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Ancient artifacts[]

Attempting to open the Ancient Door before talking to Orlando Smith[]

  • Orlando Smith: Hang on a minute!
  • You walk over to Orlando Smith.
  • Orlando Smith: Alright, mate! I'm glad you came along! Someone of your adventurin' caliber is just what I need.
    • (Same as below)

Talking to Orlando Smith[]

  • Orlando Smith: Alright, mate! I'm glad you came along! Someone of your adventurin' caliber is just what I need.
    • What are you up to here?
      • (Continues below)
    • How do you know about me?
      • Orlando Smith: Word travels, mate! You've got quite a reputation.
      • Player: Thanks! So what are you up to here?
        • (Continues below)
    • I am rather famous.
      • Orlando Smith: You're certainly well known, mate.
      • Player: So what are you up to here?
        • (Continues below)
  • Orlando Smith: Hopefully somethin' that'll change my career and fast. I've been an apprentice up at Varrock museum for years. They've never let me become fully qualified. To be honest mate, they're going to get rid of me if I don't come up with somethin' soon. They think cause I spend all my time chasin' this 'dream', as they call it, I'm not museum material. But I can't ignore somethin' like this! I'm not just going to abandon what could be the most important historic discovery of our lifetimes! They just don't see it like I do.
  • Player: What do you think you've found?
  • Orlando Smith: Well, to be quite honest mate, I'm not really sure. I know it has somethin' to do with Guthix. Perhaps an old Guthixian temple, or a forgotten stone circle. We know so little about Guthix, anything would be a breakthrough. I just hope it's good enough to save my career.Course, I'll only really know when I get these bloomin' doors open, which is where you come in.
    • So you just need me to open the doors?
      • Orlando Smith: Well, I might need you for a bit more than that. See, it could be dangerous down there.
      • Player: Dangerous in what way?
      • Orlando Smith: I couldn't say, mate. I've got no idea what could be behind these doors, see. But you have to take into account the usual dangers of opening ancient tunnels... Traps, boulders, cave spiders, potentially bein' buried alive, undead monsters, noxious underground gases - that kinda thing. It'll probably be fine, but it could be good to have someone to lend an 'and - make sure I get back to the museum in one piece. What d'ya say?
        • Accept Quest
          • Orlando Smith: Fantastic! I won't forget this mate. You're helpin' me to get my life back! I'm all set. To tell the truth, I've been tryin' to get these doors open for ages. So, just lead the way when you're ready. And remember; anything could be down there, so you'll need to prepare for the worst.
        • Not Right Now
          • Orlando Smith: Well, I could really use your help, mate. My career depends on it. Come back if you change your mind.
    • Who's Guthix?
      • Orlando Smith: Guthix is a god, mate! Beyond that, there are various beliefs, but here's the most common. It's believed that Guthix was the first god to come to Gielinor; shapin' it in his vision. He brought us humans in, amongst others. Belief has it that Guthix lives off balance. 'e thrives from us livin' in harmony. So, back in the Third Age, over 2000 years ago, when the other gods came along and started fightin'...well, Guthix just up and banished 'em all! It's believed he's the reason the gods can't live on Gielinor. That's the druidic perspective anyway. As I say, we really know so little about 'im. Any historic sight even related to 'im could extend our knowledge considerably.
    • Sounds interesting, but I have other things to do.

Talking to Orlando Smith before opening the Ancient Door[]

  • Orlando Smith: I'm all set, so lead the way when you're ready. Remember - there could be anything down there, so be prepared for the worst.

Opening the Ancient Door[]

  • Orlando Smith: This is it. I knew it! The museum will have to recognize this! All these years, and I'll prove them wrong! We need something to take back: something that can be dated to prove this discovery. It needs to be related to Guthix, too. No doubt they'll laugh in my face when I return, but if they see proof it 'll be a different matter.

Investigation at Guthix's chambers[]

Talking to Orlando Smith[]

  • Orlando Smith: We must find something to take back. If I go back to the museum empty handed they'll just laugh at me. If I turn up with proof, they'll have to listen to me.

Investigating the Dusty parchment[]

First time[]
  • The parchment holds a faded sketch. It looks like two creatures with humanoid features, wearing feathered decorations. As far as you can tell, the creatures look like a male and a female.
  • Orlando Smith: Fascinating! The drawing is so beautifully preserved! And what strange subjects; clearly not human, but humanoid in their features. In all my years of research I've never seen creatures like these. Perhaps they were an ancient race that died out - perhaps even early humans. So many questions that could be answered! We shouldn't touch the parchment. It's far too delicate after all this time. We'll have to find something else for now.
Afterward[]
  • The parchment holds a faded sketch. It looks like two creatures with humanoid features, wearing feathered decorations. As far as you can tell, the creatures look like a male and a female. It is too delicate to move.

Investigating the Shattered blade[]

First time[]
  • The shattered remains of this blade are emitting sparks. Pieces are clearly missing, rendering it irrepairable even if it was safe to touch.
  • Orlando Smith: How strange. What we know of Guthix indicates he was a pacifist; completely against war. The sword looks like it has been recovered, and for it to be placed in such a prominent position... there are so many things we could learn. However, it looks dangerous. We should not attempt to move it without special equipment. It could be a weapon of the gods, after all.
Afterward[]
  • The shattered remains of this blade are emitting sparks. Pieces are clearly missing, rendering it irrepairable even if it was safe to touch.

Investigating the Stone carvings[]

Before Tears of Guthix is completed: 

First time[]
  • A great snake is carved into the rock, alongside a giant insect. It seems Guthix held them in high regard. The other figures have been engulfed by the plant growth.
  • Orlando Smith: These must be the legendary creatures. It is believed Guthix turned to individual beings to retain balance while he slept. How curious that the snake displays what we now recognise as the symbol of Guthix. It is believed this symbol was attributed to Guthix by his followers, but this could show its origins are far more ancient. This tableau is far too big to move. We should look for something else.
Afterward[]
  • A great snake is carved into the rock, alongside a giant insect. It seems Guthix held them in high regard. The other figures have been engulfed by the plant growth. The tableau is far too big to move.

If you completed Tears of Guthix beforehand:

First time[]
  • Among the carvings you recognize Juna, Guardian of the Tears of Guthix. A great insect - clearly another guardian - is also depicted. The other figures have been engulfed by the plant growth.
  • Orlando Smith: These must be the legendary creatures. It is believed Guthix turned to individual beings to retain balance while he slept. How curious that the snake displays what we now recognise as the symbol of Guthix. It is believed this symbol was attributed to Guthix by his followers, but this could show its origins are far more ancient. This tableau is far too big to move. We should look for something else.
Afterward[]
  • Among the carvings you recognize Juna, Guardian of the Tears of Guthix. A great insect - clearly another guardian - is also depicted. The other figures have been engulfed by the plant growth. The tableau is far too big to move.

If you completed Tears of Guthix and Fist of Guthix beforehand:

First time[]
  • Among the carvings you recognize Juna, Guardian of the Tears of Guthix and Fiara, Guardian of the Fist of Guthix. The other figures haven been engulfed by the plant growth.
  • Orlando Smith: These must be the legendary creatures. It is believed Guthix turned to individual beings to retain balance while he slept. How curious that the snake displays what we now recognise as the symbol of Guthix. It is believed this symbol was attributed to Guthix by his followers, but this could show its origins are far more ancient. This tableau is far too big to move. We should look for something else.
Afterward[]
  • Among the carvings you recognize Juna, Guardian of the Tears of Guthix and Fiara, Guardian of the Fist of Guthix. The other figures have been engulfed by the plant growth. The tableau is far too big to move.

Investigating the Inactive obelisk[]

  • This looks like it has been inactive for a long time, but you can still hear a faint hum coming from it. Perhaps this was a summoning obelisk, many centuries ago.

Investigating the Clouded vials[]

  • As you look closely at the vials you notice they have the remnants of potions in them. The odd scraps of herbs are lying amongst the shattered glass.

Investigating Scattered parchment[]

  • The symbols on these papers are illegible. You can just about distinguish circular diagrams; stone circles perhaps.

Investigating the Strange footprints[]

  • It looks like a heavy creature left these. They may have been smudged over time, but it looks like the creature could have had a tail.

As you investigate any of the three key objects[]

First object[]
  • The stone tile under you feels loose. You hear a faint click beneath it.
Second object[]
  • As you step onto this tile, it shifts. You hear another click and a grinding of metal against stone.
Third object[]
  • Again, the floor shifts beneath your feet with a click. You hear a strange noise, reminiscent of cogs turning.

After all three key objects are investigated[]

  • A door opens.
  • Orlando Smith: Look, Player! We seem to have triggered a hidden doorway! Now that's got to be a sign if ever I saw one - let's go.

Talking to Orlando before investigating the statue[]

  • Orlando Smith: It looks like we triggered something at the far end of the room. We should investigate!

Investigating the Guthixian Statue[]

  • Orlando Smith: A butterfly, rumoured to be Guthix's first form on Gielinor. This is perfect! a manageable size and it seems to be made from some kind of metal. If we're careful, we can certainly take this back to the museum as proof!
  • Orlando tries to pick up the statue and fails.
  • Orlando Smith: Odd... There must be something fixing it to the pedestal. I can't see anything...
  • Player: Shall I have a go?
  • Orlando Smith: Well, I don't see what good it'll do, but I won't stop you! Perhaps it's just needs a bit more muscle.
  • You try to pick up the statue and set off an alarm.
  • Player: Oh no!
  • Orlando Smith: This is fantastic! We seem to have triggered some kind of ancient alarm system. This is incredible!
  • Another door opens.
  • Orlando Smith: Amazing! It seems like ancient Guthixians had some kind of advanced magic, or even machinery! These rooms can extend much further than I imagined!
  • Player: Shouldn't we be cautious?
  • Orlando Smith: Come on, Player. You're supposed to be the adventurous one! Let's go!

Talking to Orlando immediately after[]

  • Orlando Smith: This is fascinating...it seems like the ancient Guthixians had some kind of advanced magic, or even machinery! These rooms could extend much further than I imagined!
  • Player: Shouldn't we be cautious?
  • Orlando Smith: Come on, Player. You're supposed to be the adventurous one! Let's go!

Upon entering the room[]

  • Orlando Smith: I can't believe this, mate. I expected to find something, but...this is beyond imagination. Who knows how far these chambers reach?
  • Player: What about the alarm? Shouldn't we more careful?
  • Orlando Smith: That'll just be a ancient remnant. I haven't seen any movement since we came in; whatever defends these halls must be long dead. No, I need to return to the museum with as much as possible. I could impress them with relics from the first room, but if we discover a whole new full of history it'll blow them away! Let's go!
  • Automatons appear.
  • Automaton Guardian: WARNING: Mahjarrat lifeform detected. Mahjarrat will not be allowed to passage. Retreat before further action.
  • Player: We're not Mahjarrat!
  • Automaton Tracer: REPEAT WARNING: Mahjarrat lifeform detected. Mahjarrat will not be allowed to passage. Retreat before further action.
  • Player: Orlando? Is there something you're not telling me?
  • Orlando Smith: No! We're humans! Please, we mean you no harm!
  • Automaton Generator: ESCATALED WARNING: Mahjarrat lifeform remains.The threat will be eliminated. Retreat before further action.
  • Orlando steps forward.
  • Player: Orlando, stay back!
  • Orlando Smith: Please, listen to us!
  • Automaton Generator: WARNING INEFFECTIVE. ACTION: Mahjarrat lifeform remains. Prepare for elimination.
  • An automaton kills Orlando.
  • Automaton Guardian: ACTION: Mahjarrat lifeform remains. Prepare for elimination.
  • Automatons attack you.

