ealth X mark X mark
Solution Image
Search one of the two crates in the general shop from Lletya. Cryptic clue Lletya crate


Riddle Key? Puzzle?
Identify the back of this over-acting brother. (He's a long way from home.) X mark Yes check
Solution Image
Talk to Hamid, the monk inside the lobby of the Duel Arena.

Quickest travel: Ring of duelling.

Cryptic clue Hamid


Riddle Key? Puzzle?
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. X mark X mark
Solution Image
Talk to Gerrant in the fish shop in Port Sarim.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Gerrant


Riddle Key? Puzzle?
If you didn't want to be here and in danger, you should lever things well enough alone. X mark X mark
Solution Image
Pull the Ardougne or Edgeville teleport lever and dig with a spade. Wearing an Ardougne cloak 2 or better and teleporting from the Ardougne lever gives a short immunity period against player killers. Beware of player killers! Cryptic clue Wilderness lever


Riddle Key? Puzzle?
If you look closely enough, it seems that the archers have lost more than their needles. X mark X mark
Solution Image
Search the hay stack in the Ranging Guild. Cryptic clue Ranging Guild haystack


Riddle Key? Puzzle?
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads. X mark X mark
Solution Image
Dig under the crossbow in the Graveyard of Shadows at level 20 Wilderness. Beware of player killers! Cryptic clue Graveyard of Shadows


Riddle Key? Puzzle?
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Don't forget to feed the chickens - Head north of Seers' Village to the Sinclair Mansion or south-west to the Ranging Guild and kill the chickens. X mark
Solution Image
Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road north to the Sinclair Mansion or south-west to the Ranging Guild. Kill a chicken to get the key for the drawer.

Quickest travel: Home teleport to the Seers' Village lodestone, then run East.

Cryptic clue Seers' Village drawer


Riddle Key? Puzzle?
In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. It's a guard's life - Go kill a level 18 Ardougne guard. X mark
Solution Image
Search the southern drawers in the 1st2nd floor[UK] of Jerico's house, where the pigeon cages are. It is directly south of the northern Ardougne bank. You must kill a level 18 Ardougne guard for the key. Cryptic clue Jerico's house


Riddle Key? Puzzle?
In a town where wizards are known to gather, search upstairs in a large house to the north. Stand by your man - Kill the man just downstairs. X mark
Solution Image
Search the chest in the house north of the Wizards' Guild. You need to kill a man in order to get a key. Cryptic clue Yanille house chest


Riddle Key? Puzzle?
In a town where the guards are armed with maces, search the upstairs room of the public house. Beware of dog - Go to Ardougne and kill a Guard dog at the Handelmort mansion. X mark
Solution Image
Go to Ardougne Manor (south-east of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs. Cryptic clue Flying Horse Inn


Riddle Key? Puzzle?
In a village made of bamboo, look for some crates under one of the houses. X mark X mark
Solution Image
Search some crates in Tai Bwo Wannai village. Cryptic clue Tai Bwo Wannai crate


Riddle Key? Puzzle?
It seems to have reached the end of the line, and it's still empty. X mark X mark
Solution Image
In the Dwarven Mines, search the more northern of the two mine carts north of the entrance to the Mining Guild. Cryptic clue Dwarven Mines


M[]

Riddle Key? Puzzle?
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. X mark X mark
Solution Image
Dig at the Red spider's eggs in the Karamja Volcano(Although it is nearby, do not use the entrance to Tzhaar City).

Travel: Teleport to Tzhaar City Main Plaza using TokKul-Zo Ring. Run South and exit. Run east to climb rope and enter Karamja Volcano.

Cryptic clue Karamja Volcano Red Spider Red spider's eggs


Riddle Key? Puzzle?
Must be full of railings. X mark X mark
Solution Image
On the southern side of the Coal truck mining site, just east of Captain Lawgof. Search the boxes on the north-west side of the small building. This house is right next to the start of the Dwarf Cannon quest. Cryptic clue railings


Riddle Key? Puzzle?
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my purple smoke! X mark X mark
Solution Image
Dig next to the cauldron near the Moss Giants in the Varrock Sewers.

Fastest way of getting there is by using Dungeoneering cape perk and teleport to Varrock moss giant dungeon then run north. Otherwise, you may use Slayer cape perk to teleport to Vannaka and use the pipe shortcut requiring 51 Agility.

Cryptic clue Varrock Sewers


Riddle Key? Puzzle?
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. X mark X mark
Solution Image
Lumbridge castle 1st2nd floor[UK], in the drawers in the room with the spinning wheel.

Quickest travel: Lumbridge teleport, or home teleport to the Lumbridge lodestone.

Cryptic clue Lumbridge drawer


Riddle Key? Puzzle?
My name's a tirade, fishing is my trade, by the docks is where my fortune is made. X mark X mark
Solution Image
Talk to Gerrant in Port Sarim fishing store.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Gerrant


Riddle Key? Puzzle?
My name is like a tree, yet it is spelt with a 'g', come see the fur which is right near me. X mark Yes check
Solution Image
Speak to Wilough in Varrock centre. Cryptic clue Wilough


N[]

Riddle Key? Puzzle?
Navigating to this crate will be a trial. X mark X mark
Solution Image
Go to Swensen the Navigator's house (house south-west of longhouse) in Rellekka and search the crates in there. Cryptic clue Swensen's house


Riddle Key? Puzzle?
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. X mark X mark
Solution Image
On the jetty just north of Musa Point, look in the crate. Cryptic clue Musa point


O[]

Riddle Key? Puzzle?
Observe: In the crate just North of the stairs leading down, you will find the answer. X mark X mark
Solution Image
The crate is at the top of the stairs inside the Observatory. Climb the rope on the north east side, outside the building, and enter. You could also walk through the tunnels to the Observatory.

Quickest travel: 'Chipped' Watchtower teleport

Alternate travel: Ring of duelling to Castle Wars and run north

Cryptic clue Observatory crate


Riddle Key? Puzzle?
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. X mark Yes check
Solution Image
Speak to an examiner at the Exam Centre. Cryptic clue Exam Centre examiner


Riddle Key? Puzzle?
One of the sailors in Port Sarim is your next destination. X mark X mark
Solution Image
Go to Port Sarim and talk to Captain Tobias.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Port Sarim Captain Tobias


P[]

Riddle Key? Puzzle?
Probably filled with books on magic. X mark X mark
Solution Image
On the ground1st floor[UK] of the Wizards' Tower, search the spinning bookcase on the west side near the wizard's desk. The bookcase is the southern one in the diamond-like formation of bookcases.

Best travel method is the Traveller's necklace, alternatively the Draynor lodestone or the fairy ring with the code DIS. Another method is to use the Wicked hood, or infinity ethereal outfit to teleport to Wizards tower, then use the beam to get to the bottom floor.

Cryptic clue Wizard's Tower books


Riddle Key? Puzzle?
Probably filled with wizards' socks Kill a Spellwisp north-west of the tower to get a key. X mark
Solution Image
Search the cupboard in the south-east room on the 2nd3rd floor[UK] of the Wizards' Tower. Cryptic clue Wizard's Tower cupboard


R[]

Riddle Key? Puzzle?
Read 'How to Breed Scorpions' By O.W. Thathurt. X mark X mark
Solution Image
Search the northern bookcase on the 1st2nd floor[UK] of the Sorcerer's Tower.

The best ways to get there are using the Ardougne cloak teleport to the nearby allotment, the Seers' Village lodestone, BLR to the Legends' Guild or the combat bracelet teleport to the Ranging Guild. A sixth-age circuit teleport to Guthix's Cave is another way to get here.

Cryptic clue Sorcerer's Tower


S[]

Riddle Key? Puzzle?
"Search the crate near a cart in Port Khazard." X mark X mark
Solution Image
The crate is located west of the cart on the southernmost dock. Cryptic clue crate Port Khazard


Riddle Key? Puzzle?
Search the upstairs drawers of a house in a village where pirates are known to have a good time. Shiver me timbers! - Kill a pirate in Brimhaven. X mark
Solution Image
In Brimhaven east of the pub and search the drawers on the top floor. Kill a pirate outside to get the key. Cryptic clue Brimhaven house drawers


Riddle Key? Puzzle?
'Small shoe.' Often found with rod on mushroom. X mark Yes check
Solution Image
Talk to any gnome trainer in the agility area of the Tree Gnome Stronghold. Cryptic clue Tree Gnome Stronghold gnome trainer


Riddle Key? Puzzle?
Snah? I feel all confused, like one of those cakes. X mark X mark
Solution Image
Talk to Hans in Lumbridge.

Quickest travel: Lumbridge teleport, or home teleport to the Lumbridge lodestone.

Cryptic clue Hans


Riddle Key? Puzzle?
Someone watching the fights in the Duel Arena is your next destination. X mark X mark
Solution Image
Speak to Jeed at the Duel Arena.

Quickest travel: Ring of duelling.

Cryptic clue Jeed


Riddle Key? Puzzle?
Sophind yourself some treasure by searching these boxes. X mark X mark
Solution Image
Search the boxes near the south-western corner of the Pyramid Plunder pyramid inside Sophanem. Cryptic clue Sophanem boxes


Riddle Key? Puzzle?
Surprising? I bet he is... X mark X mark
Solution Image
Sir Prysin just inside Varrock castle. Cryptic clue Sir Prysin


T[]

Riddle Key? Puzzle?
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. X mark X mark
Solution Image
Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. Cryptic clue Ardougne Zoo


Riddle Key? Puzzle?
The cheapest water for miles around, but they react badly to religious icons. X mark X mark
Solution Image
Go to the Bandit Camp in the Kharidian Desert, search the crates in the shop.

Quickest travel: Home teleport to the Bandit Camp lodestone then run northwest.

Cryptic clue Bandit Camp crate


Riddle Key? Puzzle?
The dead, red dragon watches over this chest. He must really dig the view. Barbarians rule ok - Go to the Barbarian Village and kill a male barbarian. The barbarian women will not drop the key. X mark
Solution Image
Go to Gunnarsgrunn (Barbarian Village) or barbarian outpost and kill a male barbarian and collect the key he drops. Go to the Exam Centre south of the Digsite and search the chest under the red dragon's head in the main building. Cryptic clue Exam Centre chest


Riddle Key? Puzzle?
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes. X mark X mark
Solution Image
West of Outpost, south of water symbol on map. Search the south-westernmost boxes. Cryptic clue Outpost


Riddle Key? Puzzle?
The owner of this crate has a hunch that he put more than fish inside. X mark X mark
Solution Image
Search the crate near Lubufu south of Brimhaven.

Quickest travel: Home teleport to the Karamja lodestone, then run north.

Cryptic clue Lubufu crate


Riddle Key? Puzzle?
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. X mark X mark
Solution Image
Dig just north of the rock cake stall in Gu'Tanoth between the outcrop of rocks in the marketplace. Requires completing part of the Watchtower quest. Cryptic clue Gu'Tanoth


Riddle Key? Puzzle?
The socks in these drawers are holier than thine, according to the tonsured owners. You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple south of Goblin Village and kill a Monk of Zamorak. X mark
Solution Image
Drawers in the north-east corner of the Edgeville Monastery, downstairs. You need to kill a Zamorak monk to get a key. Chaos Temple south of Goblin Village is one location. Cryptic clue Edgeville Monastery drawer


Riddle Key? Puzzle?
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. X mark X mark
Solution Image
In the small building near the Odd Old Man from the Rag and Bone Man quests. Just north-west of the limestone mine east of Varrock. Dig in the centre of the building. Cryptic clue house full of bones


Riddle Key? Puzzle?
There is no 'worthier' lord. X mark Yes check
Solution Image
Speak to Lord Iorwerth in the elven camp near Prifddinas.

If Plague's End is completed, the new lord of Clan Iorwerth, Iestin Edern, can be spoken to instead. He can be found near the altar in the Iorwerth district of Prifddinas.
Cryptic clue Lord Iorwerth



Riddle Key? Puzzle?
This aviator is at the peak of his profession X mark Yes check
Solution Image
Talk to Captain Bleemadge at the top of White Wolf Mountain, he's one of the gnome pilots. Cryptic clue Captain Bleemadge


Riddle Key? Puzzle?
This crate clearly marks the end of the line for coal. X mark X mark
Solution Image
Search the crate in the corner of the Coal truck mining site's end just north of the Seers Village Pub.

Quickest travel: Home teleport to the Seers' Village lodestone, then run north.

Cryptic clue Coal Trucks crate


Riddle Key? Puzzle?
This crate holds a better reward than a broken arrow X mark X mark
Solution Image
Go to the Ranging Guild and search the crate behind the arrow salesman. Cryptic clue Ranging Guild crate


Riddle Key? Puzzle?
This crate is mine, all mine, even if it is in the middle of the desert. X mark X mark
Solution Image
Search the crate near the wooden cart with the camel in the Desert Mining Camp, which is south of Shantay Pass. Don't forget your metal key (acquired by starting The Tourist Trap quest). Cryptic clue Desert Mining Camp crate


Riddle Key? Puzzle?
This cupboard has treasure, pirate pots and corsair cutlery! X mark X mark
Solution Image
Search the cupboard in the house east of the Dead Man's Chest pirate bar in Brimhaven. Cryptic clue Dead Man's Chest cupboard


Riddle Key? Puzzle?
This lady wants me to find ancient scrolls. X mark Yes check
Solution Image
Talk to Celia Diggory. Cryptic clue Celia Diggory


Riddle Key? Puzzle?
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. X mark X mark
Solution Image
Search the first chest to the east when you first enter Witchaven Dungeon.

Ardougne teleport takes you to the middle of the Ardougne market, which is directly west of Witchaven. The next closest method of transportation is Fairy ring (code BLR) at the entrance to the Legends' Guild, which is just to the north. The next closest from there are, in order of proximity, Ardougne lodestone, and Ardougne cloak 1 teleport to the Ardougne Monastery.

Cryptic clue Witchaven dungeon chest


Riddle Key? Puzzle?
This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer. X mark X mark
Solution Image
Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.) Cryptic clue Shilo Village bookcase


Riddle Key? Puzzle?
'Throat mage seeks companionship. Seek answers inside my furniture if interested.' X mark X mark
Solution Image
Search the drawers upstairs in the Necromancer Tower south of East Ardougne, Use fairy ring code DJP. If the door doesn't open then you're at the wrong building. The tower is north-east of the fairy ring. Cryptic clue Necromancer's Tower


Riddle Key? Puzzle?
Try not to let yourself be dazzled when you search these drawers. X mark X mark
Solution Image
East Ardougne (north of the gate to West Ardougne) search the drawers on the ground1st floor[UK] of Jimmy Dazzler's house west of the pub. The drawers are in the NW corner of the house. Cryptic clue Jimmy Dazzler's house


Riddle Key? Puzzle?
Try not to step on any aquatic nasties while searching this crate. X mark X mark
Solution Image
Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. (If you have not already visited the Fishing Platform, you must talk to Caroline and bring Swamp paste). Cryptic clue Fishing Platform


W[]

Riddle Key? Puzzle?
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer. X mark X mark
Solution Image
Go to Entrana and search the southernmost drawers in the house directly west of the furnace. Cryptic clue Entrana drawers



Riddle Key? Puzzle?
When you get tired of fighting, go deep, deep down until you need an antidote. X mark X mark
Solution Image
Go to Yanille dungeon (level 40 agility required for proceeding) and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge or praying at the chaos altar just past the ledge on the left. Alternatively, with 82 Thieving you can bring a lockpick to the stairs south of the Yanille bank, enter the door and use the balancing ledge or pray at the altar. Search the crate by the stairs leading up. Cryptic clue Yanille dungeon crate


Riddle Key? Puzzle?
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the round window for a reward. X mark X mark
Solution Image
Dig behind the altar in the church south-east Rimmington and south-west of Port Sarim.

Quickest travel: Home teleport to the Port Sarim lodestone, then run southwest.

Cryptic clue Rimmington church


Y[]

Riddle Key? Puzzle?
You can cook food on me, but don't cook any foodles - that would just be wrong. X mark X mark
Solution Image
Dig by the fire next to Captain Klemfoodle the gnome glider pilot on Karamja.

Quickest travel: Gnome glider to Gandius

Cryptic clue fire next to Captain Klemfoodle


Riddle Key? Puzzle?
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. X mark X mark
Solution Image
Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area. Games necklace recommended to teleport to the Barbarian Outpost. Cryptic clue north of Barbarian Outpost


Riddle Key? Puzzle?
You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft. X mark X mark
Solution Image
Search the crates in the Elemental Workshop. The Clue Scroll is found in the crate directly east of the centre hatch. Cryptic clue Elemental Workshop


Riddle Key? Puzzle?
You'll need to look for a city with a central fountain. Look for a locked chest in the city's chapel. Property of Clock Tower Monastery - Go to the Monastery south of Ardougne and kill a monk. X mark
Solution Image
Go to the Monastery south-east of the Clock Tower (south of Ardougne) and kill a Monk for the key. Afterwards go to the northeast church in Varrock and search for a chest. The chest says 'Property of Clocktower Edgeville Monastery'. Cryptic clue Varrock church


Riddle Key? Puzzle?
You will need to under-cook to solve this one. X mark X mark
Solution Image
Go to Lumbridge basement under the kitchen and search one of the crates. Cryptic clue Lumbridge crate


Riddle Key? Puzzle?
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. X mark X mark
Solution Image
Go to Braindeath Island and go through 50% Luke's gate (If Pieces of Hate is not complete, wear your Ring of charos (a), or bring a bucket (from Captain Braindeath) and open the gate at the bridge. Alternatively, a Dungeoneering cape can teleport you past the gate). Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig near the north middle of the lake. You will need to complete most of the Rum Deal quest to get to this area. If Pieces of Hate is completed, 50% Luke will not be present at the gate and it can be used freely. Cryptic clue Braindeath Island lake


Riddle Key? Puzzle?
You'll need to have Doug deep into the distant past to get to these sacks X mark X mark
Solution Image
Search the north-west sacks near Doug Deeping. He is down the north-eastern winch at the Digsite. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site quest to enter winch) Cryptic clue Digsite


Miscellanians portrait
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Emote clues[]

B C D H J L P S T W Y

Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails on 5 December 2006. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended.
Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, level 3 and level 5 clues require doing 1 emote and fighting the double agent.

Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody(t) will not work in place of a basic rune platebody).

For level 3 and level 5 clues, doing the emote will not summon Uri but instead, an aggressive NPC known as the double agent, who must subsequently be killed in order for Uri to reappear. The player can change equipment to take out the double agent but must change back after killing him in order to complete the clue. Performing the emote again is no longer necessary as of the update released on 28 November 2016.

Items[]

For players that do treasure trails frequently, it is often economical and time-saving to keep the items for the clue level(s) they do most often in their bank. It is not recommended, however, to keep items for all emote clues banked, as a total of 170 items are used across the four clue levels. With the update released on 26 February 2018 player are now able to build Hidey-holes to store the required items on site.

If only master emotes are done, there are a total of 32 items required ; [1]

Item Number
Amulet of magic 1
Amulet of ranging 1
Ancient staff 1
Asylum surgeon's ring 1
Berserker ring 1
Boater 1
Cape of legends 1
Cavalier 1
Culinaromancer's gloves 10 1
Dagon'hai hat 1
Dark bow 1
Demon slayer gloves 1
Dragon defender 1
Dragon Mask 1
Dragon rider amulet 1
Enhanced yaktwee stick 1
Fire cape 1
Ghostly cloak 1
Holy cithara 1
Iban's staff 1
Imphide hood 1
Infinity boots 1
Lab coat legs 1
Lab coat top 1
Prifddinian musician's robe top 1
Prifddinian worker's trousers 1
Ring of devotion 1
Saradomin's murmur 1
Scabaras mask 1
Spork 1
Staff of light 1
Toktz-ket-xil 1

If only hard emotes are done, there are a total of 25 items required;

Item Number
Adamant 2h sword 1
Amulet of glory 1
Amulet of power 1
Blue dragonhide chaps 2
Blue dragonhide body 1
Blue dragonhide vambraces 3
Bronze platelegs 1
Diamond ring 1
Elemental shield 1
Fire battlestaff 1
Iron pickaxe 1
Iron platebody 1
Iron sq shield 1
Mithril platelegs 1
Mud pie 1
Ring of life 2
Rune full helm 1
Rune hatchet 1
Rune platebody 1
Rune warhammer 1
Splitbark helm 1

If only medium emotes are done, there are a total of 37 items required;

Item Number
Adamant helm 1
Blood'n'tar snelm (pointed) 1
Blood'n'tar snelm (round) 1
Bronze boots 1
Bruise blue snelm (pointed) 1
Green dragonhide body 1
Green dragonhide chaps 4
Hard leather body 1
Iron 2h sword 1
Iron crossbow 1
Iron hatchet 1
Iron pickaxe 1
Iron sq shield 1
Maple shieldbow 1
Maple shortbow 1
Mithril chainbody 1
Mithril full helm 1
Mithril helm 1
Mithril platelegs 1
Mithril plateskirt 1
Mithril scimitar 1
Ring of duelling 1
Ring of forging 1
Ruby amulet 2
Silver sickle 1
Snakeskin boots 1
Snakeskin chaps 1
Spiny helmet 1
Staff of air 1
Steel kiteshield 2
Steel platebody 1
Steel sq shield 1

If only easy emotes are done, there are a total of 76 items required;

Item Number
Air tiara 1
Amulet of strength 1
Blue flowers 1
Bronze 2h sword 1
Bronze chainbody 1
Bronze dagger 1
Bronze full helm 1
Bronze hatchet 1
Bronze platelegs 2
Bronze spear 1
Emerald amulet 1
Emerald ring 3
Gold amulet 1
Gold necklace 1
Gold ring 3
Hard leather body 1
Holy symbol 1
Iron boots 1
Iron chainbody 2
Iron full helm 1
Iron helm 1
Iron kiteshield 1
Iron platebody 2
Iron platelegs 1
Iron plateskirt 1
Iron scimitar 1
Iron warhammer 1
Leather boots 1
Leather chaps 4
Leather cowl 1
Leather gloves 4
Leather vambraces 1
Mud pie 1
Oak shieldbow 1
Oak shortbow 1
Polar camo legs 1
Polar camo top 1
Ruby amulet 1
Sapphire amulet 1
Sapphire necklace 2
Sapphire ring 2
Shieldbow 1
Steel full helm 1
Steel hatchet 1
Steel helm 1
Steel longsword 1
Steel mace 1
Steel pickaxe 1
Steel platebody 1
Steel plateskirt 1
Studded body 1
Studded chaps 2
Studded leather coif 3
Tiara 1
Unholy symbol 1
Wood camo top 1
Yellow flowers 1

List of clues[]

Following is a list of all known emote clues, with advice on how to get to the locations.

