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StartEdit

AuburyEdit

  • Aubury: Have you seen Santa? Perhaps you should speak to the Queen of Snow.

DocEdit

  • Doc: Have you seen Santa? Perhaps you should speak to the Queen of Snow.

Orla FairweatherEdit

  • Orla Fairweather: Have you seen Santa? Perhaps you should speak to the Queen of Snow.

Queen of SnowEdit

  • Player: How's the Christmas preparation going this year?
  • Queen of Snow: Oh, thank the elves you've arrived. It's all gone horribly wrong.
  • Player: What seems to be the problem? Perhaps I can help?
  • Queen of Snow: My... Santa... has gone missing. It's rather out of character. He hasn't disappeared like this since...
  • Player: Since...?
  • Queen of Snow: Well, since we had Jack, but that's not overly important...
  • Player: Gone missing you say? That sounds very unlike him...I mean, for must of us he's missing for every other day of the year anyway. Perhaps he's just had a jar too much of the good stuff. I'm sure he'll turn up soon.
  • Queen of Snow: He's been gone for days...and just because you don't see us doesn't mean we're not busy all year!
  • Player: Alright, I'm sorry. Do you have any more information to go on?
  • Queen of Snow: He's been complaining about the odd lack of children in Gielinor and how most of them are naughty. Recently, he seems obsessed with trying to create the 'perfect child'!
  • Queen of Snow: He claims that little clockwork gnome has been talking to him. I think he's going a bit mad, personally.
  • Player: You already have a child though? Jack. What's wrong with him?
  • Queen of Snow: I don't think I need to answer that...
  • Player: Okay so, jokes aside, what's the next step?
  • Queen of Snow: Well, from what I remember, he said he was coming here to check on a sell offer for one of his tatty old hats to fund some crazy plan, but he's nowhere to be seen.
  • Player: Wait! His hat? As in...Santa's very own hat? The one he's had since 2004?
  • Queen of Snow: I'm not sure, it's very old though. He seems to think it's amusing trying to sell it for billions, but I can't understand why people would want that grotty old thing.
  • Queen of Snow: Perhaps you can start by talking to those three over there.
  • Player: Orla, Aubury and Doc?
  • Queen of Snow: That's right. They all claim Santa came to them before he disappeared.
  • Queen of Snow: Oh! Another thing, Rudolph is gone too. He left without the other reindeer.
  • Queen of Snow: He rarely goes anywhere without all of them.
  • Player: Rarely?
  • Queen of Snow: Well you didn't hear this from me, but he's been known to compete in various overground flying races. The carpets and gnomecopters are no match for Rudolph.
  • Player: ...seems like cheating to me.
  • Queen of Snow: Probably, let's just say they were recently banned for lapping the Grand Vizier. Twice.
  • Player: Sounds suspicious. Did you ask them if they'd seen Santa?
  • Queen of Snow: No one from the races has seen him for months.
  • Player: Right... I'll go talk to Orla, Aubury and Doc. Let's find out what they know.
  • (Quest information opens.)
    • Not Right Now
      • Queen of Snow: Maybe they will come back soon...
    • Accept Quest
      • Queen of Snow: Excellent. Let me know what Orla, Aubury and Doc say!

Track SantaEdit

Before talking to Orla, Aubury, and DocEdit

Queen of SnowEdit

  • Queen of Snow: What have Orla, Aubury and Doc got to say?
  • Player: I'm not done talking to them yet, bear with me.

Talking to Orla, Aubury, and DocEdit

AuburyEdit

First conversationEdit
  • Player: So why did Santa come to you?
  • Aubury: Hello young [man/lady]. Nicklaus required wisdom of this wisened wizard.
  • Aubury: He seems unwavering in his pursuit of granting life to that clockwork toy of his. I told him to talk to a master smith; someone who knows the distinct attributes and peculiarities of different metals.
  • Player: A smith? Hmm...
  • Aubury: He may well learn more about what can and can't be achieved. It wouldn't be the first time metal has been given, at least a form of, life.
  • Player: I guess that does make sense.
  • Aubury: I'm afraid that's all I know.
  • Information obtained: X/3
Subsequent conversationsEdit
  • Aubury: I'm afraid that's all I know. Best speak to the others, youngster.

DocEdit

First conversationEdit
  • Player: So why did Santa come to you?
  • Doc: Well [fella/lass], it sounds like he's taken a knock to his noggin.
  • Doc: He came to inquire as to whether it would be possible to turn his wee clockwork toy into a real live being, you see.
  • Player: His clockwork gnome?
  • Doc: Aye. I told him about the old dwarven golems that were infused with magic. Most dwarves haven't used magic in an age - except Imcando dwarves, that is.
  • Player: Then what?
  • Doc: That's it, my [fella/lass]. He went on his way from there.
  • Information obtained: X/3
Subsequent conversationsEdit
  • Doc: I've told you all I know about this. Best speak to the others, [fella/lass].

Orla FairweatherEdit

First conversationEdit
  • Player: So why did Santa come to you?
  • Orla Fairweather: Hello my dear. We study anima, memories, balance, and lifeforce.
  • Orla Fairweather: He wanted to know of a way to put the anima into the inanimate.
  • Player: What...?
  • Orla Fairweather: Breathe life into the lifeless. Just a play on words, my dear.
  • Player: So this is about his clockwork gnome, isn't it?
  • Orla Fairweather: That it is. I told him Divination probably isn't the answer, and that perhaps he should find someone who can imbue things with magical properties.
  • Player: Right...thanks, I think.
  • Orla Fairweather: I'm sorry I can't be of more use!
  • Information obtained: X/3
Subsequent conversationsEdit
  • Orla Fairweather: I've told you all I know about this. Best speak to the others, my dear.