The Shadowy Figure[]

Upon defeating the automatons[]

  • Shadowy Figure appears.
  • Shadowy Figure: You should not have come here.
  • Shadowy Figure summons four Apparitions.
  • Shadowy Figure: I have lain undisturbed for thousands of years.
  • Apparitions start to come closer.
  • Shadowy Figure: I have banished gods and razed their followers!
  • Apparitions come even closer.
  • Shadowy Figure: What mortal dares to wake me from my sleep?
  • Apparitions attack and disappear; Shadowy Figure teleports you before him.
  • Shadowy Figure: Who dares stand before the mighty Guthix?
    • I am Player. Please, forgive me for waking you.
      • Shadowy Figure: Ugh...humans. So subservient. Grow a backbone.
        • (Continues below)
    • How can I be sure you're Guthix?
      • Shadowy Figure: You question me? Good, you may have an ounce of intelligence.
        • (Continues below)
    • I, Player, stand before you! Do your worst!
      • Shadowy Figure: You have some courage, then! But on the other hand, minimal intelligence. Standing against a being of infinitely greater power than your own shows a distinct lack of regard for your life.
        • (Continues below)
  • Shadowy Figure changes into Sliske.
  • Before Ritual of the Mahjarrat
    • Player: Who are you, Mahjarrat?
    • Sliske: Well, we've established I'm not Guthix. Considering those automatons wanted to kill me, I think we can safely say I'm not Guthixian. I haven't killed you yet, so we can presume I'm not a Zamorakian, either. What do you think?
    • Player: I don't have time for guessing games.
    • Sliske: Oh, fine. I had hoped you'd be some fun, but you are only human. You can call me Sliske.
      • (Continues below)
  • After Ritual of the Mahjarrat
    • Player: Sliske? What are you doing here? You were the Mahjarrat the automatons were looking for!
      • (Continues below)
  • Sliske: Mm, it rather spoiled it that they could sense me. Ah well, just a bit of fun.
  • Player: I hardly see how Orlando's death is funny.
  • Sliske: You and I clearly have different tastes in humour.
  • Player: What are you doing here, Sliske?
    • Before Ritual of the Mahjarrat
      • Sliske: Oh, so many questions. 'Who are you?' 'What are you doing here?' Can't you work things out by yourself?
        • (Continues below)
    • After Ritual of the Mahjarrat
      • Sliske: Well, I've been following you since your lucky escape at the ritual. Akrisae is acceptable, but I don't feel that my collection is complete. I was just waiting for the right moment, but then things became a lot more interesting.
      • Player: What do you mean?
      • Sliske: Oh, so many questions. 'What are you doing here?' 'What do you mean?' Can't you work things out by yourself?
        • (Continues below)
  • Sliske: Let's look at the clues. You've stumbled into some underground chambers and there's clear evidence that these are Guthixian. You set off a defence system that - for some reason - is still active. Oh, and in case you didn't notice, only you could open the doors. I think we can also assume that I have better things to do than to pose riddles to you, so this must be important. Actually, that's not true; I am quite enjoying watching you struggle to understand the situation. But this is still important. Any clue yet? Even an inkling? I'll assume not. Let me put you out of your misery. This place is not empty. Not in the slightest. Guthix himself is still sleeping, deep down beneath these chambers, and you managed to unlock the entrance.
    • What does this mean?
      • (Continues below)
    • How do you know this?
      • (Continues below)
  • Sliske: Oh, Zaros above! Rid me of these incessant questions! It seems I must explain everything to you. Guthix and his edicts are the only things stopping the other gods returning; Saradomin, Zamorak, Zaros, and more. There are many beings on this world who have been waiting for this for thousands of years. You're in real trouble.
    • What do you mean, trouble?
      • Sliske: Well, let's go have a look, shall we?
        • Okay then.
          • Sliske teleports away with you.
        • Actually, I have something I need to do first
    • How do you know so much about Guthix?
      • Sliske: When you have lived for thousands of years, Player, you pick up bits of knowledge here and there. Those of us who were around to see our gods banished knew Guthix remained somewhere in this earth. It was a question of where. Through the ages, most of us gave up the search...actively, at least. To most, it seemed like such an unattainable goal, and our minds became focused elsewhere. But it has always remained in the back of our minds. Always that spark that Guthix would be revealed, and our gods could return. No one will have forgotten. Allow me to show you.
      • Sliske teleports away with you.

If you refused to be teleported, then came back[]

  • Player: So this place isn't abandoned. Guthix is here somewhere? What does this mean?
    • Continues above at "Oh, Zaros above"

The Sword of the Edicts[]

  • Sliske: Guthix's warning, a reminder of his edicts. Thousands of years ago, Guthix plunged this sword deep into the land you now know as the Wilderness, ending the God Wars that had raged for centuries. With that action, he banished the gods from Gielinor and established his edicts; laws to prevent the gods from returning. As long as the edicts stand, the banished gods are restricted even in their influence on the world.
  • Player: That sound... it's the alarm I set off in the caverns. Is it coming from the sword?
  • Sliske: Yes, the sword is transmitting. It has been since you triggered the system in Guthix's chambers. It's communicating with the stone circles across the world. When they were created, the stone circles were all in Guthixian hands; it would have been a very effective defense system.
  • Player: But they're not all in Guthixian hands now!
  • Sliske: Indeed. If someone- In fact, it seems like it has already been noticed. Quickly come with me.
  • Sliske teleports away with you.

Zemouregal's fort[]

  • Before Defender of Varrock
    • Sliske: Stay quiet. I have concealed us in the shadow realm, but we may still be heard. This is Zemouregal: a powerful Mahjarrat servant of Zamorak. He would not take kindly to intruders. With you being a human, and me being...well, me, we may be some of his least favoured visitors.
      • (Continues below)
  • After Defender of Varrock
    • Player: That's Zemouregal! Trying to scare me with illusions again, Sliske?
    • Sliske: For once I am not, Player. Stay quiet. I have concealed us in the shadow realm, but we may still be heard.
      • (Continues below)
  • Sharathteerk: Zemouregal! The wizards have most intriguing news.
  • Zemouregal: Well? Speak quickly, welps. What is it?
  • Dark wizard (#1): S-s-sir, the circle. The stone circle at Varrock - it was glowing.
  • Dark wizard (#2): And it let out such a sound! A great wailing, as if the stone itself were crying out!
  • Dark wizard (#1): What does it mean, sir? Is it Zamorak calling to us?
  • Zemouregal: A wailing... This is beyond you. Be gone, and tell no one of this.
  • Dark wizard (#1): Of course, sir.[sic]
  • Dark wizard (#2): As you wish, Sir.[sic]
  • Dark Wizards teleport away.
  • Sharathteerk: You know what this means, sire! The alarm of the ancient chamber! Someone has discovered-
  • Zemouregal: Guthix's refuge... Never in my years did I think it possible. Sharatheerk, instruct the wizards to trace the signal to its source at once. And use any methods in your repertoire you feel necessary to ensure they work quickly. Guthix's edicts stop our Lord Zamorak returning. Imagine the glory of destroying Guthix; of breaking the edicts and bringing back Zamorak himself! We must act with all haste.
  • Sliske: As idiotic as Zamorakian followers are, it won't take them long to decipher the origin of the alarm. We had better move on with haste.
  • Sliske teleports away with you.

The Temple of Lost Ancients[]

  • Sliske: Zemouregal will not be the only one to have learnt of this. The gods may not be able to interfere with the world while Guthix's edicts are in place, but they can still sense what is happening upon it. And communicate with their followers. Beneath us lie the so-called 'God Wars' caverns. There, generals of the gods continue the battle that was started thousands of years ago, oblivious to the passing of time. Until now.
  • Commander Zilyana: By Saradomin's word, we fly! Guthix the chaotic will be destroyed, in the name of honour. For the return of our glorious Saradomin!
  • Sliske: Zilyana: Saradomin's primary pawn.
  • Player: I thought Saradomin was benevolent. Wouldn't he be opposed to killing Guthix?
  • Sliske: Things are not always so black and white, Player. Saradomin may strive for 'justice', but that's not always the kindest path. Besides, this is Zilyana, not Saradomin. She is a devoted follower but her god is not here to stop doing something he might find unsavoury. Now I've shown you what you're up against - or at least a part of it. We should get back. We don't want the fun starting while you're away.
  • Sliske teleports away with you.

Back at the Cavern[]

Attempting to ignore Sliske and go past the door[]

  • Sliske is blocking the doorway.

Upon returning[]

  • Sliske: Zemouregal and Zilyana are on their way, and they won't be the only ones. They will unite under a common goal: to kill Guthix and remove his edits from this world.
    • What do you gain from telling me this?
      • Sliske: Oh, I just felt like educating a less fortunate being.
        • Come on, Sliske. What's in it for you?
          • Before Ritual of the Mahjarrat
            • Sliske: It seems you know me too well already.
              • (Continues below)
          • After Ritual of the Mahjarrat
            • Sliske: You know me too well, it seems.
              • (Continues below)
          • Sliske: It is true I would not be here if it didn't hold some value to me.
      • Sliske: I am here to represent our view. While the Saradominists and Zamorakians will strive to kill Guthix, we are proposing that this does not have to end in death and destruction.
      • Player: How so?
      • Sliske: We believe that Guthix can be awoken and bargained with. He is a creature of great intelligence, and there will be a way we can sway him. They don't call me serpent-tongued for nothing.
        • Indeed. How do I know you're not playing me?
          • Player: Why wouldn't you just kill Guthix? It would allow Zaros to return, after all.
          • Sliske: You are wise to be suspicious; it is a useful trait. And it is true that killing Guthix would be beneficial, but it would be better to both facilitate the return of Zaros and learn the secrets of an ancient being. We will not kill Guthix. You have my word.
          • Player: So how do I come into this?
          • Sliske: You are the centre of this event, Player. You are the one who opened the doors. You have shown that you have power enough to potentially disrupt plans you do not agree with. All sides will want to recruit you, or destroy you if you pose a threat to their goal. The time will come when you will have to choose where you stand. The Saradominists and Zamorakians will wish to kill Guthix. We Zarosians will want to awaken Guthix. The Guthixians will, of course wish to protect him. You will have to choose which path you want to take, Player.
            • I already know my decision.
              • Sliske: Well let us just hope it is the right one. I would concentrate on the matter at hand first. What is important now is that you reach Guthix first. Others are coming - and coming fast - so you must hurry.
                • How should I reach Guthix?
                  • Sliske: If I knew the route, I would be there already. Remember: no one coming in has any idea what they will find here. Your best bet would be to side with the Guthixians until you reach Guthix, if they arrive in time. They will have a better understanding of Guthix: how he may have built this place and how to get through his defences. Now go, before-
                  • Cavern shakes.
                  • Sliske: Too late. Good luck, Player. Try not to get killed, it would be incredibly inconvenient.
                  • Sliske teleports away.
                • I'd better get going, then.
                  • Cavern shakes.
                  • Sliske: Too late. Good luck, Player. Try not to get killed, it would be incredibly inconvenient.
                  • Sliske teleports away.
            • What if I don't agree with any of the sides?
              • Sliske: Then you may decide to fight against every side. I can't say it sound like the most sensible plan, but you will only have yourself to blame. What is important now is that you reach Guthix first. Others are coming - and coming fast - so you must hurry.
                • How should I reach Guthix?
                  • (Same as above)
                • I'd better get going, then.
                  • (Same as above)
            • Why should I trust you?
              • Sliske: Well now, I don't have an answer for that. In fact, I do. You shouldn't.
        • So how do I come into this?
          • (Same as above)
    • Who are Zilyana and Zemouregal, again?
      • Sliske: Zemouregal is another Mahjarrat. While I stand with Zaros, he worships Zamorak.
        • And Zilyana?
          • Sliske: Zilyana is a general of Saradomin; trusting in his values of 'order' and 'wisdom'. You should not be fooled. Saradomin hides behind a veil of pleasantry, but he cannot be trusted. He would sacrifice those loyal to him just as easily as Zamorak if he thought the goal was worth it.
            • Who is Zamorak, again?
              • (Same as below)
            • What do you gain from telling me about all this?
              • (Same as above)
        • Who is Zamorak?
          • Sliske: Zamorak, indeed! He is a false god; an unworthy pretender. Thousands of years ago, Zamorak was a Mahjarrat, like me. Then, he used the Staff of Armadyl - an immensely powerful elder weapon - against my god, Zaros. His actions banished Zaros from the world, and Zamorak ascended to godhood. With his power, he strives only for chaos. The word 'subtlety' means nothing to him.
            • So who is Zilyana, again?
              • (Same as above)
            • What do you gain from telling me about all this?
              • (Same as above)
        • What do you gain from telling me this?
          • (Same as above)

Kree'arra[]

Approaching the gate[]

  • Kree'arra and Zilyana appear.
  • Kree'arra: It seems we are not the first to arrive.
  • Commander Zilyana: Get out of the way, human. I have no time to deal with-
  • K'ril Tsutsaroth appears.
  • Commander Zilyana: Tsutsaroth. Stop, I demand it.
  • K'ril Tsutsaroth destroys the door and keeps walking.
  • Commander Zilyana: I'll be dead before I let K'ril Tsutsaroth claim this victory. Kree'arra, deal with the human.
  • Zilyana walks away.
  • Kree'arra: Hmm.
  • Zilyana leaves the room.