B[]

Difficulty Clue Requirements Notes
Medium Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril helm. 40 Defence
Emote clue Beckon Tai Bwo Wannai

Players need to be standing within the large red fenced area where Gabooty is before performing the emotes. Fastest transportation is a Tai Bwo Wannai Teleport scroll, then Fairy ring code CKR which takes you just south of Tai Bwo Wannai. Next closest is Karamja Lodestone and running to the south-east. Other options include the charter ship to Brimhaven, the House teleport to Brimhaven, or an amulet of glory.

Medium Beckon in the Digsite, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm, snakeskin boots and an iron pickaxe. 30 Ranged
30 Defence
10 Attack
Emote clue Beckon Digsite
The fastest ways to get to the clue area are Digsite pendant, a Gnome glider, or the Balloon transport system. First, do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm. By the pointed version of the snelm, it means the snelm made out of the pointed version of the Blamish red shell. You can use a chisel from your tool belt to craft it.
Hard Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helm, mud pie and rune platebody. Completed Shilo Village
Completed Dragon Slayer
50 Defence
Emote clue Blow Kiss Shilo Village
Use the Fairy ring code (CKR), the Karamja gloves 3, or the Karamja lodestone then run north and use the Shilo Village cart system.
Master Blow a Raspberry at the celestial dragons on Dragontooth Isle. Beware of double agents! Equip a dragon mask, a Dragon Rider amulet and a dragon defender. One of a Kind quest
Emote clue Raspberry Dragontooth Isle

The quickest way to access the dungeon is via Dungeoneering cape perk or Hoardstalker Ring. The other method is to using the boat in Port Phasmatys.

Easy Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a mud pie. 20 Defence
Emote clue Blow Raspberry Ardougne Zoo
The Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo.
Hard Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer Completed Elemental Workshop I
68 Fishing
50 Attack
50 Defence
Emote clue Blow Raspberry Fishing Guild
The Fishing requirement to enter the Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Lodestone.
Easy Blow raspberries outside the entrance to Keep Le Faye. Equip a studded leather coif , iron platebody and leather gloves. 20 Defence
Emote clue Blow Raspberry Keep Le Faye
Keep Le Faye can be found south of Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code BLR.
Master Bow or curtsy at the charm sprite hunter area. Beware of double agents! Equip an enhanced yaktwee stick, a Dagon'hai hat and an amulet of ranging. 72 Hunter, 40 Magic, 40 Defence
Emote clue Bow or Curtsy charm sprite hunter area

Eagles' Peak (location) lodestone teleport and run southeast, or use the Sixth-Age circuit to teleport to the World Gate and run northeast.

Hard Bow or curtsy at the top of the Lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. Started Horror from the Deep
50 Defence
Completed Dragon Slayer
Emote clue Bow Curtsy Lighthouse
Lighthouse Teleport scroll is the most convenient method to get to the Lighthouse. Alternatives include the Fremennik Province Lodestone teleport and running southwest, then jumping across the broken bridge (or 'Cross' Broken bridge if you have repaired it during the Horror from the Deep quest), or lyre teleport followed by a run outside of the Province and heading southwest, or the games necklace to barbarian assault followed by the crossing of the basalt rocks north are the quickest methods to get to the lighthouse. Note: Blue spiky vambraces do not work.
Easy Bow or curtsy in the lobby of the Duel Arena. Equip an iron chainbody, leather chaps and a studded leather coif. 20 Defence
Emote clue Bow Cursty Duel Arena
An iron chainbody can be found at the chain store in southern Falador.The ring of duelling, or Home teleport to Al Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider. Before the update of the duel arena in 2013, this clue scroll used to read "Bow or curtsy in the ticket office of the Duel Arena. ", but the ticket office was removed in the update. 
Easy Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and an oak shieldbow. 10 Ranged
10 Defence
Emote clue Bow Curtsy Legends' Guild
The Legends' Guild has a fairy ring (code BLR) very close by. Alternatively, teleport to Ardougne and head northeast to the guild. Do the emote outside the main gate.

C[]

Difficulty Clue Requirements Notes
Easy Cheer at the Burthorpe Games Room. Have nothing equipped at all when you do. None
Emote clue Cheer Burthrope Games Room
The Burthorpe Games Room can be found at the bottom of Burthorpe Castle, and easily reached with the games necklace. Please note that you have to be in the part of the games room with the board games tables. This does not work in the global worlds for the Games Room.
Easy Cheer at the Druids' Circle. Equip an air tiara, bronze two-handed sword and gold amulet. None
Emote clue Cheer Taverley Stone Circle
The druids circle is north of Taverley. The best way to reach it is to teleport to Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast.
Master Cheer by the sulphur pit in the TzHaar City. Beware of double agents! Equip a fire cape, a Toktz-ket-xil and a spork.
Emote clue Cheer TzHaar City sulphur pit
Southeast of the fight cave, looks like cooking range on the map.
Easy Cheer for the monks at Port Sarim. Equip a studded leather coif, steel plateskirt and sapphire necklace. 20 Defence
Emote clue Cheer Port Sarim
The easiest ways to reach Port Sarim is using the teleport of a Captain's Log to outside the Player-Owned Port portal. Using the cabbage-port from Explorer's ring 3 or 4, or teleporting to the Port Sarim lodestone are also viable. You should be able to do this emote anywhere on the dock, as long as you are east of the bank deposit.
Medium Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. Completed Bar Crawl
35 Agility
30 Ranged
20 Defence
Emote clue Cheer Barbarian Agility course
The agility arena is at the Barbarian Outpost. A games necklace will come in very handy as the Barbarian Outpost is rather remote.
Medium Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body and chaps, and a steel squareshield. Completed Biohazard
40 Defence
Emote clue Cheer Ogre Pen
The ogre pen is located in the Combat Training Camp, just north of West Ardougne, also you will have to squeeze through a gap in the railings located on the west of the pen to get in with the Ogres. Use the Ardougne teleport, or spirit tree to the Gnome Stronghold and head southeast to reach the area. You need to have completed Biohazard to get into the combat training camp.
Easy Clap in the main exam room in the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves. None
Emote clue Clap Exam Centre
The exam centre is south of the digsite, use the digsite pendant or a gnome glider to reach the area.
Easy Clap on the causeway to the Wizards' Tower. Equip an iron helmet, emerald ring and leather gloves. 10 Defence
Emote clue Clap Wizard's Tower bridge
Causeway is another name for Bridge. Use fairy ring code DIS, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area.
Easy Clap on the top level of the mill, north of east Ardougne. Equip an Emerald ring, Wood camo top and unenchanted Tiara. None
Emote clue Clap Ardougne mill
Ardougne teleport then head north, it's in the farm area, or use Skills necklace to teleport to Fishing Guild.
Medium Cry in Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hard leather body and an unblessed silver sickle. 10 Defence
Emote clue Cry Catherby archery shop
Camelot Teleport then head southeast, or Home Teleport to Catherby if you have unlocked that lodestone. The ranging shop is 2 houses east of the bank, near the fishing spots.
Medium Cry on the platform of the south-west tree of the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps. 40 Defence
Emote clue Cry Gnome Agility course
Fastest way to get there is to take a balloon to the Gnome Village, which puts you just north of the agility course. Next best ways are to use a Spirit tree to the Tree Gnome Stronghold, or teleport to the Outpost with a Traveller's necklace and run north. Alternatively, you could Ardougne teleport and head northwest to the gnome stronghold, or use the Eagles' Peak lodestone and use the agility shortcut to enter the stronghold. You need to partially complete the agility course then do the two emotes in sequence. A painted herald steel kiteshield will not work.

D[]

Difficulty Clue Requirements Notes
Easy Dance a jig by the entrance to the Fishing Guild. Equip an emerald ring, sapphire amulet and bronze chainbody. None
Emote clue Jig Fishing Guild
The fishing guild is located between Seers' Village and Ardougne. You'll need a sapphire amulet, an emerald ring, and a bronze chainbody. You do not need to go inside of the guild to get the reward. The jewellery must be unenchanted, otherwise it won't work.
Medium Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff. None
Emote clue Jig Shantay pass
The "awning" is just north of Shantay. Stand where the player in the picture is standing, not "under the awning". Depending on your settings, only the posts (not the awning itself) may be visible. A broomstick will teleport you close to Shantay's Pass.
Hard Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an amulet of glory and an adamant two-handed sword. None
Emote clue Dance Sophanem
A level 98 Double agent will attack. Sophanem is in the far southern desert, and requires partial completion of Icthlarin's Little Helper to enter. The cat-doored pyramid is located just south of the Pyramid Plunder pyramid. The most direct way is to teleport to Menaphos and cross the bridge to the east. You can also get there using Jalsavrah teleport with pharaoh's sceptre which teleports to the Pyramid Plunder pyramid; or use the magic carpet service to reach the city. Alternatively, a Ring of Slaying teleport to Sumona with a run across the desert or use of the magic carpets is an option. After Love Story, a house teleport tab to the Pollnivneach portal could also be used.
Easy Dance at the crossroads north of Draynor. Equip an iron chainbody, sapphire ring and shieldbow. None
Emote clue Dance Draynor crossroads
The explorers ring 3 cabbage port, amulet of glory teleport, or Home teleport to Draynor will put you in the area.
Medium Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helmet, mithril platelegs and an iron two-handed sword. None
Emote clue Dance Canifis
Use Fairy ring code C-K-S, the Canifis house portal, ectophial, or the Canifis Lodestone.
Easy Dance in the Party Room. Equip a steel full helm, steel platebody and iron plateskirt. None
Emote clue Dance Party Room
The Party Room in Falador is best reached by the Falador Teleport.
Easy Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet and a gold ring None
Emote clue Dance Lumbridge shack
Master Dance on an Uncharted Isle. Beware of double agents! Equip a dark bow, some infinity boots and culinaromancer gloves 10.
Emote clue Dance Uncharted Isle

Recoloured and augmented versions of the dark bow count, but only uncoloured infinity boots will count. It is recommended to use your claimed island, if you have one; otherwise, short junkets require the least amount of supplies. You must leave the island after receiving the scroll box/casket, as you cannot open it there.

Master Dare to laugh in the Green Ghost inn at Port Phasmatys. Beware of double agents! Equip an Iban's staff, a ghostly cloak and a cavalier. 50 Magic

Completed Underground Pass and The Curse of Zaros miniquest.

Emote clue Laugh Green Ghost Inn
Quickest way to get here is by using the Ectophial. Alternatively players can teleport to the Canifis lodestone and run east to Port Phasmatys.

H[]

Difficulty Clue Requirements Notes
Master Have an idea inside the Invention Guild. Beware of double agents! Equip a lab coat top, lab coat legs and a staff of light. 69 Invention
75 Magic
Emote clue Idea Invention Guild
Recoloured and augmented versions of the staff can be used.
Master Headbang inside the Slayer Tower. Beware of double agents! Equip an imphide hood, a Prifddinian musician's robe top and an amulet of magic. 91 Thieving
Completed Plague's End
Emote Clue Headbang Slayer Tower

Just inside slayer tower. Hidey Hole outside slayer tower east of walkway under Gargoyle statue.

Easy Headbang in the mine north of Al Kharid. Equip a polar camo top, leather gloves and leather boots. None
Emote clue Headbang Scorpion Mine
Use Al Kharid lodestone teleport, then head north to the mine.

J[]

Difficulty Clue Requirements Notes
Master Jig in the Edgeville Monastery garden. Beware of double agents! Equip a holy cithara, Saradomin's murmur and a ring of devotion. 70 Ranged

Completion of One Piercing Note

Emote clue Jig Edgeville Monastery
Use Edgeville lodestone teleport, then walk over to the Monastery garden.
Easy Jump for joy at the beehives. Equip iron boots, an unholy symbol and a steel hatchet. 20 Attack
10 Defence
Emote clue Jump beehives
The beehives are just west of the Catherby bank, in the fenced in area. Use the Camelot teleport or Catherby lodestone teleport to get to the area.
Medium Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant helm and snakeskin chaps. 30 Ranged
40 Defence
Emote clue Jump Yanille
Use the Watchtower Teleport, or Lodestone network.

L[]

Difficulty Clue Requirements Notes
Easy Laugh at the crossroads south of Sinclair Mansion. Equip a cowl, strength amulet and iron scimitar. 10 Attack
Emote clue Laugh Sinclair crossroads
Teleport to Camelot or use fairy ring code CJR to reach the area.
Hard Laugh at Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff. Started Mountain Daughter OR 20 Agility
30 Attack
30 Magic
50 Defence
(and Rope)
Emote clue Laugh Jokul's tent

 The Mountain Camp is east of Rellekka. Take a rope to get into the camp if you haven't done the quest Mountain Daughter. North of fairy ring code AJR. Teleportation via Slayer Ring or Fremennik Province lodestone are also other options. Can be easily safespotted by running behind the fence immediately after laughing. 

P[]

Difficulty Clue Requirements Notes
Medium Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, maple shieldbow and no boots. Started Creature of Fenkenstrain
30 Ranged
30 Defence
Emote clue Panic Mausoleum
The quest "Creature of Fenkenstrain" is required to reach it. The mausoleum is the small island where the player dug up various body parts. You cannot go directly as the bridge is broken, go to the graveyard east of the castle and push the eastern memorial to pass through the Experiment dungeon. Go north and west following the tunnel to the end and up the ladder. Use the ectophial, a Canifis teleport, or the fairy ring network (code ALQ) to reach the area.
Hard Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune hatchet. 50 Attack
30 Defence
Emote clue Panic Sindarpos Pilot
Use the gnome glider, Taverley lodestone, or Catherby home teleport and mithril crossbow and grapple to get to the area. Alternately, you can Al Karid lodestone and take the gnome glider to Sindarpos. If your combat level is low, you may need to kill the nearby Big Wolf or some of the other wolves first before you perform the emote due to their aggression and their large hunt radius. Stand one square south of the Captain Bleemadge and perform the emote. A level 98 Double agent will attack.
Hard Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. None
Emote clue Panic Haunted Woods
Head east from Canifis lodestone. The place of interest is located east of fairy ring alq and south of the farming patch, just east of the grave marker that says "Here lies Ed Lestwit". Perform the emote within a triangle of mushrooms between swamp trees.

You cannot have anything equipped when doing the emote, including inactive auras, otherwise the double agent will not appear.

Easy Panic in the limestone mine. Equip bronze platelegs, a steel pickaxe and a steel helmet. 20 Attack
20 Defence
Emote clue Panic Silvarea Limestone mine
The limestone mine is in the valley north-east of Varrock, near the odd old man. Use an Invitation box, a Varrock teleport, a Digsite pendant, a Gnome glider, or the Balloon transport system to get to the area. Use the 'panic' emote when in the area.
Easy Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. None
Emote clue Panic Fishing Trawler pier
The fishing trawler is in Port Khazard, north of Yanille. Panic on the dock where you board the trawler by the gangplank. Make sure to un-equip all equipment while performing this emote.

S[]

Difficulty Clue Requirements Notes
Hard Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. None
Emote clue Salute banana plantation
The fastest way to get here is using the Amulet of Glory Karamja teleport, it puts you right inside the plantation. Players can also charter the Port Sarim ship to Musa Point or use Fairy ring code B-L-P to go to TzHaar City and head through the Karamja Volcano.
Master Salute in the Max Guild Garden. Beware of double agents! Have no items equipped when you do. Own the Quest point cape or have 1 skill at 99. Completed Plague's End
Emote clue Salute Max Guild garden
Maxed players can teleport here using the Max cape. Otherwise, use the Attuned crystal teleport seed to teleport to the Cadarn district.
Master Shrug in the Lumbridge Fishing Supplies shop. Beware of double agents! Equip demon slayer gloves, a boater and the cape of legends. 60 Ranged
60 Defence
Completed Legends' Quest
Emote clue Shrug Lumbridge Fishing Supplies
Any colour of Boater will work.
Easy Shrug in the mine near Rimmington. Equip a gold necklace, a gold ring and a bronze spear. None
Emote clue Shrug Rimmington mine
The large mining pit is southwest of Falador and slightly northeast of Rimmington. Cabbage-port, Falador teleport, or use a Rimmington Tablet to get to the area.
Hard Shrug in the Zamorak temple, found in the eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody and blue dragonhide vambraces. 50 Defence
Emote clue Shrug Zamorak temple
The clue refers the chaos temple in level 13 wilderness south of the Graveyard of Shadows, surrounded by lava, with a Bloodwood tree nearby (Do not go to the temple in level 38 wilderness or the entrance to the Chaos runecrafting altar). A level 77 Double Agent will attack.
Note: Having Hartwin escort you seems to make this emote not work, so be prepared to walk or use the wilderness lodestone.
Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all but three of your items, unless you use the protect item prayer.

T[]

Difficulty Clue Requirements Notes
Master Think in the Hefin district of Prifddinas. Beware of double agents! Equip an ancient staff, Prifddinian worker's trousers and a berserker ring. Plague's End
Emote clue Think Hefin district

The Enhanced ancient staff works, as do the recoloured variants.

Easy Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, polar camo legs and an oak shortbow. 10 Ranged
Emote clue Think Lumbridge wheat field
Teleport to Lumbridge or run from Draynor Village to reach the area.
Medium Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet. 40 Defence
Emote clue Think Observatory
Equip the required items then use a Ring of Duelling to get to Castle Wars, run north over the bridge, then north-northeast to reach a small collection of three houses. Climb down the stairs in the west building to enter the Observatory dungeon. Some poisonous spiders reside here, so taking some measure against their poison is advised. Use the Observatory Dungeon map to find your way through and up the stairs to the Observatory main building (it's the second set of stairs on the map). Once there, head upstairs and perform the "think" emote under the large end of the telescope. You must twirl before speaking to Uri.
Easy Twirl at the crossroads north of Rimmington. Equip a sapphire ring, yellow flowers and leather chaps. None
Emote clue Twirl Rimmington crossroads
Take the Port Sarim lodestone, then proceed the west.
Easy Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet. 20 Defence
Emote clue Twirl Draynor Manor
Draynor Manor, north of Draynor Village. Cabbage port, Draynor Village teleport, or amulet of glory to the area.
Medium Twirl on the bridge by Barbarian Village. Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helmet. 10 Attack
30 Defence
Emote clue Twirl Gunnarsgrunn
The bridge spans the river between the Grand Exchange and Gunnarsgrunn. Varrock teleport, amulet of glory to Edgeville, or invoke the skull sceptre to get to the area.

W[]

Difficulty Clue Requirements Notes
Easy Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. 20 Attack
Emote clue Wave Mudskipper Point
Mudskipper Point is south-east of Rimmington, south of the house with the anvil in it. Use the cabbage port, fairy ring code AIQ, or Falador Teleport, or run South of the Port Sarim Lodestone teleport to reach the area.
Easy Wave along the south fence of the Lumberyard. Equip a hard leather body, leather chaps and a bronze hatchet. 10 Defence
Emote clue Wave Lumberyard
The lumberyard is northeast of Varrock and may be reached using a Varrock Teleport, a digsite pendant, a Lumberyard teleport scroll, or the balloon transport system. It is right in front of the Sawmill Operator.
Master Wave inside the Grand Library of Menaphos. Beware of double agents! Equip an asylum surgeon's ring and the Scabaras mask. Broken Home and all three challenges


Partial completion of The Jack of Spades

Emote clue Wave inside Grand Library of Menaphos

Y[]

Difficulty Clue Requirements Notes
Medium Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and iron square shield. 30 Attack
10 Defence
Emote clue Yawn Castle Wars lobby
The fastest and recommended way is to teleport using a ring of duelling to Castle Wars. Alternatively, one could cast Watchtower Teleport, use Fairy rings, or use the balloon transport system to get to the area.
Easy Yawn in Draynor Marketplace. Equip an iron kiteshield, steel longsword and studded leather chaps. 20 Defence
20 Attack
20 Ranged
Emote clue Yawn Draynor marketplace
The fastest ways to get there are an Amulet of glory or the Explorer's ring 3 teleport. The Fairy ring network (code D-I-S) or the Lodestone Network to Draynor may also be used.
Easy Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer. 10 Attack
Emote clue Yawn Varrock Palace library
The Varrock Library is inside Varrock castle, on the north side. Use a Varrock teleport or a Spirit tree to reach the area.
Hard Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragonhide vambraces, and an iron pickaxe. 50 Defence
10 Attack
Emote clue Yawn rogues' general store
The general store is in the Wilderness Bandit Camp level 23, in the western wilderness. After yawning you will fight a level 77 double agent.
Warning: You must be skulled in order to complete this clue, otherwise the nearby Bandit Brawlers will attack, preventing you from completing the clue and likely killing you within seconds. In addition, you can be attacked and potentially killed by other players here. If you die while skulled, you will drop all of your items, unless you have Protect Item active. You can talk to Mr Ex in Edgeville to get skulled.
Hard Yawn near the Wilderness Bandit camp obelisk. Beware of double agents! Equip an iron square shield, blue dragon vambraces and an iron pickaxe. 10 Defence

50 Ranged

10 Attack

Emote clue Yawn near the Wilderness Bandit camp obelisk
If you have completed desert treasure, The fastest way to get here is by using a Dareeyak teleport and running north east. You can also use the Lodestone Network teleport (Wilderness Volcano) and, if you have unlocked the ability, use the obelisk nearby to teleport to level 27 wilderness obelisk.

Warning: This is the Wilderness. You can be attacked and potentially killed by other players here. If you die while skulled, you will drop all of your items, unless you have Protect Item active.

References[]

  1. ^ Mod Daze. "Master Emote Clue Items." 15 February 2018. Future Game Updates Forums.



Lockboxes[]

Lockboxes are one of several puzzles that can be found from Master Treasure Trails.

Players are given a filled 5x5 box of the icons of three combat styles (melee, Magic and Ranged). In order to solve the puzzle, the whole grid must be filled with only one combat style. Clicking on the combat styles will rotate between the three icons in an area of effect similar to the Flip tiles puzzle in Dungeoneering. Unlike the puzzle, the icons cannot be forced.

Players may alternatively use a lockbox-skipping ticket or its untradeable version to skip the puzzle.

Solving[]

  1. Solve the first four rows by using the next row (so for the first row, use the second row)
  2. Look at the bottom row for the one(s) you want to change and click the tile in the first row of the same column for all the columns that need changing.
  3. Solve the first four rows (for same style used in step 1) by clicking on the second row
  4. Do this until only the bottom one is unsolved

Solving last row[]

To solve the last row, certain mutations can be applied to the whole puzzle. The following table gives frequently encountered puzzles and their solution (which tiles to click how many times).