After talking to Orla, Aubury, and DocEdit

Queen of SnowEdit

First conversationEdit
  • Queen of Snow: What did Orla, Aubury and Doc say?
  • Player: It seems as though Santa wants to turn his clockwork gnome into a...'real boy'.
  • Queen of Snow: Oh Nick... What are you up to now...?
  • Player: Doc told Santa that dwarves used to infuse their mechanical golems with a form of life, but dwarves can't use magic any more...except for Imcando dwarves that is.
  • Player: Santa also went to Aubury and Aubury told him to find a remarkable smith. Someone who really knows about the properties of different metals.
  • Player: Finally, Orla told Santa that it'd be a good idea asking someone who can imbue or upgrade things with magical properties.
  • Queen of Snow: I see...
  • Player: So we just need to find an Imcando dwarf master smith who knows how to imbue things with magical properties...
  • Queen of Snow: ...
  • Queen of Snow: Thurgo.
  • Player: Thurgo...?
  • Queen of Snow: Thurgo meets all of the criteria with startling accuracy. He lives in a hut south of Port Sarim.
  • Player: I'll go talk to him.
  • Queen of Snow: Bring a redberry pie...just in case.
Subsequent conversationsEdit
  • Queen of Snow: Thurgo meets all of the criteria with startling accuracy. He lives in a hut south of Port Sarim.
  • Player: I'll go talk to him.
  • Queen of Snow: Bring a redberry pie...just in case.

After talking to the Queen of SnowEdit

AuburyEdit

  • Aubury: If you find any more information about Santa's whereabouts, be sure to let the Queen of Snow know.

DocEdit

  • Doc: Hey [fella/lass]. If you've any more information about Santa, tell the Queen of Snow, aye?

Orla FairweatherEdit

  • Orla Fairweather: If you find any more information about Santa, let the Queen of Snow know, my dear.

Talking to ThurgoEdit

First conversationEdit

  • Choose an option:
    • Talk about Santa.
      • Player: I'm looking for Santa. Has he been by here?
      • Thurgo: Maybe. Who wants to know?
      • (If a redberry pie is not in the inventory:)
        • Player: Me. The Queen of Snow. Probably many others. He's gone missing.
        • Thurgo: I know where he is, but I'm respecting his wishes by not telling you.
        • Player: What if I bring you a redberry pie?
        • Thurgo: Huh. Maybe we could come to an arrangement...
        • (Dialogue terminates)
      • (If a redberry pie is in the inventory:)
        • Thurgo: Wait. Is that a redberry pie I smell?
        • Player: It sure is. If I give you this pie, will you tell me about Santa?
        • Thurgo: I'd never say no to a redberry pie! They're GREAT stuff!
        • You hand over the pie. Thurgo eats the pie. Thurgo pats his stomach.
        • Thurgo: Right. Old Nicklaus wanted to know if there was a way to upgrade his clockwork gnome buddy.
        • Player: ...and is there?
        • Thurgo: I have no idea. I simply told him of a method that may work.
        • Player: ...and what method is that?
        • Thurgo: I told him to hold the gnome in front of that Black Dragon Queen's flame breath, of course.
        • Player: ...what?
        • Thurgo: It works for Royal Crossbows, at least!
        • Player: Oh...my...
        • Player: Okay, I need to go rescue them, and fast.
        • Thurgo: You can find the entrance to her lair by some white knights, just west of Port Sarim.
    • Talk about something else.
      • (Non-quest dialogue.)

Subsequent conversationsEdit

  • Choose an option:
    • Talk about Santa.
      • (If a redberry pie was not given to Thurgo:)
        • Thurgo: Unless you have a redberry pie, this old mouth is staying shut.
        • (If a redberry pie is in the inventory:)
          • Thurgo: Wait. Is that a redberry pie I smell?
          • Player: It sure is. If I give you this pie, will you tell me about Santa?
          • Thurgo: I'd never say no to a redberry pie! They're GREAT stuff!
          • You hand over the pie. Thurgo eats the pie. Thurgo pats his stomach.
          • Thurgo: Right. Old Nicklaus wanted to know if there was a way to upgrade his clockwork gnome buddy.
          • Player: ...and is there?
          • Thurgo: I have no idea. I simply told him of a method that may work.
          • Player: ...and what method is that?
          • Thurgo: I told him to hold the gnome in front of that Black Dragon Queen's flame breath, of course.
          • Player: ...what?
          • Thurgo: It works for Royal Crossbows, at least!
          • Player: Oh...my...
          • Player: Okay, I need to go rescue them, and fast.
          • Thurgo: You can find the entrance to her lair by some white knights, just west of Port Sarim.
          • (Dialogue terminates)
        • (If a redberry pie is not in the inventory:)
          • (Dialogue terminates)
      • (If a redberry pie was given to Thurgo:)
        • Thurgo: I told him to hold the gnome in front of that Black Dragon Queen's flame breath, of course.
        • Player: ...what?
        • Thurgo: It works for Royal Crossbows, at least!
        • Player: Oh...my...
        • Player: Okay, I need to go rescue them, and fast.
        • Thurgo: You can find the entrance to her lair by some white knights, just west of Port Sarim.
    • Talk about something else.
      • (Non-quest dialogue.)

At the Grand ExchangeEdit

  • (If a redberry pie was not given to Thurgo:)
    • Player: Thurgo wants me to give him a redberry pie before he talks.
    • Queen of Snow: I did tell you. He is a stubborn one!
    • (Dialogue terminates)
  • (If a redberry pie was given to Thurgo:)
    • Player: Thurgo...told Santa...
    • Player: Thurgo told Santa that he should brandish the clockwork gnome in front of the Queen Black Dragon's extremely hot flame breath...
    • Queen of Snow: What!?
    • Queen of Snow: IS HE ABSOLUTELY INSANE!?
    • Queen of Snow: <Player>, please find them! Please bring them back.
    • Queen of Snow: You can find the entrance to her lair by some white knights, just west of Port Sarim!

