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Crystal saw
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InvitationsEdit

Eclipse arrivesEdit

  • Relomia, Emissary of Sliske: Player, the eclipse approaches! My master's great game is at hand! Come see me in Draynor and I shall explain it further.
  • Relomia hands you a scroll.

Relomia's messageEdit

The following text is transcluded from Transcript:Relomia's message.

Dearest Player,

Time to begin the festivities! I cordially invite you to attend my grand game. Speak to Relomia in Draynor to find out how you can help me change the world.

This message will delete your bank account in 10...9...8...

Just kidding!

Sliske

Talking to Relomia in Draynor VillageEdit

  • Relomia, Emissary of Sliske: Rejoice, the eclipse is upon us, and with it the culmination of Sliske's plans! Truly now his glory will be revealed!
  • Player: What does this have to do with me, and if I am supposed to be involved, why did Sliske send you?
  • Relomia, Emissary of Sliske: He told me that he couldn't bear to look at your face without punching it again. You really should not anger such a magnificent person, Player.
  • Player: Anger him? After all he's done I will do more than just anger him!
  • Relomia, Emissary of Sliske: If you win Sliske's game then I am sure you'll get to do whatever you want.
  • Player: So what now?
  • Relomia, Emissary of Sliske: Well, my most charming and handsome master believes that you've been a little too chummy with all of the gods. He, in his limitless wisdom, says that it is time that you picked a side. He wants you to go and speak to the gods, each of whom is now here on Gielinor. Give each of them their invitations and remind them that the game is on. You can side with one if you like, or just hand out those leaflets and head on back to me.
    • Where are the gods?
      • Relomia, Emissary of Sliske: Saradomin I believe has walled himself up with his knights. Armadyl roosts at the top of his tower again. Seren never leaves her stupid elves and Zamorak will be gathering up the black knights. Your pet dog Icthlarin is hanging around Death a lot lately. I've no idea where Zaros is though.
        • (Quest noticeboard opens)
          • Accept Quest
            • Player: Fine, right whatever. I'll go and talk to the gods and pick a side.
            • Relomia, Emissary of Sliske: Very good, hurry along!
          • Not Right Now
            • Player: No. Tell Sliske he can take his instructions and...
            • Relomia, Emissary of Sliske: I think I know where this is going, and no I will not tell him that. Return here when you're ready to play along.
    • I won't support any god!
      • Relomia, Emissary of Sliske: Oh come on. Of course you can. But failing that, if you really can't, make sure all your bridges are well and truly burned. That should be good enough for the eternally shiny Sliske.
      • Relomia, Emissary of Sliske: Saradomin I believe has walled himself up with his knights. Armadyl roosts at the top of his tower again. Seren never leaves her stupid elves and Zamorak will be gathering up the black knights. Your pet dog Icthlarin is hanging around Death a lot lately. I've no idea where Zaros is though.
    • Can't I just declare my allegiance now?
      • Relomia, Emissary of Sliske: Oh no. You have to tell them to their face. That way it's far more amusing when you betray them!
      • Relomia, Emissary of Sliske: Saradomin I believe has walled himself up with his knights. Armadyl roosts at the top of his tower again. Seren never leaves her stupid elves and Zamorak will be gathering up the black knights. Your pet dog Icthlarin is hanging around Death a lot lately. I've no idea where Zaros is though.

Talking to Armadyl at the Clan CampEdit

  • Greeting:
    • First time:
        • Armadyl: Greetings. What is this?
        • You have given Armadyl his invitation.
        • Player: It's an invite to Sliske's game. He wants you to have it.
        • Armadyl: Thank you Player. Won't you stay and talk a while? I fear we've not spoken much with one another. You must have questions?
          • (Continues below)
    • Afterward:
      • Armadyl: Greetings.
        • (Continues below)
  • After greeting:
    • What are your plans for Sliske's game?
      • If you sided with Armadyl in The Bird and the Beast:
        • Armadyl: Sliske's game worries me. The stone is far too dangerous a tool to be in anyone's hands and, realistically, that includes mine. I believe that the stone should be hidden and protected properly. This time it should be guarded, constantly, so that no one else can ever wield its power again. Were it within my power I would destroy it, but I suspect I cannot.
          • But think of what you could to with that power!
            • Armadyl: I do and that worries me. You know the adage 'power corrupts, and absolute power corrupts absolutely.'? I already know what godhood did to me... how it moved me further away from my people. I dare not imagine what the power would turn me into. I might see everyone as beneath me, a giant talking to ants... I would lose what little connections I have left and I would become Armadyl forgetting... well... forgetting who I was... am. I have little doubt that I could do great good with the power of the stone, but I fear the cost would be too great. Besides, it is folly to believe that one needs power to perform change. All we really need is a willingness to help others. I think perhaps it's time we try to be willing again. Beyond the stone I would use this as an opportunity for discourse with the other gods. Say what you will about Sliske, he has brought the gods together and now there is a chance for dialogue. I refuse to believe that we must always be at war with one another. We gain so little from conflict. But together...together we could make Gielinor truly wonderful. For everyone.
              • Isn't that naive?
                • Armadyl: Perhaps... No, almost certainly it is. But I choose to hope that we can work towards a better world, that than tear the current one apart. However, that all said, for this dialogue to be possible and for the stone to be dealt with, I will need to win this competition. So I will do what it takes... anything it takes...to stop that stone falling into anyone else's hands.
                  • (Shows previous-to-previous-to-previous options)
              • That sounds wonderful.
                • Armadyl: I'm glad you agree but I won't sugar-coat it, it's probably just the daydream of a naive and foolish young god. However, that all said, for this dialogue to be possible and for the stone to be dealt with, I will need to win this competition. So I will do what it takes... anything it takes...to stop that stone falling into anyone else's hands.
                  • (Shows previous-to-previous-to-previous options)
          • Who would guard it?
            • Armadyl: I have followers that I trust implicitly. My Guardians, who would be willing to protect the stone... even from me. They will guard the stone from any that would claim it. I would also place other...obstacles. Beyone the stone I would use this as an opportunity for discourse with the other gods. Say what you will about Sliske, he has brought the gods together and now there is a chance for dialogue. I refuse to believe that we must always be at war with one another. We gain so little from conflict. But together...together we could make Gielinor truly wonderful. For everyone.
              • Isn't that naive?
                • (Same as above)
              • That seems like the best plan.
                • (Same as above)
                  • (Shows previous-to-previous-to-previous options)
          • That seems like the best plan.
            • Armadyl: I'm glad you agree. The stone is a dangerous distraction. Beyond the stone I would use this as an opportunity for discourse with the other gods. Say what you will about Sliske, he has brought the gods together and now there is a chance for dialogue. I refuse to believe that we must always be at war with one another. We gain so little from conflict. But together...together we could make Gielinor truly wonderful. For everyone.
              • Isn't that naive?
                • (Same as above)
              • That seems like the best plan.
                • (Same as above)
      • If you sided with Bandos in The Bird and the Beast:
        • Armadyl: Forgive me, but why do you ask? Our past is not exactly one of cooperation.
          • I want to know whether to support you or not.
            • Armadyl: Very well. I can appreciate the position you are in, so allow me to attempt my sales pitch. I want the stone, but I do not want it for myself. I want to seal it away, hidden from the world. I want it guarded and protected so that no one may ever call on it again. If I could, I would destroy it. Completely. The power of the stone is too dangerous for any one individual to possess and for everyone to use its power would just be to summon the wrath of the Dragonkin. Better for everyone that it is locked away forever. To that end, I want to win. I will play Sliske's game and I will not be dissuaded from the goal. I will take the stone so that no one else will ever need to again.
              • (Shows previous-to-previous options)
          • I want to plan against you.
            • Armadyl: Whilst I appreciate your honesty, I don't really think I will assist you in that goal.
              • Fair enough.
                • (Shows previous-to-previous options)
              • Coward.
                • Armadyl: What you call cowardice, I call prudence. Regardless your childish baiting will not change my answer. Forgive my bluntness, but you've made yourself quite clear and there really is little point in further conversation.
                  • (Dialogue ends)
          • I am curious.
            • Armadyl: A trait so often discouraged but one I welcome. Very well. Here is my answer. The stone is dangerous and must be safeguarded. It must be sealed away, or better yet destroyed. As much as I would like to, I do not trust any of the other gods to take such action and so it should fall to me. I will play Sliske's game, I will follow the rule and I will give quarter to no other. I intend to win. And I will not let anyone stand in my way.
              • (Shows previous-to-previous options)
      • If you did not support either side in The Bird and the Beast:
        • Armadyl: Forgive me, but why do you ask? Our past is not exactly one of cooperation.
          • (Same as above)
    • Can I ask you about...
      • Saradomin
        • Armadyl: There was a time when I considered Saradomin an ally. On the face of it we share many ideals. A desire for justice and a world of order, fighting against the chaos. Of course our definitions of that became quite different. Where I sought freedom for all, Saradomin sought to control. I genuinely believe he seeks it because he thinks it best for everyone, rather than simply out of a lust for power. I think he is a good man just...perhaps a little to distant from the people he seeks to govern.
          • (Shows previous options)
      • Seren
        • Armadyl: I have had little interaction with Seren and she seems to genuinely care for her people, but I fear her tenderness doesn't extend far beyond Tirannwn. If her affections were less species specific, then I believe she could be a positive force in the world.
          • (Shows previous options)
      • Zamorak
        • Armadyl: I can never forgive Zamorak for his actions at Forinthry. He was cornered, yes, but there was no need for such soulless destruction. On that day I lost so many people...my friends...because he wanted one last chance to hurt people. Justice is needed, but I must take care not to confuse justice with vengeance. A fine line, that is never easy to walk.
          • (Shows previous options)
      • Zaros
        • Armadyl: I am not sure what to say about Zaros. He is...enigmatic. He is clearly playing some sort of game, but his motivations... his end goals... they are shrouded and secretive. He could potentially be Gielinor's greatest saviour... but he could also be its end. I just don't know.
          • Did you know he experimented on Aviansie?
            • Armadyl: No...I did not...what...what did he do?
            • Player: He created nihil out of them, he combined pieces of them with other creatures. He...
            • Armadyl: No...you've said enough...thank you. Let me update my opinion then. Zaros is a monster, anyone that could do that to another sentient being deserves only contempt.
              • (Shows previous-to-previous options)
          • [Say nothing]
            • (Shows previous options)
      • [More Options]
        • Vorago
          • Armadyl: He is a noble creature. A guardian of Gielinor's anima. I respect him.
            • (Shows previous options)
        • Icthlarin
          • Armadyl: It cannot be easy being the guardian of the Underworld, shepherding people from one life to next. I imagine it's lonely. I can understand his loneliness... He is a brave and noble god who takes his duty seriously and I respect that.
            • (Shows previous options)
        • Death
          • Armadyl: It's a thankless job, but he does it well. I imagine it must be difficult knowing that no one ever really wants to see you. I wonder what he would do if he were to reach the stone. How would he choose to wield that power? I can't allow it to happen, of course, but part of me is curious as to what the outcome would be.
            • (Shows previous options)
        • Sliske
          • Armadyl: I have few kind words to say about Sliske, save that he may have achieved the impossible. Because of him, all the gods are united, even if it is in competition. We are all talking, rather than making war. If only he could have done it without mass murder...
            • (Shows previous options)
        • [More Options]
          • Bandos
            • Armadyl: Ah...yes. The 'Big High War god'. I suppose you want to know if I feel regret for killing him? The answer is no, I do not feel regret. I feel guilt, yes, but not regret. Bandos was a warmonger, who wanted nothing but constant bloodshed. He would have seen this world ripped apart and everyone murdered. I had to stop that and I knew he would not listen to reason, because he would see diplomacy as weakness. So I did what had to be done. For the greater good of Gielinor. Even though I find such an act reprehensible, there was no alternative.
              • (Shows previous options)
          • The dragonkin
            • Armadyl: I fear I know far less about these creatures than you. I know they are dangerous and powerful. I know that they are tied to the stone in some strange binding. But beyond that I know only rumour and legend, likely less than you.
              • (Shows previous options)
          • Brassica Prime
            • Armadyl: Ha! It's hard to form any meaningful opinion on an insane cabbage. I suppose he serves as an excellent reminder that being a god isn't necessarily a guarantee of achievements past. If anything he's a reminder that wonder and whimsy are as much a part of creation as reason. In that way I like him, he reminds me to laugh at the world occasionally.
              • (Shows previous options)
          • Marimbo
            • Armadyl: Ha ha. Marimbo. My friend let me tell you, never, ever, get into a drinking competition with her. I have a divinely imbued constitution and I soon found myself at a level of intoxication I had never dreamed of before. Let me tell you, a god's hangover is no kinder than a mortal's...actually I feel it may be significantly worse.
              • (Shows previous options)
          • [More Options]
            • Saradomin
              • (Same as above)
            • Seren
              • (Same as above)
            • Zamorak
              • (Same as above)
            • Zaros
              • (Same as above)
    • Can I ask about your past?
      • Armadyl: What would you like to know?
        • How did you become a god?
          • Armadyl's eyes turn distant, as though his mind has wandered somewhere else. A twinge of sadness hangs on his features, but is gone in a moment.
          • Armadyl:I...how I became a god isn't important. We are defined by our actions, not our origins. Let us...let us discuss other things.
            • (Shows previous options)
        • What was life on Abbinah like?
          • Armadyl: Abbinah was not a kind world, but it was home. It is a world where resources, such as water, were scares but we solved this by working together. The tribes would work as a single unit, each person taking responsibility for something the whole needed. I remember once I was to keep guard over the Tobi'it nest to make sure that they were allowed to grow to full strength before we feasted. I was barely more than a chick at the time, armed with little more than a stick and the implacable urge to prove myself. I must have whacked about a hundred kasaran as they attempted to feast on the hive. It may seem a rather silly thing to have fond memories of, but at the time I felt like the mightiest of all the aviansie warriors. A hero, defending my tribe from certain starvation. In truth there was likely little danger of that, but it instilled in me, from an early age, that vital notion of duty. That...that we must remember that we are part of the tribe. One of the people... Perhaps one day you will get a chance to visit Abbinah. It may be a harsh world, but there is a beauty that I have not seen in any other worlds.
            • (Shows previous options)
        • Can you tell me about your family?
          • Armadyl: Being immortal gives you a different way of thinking about families over the centuries. I have had several families over the years and I have loved each one of them equally. I have been son only once, but father and husband I have been twice.
            • Tell me about your parents.
              • Armadyl: We're talking a long, long time ago now. So long that none who carry my family name, save myself, still live. My father was a scholar. He gathered the history of our people and recorded them for the future. My mother, perhaps ironically, was a priestess of the old religion. She taught me and the other children the legends of the spirits that she believed forged our world. It was a simple life, but a good one. I like to think they raised me well.
                • (Shows previous options)
            • Tell me about your marriages.
              • Armadyl: I have been married twice so far. Hesma'Dae was my first marriage. He was a proud and noble warrior, one of the generals in my first Guardians. We lived a long and happy life together, but age catches up to us all in the end and he died peacefully in his sleep. Should we all be so lucky.
                • I'm sorry.
                  • Armadyl: Please, don't be. It is easy to feel this loss as the curse of immortality, but I prefer to remember that I got to be with him his whole lifetime. I have decades of memories, good and bad, that will always be with me. I am blessed by this, not cursed.
                    • (Continues below)
                • [Say nothing.]
                    • (Continues below)
              • Armadyl: My second marriage was to Obi'Sooth, a simple farmer. Obi taught me to appreciate the simpler things. Helped ground me. I had lived as a god for so long, it was reassuring to remember what a hard day's work is like. But Obi was taken from me. Not by age, or disease, but by the final retribution of a defeated god. That...that is why I can never forgive Zamorak for his actions.
                • (Shows previous options)
            • Tell me about your children.
              • Armadyl: I adopted Ra'arth and Tepras during my first marriage. Both had been tragically orphaned by the harsh trials of Abbinah and left without a tribe to care for them. Ra'arth was a scholar to be. She was fascinated by stories and history and each day she would come to me with new tales to tell and new things she had discovered. I came to visit her on her deathbed and, surrounded by her grand children, she promised me that death was but another story to discover. The nature of divinity means that I will sadly never get to hear it. Tepras. Now there was a trouble maker. Tepras delighted in practical jokes. He would set up assorted pranks that would be the sufferance of all the tribes. Once he set up an elaborate contraption to make it appear as though my temple was haunted. I spent most of of an afternoon calming some of my more... delicate followers. He grew up to be quite the skilled tribe leader, much to all of our surprise. His pranks were born out of a strong sense of empathy, which he was able to use to lead the tribe through trialling times. My time as a father has been a blessed one and I wouldn't change it.
                • (Shows previous options)
            • I'd like to ask about something else.
              • (Shows previous options)
        • What did you do after the God Wars?
          • Armadyl: I wandered. Understand, I thought my people lost and I blamed myself. Guthix had banished all of us, and as a result I could not return to my people on Gielinor. Perhaps if I had... But I do not blame Guthix. I understand how much destruction we caused and I was not innocent in this. So I walked amongst the stars and crossed between worlds. Creation is vast and filled with wonder, almost enough to make me forget the pain. I found a world made of pure crystal. A diamond that glistened in the starlight. Beautiful, truly, you cannot begin to imagine it was so empty. So silent. I sat amongst the glistening peaks of the translucent mountains and my thoughts assailed me. Know that there are few foes so terrible as your own demons. My guilt, my regrets, every wrong I had ever caused, they struck at me from between valleys of pure starlight. It took me far too long to really face them. To admit the wrongs I had done and, ultimately, to promise to learn from them. But this I did. I will no longer let myself make the same mistakes I did in the past. So I found other worlds and I met other races. Some were welcoming, accepting of strangers. Others not so much. On one world I encountered a feline species who spoke only in song. Beautiful. Strangely inviting given what should have been an obvious animosity. Their matriarch sung the history of her people and it was one of mystery, reverence and wonder. Their world was dying though. Its sun growing dark, illuminating them by moonlight alone. Still they sang. Songs of joy, for the time they had had. Not songs for a time coming to an end. I offered to take them to another world, to save them. But they just smiled and shook their heads. I still think about them sometimes.
            • (Shows previous options)
        • Actually I'd like to ask something else.
          • (Shows previous options)
    • If you have not yet chosen a side:
      • I wish to side with you!
        • Ally yourself with Armadyl?
          • Yes
            • Player: Armadyl, I wish to stand with you in Sliske's game.
            • Armadyl: Thank you, Player, I truly do not deserve such an honour. May our alliance bring this game to a swift and just end.
              • (Shows previous-to-previous options)
          • No
            • (Shows previous-to-previous options)
    • Goodbye.
      • (Dialogue ends)