Puzzle Solution
Lockbox example 1 unsolved
Lockbox example 1 solution
Lockbox example 2 unsolved
Lockbox example 2 solution
Lockbox example 3 unsolved
Lockbox example 3 solution
Lockbox example 4 unsolved
Lockbox example 4 solution
Lockbox example 5 unsolved
Lockbox example 5 solution
Lockbox example 6 unsolved
Lockbox example 6 solution
Lockbox example 7 unsolved
Lockbox example 7 solution
Lockbox example 8 unsolved
Lockbox example 8 solution


Maps[]

Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. The spade on a tool belt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the tool belt by default for newly created accounts. If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below.

Digging in the location pointed to by a map clue will never produce a Saradomin or Zamorak Mage, even at level 3.

Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing. This is due to the Wilderness and Free Trade Vote.

List of clues[]

Following is a list of all known map clues with the exact locations they lead to. To make it easier to find the clue needed, it has been split up into categories.

Maps with a Crate[]

Map Location Image
Map clue Clock Tower
Stacked behind the Clock tower building south of Ardougne Castle. Use the Ardougne cloak teleport to the Ardougne Monastery then run north west. Map clue location Clock Tower
Map clue McGrubor's Wood
Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Watch out for Guard dogs. Seers Village Home Teleport is also quick. Map clue location McGrubor's Wood
Map clue Dark Warriors' Fortress
In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
This area is a hotspot for player killers.

If you are able to reroll, be sure to kill or close doors on extra guards, so it does not close the reward interface.

Map clue location Dark Warriors' Fortress
Map clue Observatory
North east of the Observatory, north of Castle Wars, south of Ourania Runecrafting Altar search a crate in the westernmost building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. Map clue location Observatory
Map clue Lumberyard
Northeast of Varrock, at the Lumberyard, search the crate indicated. It is located in the storage area behind the sawmill operator NPC. Map clue location Lumberyard

Maps with an X and buildings[]

Map Location Image
Map clue Ourania chaos altar The Chaos Altar north of the Observatory, the entrance to the Ourania Runecrafting Altar. Stand and dig left next to the standards (flags) behind the altar. Map clue location Ourania chaos altar
Map clue Wizards' Tower Just south of the Wizards' Tower, south of Draynor Village. Dig just east of the large rock. Map clue location Wizards' Tower
Map clue Brother Galahad's house Brother Galahad's house. Across the river from the coal trucks, west of Seers' Village. Follow the coal truck tracks all the way to the bridge. Map clue location Brother Galahad's house
Map clue Chemist's house Just west of the chemist's house in Rimmington. South of Falador, west of Port Sarim. Map clue location Chemist's house
Map clue Miscellania On Miscellania, one of the Fremennik Isles, just east of the castle. Miscellania Teleport Scroll is the closest method of teleport, taking you to the entrance of the castle. You could also use Fairy ring code CIP which takes you just north of the castle. Map clue location Miscellania
Map clue West Ardougne In West Ardougne, dig inside one of the destroyed buildings. It is in the northwest corner of the most eastern of the three destroyed housing buildings in the southwest area of West Ardougne. Head due west from the main gate and you'll get to the buildings. Map clue location West Ardougne
Map clue Yanille anvil South of Yanille bank. Behind the house with an anvil. It is right next to the "Mod Timbo Tree".

You can dig inside of the building next to the tree.

Map clue location Yanille anvil
Map clue Tower of Life Just south of East Ardougne, north of the Tower of Life, near the Necromancer's tower. Dig 2 spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close. Look for the construction worker usually counting in the mid thousands. Map clue location Tower of Life
Map clue Ranging Guild Start on the east side of the eastern most Magic tree east of the Ranging Guild and follow the coordinates on the map. Map clue location East of Range Guild

Maps with an X but no buildings[]

Map Location Image
Map clue Falador stones North of Falador's walls next to gamer's Grotto inside the enclosure with oddly marked stones with no known purpose. Dig in between one of the large stones and the tree on the east side. Map clue location Falador stones
Map clue Varrock west mine South-west of Varrock, west of Champions' Guild near the mining spot with clay. Map clue location Varrock west mine
Map clue Falador statue crossroads Just north of Falador, at the crossroads where there is a statue. Map clue location Falador statue crossroads
Map clue Varrock east mine South of Varrock, near the eastern mining spot. Map clue location Varrock east mine
Map clue Seers' to Rellekka road On the road between Seers' Village and Rellekka. Seers lodestone and run north or fairy ring code CJR. The two trees indicated on the map are oak trees, just south of the Musician. Dig in the spot indicated, just west of the fern. (Or on the fern if this does not work) Map clue location Seers' to Rellekka road
Map clue Hobgoblin peninsula Hobgoblin Peninsula, west of the Crafting guild.
Watch out for level 30 Hobgoblins
Map clue location Hobgoblin peninsula
Map clue Legends' Guild South of Legends' Guild, to the North-East of East Ardougne. Fairy ring code BLR is the fastest route, taking you just east of the guild. Map clue location Legends' Guild
Map clue small volcanoes Located in level 50 Wilderness, near the Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena; dig between the three small volcanoes.
This area is a known hotspot for player killers. If you receive a casket here, turn on protect item and wait until you get to a safe area to open it.
Map clue location small volcanoes
Map clue Lighthouse peninsula Road between Rellekka and the Lighthouse. If you haven't fixed the bridge in the Horror from the Deep quest, then you'll need to approach from the Lighthouse, crossing the rocks north of the Barbarian Outpost. Map clue location Lighthouse peninsula

Maps with an X and a fishing spot[]

Map Location Image
Map clue Draynor South of Draynor Village bank, by the fishing spot, slightly north of the small obelisk. Map clue location Draynor
Map clue Haunted Mine North of the Abandoned Mine, by the path to Mort'ton. Map clue location Haunted Mine


For information on how to solve them, go to the Puzzle box/Guide page.

Puzzle boxes[]

When speaking to an NPC in a level 3 or 4 trail, the player may receive a puzzle box. Puzzle boxes are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the puzzle, to advance along their trail.

Puzzle boxes are the RuneScape version of n-puzzles – they contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle to receive the next clue or the reward.

Many people find puzzle boxes daunting, but taken from the right approach they can be simple and quite fun. The game scrambles the puzzles by randomly moving pieces approximately 50 - 200 times.

If the player logs out, without finishing the puzzle, they will lose all progress and will have to start over again. However, if the puzzle box belongs to an elite clue, they will be unable to ask for another one, and must either complete the puzzle or drop the puzzle scroll box/casket.

Solution[]

Puzzle box guide 5x5

The steps to solve a puzzle box the most efficient way without messing up the already-completed tiles.

To solve the puzzle, (refer to the picture to the right)

  1. Begin by arranging from left to right, the first section (red) so that it matches the solution.
  2. Repeat step one with the second section (orange).
  3. Repeat the process for the third section (yellow).
  4. Correctly arrange the two tiles located in the fourth section (green).
  5. Repeat the process as in step four for the fifth section (blue).
  6. Lastly, arrange the last six tiles in the sixth section (purple).
  7. When all of the tiles match the solution exactly, exit the interface to complete the puzzle.

Note: After a step is completed, DO NOT re-arrange any tiles in the previous step; just work with what you have.

List of puzzles[]

Following is a list of all known puzzle boxes. The completed puzzle also can be viewed by hovering on the Hint icon at the bottom left of the screen. When finished, simply close the box; if on a hard clue, speak with the NPC who gave you the box.

Scrambled Solved
Adventurer puzzle unsolved Adventurer puzzle solved
Archers puzzle unsolved Archers puzzle solved
Araxxor puzzle unsolved Araxxor puzzle solved
Black dragon puzzle unsolved Black dragon puzzle solved
Bridge puzzle unsolved Bridge puzzle solved
Castle puzzle unsolved Castle puzzle solved
Clan Citadel puzzle unsolved Clan Citadel puzzle solved
Corporal beast puzzle unsolved Corporal beast puzzle solved
Elves puzzle unsolved Elves puzzle solved
General Graardor puzzle unsolved General Graardor puzzle solved
Gregorovic puzzle unsolved Gregorovic puzzle solved
Helwyr puzzle unsolved Helwyr puzzle solved
Ice strykewyrm puzzle unsolved Ice strykewyrm puzzle solved
Nomad puzzle unsolved Nomad puzzle solved
Nymora puzzle unsolved Nymora puzzle solved
Sword of Edicts puzzle unsolved Sword of Edicts puzzle solved
Tree puzzle unsolved Tree puzzle solved
Troll puzzle unsolved Troll puzzle solved
Tuska puzzle unsolved Tuska puzzle solved
V puzzle unsolved V puzzle solved
Vanstrom Klause puzzle unsolved Vanstrom Klause puzzle solved
Werewolf puzzle unsolved Werewolf puzzle solved
Wizard puzzle unsolved Wizard puzzle solved
Wyvern puzzle unsolved Wyvern puzzle solved
Drakan bloodveld puzzle unsolved Drakan bloodveld puzzle solved
Pharaoh puzzle unsolved Pharaoh puzzle solved


Scans[]

Scan detail

An example of a scan clue when the "Read" option has been selected.

Clue scroll (elite)

Scans are a type of Treasure Trail clue that can only occur during elite and master clue scrolls. The first batch of scans came to the game as part of the Treasure Trail update on 4 August 2010, while the second batch came to the game as part of the clue scroll overhaul on 26 February 2018. They can be distinguished from other types of clues by the orb attached to the clue scroll. Scan clues require going to a particular region and scanning in order to find the next clue (or the casket).

Some scans may be found in multiple levels; so far to date, only Dorgesh-Kaan and Brimhaven Dungeon have scans which can be found on multiple levels. If the message "Try scanning another level." appears, players must go to the other level(s) and scan from there.

To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and open the scroll's "Scan" interface to automatically scan the region for the correct spot. Upon starting the scan, a blue pulse appear around the player and "ping".

This blue pulse is extremely helpful for finding the scan's dig spot (it is not affected even if the scan is on another level) and has three stages:

  • Low ping (stage 1) - the pulse emits very slowly. Occurs when the player is very far from the scan spot (double + 1 pace away from the spot)
  • Medium ping (stage 2) - the pulse starts to emit faster (two pings). Occurs when the player is at least double the scan range from the spot. (e.g 28 paces away when the scan covers 14 paces)
  • High ping (stage 3) - the pulse emits very fast pings. Occurs when the player is within range of the scan range of the spot.

Using the meerkat familiar will increase the scan range of all scans by 5.

When the player is standing on the exact spot indicated by the arrow they can use a spade to dig up the next clue or casket (a spade on the tool belt can be used by right-clicking Dig on the clue scroll). Alternatively a Meerkat familiar's fetch casket special move can be used (this requires level 4 Summoning and fetch casket scrolls). Use of a meerkat's special move is recommended in order to avoid the possibility of a wizard fight:

On 10 July 2017, the Chaos Tunnels were removed as a potential new scan location. However, any existing Chaos Tunnel scan clues remain until they are solved.

Details of possible locations for each region can be found below. The symbols on the maps represent:

Scan clue location - An accurate location

Scan clue location (approximate) - An approximate location or location without an in-game image

Locations[]

Ardougne[]

Area Information: West Ardougne; East Ardougne

Scan range: 22 paces

Ardougne scan

East Ardougne, west of Estate Agent
East Ardougne, south of Handelmort Mansion
East Ardougne, east of church
East Ardougne, centre of market
East Ardougne, outside Servants' Guild
East Ardougne, south of Ardougne lodestone
East Ardougne, outside northern bank
East Ardougne, north of house with pottery wheel
East Ardougne, south of house with pottery wheel
East Ardougne, west of Flying Horse Inn
East Ardougne, north of Flying Horse Inn
East Ardougne, north of Ardougne Castle
East Ardougne, east of Carnillean Mansion
West Ardougne, outside mourner headquarters
West Ardougne, north-west of Civic Office
West Ardougne, centre of town square
West Ardougne, south of the chapel
West Ardougne, in corner south of graveyard
West Ardougne, between chapel and graveyard
West Ardougne, inside graveyard
West Ardougne, southwest of graveyard
West Ardougne, east of building with anvil
West Ardougne, inside house north of housing area
West Ardougne, west of north housing area
West Ardougne, south of northwestern housing area
West Ardougne, outside general store
West Ardougne, outside Underground Pass entrance
West Ardougne north-east of Underground Pass entrance


Possible locations Image
East Ardougne, just west of the Estate Agent and north-west of the southern bank.
Scan clue East Ardougne west of Estate Agent
East Ardougne, just south of Handelmort Mansion, and between Horacio's patch and the Jade vine patch.
Scan clue East Ardougne south of Handelmort Mansion
East Ardougne, between Handelmort Mansion and East Ardougne church.
Scan clue East Ardougne east of church
East Ardougne, centre of the market.
Scan clue East Ardougne centre of market
East Ardougne, outside of the Servants' Guild. North of market.
Scan clue East Ardougne outside Servants' Guild
East Ardougne, south of Ardougne lodestone. North of Handelmort Mansion.
Scan clue East Ardougne south of Ardougne lodestone
East Ardougne, outside of the northern bank. Two steps south of the pictured location.
Scan clue East Ardougne outside northern bank
East Ardougne, north of house with pottery wheel. One step south of the location pictured.
Scan clue East Ardougne north of house with pottery wheel
East Ardougne, south of house with pottery wheel. One pace south of the location pictured.
Scan clue East Ardougne south of house with pottery wheel
East Ardougne, west of Flying Horse Inn.
Scan clue East Ardougne west of Flying Horse Inn
East Ardougne, north of Flying Horse Inn and Elena's house (after the Plague City quest has been completed).
Scan clue East Ardougne north of Flying Horse Inn
East Ardougne, just north of Ardougne Castle. One pace south of the location pictured.
Scan clue East Ardougne north of Ardougne Castle
East Ardougne, east of Carnillean Mansion and south of Ardougne Castle.
Scan clue East Ardougne east of Carnillean Mansion
West Ardougne, outside the mourners' headquarters.
Scan clue West Ardougne outside mourner headquarters
West Ardougne, in town square.
Scan clue West Ardougne centre of town square
West Ardougne, south of the town square and the chapel.
Scan clue West Ardougne south of the chapel
West Ardougne, in corner just south of graveyard.
Scan clue West Ardougne in corner south of graveyard
West Ardougne, between chapel and graveyard.
Scan clue West Ardougne between chapel and graveyard
West Ardougne, inside graveyard.
Scan clue West Ardougne inside graveyard
West Ardougne, southwest of the graveyard.
Scan clue West Ardougne southwest of graveyard
West Ardougne, just east of building with anvil.
Scan clue West Ardougne east of building with anvil
West Ardougne, inside northernmost house of housing area.
Scan clue West Ardougne inside house north of housing area
West Ardougne, just west of the northern housing area.
Scan clue West Ardougne west of north housing area
South of northwestern housing area.
Scan clue West Ardougne south of northwestern housing area
West Ardougne, outside general store.
Scan clue West Ardougne outside general store
West Ardougne, outside Underground Pass entrance.
Scan clue West Ardougne outside Underground Pass entrance
West Ardougne, north-east of the Underground Pass entrance.
Scan clue West Ardougne north-east of Underground Pass entrance
West Ardougne, north-west of the Civic Office.
Scan clue West Ardougne north-west of civic office

Brimhaven Dungeon[]

Area Information: Brimhaven Dungeon

To enter the dungeon players will need 875 coins unless they own Karamja gloves 3 or 4 (to gain free access to the dungeon it is not necessary to have the gloves with you). A hatchet is also needed to cut through the obstructing vines within the dungeon (a hatchet on the tool belt will work). Scans will either be on the upper or lower level of Brimhaven Dungeon, if the player is not on the right level for their scan they will be told "Try scanning another level". Players may also find Map:Brimhaven Dungeon showing the dungeon's monsters, useful.

Scan range: 14 paces

Brimhaven Dungeon scan

Lower level, west of entrance
Lower level, east of vine at entrance
Lower level, north-west of entrance
Lower level, in passage east of north-west chamber with central lava pool
Lower level, in north-west chamber with central lava pool
Lower level, south-east corner of small moss giant room
Lower level, south-west corner of small moss giant room
Lower level, north-east of stepping stones
Lower level, near the north of the moss giants chamber
Lower level, in the centre of the moss giants chamber
Lower level, in west chamber with staircase to upper level
Lower level, a few steps into central wild dog chamber
Lower level, in central wild dog chamber
Lower level, in passage south of west chamber with staircase to upper level
Lower level, north-west side of fire giant chamber
Lower level, west side of fire giant chamber
Lower level, north-east side of fire giant chamber
Lower level, west of broken bridge leading to the red dragon cavern
Lower level, north side of the red dragon cavern
Lower level, centre of red dragon chamber
Lower level, in eastern part of red dragon chamber
Lower level, in southern part of red dragon chamber
Lower level, room between fire giants and black demons
Lower level, between vines and Summoning obelisk
Lower level, north of Summoning obelisk
On the east side of the chamber containing bronze dragons
Lower level, north of entrance to Brimhaven resource dungeon
Lower level, west side of iron and steel dragon chamber
Lower level, in centre of iron and steel dragon chamber
Lower level, in iron and steel dragon chamber, south of south-eastern lava pool
Lower level, in iron and steel dragon chamber, east of south-eastern lava pool
Lower level, north-east corner of the chamber containing iron and steel dragons
Lower level, in south-east wild dog chamber
Upper level, west of north staircase
Upper level, south-west of north staircase
Upper level, centre of fire giant area
Upper level, south of fire giant area
Upper level, centre of level
Upper level, south of south staircase
Upper level, west of south staircase
Upper level, west side of greater demon area
Upper level, south-east of greater demon area
Lower level[]
Possible locations Image
Lower level, just west of the dungeon's entrance.
Scan clue Brimhaven Dungeon lower level west of entrance
Lower level, east of vine near the dungeon entrance. One pace south-east of the location pictured.
Scan clue Brimhaven Dunegon lower level east of vines
Lower level, north-west of the dungeon's entrance. In the passage leading north from the entrance.
Scan clue Brimhaven Dungeon lower level north-west of entrance
Lower level, in the passage east of north-west chamber with a pool of lava containing a pillar statue in its centre.
Scan clue Brimhaven Dungeon lower level in passage east of north-west chamber with central lava pool
Lower level, in north-west chamber with a pool of lava containing a pillar statue in its centre.
Scan clue Brimhaven Dungeon lower level in north-west chamber with central lava pool
Lower level, south of the dungeon's entrance in the small moss giant room with the shortcut to red dragons.
Scan clue Brimhaven Dungeon lower level south-east corner of small moss giant room
Lower level, near the north of the moss giants chamber.
Scan clue Brimhaven Dungeon lower level Moss Giants chamber
Lower level, at the centre of the moss giant room.
Scan clue Brimhaven Dungeon lower level in the centre of the Moss Giants chamber
Lower level, in west chamber containing moss giants, wild dogs and a staircase to the upper level.
Scan clue Brimhaven Dungeon lower level in west chamber with staircase to upper level
Lower level, in a central chamber containing wild dogs.
Scan clue Brimhaven Dungeon lower level in central wild dog chamber
Lower level, in passage south of the west chamber containing moss giants, wild dogs and a staircase to the upper level and north of the chamber containing fire giants.
Scan clue Brimhaven Dungeon lower level in passage south of west chamber with staircase to upper level
Lower level, on the north-west side of the chamber containing fire giants. One step south of the location pictured.
Scan clue Brimhaven Dungeon lower level north-west side of fire giant chamber
Lower level, on the west side of the fire giant chamber, between the fire giants and moss giants.
Scan clue Brimhaven Dungeon lower level west side of fire giant chamber
Lower level, on the north-east side of the chamber containing fire giants.
Scan clue Brimhaven Dungeon lower level north-east side of fire giant chamber
Lower level, on the north side of the chamber containing red dragons and baby red dragons.
Scan clue Brimhaven Dungeon lower level north side of red dragon chamber
Lower level, near the eastern wall of the chamber containing red dragons and baby red dragons.
Scan clue Brimhaven Dungeon lower level in eastern part of red dragon chamber
Lower level, in southern part of the chamber containing red dragons and baby red dragons.
Scan clue Brimhaven Dungeon lower level in southern part of red dragon chamber
Lower level, stair room between fire giants and black demons.
Scan clue Brimhaven Dungeon lower level stair room between fire giants and black demons
Lower level, between the vines and Summoning obelisk.
Scan clue Brimhaven Dungeon lower level between the vines and Summoning obelisk
Lower level, north of the Summoning obelisk in the chamber containing black demons and wild dogs. North of the chamber containing iron and steel dragons.
Scan clue Brimhaven Dungeon lower level north of Summoning obelisk
Lower level, On the east side of the chamber containing bronze dragons. North of the chamber containing iron and steel dragons.
Scan clue Brimhaven Dungeon lower level south-east corner of bronze dragon chamber
Lower level, north of entrance to Brimhaven resource dungeon.
Scan clue Brimhaven Dungeon lower level north of entrance to Brimhaven resource dungeon
Lower level, west side of iron and steel dragon chamber. Just south-east of the Brimhaven Dungeon resource dungeon entrance.
Scan clue Brimhaven Dungeon lower level west side of iron and steel dragon chamber
Lower level, at the centre of the iron and steel dragon chamber.
Scan clue Brimhaven Dungeon lower level center of iron and steel dragon chamber
Lower level, south-east corner of iron and steel dragon chamber. Just south of the south-eastern pool of lava.
Scan clue Brimhaven Dungeon lower level in iron and steel dragon chamber south of south-eastern lava pool
Lower level, south-east corner of iron and steel dragon chamber. Just east of the south-eastern pool of lava.
Scan clue Brimhaven Dungeon lower level in iron and steel dragon chamber east of south-eastern lava pool
Lower level, north-east corner of the chamber containing iron and steel dragons. Three steps south of the torch at the north-eastern pillar.
Scan clue Brimhaven Dungeon lower level north-east corner of the chamber containing iron and steel dragons

Other possible locations

  • In south-west corner of small chamber containing moss giants.
  • North-east of the stepping stones shortcut near to moss giants. Three paces south of the torch on the northern wall of the passage.
  • A few steps into the central chamber of wild dogs.
  • West of the broken bridge leading to the red dragon chamber.
  • In the central area of the red dragon chamber, 7 tiles south and 3 tiles west of the southwestern corner of the northeastern pillar.
  • In small, south-east chamber of wild dogs.
Upper level[]
Possible locations Image
Upper level, west of the northern staircase to the level. North-east of the area containing fire giants and wild dogs.
Scan clue Brimhaven Dungeon upper level west of north staircase
Upper level, centre of the area containing fire giants and wild dogs.
Scan clue Brimhaven Dungeon upper level centre of fire giant area
Upper level, south of the area containing fire giants and wild dogs.
Scan clue Brimhaven Dungeon upper level south of fire giant area
Upper level, north of the area containing greater demons and wild dogs and south of the area containing fire giants and wild dogs.
Scan clue Brimhaven Dungeon upper level centre of level
Upper level, south of the southern staircase to the level. North of the area containing greater demons and wild dogs.
Scan clue Brimhaven Dungeon upper level south of south staircase
Upper level, west of the southern staircase to the level. North of the area containing greater demons and wild dogs.
Scan clue Brimhaven Dungeon upper level west of south staircase
Upper level, south-east corner of the level. South-east of the area containing greater demons and wild dogs.
Scan clue Brimhaven Dungeon upper level south-east of greater demon area
Upper level, west side of the greater demon area.
Scan clue Brimhaven Dungeon upper level west side of greater demon area

Other possible locations

  • South-west of the northern staircase.