Attempting to ignore Kree'ara and go past the door[]

  • You should deal with Kree'ara first.

Meeting Kree'ara[]

  • Kree'arra: You should not be here, human. It is not safe. Please, leave now.
  • Player: Aren't you going to 'deal' with me?
  • Kree'arra: It is not the way of Armadyl. You have not wronged me; battle is the last option I would take. Besides, Zilyana has no power over me.
    • Who are you?
      • Kree'arra: There really is little time for introductions, human, but if you insist. I am Kree'arra: a general of Armadyl. For centuries now I have continued the great way in the icy depths of Gielinor, awaiting the day my god could return.
      • Who is Armadyl?
        • (Same as below)
      • If you follow Armadyl, why are you with Zilyana?
        • (Same as below)
    • Who is Armadyl?
      • Kree'arra: These questions are taking up time I do not have. Armadyl is my god. He is the most just, honourable god of them all. He... He has been missing for so long now. I find myself unable to recall his face to describe him.
      • Who are you?
        • (Same as above)
      • If you follow Armadyl, why are you with Zilyana?
        • (Same as below)
    • Why are you following Zilyana, then?
      • Kree'arra: It is the only way to return Armadyl to this world. Following Zilyana will cause me to have more blood on my hands than I would choose, but I cannot see an alternative. I am telling you too much, human. It is best that you do not know what is happening here.
      • Player: I already know what is happening here! You're trying to get to Guthix.
      • Kree'arra: Please, keep your voice down. I am trying to spare your life, human. Zilyana would have me kill you, but you have done no wrong. Please, go now.
        • I'm sorry, but I can't leave.
          • Kree'arra: Please, human. I do not wish to battle.
          • Player: I'm afraid you'll have to. I need to get to Guthix.
            • (Continues below)
        • You shouldn't follow Zilyana. There must be another way!
          • Kree'arra: There is no other way. My mind is made up, human.
          • Player: I'm sorry, then, but you'll have to deal with me first. I need to get to Guthix.
            • (Continues below)
        • If you want to get rid of me, you'll have to do it the hard way.
          • Kree'arra: This is your last chance. You must leave if you value your life.
          • Player: I'm not running away. I need to get to Guthix.
            • (Continues below)
      • Kree'arra: You give me no other choice. Forgive me, human, and may Armadyl see that these actions are forced upon me.
      • Kree'arra attacks you.

At Kree'ara's storms special attack[]

  • Kree'arra: Storms, align to me!
  • Kree'arra: Feel Armadyl's power!

After Kree'arra is defeated[]

  • Kree'arra: Enough! I concede. You face no threat from me. I have failed Armadyl, and the aviansie.
  • Kree'arra flies away.

Attempting to talk to Kree'arra after his defeat and before he flies away[]

  • Kree'arra ignores you, clearly distraught by his loss.

At the gate[]

K'ril Tsutsaroth and Commander Zilyana[]

  • Commander Zilyana: What do you mean you can't break it? One of Zamorak's own generals, unable to break down a door! Some Zamorakian 'might'.
  • K'ril Tsutsaroth: If I were you, I would mind my words. You remember the last time we met. As I recall, you needed Saradomin to come and rescue you. Do not question my strength.
  • Commander Zilyana: Oh, I should have expected this. Such typical brutish behaviour; trying to pick fights when there is a bigger task at hand. When Guthix is dead, you can have your battle. In the meantime, we have a common goal. As much as it pains me to say, we will have more chance of obtaining it if we work together.
  • K'ril Tsutsaroth: Hm... What is to say you won't attack me while my back is turned?
  • Commander Zilyana: I do not trust you either, demon, but my passion for breaking the edicts is greater than my passion for bringing you pain.
  • K'ril Tsutsaroth: Fine. I will work with you. But the kill will be mine.
  • Commander Zilyana: Oh, when we reach Guthix, all ties will be broken. If you come between my blade and his throat, I will not hesitate to cut you down. Now, if this door is unbreachable we are wasting our time here. There is always more than one way into a box.
  • You walk into the room; K'ril Tsutsaroth and Commander Zilyana walk to you.
  • Commander Zilyana: Oh, Kree'arra was not a match? Well, we are down one fool, at least. Believing I could bring back his beloved aviansie - hah!
  • K'ril Tsutsaroth: We do not have time to stand and gloat.
  • K'ril Tsutsaroth walks out of the room.
  • Commander Zilyana: I would recommend you leave now. You will not want to be between my weapon and Guthix. No doubt, you will not heed my advice and we will meet again.
  • Commander Zilyana walks out of the room.

Attempting the puzzle before activating the control panel[]

  • The track won't budge. You should use the control panel.

Attempting to activate the control panel[]

  • Guthixian group teleports in.
  • Death: Step away from the panel. You will go no further.
    • Before Tears of Guthix
      • Juna: Wait, Death. We should not be so quick to judge the human. Tell us: what are you doing here?
        • (Continues below)
    • After Tears of Guthix
      • Juna: Wait! I know this human! Player, what are you doing here?
        • (Continues below)
  • Guthix is in trouble. I'm here to protect him.
    • Juna: We have a common goal, then. Come - we must reach Guthix before the others.
    • Death: Maybe we shouldn't judge him/her, but we should certainly not trust him/her so easily. Human, how did you arrive here before us?
    • Player: I was helping an archaeologist explore. I touched a statue and the doors just opened... I set off the alarm.
    • Death: The doors opened for you?
    • Fiara: He/She must have a link to Guthix.
    • Death: It would seem so...
    • Juna: We are Guardians of Guthix, Player; here to protect him. We must reach him before the others.
    • Death: The walls of the Inner Sanctum are impenetrable with magic. We can teleport no further.
    • Juna: We will find no quicker route elsewhere, and we should avoid conflict with Zilyana and the demon. We must find a way to open this door, and I believe this contraption may be the way to do it. You should investigate the control panel.
  • I need to get to Guthix.
    • Juna: You are not the only one trying; Zilyana and K'ril Tsutsaroth are mining through the earth to reach him. We must get there first.
    • Death: Maybe we shouldn't judge him/her, but we should certainly not trust him/her so easily. Human, how did you arrive here before us?
      • (Same as above)
  • I was just helping Orlando, I touched a statue and set off the alarm.
    • Death: The doors opened for you?
      • (Same as above)

Talking to the Guthixians[]

Death[]

  • What are you doing here?
    • Death: I am one of the Guardians of Guthix; chosen by Guthix in the same way as Juna, Fiara and the Valluta. I heard the alarm when the doors were opened and gathered others to come to the rescue of our god. It is regrettable that we are so few, but - given the urgency - I could only gather so many.
    • Player: You don't strike me as Guthixian
    • Death: No? Because I do not reside in Taverley preaching the word of balance? I have spent every second of countless mortal lifetimes maintaining the balance between life and death. Do not question my loyalty to Guthix.
  • How come you've never turned up to help before?
    • Death: I do not like to involve myself with minor disputes. Besides, from my observations of you, it seems you are more than capable of dealing with whatever comes your way.
    • Player: Thank you.
  • Can't you just kill the others?
    • Death: If I could, do you think I would not have done that before this moment?
    • Player: I suppose so.
    • Death: When Guthix appointed me as a guardian, I was given the task of retaining the balance of life and death - as well as the power to do so. With all great power, there must be balance, so Guthix also bestowed a weakness upon me. I can only strike a killing blow on those who are due to die. I cannot take the lives of those whose time is not over, and equally I cannot save a life that is due to end... As much as I may sometimes wish to.
    • Player: So you couldn't kill me now?
    • Death: No...your time has not come yet.

Juna[]

  • Why is it so important to defend Guthix?
    • Juna: Player, Guthix preserves the balance of this world. If - I cannot bear to think of it - Guthix were to be...killed, the lesser gods would come flooding back. We would find ourselves in the middle of another God Wars!
    • Player: Were the God Wars really that bad?
    • Juna: You would not ask that question if you had experienced the bloodshed of the wars. The lesser gods were desperate in their quests to gain more land and destroy each other. Such violence... You can not imagine. If you think you would comfortably survive in another war between the gods, Player, you are sadly mistaken. Every day of life was a struggle in those times, even for the most powerful of us. I would not wish those times to befall my worst enemy.
    • Player: What if we just woke Guthix up?
    • Juna: Guthix has been asleep so long Even we - his closest followers - cannot predict how he would react to the world in its current state.
  • Do you know how to open the doors?
    • Juna: The construction in this room... I recognise it. There is a distant memory; another like us. The construction holds the key to opening the door - I'm sure of it.
    • Player: Another like us? What do you mean?
    • Juna: My memory escapes me. I can recall happier times... another Guardian of Guthix.
    • Player: You mean like you and Fiara?
    • Juna: Yes... I think so. There is no time for this, however. We must get to Guthix.
  • Who are you?
    • Juna: I am a creature of Guthix; one of his assigned guardians. When Guthix last returned to sleep, he assigned me to protect the Tears of Guthix; an area imbued with great power. Guthix is my god, and I will serve him to the end.

Kaqemeex[]

  • Kaqemeex: Hold your nerve, Player. We are stronger than our enemy.
    • We seem very disorganised...
      • Kaqemeex: A fair point, but our diversity may be viewed as a good thing. Guthix's believers follow many different paths; have many different backgrounds. His values apply to all.
    • Who are you?
      • Kaqemeex: I am one of the high druids residing in Taverley. My particular expertise lies in herblore, but I also guide new druids on their journey, connecting them more closely to Guthix.

Valluta[]

  • Could you not bring the Void Knight troops?
    • Valluta: Time is our most invaluable asset here, Player. An army is useless if they arrive after the event. We could not have brought more. Besides, even if we could, we mustn't forget the smaller struggles of the world. While this is no doubt our largest concern, if we were to ignore the pest threat, we would become overrun.
  • Who are you?
    • Valluta: I am the Valluta, a Guardian of Guthix. Many thousands of years ago, Guthix recognised my loyalty and strength, and gave me additional power. He assigned me to defend Gielinor from exterior threats; retaining the balance.
    • Player: So you can defend from everything?
    • Valluta: Not quite. While I am certainly powerful, my strength only goes so far. When this is over, I must return to join the Void Knights in stemming the pest invasion, which utilises my full power.

Chaeldar[]

  • Are all fairies Guthixian?
    • Chaeldar: Mostly, mostly. As with all, there are some who aren't. Me, though? Guthixian through and through.
  • Who are you?
    • Chaeldar: The name's Chaeldar. I'm a slayer master, from Zanaris. Hopefully I'll be a valuable asset to our defence; some of us not being combat specialists, after all.

Druid[]

  • Druid #1: I've heard stories about K'ril Tsutsaroth. I don't think I'd like to face him.
  • Druid #2:I've only just finished my apprenticeship. I just happened to be speaking to Kaqemeex when Death arrived. I don't think I'm ready for this.

