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This section or article is incomplete.
Reason:
  • Missing various dialogue & jury responses from Prosecution POV
  • Missing trial dialogue changes if crime scene or case reports were not inspected

You can discuss this issue on the talk page or edit this page to improve it.

Court documents[]

Court summons[]

You have been summoned to the Seers' Village courthouse to work on the case of The Gravedigger vs The People. Please present yourself to the court clerk at your earliest convenience.

Character background[]

Suspect: Leo

Background: Leo is the gravedigger for anyone who dies in RuneScape. Those who know him report that he is odd, but largely harmless.

Victim: Grieving families

Background: When adventurers began reporting Leo and his grave antics, the investigation discovered that the gravestones did not indicate the correct coffins. The families of the mixed-up-dead brought suit against Leo.

There is no need to interview witnesses in preparation for this case.

Circumstances and evidence[]

Suspect: Leo

Case Background: Adventurers have sent reports that Leo tried to persuade them to 'tidy' some graves. These graves had been disturbed, and their coffins had become mixed up. On arrest, the following items were found on the alleged graverobber's person:

  1. Muddy shovel
  2. Muddy boots

There is no need to interview witnesses in preparation for this case.

Pre-trial[]

After viewing case report 2[]

  • Player: I wonder if the mud found on Leo is the same as the crime scene?

Interviews[]

Leo[]

  • Leo: I didn't do it! And I'm not taking the stand. I haven't got anything more to say about it.

Inspecting the crime scene[]

Using magnifying glass on gravestone[]

  • You look closely at the gravestone and observe a strange marking.
  • Player: There's a fingerprint on this gravestone!
  • (Open fingerprint inspection interface)
  • If the player attempts to match any fingerprint:
    • Player: That makes no sense! This fingerprint doesn't match any of the suspects' fingerprints.

Using magnifying glass on coffin[]

[profession] refers to one of the following, depending on the gravestone: woodcutting, farming, mining, cooking, pottery
  • You peek into the coffin and observe the tools of the [profession] profession..
  • Player: The mud around this grave has been recently disturbed, but nothing seems to be missing from the coffin. It's full of things I'd expect in a coffin.
  • Player: It's not really 'graverobbing' if nothing has been stolen.

Using magnifying glass on mausoleum[]

  • Player: The lock has rusted tight. I don't think anyone has been inside for a long time. Wait, there's a fingerprint!
  • (Open the fingerprint inspection interface)
  • If the player matches the correct fingerprint:
    • You have discovered a matching fingerprint
  • If the player chooses an incorrect fingerprint:
    • (Transcript missing. edit)

Trial[]

Commencement[]

Opening statement[]

Only if prosecuting.

  • (Transcript missing. edit)

The prosecution's case[]

Only if defending.

  • Prosecutor: Members of the Jury, I am going to present evidence that decisively proves this alleged graverobber stole from graves, causing havoc and distress to the families of the dead.
  • Prosecutor: First, through careful examination, we have discovered that the mud found on Leo's boots matches the mud found at the disturbed graves.
  • The Prosecution presents the mud and boots as evidence.
  • Prosecutor: Second, I present the mixed-up graves. Anonymous reports were confirmed when we examined the coffins and found that they differed from their gravestones. Since adventurers were asked to match the coffins to their gravestones, someone else must have mixed them up in the first place. Who would have access to the graves other than Leo himself?
  • The Prosecution presents the coffins as evidence.
  • Prosecutor: Last, but certainly not least, the fingerprint found on the mausoleum is clearly the suspect's. Members of the Jury, this man is guilty.
  • Judge: I think that will be enough. It's time for you to summarise your case to the Jury.
  • Prosecutor: Ladies and Gentlemen of the Jury, the evidence conclusively proves that the Defendant disturbed and confused the graves of those resting peacefully.
  • Prosecutor: All we ask is that a grave is dug and the coffin is placed inside it; only someone with malicious intentions could get such a simple task so wrong.

Talking to the judge[]

  • Judge: What can I do for you?