Darkmeyer[]

Area Information: Darkmeyer

To access Darkmeyer the player must have partially completed The Branches of Darkmeyer.

Fastest way to get here: use Drakan's medallion. To prevent the vyres from getting aggressive, wear the Darkmeyer disguise or the House Drakan outfit (obtained during The Lord of Vampyrium).

Scan range: 16 paces

Darkmeyer scan

East of bloodwood tree
House south of Castle Drakan entrance
Just north of the prison
Inside house with 3 coffins south of Castle Drakan entrance
Just outside the building with a Prayer altar
Next to Boris Barrington
In the north of the city, south-west of Port Phasmatys Hunter area
In north-east corner, next to the furnace
South-west of building with a range
South-east of building with a range
Inside building south-east of north-east stairs
South-east of Arboretum
South-east corner of Darkmeyer
North of entrance
South of the building with Pottery Ovens
Possible locations Image
Just west of the bloodwood tree, outside the Arboretum.
Scan clue Darkmeyer east of bloodwood tree
Outside house south of Castle Drakan entrance in the south-west corner of Darkmeyer.
Scan clue Darkmeyer house south of Castle Drakan entrance
Just north of the prison in the south west corner of Darkmeyer.
Scan clue Darkmeyer north of prison
In the building with three coffins, south of the entrance to Castle Drakan and opposite Vanstrom Klause's house, against the west wall level with the south coffin.
Scan clue Darkmeyer inside house with 3 coffins south of Castle Drakan entrance
Just outside the building with a Prayer altar, in the north-west of the city.
Scan clue Darkmeyer just outside building with Prayer altar
Next to Boris Barrington, the musician.
Scan clue Darkmeyer next to Boris Barrington
In the north of the city, south-west of the Port Phasmatys Hunter area.
Scan clue Darkmeyer in the north of the city, south-west of Port Phasmatys Hunter area
In the north-east corner of Darkmeyer, next to the furnace.
Scan clue Darkmeyer in north-east corner next to furnace
South-west of the building with a range, next to the north-east stairs.
Scan clue Darkmeyer south-west of building with range
South-east of the building with a range, next to the north-east stairs.
Scan clue Darkmeyer south-east of building with range
Inside building with 4 coffins in it, south-east of the north-east stairs.
Scan clue Darkmeyer inside building south-east of north-east stairs
Just south-east of the Arboretum, beyond the fence.
Scan clue Darkmeyer south-east of arboretum
In the south-east corner of Darkmeyer.
Scan clue Darkmeyer south-east corner of Darkmeyer
North of the entrance from Meiyerditch, between buildings in group of 3 buildings.
Scan clue Darkmeyer north of entrance

Other possible locations

  • In the northern part of the city, one pace south of the south-western corner of the building with the Pottery Ovens.

Dorgesh-Kaan[]

"This scroll will work in the cave goblin city of Dorgesh-Kaan."

Area Information: Dorgesh-Kaan

Scans will either be on the upper or lower level of Dorgesh-Kaan, if the player is not on the right level for their scan they will be told "Try scanning another level".

Scan range: 16 paces

Dorgesh Kaan scan

Lower level, inside the bank
Lower level, south-east of group of fountains
Lower level, centre of marketplace
Lower level, south-east of marketplace
Lower level, inside isolated room east of marketplace
Lower level, outside Barlark's room
Lower level, south of marketplace
Lower level, by the furnace
Lower level, inside isolated room south of marketplace
Lower level, east of sandpit
Lower level, inside southeastern room
Upper level, south-east corner
Upper level, outside large rectangular empty building
Upper level, south of nursery
Upper level, north of Ur-tag's house
Upper level, west of Council chamber
Upper level, outside house in north-west corner
Upper level, inside western house
Upper level, near train station
Lower level, in the southern part of the level, east of building with range and sink, by the staircase
Lower level[]
Possible locations Image
Lower level, inside the bank.
Scan clue Dorgesh-Kaan lower level inside bank
Lower level, south-east of the group of four fountains. Just east of Ur-Vass.
Scan clue Dorgesh-Kaan lower level south-east of group of fountains
Lower level, centre of marketplace. Close to Lurgon and Reldak who run Dorgesh-Kaan General Supplies and Reldak's Leather Armour.
Scan clue Dorgesh-Kaan lower level centre of marketplace
Lower level, in chamber south-east of the marketplace that branches into three rooms.
Scan clue Dorgesh-Kaan lower level south-east of marketplace
Lower level, inside isolated room east of the marketplace. Access via staircase in chamber south-east of marketplace.
Scan clue Dorgesh-Kaan lower level inside isolated room east of marketplace
Lower level, in corridor outside Barlak's room.
Scan clue Dorgesh-Kaan lower level outside Barlak's room
Lower level, south of marketplace by staircase.
Scan clue Dorgesh-Kaan lower level south of marketplace
Lower level, inside the building with a furnace.
Scan clue Dorgesh-Kaan lower level by furnace
Lower level, inside isolated room south of marketplace and east of furnace and sandpit. Access via staircase from chamber just south of the isolated room.
Scan clue Dorgesh-Kaan lower level inside isolated room south of marketplace
Lower level, east of sandpit and south of building with range and sink and the spit goblin.
Scan clue Dorgesh-Kaan lower level east of sandpit
Lower level, in the southern part of the level, east of building with range and sink, by the staircase.
Scan clue Dorgesh-Kaan lower level east of building with range and sink
Lower level, inside southeastern room containing Ur-Pel and Ur-Lun.
Scan clue Dorgesh-Kaan lower level southeastern room
Upper level[]
Possible locations Image
Upper level, south-east corner of the level.
Scan clue Dorgesh-Kaan upper level south-east corner
Upper level, east side of level. Just south of a large, empty rectangular building.
Scan clue Dorgesh-Kaan upper level east, outside large rectangular empty building
Upper level, just south-east of the nursery.
Scan clue Dorgesh-Kaan upper level south of nursery
Upper level, north of Ur-tag's room and east of the Council chamber.
Scan clue Dorgesh-Kaan upper level north of Ur-tag's house
Upper level, between two houses west of Council chamber.
Scan clue Dorgesh-Kaan upper level west of Council chamber
Upper level, outside of a house in north-west corner of level.
Scan clue Dorgesh-Kaan upper level outside house in north-west corner
Upper level, inside a house on western side of the level.
Scan clue Dorgesh-Kaan upper level inside western house
Upper level, near station for the Dorgesh-Kaan - Keldagrim Train System.
Scan clue Dorgesh-Kaan upper level near train station

Falador[]

Area Information: Falador

Scan range: 22 paces

Falador scan

South of general store
Centre of White Knights' Castle courtyard
North-west of hairdresser
South-west of west bank
North of gem shop
South-west of gem shop
South of gem shop
North-east of chainmail shop
At south entrance to the city
Centre of Mining Guild
South of Artisan's Workshop
North of Artisan's Workshop
North-east of Party Room
East of Wyson the gardener's house
South of Wyson the gardener's house
Centre of Falador Park
East side of Falador Park
Northwest of Flynn's Mace Market
Possible locations Image
South of the Falador General Store and north-east of Falador's west bank.
Scan clue Falador south of general store
In the centre of the courtyard of the White Knights' Castle.
Scan clue Falador centre of White Knights' Castle courtyard
Just north-west of the Hairdresser and north of Falador's west bank.
Scan clue Falador north-west of hairdresser
Northwest of Flynn's Mace Market, in the middle of the corner.
Scan clue Falador northwest flynns mace shop
South-west of Falador's west bank. Just east of the crumbling wall Agility shortcut between Falador and southern Taverley which requires level 5 Agility to use.
Scan clue Falador south-west of west bank
Just north of Herquin's Gems (the gem shop) and south of Falador's west bank.
Scan clue Falador north of gem shop
Inside the city walls, south-west of White Knights' Castle and east of the Makeover Mage and Photo Booth.
Scan clue Falador south-west of gem shop
South of Herquin's Gems (the gem shop). Just north of the underwall tunnel Agility shortcut between Falador and the Clan Camp that requires level 26 Agility to use. One pace west of the location pictured.
Scan clue Falador south of gem shop
Just north-east of Wayne's Chains (the chainmail shop) and just west of the building with a spinning wheel. South of the White Knights' Castle.
Scan clue Falador north-east of chainmail shop
At the south entrance to the city, south-west of the Mining Guild.
Scan clue Falador at south entrance to city
In the centre of the Mining Guild, just west of the ladders.
Scan clue Falador centre of Mining Guild
South of Artisan's Workshop in the south-east corner of the city.
Scan clue Falador south of Artisan's Workshop
North of Artisan's Workshop in the south-east corner of the city.
Scan clue Falador north of Artisan's Workshop
In the north-east corner of Falador. Just north-east of the Party Room.
Scan clue Falador north-east of Party Room
Just east of the house outside the eastern side of Falador Park. This house belongs to Wyson the gardener who can sell the player woad leaves and trade the skin and claws of the Giant Mole for bird's nests.
Scan clue Falador east of Wyson the gardener's house
South of the house outside the eastern side of Falador Park. This house belongs to Wyson the gardener who can sell the player woad leaves and trade the skin and claws of the Giant Mole for bird's nests.
Scan clue Falador south of Wyson the gardener's house
In the centre of Falador Park, north-east of the tree patch for Farming wood trees.
Scan clue Falador centre of Falador Park
On the eastern side of Falador Park, within the park's fence. West of the house outside the eastern side of Falador Park. This house belongs to Wyson the gardener who can sell the player woad leaves and trade the skin and claws of the Giant Mole for bird's nests.
Scan clue Falador east side of Falador Park

Fremennik Isles (Neitiznot and Jatizso)[]

Area Information: Neitiznot; Jatizso

Scan range: 16 paces

Fremennik Isles scan

Neitiznot, inside yak pen
Neitiznot, south-west of summoning obelisk
Neitiznot, between town gates and Summoning obelisk
Neitiznot, outside room with spinning wheel
Neitiznot, west of the guard tower
Western tip of grassy island
Inside ring of arctic pines on grassy island
On smallest central island
Eastern tip of grassy island
By eastern woodcutting stump on south-west snowy island
West tip of south-west snowy island
North of land bridge connecting two snowy islands
On the land bridge connecting two snowy islands
West tip of north snowy island
North-west of eastern cave on northern snowy island
Outside eastern cave on northern snowy island
East tip of north snowy island
East tip of southwestern snowy island
West of mining site on southeastern snowy island
East of mining site on southeastern snowy island
North-west of Jatizso bridge
Jatizso, outside north gates
Jatizso, between two buildings with anvils
Jatizso, south of town wall
South-east of guard tower
Just east of the guard tower on the western tip of Jatizso
In the centre of Neitiznot, north of the fountain
In the centre of Neitiznot, east of the fountain
West of the Jatizso mine entrance
East of bridge to south-west snowy island
North between 2 Arctic Pines on south-west snowy island
Jatizso, south-east of the southern town entrance
Possible locations Image
Neitiznot, inside the yak pen.
Scan clue Fremennik Isles Neitiznot inside yak pen
Neitiznot, south-west of the Summoning obelisk.
Scan clue Fremennik Isles Neitiznot south-west of summoning obelisk
Neitiznot, inside broken building between the town gates and a Summoning obelisk.
Scan clue Fremennik Isles Neitiznot between town gates and Summoning obelisk
Neitiznot, just south of a building with a spinning wheel in the south-eastern part of the town.
Scan clue Fremennik Isles Neitiznot outside room with spinning wheel
On western tip of the grassy island north of Neitiznot. North of the west bridge between the grassy island and Neitiznot. Two steps west of the location pictured.
Scan clue Fremennik Isles western tip of grassy island
In the centre of a ring of five Arctic Pine trees on the grassy island north of Neitiznot.
Scan clue Fremennik Isles inside ring of arctic pines on grassy island
On eastern tip of the grassy island north of Neitiznot. South of the central island.
Scan clue Fremennik Isles eastern tip of grassy island
On the smallest island with in the centre of the other Fremennik isles with 7 coal rocks and 1 Runite rock (the Central Fremennik Isles mining site). One pace south of the location pictured.
Scan clue Fremennik Isles on smallest central island
On south-west snowy island, by the eastern Woodcutting stump.
Scan clue Fremennik Isles by eastern woodcutting stump on south-west snowy island
On south-west snowy island, west of the bridge connecting Neitiznot with Jatizso.
Scan clue Fremennik Isles west of the bridge to Jatizso
On south-west snowy island, on the west tip of the island. By copper rocks and west Woodcutting stump. One pace east of the location pictured.
Scan clue Fremennik Isles west tip of south-west snowy island
East of bridge to south-west snowy island.
Scan clue Fremennik Isles east of bridge to south-west snowy island
Just north of land bridge connecting north snowy island and south-west snowy island.
Scan clue Fremennik Isles north of land bridge connecting two snowy islands
On the land bridge connecting the north snowy island and south-west snowy island.
Scan clue Fremennik Isles land bridge connecting two snowy islands
On north snowy island, west tip. By west cave entrance.
Scan clue Fremennik Isles west tip of north snowy island
On north snowy island, just north-west of east cave entrance.
Scan clue Fremennik Isles just north-west of eastern cave on northern snowy island
On north snowy island, just outside east cave entrance.
Scan clue Fremennik Isles outside eastern cave on northern snowy island
On north snowy island, east tip.
Scan clue Fremennik Isles east tip of north snowy island
On south-east snowy island, by coal rocks just west of Mining site icon.
Scan clue Fremennik Isles just west of mining site on southeastern snowy island
On south-east snowy island, by coal rocks east of the Mining site icon.
Scan clue Fremennik Isles east of mining site on southeastern snowy island
On south-east snowy island, north west of the Jatizso bridge.
Scan clue Fremennik Isles north-west of Jatizso bridge
Jatizso, just outside north gates to the town. South of bridge between south-west snowy island and Jatizso.
Scan clue Fremennik Isles Jatizso outside north gates
Jatizso, between two buildings with anvils. East of the town's west gate and west of Jatizso Hall, containing King Gjuki Sorvott IV.
Scan clue Fremennik Isles Jatizso between two buildings with anvils
Jatizso, south of town wall and north-west of fishing spots.
Scan clue Fremennik Isles south of town wall
Just south-east of the guard tower on Jatizso.
Scan clue Fremennik Isles south east of guard tower
Just east of the guard tower on the western tip of Jatizso
Scan clue Fremennik Isles east of Jatizo guard tower
Immediately west of the guard tower in Neitiznot.
Scan clue Fremennik Isles west of Neitiznot guard tower
A couple steps west of the mine entrance in Jatizso.
Scan clue Fremennik Isles west of the Jatizso mine entrance
Jatizso, south-east of the southern town entrance.
Scan clue Fremennik Isles Jatizso, south-east of the southern town entrance
North between 2 Arctic Pines on south-west snowy island
Scan clue Fremennik Isles north between 2 Arctic Pines on south-west snowy island
In the centre of Neitiznot, just south of the oven.
Scan clue Fremennik Isles in the centre of Neitiznot, just south of the oven
In the centre of Neitiznot, just east of the fountain.
Scan clue Fremennik Isles in the centre of Neitiznot, just east of the fountain

Other possible locations

  • On the eastern tip of southwestern snowy island. Two paces east of the south-eastern corner of the Arctic Pine.
  • Two paces west of the south-western corner of the Jatizso mine entrance.

Fremennik Slayer Dungeons[]

Area Information: Fremennik Slayer Dungeon

Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Scan range: 16 paces

Fremennik Slayer Dungeon scan

Near entrance
East side of rock slug chamber
North side of cockatrice chamber
In passage west of cockatrice chamber
In passage north of pyrefiend chamber
West side of pyrefiend chamber
West of shortcut between cave crawler and pyrefiend chambers
In passage between pyrefiend and basilisk chambers
In passage between basilisk and jelly chambers
In the centre of the jelly chamber
West side of the turoth chamber
South-east side of turoth chamber
In passage between turoth and kurask chambers
In passage between kurask and aquanite chambers
Centre of aquanite chamber
North of the centre of the Aquanite chamber
East side of aquanite chamber
Southeast side of aquanite chamber
Just north of the basilisk chamber
Possible locations Image
Near the dungeon entrance, in the cave crawler chamber.
Scan clue Fremennik Slayer Dungeon near entrance
East side of rock slug chamber.
Scan clue Fremennik Slayer Dungeon east side of rockslug chamber
On the northern side of the cockatrice chamber.
Scan clue Fremennik Slayer Dungeon north side of cockatrice chamber
In the passage between the cockatrice and pyrefiend chambers, just west of the cockatrice chamber.
Scan clue Fremennik Slayer Dungeon in passage west of cockatrice chamber
In the passage between the cockatrice and pyrefiend chambers, just north of the pyrefiend chamber.
Scan clue Fremennik Slayer Dungeon in passage north of pyrefiend chamber
On the western side of the pyrefiend chamber.
Scan clue Fremennik Slayer Dungeon west side of pyrefiend chamber
In the pyrefiend chamber. Just west of the level 62 narrow crevice Agility shortcut between the cave crawler and pyrefiend chambers.
Scan clue Fremennik Slayer Dungeon west of shortcut between cave crawler and pyrefiend chambers
In the passage between the pyrefiend and basilisk chambers.
Scan clue Fremennik Slayer Dungeon in passage between pyrefiend and basilisk chambers
In the passage between the basilisk and jelly chambers.
Scan clue Fremennik Slayer Dungeon in passage between basilisk and jelly chambers
In the centre of the jelly chamber.
Scan clue Fremennik Slayer Dungeon centre of jelly chamber
On west side of the turoth chamber.
Scan clue Fremennik Slayer Dungeon west side of turoth chamber
On south-east side of turoth chamber.
Scan clue Fremennik Slayer Dungeon south-east side of turoth chamber
In the passage between the turoth and kurask chambers.
Scan clue Fremennik Slayer Dungeon in passage between turoth and kurask chambers
In the passage between the kurask and aquanite chambers.
Scan clue Fremennik Slayer Dungeon in passage between kurask and aquanite chambers
In the centre of the aquanite chamber.
Scan clue Fremennik Slayer Dungeon centre of aquanite chamber
Slightly north east of the centre of the aquanite chamber.
Scan clue Fremennik Slayer Dungeon north of centre of aquanite chamber
East tip of the aquanite chamber.
Scan clue Fremennik Slayer Dungeon east side of aquanite chamber
Southeast side of aquanite chamber.
Scan clue Fremennik Slayer Dungeon southeast side of aquanite chamber
Just north of the basilisk chamber.
Scan clue Fremennik Slayer Dungeon north of basilisk chamber

Haunted Woods[]

Area Information: Haunted Woods

This area contains aggressive leeches and vampyres.

Scan range: 11 paces

Haunted Woods scan

South-west of Alice's Farming Shop
South of Alice's Farming Shop
West of Port Phasmatys west entrance
West of Port Phasmatys General Store
South of woods by lakes
South of allotment
North-west of fairy ring
East of fairy ring
South-west of musician
South-east of lake containing island
South-west of fairy ring
South of fairy ring
South-west of woods
South of lake containing island
South-west of lake containing island
North-west of Werewolf Skullball entrance
South-east of Canifis bank
South-east of Canifis lodestone
South of Fenkenstrain's Castle
South-east of Fenkenstrain's Castle
Just north of the agility training icon indicating the entrance to the Werewolf Agility Course
Possible locations Image
South-west of Alice's Farming Shop and the pen where Alice's husband keeps undead chickens and undead cows.
Scan clue Haunted Woods south-west of Alice's Farming Shop
South of Alice's Farming Shop and the pen where Alice's husband keeps undead chickens and undead cows.
Scan clue Haunted Woods south of Alice's Farming Shop
West of the west entrance to Port Phasmatys.
Scan clue Haunted Woods just west of Port Phasmatys west entrance
West of Port Phasmatys General Store, outside the walls of Port Phasmatys.
Scan clue Haunted Woods west of Port Phasmatys General Store
In southern part of the Haunted Woods. Far south of the fairy ring (code ALQ).
Scan clue Haunted Woods south of woods by lakes
South of Morytania allotment patch.
Scan clue Haunted Woods south of allotment
Just north-west of fairy ring (code ALQ).
Scan clue Haunted Woods north-west of fairy ring
Just east of the fairy ring (code ALQ).
Scan clue Haunted Woods east of fairy ring
South-west of musician.
Scan clue Haunted Woods south-west of musician
Just south-east of the lake containing an island that cannot be reached.
Scan clue Haunted Woods south-east of lake containing island
South-west of fairy ring (code ALQ).
Scan clue Haunted Woods south-west of fairy ring
South of fairy ring (code ALQ).
Scan clue Haunted Woods south of fairy ring
In south-western part of the Haunted Woods. Far south-west of the fairy ring (code ALQ) and south-east of the lake containing an island.
Scan clue Haunted Woods south-west of woods
South of the lake containing an island that cannot be reached.
Scan clue Haunted Woods south of lake containing island
South-west of the lake containing an island that cannot be reached.
Scan clue Haunted Woods south-west of lake containing island
North-west of the entrance to the Werewolf Agility Course and Werewolf Skullball.
Scan clue Haunted Woods north-west of Werewolf Skullball entrance
South-east of Canifis bank and east of the Hair of the Dog inn.
Scan clue Haunted Woods south-east of Canifis bank
South-east of Canifis lodestone, Mazchna the Slayer Master and the Canifis site for the God Statues Distraction and Diversion.
Scan clue Haunted Woods south-east of Canafis lodestone
South of Fenkenstrain's Castle.
Scan clue Haunted Woods south of Fenkenstrain's Castle
South-east of Fenkenstrain's Castle and south-west of the musician.
Scan clue Haunted Woods south-east of Fenkenstrain's Castle
Just north of the agility training icon indicating the entrance to the Werewolf Agility Course.
Scan clue Haunted Woods north of Werewolf Agility Course

The Heart of Gielinor[]

Area Information: Heart of Gielinor

Scan range: 49 paces

Heart of Gielinor scan

North of The Heart (left side)
North of The Heart (right side)
South-west of slope to Gregorovic area
West of first threshold to Gregorovic
North-east of The Heart, north of node
Directly east of Telos entrance
West of slope to Helwyr area
East of slope to Helwyr area
Next to Helwyr banner
South-east of slope to Vindicta
South-west of the entrance platform
Between two platforms north-east of Zaros'bastion
South of slope to Vindicta
North-east of first threshold to Vindicta
North-west of The Heart
South-west of Zamorak's rampart, west of node
Near 3 tents, south-east of first threshold to Twin Furies
South-west of The Heart, just east of the stairs leading to Zaros's Bastion
North of the portal
North-west of the portal in Zaros's Bastion
Possible locations Image
North-west of The Heart on the left side, between Zamorak's rampart and Sliske's necropolis. Just south-west of a node.
Scan clue Heart of Gielinor north of The Heart (left side)
North-west of The Heart on the right side, between Zamorak's rampart and Sliske's necropolis. Just south-west of a node.
Scan clue Heart of Gielinor north of The Heart (right side)
In Sliske's Necropolis, just south-west of the slope to Gregorovic's area. Seven paces north and four east of the location pictured.
Scan clue Heart of Gielinor south-west of slope to Gregorovic's area
In Sliske's necropolis, just west of the 40 killcount threshold to Gregorovic's area.
Scan clue Heart of Gielinor west of first threshold to Gregorovic
North of The Heart, south-west of Sliske's Necropolis. North of a node. One pace north of the location pictured.
Scan clue Heart of Gielinor north-east of The Heart, north of node
Directly east of Telos entrance, just south-east of a node.
Scan clue Heart of Gielinor directly east of Telos entrance
In Seren's encampment, just west of the slope leading to Helwyr's area, near a rock shaped like a mushroom.
Scan clue Heart of Gielinor west of slope to Helwyr area
In Seren's encampment, just east of the slope leading to Helwyr's area.
Scan clue Heart of Gielinor east of slope to Helwyr area
In Seren's encampment, south of the slope leading to Helwyr's area. Next to the banner of Helwyr.
Scan clue Heart of Gielinor next to Helwyr banner in Seren Encampment
In Zaros's bastion, south-east of the slope leading of Vindicta's area.
Scan clue Heart of Gielinor south-east of slope to Vindicta
In Zaros's bastion, south-west of the entrance platform.
Scan clue Heart of Gielinor south-west of entrance platform
Between two platforms north-east of Zaros' Bastion
Scan clue Heart of Gielinor between two platforms north-east of Zaros' Bastion
In Zaros's bastion, south of the slope leading of Vindicta's area.
Scan clue Heart of Gielinor south of slope to Vindicta
In Zaros's bastion, just north-east of the 40 killcount threshold to Vindicta's area.
Scan clue Heart of Gielinor north-east of first threshold to Vindicta
North-west of The Heart.
Scan clue Heart of Gielinor north-west of The Heart
South-west of Zamorak's rampart, west of a node.
Scan clue Heart of Gielinor south-west of Zamorak's rampart, west of node
Near 3 tents, south-east of first threshold to Twin Furies area
Scan clue Heart of Gielinor near 3 tents, south-east of first threshold to Twin Furies

Other possible locations

  • South-west of The Heart, just east of the stairs leading to Zaros's Bastion. One pace north of the southern tent.
  • In Zamorak's Rampart, six paces north of the portal's second tile from the west.
  • In Zaros's Bastion, eight paces north and five west of the northern part of the portal.