Talking to Saradomin at Falador CastleEdit

  • Greeting:
    • First time:
      • Saradomin: Greetings, World Guardian. What is this?
      • You have given Saradomin his invitation.
      • Player: Sliske wanted you to have this. It's a formal reminder that the game will begin at the Eclipse.
      • Saradomin: And he has made you his messenger? I have heard of what he did to you, how he beat you. To add such further insult...[sic] You must really hate him?
        • Yes, I really do
          • Saradomin: Good. You will need that hatred, I imagine. What lies ahead will not be easy, keep your wits about you.
            • (Continues below)
        • Not really.
          • Saradomin: How strange. Still, each of us deals with things differently I suppose.
            • (Continues below)
    • Afterward:
      • Saradomin: Greetings, World Guardian.
        • (Continues below)
  • After greeting:
    • What are your plans for Sliske's game?
      • If you supported Saradomin (unknown condition):
        • Saradomin:Sliske's game is a dangerous farce that cannot be allowed to continue. Since Sliske and the other gods have failed to understand reason, we are left with no alternative. We must make an aggressive response. I will take the fight to all who would seek the stone, so that it may be rightfully returned to my hands. I have wielded the stone before. I did so wisely and with care. I shall do so again. Can you say such of the others? The dark Zamorak would use it to destroy the world. Zaros would enslave it to his will, and grow more dangerous than ever. Armadyl has no idea what to do with such power, and would destroy himself with his naivety. And Seren...Seren would use its power only in support of her precious elves. I will use its power with wisdom and compassion, for the betterment of all life on Gielinor. Alas, Utopia must sometimes be built on bones, so let the lesser gods be the foundation.
      • If you opposed Saradomin (unknown condition):
        • Saradomin: Forgive me Player but there have been times where our goals have not always been perfectly aligned. Why should I divulge my strategems to you now?
          • I think I should support you.
            • Saradomin: Very well. You have aligned with me in the past, I have faith your loyalty will continue. Sliske's game is a dangerous farce that cannot be allowed to continue. Since Sliske and the other gods have failed to understand reason, we are left with no alternative. We must make an aggressive response. I will take the fight to all who would seek the stone, so that it may be rightfully returned to my hands. I have wielded the stone before. I did so wisely and with care. I shall do so again. Can you say such of the others? The dark Zamorak would use it to destroy the world. Zaros would enslave it to his will, and grow more dangerous than ever. Armadyl has no idea what to do with such power, and would destroy himself with his naivety. And Seren...Seren would use its power only in support of her precious elves. I will use its power with wisdom and compassion, for the betterment of all life on Gielinor. Alas, Utopia must sometimes be built on bones, so let the lesser gods be the foundation.
              • (Shows previous-to-previous options)
          • [Lie] I think I should support you.
            • Saradomin: I see, Tell me, Player, do you take me for a fool? I am known as the 'god of wisdom'. I have earned this moniker over millennia. Do you think you could lie directly to my face and that I would not know?
              • Kinda...yeah.
                • Saradomin: I see. So, this is the World Guardian? You could be a noble example to all. Instead you are little more than a clown in small shoes. I think we're done here.
                  • (Dialogue ends)
              • I'm sorry.
                • Saradomin: Apology accepted. I understand, World Guardian, that you are in a tricky situation. You feel the weight of the world on your shoulders. Believe me...I know that burden. It has nearly crushed me more than I can say. But I, too, have a duty. A duty to care for my followers, and for those who have yet to see the light. And until I can trust you, implicitly, I'm afraid I cannot share my plans with you. The stakes are far too high. I trust you can understand this.
                  • (Shows previous-to-previous-to-previous options)
          • So that I can stand against you.
            • Saradomin: Then we have nothing further to discuss. I will not reveal my plans, nor will I allow you to stand in the way of them.
              • (Dialogue ends)
    • Can I ask you about...
      • Armadyl
        • Saradomin: Armadyl showed great promise when I first encountered him. A willingness to learn and a drive for justice that appealed to my own. He was a young deity, but not a rival, and I saw a wisdom in taking him under my wing...if you'll pardon the pun. During the conflict with the vile Zamorak, Armadyl counselled a temporary alliance with ourselves and the warmongering Bandos. A wise move, for Zamorak was the more immediate threat. Sadly, that allegiance would not last. Old rivalries proved more important than reason. Armadyl's people would perhaps suffer the most from the conflict that followed. I know Armadyl holds me in some way responsible. i suspect he is unwilling to recognise his own fault in this. Still, I would be willing to accept vassalage of Armadyl and his people. They are a noble species and I believe they would benefit from my tutelage.
          • (Shows previous options)
      • Seren
        • Saradomin: Seren thinks of herself as a good, kind, deity, but she is a fraud. She enslaved her people and she refuses to help anyone beyond her precious elves. A benevolent god would seek to protect all people, not just a subset.
          • Would you?
            • Saradomin: What alternative is there? Understand. I do not say this out of arrogance. I have lived millennia, and in that time I have seen countless governments rise and fall. There is a pattern to the ascendance and collapse of civilisation. A cycle of tragedy. I have the knowledge to break this cycle, and most importantly the will to lead everyone forwards. Is it wrong to use this knowledge? Gielinor, and other worlds, would be bought to a new future. A utopia. Other gods can claim this, but only I have the experience necessary to make it happen.
              • (Shows previous-to-previous options)
          • You mean control them?
            • Saradomin: You say that as though it were a bad thing. People need to be led. They need governments. They need leaders. They need structures. Freedom doesn't mean anarchy. Just as control doesn't have to mean slavery. I offer guidance and leadership. Law and order. Under my 'control', people could thrive. Everyone would have the reassurance that they know where they belong and how they should behave. The people crave. Deep down everyone wants to know where they sit in the world. What you call control, I would argue is true freedom. Freedom to know how life should be lived and how to fulfil[sic] once potential.
              • (Shows previous-to-previous options)
          • [Say nothing]
            • Saradomin: Seren is powerful. This is undeniable. So imagine what she could do with that power were she to look beyond the narrow confines of Prifddinas. If she cannot wield that power for the betterment of everyone, then in many ways she is as deplorable as Zamorak. He at least notices when others suffer. Unfortunately, Zamorak merely revels in that suffering.
              • (Shows previous-to-previous options)
      • Zamorak
        • Saradomin: I have walked many worlds and interacted with numerous deities, but none I find quite as deplorable as the usurper Zamorak. Even his divine nature is brought about by the betrayal of one he claimed to serve. The theft of another's essence. He preaches a creed of 'strength through chaos', spreading the lie that his acts of wanton cruelty are really lessons that help us grow. Why must people die for us to learn how to defend them? Could he not simply teach them? Offer the people ways to improve themselves, spread his meagre knowledge to better them? No. Instead he sends demons to raid their villages. He tricks learned mages into dabbling with foreign magics. Then Zamorak watches as people die in suffering and agony. Where is the strength in that? Where is the wisdom? It's psychotic indulgence of a monster, not the acts of a god.
          • You've killed people, though.
            • Saradomin: Yes. I have taken lives in my time. I won't deny that. But i have always done so with purpose...with greater good in mind. I fought wars because there are some who understand no other discussion. Without the clash of sword and shield, they cannot hear reason. It is silence to them. I have committed acts that some would call cruel, but they are a woeful necessity. Once I was forced to take the wings of an icyene. To tear them from her back and leave to the the mercy of winter. We were heading into a time of war, against an aggressor native to New Domina. I had been forced to militarise the noble icyene. The icyene are a powerful race, but still mortal, and their numbers comparatively few. I needed each of them to stand up and join the fight, less they all suffer. But one refused. She cried out that the conflict would solve nothing. She proclaimed that all icyene should lay down their spear and embrace a peaceful approach. Her words were...enticing. I wanted to follow them myself. I would have loved little more than for conflict to end and peace to flourish. But I knew better. I knew inaction would lead to the destruction of my people. I had to show the icyene what they faced if they did not fight. I had to show them how the enemy would show no mercy...just as I had to show no mercy. I will not forget that...feeling. that horrible stretching sensation followed by that terrible, sudden, snap. Feathers and tendons falling around me like some horrible snowstorm. It was...cruel, but I had no choice. That act reminded the icyene why they were fighting, what they were fighting, and it reminded them that everyone must do their duty. A moment of cruelty, for decades of prosperity. A fair, if unsightly, trade.
              • Thats not how Garlandia sees it
                • Saradomin: No. I imagine not. She will only see the barbarism and the cruelty, but the lesson was, ultimately, not for her.
                  • (Shows previous-to-previous-to-previous options)
              • [Stay silent]
                • (Shows previous-to-previous-to-previous otpions)
          • They better themselves.
            • Saradomin: But do they? Really? What of the ones who die? Their potential lost, squandered and meaningless.
            • Saradomin: What of the wise scholar, whose library is burned to the ground. He becomes a builder, reclaiming what was lost, but he could have resolved vital mysteries.
            • Saradomin: At best, chaos is an engine for change, but it is change without focus or purpose. Simply reaction, rather than evolution. There are better ways.
            • Saradomin: No. Zamorak is a dangerous creature with delusions of grandeur; little more.
          • [Stay silent]
            • Saradomin: No. Zamorak is a dangerous creature with delusions of grandeur; little more.
              • (Shows previous-to-previous options)
      • Zaros
        • Saradomin: Ah, yes. The "Empty Lord". The lord of the Empty Throne who ruled his empire from the shadows. Another god whose lethargy was stronger than his leadership skills. He ruled from seclusion, letting his own people do the work for him. No wonder he was betrayed. He would have you believe he is a guide rather than a monarch, but he lacks the conviction to truly lead. True leadership is sacrifice. A willingness to give yourself fully to guiding your people.
          • Zaros is our only hope.
            • Saradomin: You think so? Who told you this? Hmm? Was it the Empty Lord himself, perchance? Or one of his sycophants? I would expect more from the World Guardian. You are a role model...an inspiration to some. I would counsel you to use more common sense. Zaros has an agenda. Just as we all do.
          • [Say nothing]
            • (Shows previous options)
      • [More Options]
        • Vorago
          • Saradomin: And you would expect me to say what about this hulking monstrosity? Should I be in awe? Should I cower in fear? I have wandered worlds long before the first footprints pressed into Gielinor. In that time, I have witnessed wonders and nightmares that make this Vorago pale in comparison. I am not sure why Sliske invited him, but his presence changes little.
            • (Shows previous options)
        • Icthlarin
          • Saradomin: He serves a noble purpose. I can respect that. If he sticks to his duty I will have no qualms with him.
            • (Shows previous options)
        • Death
          • Saradomin: Death performs a necessary function, however little most mortals may like it. It is a lonely, but important job. I wish him well. That said, it would be unwise to allow Death to claim the stone. There is a natural order to things, and we should not risk that.
            • (Shows previous options)
        • Sliske
          • Saradomin: Sliske is a dangerous creature. Perhaps even more so than Zamorak. Both seek chaos, but at least one seeks chaos for a purpose. Sliske just wants to see the world aflame, with all hope and purpose cast into the inferno for his amusement. That such a lunatic could possess the stone is concerning. That such a lunatic has chosen not to ascend, perhaps more worrying still. If he craved power, I could understand. If he craved a nihilistic end to existence, I could perhaps begin to understand that. But Sliske's motivations appear...incomprehensible, and that concerns me greatly.
            • (Shows previous options)
        • [More Options]
          • Bandos
            • Saradomin: There is little point to speak of the dead. Bandos had his merits and his flaws, but he is gone now and no more needs to be said.
              • (Shows previous options)
          • The Dragonkin
            • Saradomin: I have little to say of these creatures. They are dangerous beasts, little more.
            • You get the impression that Saradomin may be hiding something.
              • (Shows previous options)
          • Brassica Prime
            • Saradomin: Ha ha ha. That thing calls itself a god? Laughable. Truly. Whatever that thing is, it has demonstrated no real power and has no real followers. I find it almost contemptible that we're even discussing it.
              • (Shows previous options)
          • Marimbo
            • Saradomin: We will not discuss that...that...drunken harlot.
              • (Shows previous options)
          • [More Options]
            • [See previous options]
              • Armadyl
                • (Same as above)
              • Seren
                • (Same as above)
              • Zamorak
                • (Same as above)
              • Zaros
                • (Same as above)
            • [Ask about something else]
              • (Shows initial options)
            • Goodbye
              • (Dialogue ends)
    • Can you talk about your history?
      • How did you ascend?
        • If consistently aligned to Saradomin
          • Saradomin:I was a justicar on Teragard, one tasked with upholding and enforcing the law. I risked my life each day to preserve order and protect the innocent. At times the forces of avarice and corruption I fought against seemed insurmountable. Upholding the law was a tough yet noble duty, and my obsession. It took its toll on me, and my family, but my community thrived as a result. Perhaps that's why the Crown chose me. It could sense in me the drive for order. The yearning for the world to be the best it could. You perhaps expect the Crown to have been discovered at the end of an epic quest. Perhaps I slew demons or wrestled chthonic entities into the abyss, but I did none of these things. Instead, whilst hunting down a criminal, I discovered a cave that hadn't seen human life...ever. Within, I saw a golden circlet that called out to me, choosing me. This was the Crown and I knew without hesitation that it was made for me. That I had been chosen. My apotheosis did not happen overnight. The Crown led me to objects of power and importance, and these became my tools. With them, I began to slowly reshape Teragard into something greater. Over time, I discovered the tools were no longer necessary, and that I now wielded the power without them. Henceforth, my power grew and grew, and I took my rightful place as the god of Teragard. Progression from there was obvious and inevitable. I realized that there would be other worlds out there, worlds that needed guidance and order. I would not leave them forgotten.
        • If unaligned to Saradomin:
          • Saradomin:No. You have shown me little loyalty, so I see no reason to explain my secrets.
            • (Shows previous options)
        • If you have not consistently supported Saradomin (unknown condition)):
          • Saradomin: Whilst your allegiance to me now is gratifying, your track record has been less than exceptional. Perhaps in future I will have this conversation, but not today. Forgive me.
            • (Shows previous options)
      • Can you tell me about Teragard?
        • Saradomin: The birthplace of humanity is a beautiful world, if not a kind one. Snow covers the lands and the winds would chill you to the bone. Nonetheless, it was my home. We were disparate nations, spread across the world. When I ascended, I decided to rectify that. To bring an end to pointless conflicts over invisible territorial lines that serve no one. I created magisters...priests and teachers who were to act as my authority where I could not. They were learned individuals whom I would personally instruct on what lessons to teach others. I created twelve in total, each tasked with governing a different part of the world, and each given a mandate to improve humanity in line with my teachings. With the magisters in place, my people prospered, and entered a glorious age of enlightenment. Confident that my world was in safe hands, I turned my attention to other worlds in greater need of my assistance.
        • Player: Do you often return to Teragard?
        • Saradomin: I...have not yet had the opportunity. Other worlds have greater need of my attention.
      • Can you tell me about your family?
        • Saradomin: What family I had are long since dead.
          • I'm sorry.
            • Saradomin: There is no reason to be, it was millennia ago. Death comes to all mortals. I watched each of my family line wither and die, and could do nothing to prevent the ravages of time. At one time, I held onto their personal possessions, but they have long since disintegrated. All I have of them are the memories I carry through the ages, though I barely recall the names of my parents or the colour of my wife's eyes. They are part of the life of the man I was before, not the god I am now. I have moved on from that life and embraced a greater responsibility.
          • [Say nothing]
            • Saradomin:They are part of the life of the man I was before, not the god I am now. I have moved on from that life and embraced a greater responsibility.
      • Can you tell me about New Domina?
        • Saradomin: It is a beautiful world filled with noble creatures. The transition from day to night takes almost a year as you know it, so each night the icyene move from one island to the next. The migrations are such a sight to behold. Flocks of icyene abandon one home and fly across the oceans to settle once more in structures that have lain empty for the entire winter.
          • Are there any other races there?
            • Saradomin: There are other creatures, certainly. Skypouncers roam the plains and there are visitors from other worlds from time to time...but natives...no.
            • Saradomin doesn't say the words 'no longer' but they hang in the air, spoken but unsaid.
          • [Stay silent]
            • (Shows previous options)
      • Ask about something else.
        • (Shows previous options)
    • I want to side with you.
      • Side with Saradomin in the endgame?
        • Yes
          • Player:Saradomin, you deserve the stone. I shall stand with you.
          • Saradomin:Thank you, Player. Together we will lay the foundation for a glorious future.
            • (Shows previous-to-previous options)
        • No
          • (Shows previous-to-previous options)
    • Goodbye.
      • (Dialogue ends)