Rescue SantaEdit

Entering the Grotworm LairEdit

  • The player is teleported to a sleeping Queen Black Dragon
  • Investigating the damaged sleigh causes the Queen Black Dragon to wake up
  • Walking toward the Queen Black Dragon, the player panics, shrugs, and blows a kiss
  • The screen fades to black and then fades into the Queen Black Dragon's belly, where the player has been transported
  • Santa: Ah <Player>... You found us.
  • Player: ...
  • Player: You do realise you're in the belly of a great beast, right?
  • Player: This is crazy, let's get out of here.
  • Santa: My sentiments exactly! Are Rudolph and my sleigh still outside?
  • Player: Your sleigh is...
  • Santa: Hmm?
  • Santa: Get me out of this thing! Hurry!
  • The player casts a fire strike at the sacs, freeing Santa and the Clockwork Gnome
  • The screen fades to black and then fades back into the Queen Black Dragon's lair, where the player, Santa, and the Clockwork Gnome have been transported

SantaEdit

  • Santa: Oh no...
  • Clockwork Gnome: Ru...dolph...?
  • Santa: I am such a fool.
  • Santa: Rudolph...my friend, I'm so sorry.
  • Santa: <Player>, we should get moving. Could you please gather up Rudolph's ashes? I'll see if this thing can still get us out of here.
  • Player: Of course.
  • Santa: Thank you.

Clockwork GnomeEdit

  • Clockwork Gnome: Mer...ry... Christ...mas.

Damaged sleighEdit

  • Investigating the damaged sleigh
  • Player: What on Gielinor were you thinking coming here?

Rudolph's ashesEdit

  • Gathering Rudolph's ashes
  • You gather up the reindeer's ashes and hand them to Santa.
  • Santa: Let's go, before she regains consciousness.
  • The screen fades to black as the player, Santa, and Clockwork Gnome are teleported to the Grand Exchange

Experi-mentalEdit

Talking to ThurgoEdit

  • Choose an option:
    • Talk about Santa.
      • Thurgo: I assume you found Santa okay?
    • Talk about something else.
      • (Non-quest dialogue.)

At the Grand ExchangeEdit

AuburyEdit

  • Aubury: You found Santa! Great job.

DocEdit

  • Doc: You found them! Good work, [fella/lass].

Orla FairweatherEdit

  • Orla Fairweather: You found them! Wonderful!

Queen of SnowEdit

  • Queen of Snow: Thank you so much for bringing them back. That couldn't have been...easy.
  • Queen of Snow: Where's Rudolph?
  • Player: I should probably let your husband explain...
  • Queen of Snow: ...

Santa ClausEdit

  • Santa Claus: I very much appreciate you rescuing us, <Player>.
  • Player: It's not a problem. What are you going to do now?
  • Queen of Snow: Doc, Orla and Aubury have each come up with other ways to give life to your clockwork gnome, Nick.
  • Santa Claus: Is that so? Might have been nice to think of these ideas BEFORE I went into a dragon's lair.
  • Santa Claus: Let's hear the ideas!
  • Player: I'll go talk to them.

Clockwork GnomeEdit

  • Clockwork Gnome: Santa...sme...ells...funny.

Talking to Orla, Aubury, and DocEdit

Santa ClausEdit

  • Santa Claus: Let's hear the ideas!
  • Player: I'll go talk to them.

Queen of SnowEdit

  • Queen of Snow: I'm not going to stop you from playing along, but we do have other matters to attend to...