Druidess[]

  • Druidess: It's good to see another human, Player. The guardians are so imposing...
  • Player: We're all on the same side. We just need to worry about getting to Guthix.

Thaerisk Cemphier[]

  • Who are you?
    • Thaerisk Cemphier: I am Thaerisk Cemphier, leader of the Crux Eqal. We are an order of druids who devote our lives to protecting Gielinor from harmful threats. While other druids may become side-tracked with smaller matters, we like to look at the larger issues.
  • Where are the rest of the Crux Eqal?
    • Thaerisk Cemphier: Sadly, we could only collect so many. I am the only one here to represent the Crux Eqal. I didn't even have a chance to notify the others, but no doubt the word will spread and they will come. Sadly, I cannot imagine they will arrive in time to be of any aid.

Fiara[]

  • Is it okay to leave the Fist of Guthix unguarded?
    • Fiara: The druids will protect it in my absence. Besides. I feel defending Guthix himself is slightly more important, don't you think?
    • Player: That's true. So can you tell me what created the Fist of Guthix now?
    • Fiara: Guthix entrusted me, and I will not break that trust.
  • Who are you?
    • Fiara: I am a creature of Guthix; a guardian assigned by him to defend the site of the Fist of Guthix.

Completing the puzzle[]

If you have a familiar[]

  • Juna: Your follower may interfere with the track. You should put it away or dismiss it before you start.

Mousing over each icon in the puzzle key[]

  • Inactive destination
Inactive destinations are not ready to receive a boulder yet, and will therefore block the path of any that roll across them. This will cause the boulder to crash and be destroyed.
  • Active destination
There is only one active destination at a time. Boulders should be rolled into the current active destination to unlock the next one.
  • Complete destination
Destinations are complete when a boulder has been rolled into them. The boulder within the destination will allow other boulders to roll across the top in any direction.
  • Pressure pad
When a boulder rolls over a pressure pad, the pad will rotate by 90 degrees. If the boulder is then destroyed before reaching an active destination, the pressure pad will return to its original position.
  • Auto-rotating pad
Auto-rotating pads rotate by themselves every few seconds. These pads are surrounded by gates, enabling the boulder to be released only when it can roll across the pad.
  • Gated pad
Gated pads are intelligent; they will stop the boulder if the next track piece is an auto-rotating pad or a conveyor belt. The boulder must be released before it will begin moving again.
  • Conveyor belt
Conveyor belts will move the boulder in the direction the belt is currently moving. Conveyor belts are surrounded by gates, enabling the boulder to be released only when the belt is moving in the correct direction.

As pressure pads return to their original positions[]

  • The track hisses as the pressure pads return to their original positions.

Activating the control panel after completing the puzzle[]

  • You have already unlocked the door.

Talking to Juna[]

  • Juna: You did it! Come on, Player - there's no time to waste.
  • You enter the door with the Guthixian group and travel together on a platform.

Proving your loyalty to Guthix[]

Upon entry[]

  • Unknown and his automatons appear.

Meeting Cres[]

  • Player: Stop, we're on your side!
  • Unknown: Do not fear. You face no dangers here. You are a human, are you not? You look so very different to how I remember.
  • Player: Yes. Who are you?
  • Unknown: You know, the last time I saw another human was at the end of the great wars. That's when I was summoned here, to build defences. I feel that was a long time ago now.
  • Player: A very long time. Don't you know what year it is?
  • Unknown: There are no years here. Just peace...quiet.
  • Player: Do you have a name?
  • Unknown: A name? I suppose I must, but for the life of me I cannot remember. I haven't spoken to another living creature for so long. I've had no need for it.
  • Juna: I remember you.
  • Fiara: As do I. A younger you, many centuries ago, You are a guardian, like us.
  • Juna: We were friends, in happier times. Before the God Wars... Cres?
  • Cres: Cres... Yes, I believe that is what they called me. It is good to see you all. Real, living creatures. Wonderful! Now, we must continue. I have been following your progress and the others are not far behind.
  • Player: Continue? Where else is there to go?
  • Cres: This room is the last barrier before the centre. We must defend from here. However, if we are to win this battle, you must first embrace your destiny. Guthix has great plans for you.
  • Cres walks towards the shrine.
  • Cres: Please, approach the shrine behind me. Let us see Guthix's will.

Talking to the Guthixians[]

Cres[]

  • What should we do next?
    • Cres: If we are to win this battle, you must first embrace your destiny. Please, approach the shrine on the centre wall. Let us see what Guthix has planned for you.
  • Tell me about yourself.
    • Cres: I am afraid there is not much to tell. Much of my history is lost in my memories. Guthix summoned me here at the end of the great wars. He did not wish to be disturbed, so he charged me with building a cocoon around him. I remember I had first built the walls; great thick barriers. Some tried to break them, but they could not. After a while, they stopped coming. Years passed; I don't know how many. No one came, but I continued building. All you see here is my creation.
  • What can you tell me about Guthix?
    • Cres: That is a big question. Guthix is both patient and impatient. Forgiving, yet ruthless. Mysterious, yet transparent. Balanced in all ways.

Chaeldar[]

  • Chaeldar: Cres and his mechanical men will make fine warriors for us, Player. It's encouraging that our troops have been strengthened.

Death[]

  • Death: We should continue with all haste. I'd do what Cres suggests; he built this place, after all.

Druid[]

  • Druid #1: The aura in here is so odd. It's like a haven of peace amid all the chaos.
  • Druid #2: Cres said Guthix has plans for you, Player. You must be very special.

Fiara[]

  • Fiara: It is good to see such an old friend, even if he does not remember us. When this is all over, he should be shown the world as it is now. It would fascinate him.

Juna[]

  • Juna: It seems that Cres's time here has changed him.
  • Player: In what way?
  • Juna: I remember him being so lively. A bright spark in dark times. Guthix recognised his spark; his intelligence. He made him a guardian and granted him even greater mental capacity. No doubt that helped him to build all this.

Kaqemeex[]

  • Kaqemeex: There is no time for dawdling, Player. We must continue.

Thaerisk Cemphier[]

  • Thaerisk Cemphier: What strange constructions. They don't seem very stable.

Valluta[]

  • Valluta: I would follow Cres's instructions. I remember Guthix holding him in high regard, all those centuries ago.

Viewing the strange map[]

  • As you approach the wall, you feel Guthix calling you to prove yourself as a true Guthixian. Glowing letters appear beneath what seems to be a map...
    • (Test opens)
      • You find a world without balance. Chaos triumphs and violence is rife. The naragi - inhabitants of this world - fight over limited resources. What is your first action to bring balance?
        • Give the naragi rules to follow to live in peace.
          • With rules to live by, the naragi begin to find some structure. Permanent settlements begin to spring up.
        • Introduce more resources.
          • With additional resources to go around, the violence is reduced. Some settlements begin to spring up.
        • Impose rules on the naragi, smiting those who disobey.
          • With rules to live by, the naragi begin to find some structure. Permanent settlements begin to spring up.
        • Give the naragi knowledge to advance their weapons.
          • With more progressive weaponry, the naragi fighting becomes more violent. There is widespread destruction.
      • Soon a young warlord begins to gain power, earning respect through fear. If she were to rule, she would take all the resources for her court. Most naragi would have to fend for themselves. What do you do?
        • Fully back her.
          • The warlord takes power, taking a violent hold of resources. Many naragi die during her fierce reign.
        • Encourage the naragi to choose a more peaceful leader.
          • The naragi rise against the chaotic warlord. A just council is elected in her place.
        • Encourage the naragi to stand against her forcefully.
          • The naragi rise violently against the chatoic warlord, leaving them to live free of fear.
        • Persuade the warlord to enforce rules for resources.
          • The warlord takes power, beginning a reign of fear for the naragi.
      • You sense rumbling in the mountains. A volcano is preparing to explode. What action do you take in the wake of this threat?
        • Warn them at the last minute.
          • Many naragi are killed in the disaster, but some survive.
        • Stop the disaster and avoid destruction.
          • The disaster is avoided, allowing naragi life to continue as normal.
        • Do nothing; let nature take its course.
          • The disaster takes many lives, as the naragi were completely unprepared.
        • Give the naragi plenty of warning to get to safety.
          • Some naragi are killed in the disaster, but many survive.
      • Over the next few years, a sinister disease becomes evident in some areas. It is threatening to spread widely. What action do you take?
        • Quarantine the areas that contain the disease.
          • The area is quarantined. The disease is halted, but all those infected die.
        • Destroy the areas that contain the disease.
          • The area is destroyed, killing both those infected and many healthy naragi.
        • Encourage the naragi to take care of themselves.
          • The disease spreads with the naragi unprepared. It claims many lives.
        • Introduce medicines and knowledge to the naragi.
          • The disease spreads but is slowly eliminated with medicine and care for those affected.
      • A council of naragi are gaining popularity to rule. They would bring rules of honour and justice to the population. What action do you take during the election?
        • Tell the council to use more drastic tactics.
          • The council begin to use harsher tactics to become 'elected'. Their sense of honour becomes tainted.
        • Encourage the naragi to peacefully stand against them.
          • The council are not elected. The naragi remain in separated tribes.
        • Kill the council.
          • Without the council, the community remain leaderless, and pockets of violence break out.
        • Back the council fully.
          • The council are elected. They bring order, but their laws became too strict and lead to innocent deaths.
      • Aside from overpopulation, the earth itself is unstable. You sense an earthquake on the horizon. What action do you take?
        • Give the naragi plenty of warning to get to safety.
          • Some naragi are killed in the disaster, but many survive.
        • Warm them at the last minute.
          • Many naragi are killed in the disaster, but some survive.
        • Stop the disaster and avoid destruction.
          • The disaster is avoided, allowing naragi life to continue as normal.
        • Do nothing; let nature take its course.
          • The disaster takes many lives, as the naragi were completely unprepared.
      • Tensions in the naragi society are building. Violence is flaring up. A full-blown war is liable to start at any moment. What do you do?
        • Encourage the naragi warlords to meet diplomatically.
          • The warlords meet and a truce is reached, for now.
        • Threaten the warlords if they break the peace.
          • The warlords live in a tense peace, fearful of your wrath.
        • Seed violence between the naragi warlords.
          • With the extra encouragement, various tribes break out into battle. Multiple settlements are wiped out.
        • Introduce a natural disaster to distract the naragi.
          • Storms rage across the world. The warlords turn to help their communities, abandoning thoughts of war.
      • As time passes, a warlord begins to increase in power. If he rules the naragi, he will enforce strict laws and harsh punishment. What action do you take?
        • Kill the potential ruler.
          • The death of the warlord provokes violence from his tribe towards other naragi.
        • Provide him with weapons to help him rule.
          • The warlord forces his way into power, subjecting the naragi to a harsh and vicious reign.
        • Persuade him to give up his cause entirely.
          • Without a united leader, the naragi remain separated in individual tribes.
        • Persuade him to relax his punishments.
          • The warlord takes power, uniting the naragi under an ordered reign.
    • (If you achieved balance)
      • Your actions were harmonious. You have shown your understanding of balance.
    • (If you didn't achieve balance)
      • If chaos above 50%
        • Your actions were too chaotic. You must achieve balance to be successful.
      • If order above 50%
        • Your actions were too strict. You must achieve balance to be successful.
      • If good above 50%
        • Your actions were too kind. You must achieve balance to be successful.
      • If evil above 50%
        • Your actions were too harsh. You must achieve balance to be successful.