Climbing the stairs to the Tower of VoicesEdit

  • What do you wish to do?
    • Speak with Seren about Sliske's Endgame.
      • You ascend the stairs; Seren and Zaros are present.
    • Enter the Tower normally.
      • You ascend the stairs; Seren is present.

Upon entering the Tower of VoicesEdit

  • Seren: After what you did...after what you made me do? How can I trust you?
  • Zaros: You cannot. What you did...what I made you do, it is unforgivable. We are both damned by it. But it was a necessity. The only solution to the damage you had wrought.
  • Seren: She was our mother.
  • Zaros: No. She was our creator. I know enough of my study of mortals to see the difference between the two. If they had been your elves, would you have even hesitated?
  • Seren: That's not fair...
  • Zaros: Little is. We both know enough to be certain that the universe does not recognise it. Regardless, I come to you not in the hope of reconciliation, for I know that is not possible.
  • Seren: No. It really isn't.
  • Zaros: I come in the expectation that you recognise the danger here. That we cannot stand in opposition.
  • Seren: The Catalyst. It cannot fall into their hands.
  • Zaros: No. It would be catastrophic; the damage they could do. It could wake them prematurely.
  • Seren: Perhaps they should. Perhaps this is the way of things. Gielinor's destiny.
  • Zaros: You do not believe in destiny any more than I Seren. You know that events must be guided, orchestrated, things happen because they are made to happen. Not because the universe has decreed it.
  • Seren: Perhaps. But we should discuss this at a more private time, we appear to have company.
  • Zaros: World Guardian, well met. If you are here, it is, I suspect, for her company. I shall leave you two alone. We shall speak again sister.
  • Seren: Of that you can be certain.
  • Player: Wait. Before you go, I need to give you this.
  • You give Zaros and Seren their invitations.
  • Zaros: I see. Thank you World Guardian. I will leave you two alone now.
  • Zaros teleports away. You walk to Seren.
  • After Zaros teleports away:
    • What was that about?
      • Seren: Zaros and I have...well it is a private matter. Forgive me but I have no desire to discuss it.
        • (Continues below)
    • You should trust him.
      • Seren: Of all the things I should do to my brother, trusting him is at the bottom of the pile. Zaros always has a motive behind everything and that motive is always 'what best serves Zaros'. I have sworn I will not willingly aid him in any of his future schemes. You were there, you know why I can never aid him again.
    • You can't trust him.
      • Seren: On that we are both agreed. Zaros is many things, but trustworthy he is not.
  • After responding to Seren:
    • Seren: I imagine you must be here because of the eclipse. Sliske is gathering all of the gods for his big game and I rank amongst them.
    • What are your plans for Sliske's game?
      • Seren: Friend as you are to my people, Champion, there are things at play that go beyond Sliske's little game. Dangers far greater than you have faced before. Know that I seek the stone. Not to use it. Not for its power, but to keep it out of the hands of those who would abuse it. And I fear that all mortal life is in danger of such an act. The stone's power is seductive and subtle, as much as it is overt, in some ways it wants to be used and it lures even the purest of hearts to claim the power it offers. Stoic and strong as you are, in both character and fortitude, I fear even you would be corrupted by it and so I must keep every advantage I have to safeguarding the stone. Do not take this as a personal slight on your character. I trust you implicitly Champion. I just do not trust the stone.
        • (Shows previous options)
    • Can I ask about Mah?
      • Seren: No. Do not. You lack the experience to understand the pain I feel. For aeons she has been there, a part of me. I have known her presence throughout my entire life... And now she is gone...at my hand... Imagine one day all the warmth in the world were to suddenly vanish. Or perhaps all of the sound, or the air in your lungs. Imagine that loss and the burning pain that comes with it and perhaps then you might understand the tiniest fraction of my suffering. Forgive me. There is a time for melancholy and it is after Sliske's game has concluded.
        • You're a monster Seren!
          • Player: You didn't just kill Mah, Seren, you killed hundreds... maybe thousands of mahjarrat. Worse, you made them kill each other, sacrifice themselves to your facade. Without you they might have thrived. They might have evolved into something amazing. Instead you had them butcher one another!
            • Seren: HOW DARE YOU! I did what I thought was right! I made a terrible choice, yes, but it was an answer at the time. Can you say you have never done the same?
              • I would have found an alternative!
                • Seren: We all have our answers after the fact. We all have our alternative solutions. You were not there, you could not know. I did what I felt had to be done. But I do not need to justify myself to you. Go, we are done here.
              • Perhaps you're right.
                • Seren:Perhaps? You come here and stand in judgement of me over this? I have already been punished. I have taken the life of my own mother. Whatever sentence you would inflict on me to meet your mortal sense of justice, it cannot even begin to compare. Go. We're done here.
        • I understand.
          • (Shows previous options)
    • I wish to side with you!
      • Ally yourself with Seren?
        • Yes
          • Player Seren, I wish to stand with you in Sliske's Endgame.
          • Seren I am honoured to stand with you, Champion. I know that together we will make sure that the stone is kept in the right hands.
        • No
          • (Shows previous-to-previous options)
    • Goodbye.
      • (Dialogue ends)

Talking to Seren after Zaros leavesEdit

  • If Seren is still open to you:
    • (Same as above)
  • If Seren is closed to you:
    • Seren:We have nothing more to discuss.

Talking to Zamorak at the Black Knight's FortressEdit

  • Greeting:
    • If you supported Zamorak in the past:
      • Zamorak: Welcome Player, what brings you to me at this hour?
      • Player: I have something for you.
      • You have given Zamorak his invitation.
      • Zamorak: Ah, so you are Sliske's errand [boy/girl] I see.
        • It's no big deal.
          • Zamorak: How the mighty have fallen.
            • (Continues below)
        • I'm no one's servant!
          • Zamorak: Good. Never let anyone think differently.
            • (Continues below)
    • If you opposed Zamorak in the past:
      • Zamorak: Ah, the betrayer returns, ready to serve Sliske further in his final game are we?
        • (Same as above)
  • After greeting:
    • What are your plans for Sliske's game?
      • If you supported Zamorak in the past:
        • Zamorak: Much as I appreciate your help, Player, I prefer to keep my plans to myself for now. Although you can rest assured they will follow my philosophy closely.
          • I want to support you.
            • Zamorak: Hmm... the World Guardian on my side... I suppose that's too good a gift unicorn to look in the mouth. Very well. My plan is straightforward, I shall play as little of Sliske's game as possible. I will look for every loophole and every secret door and I will find a way to bypass whatever rules he has concocted. Assuming he has any rules of course. You can never tell with Sliske. I shall reclaim the stone from Sliske and I shall not let it fall into the hands of the other gods.
          • I want to know if I should support you.
            • Zamorak: You should be able to make that decision without knowing my plans. You should know from my philosophy. Strength from chaos. Freedom to improve yourself. If you are not swayed by my ideals, then I doubt you will be any less enamoured by my game plans.
          • I want to stop you from winning.
            • Zamorak: Whilst I am impressed with your bravado, know that it is still within my power to destroy you. So remember my mercy now as I permit you to leave, alive.
      • If you opposed Zamorak in the past:
        • Zamorak: You betray me in favour of the madman orchestrating this whole affair and you expect me to divulge my deepest secrets to you? Please note that there is a line between chaos and insanity and I fear you have crossed it.
          • (Same as above)
      • If you remained neutral to Zamorak in the past:
        • (Same as if you supported Zamorak)
    • What do you think about...
      • Armadyl
        • Zamorak Ah yes, Armadyl, seeker of justice and would-be unifier of the gods. If foolishness could be given a face, it would be his. The gods will never work together, not really. Each of us has our own agenda, our own ideologies and they blend together like oil and fire. Does he really believe that Saradomin and myself could ever be anything more than mortal enemies? Of course he doesn't. Which means he will have to pick a side and history has already shown me that he will not choose my side. So he must see me as a threat and we both know what he does to threats. But I am not Bandos. My battles will not be fought by strength alone. There are rules to warfare and I will win because I will not play by them, whereas Armadyl will be forced to. I love fighting a foe with a code of honour. It's like I've already won.
          • (Shows previous options)
      • Saradomin
        • Zamorak Do you really need to ask my opinion on that hypocrite? Saradomin would see the universe as his great empire. Everyone trapped in roles he has chosen them. What he preaches to his followeres is nothing more than a life of moral slavery. He would see free will crushed and removed and his will raised above all. Yet it is I who is painted as evil. I feel sorry for his followers, I truly do, they do not see that they are forging their own chains and shackling us all.
          • (Shows previous options)
      • Seren
        • Zamorak No. Those wounds are still too fresh, too raw. Even thinking about what she did, it fills me with an uncontrollable rage and I would rather not level Edgeville in my fury.
          • (Shows previous options)
      • Sliske
        • Zamorak Sliske cannot be trusted. Even Sliske doesn't trust Sliske. Yet here we all are, all forced to play his little game because the situation he has created for us, it's the perfect trap. I'll give Sliske that compliment, he's a master strategist, if a twisted one. Even his intrigues have intrigues. He is a mahjarrat wearing many masks, I wounder if he knows where the masks end and he begins?
          • (Shows previous options)
      • [More]
        • Zaros
          • Zamorak In many ways Zaros is as complicit as Seren in the fate of the mahjarrat and I do hate him for that, make no mistake there. But you know that I am bound to aid him in Sliske's game. I do not know how, I do not know when, but I know it will be an act that will cost me greatly. My only comfort is knowing that I am surely not the only one pinioned in this way. Zaros never puts all his eggs in one basket.
            • (Shows previous options)
        • Icthlarin
          • Zamorak Icthlarin may not be the strongest of the gods, but he is not one to count out of any race. I have seen him lead armies, back when we were his 'Stern Judges'. I have found myself wondering of late, 'what if'. What if we had never betrayed Icthlarin, what if we had sided with him against Zaros. What could have been? I would never have become a god, I would never have been able to save my people, by Sliske might never have had a chance to take the stone for himself. Makes you think. How one action can affect the world so greatly. On this I have based my philosophy and it holds truer each day.
            • (Shows previous options)
        • Death
          • Zamorak Death is an important function, so Death himself performs an important role. As a person, I barely know him and I doubt the two of us are going to be having drinks together anytime soon.
            • (Shows previous options)
        • The dragonkin
          • Zamorak The dragonkin are dangerous. Never, ever forget that. However reasonable some of them may seen[sic], history teaches us that they will stop at nothing to destroy us all. My advice. Next time you find one injured, kill it. Don't hesitate. Don't listen to its pleas. Strike it down or it will end up destroying you. I know there is one in Daemonheim somewhere. My agents hear whispers. They are planning something to do with 'the echo's link', whatever that means. My agents also believe that they have got their hands on one of the elder artefacts. So whatever they are doing, it cannot be good.
            • (Shows previous options)
        • [More]
          • Vorago
            • Zamorak Honestly I have little to say about Vorago. I know he is a powerful beast that guards the anima, but beyond that I have no further opinion.
              • (Shows previous options)
          • Brassica Prime
            • Zamorak It is easy to dismiss Brassica Prime, as a joke, or as irrelevant. But just because something is strange, it does not mean it should be ignored. Brassica was able to convince Guthix to leave behind when the edicts came up. Even Seren was not able to do this. He is certainly not as powerful as he claims to be. But if his boasts are to be believed, his agents are fruits and vegetables everywhere. Laugh at that for a moment and then stop and think. Are there any kings who do not have such things in their kitchens and then served at their diplomatic banquets? Even the gods discuss their plans within earshot of assorted plant matter. So what secrets must Brassica really know? If knowledge is power, he must really be a force to consider carefully. He's a fool, yes, a joke, certainly. But what better mask is there?
              • (Shows previous options)
          • Marimbo
            • Zamorak I'd...er...rather not talk about her. Just...well just don't let yourself be alone with her in a room for a long period of time. She bites!
              • (Shows previous options)
          • [Previous options]
            • Armadyl
              • (Same as above)
            • Saradomin
              • (Same as above)
            • Seren
              • (Same as above)
            • Sliske
              • (Same as above)
    • I want to side with you.
        • Zamorak I am pleased to hear this Champion. Very Well, together we shall win Sliske's little game and the other gods shall bow before us!
    • Goodbye.
      • (Dialogue ends)