AuburyEdit

First conversationEdit
  • Aubury: So, I've been musing on the problem at hand. I think it may be possible, if we harness a large amount of magic energy, to spark some life into that little clockwork gentleman.
  • Santa Claus: Aubury, what do you propose? Is that what this magical-looking rift thing is for?
  • Aubury: Quite right. Let the adventurers charge it up a bit and we'll give it a go.
  • Player: That means me, right? What do I need to do?
  • Aubury: I need you to remember these details...
  • Aubury: Anomalies will appear. They will destabilise the energy source, this is not good.
  • Aubury: You can seal anomalies while continuing to channel the rift, as long as you concentrate.
  • Aubury: I need you to demonstrate your ability to seal 15 anomalies without breaking your connection to the rift.
  • Aubury: Have you got all that?
  • Player: I think so.
  • Select an option
    • Anomalies are bad.
      • Select an option
        • Sealing anomalies is impossible.
          • Aubury: Oh dear. No. Not quite.
          • Aubury: I need you to remember these details...
          • (Dialogue returns to Aubury's explanation of anomalies.)
        • I can seal anomalies while channelling the rift.
          • Select an option
            • I will need to seal 15 anomalies.
              • Aubury: Very astute. Go ahead and channel the rift please.
              • (Dialogue terminates.)
            • I will need to seal 5 anomalies.
              • Aubury: Oh dear. No. Not quite.
              • Aubury: I need you to remember these details...
              • (Dialogue returns to Aubury's explanation of anomalies.)
            • 'Anomalies' is a weird word...
              • Aubury: Oh dear. No. Not quite.
              • Aubury: I need you to remember these details...
              • (Dialogue returns to Aubury's explanation of anomalies.)
        • Anomalies seal themselves.
          • Aubury: Oh dear. No. Not quite.
          • Aubury: I need you to remember these details...
          • (Dialogue returns to Aubury's explanation of anomalies.)
    • Anomalies are good.
      • Aubury: Oh dear. No. Not quite.
      • Aubury: I need you to remember these details...
      • (Dialogue returns to Aubury's explanation of anomalies.)
    • Anomalies are irrelevant.
      • Aubury: Oh dear. No. Not quite.
      • Aubury: I need you to remember these details...
      • (Dialogue returns to Aubury's explanation of anomalies.)
Subsequent conversationsEdit
Before choosing the correct optionsEdit
  • Santa Claus: Aubury, what do you propose? Is that what this magical-looking rift thing is for?
  • Aubury: Quite right. Let the adventurers charge it up a bit and we'll give it a go.
  • Player: That means me, right? What do I need to do?
  • Aubury: I need you to remember these details...
  • Aubury: Anomalies will appear. They will destabilise the energy source, this is not good.
  • Aubury: You can seal anomalies while continuing to channel the rift, as long as you concentrate.
  • Aubury: I need you to demonstrate your ability to seal 15 anomalies without breaking your connection to the rift.
  • Aubury: Have you got all that?
  • Player: I think so.
  • Select an option
    • Anomalies are bad.
      • Select an option
        • Sealing anomalies is impossible.
          • Aubury: Oh dear. No. Not quite.
          • Aubury: I need you to remember these details...
          • (Dialogue returns to Aubury's explanation of anomalies.)
        • I can seal anomalies while channelling the rift.
          • Select an option
            • I will need to seal 15 anomalies.
              • Aubury: Very astute. Go ahead and channel the rift please.
              • (Dialogue terminates.)
            • I will need to seal 5 anomalies.
              • Aubury: Oh dear. No. Not quite.
              • Aubury: I need you to remember these details...
              • (Dialogue returns to Aubury's explanation of anomalies.)
            • 'Anomalies' is a weird word...
              • Aubury: Oh dear. No. Not quite.
              • Aubury: I need you to remember these details...
              • (Dialogue returns to Aubury's explanation of anomalies.)
        • Anomalies seal themselves.
          • Aubury: Oh dear. No. Not quite.
          • Aubury: I need you to remember these details...
          • (Dialogue returns to Aubury's explanation of anomalies.)
    • Anomalies are good.
      • Aubury: Oh dear. No. Not quite.
      • Aubury: I need you to remember these details...
      • (Dialogue returns to Aubury's explanation of anomalies.)
    • Anomalies are irrelevant.
        • Aubury: Oh dear. No. Not quite.
        • Aubury: I need you to remember these details...
        • (Dialogue returns to Aubury's explanation of anomalies.)
After choosing the correct optionsEdit
  • Aubury: Very astute. Go ahead and channel the rift please.
Channeling the energy riftEdit
  • Charging energy rift: 10%
  • Charging energy rift: 20%
  • Charging energy rift: 30%
  • Charging energy rift: 40%
  • Charging energy rift: 50%
  • Charging energy rift: 60%
  • Charging energy rift: 70%
  • Charging energy rift: 80%
  • Charging energy rift: 90%
  • Aubury: Excellent. Now try to seal 15 anomalies for me.
  • Aubury: You've powered up the rift, so they should start appearing when you channel it now.
Sealing 15 anomaliesEdit
  • Anomalies sealed: 1/15
  • Anomalies sealed: 2/15
  • Anomalies sealed: 3/15
  • Anomalies sealed: 4/15
  • Anomalies sealed: 5/15
  • Anomalies sealed: 6/15
  • Anomalies sealed: 7/15
  • Anomalies sealed: 8/15
  • Anomalies sealed: 9/15
  • Anomalies sealed: 10/15
  • Anomalies sealed: 11/15
  • Anomalies sealed: 12/15
  • Anomalies sealed: 13/15
  • Anomalies sealed: 14/15
  • Anomalies sealed: 15/15
  • Aubury: You've got a knack for that.
  • Player: What now?
  • Aubury: We're going to need rune essence for attunement purposes. Either 10 pure essence or 10 regular rune essence will work. I assume you're capable to obtaining some?
  • (If the essence is carried:)
    • Player: I have some right here.
    • Aubury: Grand. Let's try this!
    • Screen fades out and then fades in.
    • Aubury and the player channel the energy rift, diverting some power into the clockwork gnome.
    • Screen fades out and then fades in.
    • Aubury: Huh.
    • Aubury: Perhaps I miscalculated the parameters. Please notify Santa of the details.
  • (If the essence is not carried:)
    • (Dialogue terminates.)
Before attempting to power up the clockwork gnomeEdit
  • Player: What now?
  • Aubury: We're going to need rune essence for attunement purposes. Either 10 pure essence or 10 regular rune essence will work. I assume you're capable to obtaining some?
  • (If the essence is carried:)
    • Player: I have some right here.
    • Aubury: Grand. Let's try this!
    • Screen fades out and then fades in.
    • Aubury and the player channel the energy rift, diverting some power into the clockwork gnome.
    • Screen fades out and then fades in.
    • Aubury: Huh.
    • Aubury: Perhaps I miscalculated the parameters. Please notify Santa of the details.
  • (If the essence is not carried:)
    • (Dialogue terminates.)
After attempting to power up the clockwork gnomeEdit
  • Aubury: This isn't exactly a tried and tested use of magic. What next?
Returning to Santa Claus with some unattempted methodsEdit
  • Santa Claus: Well that didn't work... Who's next?