A new Guardian of Guthix[]

After successfully completing the test[]

  • Cres: You have passed the test. Let us see what Guthix has in store.
  • A green light shines on you as you rise and then return to the surface.
  • Player: What... what was that?
  • Juna: Guthix has given you his blessing.
  • Cres: He has chosen you as one of his creatures, a Guardian of Guthix!
  • Thaerisk Cemphier: A honour indeed.
  • An earthquake occurs.
  • Druides: What was that?
  • Chaeldar: They're breaking in!
  • Juna: Player, we are completely unprepared!
  • Kaqumeex: What do you propose we prepare?
  • Chaeldar: We're sitting in the open. We have no organization!
  • Thaerisk Cemphier: What can we do in the face of such determination?
  • Death: I must agree, I fear we will be fighting a losing battle.
  • Player: That's enough! All of you!
    • Enthuse the group.
      • Player: We made it this far, didn't we? We have the head start on our enemy; all we need to do is defend this area and the battle is ours.
        • Reinforce the importance of protecting the edicts.
          • Player: If we just give up now, Guthix will be killed and the edicts will fail. The gods will return and the world will be in chaos once more. Another God War will erupt, with no one to stop it. Is that what you want?
            • Highlight the strengths of the group.
              • Player: Yes, our enemies are powerful - but so are we! We each have our own strengths, whether they be physical prowess or great intelligence. What's more, we are united while the enemy bicker among themselves. Together, we will taste victory!
                • (Continues below)
            • Highlight the weaknesses of the enemies.
              • Player: There's no reason to be worried; look at our enemy. They will be so distracted bickering with each other that we will have the upper hand! Together, we will taste victory!
                • (Continues below)
            • Reassure the group that they have you.
              • Player: Did Guthix grant me power for no reason? Follow me, and we will taste victory!
                • (Continues below)
        • Appeal to the group loyalty to Guthix.
          • Player: Guthix is your god. It is your duty to defend him as he would defend you! Would you just leave your god to be killed in his sleep?
            • Highlight the strengths of the group.
              • (Same as above)
            • Highlight the weaknesses of the enemies.
              • (Same as above)
            • Reassure the group that they have you.
              • (Same as above)
        • Highlight the gruesome outcome if the group don't defend themselves.
          • Player: What do you think will happen if we just give up? There is no running from this. If we surrender, they will come in here and slaughter us where we stand! If we run, they will kill Guthix, and then come for us. Which option do you prefer?
            • Highlight the strengths of the group.
              • (Same as above)
            • Highlight the weaknesses of the enemies.
              • (Same as above)
            • Reassure the group that they have you.
              • (Same as above)
    • Scold the group.
      • Player: It's no use falling apart now, with the enemy on our doorstep! If you don't believe we can win then we have no chance! You need to believe in yourselves!
        • Reinforce the importance of protecting the edicts.
          • (Same as above)
        • Appeal to the group loyalty to Guthix.
          • (Same as above)
        • Highlight the gruesome outcome if the group don't defend themselves.
          • (Same as above)
    • Belittle the enemy.
      • Player: Look at our enemy. Yes, they are powerful and experienced. Yes, they have been planning. But we have the advantage. Our enemy is comprised of factions who are at war with each other! They will be distracted from their cause, if it means getting at each other. They are an unorganised shambles!
        • Reinforce the importance of protecting the edicts.
          • (Same as above)
        • Appeal to the group loyalty to Guthix.
          • (Same as above)
        • Highlight the gruesome outcome if the group don't defend themselves.
          • (Same as above)
  • Death: Player is right. We cannot have come this far to be defeated before the battle has even begun.
  • Fiara: We will stand and fight!
  • Kaqemeex: For Guthix!
  • Player: That's the spirit! We'll show them what we're made of! First, we need to be prepared for them. Cres what can you tell me about this chamber? Any weak points? Resources we could use?
  • Cres: My creations inform me that the points of breakthrough will be in the storage wings. There are four of them off this chamber, and the enemy will reach them first. They are smaller rooms than this. If we meet the enemy there, we will make a better defence.
  • Player: Perfect. We should split up to defend each wing. Cres, you take your creations to one. Fiara and the Valluta, another. Chaeldar and Thaerisk, you'll need to work together. Death, you're on your own. I'll help wherever I am needed. Now we just need to decide who will defend where.
  • Cres: My creations can aid us there. They can hear the commotion through the rock, and have provided me with information that could allow us to decipher what to expect in each wing.
  • Juna: You can use that alongside you knowledge of your own strengths to organize the defending teams. Be aware, Player, these battles will be dangerous. If you make the wrong decision you will be less effective in your defence. Additionally, the consequences could be fatal.
  • Cres: There is no time to waste, then. Player, choose your formation carefully.
  • Hover over the wing and defender symbols to gain more information. When you want to assign or unassign a defending team drag them to or from a wing symbol.
    • (Formation selector opens)

Preparing for battle[]

Organising defences[]

Cres[]

  • Cres: Speak to Juna to begin organising our defences. She will be able to provide you with our collected information.

Juna[]

  • Player: How should I assign the defenders?
  • Juna: According to Cres, our enemies will be breaking through into each of the four storage wings adjoining this chamber. We have split ourselves into teams and individuals who can defend each wing: Death, Thaerisk and Chaeldar, the Valluta and Fiara, and Cres. You have been given information by Cres and his creations about what we can expect in each wing. Combined with knowledge of our defenders' strengths and weaknesses, you should be able to make a decision.

Talking to the Guthixians[]

Chaeldar[]

  • Chaeldar: Choose wisely whom you station where. A disadvantage in combat can prove deadly.

Death[]

  • Death: They don't know what's coming to them. We'll make them wish they never came here.
  • Player: Can you tell if anyone will be killed?
  • Death: I cannot tell the future, Player. Unluckily for us, there are too many variables to predict. I must react to deaths as they happen.

Druid[]

  • Druid: I feel the calm before the storm. When the others break through, who knows what will happen? I can't believe Guthix gave you power. I haven't heard of anything like that happening for thousands of years.

Druidess[]

  • Druidess: I hope I can do Guthix proud, today.

Fiara[]

  • Fiara: I only wish I could take them all on. I'd show them what a Guthixian is made of!

Kaqemeex[]

  • Kaqemeex: That was a rousing speech, Player. We should all be grateful to have you on our side.

Thaerisk Cemphier[]

  • Thaerisk Cemphier: Think carefully about your decisions, Player. If we are well prepared, we have a great advantage.

Valluta[]

  • Valluta: Guthix has given you a great gift, Player.

Mousing over any defending team[]

Death[]

  • Death is a fast and skilled lone fighter. He would run circles around a larger enemy. He primarily uses his own discipline of magic, but is a capable melee combatant.

Chaeldar and Thaerisk Cemphier[]

  • Chaeldar's size means she can move very quickly, and would be well suited to a large, slow enemy. Thaerisk - although not as experienced as the other fighters - has a wealth of knowledge and can use this to outsmart any less intelligent opponents.

Fiara and Valluta[]

  • The Valluta and Fiara are both large creatures, and are slow-moving fighters. They also both have a high magic resistance, so would be well suited against an opponent who specialises in it.

Cres[]

  • Cres himself is no fighter, as he is slow and fragile. He will use his creations to fight for him, so would be a good match for multiple smaller enemies. He wouldn't be a match for anyone too physically strong.

Mousing over any wing[]

First wing[]

  • Whoever is coming through this wing is very big, and slow. It sounds like they are using their immense strength to force their way through the rock. Perhaps they don't have the intelligence to try any other way.

Second wing[]

  • It sounds like there are a lot of enemies breaking through here, and the foul stench of the undead can be smelled. Whoever is leading these troops must have an immense talent to undermine death itself.

Third wing[]

  • This enemy sounds large, slow, and heavy, but they are using more than their strength to break through. The impact of magic can be heard alongside demonic chanting, so they must have some intelligence.

Fourth wing[]

  • Whoever is coming through here sounds small and nimble. They seem to be using only magic, so it could be assumed they'll have a high resistance to magic used against them. Their attacks sound extremely aggressive, as if they're beyond determined.

After choosing a formation[]

  • Juna: All the wings are now defended. You may reassign defenders as you see fit; come to me when you have finished.
    • I've finished setting up.
      • Juna: You must be sure, Player. These battles may by deadly if you make the wrong decision. You may even find yourself less able to defend the wing. A good decision will certainly give you extra spirit in battle. You have until you enter the storage wing to change your mind. If you would like to reorganise our formation, let me know at any time before then.
        • I'm happy with the formation for now.
          • Juna: Then we are ready.
          • Player: What about the other Guthixians, and yourself?
          • Juna: Sadly, away from the Tears of Guthix I have a little prowess in battle. I would be more of a hindrance than a help.
          • Kaqemeex: Similarly, my druids' strengths do not lie in combat. We cannot accompany you into the wings.
          • Juna: We will remain here as a last line of defence. There is plantlife in the room we can use to construct barriers; in case the enemy breaks through.
          • Kaqemeex: My druids can also provide aid to you. We will create cauldrons for you to use to heal or empower yourself.
          • Cres: I believe that is all the preparation we can do.
        • I'd like to reorganize the formatting now.
          • (Formation selector opens)
    • How should I assign the defenders?
      • (Same as above)

Battle begins[]

Talking to the defenders[]

When the enemy is in the first wing which is not that defender's wing[]

  • Defender: The enemy has broken in to the first wing! You must defend it!

When the enemy is in another wing which is not that defender's wing[]

  • Defender: The enemy is in the next wing! You must defend it!

When the enemy is in that defender's wing[]

  • Defender: The enemy is in our wing! We need to get in there!

Drinking from a potion cauldron[]

Healing elixir[]

  • The elixir heals your wounds and restores your combat stats.

Pious elixir[]

  • The elixir makes you feel pure, restoring your Prayer points.

Powerful elixir[]

  • The elixir makes you feel powerful, improving your damage in all combat styles.

Reassigning forces[]

  • Juna: With your expertise, we can do this, Player. How can I assist?
    • I'd like to reassign our forces.
      • (Formation selector opens)
    • I don't need anything, thanks.

Preparing to enter a wing[]

Dialogue verifying your decision does not occur when entering the fourth wing after defending the other three

Any wing in which the enemy is not present[]

  • There's no reason to go in there.

Chaeldar and Thaerisk Cemphier's wing[]

  • Chaeldar: If we go in there, Thaerisk and I won't be able to retreat until we have driven the enemy back... Or have been defeated. You won't be able to change us to another wing. Are you sure about your decision to station us here?
    • Yes, I'm sure. Let's go.
      • Chaeldar and Thaerisk Cemphier enter the wing with you.
    • No, I've changed my mind.

Cres's wing[]

  • Cres: If we go in there, I won't be able to retreat until we have driven the enemy back... or have been defeated. You won't be able to change me to another wing. Are you sure about your decision to station me here?
    • Yes, I'm sure. Let's go.
      • Cres enters the wing with you.
    • No, I've changed my mind.

Death's wing[]

  • Death: If we go in there, I won't be able to retreat until we have driven the enemy back... or have been defeated. You won't be able to change me to another wing. Are you sure about your decision to station me here?
    • Yes, I'm sure. Let's go.
      • Death enters the wing with you.
    • No, I've changed my mind.

Valluta and Fiara's wing[]

  • The Valluta: If we go in there, Fiara and I won't be able to retreat until we have driven the enemy back... Or have been defeated. You won't be able to change us to another wing. Are you sure about your decision to station us here?
    • Yes, I'm sure. Let's go.
      • The Valluta and Fiara enter the wing with you.
    • No, I've changed my mind.

Upon entering a wing with a correct defender team[]

  • You chose the most suitable defenders for this wing. This boost to morale will give extra damage to your attacks.

Bandosians[]

The defender who speaks in this wing will be only one of these, depending on which defender team you choose to defend this wing: Chaeldar, Cres, Death, or The Valluta: 

General Graardor and his minions[]

In the main chamber[]

  • An earthquake occurs.
  • Juna: They are coming.
  • Player: Let them come, and find us waiting.
  • An earthquake occurs.
  • Kaqemeex: The first wing has been broken! Player, you must defend it! Our cauldrons are here if you need them, and we have managed to create a link to the bank for any extra supplies.

Meeting General Graardor[]

  • Player: Turn back now. You will go no further.
  • General Graardor: Graardor turn back? Tiny human has tiny brain! Puny balance god stop wars returning. Bandos - almighty war god - desire battle, so Graardor create it. Graardor smash Guthix skull with mighty fists! Graardor be best general of almighty war god! Squishy human and friends not stop me! Attack!
  • Battle begins.