Talking to Death and Icthlarin at Death's OfficeEdit

  • (If Icthlarin killed Gielinor in Nomad's Elegy)
    • Death: This is reckless Icthlarin, you do not have the power of the other gods. They could destroy you.
    • Icthlarin: They could try. Do you have such little faith in me?
    • Death: In you I have the greatest faith, it is in them that my faith wavers. They cannot be trusted, they will not show mercy.
    • Icthlarin: And I would not seek it. But come, there is another time for this argument, we have a guest.
      • Was I interrupting something?
        • Icthlarin: Nothing you should concern yourself about my friend. Death is just concerned for me. He worries that I will not return from Sliske's game, but I must go regardless. It was I who brought Sliske to Gielinor, a mistake that I must do everything I can to correct.
      • I want to talk about Sliske's game.
        • Death: We expected as much. The eclipse is looming and with that comes Sliske's 'game'.
        • Death: It has been a topic of much discussion of late.
    • Player: Sliske gave me this invitation for you Icthlarin.
    • You have given Icthlarin his invitation.
    • Icthlarin:What mockery is this? He has scented it with Nomad's vile stink. He bates me with reminders of my failure. Does he think of me as another one of his puppets? If he thinks I am so easy to manipulate, he is sorely mistaken. Sliske expects me to play into his game, like the other gods, to charge desperately for the stone. But what use would I really have for the stone? I am not like the other gods, I do not act for want of power. I have no ideology to push, or agenda to promote. I am the guardian of the Underworld and that is my solemn duty. I should turn away from this game altogether, yet my duty binds me otherwise. For what harm the other gods could do to the Underworld with the stone. Or how many would I be forced to ferry across should the inevitable war break out. So I must take part in these games, but I shall not do it in my name, I shall do it in yours. In all we have been through together, I trust you to fight for the best outcome and I shall trust your judgement.
      • I'm honoured.
        • Death: What else are friends for?
          • (Continues below)
      • The stone will be ours!
        • Icthlarin: Be careful of the lure of power, Player. It is a seductive song, but a deadly one.
          • (Continues below)
      • I don't need your help.
        • Death: Perhaps not. But you will have it all the same.
          • (Continues below)
    • Icthlarin: Now go. Complete whatever menial task Sliske has set you. When the time comes, know that I am with you.
  • (If Death killed Gielinor in Nomad's Elegy)
    • Icthlarin: Ah, hello Player, I assume you are here with regards to the impeding eclipse? It is, after all, what heralds Sliske's summit. Since no one has really been playing his game, I suspect it won't be as simple as he first implied.
    • Death: It never is.
    • Player: Sliske gave me this invitation for you both.
    • You have given Death and Icthlarin their invitations.
    • Death: Thank you. It is actually this that Icthlarin and I wish to speak to you about. Icthlarin and I have come to an agreement. Neither of us will seek the stone. We have no true need of it and we cannot adequately protect it from all of the other gods.
    • Icthlarin: But, with our help, you can. We have agreed to put our support and our faith in you.
    • Death: Guthix believed in you. He trusted you with decisions of this magnitude and who am I to act against him?
    • Icthlarin: And let's be honest, what need does the guardian of the Underworld have for the stone? I have a duty and the stone would only distract me from it.
    • Death: But we have been invited to the game and if we are to attend it will be by your side. Together we might be able to stand against those who will stop at nothing to claim the stone.
      • I'm honoured.
        • Death: What else are friends for?
          • (Continues below)
      • The stone will be ours!
        • Icthlarin: Be careful of the lure of power, Player. It is a seductive song, but a deadly one.
          • (Continues below)
      • I don't need your help.
        • Death: Perhaps not. But you will have it all the same.
          • (Continues below)
    • Icthlarin: Now go. Complete whatever menial task Sliske has set you. When the time comes, know that we are with you.

After all the invitations are given outEdit

  • Player: That's all the invitations given out. I should probably go back to Relomia and see what happens now.

Speaking to RelomiaEdit

  • Relomia: It seems you've had a good old chinwag with the gods and made your decision.
  • Player: So what happens now?
  • Relomia: Now we wait for the eclipse to happen, but not here. Sliske wants us to meet him at the entrance to the Heart of Gielinor.
  • Player: Why there? What's he planning?
  • Relomia: What better place to discuss who will get the most powerful item in the world than at the very heart of the world? Oh Sliske is such a poet. I'll head over to the Heart camp shortly. You're welcome to meet me there for the eclipse. I'm sure we can think of some way to while away the time. Oh, but, err... You didn't hear this from me, but you probably want to be well equipped for Sliske's game. His games are a lot of fun. But sometimes he plays rough.

Speaking to Relomia afterwardsEdit

  • Relomia: Shouldn't you be at the Heart of Gielinor camp by now?

At the Heart of GielinorEdit

Upon arrivalEdit

  • Relomia: Hello again. Are you ready for Sliske's grand entrance? Just know that once we've started, there's no going back. Make sure you have everything you need with you. Just...well...you know. Make sure you're ready for anything...like... Make sure you've got your best sword or staff or whatever. Sliske's games can sometimes get a little... boisterous.
    • Yes, I am prepared.
      • (Continues below)
    • No, I need more time to prepare.
      • Relomia: That's fine, he won't begin without you. Let me know when you're ready.
        • (Dialogue ends)
  • Saradomin: Ah, Armadyl. I should have guessed you would be the most eager to arrive.
  • Armadyl: I merely see no point in being 'fashionably late'. We all want this over with as quickly as possible.
  • Saradomin: Ichtlarin, should you really be here? Don't you have duties to attend to? You must know the stone will never be yours.
  • Icthlarin: Do not pretend to comprehend my duties Saradomin. Your attention only focuses inwards, I serve a greater purpose.
  • Saradomin: What arrogance! You dare pretend to know my will?
  • Armadyl: Gentlemen please, there is a time and a place for this argument and neither of them are now.
  • Armadyl: On second thoughts if we're going to unleash our rage somewhere, I think the perfect target has just dropped in.
  • Zamorak: Try it. It's been so long since I've had the pleasure of watching an avianse burn.
  • Armadyl: I'LL KILL YOU!
  • Saradomin: Yes! Armadyl, together we can destroy him once and for all!
  • Seren: And give Sliske exactly what he wants? He wants us to fight. He wants to turn this into the next god wars.
  • Zaros: To destroy each other now would serve no purpose except for Sliske's amusement. Calm yourselves and be rational.
  • Armadyl: Zamorak needs to pay for his crimes!
  • Mysterious voice: Yes...Armadyl. He should pay. Strike him down now. Kill him. Vengeance could so easily be yours.
  • Zamorak: No. Enough of this baiting. Show yourself Sliske. Let's get this over with.
  • Mysterious voice: Oh well. If you insist.
  • Sliske: Welcome. Welcome. Oh it's so very good to see you all here. Well, actually, I had rather expected there to be fewer of you. But we make of the situation what we can. So let's give a round of special applause for those of you who actually have killed a god, you know, as you were meant to. Armadyl, a round of applause to you. You were the first to really embrace this game and the way you decapitated Bandos...exquisite. Bravo, bravo!
  • Armadyl: I didn't do it for your game Sliske!
  • Sliske: Oh no, of course not. You murdered a god for peace, love, justice and blah blah blah... The mighty Vorago, who, on behalf of the Godless, butchered the world-destroying Tuska. Good show, good show!
    • (If Death killed Gielinor in Nomad's Elegy)
      • Sliske: And Harold, my good friend. So glad you could join us here. Why it seems like only yesterday that I had you trapped in my cage. Oh how time flies.
      • Death: I am not playing your games Sliske.
      • Sliske: Oh? But yet here you are. Funny how artefacts of unfathomable power seem to override principles.
        • (Continues below)
    • (If Icthlarin killed Gielinor in Nomad's Elegy)
      • Sliske: Icky, dear, dear Icky. So wonderful to see you participating. Why the way you slaughtered that new god, simply artistic.
      • Icthlarin: I didn't do it for your scoreboard. I did it because such an abomination could not be allowed to threaten the Underworld.
      • Sliske: Oh poh-tay-toes, poh-tah-toes, it's still dead, so that's one kill to you. A round of applause!
        • (Continues below)
  • Sliske:Oh but you, dear, dear Seren. You had the greatest kill of them all didn't you. Matricide. You took the life of your very own mother...our mother. Mah, who dreamed us all into existence. Part of me hates you for that. Odd isn't it? That I should care, that her death should matter in the slightest? And yet the sting is there. That slight knot in my stomach, that dull pain in my chest... ... I mean bravo! You have done what so many others have failed to do. You hurt me.
  • Seren: You can stop this madness Sliske. Call off this game. Let this end.
  • Sliske: And ruin everyone's fun? How could I do such a thing? I made a bargain and as we all know... One must stick to their bargains, right brother?
  • Zaros: Enough showboating Sliske. We are all here, get on with your charade.
  • Sliske: Ah ha ha ha ha ha! Oh 'Empty Lord' that's just the thing...we're not all here. Ladies and gentlemen! Allow me to introduce our latest contestants... The dragonkin!
  • Saradomin: What madness is this?
  • Armadyl: So this is your plan, to attack us all with dragonkin...again?
  • Sliske: Come now, don't be so rude to our guests. Why Kerapac here has shown nothing but the absolute pinnacle of good manners.
    • I can vouch for Kerapac.
      • Sliske: See, World Guardian endorsed. What further proof do you need of their good intentions? See the dragonkin have every right to be here. They, after all, did kill a god and killing a god gets you an invite to the game.
        • (Continues below)
    • Don't trust Kerapac!
      • Kerapac: You disappoint me World Guardian. I have done nothing but be honest with you.
        • (Continues below)
  • After Sliske responds to your choice:
      • Saradomin: This is outrageous, I will not stand for this!
      • Sliske: Then leave. No one is forcing you to be here. If you don't want the stone then you can just totter off home and be free of this...indignity.
      • Saradomin: ...
      • Sliske: Nope, no one? I didn't think so. So let's cut this bluster right now shall we? None of you are going to leave...
      • Brassica Prime: I am. What need has the mighty Brassica Prime for such shiny baubles? Does not deliciousness itself flow through these very leaves? Am I not nutrition incarnate? The Cabbage of a Thousand Truths is like a carrot on the hook, dangling over the cooking pot. You boil yourselves alive to reach it only to find that it is withered and tasteless, leaving only a bitter regret on your pallet.
      • Marimbo: Yeah...what leafy said. All this fighting and backstabbing, there's so much more we could be doing instead. You keep your stupid stone, I'm going to go and play more amusing games.
      • Sliske: Well, ok...that was...right. Well, none of the rest of you are going anywhere I assume. So let's discuss what is going to happen next. Below you sits the aptly named Heart of Gielinor. A focus for the vast anima mundi of this remarkable planet. From its walls I have carved a great labyrinth and at the end of the labyrinth sits the stone. Get through the labyrinth fastest, claim the stone. So simple even the World Guardian could do it. Speaking of which, it's time for the World Guardian to pick a side. No more sitting on the fence...who do you want to claim the stone?
        • Yourself
          • Player: I choose to ally with myself. I will not advance any god's agenda. I deserve the stone.
            • If you told Armadyl that you will side with him:
              • Armadyl I do not understand why you would betray me like this.
                • (Continues below)
            • If you told Seren that you will side with her:
              • Seren To what purpose is the deception of your loyalty? It surely cannot aid you.
                • (Continues below)
            • If you told Saradomin that you will side with him:
              • Saradomin: I should have known you lacked the moral fibre to stick to your oaths. I am disappointed.
                • (Continue below)
          • Sliske Marvellous! So nice to see you enter into the spirit of this World Guardian.
            • (Continues below)
        • Armadyl
          • Player: I will stand with Armadyl. He alone seeks the best course of action for the stone.
          • Armadyl: We shall face these trials together, as equals. Proof that cooperation and understanding are the path to the brightest future.
          • Sliske: Oh spare me the prattle. You're still going to murder one another to get the stone.
            • (Continues below)
        • Saradomin
          • Player: I stand with Saradomin. Order and reason are the safest path to the brightest future for Gielinor.
          • Saradomin: With my leadership and the World Guardian's unrelenting tenacity, the stone shall be rescued.
          • Sliske: Yes, yes. I'm sure it's you who will be doing all the leading and not the World Guardian at all, honest.
        • Seren
          • Player: Seren has the experience and the power necessary to wield the stone with wisdom. I side with her.
          • Seren: Thank you player. Thank you for your support World Guardian.
            • (Continues below)
        • Zamorak
          • Player: I stand with Zamorak. Strength only comes from conflict.
          • Zamorak: None shall stand against us!
          • Sliske: Oh I suspect quite a few will stand against you. But keep up that optimism.
          • Continues below)
        • Zaros
          • Player: Only Zaros has the will and wisdom to do what is right with the stone.
          • Sliske: We're all rooting for you I'm sure.
          • Zaros: Sliske. End this madness now. The stone cannot be a prize in these games.
          • Sliske: And yet, it is. The stone is mine to do with as I choose. If you are unhappy with that, you just need to claim it yourself.
            • (Continues below)
        • The Godless
          • Player: I side with Vorago and the Godless. No god should possess the stone, their time has come to a close.
          • Vorago: The agenda of the Godless means little to me. I am here to preserve the Anima from the damage you would inflict.
          • Sliske: Me? Harm the anima? I would never do such a thing...
            • (Continues below)
        • Icthlarin
          • Player: I stand with Icthlarin. He has shown that he puts the needs of the people above his own aspirations and I trust him with the stone.
          • Icthlarin: No one should have such power. In the wrong hands it could upset the natural order of things.
          • Sliske: Hahaha! That is rather the point!
            • (Continues below)
        • Death
          • (Transcript missing. edit)
        • Sliske
          • Player: I choose to side with you, Sliske. Let the games begin!
          • Sliske: Seriously? I mean... really? Seriously? After our little spat in my lair, you STILL want to side with me? I mean, yay, woo, support and all that, but seriously?
            • (Continues below)
        • The dragonkin
          • Player: I side with the dragonkin. They alone have a real claim to the stone and I trust Kerapac to use it wisely.
          • Kerapac: Thank you World Guardian. It is good to see one Stone Toucher recognises our claim.
        • No one
          • Player: I choose no one. This entire game is ridiculous.
          • Sliske: BOOORING! No sitting on the fence. No protests. Pick. A. Side!
            • (Shows previous options)
  • After picking a side:
    • Sliske: Well now that the World Guardian has chosen a side, it's time to give them their prize. Behold! You thought he was lost. You thought he was gone. But here he is! Nomad 'The World Guardian'! That's right. After I siphoned some of your pesky soul away from you Player I got a little something extra. A spark of what makes you...special. Just enough to let Nomad here share some of your protection from godly powers. Not enough to save him from becoming my undying servant though. HAHAHA! And he's all yours World Guardian. Kill him. He's powerful enough that I'll count him as a god kill...for your chosen side.
    • Icthlarin: Will this abomination never die?
    • Sliske: Not until I am bored of him!
    • Saradomin: This is a vile perversion of nature Sliske!
    • Armadyl: This is not justice. He should face trial for his crimes, not be corrupted into this...this thing.
    • Sliske: Oh silence your prattling. Player, I give you this gift to sacrifice to your cause. Make it a clean kill. Or make him suffer, it's totally your call. I'll let you in on a little secret... He feels all of it. Every scratch, every bruise and every swing of the sword. Enjoy it. My gift to you.