Presenting evidence[]

Fingerprint[]

If prosecuting:

  • (Transcript missing. edit)

If defending:

  • If the player attempted to identify gravestone fingerprint during crime-scene viewing:
    • Player: The prosecution has once again pointed out the obvious. Of course my client's fingerprints were on the mausoleum: he works there! What the Prosecution has neglected to mention is that another fingerprint was found at the scene, and the court was unable to identify it! Ladies and Gentlemen, a stranger was present at the graveyard, and they touched at least one of the graves.
    • The jury agrees with your argument.
  • If the player did not identify the gravestone fingerprint during crime-scene viewing:
    • (Transcript missing. edit)

Muddy boots[]

If prosecuting:

  • (Transcript missing. edit)

If defending:

  • Player: Ladies and Gentlemen, if I could draw your attention to the Prosecution Evidence #2: Muddy boots
    • The mud on the boots matches the mud on the shovel.
      • Player: The mud on the Defendant's boots matches the mud on the shovel. He was probably wearing them when he used the shovel.
      • The jury doesn't know what to think about your argument.
    • There is mud on his boots. So what?
      • Player: There is mud on the Defendant's boots, and why shouldn't there be? You can bet that the mud matches mud from all over the world! Mud on my client's shoes does not prove his guilt.
      • The jury agrees with your argument.

Coffin[]

If prosecuting:

  • (Transcript missing. edit)

If defending:

  • Player: Ladies and Gentlemen of the Jury, if I could draw your attention to Prosecution Evidence #3: A coffin.
    • The coffin is not empty.
      • Player: This coffin is far from empty, so it can't have been robbed! You cannot convict my client of a crime when that crime clearly never happened. Still, I can offer an alternative theory: my client, getting mixed up with age, buried the wrong coffins in the wrong graves. Forgetfulness is far from a crime!
      • The jury agrees with your argument.
    • The coffin was not in the right grave.
      • Player: This coffin was found disturbed and in the wrong grave. It must have been an honest mistake, though. No harm meant?
      • The jury disagrees with your argument.
    • It's a rather nice coffin. I think it's maple.
      • Player: It's a rather nice coffin, is it not? I think it's made from maple. I would have gone for mahogany: it's got a nice luxurious, smooth quality.
      • The jury doesn't know what to think about your argument.

Talking to the prosecutor[]

Only available if defending.

  • Player: Could you state your case for me?
  • Prosecutor: Sure.
  • Prosecutor: Would you like a summary or the full case?
    • Summary
      • My case rests on these points: The mud on leo's boot matches the mud at the graves. The graves were indeed mixed up. Finally, a fingerprint on the mausoleum was clearly the suspect's
    • Full case
      • (Repeats 'The prosecution's case' above)

Talking to the defender[]

Only available if prosecuting.

  • Player: Could you state your case for me?
  • Defender: Sure.
  • Defender: Would you like a summary or the full case?

All evidence presented[]

If the player has received one positive or negative jury response for each piece of evidence:

  • Player: I have presented all of my physical evidence, Your Honour. There were no witnesses in this case, so I'd like to summarise my case now.

Summary[]

If prosecuting:

  • Which member of the Jury would you like to try to appeal to?
  • (Opens Jury selection interface)
  • If the player made enough correct choices in their argumentation:
    • (Transcript missing. edit)
  • If the player did not make enough correct choices in their argumentation:
    • (Transcript missing. edit)
  • Judge: Very well. Now, the Defence may present their case.

If defending:

  • Which member of the Jury would you like to try to appeal to?
  • (Opens Jury selection interface)
  • If the player made enough correct choices in their argumentation:
    • Player: Ladies and Gentlemen of the Jury, I have presented evidence that conclusively proves the Defendant is innocent with regard to these crimes. My client is getting old and forgetful, and the Prosecution has neglected to explain the strange fingerprint on the disturbed grave.
    • Player: We don't need to prosecute him for a simple mistake he was attempting to correct before being rudely interrupted.
  • If the player did not make enough correct choices in their argumentation:
    • Player: Ladies and Gentlemen of the Jury, my client simply had a bad day at the office. If I were to do a poor job of defending this case, would I be thrown into jail?
    • Player: Just because the Prosecution found a fingerprint, disturbed graves and some mud doesn't mean my client did it!
  • (Proceed to Transcript:Court Cases § Pronouncing verdict)

The defense's case[]

Only if prosecuting.

See also[]

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