DocEdit

First conversationEdit
  • Doc: Right, well, I've been thinkin' about it since Santa first came to me. I have an idea that might jolt that wee clockwork fella into the land of the living.
  • Santa: Doc, what do you propose? What do you plan on doing with that machine?
  • Doc: It's going to generate a massive amount of power. Far more than any other generator has before.
  • Player: Is that a good idea...?
  • Doc: You're right. It IS an idea.
  • Player: ...
  • Doc: You look a little shocked. Ha! I know, it's dangerous. Pushing boundaries usually is.
  • Player: Okay so what do you need me to do?
  • Doc: First, we're gonna need 100 units of pale energy as a basic catalyst. Can ye get us some, [fella/lass]?
  • (If 100 pale energy is in the inventory:)
    • Player: I have some right here.
    • Doc: Well, well! Let's give this a go then. You'll need to maintain the machine while it charges up, though!
    • Player: So I need to keep the generator from falling apart?
    • Doc: We need to see whether you can handle it while I've got the power down a little.
    • Doc: After that... We'll push the power right up. See if we can zap a little life into our clockwork friend here.
    • (Dialogue terminates)
  • (If 100 pale energy is not in the inventory:)
    • (Dialogue terminates.)
Subsequent conversationsEdit
  • (If 100 pale energy was given to Doc:)
    • Player: So I need to keep the generator from falling apart?
    • Doc: We need to see whether you can handle it while I've got the power down a little.
    • Doc: After that... We'll push the power right up. See if we can zap a little life into our clockwork friend here.
  • (If 100 pale energy was not given to Doc:)
    • Doc: First, we're gonna need 100 units of pale energy as a basic catalyst. Can ye get us some, [fella/lass]?
    • (If 100 pale energy is not in the inventory:)
      • (Dialogue terminates.)
    • (If 100 pale energy is in the inventory:)
      • Player: I have some right here.
      • Doc: Well, well! Let's give this a go then. You'll need to maintain the machine while it charges up, though!
      • Player: So I need to keep the generator from falling apart?
      • Doc: We need to see whether you can handle it while I've got the power down a little.
      • Doc: After that... We'll push the power right up. See if we can zap a little life into our clockwork friend here.
Repairing the power generatorEdit
  • Generator damage: 90%
  • Generator damage: 80%
  • Generator damage: 70%
  • Generator damage: 50%
  • Generator damage: 50%
  • Generator damage: 40%
  • Generator damage: 30%
  • Generator damage: 20%
  • Generator damage: 10%
  • Generator damage: 0%
  • Doc: Not too shabby.
  • Doc: The generator is now set to overcharge. This is the fun part. You'll need to fix the machine via the control panel should it start to smoke.
  • Player: ...should it start to smoke?
  • Doc: Fine. WHEN it starts to smoke. I need to be sure you can handle it while I monitor the power output.
  • Doc: Keep repairing it and you'll eventually see the panel start to smoke. Just be careful. Go.
After repairing the power generatorEdit
  • Doc: Not too shabby.
  • Doc: The generator is now set to overcharge. This is the fun part. You'll need to fix the machine via the control panel should it start to smoke.
  • Player: ...should it start to smoke?
  • Doc: Fine. WHEN it starts to smoke. I need to be sure you can handle it while I monitor the power output.
  • Doc: Keep repairing it and you'll eventually see the panel start to smoke. Just be careful. Go.
Maintaining the power generatorEdit
  • The control panel starts to smoke!
  • (If the control panel is pressed:)
    • Doc: Good work, [fella/lass].
    • Player: What now?
    • Doc: Time to test the damn thing.
    • Player: Okay, I'll get the clockwork gnome...
    • Doc: No, no, no.
    • Player: Huh?
    • Doc: We're going to test it on you first, pal. Chapter 11 in the Invention guidebook.
    • Player: Guthix save me. Okay, fine. Let's do this.
    • Screen fades out and then fades into a scene with the player inside the transformation chamber and with Doc at the control panel.
    • Doc: You ready in there, <Player>?
    • Player: Yep. I think.
    • Doc activates the control panel, sending power to the transformation chamber.
    • Doc: How was it!?
    • Player: Seems safe...enough...to me...
    • Screen fades out and then fades in.
    • Doc: Seems that we're good to go then!
    • Try the machine on the clockwork gnome?
      • Yes.
        • Screen fades out and then fades into a scene with the clockwork gnome inside the transformation chamber and with Doc at the control panel.
        • Player: Happy to proceed?
        • Santa Claus: I think so...
        • Player: I was asking out clockwork friend...
        • Clockwork Gnome: Ha...ppy...
        • Doc activates the control panel, sending power to the transformation chamber.
        • Doc: Did it work!?
        • Player: It seems not.
        • Screen fades out and then fades in.
        • Doc: How do you feel, little clockwork fella?
        • Clockwork Gnome: I am...fine.
        • Player: It didn't work.
        • Doc: We tried! Unfortunately to no avail this time.
        • (Dialogue terminates.)
      • Not yet.
        • (Dialogue terminates.)
Before attempting to power up the clockwork gnomeEdit
  • Doc: Seems that we're good to go then!
  • Try the machine on the clockwork gnome?
    • Yes.
      • Screen fades out and then fades into a scene with the clockwork gnome inside the transformation chamber and with Doc at the control panel.
      • Player: Happy to proceed?
      • Santa Claus: I think so...
      • Player: I was asking our clockwork friend...
      • Clockwork Gnome: Ha...ppy...
      • Doc activates the control panel, sending power to the transformation chamber.
      • Doc: Did it work!?
      • The Clockwork Gnome steps out of the chamber.
      • Player: It seems not.
      • Screen fades out and then back in.
      • Doc: How do you feel, little clockwork fella?
      • Clockwork Gnome: I am...fine.
      • Player: It didn't work.
      • Doc: We tried! Unfortunately to no avail this time.
      • (Dialogue terminates.)
    • Not yet.
      • (Dialogue terminates.)
After attempting to power up the clockwork gnomeEdit
  • Doc: We tried! Unfortunately to no avail this time.
Returning to Santa Claus with some unattempted methodsEdit
  • Santa Claus: Well that didn't work... Who's next?