After defeating NomadEdit

  • Sliske: Bravo! Bravo! An excellent display of mindless violence, just what I like to see. And as promised, that's an extra kill for your cause. Which leads us into the game proper. Each of you knows your score and your score is your advantage in this labyrinth. The higher your score, the better your head start will be into the labyrinth and the greater your chance of getting the stone. Oh but don't fret if your score is shameful, there's still all to play for and you have every chance of surpassing the other gods. There is a big, swirly portal in the labyrinth that is your goal. The first person to get through this portal gets to deal a significant blow to a contestant of their choice. Be the first through the portal and I will grant you the power to eject the entourage of any god! That's right, they will have to traverse the labyrinth alone. So it really is all to play for. And with that, let's let the game begin! Ready! Set. Go!

In the LabyrinthEdit

Entering the LabyrinthEdit

  • Sliske: Oh...just one more thing. Those with divine natures may be feeling a little odd right about now. I have removed your divine nature from you. I have deprived you of your power. In short, I have brought you all down to the same level. Each of you is now no more powerful than the lowliest of World Guardians. It should be a novel experience for you. But enough of this idle chatter. There is a stone waiting to be claimed. Go get it.

Sliske's announcementsEdit

These show up periodically in order as you navigate the maze.

  • Sliske: It seems that Zamorak is struggling with that puzzle a bit. Come on, you can do it Zammy!
  • Sliske: The World Guardian is a lot slower than I was expecting them to be. Put your back into it!
  • Sliske: Armadyl is raring ahead. Can anyone catch up to him?
  • Sliske: Ouch! That had to hurt! Are you ok there Zamorak? Do you need a time out?
  • Sliske: I don't want anyone to panic, but has anyone seen where the dragonkin have got to?
  • Sliske: I just want to say it's so nice to see you all, gathered here, working against each other.
  • Sliske: Oh my Vorago, you will not believe what Armadyl just called you! How awful! You shouldn't stand for that.
  • Sliske: It will surprise no one that Zamorak is once again losing.
  • Sliske: Psst, World Guardian, take a left there. Honestly. You can trust me, it's a short cut.
  • Sliske: Ok I admit it, I lied about the shortcut. But you can totally trust me this time and take a right!
  • Sliske: Seren. Do you ever wonder what we could have been, you know, if you didn't try and kill my entire species?
  • Sliske: Icthlarin? Icthlarin! Heel! Staaaay. Staaaaaaay. Good dog.
  • Sliske: Do you think I should have invited other gods? I wonder what the Queen of Ashes would make of this maze.
  • Sliske: Oi! Dragonkin. Stop that! Stop damaging the walls of the labyrinth. What are you even doing there?
  • Sliske: If anyone can find the golden ticket, I will take them straight to the end of the labyrinth. Get searching!
  • Sliske: World Guardian, the gods are weaker now. Just think. You could take them all out! Just imagine the loot they'd drop!
  • Sliske: I just had a thought. Imagine what your followers would think if they could see you all now!
  • Sliske: NO! NOT THAT WAY! Never go that way!
  • One of these depending on the gods' progress through the maze:
    • Sliske: Armadyl, you could take the lead, you're so close to catching up!
    • Sliske: Seren, pick the pace up, you could take the lead if you're just a bit faster.
  • Sliske: And now some musical notes based on what your followers will say when you lose: AAAAAAAAAAAAAAAAAAAAAAAARGH!
  • Sliske: Can whoever left their altar switched on, please report to reception.
  • Sliske: You're doing really well Player, honestly. I am not being condescendingly sarcastic at all!
  • Sliske: There should really be more stabbing going on, I mean it's the perfect set up for it!
  • Sliske: Go baaaack. This is not the waaaaay!
  • Sliske: Please ignore the stain on the floor to your right Player, that was one of the early test subjects.
  • Sliske: Will you stop smashing stuff Kerapac! It's making a terrible mess and you're really far behind!
  • Relomia, Emissary of Sliske: Wooo! I get to do an announcement! Yay! Sliske is super cool and awesome, wooo!
  • Sliske: Are you still not done yet? Come on! Get a move on!
  • Sliske: Zzzzzzzzzzzzzzzzzzzz
  • Sliske: A lost soul has entered the labyrinth... Oh no...it's walked out again.

Ejecting the gods' entouragesEdit

If the player finishes the first maze firstEdit

(Transcript missing. edit)

If Armadyl finishes the first maze firstEdit

  • Sliske: It looks like Armadyl is in the lead ladies and gentlemen. He is the first past the door and now gets his prize. So tell me Armadyl, which of your opponents gets to face the rest of the labyrinth alone?
  • Armadyl: Zamorak. He most of all should not be allowed the stone.
  • Sliske: Oh dear Zamorak, it looks as though nearly wiping out someone's species leaves them with a bit of a grudge. Your allies have been ejected Zamorak. Given that you've made so many friends that won't be a problem, right?

If Saradomin finishes the first maze firstEdit

  • Sliske: Ladies and gentlemen, Saradomin has taken a decisive lead and is now the first through the door. As promised, he can now remove the entourage of any god, leaving them to walk these cold corridors all alone. So tell me Saradomin, who deserves your ire?
  • Saradomin: I will deprive Armadyl of his head start. It is nothing personal, but only I can be trusted with the stone.
  • Sliske: Oh yes, nothing personal at all! Well, Armadyl, it's not like you're not used to being all alone. It should feel familiar to you.

If Seren finishes the first maze firstEdit

  • Sliske: How delightful! Seren has taken a decisive lead and is the first through the door, which means she gets her prize. Tell me Seren, who gets to walk these halls alone? Is it your dear brother, or someone else?
  • Seren: This game is pointless Sliske. But I shall name Zaros as my target, if a target must be given.
  • Sliske: Delightfully predictable. Zaros, you now get to be the 'Lonely Lord', not just the empty one. Enjoy!

If Vorago finishes the first maze firstEdit

  • Sliske: (Transcript missing. edit)
  • Vorago: Mine.
  • Sliske: (Transcript missing. edit)
  • Vorago: This prize is pointless.

If Zamorak finishes the first maze firstEdit

(Transcript missing. edit)

If Zaros finishes the first maze firstEdit

  • Sliske: Well well well. Zaros has taken the decisive lead in this race and claims the prize for being first through the door. Tell me Zaros, who should wander these cold corridors alone?
  • Zaros: Saradomin.
  • Sliske: Care to elaborate on why? It's an interesting choice, I would have sworn you'd pick Seren.
  • Zaros: It is the most logical decision.
  • Sliske: Will you explain this logic?
  • Zaros: No. There is no value in further discussion on this.

Interaction roomsEdit

Each player will experience different encounters in the interaction rooms, based on player alignments as well as choices made during the quest and in previous quests. Icthlarin is always the first character that every player will encounter.

IcthlarinEdit

First interactionEdit
  • Icthlarin: Player, it is good to see you. I am glad that we could find each other so quickly.
  • Player: You seem...different Icthlarin, are you ok?
  • Icthlarin: No I cannot explain it, but no. No I am not ok. It feels as though I am slipping away. My mind has become foggy...muddled. I… *Sniff sniff sniff* You smell of friend…
  • Player: What?
  • Icthlarin: I... I am sorry, that... I just... what's happening to me?
  • Sliske: Aha ha ha ha ha! Oh this is wonderful, I wondered what you would be like with your divinity curbed, but this is glorious.
  • Icthlarin: Grrr
    • What have you done to him Sliske?
      • Sliske: Does no one listen to me? Honestly it's like some people just skip over all of my important announcements. I explained this earlier. I have removed some of the divine nature of every contestant, including Icthlarin here. Now I get to watch each of them grapple with returning to what they were before they ascended. This is Icthlarin's struggle.
      • Icthlarin: Grr put…put me back…
      • Sliske: And save you from this delightful torment? Why in all creation would I do such a thing? This is delightful?
        • What’s happening?
          • Sliske:My word, I really do have to spell it out, don't I? Although right now I imagine poor Icky here rather struggles with spelling. It seems mighty Icthlarin here, noble guardian of the Underworld, wasn't always an erudite scholar. Though he might have been the pet of one. He was just a dumb, stupid beast.Weren't you Icky?
          • Icthlarin: Grrrrr
          • Sliske: Aha ha ha ha ha! And now we see who he really is. Under that mask of godhood, this is who your Underworld guardian truly is.And the longer he stays in this labyrinth, the more like his real self he'll become.I do hope you brought a leash with you...or a nice juicy bone.
          • Icthlarin: Grrrrr
        • Stop this Sliske!
          • Sliske: Stop this? Why would I do that? To help him? To ease his suffering? You've met me right? I think we've long since established that's not the way I work.
            • (Continues below)
        • You’re right, this is funny.
          • Icthlarin: Please, Player...you cannot know how this feels...It's, er, like...
          • Sliske:Cat got your tongue Icky? You should chase after it and get it back.
          • Icthlarin:Grrr, I... will make you...pay for this...Sl...Sliske.
          • Sliske:Oh come on now Icky. By the time this game is over you won't even remember who you are, let alone what you think you're going to do with me.
    • Icthlarin, why are you growling?
      • Icthlarin: Because...bad man...
      • Sliske: Aha ha ha. I mean he does have my character down rather nicely, fair play. But to answer your question Player, it's because we are now seeing who Icthlarin here really is. Beneath that arrogant, haughty exterior is no scholar. No noble warrior. He is nothing but a mindless, dumb animal. The only thing that made him special, made him...anything...was the divine power granted to him by happenstance. And now that he's without that, we see him as he truly is. Nothing.
        • (Continues below)
    • Ha, this is kinda funny!
      • Icthlarin: Please...not you Player. Don't laugh with him... I am falling away. My thoughts descend into fog... Memories are being torn apart and scattered before me. I barely know my name... I... I am scared Player. So scared. I don't want to be lost. I don't want to forget everything I am. I... I need you... I need you to remember who I am... for me.
      • Sliske: Oh but it would be so much funnier to let you forget. Tell me Player have you ever wanted a pet? Because it seems to me like you're due to pick up quite the stray.
        • I'm sorry Icthlarin, I'm here for you.
          • Icthlarin: Thank you. Player friend. I mean...thank you...my friend...
            • (Continues below)
        • I would like a pet.
          • Icthlarin: I... I joke to you...thought... Thought Player friend?
          • Sliske: Oh I'm sure they are. I'm sure they're your best friend Icky. You are the World Guardian's best friend.
            • Who's a good boy?
              • Player: Who's a good boy? Who's a good boy? You are. Yes you are. Good Icky, good boy!
              • Icthlarin: Yes...good boy...master happy. I happy... No. P...please...After all we've been through...why are you so cruel?
              • Sliske: Don't you get it Icthlarin? You just don't matter to them...or anyone. They're more like me, than they are you.
                • (Continues below)
            • I'm sorry Icthlarin.
              • Icthlarin: Forgiven. Friend.
              • Sliske: So well trained!
                • (Continues below)
  • After Sliske's reply:
    • Sliske: It's going to be so much fun watching you drift more and more away Icthlarin. To see you so humbled, so easily. Truly my finest work.
    • Icthlarin: SLISKE! End this!
    • Player: I don't think he's listening any more. It's time I moved on.
    • Icthlarin: Player, don't...don't leave me here alone. May I come with you?
      • I could use the help, come with me.
        • Icthlarin: Thank you friend.
          • You're going to be alright.
            • Icthlarin wags his tail.
            • Icthlarin: Er, let's get through this as fast as...er... Fast.
          • I've got you.
            • Icthlarin wags his tail.
            • Icthlarin: Er, let's get through this as fast as...er... Fast.
          • Don't slow me down.
            • Icthlarin: Icthlarin will try not let friend down.
      • I need to do this alone, stay here.
        • Icthlarin: No...please... I need someone who knows my name. Don't leave me in the silence where I can hear my sentience slipping away. Don't be so cruel.
          • There are bigger things at stake here.
            • Icthlarin: You...yes...you go. I'll... I'll be ok.
          • Ok, come with me.
            • Icthlarin: Yes! Icthlarin will be good. Icthlarin help.
      • Heel.
        • Icthlarin: I am not so far gone yet... Though how long until I am...I... Let's go.
Talking with Icthlarin early in the mazeEdit
  • Icthlarin: How can I help you, friend?
    • How are you doing?
      • Icthlarin: I am worried. But I am still...somewhat...myself.
      • Icthlarin: I would very much like to be out of this labyrinth as soon as possible.
    • Do you have any advice?
      • Icthlarin: There is magic everywhere, I recommend we look for the glowing places. Glowing means magic and that may lead us onwards.
    • Tell me about a memory.
      • One of these:
        • Icthlarin: I remember the beast Gielinor. Bad monster... I mean, it was an abomination. Glad to have destroyed it.
        • Icthlarin: I remember... a green door... No wait... Was it blue? I can't even remember colours... I need to get out of here.
        • Icthlarin: I remember father and mother. I remember them leaving me.
        • Icthlarin: I remember bringing the Mahjarrat to Gielinor. I was naive to think I could control them. I should have realised then that Sliske can't be trusted.
        • Icthlarin: I remember when we first met and how my sister had bewitched you so... I suspect she would not be so successful now.
Talking with Icthlarin midway through the mazeEdit
  • Icthlarin: Yes friend?
    • How are you doing?
      • Icthlarin: Scared. Can't... Barely know my name. Frightened. Place smells bad, smells old and...and forbidden.
      • Icthlarin: *Sniff sniff*
      • Icthlarin: Go home. We go home now? Home?
    • Do you have any advice?
      • Icthlarin: Go home. leave place. Place bad!
      • Icthlarin: Walls hurting. World hurting. anger and hate.
      • Icthlarin: Need to go. Need to go!
    • Tell me about a memory.
      • One of these:
        • Icthlarin: Souls in pain. Grrrrrr. Monster made of them. Grrrr. Kill it!
        • Icthlarin: Grey door...led to home. Led to warm. Door gone now.
Talking with Icthlarin late in the mazeEdit
  • Icthlarin: Woof?
    • How are you doing?
      • One of these:
        • Icthlarin wags his tail at you. He seems happy to see you.
        • (Dialogue box closes)
    • Do you have any advice?
      • (Dialogue box closes)
    • Tell me about a memory.
      • One of these:
        • Icthlarin: Woof! Woof!
        • Icthlarin: Slipping...only fog. *Sniff Sniff* Woof!
        • Icthlarin: Grrrrrrr
        • (Dialogue box closes)

DeathEdit

  • Death: Hello Player. How is Icthlarin doing, Player?
    • We need to get him out of here as soon as we can.
      • Death: I agree, but there's no time. He's still strong, regardless of his current state. Trust in that.
        • (Continues below)
    • He's fine. He can get through this.
      • (Transcript missing. edit)
        • (Continues below)
    • You're a good boy, aren't you
      • Death:He may not be himself, but there’s a small part of him in there, remembering everything you say. I would keep that kind of comment on a tight leash. Uh…sorry Icthlarin.
        • (Continues below)
  • After Death responds to you:
    • Death: However, I feel I should mention something, Player. As a guide for the dead, I know certain things. When a mortal will die, for example, so that I can be present at that crucial moment. If I turn my mind to it, I can know the fate of any mortal being. I can recall it like a memory. This has never worked for the gods. As beings of pure divine energy, they have no afterlife. Their soul doesn't pass into my hands. But here...their power has dissipated and something akin to a soul has taken its place. Should they die here, they would be mine. And since they're mine, I know their fate.
    • Player: Wait - you know how the gods will die?
    • Death: ...[sic] Yes. It's hazy, the soul they have gained is newborn. And, while they have a soul now, it will die as soon as they regain their godhood. But I can see you're curious and won't let this go, and we need your mind on the maze. Ask me about the death of one god. Choose wisely.
      • Zaros
        • Death: I feel a burning as hot as a star, and then a giant blackness. I feel a prolonged sadness that has come to an end.
      • Seren
        • Death: I feel relief, the joy of acceptance. There is singing, so loud that I can barely think. My mind is on the past.
      • Saradomin
        • Death: I hear the crossing of swords and the warmth of light, then the coolness of shadow. These continue, light then shadow, until I pass.
      • Armadyl
        • Death: I feel the lightness of my being, soaring perhaps, and then a fall. I let the ground take me. But this is not a sad moment, I am full of pride.
      • Icthlarin
        • Death: Poor Icthlarin, I feared looking into his future… His end is painful. The rending of teeth, the taste of blood. He dies fearing for others, and that is what truly kills him. Though it breaks my oath, I will never let that happen. I can’t let him feel that kind of pain. Not Icthlarin.
      • Zamorak
        • Death: I feel the rock beneath me as shadows peer down. I hear their chattering like crickets. They are sad. There is no happiness there.