Isafdar and Lletya[]

Area Information: Tirannwn, Lletya

Players may also find it helpful to use this map, showing the routes through and obstacles of Tirannwn, when navigating the area.

Scan range: 22 paces

Tirannwn scan

East of charter ship in Port Tyras
Centre of Tyras Camp
Southwest of Pawya hunter clearing pond
North of Tyras Camp
Just north of the two tripwires east of Tyras Camp
In small clearing north of Hunter training icon east of Tyras Camp
North of the mushroom patch
South-west of Hunter training icon east of Tyras Camp
South-west of Tirannwn lodestone
North of Poison Waste
North-east of Tirannwn lodestone
Clearing south of Elf Camp
South-east of Hunter training icon south of Elf Camp
South of Elf Camp fishing spot
South of Elf Camp
Centre of Elf Camp
South of Prifddinas main entrance
West of the Arandar mountain pass's southern end and east of the central bridge
West of the Arandar mountain pass's southern end and east of the central bridge
North-west of central bridge
South-east of central bridge
South of eastern bridge
South-east of eastern bridge
Southeast of tree gate
Between magic trees west of Lletya
South of Lletya General Store
North-east corner of Lletya
South-west of central bridge
Inside Lletya
South of pond east of Tyras Camp
Possible locations Image
East of the charter ship, in Port Tyras. South-west of Tyras Camp.
Scan clue Tirannwn east of charter ship in Port Tyras
Centre of Tyras Camp.
Scan clue Tirannwn centre of Tyras Camp
North of Tyras Camp, through the dense forest obstacle. Just north-west of the catapult used in the Catapult Construction quest.
Scan clue Tirannwn north of Tyras Camp
Southwest of a pond in the Pawya hunter clearing, across the river from the Elf Camp. Accessed by stepping over a Stick trap.
Scan clue Tirannwn southwest of pond in pawya clearing
East of Tyras Camp, just north of two adjacent trip wire obstacles. Accessed by leaving the camp through the dense forest obstacle and going south through a second patch of dense forest to the east of the camp.
Scan clue Tirannwn just north of the two tripwires east of Tyras Camp
In small clearing north of the Hunter training icon, east of Tyras Camp. The clearing can be entered at its south, south of the two adjacent trip wire obstacles.
Scan clue Tirannwn in small clearing north of Hunter training icon east of Tyras Camp
North of the mushroom patch
Scan clue Tirannwn north of mushroom patch
In the centre of a ring of mushrooms south-west of the Hunter training icon, east of Tyras Camp. South of a group of yew trees indicated by a rare trees icon.
Scan clue Tirannwn south-west of Hunter training icon east of Tyras Camp
South-west of Tirannwn lodestone and the Elf Tracker.
Scan clue Tirannwn south-west of Tirannwn lodestone
North of Poison Waste and south of Tirannwn lodestone.
Scan clue Tirannwn north of Poison Waste
North-east of Tirannwn lodestone and just north-west of the Lletya mining site which contains 7 adamantite ore rocks.
Scan clue Tirannwn north-east of Tirannwn lodestone
In the middle of grenwalls, grizzly bear cubs and rabbits south of the Elf Camp.
Scan clue Tirannwn clearing south of elf camp
South-east of the Hunter training icon, which indicates the presence of grenwalls and pawya, south of Elf Camp. This clearing can be accessed just south of a patch of dense forest; it is not necessary to travel through the dense forest to get to the clearing.
Scan clue Tirannwn south-east of Hunter training icon south of Elf Camp
South of Elf Camp fishing spot.
Scan clue Tirannwn south of Elf Camp fishing spot
On the southern tip of the Elf Camp. Just west of the log balance crossing to the camp.
Scan clue Tirannwn south of Elf Camp
In the centre of the Elf Camp, between the two tents.
Scan clue Tirannwn centre of Elf Camp
Just south of the main entrance to Prifddinas (the elf city that cannot be accessed by players).
Scan clue Tirannwn south of Prifddinas main entrance
West of the Arandar mountain pass's southern end and east of the central bridge. East of the leaf trap. Three tiles north and one tile east of the location pictured.
Scan clue Tirannwn West of the Arandar mountain pass's southern end
North-west of the area's central bridge, south of the main entrance to Prifddinas (the elf city that cannot be accessed by players). This location can be accessed by travelling through a dense forest obstacle.
Scan clue Tirannwn north-west of central bridge
In a clearing south-east of the area's central bridge and south-west of one the quest start points for the Roving Elves and Mourning's Ends Part 1 quests. This clearing can be entered at its south, just west of a leaf trap obstacle.
Scan clue Tirannwn south-east of central bridge
In a clearing south of the most eastern bridge in the area. This clearing cannot be entered by travelling south from the bridge; it can be accessed at its south-west near a dense forest obstacle (it is not necessary to travel through the dense forest to get to the clearing).
Scan clue Tirannwn south of eastern bridge
In a clearing south-east of the most eastern bridge in the area. This clearing cannot be entered by travelling south from the bridge; it can be accessed at its south-west near a dense forest obstacle (it is not necessary to travel through the dense forest to get to the clearing).
Scan clue Tirannwn south-east of eastern bridge
In a group of 3 magic trees west of Lletya. Exit Lletya through the village's gates and travel south to find the magic trees.
Scan clue Tirannwn between magic trees west of Lletya
Inside Lletya. On the west side of the village, south of Lletya General Store, south-east of Lletya Seamstress and north-east of Lletya Archery Shop.
Scan clue Tirannwn south of Lletya General Store
Inside Lletya. In the north-east corner of the village, east of Lletya General Store.
Scan clue Tirannwn north-east corner of Lletya
Right outside Lletya just south east of the gate made of trees.
Scan clue Tirannwn southeast of tree gate

Other possible locations

  • South of pond east of Tyras Camp. Three paces north of the base of the southernmost of the trees encircling the opening.
  • South-west of the central bridge. One step north of the north-eastern portion of the second evergreen tree from the west.
  • Inside Lletya. In the north-west corner of the village, inside the sheep pen, three paces south and one pace east of the trapdoor.

The Islands That Once Were Turtles[]

Area Information: The Islands That Once Were Turtles

To access The Islands That Once Were Turtles the player must have completed Impressing the Locals. 90 Divination may also be needed to harvest ancestral energy for access to the Second and Third Island. Ancestral energy can be harvested at 95 Divination, or positive/negative energy can be channeled if the other energy is present in the inventory. 50 ancestral energies are needed to charge a portal.

Scan range: 27 paces

The Islands That Once Were Turtles scan

First island, south of tortle portal, right by the docks
First island, inside the encampment in the south
First island, inside the encampment in the middle
First island, in the middle of west coast of the island
First island, north coast, south of mushroom cluster
First island, middle of the east coast, north-east of watchtower
First island, middle of the east coast, south-east of watchtower
First island, outside the lighthouse
Second island, on east coast of island
Second island, south-east of Halia
Second island, south-east of volcano
Third island, between the portals
Third island, south-west of the eastern tortle portal
Third island, north-west of mushroom cluster
Third island, south of mushroom cluster
Possible locations Image
First island, south of the tortle portal, right by the docks.
Scan clue Turtles first island south of tortle portal by the docks
First island, inside the encampment, one pace north and four west of the entrance to the damaged tent.
First island, inside the encampment, two paces south of the barrel.
First island, in the middle of west coast of the island. North-east of the southern Farming patch.
Scan clue Turtles first island middle of western coast
First island, northernmost coast, south of mushroom cluster.
Scan clue Turtles first island north coast south of mushroom cluster
First island, in the middle of the east coast and north-east of the watchtower.
Scan clue Turtles first island middle of east coast
First island, in the middle of the east coast and south-east of the watchtower. One pace west of the southern set of starfish.
First island, just outside the broken lighthouse
Scan clue Turtles first island outside the lighthouse
Second island, on east coast of island, north-east of the tortle portal from the first island.
Scan clue Turtles second island on east coast of island
South-east of Halia (divine merchant)
Scan clue Turtles second island south-east of Halia
Second island, south-east of the volcano near the teleport to the third island
Scan clue Turtles second island south-east of volcano
Third island, between the portals.
Scan clue Turtles third island between the portals
Third island, south-west of the eastern tortle portal. Five paces west and four south of the portal.
Third island, north-west of mushroom cluster.
Scan clue Turtles third island north-west of mushroom cluster
Third island, three paces south of the southern edge of the mushroom cluster.

Keldagrim[]

Area Information: Keldagrim

Scan range: 11 paces

Keldagrim scan

South-west of mine cart tracks
South of mine cart tracks
South-east of mine cart tracks
Inside long building north of mine cart tracks
South-east of Blast Furnace
West of Laughing Miner pub
Inside Blasidar's Gravestones shop
East of Laughing Miner pub
East of Blast Furnace
North-east of Blast Furnace
North of west Keldagrim
North-west outside west marketplace
Inside the bank
South-west of the Quality Armour Store
South of King's Axe Inn
South of hops patch
North of general store
South of general store
Possible locations Image
East Keldagrim, south-west of the mine cart tracks hub.
Scan clue Keldagrim south-west of mine cart tracks
East Keldagrim, south of the mine cart tracks hub.
Scan clue Keldagrim south of mine cart tracks
East Keldagrim, south-east of the mine cart tracks hub (between the tracks).
Scan clue Keldagrim south-east of mine cart tracks
East Keldagrim, inside long thin building just north of the mine cart tracks hub. One pace south of the location pictured.
Scan clue Keldagrim inside long building north of mine cart tracks
East Keldagrim, south-east of the Blast Furnace entrance and just west of the Lava Flow Mine entrance.
Scan clue Keldagrim south-east of Blast Furnace
East Keldagrim, west of the Laughing Miner Pub and east of east marketplace.
Scan clue Keldagrim west of Laughing Miner Pub
East Keldagrim, inside Blasidar's Gravestones. This shop contains Blasidar the Sculptor and Riki the sculptor's model.
Scan clue Keldagrim inside Blasidar's Gravestones shop
East Keldagrim, east of the Laughing Miner Pub and west of the Blast Furnace entrance.
Scan clue Keldagrim east of Laughing Miner Pub
East Keldagrim, just east of the Blast Furnace entrance.
Scan clue Keldagrim east of Blast Furnace
East Keldagrim, north-east of the Blast Furnace entrance.
Scan clue Keldagrim north-east of Blast Furnace
West Keldagrim, north of the area and west of the bridge joining east and west Keldagrim.
Scan clue Keldagrim north of west Keldagrim
West Keldagrim, just outside the north-west corner of west marketplace.
Scan clue Keldagrim north-west outside west marketplace
Inside the bank.
Scan clue Keldagrim inside the bank
West Keldagrim, south-west of the Quality Armour Shop and the bank.
Scan clue Keldagrim south-west of the Quality Armour Store
West Keldagrim, south of King's Axe Inn and the bank.
Scan clue Keldagrim south of King's Axe Inn
West Keldagrim, south of the hops patch and west of the west marketplace.
Scan clue Keldagrim south of hops patch
West Keldagrim, inside west marketplace. North of Gunslik's Assorted Items (general store) and south of the room with an anvil.
Scan clue Keldagrim north of general store
West Keldagrim, south of Gunslik's Assorted Items (general store) outside west marketplace and north of Keldagrim Watchtower.
Scan clue Keldagrim south of general store

Kharazi Jungle[]

Area Information: Kharazi Jungle

To enter the Kharazi Jungle the player must have started Legends' Quest and have a hatchet and machete (ones on the tool belt will work) to cut through the dense jungle blocking its entrances. The jungle contains aggressive wolves.

Scan range: 14 paces

Kharazi Jungle scan

On ridge south-east of Shilo Village
On ridge in north-east corner of jungle
North-east corner of jungle
Eastern side of the jungle
In south-east corner of jungle
On peninsula south of eastern edge of jungle
North-west of eastern rare trees map icon
West of eastern rare trees map icon
On the peninsula south-east of the western rare tree map icon
Just east of water pool
South-east of water pool
In centre of the jungle, east of water pool and totem pole
South-west of western rare trees map icon
On ridge south of general store
On ridge south-east of general store
On ridge south of the bank
South-west of musician
On ridge in north-west corner of jungle
In north-west corner of jungle, near coastline
5 steps from the western coastline
South-west corner of jungle
On peninsula south of western edge of jungle
West of Herblore Habitat
Possible locations Image
On the top of ridge in the jungle south-east of Shilo Village.
Scan clue Kharazi Jungle on ridge south-east of Shilo Village
On the top of ridge in the north-east corner of the jungle.
Scan clue Kharazi Jungle on ridge north-east corner of jungle
In the north-east corner of the jungle, just south-west of Papa Mambo's Shop.
Scan clue Kharazi Jungle north-east corner of jungle
In the eastern edge of the jungle, west of Herblore Habitat (cannot be accessed by travelling through Herblore Habitat).
Scan clue Kharazi Jungle eastern edge of the jungle
In the south-east corner of the jungle, west of the Jadinko Lair entrance in Herblore Habitat south camp.
Scan clue Kharazi Jungle in south-east corner of jungle
On peninsula south of the eastern edge of the jungle.
Scan clue Kharazi Jungle on peninsula south of eastern edge of jungle
North-west of the eastern rare trees map icon that indicates the presence of the nearby teak trees.
Scan clue Kharazi Jungle north-west of eastern rare trees map icon
West of the eastern rare trees map icon that indicates the presence of the nearby teak trees, near a central peninsula.
Scan clue Kharazi Jungle west of eastern rare trees map icon
South-east of the water pool which is used to obtain Holy water in Legends' Quest. West of the western rare trees map icon that indicates the presence of the nearby teak trees.
Scan clue Kharazi Jungle south-east of water pool
Just east of the water pool which is used to obtain Holy water in Legends' Quest. West of the western rare trees map icon that indicates the presence of the nearby teak trees.
Scan clue Kharazi Jungle just east of water pool
In centre of the jungle, east of water pool and totem pole.
Scan clue Kharazi Jungle centre of jungle east of totem pole
On the southern coast of the jungle; south-west of the western rare trees map icon that indicates the presence of the nearby teak trees.
Scan clue Kharazi Jungle south-west of western rare trees map icon
On top of ridge inside the jungle, south of Obli's General Store (the general store in Shilo Village).
Scan clue Kharazi Jungle on ridge south of general store
On top of the ridge inside the jungle, south of the Bank in Shilo Village.
Scan clue Kharazi Jungle on ridge south of the bank
Inside the jungle, south-west of the musician (drummer).
Scan clue Kharazi Jungle south-west of musician
On top of ridge in north-west corner of the jungle. One pace south of the location pictured.
Scan clue Kharazi Jungle on ridge north-west corner of jungle
In north-west corner of jungle, near coastline.
Scan clue Kharazi Jungle In north-west corner of jungle, near coastline
Five paces east from the western coastline.
Scan clue Kharazi Jungle 5 steps from western coastline
In the south-western corner of the jungle.
Scan clue Kharazi Jungle south-west corner of jungle
On peninsula south of western edge of the jungle.
Scan clue Kharazi Jungle on peninsula southwestern edge of jungle
On the peninsula south-east of the western rare tree map icon.
Scan clue Kharazi Jungle on peninsula south-east of western rare tree map icon
On top of ridge inside the jungle, south-east of Obli's General Store (the general store in Shilo Village). 5 steps east of the other location nearby.
Scan clue Kharazi Jungle on ridge south-east of general store

Other possible locations

  • West of Herblore Habitat, ten paces west and four north of the north-western corner of the fruit tree patch.

Kharidian Desert, east[]

"This scroll will work in the desert, east of the Elid and north of Nardah."

Area Information: Kharidian Desert

To avoid taking damage from the desert heat while in this area players will need waterskins, an enchanted water tiara, or a tome of frost. These are not necessary after the completion of Crocodile Tears.

Scan range: 27 paces

Kharidian Desert East scan

Midway between Dominion Tower and the ruins of Uzer
Just north of Nardah
North of Nardah, south-west of rocks
North of most northeastern building in Nardah
North-east of Nardah, east of rocks
North-east of Nardah
North of Nardah, close to rocks
East of Pollnivneach mayor's house
East of Pollnivneach
On southern tip of peninsula, north-east of Pollnivneach
South of fairy ring
South-west of fairy ring
North-east of Pollnivneach
West of fairy ring
West of desert lizards
North of fairy ring
South-west of desert lizards
South-east of fairy ring
East of fairy ring
South-west of Uzer Mastaba
West of Uzer Mastaba
North-west of Uzer Mastaba
South-west of oasis
North of oasis
North of Uzer Mastaba
North-east of Uzer Mastaba
Inside house in Uzer
By crates in Uzer
East of Uzer
North-east of Uzer
East of Uzer flying carpet
South-east of Citharede Abbey
South-west of north-western mine
South of Citharede Abbey
Next to entrance to eagle transport system
South-east of northern mine
East of northern mine
South-west of Citharede Abbey
West of northern mine
North of Dominion Tower
North-east of Dominion Tower
North-east of Hunter training icon
East of Dominion Tower
South of Hunter training icon
South of Dominion Tower
South-west of Dominion Tower
West of Uzer
West of Uzer and south-east of the Hunter area
North-west of desert lizards
North-west of fairy ring
North of desert lizards
North-west of oasis
Possible locations Image
Just north of Nardah. North of the part of the city containing the Elidinis Statuette and Ali the Wise (the quest start point for The Curse Of Arrav quest).
Scan clue Kharidian Desert just north of Nardah
North-east of Nardah, north of most northeastern building.
Scan clue Kharidian Desert north of most northeastern building in Nardah
Near a rock, north-east of Nardah.
Scan clue Kharidian Desert north-east of Nardah
Just north of Nardah, near to a group of rocks.
Scan clue Kharidian Desert north of Nardah, close to rocks
On the shore east of Pollnivneach, east of Ali the Mayor's house. North-west of Nardah.
Scan clue Kharidian Desert east of Pollniveach mayor's house
On the shore east of Pollnivneach. Five paces north and six paces west of the larger of the round cacti.
Scan clue Kharidian Desert east of Pollnivneach
On the shore north-east of Pollnivneach and south-west of the desert lizards.
Scan clue Kharidian Desert north-east of Pollnivneach
On the shore west of the desert lizards. One pace south of the location pictured.
Scan clue Kharidian Desert west of desert lizards
Just west of the fairy ring (code DLQ).
Scan clue Kharidian Desert north of fairy ring
South-west of the Desert Lizards and south of the fairy ring (code DLQ).
Scan clue Kharidian Desert southwest of desert lizards
South-east of the fairy ring (code DLQ). North-east of Nardah and south-west of the Uzer Mastaba (pyramid building south of the Ruins of Uzer). One pace south of the location pictured.
Scan clue Kharidian Desert south-east of fairy ring
West of the Uzer Mastaba (pyramid building south of the Ruins of Uzer).
Scan clue Kharidian Desert west of Uzer Mastaba
North-west of the Uzer Mastaba (pyramid building south of the Ruins of Uzer) and south of the desert oasis. One pace south of the location pictured.
Scan clue Kharidian Desert north-west of Uzer Mastaba
South-west of the desert oasis.
Scan clue Kharidian Desert south-west of oasis
North of the desert oasis and south of the Ruins of Uzer.
Scan clue Kharidian Desert north of oasis
North of the Uzer Mastaba (pyramid building south of the Ruins of Uzer).
Scan clue Kharidian Desert north of Uzer Mastaba
North-east of the Uzer Mastaba (pyramid building south of the Ruins of Uzer).
Scan clue Kharidian Desert north-east of Uzer Mastaba
Inside the southwestern house in the Ruins of Uzer.
Scan clue Kharidian Desert inside house in Uzer
East of the Ruins of Uzer.
Scan clue Kharidian Desert east of Uzer
North-east of the Ruins of Uzer. Two steps north of the location pictured.
Scan clue Kharidian Desert north-east of Uzer
North-east of the Ruins of Uzer, just east of the Uzer flying carpet.
Scan clue Kharidian Desert east of Uzer flying carpet
By the Uzer mine. South-east of the cliff where the Abbey of St. Elspeth (used in the quest One Piercing Note) is located and north of the Ruins of Uzer.
Scan clue Kharidian Desert south-east of Citharede Abbey
South-west of north-western mine, near cacti.
Scan clue Kharidian Desert south-west of north-western mine
In the desert, south of the cliff where the Abbey of St. Elspeth (used in the quest One Piercing Note) is located.
Scan clue Kharidian Desert south of Citharede Abbey
Southeast of the entrance to the Eagle transport system (unlocked during Eagles' Peak quest).
Scan clue Kharidian Desert next to entrance to eagle transport system
South-east of the north-western mine.
Scan clue Kharidian Desert south-east of north-western mine
North of Dominion Tower and south of the waterfall source of the River Elid.
Scan clue Kharidian Desert north of Dominion Tower
North-east of Dominion Tower, two paces west of the shortbow spawn.
Scan clue Kharidian Desert north-east of Dominion Tower
East of Dominion Tower and north-east of the Hunter training icon which indicates the Uzer Hunter Area.
Scan clue Kharidian Desert north-east of Hunter training icon
East of Dominion Tower.
Scan clue Kharidian Desert east of Dominion Tower
East of Dominion Tower and south of the Hunter training icon which indicates the Uzer Hunter Area.
Scan clue Kharidian Desert south of Hunter training icon
South of the Dominion Tower.
Scan clue Kharidian Desert south of Dominion Tower
South-west of Dominion Tower. North of the bridge connecting the eastern and western parts of the Kharidian Desert. One pace south of the location pictured.
Scan clue Kharidian Desert south-west of Dominion Tower
West of the Ruins of Uzer and east of the Uzer Hunter Area.
Scan clue Kharidian Desert west of Uzer
North-west of the desert lizards and south of the Uzer Hunter Area.
Scan clue Kharidian Desert north-west of desert lizards
North of desert lizards and south of the Uzer Hunter Area, west of the desert oasis.
Scan clue Kharidian Desert north of desert lizards
North-west of the desert oasis and south-west of the Ruins of Uzer.
Scan clue Kharidian Desert north-west of oasis
South of fairy ring. Seven steps south and one step east of the southernmost rock in the second group of rocks from River Elid.
Scan clue Kharidian Desert south of fairy ring
Midway between Dominion Tower and the ruins of Uzer, ten paces south of the cuttable Kharidian cactus.
Scan clue Desert midway between Dominion Tower and Ruins of Uzer