At General Graardor's shield special attack[]

  • General Graardor: Graardor protect!

At General Graardor's punch special attack[]

  • General Graardor: Graardor mad!

At General Graardor's smash special attack[]

  • General Graardor: Graardor smash!

Upon General Graardor's defeat[]

  • General Graardor: Hold your weapon. Graardor done. Tell puny balance god to watch out. Graardor be back.
  • Defender: That sounded like another wing. Player, you'd better go and assist them. I/We can deal with the remains here.

Zamorakians[]

The defender who speaks in each of these wings will be only one of these, depending on which defender team you choose to defend that wing: Chaeldar, Cres, Death, or The Valluta: 

Zemouregal and his undead[]

In the main chamber[]

  • Kaqemeex: Player, there is no time for celebration yet. Another wing has broken into - you must defend it!

Meeting Zemouregal[]

  • Player: We've been expecting you.
  • Zemouregal: Don't imagine me so naïve as to assume you wouldn't. I had expected some pathetic excuse for a defence, and here it is.
    • ​Before Ritual of the Mahjarrat
      • Player: I wouldn't speak too soon.
      • Zemouregal: Oh, this is just too much. Look at you, worthless creatures. You are wasting my time. Guthix will die in the name of Zamorak. When our lord returns, I will be lifted to greater heights than ever. You will not stop me.
      • Battle begins.
    • After Ritual of the Mahjarrat
      • Player: If you ask me, pathetic is being beaten by your own creation, begging for help and then fleeing...
      • Zemouregal: That's enough. You are wasting my time. I will kill Guthix in the name of Zamorak. When our lord returns, I will be lifted to greater heights than ever before!
      • Battle begins.

At the start of the battle[]

  • Defender: Go for the portals, Player! If you destroy them, it'll break Zemouregal's concentration.

Attempting to attack Zemouregal while dark portals are still active[]

  • Zemouregal seems to be protected by a magical force.

After destroying the first set of dark portals[]

  • Zemouregal: You cannot overpower me!
  • Defender: We'll deal with the zombies. You take Zemouregal down!

As dark portals respawn[]

  • Defender: Player, you must destroy the portals! it's the only way to break his concentration!

After destroying the second set of dark portals[]

  • Zemouregal: If my minions cannot challenge you, I will defeat you myself!
  • Defender: We'll deal with the zombies. You take Zemouregal down!

Upon Zemouregal's defeat[]

  • Zemouregal: Enough! I yield. But mark my words: while Guthix is exposed, we will try all avenues to destroy him.
  • Defender: The other wings will need your help before long. Player, I/We can deal with the remains here - you go.

K'ril Tsutsaroth and his army[]

When leaving the storage wing[]

  • Juna: Another attack! Quick, Player!

Meeting K'ril Tsutsaroth[]

  • Player: K'ril Tsutsaroth, the Zamorakian general. You're late. I've already dispatched Graardor and Zemouregal.
  • K'ril Tsutsaroth: Hah! Zemouregal wastes his effort on crumbling undead; he lacks personal strength. I can see why he was not match. And as for Graardor, I wouldn't be surprised if the lumbering fool skewered himself on his own weapon. Your success ends here, human. I would suggest you stand aside so I may get to Guthix sooner, but I think I'd prefer to destroy you and your weak companions first. When Zamorak returns, he will recognize me above all others.
Battle begins.

At K'ril Tsutsaroth's charge special attack[]

  • K'ril Tsutsaroth: Run, coward!

At K'ril Tsutsaroth's slam special attack[]

  • K'ril Tsutsaroth: You cannot stand against Zamorakian might!

At K'ril Tsutsaroth's powerful special attack[]

  • K'ril Tsutsaroth: Guthix will die in the name of Zamorak!

Upon K'ril Tsutsaroth's defeat[]

  • K'ril Tsutsaroth: I concede. You have beaten me this time - but Guthix will never be safe. We will meet again.
  • Defender: We are nearly victorious, Player. The last wing must hold! I/We can finish here - you go!

Enakhra[]

In the main chamber[]

  • Juna: This must be the final attack; we cannot fall at this last hurdle, Player!

Meeting Enakhra[]

  • Player: Enakhra, I have already defeated Zemouregal. What makes you think you will do any better?
  • Enakhra: Hah! You underestimate my passion. Zemouregal may be a formidable opponent, but he does not have the same will. I am Zamorak's most faithful ally. When I succeed here, Zamorak will take me as his closest companion! Do you really think I would miss this chance to serve him? In fact, Zemouregal's defeat will make my victory all the sweeter. I will rise above Zamorak's lesser followers; I will be his favoured servant! With Guthix dead, Zamorak will prevail and we will rule Gielinor together! And you are not going to get in my way.
  • Battle begins.

At Enakhra's lighter special attack[]

  • Enakhra: You are trying my patience, whelp.

At Enakhra's powerful special attack[]

  • Enakhra: Enough of this insolence! I will show you pain!

At Enakhra's pinning down special attack[]

  • Enakhra: Not so fast!

At Enakhra's leeching special attack[]

  • Enakhra: Zamorak, give me the strength to heal.

As you run some distance away from Enakhra[]

  • Enakhra: Do not try and hide, coward!

Upon Enakhra's defeat[]

  • Enakhra: Stop! It's over. You win. I have failed Zamorak. I will retreat until I am worthy to serve him.
  • Juna: Player, the main chamber - help!
  • Defender: It sounds like this isn't over. You go back to the main chamber. I/We will finish off here.

Saradominists[]

Commander Zilyana and her army[]

Entering the main chamber[]

  • Cres: Player, to me! Quick!

Commander Zilyana's arrival[]

  • Player: What happened?
  • Cres: Zilyana made a silent approach as we were distracted with the others!
  • Player: I will face her.
  • Cres: No! Player, listen. This is very important. Above all else, the tableau behind Juna must be protected. It conceals the path to Guthix himself. I believe Zilyana knows this, and she is pushing towards it. I will meet her in the mid-field. You must defend the tableau against her forces. Go to Juna. She will aid you.

Time to defend the barriers[]

  • Commander Zilyana: The Guthixians cannot be allowed to get in our way. Strike now, warriors, kill them all!
  • Juna: If they destroy the barriers I will be unable to stop them! Player, you must defend this area; fight them, repair the barriers, use any strategy you can! If either of us falls, the battle is lost!
  • Battle begins.

During the battle against the Saradominist forces[]

Spiritual warriors, spiritual rangers, and/or spiritual mages may say any of the following: 

  • Saradominist fighter: Attack the barriers!
  • Saradominist fighter: For Saradomin!
  • Saradominist fighter: Get the snake!
  • Saradominist fighter: Guthix must die!
  • Saradominist fighter: Our glorious Saradomin will return!
  • Saradominist fighter: The edicts will be broken!

Upon successfully defending the barriers[]

  • Commander Zilyana: Enough of this charade!

Cres is killed[]

  • Commander Zilyana stabs Cres.
  • Commander Zilyana: You created a good disguise, Guthix. But Saradomin cannot be fooled.
  • Cres: You honour me, Zilyana, but it seems you are the fool. I am not Guthix.
  • Commander Zilyana kills Cres.

Decision[]

Meeting Azzanadra[]

  • Zarosian group arrives.

Before Desert Treasure

  • Who are you?
    • Azzanadra: I do apologise. I believe you have already met Sliske; I am Azzanadra, another of the Zarosian Mahjarrat.
  • What are you doing here?
    • Azzanadra: Why, we are here to bring about Zaros's return, of course. We saw no sense in rushing in amid all the chaos that has been going on-
    • Commander Zilyana: Yes, it's just like you Zarosians to lurk in the shadows, afraid to face those stronger than you.

After Desert Treasure

  • Commander Zilyana: Azzanadra. I should have expected you Zarosians to lurk in the shadows, afraid to face those stronger than you.

Choosing a side[]

  • Nex: You watch your tongue, Zilyana, or I will rip it from your mouth.
  • Commander Zilyana: You presume to speak to me, Nex? You, who has been locked in your icy prison for thousands of years. Do you feel ready for a real battle again?
  • Nex: Sss...
  • Azzanadra: It seems you are outnumbered, Zilyana. It would be wise to back down. After all, had you not been so desperate to reach Guthix, I'm sure you would have noticed us shadowing your steps. Perhaps you would have thought twice before destroying half the defence, kindly clearing our path.
  • Commander Zilyana: You dare-
  • Char: Oh, we are wasting time, Azzanadra. Let us just kill her and be done with it!
  • Azzanadra: Calm, Char. It is all in hand. It is no use fighting any more, Zilyana. Unlike you, we planned ahead, and have an agent planted closer to Guthix than any of us could ever be. Player, would you be so kind as to lead us to Guthix?
  • Juna: Mahjarrat! Do not filthy this place with your lies! Player is a faithful Guardian of Guthix; he/she would not betray all we have defended!
  • Azzanadra: Oh you naive creature. Do you honestly think this intelligent, worthy human would side with you; with your ridiculous notions of balance? No, this adventurer is better than that. Sliske presented Player with our plan from the beginning; he's been masquerading for the entire journey.
  • Juna: I won't believe it!
  • Commander Zilyana: Well, what is the truth then?
  • Azzanadra: Player, do you wish to wake Guthix? To learn all that such a powerful being could teach?
  • Juna: Do you wish to protect Guthix? To save the world from the lesser gods?
  • Commander Zilyana: Or do you wish to destroy him? To pave the way for his betters?
    • I want to wake Guthix. I will side with the Zarosians.
      • Juna: Player... No!
      • Fiara: How could you do this to us, you filthy rat? We believed in you!
      • Death: Guthix believed in you. He gave you his power.
        • I appreciate that, but we must convince him to let Zaros return.
          • Juna: You have no idea what you're doing. You will unleash a new God War!
            • (Continues below)
        • Then he has demonstrated his foolishness as a god.
          • Juna: Guthix is more knowledgeable than you could ever understand!
            • (Continues below)
        • We don't want to kill Guthix; just bargain with him.
          • Juna: You have no idea what you're doing. You will unleash a new God War!
            • (Continues below)
      • The Valluta: We cannot let you continue, Player.
      • Death: Guthix must be protected.
      • Ground shakes.
      • Wahisietel: What's going on?
      • Chaeldar: The wall! Look!
      • Door on the tableau wall lights up and then breaks open.
      • Juna: There's someone in there! I saw them! They have uncovered the path to Guthix! This was a trick to stall us and attack while our backs were turned!
      • Azzanadra: This was not in our plan.
      • Commander Zilyana: But there is no one else.
      • Azzanadra: We do not know that. Player, you must reach Guthix. Go! Now!
    • I want to protect Guthix. I will side with the Guthixians.
      • Azzanadra: Player, surely not...
      • Player: I'm afraid so.
      • Azzanadra: This saddens me greatly. You are a great friend, Player. However, Guthix must be awoken, for Zaros. As much as it pains me, if this means challenging you then...that must be the case.
      • Nex: Azzanadra, you ancient fool. Your feelingsss mean nothing in the heat of war. You could have killed the human by now.
      • Char: If Player stands against Zaros, then he/she stands against us. Any obstacle must be destroyed in flame and fire.
      • Ground shakes.
      • Wahisietel: What's going on?
      • Chaeldar: The wall! Look!
      • Door on the tableau wall lights up and then breaks open.
      • Juna: There's someone in there! I saw them! They have uncovered the path to Guthix! This was a trick to stall us and attack while our backs were turned!
      • Azzanadra: This was not in our plan.
      • Commander Zilyana: But there is no one else.
      • Juna: We do not know that. Player, Guthix must be protected. Go! Now!
    • I will side with neither. I want to destroy Guthix.
      • Player: I will side with neither. I want to destroy Guthix.
      • Commander Zilyana: Finally, someone who sees sense.
      • Nex: I cannot disagree.
      • Azzanadra: I do not feel it has come to this, Player, but if it enables the return of Zaros we will not argue.
      • Juna: You won't argue? You monstrous creatures! Guthix will not be bested by the likes of you!
      • Commander Zilyana: What defence will he pose in his sleep?
      • Death: He will not need to. You will not reach him.
      • Valluta: Step down, Player.
      • Ground shakes.
      • Wahisietel: What's going on?
      • Chaeldar: The wall! Look!
      • Door on the tableau wall lights up and then breaks open.
      • Juna: There's someone in there! I saw them! They have uncovered the path to Guthix! This was a trick to stall us and attack while our backs were turned!
      • Azzanadra: This was not in our plan.
      • Commander Zilyana: But there is no one else. It is of no matter, Player, Guthix must die. Go! Now!