VoragoEdit

  • Vorago: Player, it is good to see you again. Granted, meeting under these circumstances is not ideal.
  • Vorago: I'm impressed you've come this far. Even I, 'the Enduring', can feel my power diminishing.
  • Vorago: I cannot feel the earth as I once did; I feel a sense of separation. This is something that I have not felt in a long time.
  • Vorago: My mind is opening up, allowing me to recollect past events that have been concealed by the overwhelming urge to defend and protect this world.
  • Vorago: I am more in control of my thoughts, it's an odd but satisfying feeling to have. I sense forgotten pasts, forgotten stories, and I name I am unfamiliar with.
  • Vorago: In this state, I worry that I am unworthy of being known as the defeater that I am.
  • Vorago: I do not expect you to understand, it's something I have little information of myself. The power that runs through me is usually at the forefront of my mind, driving what I believe to be my sole purpose.
    • Are you alright?
      • (Transcript missing. edit)
    • What events can you remember?
      • Player: I'm intrigue, what past events can you remember?
        • Vorago: Now is not the time for my mind to lose focus of what really matters. I have a purpose that I must fulfil. The earth-soul and I are as one. I must repel those who would do it harm.
    • 'The defeater'?
      • (Transcript missing. edit)

ArmadylEdit

With Armadyl's entourageEdit
  • Armadyl: Player! Come, come. Talk to me. Did you know that I haven't moulted in millennia? Not a tail feather has fallen from me since I became a god. But this brief interruption of my godhood...it has got me moulting again. The feathers are falling away from my body. I can feel the flesh underneath! And you know what? It feels right like I am an aviansie again. Whatever power causes this, I would give a clutch of feathers to replicate it myself. Imagine: sharing the company of the aviansie as an equal. Forgive me, it's exhilarating to lose one's power.
Without Armadyl's entourageEdit
  • Armadyl: I'm glad it's you. Come, take a seat.
    • [Sit]
      • The player sits in front of Armadyl
    • I prefer to stand.
      • (Transcript missing. edit)
        • Player: Why are you picking at your feathers?
        • Armadyl: It may seem inconsequential to a human, but I haven't moulted in millennia.
        • Armadyl: Not even a tail feather has fallen from me since I became a god.
        • Armadyl: At first, that made me feel unbeatable. If time and the elements couldn't ruffle me, then what could?
        • Armadyl: But then I felt like an imposter among my people. I wanted to be with them, but how could I? Their feathers fell with age. I outlived countless generations.
        • Armadyl: But this brief interruption of my godhood, it has got me moulting again. The feathers are falling away from my body. I can feel the flesh underneath.
        • Armadyl: I feel a compulsion to keep pulling away at them. It's pain, but not unpleasant. A mortal's pain.
        • Armadyl: It's hard to explain, but the pain makes me feel like an aviansie again.
        • Armadyl: Take this. If I get back to my people, it will be something of a collector's item.
        • Armadyl: And if I don't get back to my people, well, it will be even more desirable. Do what you want with it.
          • Take Armadyl's feather?
            • Yes
              • Armadyl gives you a single feather.
                • Armadyl: I'll let you continue on. Let's see if I lose every feather in this place. That'll make for an unusual return to my people. A bald eagle.
            • No
              • (Transcript missing. edit)

SaradominEdit

  • Saradomin: Ah, World Guardian. You catch me in an uncommon state of contemplation. The sudden removal of my divine power has made me... question a few things. We get little chance to speak you and I, you must have questions
    • How does it feel to be mortal?
      • Saradomin: It is...humbling. For era upon era, I have been one of the fortunate few to endure, unravaged by the forces of entropy. When one is likely to survive until the final move upon the board, they become inclined to think several turns ahead. One is forced to focus on the big picture, the good of all, the need of the many. If a god does not consider tomorrow, then tomorrow may belong to another, and they rarely relinquish it without a fight...a war that could endure through centuries of spilled mortal blood. A single mortal life has but time for one action. Perhaps you will claim another piece, but the game is greater than yourself. You are at best one step on the path to victory. You shall inevitably lose what matters most to you. And you will never know, at the end of the long game, which side shall be the victor. Now, I am but one pawn, with the narrowest of reach. Nonetheless, I am grateful for my fall from grace. I had forgotten the vulnerability, the brevity of a mortal life...you are plagued, moment by moment, by the inevitability of your own demise. I can literally feel my body ageing, disintegrating with each passing moment, and there is nothing I can do to prevent it. Millennia of borrowed time are catching up to me. If I cannot reclaim what is lost, I shall succumb to death, and I shall be no more. No wonder mortals pursue their own pleasure with such reckless haste. You do not consider tomorrow, for you may not live to enjoy it.
        • (Shows previous options)
    • How does it feel to be human again?
      • Saradomin: Am I human? Are you so certain? Godhood changes us, player. We gain power, but we lose so much more. I endured, while my family, my followers, entire races, succumbed to mortal death. Over time, an immortal is forced to detach themselves from mortal sensibilities, or forever endure the pain of loss. At what point can I consider myself human? What is humanity? Is it kindness? Mercy? Empathy? How can I empathise when I am no longer one of you? With all my power, I can not give you more time, only make your lives more comfortable and structured, so that you are at peace when death claims you.
        • (Shows previous options)
    • Why is your skin blue?
      • Saradomin: Really? That is the question you find most pressing, at this critical time? Your priorities astound me, World Guardian. We are conduits for the power of the elders. We transcend what we were, and become something more. Godhood amplifies what we once where. I was hot-headed as a mortal, impassioned to help others and make the world a better place. As a god, that anger manifests as a righteous fury. It burns within me, an enduring flame of ferocious intensity. It requires constant vigilance to keep it in check. To maintain a cool demeanour is an exhausting necessity. Why is this cerulean pallor a product of my transformation? I do not know. My appearance is the least of the burdens this great crown has weighed upon me.
        • (Shows previous options)
    • Goodbye
      • (Ends the encounter)

ZamorakEdit

  • Zamorak: Sliske! I know you're watching! Get here now!
  • Zamorak: I can hear that damned chuckle. Don't think I can't!
  • Masks starts falling down, one after each dialogue.
  • Sliske: Feeling lonely, Zamorak?
  • Sliske: Want to chinwag about old times?
  • Sliske: Remember when you turned us all against Icthlarin?
  • Sliske: Remember when you stabbed Zaros in the back?
  • Sliske: Remember when you burned a hole in half the world?
  • Zamorak: This is not what I asked for. Get down here NOW!
  • Sliske: Remember when you tore a chunk out of Lumbridge?
  • Sliske: Remember when you almost died at the hands of the blue charlatan?
  • Sliske: Remember when Zaros plucked the wings from you like a fly?
  • Zamorak: ENOUGH. You're the fly, Sliske. All I hear is your buzzing and the smell of manure.
  • Sliske: Hehe, remember when you were drawn to this game, even though you said you wouldn't play?
  • Zamorak: I should have known better than to get an adult conversation from you, fool. Goodbye, World Guardian.
    • Zamorak leaves
  • Interact A fallen mask, dialogue can be in any order.
    • Mask: I
    • Mask: Love
    • Mask: You
    • Mask: For
    • Mask: More
    • Mask: Than
    • Mask: Your
    • Mask: Soul

SerenEdit

With Seren's entourageEdit
  • Seren: Is it a mechanism, Tangwen?
  • Lady Trahaearn: It can't be, m'lady. There ain't a nicknack in the world that could strip a god of its power. Plus it ain't scientific. An effect like this would have to be transmitted as light or sound, and there's more walls in this place than Morvran's holiday dungeons. Yep, this'll be your good, old-fashioned magic.
  • Arianwyn: If it’s magic, it’s nothing like any I’ve encountered. It doesn’t even share characteristics: spells borrow power from one another. That’s the way of magic. Bones to Peaches shares something with Hi-Alchemy. Crystallise borrows from the Lunar Magicks. This feels utterly new, disconnected. It's like a new branch of magic. Which is exciting of course. Unless...unless we're over-thinking this. Step back, think about what has happened recently.
  • Seren: Ha! I see where you're going with this! Yes, yes, there have been a couple of instances. The World Guardian. They say that the World Guardian can nullify god magic. That's from Guthix, the anima, so they say.
  • Arianwyn: And there’s the edicts themselves. But no one knows if that was Guthix himself casting out the gods, or if it was the anima, the Sword of Edicts, the Stone of Jas…
    • If you did not restore Seren with the Eluned shard in The Light Within:
      • Seren: I can't think! My thoughts are like sticks layered on each other. I try to pick up one and the others fall away. Can you help, Player? Who, or what, is responsible for the depowering of gods?
        • (Continues below)
    • If you restored Seren with the Eluned shard in The Light Within:
      • Seren: I think I know. World Guardian, do you? Who, or what, is responsible for the depowering of the gods?
        • (Continues below)
  • After Seren asks you:
    • Guthix
      • Seren: Let's hope that you are wrong. If this is Guthix, then his power is being used in ways that contradict his nature. This isn't the Guthix we knew. This is a dark mirror of Guthix.
        • (Continues below)
    • The World Guardian
      • Seren: I hope that wasn't a confession, World Guardian. If you are behind this, then you have made more enemies than you can hope to deal with. And your World Guardian ability cannot protect you from gods-turned-mortals. That's not a threat from me; that's a warning from a friend.
        • (Continues below)
    • Anima Mundi
      • Seren: Perhaps. But the anima is a reactive force: it protects itself, and doesn’t pre-emotively attack. That would mean the anima is being used for ill, which worries me more than Sliske with the stone.
        • (Continues below)
    • The Stone of Jas
      • Seren: I agree with you, but there are implications. The stone of Jas does not simply have a switch that says turn god magic off. Only a seasoned user would know how to generate that power from the stone. Either Sliske has become extremely proficient, or someone else is aiding him. Someone extremely powerful.
        • (Continues below)
    • The Sword of Edicts
      • Seren: The Sword is a symbol, not a thing of any genuine power. I would be extremely surprised if it's the source of this magic.
        • (Continues below)
  • After Seren responds:
    • Seren: Thank you for your insight, regardless, Player. Let's continue in this rat maze. I am sure we will meet again.

ZarosEdit

With Zaros's entourageEdit
  • Azzanadra: You do not know him as I do!
  • Char: Look at everything he has done. You are a blind fool.
  • Azzanadra: Why do you listen to this...to this dancer, lord?
  • Char: Better to be dancer than the high priest of a church of dust!
  • Zaros: Enough!
  • Azzanadra: Sorry, lord.
  • Zaros: You are squabbling before the World Guardian.
  • Vindicta: An enemy, my lord!
  • Zaros: Hold, Vindicta. This is Player. They may still have use to us.
  • Player: What are you arguing about?
  • Char: Azzanadra wants to try to negotiate with Sliske. We need to kill him, and before he has another chance to open his mouth.
  • Azzanadra: I do not want to lose another of my few remaining family if I can possibly avoid it. I would think you of *all* people would understand that, Char. Not all of us want to revel in the exotic mystery of being the last of our kind.
  • Char: How dare you!
  • Azzanadra: My lord, I do not understand the purpose of this hotheaded jezebel.
  • Zaros: Witness: the patient wisdom of my closest advisors. What say you, World Guardian?
    • Azzanadra is right. You might as well hear Sliske out.
      • Sliske: So you do appreciate the little things I do for you. How kind!
      • Azzanadra: Sliske! We still have the opportunity to resolve this.
      • Sliske: Oh azzy, you silly, silly moo. You're thinking of our childhood, aren't you?
      • Sliske: The fun we had, capering together across the slaughter fields with the blood of the Mahkorat on our young lips.
      • Azzanadra: We were blood brothers once, Sliske. Friends.
      • Sliske: Yes, friends. Tell me Azzy, do you remember Alotor?
      • Azzanadra: Of course. My youngest brother. When the Mahkorat tortured and killed him, we wiped out their whole tribe in retaliation.
      • Sliske: Yes, that's right. And tell me this: Do you remember who it was that brought back the news of Alotor's death at their hands?
      • Azzanadra: It was... Oh no.
      • Sliske: Oh yes.
      • Azzanadra: It was you.
      • Sliske: Ding ding! Yes it was. Your good old friend Sliske.
      • Azzanadra: Sliske...
      • Sliske: Do you want to know why I did it? Why I killed your little, little brother?
      • Azzanadra: Why, Sliske?
      • Sliske: No reason!
      • Sliske: Anyway, it's been such fun negotiating but my attention is rather needed elsewhere. Ta ta for now!
      • Azzanadra: We should kill him.
    • Char is right. Sliske will just hurt you again.
      • Sliske: Oh! Such cruel words. They wound me.
      • Char: Sliske! Come down here and fight!
      • Sliske: Oh, Char. Don't be grumpy Player did choose you over Azzanadra, after all. But maybe... That's it, isn't it? Your precious purple dishcloth chose Azzanadra over you, didn't he?
      • Char: What do you mean?
      • Sliske: Oh come now, dear. Did you really think he didn't know that you were there? Trapped? Dying? In pain? For all that time? Meanwhile bunny ears is having a lazy luxury afterlife in his deluxe pyramid and as soon as he wakes up - what happens? It's back to the dig site and before you know it: boom! The dirty pair, back in the saddle and plotting once again. Just between you and me, Char, I like to call them Zaronadra. But while Zaronadra were spending all that time plotting their comeback tour, did either of them spare a thought for poor little Char? No! And who should dig you out of your hole instead but the World Guardian.
      • Zaros: That is enough, Sliske.
      • Sliske: Oh do hush. You're right though, my attention is rather needed elsewhere. Ta ta for now!
      • Char: Lord?
      • Zaros: Lies, Char. You know I was aware of nothing.
      • Char: Yes, lord.
        • (Continues below)
  • Zaros: Enough. We must continue.
  • Azzanadra Goodbye, Player.
Without Zaros's entourageEdit
  • (Transcript missing. edit)

Armadyl, Saradomin, and dragonkinEdit

  • Saradomin: You may have time for this, but I don't.
  • Armadyl: You've always found time to mete out that fabled Saradomin justice in the past. Are you saying that evil should only be dealt with when it fits your timetable?
  • Saradomin: When Zamorak walks away with the stone, you won't be so judgmental.
  • Armadyl: He has had the stone before...
  • Kalethax: Sssssssssskkkkkk...
  • Saradomin: How naive can one bird be? Do you not recall Zamorak wiping out your forsaken race with that same stone?
  • Armadyl: Do you not recall the dragonkin burning down Edgeville? Last time I looked, it was one of yours...
  • Saradomin: Look. I admire your re-invention. It's noble that you've turned your self-loathing into whatever this is. But don't drag me into a chore while the doomsday clock ticks. Justice can wait.
  • Armadyl: You're not waiting for justice, you're abandoning it! The dragonkin should not be free to attack someone else!
  • Saradomin: THE CREATURE SHOULD BE KILLED!
  • Kalethax: RACCCCCCCCSSSSSH!
  • Saradomin: Look. This is not a criminal in need of reform. This is not one of your little projects. It's a beast. It's so very, very sad that the stone has made it this way, but it kills people, Armadyl. It will continue to kill. It needs to be put down.
  • Armadyl: It was not always a beast. Who are you to say that it cannot be returned to its noble roots? Have you even tried?
  • Saradomin: I am fed up of your constant righteousness. I've already wasted too much time here. See if the World Guardian has time for your nonsense.
  • Armadyl: Greetings, Player. A fine place this is.
  • Player: Did you capture a dragonkin?
  • Armadyl: Saradomin and I were lucky. This one is more feral than the others, and we were able to outmanoeuvre it. It attacked us, but with no real care. I wanted to tie it up, make sure that I deal with it later. Saradomin just wanted to end it now. Everything has to be so simple in Saradomin's world. Will you stay a moment with me and help to cage it? It may slow us down, but it will ensure that it does no more harm.
    • Yes
      • Skalekith: You think this cage will hold me? Soon we will all be free and then you will know our fury!
      • Armadyl: You have my thanks. I will return for it once the game is done. Saradomin has it wrong. The issue with this dragonkin is of the mind, and I am a living example of a mind being changed. I feel that I can help the dragonkin. No, I KNOW it.
        • The dragonkin is caged
          • Skalekith: This cage won't hold me for long!
    • No
      • Armadyl: We are not the only people in the game, Player. The rest of the world plays with us.
      • Armadyl: If we leave this dragonkin to attack on a whim, then the world pays.
      • Armadyl: Remember as you race to this game's end.