Other possible locations

  • North of Nardah, south-west of rocks.
  • North-east of Nardah, three paces east of the southern rock in a group of rocks.
  • On southern tip of peninsula, north-east of Pollnivneach.
  • South-west of the fairy ring, seven paces north and one pace west of the northern small rock in the rock formation to the south.
  • West of the fairy ring.
  • East of the fairy ring. Two paces north of the Kharidian cactus.
  • South-west of the Uzer Mastaba (pyramid building south of the Ruins of Uzer). One step north and two steps west of the northern cactus in the group of cacti nearest to the pyramid in the south-west.
  • By crates in Uzer.
  • West of the ruins of Uzer and south-east of the Uzer Hunter area, two paces north and one pace west of the north-western corner of the round cactus.
  • East of northern mine. 5 steps west and 2 steps south of the Kharidian cactus.
  • South-east of northern mine.
  • South-west of the Abbey of St. Elspeth Citharede. Two steps north and one step east of the western young tree.
  • West of the northern mine. Eight paces south and one west of the eastern of the two northern young trees.
  • North-west of the fairy ring. Nine paces east and seven north of the cuttable Kharidian cactus nearby.

Lumbridge Swamp Caves[]

"This scroll will work in the dark and damp caves below Lumbridge Swamp."

Area Information: Lumbridge Swamp Caves

While in the caves players must use a light source to avoid deadly, rapid attacks from insects that will otherwise attack them and a spiny helmet or slayer helmet if they wish to avoid taking damage from wall beasts.

  • The scan may not work if the quest The Mighty Fall has not been started, and you haven't spoken to the bosses in the main chamber. However, certain players have reported success without beginning the quest.

Scan range: 11 paces

Lumbridge Swamp Caves scan

By Lumbridge Swamp entrance
South-west of Dorgesh-Kaan mine entrance
South of Dorgesh-Kaan mine entrance
East of Lumbridge Swamp entrance
North-east of east Fishing spot
South of east Fishing spot
North-east of Tears of Guthix Cavern entrance
North-west of Tears of Guthix Cavern entrance
West of area with wall beasts
South of Lumbridge Swamp entrance
South-east of Lumbridge Swamp entrance
East of west Fishing spot
Possible locations Image
In the west part of the Lumbridge Swamp Caves, by the Lumbridge Swamp rope entrance.
Scan clue Lumbridge Swamp Caves by Lumbridge Swamp entrance
In the north part of the Lumbridge Swamp Caves, south-west of the Dorgesh-Kaan mine entrance. One pace south-east of the location pictured.
Scan clue Lumbridge Swamp Caves south-west of Dorgesh-Kaan mine entrance
In the north-east part of the Lumbridge Swamp Caves. South of the Dorgesh-Kaan mine entrance and west of the east Fishing spot, in the area with rockslugs.
Scan clue Lumbridge Swamp Caves south of Dorgesh-Kaan mine entrance
In the centre of the Lumbridge Swamp Caves. East of the Lumbridge Swamp rope entrance and south of the Dorgesh-Kaan mine entrance. North of the Tears of Guthix Cavern entrance and west of the eastern Fishing spot. One step south of the location pictured.
Scan clue Lumbridge Swamp Caves east of Lumbridge Swamp entrance
In the east part of the Lumbridge Swamp Caves. North-east of the eastern Fishing spot, in the area with cave goblins.
Scan clue Lumbridge Swamp Caves north-east of east Fishing spot
In the east part of the Lumbridge Swamp Caves, just south of the eastern Fishing spot. Three steps east of the pictured location.
Scan clue Lumbridge Swamp Caves south of east Fishing spot
In the south-west part of the Lumbridge Swamp Caves. North-east of the Tears of Guthix Cavern entrance, in the area with big frogs and giant frogs. One step west of the location pictured.
Scan clue Lumbridge Swamp Caves north-east of Tears of Guthix Cavern entrance
In the south part of the Lumbridge Swamp Caves, north-west of the Tears of Guthix Cavern entrance. One pace south from the location pictured.
Scan clue Lumbridge Swamp Caves north-west of Tears of Guthix Cavern entrance
In the south part of the Lumbridge Swamp Caves, just west of the area with wall beasts.
Scan clue Lumbridge Swamp Caves west of area with wall beasts
In the south part of the Lumbridge Swamp Caves. South of the Lumbridge Swamp rope entrance and north-east of the western Fishing spot.
Scan clue Lumbridge Swamp Caves south of Lumbridge Swamp entrance
In the south part of the Lumbridge Swamp Caves. South-east of the Lumbridge Swamp rope entrance and north-east of the western Fishing spot.
Scan clue Lumbridge Swamp Caves south-east of Lumbridge Swamp entrance
In the south-west part of the Lumbridge Swamp Caves, east of the western Fishing spot.
Scan clue Lumbridge Swamp Caves east of west Fishing spot

Menaphos[]

Area Information: Menaphos

Players must have completed part of The Jack of Spades to access Menaphos.

Scan range: 30 paces

Menaphos scan

Imperial district, just east of Shifting Tombs entrance
Imperial district, south-east of deposit box
Imperial district, south-west of Grand Library
Imperial district, east of musician
Imperial district, north of soul altar entrance
Imperial district, north-west of Grand Library
Imperial district, north of Grand Library pyramid
Imperial district, north-east of VIP skilling area
Worker district, north-east of concentrated sandstone rocks
Worker district, south-west of concentrated sandstone rocks
Worker district, west of Kharl on the southern end of the beach
Worker district, middle of beach
Merchant district, just south-west of the main gate
Merchant district, just south-west of fish cart
Merchant district, just north-west of Grand Exchange
Merchant district, just south-east of the general store
Port district, next to Lookout Ekahi
Port district, outside house with furnace
Port district, west of Shifting Tombs entrance
Port district, south of charter ship
Port district, north-east of POH portal
Possible locations Image
Imperial district, just east of the entrance to Shifting Tombs, west of the Menaphos lodestone.
Scan clue Menaphos Imperial district just east of Shifting Tombs entrance
Imperial district, south-east of the deposit box outside the entrance to the Grand Library of Menaphos.
Scan clue Menaphos Imperial district south-east of deposit box
Imperial district, south-west of the Grand Library of Menaphos.
Scan clue Menaphos Imperial district south-west of Grand Library
Imperial district, east of the Imperial district musician and south-west of the Grand Library of Menaphos.
Scan clue Menaphos Imperial district east of musician
Imperial district, north of the Soul Altar entrance.
Scan clue Menaphos Imperial district north of soul altar entrance
Imperial distict, north-west of Golden Palace. Three paces south of the second palm tree from the north. (The picture's location is incorrect.)
Scan clue Menaphos Imperial district north-west of Grand Library pyramid
Imperial district, north of Golden Palace.
Scan clue Menaphos Imperial district north of Grand Library pyramid
Imperial district, north-east of the VIP skilling area.
Scan clue Menaphos Imperial district north-east of VIP skilling area
Worker district, north-east of the concentrated sandstone rocks.
Scan clue Menaphos Worker district north-east of the concentrated sandstone rocks
Worker district, south-west of the concentrated sandstone rocks and east of the furnace.
Scan clue Menaphos Worker district south-west of the concentrated sandstone rocks
Worker district, just west of Kharl on the southern end of the beach.
Scan clue Menaphos Worker district, west of Kharl on the southern end of the beach
Worker district, in the middle of the beach.
Scan clue Menaphos Worker district middle of beach
Merchant district, just south-west of the main gate.
Scan clue Menaphos Merchant district south-west of main gate
Merchant district, just south-west of fish cart. One pace south of the location pictured.
Scan clue Menaphos Merchant district south-west of fish cart
Merchant district, just north-west of Grand Exchange.
Scan clue Menaphos Merchant district north-west of Grand Exchange
Merchant district, just south-east of the general store. One pace south of the location pictured.
Scan clue Menaphos Merchant district just south-east of the general store
Port district, next to Lookout Ekahi.
Scan clue Menaphos Port district next to Lookout Ekahi
Port district, outside of Rhotep's house (containing a furnace and anvil) and east of the crane.
Scan clue Menaphos Port district outside house with furnace
Port district, west of Shifting Tombs entrance and south-east of musician.
Scan clue Menaphos Port district west of Shifting Tombs entrance
Port district, on the dock just south of the charter ship.
Scan clue Menaphos Port district south of charter ship
Port district, on the platform just north-east of the POH portal.
Scan clue Menaphos Port district north-east of POH portal

Other possible locations

  • South east of the entrance to the Soul Altar, on the small outcrop.

Mos Le'Harmless[]

Area Information: Mos Le'Harmless

Players must have completed the Cabin Fever quest to access Mos Le'Harmless. The area outside the base contains many aggressive jungle horrors and poisonous snakes.

Scan range: 27 paces

Mos Le'Harmless scan

West of docks
West of Harpoon Joe's House of 'Rum'
West of bank
Inside clothes shop
East of clothes shop
North-east of bank
North of entrance
East of wheat field
North-east of wheat field
South-east of most northwestern lake
East of most northwestern lake
North-east of most northwestern lake
North-west of most northwestern lake
North of group of lakes
North-east of group of lakes
Centre of group of lakes
South of group of lakes
South-east of group of lakes
East of base's wall
West of Mos Le'Harmless Caves entrance
East of clothes shop, outside base
South-east of Mos Le'Harmless Caves entrance
South-west of Trouble Brewing
West of Trouble Brewing
North-west of Trouble Brewing
East of group of lakes
North of Trouble Brewing
North-west of Trouble Brewing red team lobby
North of Trouble Brewing blue team lobby
North-east of Trouble Brewing
East of Trouble Brewing
East of Trouble Brewing north wall, near coast
Possible locations Image
Inside the base's walls, west of the docks.
Scan clue Mos Le'Harmless west of docks
Inside the base's walls, along the western coastline. West of Harpoon Joe's House of 'Rum' and north-west of The Other Inn.
Scan clue Mos Le'Harmless west of Harpoon Joe's House of 'Rum'
Inside the base's walls, west of the bank.
Scan clue Mos Le'Harmless west of bank
Inside the base's walls, inside Dodgy Mike's Second-hand Clothing (clothes shop). One step southwest of the location pictured.
Scan clue Mos Le'Harmless inside the clothes shop
Inside the base's walls, east of Dodgy Mike's Second-hand Clothing (clothes shop).
Scan clue Mos Le'Harmless east of clothes shop, inside base
Inside the base's walls, north-east of the bank and Dodgy Mike's Second-hand Clothing (clothes shop).
Scan clue Mos Le'Harmless north-east of bank
North of the city outside the wall.
Scan clue Mos Le'Harmless north of entrance
Just east of the patch of wheat which is north-east outside the base.
Scan clue Mos Le'Harmless east of wheat field
North-east of the path of wheat which is north-east outside the base.
Scan clue Mos Le'Harmless north-east of wheat field
Just south-east of the most northwestern lake, north of the base.
Scan clue Mos Le'Harmless south-east of most northwestern lake
North-east of the most northwestern lake, north of the base, two steps west of a tree stump.
Scan clue Mos Le'Harmless east of most northwestern lake
North-east of the most northwestern lake, north of the base.
Scan clue Mos Le'Harmless north-east of most northwestern lake
North-west of the most northwestern lake, north of the base, in between a tree and the lake.
Scan clue Mos Le'Harmless north-west of most northwestern lake
Just north of the group of lakes that are north-east of the base and north-west of Trouble Brewing.
Scan clue Mos Le'Harmless north of group of lakes
Just north-east of the group of lakes that are north-east of the base and north-west of Trouble Brewing.
Scan clue Mos Le'Harmless north-east of group of lakes
In the centre of the group of lakes that are north-east of the base and north-west of Trouble Brewing.
Scan clue Mos Le'Harmless centre of group of lakes
Just south of the group of lakes that are north-east of the base and north-west of Trouble Brewing.
Scan clue Mos Le'Harmless south of group of lakes
Just south-east of the group of lakes that are east of the base and west of Trouble Brewing.
Scan clue Mos Le'Harmless south-east of group of lakes
East of base's wall, outside of the base.
Scan clue Mos Le'Harmless east of base's wall
West of the entrance to the Mos Le'Harmless Caves that contain cave horrors and albino bats.
Scan clue Mos Le'Harmless west of Mos Le'Harmless Caves entrance
East of Dodgy Mike's Second-hand Clothing (clothes shop), on coastline outside of the base.
Scan clue Mos Le'Harmless east of clothes shop, outside base
South-east of summoning obelisk and the entrance to the Mos Le'Harmless Caves that contain cave horrorss and albino bats.
Scan clue Mos Le'Harmless south-east of Mos Le'Harmless Caves entrance
South-west of Trouble Brewing; west of the minigame's blue team base.
Scan clue Mos Le'Harmless south-west of Trouble Brewing
North-west of Trouble Brewing; north-west of the minigame's red team base.
Scan clue Mos Le'Harmless north-west of Trouble Brewing
North-west of Trouble Brewing; west of the minigame's red team base.
Scan clue Mos Le'Harmless west of Trouble Brewing
East of the group of lakes that are north-east of the base and north-west of Trouble Brewing.
Scan clue Mos Le'Harmless east of group of lakes
North of Trouble Brewing; north of the minigame's red team waiting room. One pace south of the location pictured.
Scan clue Mos Le'Harmless north of Trouble Brewing
North-east of Trouble Brewing, north-east of the minigame's blue team lobby.
Scan clue Mos Le'Harmless north-east of Trouble Brewing
Just north of Trouble Brewing's blue team lobby.
Scan clue Mos Le'Harmless north of Trouble Brewing blue team lobby
Just north of Trouble Brewing's red team lobby.
Scan clue Mos Le'Harmless northwest of Trouble Brewing red team lobby
East of Trouble Brewing; east of the minigame's red team base.
Scan clue Mos Le'Harmless east of Trouble Brewing
East of Trouble Brewing north wall, near coast.
Scan clue Mos Le' Harmless east of Trouble Brewing north wall

Piscatoris Hunter Area[]

Area Information: Piscatoris Hunter area

Scan range: 14 paces

Piscatoris Hunter Area scan

North of fairy ring
West of elder tree
South of Piscatoris mining site
South of tunnel entrance to Piscatoris Fishing Colony
East of fairy ring
North-west of Falconer
North of Falconer
South of Falconer's hut
East inside Falconer
South-east of Falconer
South-east of Falconer by fence
North-west of Tree Gnome Stronghold
East of central Hunter training icon
South-west of Falconer
Slightly north-east of the central Hunter training icon
South-east of central Hunter training icon
South of central Hunter training icon
West of central Hunter training icon, close to trees
West of central Hunter training icon
On western coastline, west of deadfall trap
South-west of central Hunter training icon
North-west of Eagles' Peak
North-east of Eagles' Peak
North-east of southeastern fencing
North of southeastern fencing
North of Eagles' Peak
Possible locations Image
Just north of the fairy ring (code AKQ).
Scan clue Piscatoris Hunter area north of fairy ring
West of the elder tree slightly below the fairy ring.
Scan clue Piscatoris Hunter area west of elder tree
North-east of the fairy ring (code AKQ). South of Piscatoris mining site and summoning obelisk cave entrance. One pace north of the location pictured.
Scan clue Piscatoris Hunter area south of Piscatoris mining site
South of the tunnel entrance to Piscatoris Fishing Colony. East of Piscatoris mining site and summoning obelisk cave entrance.
Scan clue Piscatoris Hunter area south of tunnel entrance to Piscatoris Fishing Colony
East of the fairy ring (code AKQ) and west of the falconry area (Hunter training area surrounded by fence).
Scan clue Piscatoris Hunter area east of fairy ring
North-west of the falconry area and east of the fairy ring (code AKQ).
Scan clue Piscatoris Hunter area north-west of Falconer
North of the falconry area. South-east of the transportation map icon which indicates the rowing boat network between Piscatoris Fishing Colony and the Tree Gnome Stronghold, run by Kathy Corkat and David Mendleberg.
Scan clue Piscatoris Hunter area north of Falconer
Inside the falconry area, south of the Falconer's hut.
Scan clue Piscatoris Hunter area South of Falconers hut
Inside the falconry area, by the fence on the east side of the enclosure.
Scan clue Piscatoris Hunter area east inside Falconer
South-east of the falconry area.
Scan clue Piscatoris Hunter area south-east of Falconer
South-east of the falconry area, just outside the fence.
Scan clue Piscatoris Hunter area south of Falconer by fence
South-east of the Piscatoris Hunter area. Near the coast north-west of the Tree Gnome Stronghold.
Scan clue Piscatoris Hunter area north-west of Tree Gnome Stronghold
.
North of Eagles' Peak lodestone, south from a deadfall trap, and north-west of the southern fence.
Scan clue Piscatoris north-west of southern fence
East of the central Hunter training icon which indicates the presence of kebbits, copper longtails, ruby harvests, ferrets, chinchompas and white rabbits.
Scan clue Piscatoris Hunter area east of central Hunter training icon
South-west of the falconry area. South of the boulder next to the south-western corner of the falconry area.
Scan clue Piscatoris Hunter area south-west of Falconer
Slightly north-east of the central Hunter training icon.
Scan clue Piscatoris Hunter area slightly north-east of the central Hunter training icon
Just south-east of the central Hunter training icon which indicates the presence of kebbits, copper longtails, ruby harvests, ferrets, chinchompas and white rabbits. One step south of the location pictured.
Scan clue Piscatoris Hunter area south-east of central Hunter training icon
South of the central Hunter training icon which indicates the presence of kebbits, copper longtails, ruby harvests, ferrets, chinchompas and white rabbits.
Scan clue Piscatoris Hunter area south of central Hunter training icon
West of the central Hunter training icon which indicates the presence of kebbits, copper longtails, ruby harvests, ferrets, chinchompas and white rabbits. East of the western coastline of the area, by trees.
Scan clue Piscatoris Hunter area west of central Hunter training icon, close to trees
West of the central Hunter training icon which indicates the presence of kebbits, copper longtails, ruby harvests, ferrets, chinchompas and white rabbits. East of the western coastline of the area, by rocks.
Scan clue Piscatoris Hunter area west of central Hunter training icon
On western coastline, west of a deadfall trap.
Scan clue Piscatoris Hunter area on western coastline, west of deadfall trap
South-west of the central Hunter training icon which indicates the presence of kebbits, copper longtails, ruby harvests, ferrets, chinchompas and white rabbits. East of the western coastline of the area.
Scan clue Piscatoris Hunter area south-west of central Hunter training icon
North-west of Eagles' Peak (mountain), the mountain used in Eagles' Peak quest.
Scan clue Piscatoris Hunter area north-west of Eagles' Peak
North-east of Eagles' Peak (mountain), the mountain used in Eagles' Peak quest. South of the fencing in the south-east of Piscatoris Hunter area.
Scan clue Piscatoris Hunter area north-east of Eagles' Peak
North-east of the fencing in the south-east of Piscatoris Hunter area. North-east of Eagles' Peak (mountain), the mountain used in Eagles' Peak quest.
Scan clue Piscatoris Hunter area north-east of southeastern fencing
North of the fencing in the south-east of Piscatoris Hunter area. North-east of Eagles' Peak (mountain), the mountain used in Eagles' Peak quest.
Scan clue Piscatoris Hunter area north of southeastern fencing

Prifddinas[]

Area Information: Prifddinas

To access Prifddinas the player must have completed Plague's End.