Orla FairweatherEdit

Before showing the lobstersEdit
  • Orla Fairweather: Okay. I had an idea while you were rescuing Santa. Wonderful job, by the way. I believe I know of a way to transfer some life into his little clockwork friend.
  • Santa: Did I hear that correctly, Orla?
  • Orla Fairweather: Yes indeed! It's completely experimental, of course.
  • Player: What's new?
  • Orla Fairweather: ...
  • Player: Okay so what do you need me to do?
  • Orla Fairweather: I've organised a rather...unorthodox...trade. I need you to bring me a dozen raw lobsters.
  • (If the lobsters are not carried:)
    • Player: Sure. It's not the weirdest request I've ever had.
  • (If the lobsters are carried:)
    • Player: I have some right here.
    • Orla Fairweather: Wonderful.
    • Orla Fairweather: Keep them. I need you to trade them with a gentleman in the Kharidian desert.
    • Player: Okay, where is this trade exactly?
    • Orla Fairweather: I told him to meet you east of Al Kharid, upon the strykewyrm plateau. He should be waiting there eagerly. Lobsters are a delicacy in Menaphos don't you know.
    • Player: You've made a trade deal with a Menaphite smuggler?
    • Player: Again, not the weirdest thing ever, I guess.
    • Orla Fairweather: Needs must, my dear.
After showing the lobstersEdit
  • Player: Okay, where is this trade exactly?
  • Orla Fairweather: I told him to meet you east of Al Kharid, upon the strykewyrm plateau. He should be waiting there eagerly. Lobsters are a delicacy in Menaphos don't you know.
  • Player: You've made a trade deal with a Menaphite smuggler?
  • Player: Again, not the weirdest thing ever, I guess.
Menaphite SmugglerEdit
Before proceeding with the dealEdit
  • Player: Hi...?
  • Menaphite Smuggler: Yes adventurer? Did our mutual acquaintance send you?
  • Player: Orla? Yes.
  • Menaphite Smuggler: I guess anonymity is off the table then. Amateurs. Do you have the merchandise?
  • Player: The...lobsters?
  • (If the lobsters aren't carried:)
    • Player: No, sorry. I came all this way for nothing. I'll go get the lobsters.
  • (If the lobsters are carried:)
    • Menaphite Smuggler: Yes. Is this your first time participating in a shady deal or something?
    • You hand over the lobsters.
    • Player: No. Orla just didn't tell me much about it.
    • Menaphite Smuggler: I take the...merchandise. You take the obelisk. No problem.
    • Player: ...
    • Player: Wait.
    • Player: How am I supposed to bring that obelisk back?
    • Orla: All done, <Player>? We'll teleport you and the obelisk back now if you're ready?
    • Teleport to the Grand Exchange?
      • Yes.
        • Player: Erm...sure.
        • Player: Go for it.
        • The player and obelisk get teleported to Grand Exchange.
      • Not yet.
        • (Dialogue terminates.)
Returning to Orla before teleporting the obeliskEdit
  • Orla Fairweather: You've returned? Without our part of the bargain? Please go back to the desert and get what you went for!
After proceeding with the dealEdit
  • Menaphite Smuggler: I take the...merchandise. You take the obelisk. No problem.
  • Player: ...
  • Player: Wait.
  • Player: How am I supposed to bring that obelisk back?
  • Orla: All done, <Player>? We'll teleport you and the obelisk back now if you're ready?
  • Teleport to the Grand Exchange?
    • Yes.
      • Player: Erm...sure.
      • Player: Go for it.
      • The player and obelisk get teleported to Grand Exchange.
    • Not yet.
      • (Dialogue terminates.)
After teleporting the obeliskEdit
First conversationEdit
  • Player: Okay, well we now have a soul obelisk...
  • Orla Fairweather: Quite right. These things have been a menace to the Menaphites. After a bit of research on their effects, it seems that they siphon the soul energy of those around them.
  • Player: You've just teleported a soul siphon to Varrock? What a marvelous holiday gift to the people.
  • Player: Merry Christmas, King Roald! Here! Have your soul eaten by a giant evil stone block from the desert!
  • Orla Fairweather: ...
  • Player: Happy holidays, citizens! We're gonna suck the 'soul' straight out of winter solstice!
  • Orla Fairweather: Yes, well. Not to worry. This one has been mostly deactivated, and will only work when channeled directly.
  • Player: Ah.
  • Orla Fairweather: Time to channel the obelisk, <Player>. Keep your energy balanced for both your safety, and for maximum effect.
  • Player: Okay. Let's do this.
Subsequent conversationsEdit
  • Orla Fairweather: Time to channel the obelisk, <Player>. Keep your energy balanced for both your safety, and for maximum effect.
  • Player: Okay. Let's do this.
Siphoning the obeliskEdit
  • Soul absorption: 6%
  • Soul absorption: 13%
  • Soul absorption: 20%
  • Soul absorption: 26%
  • Soul absorption: 33%
  • Soul absorption: 40%
  • Soul absorption: 46%
  • Soul absorption: 53%
  • Soul absorption: 60%
  • Soul absorption: 66%
  • Soul absorption: 73%
  • Soul absorption: 80%
  • Soul absorption: 86%
  • Soul absorption: 93%
  • Soul absorption: 100%
  • Orla Fairweather: That should be enough. How do you feel?
  • Player: Yes.
  • Orla Fairweather: You feel...yes? Okay, sure. You'll live, my dear.
After siphoning the obeliskEdit
  • Orla Fairweather: It appears that we're ready to try this.
  • Orla Fairweather: Let's get your...donation...into that clockwork gnome.
  • Try the obelisk on the Clockwork Gnome?
    • Yes.
      • The screen fades out and back in.
      • The obelisk attempts to power up the Clockwork Gnome.
      • Orla Fairweather: Oh rubbish. I really thought that would work.
      • The screen fades out and back in.
      • Orla Fairweather: Hmm... It doesn't appear to have worked. A dear shame, but a lot learned, I feel.
      • Clockwork Gnome: Feel...stu...pid...er...
      • Player: ...wait, what are you implying?
      • Clockwork Gnome: Ah...ha...ha.
      • Santa: Oh hohoho!
      • Orla Fairweather: Well, we tried! Unfortunately to no avail this time.
    • Not yet.
      • (Dialogue terminates.)
After attempting to power the Clockwork GnomeEdit
  • Orla Fairweather: Well, we tried! Unfortunately to no avail this time.
Returning to Santa Claus with some unattempted methodsEdit
  • Santa Claus: Well that didn't work... Who's next?