Armadyl and SerenEdit

  • Armadyl: Seren, it is good to meet you properly at last, though it would be better under friendlier circumstances.
    • Unknown condition (possibly if Seren is not completely restored):
      • Seren: It is good to meet you as well. Your feathers are much prettier in person
      • Armadyl: Err... thanks. You're... you're not quite what I expected.
      • Seren: So few of us are. We each have images of one another in our heads and those images are very rarely right. Take you for example.
      • Armadyl: Me?
      • Seren: Armadyl, the god of justice. Yet here you are, taking part in a game that was encouraged by murder; to many cultures the worst of crimes. The image most would have of such a god, would be one repulsed by this event. But instead you were one of the very first to actually commit that crime.
      • Armadyl: No, that's not what it was, it wasn't murder...it was... Self-defence.
      • Seren: Was it so? I can see that, but did you not start building your war machines long before there was a real threat?
      • Armadyl: I... I knew what he was going to do... I knew the danger he represented...
      • Seren: Forgive me, this is not admonishment. I see why you did what you did. I understand, but it is not the path that an avatar of justice would take. As justice can only be administered once a crime has been committed. Not before.
      • Armadyl: I... I think we're done here.
      • Seren: Did you not want to talk about something?
      • Armadyl: Another time perhaps. I...need to think...
    • Unknown condition (possibly if Seren is completely restored):
      • Seren: Yes, these games, whilst terrible, have at least provided some of us an avenue of discourse. I am pleased to meet you as well, Armadyl.
      • Armadyl: I know that time is of the essence, but I wondered if I could talk to you about something.
      • Seren: Forgive me, Armadyl, but I will not aid you in getting the stone. It is not something that should lay in the hands of mortal gods.
      • Armadyl: I agree actually, but you misunderstand me. I wanted to discuss something beyond this game.
      • Seren: Time is of the essence, I fear there are more pressing concerns. Forgive me.
        • Listen to him Seren.
          • Seren: Very well, if the Champion of Prifddinas urges it, I believe it is worth the delay.
          • Armadyl: Thank you. Seren, both you and I care deeply about our people. You for your elves and I for my aviansie. Both of our people have suffered greatly in our absence. I would like to propose that we find a way to remedy this. We have each relied too heavily on our way of thinking and our own ideas, but these have not always worked out best for our people.
          • Seren: Where are you going with this Armadyl?
          • Armadyl: I would like to propose that when we leave this labyrinth, we work together to find a way to help both our people. I ...I know about Tarddiad and what has become of the people that was left behind. I ...I'm so sorry Seren.
          • Seren: Yes... They suffer so. But I ...I cannot leave my people on Gielinor to save those who remain behind...
          • Armadyl: I understand. I am not judging. But there is a way we can help each other. What do you know of Abbinah, my homeworld?
          • Seren: I have visited only once ...it is...
          • Armadyl: It is a horrible world, don't sugar-coat it. Each day countless of my people die as the islands that were their homes crash into one another. Or they are swept away in the storms. What I am saying is that my people cannot thrive as long as they stay on that world. We need another home. Do you see what I am getting at?
          • Seren: You would give them Tarddiad?
          • Armadyl: We would share it. My people are fine craftsman and we have many skilled healers and carers. We could help one another. You could provide them a new home and we could help ease the pain of the shapeshifters.
          • Seren: Forgive me, you do not have the power to undo what has been done.
          • Armadyl: I do not claim to. We have both hurt our people and that damage will never go away. But united, perhaps we can ease that suffering some.
          • Seren: What you ask is to give up the ancestral home of the elves and to give sovereignty in part to those from another world.
          • Armadyl: That home has already been abandoned and my people do not need to share the same cities as the elves. Your elves live on the ground and in trees. My avansie dwell on mountaintops and in the canopies. Or we can create islands that float in the sky, like we did on Gielinor. It will be a struggle, it can lead to conflict. But between us, perhaps, just perhaps, we can make it work and save both our people.
          • Seren: What do you say Champion?
            • I think you should do it.
              • Player: It sounds like it might be a way to help both of your people and I believe Armadyl sincerely wants to help your people.
              • Seren: Hmm, your idea has merit Armadyl, but it needs more discussion than we can justify here. Come to Prifddinas after this madness, we can discuss this then.
              • Armadyl: It would be my honour.
            • I think it's a bad idea.
              • (Transcript missing. edit)
            • I think you should talk more.
              • Player: This is a big discussion. Far bigger than you have time for here. It deserves more time to be properly considered.
              • Seren: You are right champion. It is a big discussion, but it is one worth consideration. Armadyl, when all of this is over, come to Prifddinas, we can discuss this further.
              • Armadyl: I would be honoured.
        • She's right Armadyl.
          • (Transcript missing. edit)
        • Work together!
          • Seren: No. Forgive me Armadyl, I do not distrust your character but what is at stake is bigger than you realise and I cannot risk unknown variables.
          • Armadyl: I understand. Perhaps after this nonsense we can arrange a time to talk?
          • Seren: Perhaps.

Armadyl and VoragoEdit

  • Vorago: Armadyl.
  • Armadyl: Vorago, I do not wish to fight you, rather, I feel our goals may align. I believe that we may be able to help one another, if you will permit it.
  • Vorago: I do not need your help, nor would I accept it. I do not trust your methods.
  • Armadyl: My methods? I don't understand what your concern might be. I would consider my goals noble, and my past a reflection of that.
  • Vorago: Your contest with Bandos was an affront to the anima, one I should never have allowed to continue. The damage you caused was my failing. My only intention here is to prevent any further wounding.
  • Armadyl: I am deeply sorry Vorago, you... You are right. A victory can be unmade by a single consequence. The war against Bandos wounded more than just soldiers, and it was because of desperation. I have felt the effects of that desperation before and I had hoped never to relive it. I never realised that I already had. I... I was blinded to it by my arrogance. I respect your dedication to your duty, Vorago. I truly hope that some may think of me in a similar light. More so I hope that, with time, I would be worthy of them doing so.
  • Vorago: The damage is done, Armadyl. I do not care for your words or morals, only your actions. You need not fear me now, but I will not allow you to endanger the anima again.
  • Armadyl: I assure you I would have no intention of doing so. I do not wish any undue pain on another.
  • Vorago: I am 'the Everlasting', 'the Enduring'. The anima is not, so I cannot allow these mistakes. I make no alliances or enemies. I will do only what must be done.
  • Armadyl: That is all that we can do. I wish that no further action I ever have to make should pose such a risk. I am sorry Vorago.
  • Vorago: I am leaving, Armadyl.

Armadyl and DragonkinEdit

  • Kalethax: Why hestitate, little budgie?
  • Armadyl: I have no argument with you.
  • Kalethax: Nor we with you. Why would we fight the 'Great Armadyl', of the Staff of Armadyl? Great Armadyl, Beheader of Bandos. Great Armadyl, Stone Coveter.
  • Armadyl: Look, I am not interested in the stone. Not personally. I want to lock it away, far away from any gods. I'm here to end this. And I could help all of you! I may be powerless here, but away from this game - I would free you. I would try to free you!
  • Kalethax: You would do that for us? You would set us free? We wouldn't feel this... rage, this strength in pain? It would be gone?
  • Armadyl: Yes, all of it. I would dedicate myself to returning you to your noble roots.
  • Kalethax: Foolish pigeon, it would be easier to rip out your stupidity than rip out the stone's curse.
  • Armadyl: Stop!
  • Kalethax: You stand here, with the gift of the elder gods removed from you, and claim to save us? We will save YOU, birdman. You will see. The Dactyl are here to save everyone.
After Dragonkin have leftEdit
  • Are you alright?
    • Armadyl: The pride's a little singed, but I will live. But forgive me for not going the way they left. Goodbye, Player.
  • You were lucky!
    • Armadyl You're not wrong at all. That was more than a little foolish on my part. I should have learned the lesson from Bandos that not everyone can be redeemed. Now, forgive me for not going the same way they left. Goodbye, Player.
  • Can you smell roast chicken?
    • Armadyl: If you could save your jokes for someone who isn't aflame, you'd have my thanks. Now, forgive me for not going the way they left. Goodbye, Player.

Armadyl and ZamorakEdit

  • Armadyl: Murderer, how dare you show your face here!
  • Zamorak: You dare slander me with that title, god slayer? You who decapitated Bandos and encouraged a war across all of Gielinor to do so?
  • Armadyl: That was different. You murdered almost an entire species. Your attack on Forinthry...
  • Zamorak: Ha! You speak as though I had a choice. You and Saradomin stood beside one another ready to pronounce my death sentence. I only did what I did as a last resort.
  • Armadyl: We could have been reasoned with. We would have listened. We would have accepted a graceful surrender.
  • Zamorak: You...perhaps. You still cling to the mortality of mortals, perhaps trying to convince yourself you are one. But not him. Not Saradomin. He had my death sentence pronounced from the moment our war began. He cannot stand that my message is as powerful as his. That freedom can be just as powerful as his mindless dogma.
  • Armadyl: That does not excuse what you did. To save your life, you took thousands of lives. You nearly destroyed my entire race.
  • Zamorak: Bah, there were others. You had an entire world of them.
  • Armadyl: There were precious few that remained behind on Abbinah, the rest were here, on Gielnor for your war.
  • Zamorak: Your war. I am not the only participant of the god wars. It was you who brought so many of your race here, as warriors, to fight. Do not blame me for their deaths. It was war and in war people die. If you were not prepared for that, you should not have endangered your people. What did you expect? Did you expect to roll over my forces without a single casualty?
  • Armadyl: No of course not... I...
  • Zamorak: Then you were prepared. Prepared to sacrifice every aviansie you brought to Gielinor and you did sacrifice them. You won and you paid the price for that victory.
  • Armadyl: That does not excuse what you did.
  • Zamorak: No, and I would never pretend that I did. I wear my cruelties with pride. I have done things that some would consider reprehensible, but I have done them for the greater good. I... have made mistakes. I have seen those that I care about die...but I have owned those mistakes. It is time you did too. You are not angry at me...
  • Armadyl: Oh I assure you that I am.
  • Zamorak: Fine! You are not only angry at me. You just won't admit who you are really angry with, who you really blame for all their deaths.
  • Armadyl: Oh? And who am I really angry at?
  • Zamorak: Yourself. You brought them to this world. You armed them with swords and spears and sent them out to face my forces. You asked each and every one of them to die. To die FOR YOU. You're angry because they did. Because in you arrogance you thought that you were untouchable and your people invulnerable. Pride can be a terribly powerful weapon, but the blade always points inwards.
  • Armadyl: *Sigh* You might be right. I do blame myself and rightly so. But I am never going to forgive you Zamorak. I won't strike you down today, but I will not mourn if another does it for me.
  • Zamorak: I would have it no other way.

Saradomin and SerenEdit

With Seren's and Saradomin's entouragesEdit
  • Saradomin: Seren.
  • Seren: Saradomin.
  • Saradomin: Do you have business with me, or will we part ways here?
  • Seren: I would speak with you privately, if you will consent to it.
  • Commander Zilyana: It could be a trap, lord.
  • Saradomin: I am aware of this.
  • Lord Iorwerth: My lady, are you sure you want to speak with him alone?
  • Seren: I am sure.
  • Saradomin: It seems that both of our followers do not think that this encounter could end well.
    • Encourage them to speak
      • Player: I think you should speak. You are not the enemy here; Sliske is. If you cannot trust each other enough to speak in private, then what chance do any of us have of defeating him?
      • Seren: Wise words, Player.
      • Saradomin: You do have a point. Leave us.
      • Commander Zilyana: We will not go far, lord.
      • Lord Amlodd: What of Player? If this is to be a private counsel, they should leave too.
        • (Continues below)
    • Keep quiet
      • Seren: It appears we have nothing more to discuss. Please, let us part peacefully.
      • Saradomin: Of course. I have no quarrel with you today. My aim is to save this world from the heel of Zamorak or your brother. It is...good to see you again, Seren.
  • After the entourages depart
    • What will you do?
      • Withdraw
        • (Transcript missing. edit)
      • Remain
        • Player: I think I would like to stay. I promise I will not intervene.
        • Saradomin: Very well. Seren, what do you wish to say to me?
          • (Continues below)
      • Act as a mediator
        • Player: I think I will remain. If a dispute arises, maybe I can mediate?
        • Saradomin: Hmmph. Maybe a third party will help settle this. I will accept.
        • Seren: I too will stand by any judgement Player makes.
          • (Continues below)
        • Seren: I want you to withdraw from the competition.
        • Saradomin: What? You think my followers and I cannot make it to the end of this maze?
        • Seren: I believe you might be able to reach the stone, which is why I ask you to withdraw. Do you think the Stone of Jas will be yours without consequence if you win? That Sliske will simply let you take it and leave? This is a trap, the edges of which we are only now beginning to feel out. Something, a force beyond your imagining, has stripped all the gods of their powers. Why do you think that is?
        • Saradomin: To leave us vulnerable to some sort of attack. I am not blind.
        • Seren: Yes, and also to strip us of any foresight or premonation of when this attack could take place.
        • Saradomin: I hear your words, but I will not turn back. I am no fool, Seren. I never was. I am proud, I will grant you that. I may have taken actions that even I found distasteful in the name of a greater good. But what is my alternative? To hide in Falador and isolate myself, as you did?
        • Seren: That was a long time ago.
        • Saradomin: It still happened. You offer me a devil's choice, Seren. Turn back and risk someone who does not withdraw getting the stone, or pushing on and being trapped in Sliske's web.
          • (If you chose to remain rather than act as mediator)
            • Saradomin I choose to push on. The idea of Zamorak, or Zaros, claiming the stone is abhorrent to me. I thank you though Seren, for not trying to force the issue.
            • Seren: It is your choice, although I fear it will not end well.
            • Saradomin: Until we meet again then.
            • Saradomin and Seren part on good terms.
          • (If acting as mediator)
            • Saradomin: What say you, Player?
              • What is your advice?
                • Withdraw
                  • (Transcript missing. edit)
                • Continue (Saradominist)
                  • Player: I suggest you continue. You are the only one capable of handling the stone and defeating Sliske's traps. I believe in you, my lord.
                  • Saradomin: Well said, Player. I choose to push on. The idea of Zamorak, or Zaros, claiming the stone is abhorrent to me. I thank you though Seren, for not trying to force the issue.
                  • Seren: It is your choice, although I fear it will not end well.
                  • Saradomin: Until we meet again then.
                  • Saradomin and Seren part on good terms.
                • Continue (Neutral)
                  • Player: I suggest you continue. As much as this is going to be dangerous, if gods begin to withdraw from the competition it could cause Sliske to lash out. And his lashing out with the stone to call on would be terrible. Besides, without making sure that some of the other gods pull out too, you might hand victory to someone worse than you. No offence.
                  • Saradomin: I do not agree with all of your reasoning, but I do admire your honesty.
                  • Saradomin: I choose to push on. The idea of Zamorak, or Zaros, claiming the stone is abhorrent to me. I thank you though Seren, for not trying to force the issue.
                  • Seren: It is your choice, although I fear it will not end well.
                  • Saradomin: Until we meet again then.
                  • Saradomin and Seren part on good terms.
With Saradomin's entourage and without Seren's entourageEdit
  • (Transcript missing. edit)
With Seren's entourage and without Saradomin's entourageEdit
  • Saradomin: Seren?
  • Seren: Saradomin. It is good to meet you, especially without your bodyguards.
  • Saradomin: Do you intend to fight me?
  • Seren: No. I wanted to speak with you, privately. I know it must be difficult for you to speak openly in front of your followers.
  • Saradomin: You presume a lot.
  • Seren: Do I? Or do I know from experience what that can be like? Please leave us for now.
  • Lord Iorwerth: But my lady...
  • Seren: I insist. Please let me speak with Saradomin in private.
  • Lord Amlodd: Very well. We will remain close by.
  • Saradomin: Well if you wish to speak privately, Player may have to leave.
  • Seren: I am happy to speak in front of them. There is little we can do to stop them after all.
    • What will you do?
      • Withdraw
        • (Transcript missing. edit)
      • Remain
        • Player: I think I would like to stay. I promise I will not intervene.
        • Saradomin: Very well. Seren, what do you wish to say to me?
          • (Continues below)
      • Act as a mediator
        • Player: I think I will remain. If a dispute arises, maybe I can mediate?
        • Saradomin: Hmmph. Maybe a third party will help settle this. I will accept.
        • Seren: I too will stand by any judgement Player makes.
          • (Continues below)
        • Seren: I want you to withdraw from the competition.
        • Saradomin: What? You think I cannot make it alone?
          • (Same as above)