Before entering the chamber[]

Talking to the Guthixians[]

Chaeldar[]

  • Chaeldar: What an intelligent move - sneaking in while the rest of us battled. Sly, but intelligent.

Death[]

  • Death: The Zarosians do not seem to be attacking. We need to find out what their intentions are.

Druids[]

  • Druid: I have never seen a Mahjarrat before, not in person. They are so much more frightening than I imagined.
  • Druidess: We can still win this, Player. We must trust in Guthix.
  • Druid: I have heard of Nex - seen illustrations in scriptures - yet I still feel unprepared for this.

Fiara[]

  • Fiara: We will fight to the last breath!

Juna[]

  • Juna: We should have anticipated this. The Zarosians have always been manipulative.

Kaqemeex[]

  • Kaqemeex: We put up a good defence, but we could not have prepared for this. We will have to act with great intelligence if we are to win this.

Thaerisk Cemphier[]

  • Thaerisk Cemphier: I cannot lie, our prospects are looking grim.

Valluta[]

  • Valluta: The Zarosians seem to know you. It is unlikely, but perhaps you could speak with them; persuade them to stand down.

Talking to the Zarosians[]

Akthanakos[]

Before Enakhra's Lament

  • Player: Another Mahjarrat?
  • Akthanakos: I'm afraid so. My name is Akthanakos. I must say I am very glad to make your acquaintance. Anyone who defeats Enakhra so spectacularly is someone I can befriend.

After Enakhra's Lament

  • Akthanakos: Come, Player. There is no time to waste! We must move forwards!

Char[]

Before The Firemaker's Curse

  • Who are you?
    • Char: I am Char: a loyal follower of Zaros. I am the last of my race: the Auspah - masters of fire and flame. Zaros took me in when I was lost. He taught me to be strong, and fearless. Then Zamorak - that filthy rat - poisoned me and left me to die. But I did not die. I was released, to be reunited with Zaros, and to enact my revenge upon Zamorak.
  • What do you plan to do here?
    • Char: I will do anything I can to bring Zaros back. The edicts must be destroyed; I do not care how. My fellow Zarosians would have Guthix alive. If it returns Zaros to me, I couldn't care less for the method.

After The Firemaker's Curse

  • Player: Char, I would have thought you would want to kill Guthix. You certainly wanted to kill me when we first met.
  • Char: It is not a matter of wanting to kill. That is the Zamorakian way of thinking. Zaros would require actions to have a purpose. I will do anything I can to bring Zaros back. The edicts must be destroyed; I do not care how. My fellow Zarosians would have Guthix alive. If it returns Zaros to me, I couldn't care less for the method.

Nex[]

  • Nex: Sss!
  • Player: I just wondered if I could ask you a few questions.
  • Nex: Go on.
    • Who are you?
      • Nex: You know, many would sssay you are lucky to not know me. Legends have told of me; they describe me of a being of pure anger, pure hatred. Un-ssstoppable. I have been imprisssoned for many centuries, deep in the dungeon - sss- filled by the warring generals. Remnantsss of the great God Warsss. A better time than thisss...ssstagnant era.
    • How did you get out of the God Wars dungeon?
      • Nex: A loyal friend: Sss-liske. The trick-ssster; the rogue. He will alwaysss find a way.
    • What do you plan to do here?
      • Nex: ...It isss undecided.
      • Player: What do you mean?
      • Nex: The Mahjarrat, Azzanadra, Wahisssietel, Akthanakosss. They would wake Guthix; sssee what he has to teach usss. We are agreed; thisss is what Zarosss would desire. 'Knowing an enemy isss half the battle,' he would sssay.
      • Player: You don't sound entirely sure.
      • Nex: I am alwaysss sssure of my-ssself, human. I feel anger towardsss Guthix; he banished my god. I would have him feel my rage, but I must resissst...for now.

Wahisietel[]

Before The Curse of Arrav and Ritual of the Mahjarrat

  • Wahisietel: Greetings, Player. My name is Wahisietel. I believe you have already met my Mahjarrat brethren, Sliske and Zemouregal.
  • Player: Yes, Zemouregal was certainly very pleasant...
  • Wahisietel: Zemouregal is misguided. We are not all like him. I hope we may meet again in a less dramatic situation. Please, speak to Azzanadra so we may progress here.

After The Curse of Arrav and before Ritual of the Mahjarrat

  • Player: Wahisietel... I've heard your name.
  • Wahisietel: And I have heard yours. I believe you have already met my Mahjarrat brethren, Sliske and Zemouregal.
  • Player: Yes, Zemouregal was certainly very pleasant.
  • Wahisietel: Zemouregal is misguided. We are not all like him. I hope we may meet again in a less dramatic situation. Please, speak to Azzanadra so we may progress here.

After The Curse of Arrav and Ritual of the Mahjarrat

  • Wahisietel: Player, good to see you. Please, speak to Azzanadra so we may make progress.

Reaching Guthix[]

In pursuit of Guthix[]

If you sided with the Guthixians: 

  • Char: I will burn you to the ground, Player!
  • Nex: Run, creature. You cannot hide.

If you sided with the Saradomini​sts or Zarosians: 

  • Valluta: Stop, Player, or we will make you.
  • Death: You will not reach Guthix before us.

Meeting Guthix[]

After Sliske strikes Guthix[]

  • Player: Guthix!
  • [Guthix:]: Player... come to me.

Upon coming to Guthix[]

  • [Guthix:]: Do not be afraid. You have no enemies here. As I believe you know, I am Guthix.
  • Player: What just happened? Are you injured?
  • [Guthix:]: Sliske was wielding an elder weapon. A god slayer, if you will. I am dying, Player. But we still have time... It has been most interesting watching your brave journey to get here.
  • Player: You knew what was happening outside?
  • [Guthix:]: Yes. I saw everything.
    • If you sided with the Guthixians: 
      • [Guthix:]: You put up an honourable defence and I thank you. Before the end, there is something I must show you.
    • If you sided with the Zarosians or Saradominists: 
      • [Guthix:]: I cannot blame you for your decisions, Player, but there is something I must show you.

On the Naragi plane[]

Upon entry[]

  • Player: Guthix?
  • Guthix: I am here. I have taken a form from my past.
  • Player: Your past? Where are we?
  • Guthix: This is my homeland. Or rather my last memories of it, moments before I left.
  • Player: Your homeland?
  • Guthix: Have patience, all will be explained. You saw Sliske - the Mahjarrat - deal his final blow... I am dying. I have slowed our passage of time momentarily, so I may share this with you. Please, explore. I will wait for you along the path.

First stop along the path[]

  • Guthix: Many millennia ago, I was born here, far away from the land you call home. From as far back as I can remember, this world was in turmoil. My world was home to many gods; many beings who would claim it as their own. The gods fought relentlessly, and as more and more came, the fighting became more vicious. A war broke out and lasted for centuries. The world was ravaged, and the population decimated. And do you know who came out the victor, Player?
  • Player: I don't know.
  • Guthix: No one. No one emerged triumphant from this ordeal. My people were killed. All my friends, my family. I was left to stand alone on this devastated plane, with memories of what my life had been.
  • Player: What about the gods?
  • Guthix: Many died. Many fled. Please, meet me along the path when you are ready.

Second stop along the path[]

  • Guthix: He is one of the fallen. A god, long-dead and forgotten. In the last days of the war I believed I was soon to die, too. There was no food, no water. I scavenged among the dead, until one day I found a weapon; a large sword, crackling with energy. I recognised it as a weapon of the gods. The 'elder weapons', as they referred to them. The weapons were prized among them, and they fought even over these. I knew it to be my only chance, so I took it. Having seen so much violence, I do not believe in it as a solution. But in this case I had no other choice. In the dead of night, I crept from the ruins of my home. I found a slumbering god - the god you see before you - peaceful amid the rubble. I stabbed him with the elder weapon, driving it deep into his back. The weapon shattered as the god reared back in pain before crashing to the ground. As I watched him take his last breaths, I felt power growing within me. I became a god myself. Equal to those who had tormented my life. I left this world and its painful memories. I fled for centuries, aimlessly wandering until something captured my attention. I felt drawn to a planet; Gielinor. It was beautiful, and more importantly empty. It was somewhere I could hide, and mourn my dead. I had not expected to find the stone upon it; the Stone of Jas; granting me greater power even than the gods of my homeworld. I will continue my story along the path. Meet me there when you are ready.

Third stop along the path[]

  • Player: What is this? It doesn't look like any race I've seen.
  • Guthix: It is a god's warrior; a creature introduced to this world only for war. The sparring gods here brought in other races to fight for them; their own armies. Much like the Mahjarrat, or the Icyene were introduced to Gielinor. When I arrived in Gielinor, I spent a long time alone. I didn't know what my future held; what I should do next. Eventually, I came upon what I believed was my purpose. I aimed to create a world free of the influence of gods; a world where the inhabitants would not have to fight other beings' wars. So I introduced my own chosen races: humans, gnomes... beings who do not strongly tend towards evil, nor good. I chose tribes who had no concept of gods, and I brought them to Gielinor, to live uninfluenced lives while I retained the balance. I was foolish; my plan would never work. I will continue my tale along the path. Please, meet me when you are ready.

Fourth stop along the path[]

  • Guthix: I should have seen it coming. I introduced them to the world, I had a power greater than they had ever seen. The mortal races began to worship me. They built shrines to me, made sacrifices. They waited on my every word. It pained me deeply to see myself becoming what I had always loathed. They should not have been living beneath me, serving me. I wanted them to be free, balanced, to make their own decisions. Knowing my presence was thwarting my efforts, I withdrew into the earth, to sleep. I hoped I would be forgotten over the ages. But it was not long before the other gods arrived. I feel my strength draining. We are nearly at the end. Please, meet me along the path when you are ready.

Fifth stop along the path[]

  • Guthix: When I ended the war of the gods, I did it with no pleasure. I knew I had already failed. Looking over Gielinor, it was like looking at my homeland: the land ravaged; the mortals worshiping a multitude of gods, including myself. The races brought in by the now-banished gods remained, and disrupted the balance at every turn. Battles raged on, in the names of the absent gods. I could banish the gods themselves, but I could not remove the memories of them; the blind faith displayed by their followers. Besides, my own interference would only disrupt the balance more. I have disproportional power; more than any single being should have. I will wait for you further up the path, when you are ready to continue.

Sixth stop along the path[]

  • Guthix: I could have prevented this, Player. I have been awake since you triggered the alarm. I knew what would happen.
  • Player: You could have stopped Sliske. Why didn't you?
  • Guthix: Player, I have been the most powerful being on Gielinor since my arrival. Of course I could have stopped Sliske if I had desired to. But I embrace my death. It must occur, if the world is to be balanced. If the gods return, another war is inevitable. Gielinor must be returned to peace before war destroys it... before it becomes like my own home. A dead, desolate wasteland... Gielinor must be protected, Player. But not by me. By a mortal. Someone with the power to defend against the gods, but not the power to be one. Ah...sorry, It is... The pain is becoming stronger. Please, enter the house... My home, when you are ready.