Powers combinedEdit

In Grand ExchangeEdit

Talking to Santa ClausEdit

  • Santa Claus: Thank you all for trying.
  • Santa Claus: Perhaps it's best we give up. We've already lost Rudolph in this foolish plot.
  • Player: Poor Rudolph.
  • Queen of Snow: So what ACTUALLY happened to Rudolph?
  • Santa Claus: We were searching for a way to give life to my clockwork toy, and Rudolph lost his life in the process.
  • Queen of Snow: Oh no... Nick... Oh, that's...
  • Santa Claus: I know.
  • Player: What will you do with his ashes?
  • Aubury: Speaking of which, at the risk of creating more hope, may I suggest one more experiment to try?
  • Orla: Is now really the time, Aubury?
  • Aubury: Well...yes, genuinely, but not for the clockwork gnome this time, for Rudolph.
  • Player: What do you suggest?
  • Aubury: I assume you're all aware of the Phoenix? A magical creature, near-immortal, able to grant itself life from its own ashes.
  • Santa Claus: What are you saying?
  • Aubury: I think we should take Rudolph's ashes...to the Phoenix Lair. I think the clockwork gnome should come too.
  • Santa Claus: I'm not sure of the point any more. What do you say, <Player>?
  • Player: It could be worth a shot. We've come this far.
  • Aubury: The rift has huge amounts of power left over from everyone charging it. I can recalibrate it to send us to straight to the Phoenix Lair.
  • Santa Claus: Alright. Let's try it. Talk to me when you're ready to go.

Talking to AuburyEdit

  • Aubury: I guess we should go visit the firebird then. Get Santa and we'll head there now.

Talking to Clockwork GnomeEdit

  • Clockwork Gnome: Tin...gles. Feel...diffe...rent.

Talking to DocEdit

  • Doc: I'm not sure that a magical bird will have the answer, but I'm not gonna rule it out, [fella/lass]!

Talking to Orla FairweatherEdit

  • Orla Fairweather: Oh do be careful if you're going to the Phoenix Lair.

Talking to Queen of SnowEdit

  • Queen of Snow: What next? Are we going to ask Araxxor to spit on the gnome? Maybe we'll get the giant mole to nuzzle him with its magic whiskers...

Returning to Santa ClausEdit

  • Santa Claus: Shall we go to the Phoenix Lair then <Player>?
  • Are you ready?
    • Yes.
      • The player is teleported to Phoenix Lair with Clockwork Gnome and Santa Claus.
      • Phoenix appears.
    • No.
      • Santa Claus: OK, let me know when you want to go.

In Phoenix LairEdit

  • Santa: Hello there...
  • Phoenix: Hello.
  • Player: Hello.
  • Phoenix: Hello.
  • Santa: Hello?
  • Phoenix: And goodbye!
  • Player: No wait! We need your help.
  • Phoenix: Oh? Who is this? Red clothes, a huge white beard... Santa? Is that you?
  • Santa: Why yes, would you be able to help poor Rudolph?
  • Phoenix: Well, since it's the Bringer of Joy, I'm not sure I can refuse! What seems to be the problem?
  • Player: You see he's experiencing a slight case of burnt-to-ash.
  • Santa: Quite...
  • Phoenix: Oh dear. This is very upsetting.
  • Santa: Is there anything that you can do?
  • Phoenix: Hmm... Rudolph is a being of magic. He is currently in the perfect state for the Ritual of Rebirth...Maybe...Maybe I can help.
  • Santa: Please! It doesn't matter how small the odds are, please try!
  • The screen fades out and back in, focused in the center of the lair.
  • Santa carefully places Rudolph's ashes before the phoenix
  • Phoenix: Dabarim Kana'anim!
  • The ashes turn into Rudolph Reborn.
  • Phoenix: Oh?
  • Player: Woah!
  • The screen fades out and back in, back at the entrance to the lair.
  • Santa: Thank you! Oh Rudolph, are you feeling alright?
  • Rudolph: Wheee!
  • Rudolph flies for a while.
  • Santa: Are those wings!?
  • Player: Flaming wings! Is that normal?
  • Phoenix: I'm as surprised as you are.
  • Phoenix: The magical essences, of the Phoenix and of this wonderful little creature, are now entwined and combined. Perhaps this is a physical manifestation of the union of the two.
  • Player: Aren't you forgetting something else?
  • Santa: Oh yes! My friend here is feeling a little mechanical.
  • Clockwork Gnome: Hell...lo
  • Phoenix: Hello?
  • Santa: Let's not start that again. As one final request, would you be able to breathe life into this Clockwork Gnome? Make him more real perhaps?
  • Phoenix: Real?
  • Santa: Like a real Gnome.
  • Phoenix: Hmmm that is a 'real' conundrum, I haven't seen Phoenix magic do such a thing, but theoretically...
  • Santa: Great, let's give it a go then!
  • Phoenix: Well, okay. Alas, he will have to be doused in Phoenix fire as well.
  • Clockwork Gnome: It...will be..eee..hot?
  • Santa: Don't worry, It's[sic] a nice fire made from the magic of our friend here. It just helped Rudolph, you'll be safe!
  • Player: ...and the melting point of steel is actually pretty high.
  • Santa: What was that?
  • Player: Oh nothing!
  • The screen fades out and back in, focused in the center of the lair.
  • Clockwork Gnome walks up to Phoenix.
  • Phoenix: Dabarim Kana'anim!
  • Clockwork Gnome: Ahh!
  • The screen fades out and back in, back at the entrance to the lair.
  • Santa: Clockwork, are you okay?
  • Phoenix: I'm sorry did that hurt?
  • Clockwork Gnome: No...I...was...just...surprised.
  • Clockwork Gnome: Am...I..a...real...Gnome?
  • Santa: I'm sorry, my little friend. It's beginning to seem as though it's not possible.
  • Clockwork Gnome: Oh...
  • Phoenix: I'm sorry, I hoped it would work, but I've never tried to do anything like that before.
  • Santa: Nonsense! You've done so much for me already, I'll be sure to make a special stop off to give you a present for being such a good little...
  • Santa: ...
  • Phoenix: Girl.
  • Santa: Girl! Of course! Well, we had better get going! Come on Rudolph, I'm sure the other reindeer will want to see you!
  • Player: Goodbye, and thank you!
  • The player is teleported back to Grand Exchange with Clockwork Gnome, Rudolph Reborn, and Santa Claus.