Scan range: 30 paces

Prifddinas scan

Crwys, on outcrop south of Prifddinas Waterfall Fishing Shop
Crwys, South-east of elder tree patch
At eastern entrance
Trahaearn, next to adamantite ore rocks
Trahaearn, south-east of seren stones
South-west of the entrance gate
Just south of the entrance gate
South-east of the entrance gate, south-west of monument
South-east of the entrance gate, south-east of monument
Iorwerth, west of manor
Iorwerth, south of musician
Amlodd, south of Daffyd's house
Amlodd, on island east of Daffyd's house
Ithell, next to the crystal-flecked sandstone
Hefin, near light creature
Hefin, south-east of cathedral
Meilyr, south-east of fruit tree patch
Meilyr, west of Gorajo hoardstalker dungeon
Possible locations Image
Crwys, on the outcrop leading to the Prifddinas Waterfall, just south of the Prifddinas Waterfall Fishing Shop.
Scan clue Prifddinas Crwys on outcrop south of Prifddinas Waterfall Fishing Shop
Crwys, south-east of elder tree patch.
Scan clue Prifddinas Crwys south-east of elder tree patch
At the eastern entrance.
Scan clue Prifddinas at eastern entrance
Trahaearn, next to adamantite ore rocks.
Scan clue Prifddinas Trahaearn next to adamantite ore rocks
Trahaearn district, south-east of the Seren stones.
Scan clue Prifddinas Trahaearn south-east of seren stones
South-west of the southern entrance gate.
Scan clue Prifddinas south-west of entrance gate
Just south of the southern entrance gate. One pace south of the location pictured.
Scan clue Prifddinas just south of entrance gate
South-east of the entrance gate, just south-west of the Prifddinas monument.
Scan clue Prifddinas south-east of entrance gate, south-west of monument
South-east of the entrance gate, just south-east of the Prifddinas monument.
Scan clue Prifddinas south-east of entrance gate, south-east of monument
Iorwerth, west of the manor containing the crystal chest.
Scan clue Prifddinas Iorwerth west of manor
Iorwerth, just south of the Iorwerth musician, west of Morvran. One pace east of the location pictured.
Scan clue Prifddinas Iorwerth south of musician
Amlodd, just south of Daffyd's house.
Scan clue Prifddinas Amlodd south of Daffyd's house
Amlodd, on island east of Daffyd's house.
Scan clue Prifddinas Amlodd on island east of Daffyd's house
Ithell, next to the crystal-flecked sandstone.
Scan clue Prifddinas Ithell next to crystal-flecked sandstone
Hefin, near light creature.
Scan clue Prifddinas Hefin near light creature
Hefin, south-east of Hefin Cathedral.
Scan clue Prifddinas Hefin south-east of cathedral
Meilyr, south-east of the fruit tree patch.
Scan clue Prifddinas Meilyr south-east of fruit tree patch
Meilyr, west of Gorajo hoardstalker dungeon.
Scan clue Prifddinas Meilyr west of Gorajo hoardstalker dungeon

Other possible locations

  • Next to bench in Hefin Clan district.
  • Next to the crystal sandstone in the Ithell Clan district.
  • Trahaearn east of rune rocks.
  • Amlodd, near the light creatures.

Taverley Dungeon[]

Area Information: Taverley Dungeon

To access all areas of Taverley Dungeon the player will need either a dusty key or level 70 Agility. Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Scan range: 22 paces

Taverley Dungeon scan

Just north of entrance
In passage north of entrance
In chamber with Cauldron of Thunder
North east of chamber with Cauldron of Thunder
In north-east chaos druid chamber
In passage north-west of magic axe chamber
North-west corner of magic axe chamber
In the eastern part of the dungeon, on the west side of the chamber of magic axes
East side of magic axe chamber
South-west exit of magic axe area
South-east of dusty key spawn
East of the chaos dwarves
Centre of hill giant chamber
South of hill giant chamber
North side of black knight chamber
East side of black knight chamber
North-west corner of blue dragon chamber
In passage south-west of blue dragon chamber
North-east of Fishing spot
North side of black demon chamber
Path between black demons and poison spiders
North-west of entrance
In monk of Zamorak chamber
In the corridor between black dragons and zamorak monks
South-east of the Obelisk of Fire
Possible locations Image
Just north of the entrance to the dungeon, by the obstacle pipe Agility shortcut which requires level 70 Agility to use.
Scan clue Taverley Dungeon just north of entrance
In the passage north of the entrance.
Scan clue Taverley Dungeon in passage north of entrance
North-east of the dungeon's entrance, in the chamber with the Cauldron of Thunder.
Scan clue Taverley Dungeon in chamber with Cauldron of Thunder
North-east of the chamber with the Cauldron of Thunder.
Scan clue Taverley Dungeon north east of chamber with Cauldron of Thunder
In the north-east corner of the dungeon, in the chamber with chaos druids and their leader Ikadia the Exile. One step north-east of the location pictured.
Scan clue Taverley Dungeon in north-east chaos druid chamber
In the eastern part of the dungeon. In the passage containing black knights north-west of the chamber of magic axes. One pace south of the location pictured.
Scan clue Taverley Dungeon in passage north-west of magic axe chamber
In the eastern part of the dungeon. Just outside the north-west corner of the chamber containing magic axes.
Scan clue Taverley Dungeon north-west corner of magic axe chamber
In the eastern part of the dungeon. On the east side of the chamber containing magic axes.
Scan clue Taverley Dungeon east side of magic axe chamber
In the eastern part of the dungeon, south-east of the lava eel Fishing spot and the location where the dusty key spawns. West of chaos dwarves.
Scan clue Taverley Dungeon south-east of dusty key spawn
In a small area along the narrow path towards the chaos dwarves and black knights, which has some Poison Scorpions lurking about.
Scan clue Taverley Dungeon east of the chaos dwarves
In the southern part of the dungeon. In the centre of the chamber of hill giants.
Scan clue Taverley Dungeon centre of hill giant chamber
In the southern part of the dungeon. South of the chamber of hill giants and north of the chamber of black knights.
Scan clue Taverley Dungeon south of hill giant chamber
In the southern part of the dungeon. On the north side of the chamber of black knights, south-west of the building containing a water source and Cooking range.
Scan clue Taverley Dungeon north side of black knight chamber
In the southern part of the dungeon. On the east side of the chamber of black knights, by the Jailer. If a player does not have a dusty key then they can obtain one here by killing the Jailer to get a jail key, using the jail key to free Velrak the Explorer from his prison cell and asking him if he knows any good places to explore.
Scan clue Taverley Dungeon east side of black knight chamber
In the north-west corner of the chamber of blue dragons. Near the entrance to the Taverley resource dungeon.
Scan clue Taverley Dungeon north-west corner of blue dragon chamber
In passage south-west of the chamber of blue dragons, near to a small obelisk.
Scan clue Taverley Dungeon passage south of blue dragons
In the centre of the dungeon, north-east of the Fishing spot for lava eels near the dusty key spawn point. The player must either use a dusty key on the locked door on the east side of the chamber of blue dragons or use one of the Agility shortcuts near the dungeon entrance in order to travel to this location. One pace west of the location pictured.
Scan clue Taverley Dungeon north-east of Fishing spot
In the western part of the dungeon, on the north side of the chamber of black demons. The player must either use a dusty key on the locked door on the east side of the chamber of blue dragons or use one of the Agility shortcuts near the dungeon entrance in order to travel to this location.
Scan clue Taverley Dungeon north side of black demon chamber
On the path between black demons and poison spiders.
Scan clue Taverley Dungeon path between black demons and poison spiders
In the centre of the dungeon, north-west of the entrance in the area with poison spiders. The player must either use a dusty key on the locked door on the east side of the chamber of blue dragons or use one of the Agility shortcuts near the dungeon entrance in order to travel to this location.
Scan clue Taverley Dungeon north-west of entrance
In the north-west part of the dungeon, in the chamber with monks of Zamorak. The player must either use a dusty key on the locked door on the east side of the chamber of blue dragons or use one of the Agility shortcuts near the dungeon entrance in order to travel to this location.
Scan clue Taverley Dungeon in monk of Zamorak chamber
In the north-west part of the dungeon, south-east of the Obelisk of Fire. The player must either use a dusty key on the locked door on the east side of the chamber of blue dragons or use one of the Agility shortcuts near the dungeon entrance in order to travel to this location.
Scan clue Taverley Dungeon south-east of the Obelisk of Fire
South-west exit of magic axe area, four steps west of the southwestern pillar in the room.
Scan clue Taverley Dungeon south-west exit of magic axe area

Other possible locations

  • In the eastern part of the dungeon, on the west side of the chamber of magic axes. Two steps south and one step west of the second pillar in the western column of pillars.
  • In passage between chamber of black dragons and chamber of Zamorak monks. Three paces east and two paces north of the torch nearby.

Varrock and the Grand Exchange[]

Area Information: Varrock

Scan range: 16 paces

Varrock scan

West side of Grand Exchange
North-east corner of Grand Exchange
East side of Grand Exchange
North-east of Varrock Palace
In Varrock Palace courtyard
Centre of Varrock Palace
South-east of west bank
North of the Apothecary
West of general store
West of Varrock Tanner
South-west of west bank
East of Black Arm Gang's headquarters
North of Varrock lodestone
South of Blue Moon Inn
South-east of Blue Moon Inn
South of Magic shop
South of Dancing Donkey Inn
North-east of Dancing Donkey Inn
South-east of Varrock square
North of Blue Moon Inn
Inside platebody shop
North of estate agent
In the south-east corner of the Grand Exchange
At the entrance of Varrock Museum, north of Varrock's east bank
Possible locations Image
West side of the Grand Exchange.
Scan clue Varrock west side of Grand Exchange
In the south-east corner of the Grand Exchange.
Scan clue Varrock south-east corner of the Grand Exchange
In the north-east corner of the Grand Exchange, by the spirit tree unlocked after completing the Tree Gnome Village quest.
Scan clue Varrock north-east corner of Grand Exchange
East side of the Grand Exchange, by the path leading to Varrock Palace.
Scan clue Varrock east side of Grand Exchange
North-east of Varrock Palace, in the palace's grounds north of the garden used in the Garden of Tranquillity quest. East of the rare trees icon indicating the presence of yew trees and south of the cage containing a grizzly bear. One pace south of the location pictured.
Scan clue Varrock north-east of Varrock Palace
In the courtyard south of Varrock Palace, between two fountains.
Scan clue Varrock in Varrock Palace courtyard
In the grassy area in the centre of Varrock Palace.
Scan clue Varrock centre of Varrock Palace
West of Varrock square. South-east of Varrock's west bank, just west of the tent containing Gypsy Aris.
Scan clue Varrock south-east of west bank
North of the Apothecary.
Scan clue Varrock North of the Apothecary
South of Varrock square. West of Varrock General Store and south of Thessalia's Fine Clothes (the clothes shop where players can change their default clothing).
Scan clue Varrock west of general store
South-west of Varrock's west bank and west of Varrock Tanner, within the south-west city wall.
Scan clue Varrock west of Varrock Tanner
In the south of the city. Just east of the Black Arm Gang's headquarters used in the Shield of Arrav quest and north-west of Varrock lodestone.
Scan clue Varrock east of Black Arm Gang's headquarters
In the south of the city. North of Varrock lodestone and east of the Black Arm Gang's headquarters used in the Shield of Arrav quest.
Scan clue Varrock north of Varrock lodestone
In the south of the city. South of the Blue Moon Inn and just west of the building containing the entrance to the Phoenix Gang's headquarters used in the Shield of Arrav quest.
Scan clue Varrock south of Blue Moon Inn
In the south of the city. South-east of the Blue Moon Inn and just east of the building containing the entrance to the Phoenix Gang's headquarters used in the Shield of Arrav quest.
Scan clue Varrock south-east of Blue Moon Inn
In the south-east of the city, south of Aubury's Rune Shop (the Magic shop containing a teleport to the Rune Essence Mine).
Scan clue Varrock south of Magic shop
In the members-only area in the south-east of the city. South of the Dancing Donkey Inn in the southeastern corner.
Scan clue Varrock south of Dancing Donkey Inn
In the members-only area in the south-east of the city. North-east of the Dancing Donkey Inn and west of the Fancy Clothes Store.
Scan clue Varrock north-east of Dancing Donkey Inn
South-east of Varrock square. In the area with pillories, east of Varrock General Store.
Scan clue Varrock south-east of Varrock square
Just north of the Blue Moon Inn and south of Varrock General Store, south of Varrock square.
Scan clue Varrock north of Blue Moon Inn
North-east of Varrock square inside Horvik's Armour Shop (the platebody shop).
Scan clue Varrock inside platebody shop
.
In north-east Varrock. Just north of the estate agent and west of Varrock chapel.
Scan clue Varrock north of estate agent
At the entrance of the Varrock Museum.
Scan clue Varrock museum entrance
South-west of Varrock's west bank, within the south-west city wall, five steps south of the northern ladder.
Scan clue Varrock south-west of west bank

Wilderness, deep[]

"This scroll will work in the deepest levels of the Wilderness."

Area Information: Wilderness

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the Wilderness has been very low.

Scan range: 25 paces

Wilderness Deep scan

South-west corner of Frozen Waste Plateau
West of the gate in the fence in the north-west corner of the Wilderness
South-west of beacon
North-west of Wilderness Agility Course
South-west of Wilderness Agility Course
Just south of entrance to Wilderness Agility Course
North-east of Wilderness Agility Course
West of Pirates' Hideout
South-east of Wilderness Agility Course
West of hut containing the entrance to the Deep Wilderness Dungeon
Just west of hut containing the entrance to the Deep Wilderness Dungeon
Inside hut containing the entrance to the Deep Wilderness Dungeon
Just east of bloodwood tree
South-west of Mage Arena
South of mining site
Centre of mining site
On northern side of Mage Arena
South-east of Mage Arena
In centre of the Deserted Keep
West axe hut
South of axe hut
East of Deserted Keep
South-east of the Deserted Keep
South-west of Scorpion Pit
At west end of Scorpion Pit
In the centre of Scorpion Pit
North of Scorpion Pit
West of Rogues' Castle
North-west of Rogue's Castle
South-west of Rogues' Castle
North-east of Rogues' Castle
Just south of Wilderness obelisk
South-east of Wilderness obelisk
North of the gate in the fence in the north-east corner of the Wilderness
South of central lava pool in Wilderness North Volcano
North-east of the Wilderness North Volcano
North of central lava poll in Wilderness North Volcano
North-west of central lava poll in Wilderness North Volcano
North-west of Wilderness North Volcano
Possible locations Image
South-east of the Wilderness Agility Course, outside the course's fence, and south-west of the Pirates' Hideout.
Scan clue deep Wilderness south-east of Wilderness Agility Course
North-west of Rogues' Castle, within the castle's fence. West of the aggressive Chaos Elemental boss monster located just east of Rogues' Castle.
Scan clue deep Wilderness north-west of Rogues' Castle
North-west of the Wilderness North Volcano in the north-east corner of the Wilderness.
Scan clue deep Wilderness north-west of Wilderness North Volcano

Other possible locations

  • South-west corner of Frozen Waste Plateau.
  • West of the gate in the fence in the north-west corner of the Wilderness.
  • South-west of beacon.
  • North-west of Wilderness Agility Course.
  • South-west of Wilderness Agility Course.
  • Just south of entrance to Wilderness Agility Course.
  • North-east of Wilderness Agility Course.
  • West of Pirates' Hideout.
  • West of hut containing the entrance to the Deep Wilderness Dungeon.
  • Just west of hut containing the entrance to the Deep Wilderness Dungeon. Two paces north and one west of the small bush.
  • Inside hut containing the entrance to the Deep Wilderness Dungeon.
  • Just east of bloodwood tree.
  • South-west of Mage Arena.
  • South of Pirates' Hideout mining site.
  • In the centre of Pirates' Hideout mining site.
  • On northern side of Mage Arena.
  • South-east of Mage Arena.
  • In centre of the Deserted Keep.
  • West of magic axe hut containing magic axes.
  • East of Deserted Keep.
  • South-east of the Deserted Keep.
  • South-west of Scorpion Pit.
  • At west end of Scorpion Pit.
  • In the centre of Scorpion Pit.
  • North of Scorpion Pit.
  • West of Rogues' Castle.
  • South-west of Rogues' Castle.
  • North-east of Rogues' Castle.
  • Just south of Wilderness obelisk.
  • South-east of Wilderness obelisk.
  • North of the gate in the fence in the north-east corner of the Wilderness.
  • South of central lava pool in Wilderness North Volcano.
  • North-east of the Wilderness North Volcano.
  • North of central lava poll in Wilderness North Volcano.
  • North-west of central lava poll in Wilderness North Volcano.

Wilderness Volcano[]

"This scroll will work in the crater of the Wilderness volcano."

Area Information: Wilderness Volcano

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the Wilderness has been very low.

Scan range: 11

Wilderness Volcano scan

South-east side of volcano
South-east of monolith
North-west of south-east entrance
West of south-east entrance
On southern side of volcano
Southern side, north-west of musician
South-west side of volcano
South-west of monolith
West of monolith
North of south-west entrance
North-west side of volcano
South of north-west entrance
North of monolith
North-west of monolith
Centre of volcano
South-west of north-east entrance
South of north-east entrance
North-east of monolith
East side of volcano
Possible locations Image
On the south-east side of the volcano, just north of the south-east entrance to the volcano. North-east of the Wilderness Volcano lodestone.
Scan clue Wilderness Volcano south-east side of volcano
South-east of monolith.
Scan clue Wilderness Volcano south-east of monolith
North-west of the south-east entrance of the Volcano.
Scan clue Wilderness Volcano north-west of south-east entrance
On the south-west side of the volcano, just east of the south-west entrance to the volcano. North-west of the Wilderness Volcano lodestone.
Scan clue Wilderness Volcano south-west side of volcano
North of the south-western entrance to the volcano.
Scan clue Wilderness Volcano north of south-west entrance
On the north-west side of the volcano, south-west of the volcano's north-west entrance.
Scan clue Wilderness Volcano north-west side of volcano
On the northern side of the volcano, just north of the monolith.
Scan clue Wilderness Volcano north of monolith
In the centre of the volcano, just north of the monolith.
Scan clue Wilderness Volcano centre of volcano
On the north-east side of the volcano, just north-east of the monolith.
Scan clue Wilderness Volcano north-east of monolith

Other possible locations

  • West of south-east entrance to volcano.
  • On southern side of volcano.
  • On southern side of volcano, north-west of musician and the Wilderness lodestone.
  • South-west of monolith.
  • West of monolith.
  • South of north-west entrance. Seven paces west and three paces south of the center of the northernmost of the ruins nearby.
  • North-west of monolith.
  • South-west of north-east entrance.
  • South of north-east entrance.
  • East side of volcano.

Zanaris[]

Area Information: Zanaris

Scan range: 16 paces

Zanaris scan

South of wheat field
South-west of central fairy ring
In passage north of Cosmic Altar
In passage north-west of Cosmic Altar
North-west corner of passage to cosmic altar
East of Cosmic Altar
South-east of Cosmic Altar
South-west of Chicken Shrine
Just south of Chicken Shrine
West of Slayer Master
North-west of gates to market area
West of gates to market area
West of wheat field
West of Summoning obelisk
North-west of wheat field
East of furnace
West of building with dairy churn
South of building with furnace
North-west of bank
East of general store
In otherworldly beings area
Just east of the Cosmic Altar
Possible locations Image
Just south of the wheat field. East of the fairy ring in the centre of Zanaris; this fairy ring is the main fairy ring in RuneScape through which a player can teleport to any other fairy ring.
Scan clue Zanaris south of wheat field
South-west of the fairy ring in the centre of Zanaris; this fairy ring is the main fairy ring in RuneScape through which a player can teleport to any other fairy ring. South-west of the wheat field. One pace north of the location pictured.
Scan clue Zanaris south-west of central fairy ring
North of the Cosmic Altar. North in the passage with Agility shortcuts leading to the altar.
Scan clue Zanaris in passage north of Cosmic Altar
North of the Cosmic Altar. North-west in the passage with Agility shortcuts leading to the altar.
Scan clue Zanaris in passage north-west of Cosmic Altar
North of the Cosmic Altar. North-west in the passage with Agility shortcuts leading to the altar.
Scan clue Zanaris northwest corner of passage to cosmic altar
Just north of the trees east of the Cosmic Altar, in the chamber containing the altar.
Scan clue Zanaris east of Cosmic altar
South-east of the Cosmic altar.
Scan clue Zanaris south east of Cosmic altar
South-west of the Chicken Shrine which can teleport players to the Evil Chicken's Lair containing black dragons. North-east of the wheat field.
Scan clue Zanaris south-west of Chicken Shrine
Just south of the Chicken Shrine which can teleport players to the Evil Chicken's Lair containing black dragons.
Scan clue Zanaris just south of Chicken Shrine
Just west of the Slayer master Chaeldar.
Scan clue Zanaris west of Slayer Master
North-west of the gates to the market area in the east part of Zanaris.
Scan clue Zanaris north-west of gates to market area
Just west of the gates to the market area in the east part of Zanaris.
Scan clue Zanaris west of gates to market area
Just west of the wheat field. North-east of the fairy ring in the centre of Zanaris; this fairy ring is the main fairy ring in RuneScape through which a player can teleport to any other fairy ring.
Scan clue Zanaris west of wheat field
Just west of the Summoning obelisk. North-west of the fairy ring in the centre of Zanaris; this fairy ring is the main fairy ring in RuneScape through which a player can teleport to any other fairy ring.
Scan clue Zanaris west of Summoning obelisk
North-west of the wheat field. East of the building containing a dairy churn.
Scan clue Zanaris north-west of wheat field
North of the wheat field entrance, east of the building containing a furnace and north-easy of the building containing a dairy churn. One step south of the location pictured.
Scan clue Zanaris east of furnace
South of the building containing a furnace and north of the building containing a dairy churn.
Scan clue Zanaris south of building with furnace
Just west of the building containing a dairy churn and south-east of the building containing a furnace.
Scan clue Zanaris west of building with dairy churn
In the west part of Zanaris, north-west of the bank.
Scan clue Zanaris north-west of bank
In the west part of Zanaris. East of the general store run by the Fairy Shopkeeper and Fairy Shop Assistant and south of the bank.
Scan clue Zanaris east of general store
In the area containing otherworldly beings.
Scan clue Zanaris south-west otherwordlies area
Just east of the Cosmic Altar.
Scan clue Zanaris east next to the Cosmic altar

Former locations[]


Simple clues[]

D L S T

Simple clues are exactly what it says on the tin. They are almost invariably found in level 1 trails. These clues tell precisely what to do; either the player has to talk to someone or search a specified location. They do not require the player to perform an emote; for those types of clue please see the list of emote clues.

List of clues[]

Following is a list of all known simple clues.