Upon entering Guthix's home[]

  • Guthix: I have... so little time. Please, listen carefully, Player. I have already shared my power with you, chosen you as one of my creatures, so that you may reach this point. When this is over, you will find yourself with even more power. Power you may use to defend against gods.
    • If you did not side with the Guthixians: 
      • Guthix: I know you allied yourself against me, but I also know you do not want your world to perish. If the gods are not stopped, your world will be destroyed...and you along with it.
        • (Continues below)
  • Guthix: You must be a guardian of this world, Player. Gielinor must be free.
    • I will do as you ask. I will use your powers to protect Gielinor from the gods.
      • Guthix: I am glad to have found such a noble mortal as you, Player. My blessing is with you.
        • (Continues below)
    • No, it will be better ruled by a god, and I will use your powers to aid them.
      • Guthix: I am sorry that you are blind to the future of that path, even after all I have told you. Gielinor will be destroyed if you do not protect it, but it is too late for me to act.
        • (Continues below)
    • You are foolish, Guthix. I will use your powers to strive for godhood myself!
      • Guthix: I am sorry that you are blind to the future of that path, even after all I have told you. Gielinor will be destroyed if you do not protect it, but it is too late for me to act.
        • (Continues below)
  • Guthix: It is over. My family wait for me. Remember... your purpose, Player.[sic] ...Forget[sic] me.

Inspecting objects[]

Naragi corpse[]

First[]
  • These must be Guthix's memories of his friends and family; all killed in the wars that destroyed this world. Their clothes are basic, and they carry no weapons. They look more like farmers and crafters, than warriors. It does not seem like they would stand much chance against a god's army.
Second[]
  • It seems strange that the dead are not warriors. As the gods' battles became more fervant, innocent citizens must have become accidental casualties, eventually wiping out Guthix's race altogether.
Third[]
  • These are clearly the creatures depicted in the sketch in Guthix's dwelling. He must have created it from his memories, or brought it with him from this world. It seems likely that this was a picture of his own family.

Skagaroth[]

The dead god looms over the landscape, terrifying even in death. His appearance suggests that he was not a benevolent god, although even if he were it seems that none of the gods who visited this world cared much for the mortals living apon it.

Unidentified corpse[]

Unlike Guthix's race, this creature is clearly a warrior. It almost looks as if it was created for combat, with strong muscles and thick skin. It could have ripped a naragi to shreds in seconds. The creature is wearing tough armour, bearing the mark of a long-forgotten god.

Ruined temple[]

This looks to be the remains of a ruined temple. Some of Guthix's race must have begun to worship the gods who came to this world, creating shrines and temple become becoming caught up in the war that destroyed them.

Stone tablet[]

The tablet stands alone amongst the ruins. The clarity of the writing suggests that Guthix has a strong memory of this tablet; perhaps it was something he saw every day, or something dear to him. Along the path stands a house, suggesting this could have been a waymarker or a sign.

Saradomin's return[]

Guthix is dead[]

If you sided with the Guthixians: 

  • Juna: Guthix...Wh...what happened here?
  • Player: It was Sliske.
    • (Continues below)

If you sided with the Sarado​minists or Zarosians: 

  • Juna: Player... Wh... what have you done?
  • Death: It wasn't Player. It was a Mahjarrat. The one called Sliske: I felt it.
    • (Continues below)

Edicts are broken[]

  • Player:  He must have waited for our backs to be turned, for our defences to be down. Sliske struck a killing blow to Guthix before I could reach them.
  • Azzanadra: We discussed this. There was no need for murder.
  • Wahisietel: And you trusted his word when he said he would abide by us? I warned you...
  • Nex: Sss-Sliske would release me just to sss-steal my victory. I should have known he could not be trusted.
  • Player: That's enough! Do you really think this is the time for bickering! Guthix is dead; his edicts are broken.
    • The world is unprotected.
      • (Continues below)
    • The gods can return.
      • Juna: The wars could begin again.
        • (Continues below)
    • We should be mourning him.
      • Commander Zilyana: Mourn him? When there is so much progress to be made without him?
      • Azzanadra: Be quiet, Zilyana. The death of one so ancient is never cause for amusement.
        • (Continues below)

Wars could begin[]

  • Juna: Without the edicts, the wars could begin again.
    • There will not be another war.
      • Juna: I would like to believe you, Player, but how do we have the power to stop it? The gods will return, and there is no one to stop them.
      • Player: I can stop them. In his last moments, Guthix spoke to me. He granted me-
        • (Continues below)
    • Indeed, and my choice of god will come out victorious.
      • Azzanadra: A courageous claim, and I cannot deny you be a valuable ally to any god, but what makes you think you would be able to sway the battle to such effect?
      • Player: In his last moments, Guthix spoke to me. He granted me-
        • (Continues below)
    • There will be war, but I will come out victorious myself!
      • Commander Zilyana: Come out victorious yourself? Against gods? Against Saradomin? What makes you think you would stand a chance?
      • Player: In his last moments, Guthix spoke to me. He granted me-
        • (Continues below)

Saradomin arrives[]

  • Ground starts to shake.
  • Char: What is happening?
  • Juna: Another Zarosian trick?
  • Akthanakos: This was not of our doing.
  • Saradomin appears.
  • [Saradomin:]: This is no place for battle. Go back to your hiding places!
  • Saradomin teleports the Zarosians away.

Talking to the Guthixians[]

Chaeldar[]

Before Saradomin teleports the Zarosians away[]
  • Chaeldar: I can't believe Saradomin would come here.
After Saradomin teleports the Zarosians away[]
  • Chaeldar: So Saradomin has returned. We cannot stand for this, Player. We must make an example of him; show the gods that the mortals will not accept them.

Death[]

  • Death: This is just a taste of what is to come. We have failed; the gods will return, and the world will be destroyed if we do not fight back.

Druids[]

Before Saradomin teleports the Zarosians away[]
  • Druid: I cannot even anticipate what our future holds after this. This will change everything.
  • Druidess: The gods themselves... I... I don't know what to say.
  • Druid: Guthix is gone. What hope is there against the other gods?
After Saradomin teleports the Zarosians away[]
  • Druidess: I can't believe it's over. We must return to Taverley and spread the news. We will also tell them of you, Player, and the gift Guthix bestowed apon you. At least there is a glimmer of hope in this.

Fiara[]

  • Fiara: We may have lost Guthix, but I will not stand by and witness the gods' return.

Juna[]

  • Juna: How dare Saradomin show his face here?

Kaqemeex[]

  • Kaqemeex: This is just a taste of what is to come. For now we should feel that a less harmful god has returned; I believe Zamorak would have destroyed us all where we stood.

Thaerisk[]

  • Thaerisk Cemphier: It is over, Player. We have failed.

Valluta[]

  • Valluta: Guthix may be dead, but he will remain in our hearts. We do not have to abandon his values, or his strength.

Saradomin speaks[]

  • Commander Zilyana: Saradomin, my lord! Look, our rival Guthix-
  • Saradomin: Silence, Zilyana. It is not right to revel in bloodshed. What has been done, could not have been helped. Guthix was not an evil god... Like myself, he yearned to make the world a better place for those who dwell upon it. But the notion of balance was flawed, and his presence meant that I could not return. It was not an easy decision, but Guthix had to die. But, Zilyana, that does not mean we should gloat over the events here.
  • Commander Zilyana: I apologise, my lord.
  • Saradomin: So, human, you were alone with Guthix in his last breaths. Tell me, do you know who I am?
  • Player: I know who you are, Saradomin.
    • You are a benevolent god of justice, kindness and wisdom.
      • Saradomin: I am glad that after my extended absence, there are those who still know me for who I am.
        • (Continues below)
    • I know you are a god, but I have yet to decide what I think of you.
      • Saradomin: It is understandable that after my extended absence you may wish to know more about me before you can follow me. With the edicts gone, we may have much time for me to show you I mean only good for this world.
        • (Continues below)
    • You are a two-faced god. All you want is power.
      • Saradomin: It seems you have received a rather warped image of me in my absence. Remember, evil beings will always strive to turn you against what is good. With the edicts gone, we have much time for me to show you I mean only good for this world.
        • (Continues below)
  • Saradomin: Now, much has happened here today. With the edicts broken, the world will soon enter a new age. More gods will be coming... I apologise, human. I do hope we meet again, but for now I must ask you to leave. I have much to do here.
  • Saradomin attempts to teleport the Player away.
  • Saradomin: ...Interesting. You are resistant to my power. My journey back may have temporarily weakened me, I suppose. But still... Human, did Guthix tell you anything in his last moments? Wisdom, secrets, spells? I would advise you to tell me now.
    • He gave me some of his power, so I can guard the world against gods.
      • Saradomin: Is that so...[sic] ...Well, you have been given a generous gift. Clearly Guthix saw something in you. Consider your choices, human. Guthix may have presented you with the world as he sees it, but that is not the only view. There are other more worthy paths. No one good would wish for another war of the gods, but sometimes violence is necessary before we can achieve a greater peace. It would be wise to ensure you are on the right side when that violence begins. I will leave you now to think on that. No doubt we will meet again...guardian.
        • (Continues below)
    • He gave me some of his power, to use as I see fit.
      • Saradomin: Is that so...[sic] ...Well, you have been given a generous gift. Clearly Guthix saw something in you. And how do you see fit to use this gift?
        • I plan to support you, Saradomin.
          • Saradomin: That is a relief, I must say. You seem like an honourable being, and I would not wish to fight against you. I must leave you now, to prepare for the time ahead. No doubt we will meet again, to face the others side by side. I will leave you now to think on that. No doubt we will meet again.
            • (Continues below)
        • I plan to support another god.
          • Saradomin: I would consider your decision carefully. You must understand, the other gods would strive to achieve power for themselves. They are selfish, unlike myself. I merely wish for this world to achieve a greater peace. Sometimes, violence is necessary before we can achieve our end goal. It would be wise to ensure you are on the right side when that violence begins. I will leave you now to think on that. No doubt we will meet again.
            • (Continues below)
        • I haven't decided yet.
          • Saradomin: I am sure you have much to consider. I only hope you can see that I all I want is for the world to be at peace. Sometimes, violence is necessary to achieve that greater peace. It would be wise to ensure you are on the right side when that violence begins. I will leave you now to think on that. No doubt we will meet again.
            • (Continues below)
    • He gave me some of his power, so I may reach godhood myself.
      • Saradomin: Is that so...[sic] ...Well, you've been given a generous gift. Clearly Guthix saw something in you. To achieve godhood yourself, though, that is a lofty ambition! Of course, you must consider that it is difficult to share your power. If you were to achieve your goal, if you were to act against me we would become enemies. I cannot say that is something I wish for. And it may be something you regret. I will leave you now to think on that. No doubt we will meet again.
        • (Continues below)

Aftermath[]

  • Saradomin teleports away with Commander Zilyana.
  • Juna: So this is it, then. Guthix is dead.
  • Death: We have little time to mourn, Juna. Saradomin has returned.
  • Juna: You are right. We must act quickly if we are to mount a defence; to protect ourselves.
    • If you sided with the Saradominists or Zarosians:
      • Juna: Player, despite your betrayal, Guthix trusted you. I believe your heart is in the right place.
        • (Continues below)
  • Juna: Player, you should have these.
    • If you sided with the Guthixians:
      • One is a gift from me
        • (Continues below)
    • If you sided with the Saradominists:
      • Zilyana left a gift for you.
        • (Continues below)
    • If you sided with the Zarosians:
      • Azzanadra left a gift for you
        • (Continues below)
  • Juna: The ring belonged to Cres. He meant for you to have it when this was all over. May they aid you in the battles ahead.
  • (If you don't have inventory space)
    • Juna: When you have space, return here and collect them. They may aid you in the battles ahead.
    • You need 10 free inventory slots to claim all your rewards.
Congratulations! Quest complete!

Post-quest dialogue[]

After collecting your reward[]

  • Juna: We will create a shrine here, with Guthix. His values will not be forgotten. You should return here, if you feel the need to mourn.

Paying respects at the monument[]

  • You look back on Guthix's last words.
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