Back in Grand ExchangeEdit

Talking to AuburyEdit

  • Aubury: You got Rudolph back, good job!

Talking to Clockwork GnomeEdit

  • Clockwork Gnome: Hot... hot...

Talking to DocEdit

  • Doc: Would you look at that, [fella/lass]. Rudolph is as good as new; better I'd say!

Talking to Orla FairweatherEdit

  • Orla Fairweather: I'm so happy Rudolph is back!

Talking to Queen of SnowEdit

  • Queen of Snow: What in the world happened to Rudolph?

Talking to Rudolph RebornEdit

  • Rudolph Reborn: I liked the fire flap creature. Am I a fire flap creature too? I enjoy adventures. Life is an adventure. I like life.

Talking to Santa ClausEdit

  • Santa: I'm glad we got Rudolph back, but it seems we'll have to abandon our quest... we've tried everything to turn my little mechanical friend into a real gnome.
  • Aubury: While you were away we've been thinking, all our ideas were good.
  • Doc: But perhaps not enough.
  • Player: What are you suggesting?
  • Orla: Perhaps individually our methods were insufficient, but we could try doing them simultaneously!
  • Player: Hmmmm...It's worth a shot. Do you think so little guy?
  • Clockwork Gnome: Oh...boy...
  • The screen fades out and back in with Doc at Control Panel.
  • Player: Right. We'll start with the rift first...
  • Aubury channels the energy rift.
  • Player: Now Doc! Turn on the machine!
  • Doc: Righto!
  • Doc presses Control Panel.
  • Player: Orla, start powering the Obelisk!
  • Orla Fairweather: Yes, <Player>!
  • Orla siphons the modified soul obelisk.
  • Clockwork Gnome: I...feel...strange...
  • Clockwork Gnome begins glowing with energy.
  • Clockwork Gnome: Ahhhh!
  • Clockwork Gnome transforms into Clockwork.
  • Clockwork: Ahhhh...?
  • Clockwork: What...is... What is this...feeling?
  • The screen fades out and back in.

Talking to Aubury againEdit

  • Aubury: Well what do you know, it worked. Astounding!
  • Select an option
    • Where'd you get that cape?
      • Aubury: Aha. It's my 'going out' cape. One of a kind!
    • Can I carry on channeling the rift?
      • Aubury: Sure thing! Remember that you can configure it to improve either your Runecrafting or your Summoning expertise.
    • We did it as a team.
      • Aubury: A fantastic team we do make. Merry Christmas and happy holidays!

Talking to ClockworkEdit

  • Clockwork: Wow! This is incredible! Look at my skin! I have skin!
  • Player: How do you feel?
  • Clockwork: Marvellous! Daring! Terrified! Energetic! Tired! Tranquil! Excited! Hopeful! Cautious!
  • Clockwork: I have no idea! I need to get a hold on all these feelings. They...they're overwhelming!
  • Player: Oh, I'm rather envious of you right now...
  • Clockwork: Thank you so much for all of your help.

Talking to Doc againEdit

  • Doc: There's no way in heck we'll be able to recalculate those parameters...but by my beard it worked!
  • Doc: By all means, feel free to continue tinkering with the generator for experience in Smithing or Crafting!

Talking to Orla Fairweather againEdit

  • Orla Fairweather: The power of teamwork...

Talking to Queen of Snow againEdit

  • Queen of Snow: Oh look at him, isn't he wonderful?
  • Queen of Snow: I'm not sure what we would have done without you, <Player>. Thank you.

Talking to Rudolph Reborn againEdit

  • Rudolph Reborn: I am happy to exist! Life is wonderful! Also, my nose is red! Wheee!

Talking to Santa Claus againEdit

  • Santa: Amazing! How are you feeling little guy?
  • Clockwork: Woah! I can feel everything!
  • Clockwork: The wind...the sun...the snow beneath my feet!
  • Player: That's great, buddy.
  • Clockwork: Thank you, everyone, for helping me!
  • Santa: Yes! Thank you <Player>, you really saved the day!
  • Santa: ...and it looks like Rudolph wants to stick with you, pal! Take care of him for us.
  • Congratulations! Quest completed!

Post-quest dialogueEdit

Talking to Orla FairweatherEdit

  • Orla Fairweather: Now, my dear, you are welcome to train your Divination and Prayer skills on this obelisk for the time being. It should be reasonably safe.

Talking to Santa ClausEdit

  • Santa Claus: Thank you <Player>, you really saved the day!
  • Santa Claus: Take care of Rudolph for us!