D[]

Clue Notes Level
Dig near some giant mushrooms behind the Grand Tree.
Simple clue Dig Grand Tree mushrooms
Dig near the red mushrooms northwest of the Grand Tree.
1


L[]

Clue Notes Level
Look in the ground floor crates of houses in Falador.
Simple clue Falador ground floor crate
The house east of the east bank.
1


S[]

Clue Notes Level
Search the crates in the chicken coop in the farm north of Port Sarim
Simple clue crate in falador farm chicken coop
Crate under the Rooster in the chicken coop
1
Search a barrel east of Challenge Mistress Fara, in Burthorpe.
Simple clue Barrel in Burthorpe
Directly east of Challenge Mistress Fara and west of Major Mary Rancour.
1
Search a barrel outside the mill, in Taverley.
Simple clue Taverley mill barrel
East of the Taverley bank and west of the bridge. The clue is located south of the building.
1
Search a barrel outside the Pick and Lute inn, in Taverley.
Simple clue Pick and Lute barrel
North of The Pick and Lute inn. East of the house portal right next to the lodestone in Taverley.
1
Search chests found in the upstairs of shops in Port Sarim.
Simple clue Port Sarim food shop upstairs
In Wydin's Food Store, directly south of the lodestone. A small ladder can be found on the south wall.
1
Search for a crate in a building in Hemenster.
Simple clue Hemenster crate
Hemenster is the small area between Seers' Village and the Fishing Guild. Search the building on the water's edge, north-west of the range guild and west of Grandpa Jack's.
1
Search for a crate in Varrock Palace.
Simple clue Varrock Palace kitchen crate
It's in the kitchen, in the back of Varrock Palace, south of the sink, right next to the door.
1
Search for a crate on the ground floor of a house in Seers' Village.
Simple clue Seers' Village crate
It is the house directly west of the house with the spinning wheel, north of the church.
1
Search in the basement of the Artisan Dwarves' workshop in Falador.

or

Search in the south-east corner of the Artisan Dwarves' workshop in Falador.

Simple clue Faladar Artisans Workshop southeast corner crates
It's in the crates in the south-east corner of the Artisan's Workshop in Falador. (This clue is outdated since the Mining/Smithing rework.)
1
Search the boxes in one of the tents in Al Kharid.
Simple clue Al Kharid tent boxes
The tent just east of Ali Morrisane's stall and west of the cactus farming patch.
1
Search the boxes in the goblin house near Lumbridge.
Simple clue Lumbridge goblin house boxes
The box to the right, just inside the door as you enter. The house is located east of Lumbridge, just across the river.
1
Search the boxes in the house near the south entrance of Varrock.
Simple clue Varrock south entrance boxes
It's the house just south of the sword shop.
1
Search the chest in the Duke of Lumbridge's bedroom.
Simple clue Horatio's chest
In Lumbridge castle, on the first floor.
1
Search the chest in the left-hand tower of Camelot Castle.
Simple clue Camelot castle southwest tower chest
Go inside the south-west corner tower of Camelot Castle. Climb the ladders to the 1st2nd floor[UK], then the 2nd3rd floor[UK] and search the chest.
1
Search the chests in Al Kharid palace.
Simple clue Al Kharid palace chest
(Since the Al Kharid update, the chest is no longer on the first floor. It is on the ground floor in the northeast room. This may be an oversight by Jagex.)
1
Search the chests in the Dwarven Mine.
Simple clue Dwarven mine chest
From the ladder, go south, then west, then south, search the chests in this location, by the crossbow shop.
1
Search the crate in the left-hand tower of Lumbridge castle.
Simple clue Lumbridge left tower chest
It's not IN the castle, it's part of the southern tower near the entrance.
1
Search the crate near a cart in Port Khazard.
Simple clue Port Khzard crate
Search the crate next to the eastern general store, near the broken cart.
1
Search the crates in a house in Yanille that has a piano.
Simple clue Yanille piano house crate
North of the Wizards' Guild.
1
Search the crates in the Barbarian Village helmet shop.
Simple clue Barbarian village helmet shop crate
Go to the shop Peksa owns and search some crates there.
1
Search the crates in Canifis.
Simple clue Canifis meat shop crate
In the raw meat shop, north of the bank.
1
Search the crates in Draynor Manor.
Simple clue Drayor Manor crate
Top floor of Draynor Manor.
1
Search the crates in East Ardougne's general store.
Simple clue East Ardougne general store crate
Located directly south of the church.
1
Search the crates in Horvik's armoury.
Simple clue Horvik's armoury crate
Horvik is the armour shop east of the main square in Varrock.
1
Search the crates in the Combat Academy.
Simple clue Combat Academy crate
Search the crates north of Lumbridge Fishing Supplies building.
1
Search the crates in the guardhouse of the northern gate of East Ardougne.
Search the Crate. It is East of the East North Bank.
It's inside the small building just slightly north of Handelmort Mansion, but not quite outside the gates.
1
Search the boxes in the house in Al Kharid with racks of silk.
Simple clue Al Kharid house with silk
Found in the house attached to the gem stall. Search the boxes in the southwest corner.
1
Search the crates in the northernmost house in Al Kharid.
Simple clue Al Kharid north house crate
Search the house with the range in the north-west corner of Al Kharid.
1
Search the crates in the Port Sarim fishing shop.
Simple clue Port Sarim Fishing shop crate
Search the crates at the door.
1
Search the crates in the shed just north of east Ardougne.
Simple clue North Ardougne shed crate
It's the building just north of the northern bank.
1
Search the crates in the yard of Citharede Abbey.
Simple clue Citharede Abbey crates
Search the crates in the yard, south of the doors.
1
Search the crates just outside the armour shop in East Ardougne.
Simple clue Ardougne armour shop boxes

South of the market, just next to the Spice stall and north of the Armour shop.

1
Search the crates near a cart in Varrock.
Simple clue Varrock palace cart crate
South east of Varrock Palace, south of the tree farming patch.
1
Search the crates of Falador's general store.
Simple clue Falador general store crates

The general store is located in the north-west of Falador.

1
Search the drawers above the shops in Varrock.
Simple clue Varrock Thessalia's Fine Clothes upstairs drawers

Check upstairs in Thessalia's Fine Clothes Shop.

1
Search the drawers found upstairs in the houses of East Ardougne.
Simple clue East Ardougne upstairs pub drawers

In the Ardougne pub just north of the castle. Go upstairs.

1
Search the drawers in a house in Draynor Village.
Simple clue Draynor Village north house drawers
Search the second northernmost house of Draynor, the one with the wooden fence surrounding the entrance to the door.
1
Search the drawers in Catherby's archery shop.
Simple clue Catherby archery shop drawers

The shop is located directly east of the bank.

1
Search the drawers in Falador's chainmail shop.
Simple clue Falador chainmail shop drawers

The shop is located near the southern gate to the city, south of White Knights' Castle.

1
Search the drawers in Ivy's house in Taverley.
Simple clue Ivy's drawers

Ivy's house is located west of Pikkupstix's Summoning shop. A crystal chest can be found inside the house.

1
Search the drawers in one of Gertrude's bedrooms.
Simple clue Gertrude's drawers
Gertrude is the lady west of Varrock who gives out cats.
1
Search the drawers in the ground floor of a shop in Yanille.
Simple clue Yanille hunter shop drawers

It's in the Hunter shop, west of Wizards' guild.

1
Search the drawers in a house in Catherby.
Simple clue Catherby house north of bank upstairs drawers

House north-east of the fishing shop in Catherby, ground floor.

1
Search the drawers of houses in Burthorpe.
Simple clue Burthorpe houses drawers

It's in the most north-east house, with Hild.

1
Search the drawers on the first floor of a building overlooking Ardougne Market.
Simple clue overlooking Ardougne market drawers
It's the house to the north of the market, behind the silver stall. The drawers are in the upstairs bedroom. Go up the eastern stairs, then through the door.
1
Search the drawers upstairs in Falador's shield shop.
Simple clue Falador shield shop drawers

The shop is located south-east of the north gates of Falador and north of the furnace.

1
Search the drawers upstairs in the bank to the East of Varrock.
Simple clue Varrock east bank upstairs drawers
The bank is in Varrock itself, on the east side near the museum.
1
Search through chests found in the upstairs of houses in eastern Falador.
Simple clue Falador east upstairs chest

It's a house with a range in it, north of the fountain.

1
Search through some drawers in the upstairs of a house in Rimmington.
Simple clue Rimmington upstairs drawers
In the north-eastern house of Rimmington.
1
Search upstairs in the houses of Seers' Village for some drawers.
Simple clue Seers' Village spinning wheel drawers
It's the house with the spinning wheel - the drawers next to the ladders.
1
Speak to a referee.
Simple clue Referee
Speak to the Gnome Ball Referee on the Gnome Ball field. Answer: 5,096

2

Speak to Arhein in Catherby.
Simple clue Arhein
He is in the general store south of the candle shop.
1
Speak to Brimstail.
Simple clue Brimstail
Gnome Stronghold, west of the south bank inside cave.
2
Speak to Donovan, the family handyman.
Simple clue Donovan the Family Handyman
He can be found upstairs at the Sinclair Mansion.
2
Speak to Doric, who lives north of Falador.
Simple clue Doric
Speak to him in the small house near the gate to Taverley.
1
Speak to Ellis in Al Kharid.
Simple clue Ellis
He can be found in the tannery north of the bank.
1
Speak to Gaius in Burthorpe.
Simple clue Gaius
Gaius is the owner of the two-handed sword shop in Burthorpe.
1
Speak to Hajedy.
Simple clue Hajedy
He owns the cart service north of Brimhaven.
2
Speak to Hans to solve the clue.
Simple clue Hans
He is in the Lumbridge courtyard.
1
Speak to Hazelmere.
Simple clue Hazelmere
On the second floor of the house on the green spider island east of Yanille. Use Fairy Ring code CLS for quick access. The challenge scroll answer is 6,859
Note: This clue is impossible to receive after While Guthix Sleeps, and if the player already has it at the time, it will be replaced by the clue indicating to speak to Brimstail.
2
Speak to Kangai Mau.
Simple clue Kangai Mau
Inside the food shop in Brimhaven.
2
Speak to Ned in Draynor Village.
Simple clue Ned
Lives in the house north-east of the Wise Old Man.
1
Speak to Roavar.
Simple clue Roavar
Found in Canifis Bar. Kharyrll Teleport takes you directly to the bar. Fairy Ring CKS is also nearby.
2
Speak to Sir Kay in Camelot Castle.
Simple clue Sir Kay
East from Seers' Village. Camelot teleport is recommended. He's near the fountain in the courtyard.
1
Speak to the bartender of the Blue Moon Inn in Varrock.
Simple clue Blue Moon Inn bartender
The bartender of the inn located in the southern area of Varrock. East from the weapon shop.
1
Speak to the Challenge Mistress in Burthorpe.
Simple clue Challenge Mistress Fara
She can be found immediately south-west of the Burthorpe lodestone.
1
Speak to the staff of Sinclair mansion.
Simple clue Louisa
Speak to Louisa in the room next to the spiral staircase. North from Seers' Village.
1
Speak to Ulizius.
Simple clue Ulizius
He is the guard to the Mort Myre Swamp, South West from Canifis. Use fairy ring code: CKS, to approach him fast.
1, 2

T[]

Clue Notes Level
Talk to the bartender of the Rusty Anchor in Port Sarim.
Simple clue Port Sarim bartender
Speak to the bartender of the pub in the north of Port Sarim.
1
Talk to the Squire in the White Knights' castle in Falador.
Simple clue Falador squire
Located near the east door to the castle.
1
Talk to Zeke in Al Kharid.
Simple clue scimitar shop
Speak to the owner of the scimitar shop in Al Kharid.
1,2


Skill riddle challenges[]

A B C E H I K M R S T W

Skill riddle challenges are logical problems that appear in Master clues during Treasure Trails. The clues always begin with "Complete the action to solve the clue" and require players to complete a skill-based action somewhere in the world.

The requirements may be boosted if the player does not have a sufficient level to complete the task; however players cannot use the assist system to complete these tasks. Once the problem has been solved, the clue scroll will transform into another clue scroll or a casket.

List of Skills needed to complete all riddles below[]

Total level: 1870
Attack ---- Constitution ---- Mining 80
Strength 76 Agility 83 Smithing 88
Defence ---- Herblore 82 Fishing 80
Ranged 75 Thieving 91 Cooking 85
Prayer 80 Crafting 84 Firemaking 90
Magic 87 Fletching 70 Woodcutting 90
Runecrafting 77 Slayer 80 Farming ----
Construction 75 Hunter 88 Summoning 75
Dungeoneering 75 Divination 90 Invention 69
Attack style icon fixed 66 Quest ---- Music icon fixed ----
Task icon fixed ---- RuneScore -----

List of solutions[]

The following is a list of all known skill riddle challenges and their solutions.

A[]

Riddle Solution Requirements
A view of the city from high above. I can hear their prayers below. Go to the top of the Hefin Agility Course. Plague's End, 77 Agility Agility

B[]

Riddle Solution Requirements
Being open to Chaos can raise your defences. It may also bring you closer to death. Take a moment to bottle this feeling. Create a Zamorak brew. (Mix jangerberries into a torstol potion). 78 Herblore Herblore

C[]

Riddle Solution Requirements
Catching only one shark. That don't impress me much. Catch two sharks at once. Great White Sharks count toward the challenge. 76 Agility Agility, 76 Fishing Fishing
Charm me and I shall unlock.

But be brave in the darkness.

Catch a charming moth in the Wilderness.
Warning: Other players can attack and potentially kill you.
88 Hunter Hunter, 83 Agility Agility
Corruption seeps from this stone but there are those who work to cleanse it. Lend your voice. Completely use up a cleansing crystal on the Corrupted Seren Stone. Warning: If you click away early, the clue will not be completed and the cleansing crystal will be lost, forcing you to purchase another. Plague's End
Crossing the desert I met a crocodile. She gave me a dazzling smile but she had something in her teeth. Catch a plover bird in the southern part of Sophanem. 73 Hunter Hunter

E[]

Riddle Solution Requirements
Ernie once mentioned to me a secret to improve my cooking. His idea was strong but I went the extra mile. Create and activate a decorated cooking urn. 81 Crafting Crafting

H[]

Riddle Solution Requirements
Head protection is never a bad thing. Make it from rune for the best chance of survival. Smith a rune helm or rune full helm. 88 Smithing Smithing

I[]

Riddle Solution Requirements
I have all the ingredients for soup but sometimes a simple meal tastes the best. Cook a raw shark, raw rocktail or raw sailfish. 80 Cooking Cooking
In a station of power someone requires assistance. Do a good deed to spread some happiness. Help Turgall at the Dorgesh-Kaan Agility Course. 80 Agility Agility, Death to the Dorgeshuun, a light source
I once met a man returning from market. He showed me the spoils of his day. It's precious to see what people pay for. Steal from the Ardougne Gem Stall. 75 Thieving Thieving
I once met an ancient warrior who told me tales of his adventures. His eyes lit up as he spoke. Burn some elder logs. 90 Firemaking Firemaking

K[]

Riddle Solution Requirements
Keeping all your gold together. That's a good idea. It shall be mine. Mine concentrated gold rocks in the Living Rock Caverns. 80 Mining Mining

M[]

Riddle Solution Requirements
Magical energy floats unleashed. The fluid of life that flows through us all. Span the gap to capture this energy. Siphon some blood runes from a blood esswraith, blood pool or bloody skulls in the Runespan. 77 Runecrafting Runecrafting

R[]

Riddle Solution Requirements
Round and round we go, burning, burning all aglow. Burn a curly root in the Jadinko Lair. You must start a firepit, not just add to one. 83 Woodcutting Woodcutting, 83 Firemaking Firemaking
Rowdy
Unruly
Boisterous
I am pie.
Cook a wild pie or a wilder pie from their raw counterparts. (Some raw bear meat, raw chompy, raw rabbit, and a pie shell.) This must be done on a range outside of a POH. The Bake Pie spell does not work for this clue. 85 Cooking Cooking
Rumours of a great shark continue to spread. Catch me one and I will be fed. Catch a raw great white shark. Can be fished at earlier levels at whirlpools 80 Fishing Fishing

S[]

Riddle Solution Requirements
Stare into the flames for long enough and you may see something you didn't realise was there. Light or add some magic logs onto a bonfire. 75 Firemaking Firemaking

T[]

Riddle Solution Requirements
Take the journey to a distant mining site. Become a blight to your foes. Smelt a bane bar at a furnace. Any type of bane bar will count. Superheating the bar does not count for this clue. Ritual of the Mahjarrat, 77 Smithing Smithing, 87 Magic Magic
The crystals tempt most however, there are other riches to gain for the quick-fingered. Pickpocket any Prifddinas worker. Plague's End, 91 Thieving Thieving
The God of Order requires a sacrifice of strength but in return restores me. If only we could keep that feeling in his absence. Create a Saradomin brew. (Mix a crushed bird nest into a toadflax potion.) 81 Herblore Herblore
The spell struck me in the chest. Perhaps if I had worn armour today. Black looks better than red. Craft a black dragonhide body. 84 Crafting Crafting
There are those who prove themselves and become a beacon of light in the darkness. Come to the crystal city and become that figure. Use Light Form inside Prifddinas. 80 Prayer Prayer, The Light Within
There is a temple where there are rivers of red. Bind the magic to get ahead. Craft some blood runes. This only works at the Blood Altar in Morytania, not the Ourania Runecrafting Altar. 77 Runecrafting Runecrafting, Legacy of Seergaze
Those things I once held dear continue to fade. I look upon her face and barely know who she is. But her eyes...they are still so radiant. Harvest a radiant memory on Dragontooth Island. 85 Divination Divination(cannot be boosted)

W[]

Riddle Solution Requirements
When I encountered this individual, she had more rings than any I had seen before. Cut some elder logs from an elder tree. The player-grown elder tree in Prifddinas works for this clue. 90 Woodcutting Woodcutting
Where there is Light
there is also Death.
Should you contain this
you may progress.
Craft some death runes. This only works at the Death Altar, not the Ourania Runecrafting Altar. Mourning's End Part II, 65 Runecrafting Runecrafting



Towers[]

Towers puzzle scrolls are available from master clues in Treasure Trails. They can either be given by an NPC or from a scroll box. The objective is to place a tower in each square with a height between 1 and 5 so that no two towers in a row or column have the same height. The numbers around the edge tell you how many towers would be visible from that point, with taller towers obstructing the view of smaller towers behind them.

General strategies[]

Some general strategies to solve these puzzles are listed below. It is advised to use pen and paper or any other way of writing necessary intermediate steps down. Start by writing all possible numbers (1 to 5) in each of the cells. We will eliminate possibilities now.

  • If a column or row indicates 1, this means that the cell next to it has to be a 5.
  • If a column or row indicates 1, and the # on the opposite end is also a 2 then the number next to the 2 MUST be a 4 as that is the only logical way to complete that row or column.
  • If a column or row indicates 5, this means that the row or column will just be the numbers 1 through 5 in ascending order.
  • If a column or row indicates 3, and the # on the opposite end is also a 3, then the center # on that column or row has to be 5.
  • If a column or row indicates 4, this means that
    • The column or row CANNOT have the numbers 3, 4 or 5 in the first cell. Otherwise you can never see 4 towers. The only remaining possibilities for the first cell are thus 1 and 2.
    • The column or row CANNOT have the numbers 4 or 5 in the second cell. Otherwise you can never see 4 towers again. The only remaining possibilities for the second cell are thus 1, 2 and 3.
    • The column or row CANNOT have the number 5 in the third cell. Otherwise you can never see 4 towers again. The only remaining possibilities for the third cell are thus 1, 2, 3 and 4.
  • If a column or row indicates 3, this means that
    • The column or row CANNOT have the numbers 4 or 5 in the first cell. Otherwise you can never see 3 towers. The only remaining possibilities for the first cell are thus 1, 2 and 3.
    • The column or row CANNOT have the number 5 in the second cell. Otherwise you can never see 3 towers again. The only remaining possibilities for the second cell are thus 1, 2, 3 and 4.
  • If a column or row indicates 2, this means that
    • The column or row CANNOT have the numbers 5 in the first cell. Otherwise you can never see 2 towers. The only remaining possibilities for the first cell are thus 1, 2, 3 and 4.
    • The column or row CANNOT have the number 4 in the second cell. Otherwise you will always see 3 towers. The only remaining possibilities for the second cell are thus 1, 2, 3 and 5.
  • After the first elimination of possibilities and possibly writing down some 5's, we need to do the following:
    • Look in rows and columns to check if a certain number only appears once. This number can only be put there.
    • Since each number only appears once in a row or column, eliminate the number from the possibilities of other cells in the same row and column.
    • Repeat the above two steps.
  • The remainder should leave you with something you can solve yourself by simple logic. Mostly, there will be multiple possibilities: pick one free choice and fill in the rest.

Automated solver[]

Clockwork
This is a dynamic calculator that requires Javascript.
This takes user input via Javascript, and may use changing prices from the Grand Exchange Market Watch.
If prices appear to be outdated, purge the page by clicking here.

This calculator will show all possible combinations for a given input. All inputs accept a value between 1 and 5, when all fields are filled in press solve. Then choose one of the solutions and copy the numbers to Runescape.

Tip: use the Tab key to easily jump to the next input field.

name=in12|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in13|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in14|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in15|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in16|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px
name=in21|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in27|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px
name=in31|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in37|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px
name=in41|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in47|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px
name=in51|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in57|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px
name=in61|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in67|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px
name=in72|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in73|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in74|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in75|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px name=in76|type=int|value=""|range=1,5|entersublist=calc|style=max-width:35px
name=buttoncalc|type=button|value=Solve!|sublist=calc
name=buttonreset|type=button|value=Reset|sublist=reset
name=calcout|type=output
calc|

let(buttoncalc, "Solving...") parse(calcout, "{"+"{Calculator:Towers solver/template |in12 = " + in12 + " |in13 = " + in13 + " |in14 = " + in14 + " |in15 = " + in15 + " |in16 = " + in16 + " |in72 = " + in72 + " |in73 = " + in73 + " |in74 = " + in74 + " |in75 = " + in75 + " |in76 = " + in76 + " |in21 = " + in21 + " |in31 = " + in31 + " |in41 = " + in41 + " |in51 = " + in51 + " |in61 = " + in61 + " |in27 = " + in27 + " |in37 = " + in37 + " |in47 = " + in47 + " |in57 = " + in57 + " |in67 = " + in67 + "}}") let(buttoncalc, "Solve!")

reset|

let(calcout, "") let(in12, "") let(in13, "") let(in14, "") let(in15, "") let(in16, "") let(in72, "") let(in73, "") let(in74, "") let(in75, "") let(in76, "") let(in21, "") let(in31, "") let(in41, "") let(in51, "") let(in61, "") let(in27, "") let(in37, "") let(in47, "") let(in57, "") let(in67, "")


Gallery[]

Trivia[]

  • It is possible, although very rare, to get the same clue step up to 3 times in a row. For example, a player could be asked to speak to Zeke in Al Kharid 3 times in a row, then get the clue scroll reward, or another clue step. Although this is sure to leave a player thoroughly confused, it is normal and should not be cause for alarm or bug reporting for that matter.
  • An update on 4 August 2010 allows you to now see the level of the clue in parentheses.
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