Saradomin and ZamorakEdit

With Saradomin and Zamorak's entouragesEdit
  • Saradomin: You. I had hoped you had fallen prey to one of Sliske's little traps. It would be a fitting end.
  • Zamorak: Do you think yourself deserving of such fortune, old man? Our confrontation was all but inevitable.
  • Saradomin: Ha. Perhaps, but last time we had this dance you were not so fortunate.
  • Zamorak: Ahh, but it's different now, isn't it Saradomin? Do you feel it? Feel the weight of mortality on your bones? The ache as your joints grind against cartilage. The stale taste of the air as your lungs struggle to catch each breath? To feel once again the ravages of age and the inevitability of your demise?
  • Saradomin: Do not mistake experience for frailty usurper. Mortal or not I am still your better. You don't really think you're a match for me do you?
  • Zamorak: Oh I think I might just be. Look at you, you're actually shivering. The great, mighty Saradomin, shivering before me.
  • Saradomin: You think, for even a moment, that you frighten me? I almost pity you and your arrogant naivety. I am Saradomin. I governed worlds before you even knew what another world was. But by all means, if you are tired of your existence, test yourself against me. I am more than ready.
    • Encourage a fight
      • Who will you side with?
        • Saradomin
          • Player: He's right Zamorak. Back down now. If this is going to end in a fight, Saradomin won't be fighting alone.
          • Zamorak: You too World Guardian? After everything I thought that perhaps you would see beyond the lies of this bureaucrat? Is this what I am to you? The lord of evil that Saradomin has named me? I had hoped you might have more vision than that. So be it, World Guardian. If you wish to leash yourself to Saradomin, then let the both of you go down together!
          • Saradomin: Silence dog. I have sought to smite you for so long now. I shall enjoy wiping your villany from existence!
            • No more words, let's settle this!
              • Saradomin: Yes, let this be our final battle Zamorak. The greatest confrontation, good versus evil.
              • Zamorak: Ha, as if those words have any meaning to you any more. But yes... let us bring this farce to an end.
              • Icthlarin: Grrrrrrr
              • Zamorak: And allow me to put your pet out of its misery as well.
                • Quickly - what will you do?
                  • Side with the white knights
                  • Player kills one black knight in Zamorak's entourage.
                    • Zamorak: I will not forget this World Guardian. You show your true colours now and they are a sickening shade of blue.
                    • Saradomin: Another defeat Zamorak. Do you see it now? Your final defeat approaches!
                      • Quickly - what will you do?
                        • Side with the white knights
                        • Player kills black knight titan in Zamorak's entourage.
                        • Zamorak: You win this round Saradomin. With your pet World Guardian to protect you I will concede your victory here. But your pet cannot protect you forever and my patience is infinite.
                        • Saradomin: Your assistance is much appreciated Player. I see a great future ahead, if this cooperation continues. But I can stay here no longer, the stone must be mine. Until we meet again my friend.
                        • Side with the black knights
                        • (Transcript missing. edit)
                        • Do nothing
                        • (Transcript missing. edit)
                  • Side with the black knights
                    • (Transcript missing. edit)
                  • Do nothing
                    • (Transcript missing. edit)
          • Leave Zamorak, I don't want to kill you.
            • (Transcript missing. edit)
          • Saradomin, let's leave.
            • (Transcript missing. edit)
        • Zamorak
          • Player: He's right Saradomin. Back down now. If this is going to end in a fight, Zamorak won't be fighting alone.
          • Saradomin: So. Here we are again. Once more you side against me. Once again you take the wrongful side of another over mine. Have I not proven my wisdom? Have I not shown you how much better Gielinor could be? How much stronger? How much wiser? Fine. No more will I show leniency. I will smite both of you.
          • Zamorak: Ha! You will try.
            • No more words, let's settle this!
              • Saradomin: Yes. Reason has lost the battle today. Let us converse in a language that you can understand, with sword and fist.
                • Side with the white knights
                  • (Transcript missing. edit)
                • Side with the black knights
                  • Player kills one white knight in Saradomin's entourage.
                  • Saradomin: I will not forget this World Guardian. You choose chaos and destruction over order and wisdom. You are the villain I feared you could be.
                  • Zamorak: Do you hear, Saradomin, how the abyss calls for you? How the void beckons? I will relish your destruction!
                      • Side with the white knights
                        • (Transcript missing. edit)
                      • Side with the black knights
                        • Player kills white knight titan in Saradomin's entourage.
                        • Saradomin: Once again you disappoint me World Guardian. Choosing to side with evil. Very well, I will grant you this victory. But when we meet again, I will not be so merciful.
                        • Zamorak: Haha! I take no small satisfaction in this victory my friend and I thank you for your part in it. But we have dwelled on Saradomin for too long and the stone must still be claimed. Until next time.
                      • Do nothing
                        • (Transcript missing. edit)
                • Do nothing
                  • (Transcript missing. edit)
            • Leave Saradomin, I don't want to kill you.
              • (Transcript missing. edit)
            • Zamorak, let's leave.
              • (Transcript missing. edit)
        • Remain neutral
          • (Transcript missing. edit)
    • Call for calm
      • Player: Wait! There's no need for violence. We can resolve this peacefully.
      • Zamorak: Peace failed long ago Player. It died and we should let it pass.
      • Saradomin: Wait. No. The World Guardian is right Zamorak. We can choose not to be enemies today Zamorak. Because we know that there is a greater enemy at play.
          • Zamorak: Sliske. He is perhaps a bigger threat to both of us.
          • Saradomin: Indeed. I am not suggesting that we become allies, or friends. But we can choose to set aside this battle...for now.
          • Zamorak: I am not without reason Saradomin and the World Guardian has raised a good point. There is more at stake here than our rivalry. And I can always kill you later.
          • Saradomin: You mean you can try.
        • I am?
          • Saradomin: Do no be so surprised. You can be quite wise when the moment calls for it. I can respect that.
        • Thank you!
          • Saradomin: We can choose not to be enemies today Zamorak. Because we know that there is a greater enemy at play.
          • Zamorak: Sliske. He is perhaps a bigger threat to both of us.
          • Saradomin: Indeed. I am not suggesting that we become allies, or friends. But we can choose to set aside this battle...for now.
          • Zamorak: I am not without reason Saradomin and the World Guardian has raised a good point. There is more at stake here than our rivalry. And I can always kill you later.
          • Saradomin: You mean you can try.
            • Discourage fighting
              • Player: Enough!
              • Both: ...
              • Player: You're both gods. Immortal beings of phenomenal power and influence and you're both acting like children.
              • Saradomin: YOU DAR...
              • Player: Yes I dare. Because fighting now, it's exactly what Sliske wants. He wants you to kill each other. And do you know what he'll do when you do so? He'll laugh. He doesn't want you dead because of some great plan. He wants you to kill each other because it is funny.
              • Zamorak: The World Guardian is right.
                • Continue your rant.
                  • Player: Of course I am! Who do you think has been at the centre of all of this mess? Not you. Neither of you have seen friends killed by Sliske. Neither of you have seen allies warped into monsters. Neither of you had to face a god built out of the screaming remnants of human souls. Neither of you have had to travel back in time to visit an old friend, only to be brought back staring at his corpse. For all that you've been through, know that it's a drop in the ocean compared to what Sliske has done to me. So now, for once. Just for once. Shut up and stop giving Sliske what he wants.
                  • Saradomin: You have endured much World Guardian. I respect that. Truly. But you would be wise to watch your tone.
                  • Zamorak: But they are right Saradomin. So I will not start a fight here today.
                  • Saradomin: No. Nor I. The stone is the target here, not one another.
                • Calm down
                  • Saradomin: Yes. We must not lower ourselves to Sliske's level. So let us depart amiably. We can return to our conflict once all this is over.
                  • Zamorak Count on it.
            • Encourage fighting
              • (Transcript missing. edit)
        • What are you pulling Saradomin?
          • Saradomin: I am 'pulling' nothing World Guardian. Though it pains me to see you believe me guilty of such treachery. No, I am simply seeing the wisdom in your words. We can choose not to be enemies today Zamorak. Because we know that there is a greater enemy at play.
          • Zamorak: Sliske. He is perhaps a bigger threat to both of us.
          • Saradomin: Indeed. I am not suggesting that we become allies, or friends. But we can choose to set aside this battle...for now.
          • Zamorak: I am not without reason Saradomin and the World Guardian has raised a good point. There is more at stake here than our rivalry. And I can always kill you later.
          • Saradomin: You mean you can try.
            • Discourage fighting
              • Player: Enough!
              • Both: ...
              • Player: You're both gods. Immortal beings of phenomenal power and influence and you're both acting like children.
              • Saradomin: YOU DAR...
              • Player: Yes I dare. Because fighting now, it's exactly what Sliske wants. He wants you to kill each other. And do you know what he'll do when you do so? He'll laugh. He doesn't want you dead because of some great plan. He wants you to kill each other because it is funny.
              • Zamorak: The World Guardian is right.
                • Continue your rant.
                  • Player: Of course I am! Who do you think has been at the centre of all of this mess? Not you. Neither of you have seen friends killed by Sliske. Neither of you have seen allies warped into monsters. Neither of you had to face a god built out of the screaming remnants of human souls. Neither of you have had to travel back in time to visit an old friend, only to be brought back staring at his corpse. For all that you've been through, know that it's a drop in the ocean compared to what Sliske has done to me. So now, for once. Just for once. Shut up and stop giving Sliske what he wants.
                  • Saradomin: You have endured much World Guardian. I respect that. Truly. But you would be wise to watch your tone.
                  • Zamorak: But they are right Saradomin. So I will not start a fight here today.
                  • Saradomin: No. Nor I. The stone is the target here, not one another.
                • Calm down
                  • Saradomin: Yes. We must not lower ourselves to Sliske's level. So let us depart amiably. We can return to our conflict once all this is over.
                  • Zamorak Count on it.
    • Keep silent
      • Zamorak: Ha. You are not worth my time.
      • Saradomin: No. I have more pressing concerns. And once the stone is mine again, I shall smite you from existence.
      • Zamorak: Bold words. But the stone will never be yours.
      • Saradomin: We'll see usurper, we'll see.
With Saradomin's entourage and without Zamorak's entourageEdit
  • Saradomin: So, here he is, the lord of chaos, finally abandoned by all. Does this make you happy? Does the arbitrary chaos of this situation fill you with joy? That all your plans, schemes and planning could mean so little?
  • Zamorak: That's the difference between you and I Saradomin. You see only the setback, only the problem. I see the opportunities here. The reminder of my own strength. The satisfaction of needing no-one's help to progress. You think losing my entourage has made me despondent? Quite the contrary, I feel invigorated.
  • Saradomin: Ha ha, a noble speech. Such bravado. Such confidence. But here is the rub. I am here, your sworn enemy, and I am not alone.
  • Zamorak: I am no weakling Saradomin. I can still destroy you.
  • Saradomin: Even at the height of your power, surrounded by your armies, you could not defeat me. What makes you think you stand a chance now?
  • Zamorak: I don't need to kill you. I just need to hurt you or battle you long enough that another takes the stone. You think if anyone else has that power that they won't turn it against you? Does Armadyl feel there can be two gods of justice? Does Seren think you're not a threat to her beloved elves? Do you think Zaros will not rebuild his empire on the ashes of yours? Will gentle Icthlarin accept another god's rule?
  • Icthlarin: Grrrrrrrr.
  • Zamorak: I would take that as a no then. So come then Saradomin. Fight me. Waste your time here. Give the stone to someone else. Let me win.
  • Saradomin: I don't have time for this. Zilyana, bring the troops. We have a maze to solve.
  • Zamorak: I thought so.

Seren and ZamorakEdit

With Seren's and Zamorak's entouragesEdit
  • Seren: Zamorak, I...
  • Zamorak: Kill the elves. I will deal with Seren.
  • Lady Trahaearn: What do we do my lady?
  • Lord Iowerth: We stand and fight!
  • Seren: No; we leave. I will not risk your lives.
  • Zamorak: So she flees. At least we have a valuable piece of information.
  • Moia: My lord?
  • Zamorak: She values the lives of her elves over even basic dignity. I will use this information when I have the stone.
  • Moia: What if we find her again?
  • Zamorak: Try and capture some of her followers. We may be able to use them to get to her.
    • Try to defend Seren
      • Zamorak: Before you open your mouth, remember what Seren, beloved of the elves, did to my people. Did she raise us up to crystal towers? Everlasting life? No. She hid behind the mask of Mah and made us eat each other. I don't care what you have to say on the matter. I will have some measure of vengeance upon her.
        • What about Sliske?
          • Moia: [He's/She's] right, my lord. If we ignore the stone to hunt Seren then Zaros or Saradomin may claim it.
          • Zamorak: Very well. If we come across her again, slay her. Otherwise, we make for the heart of the labyrinth.
        • I can't allow you to do that
          • Zamorak: Oh? And what are you going to do? In case you have not noticed I am stripped of my godhood but not my powers. As such your ability to negate my attacks with your World Guardian ability has been removed. Tell me, how well did your last fist-fight with one of my kind go?
          • Player: ...
          • Zamorak: I appreciate you sticking up for your ideals, but don't get in my way.
        • Do you need me to help?
          • (Transcript missing. edit)
        • Nothing
          • Zamorak: Nothing to say for once, Player? Very well. We have lingered here long enough. Prepare to move on.
    • Ask why he wants to kill her
      • (Transcript missing. edit)
    • Try to calm him down
      • (Same as above)
    • Say nothing
      • (Transcript missing. edit)
With Seren's entourage and without Zamorak's entourageEdit
  • Seren: Zamorak, I...
  • Zamorak: I have nothing to say to you! I have been fed centuries of your lies! You made us kill ourselves, over and over again! And here you are, surrounded by your favorites. What makes you think I want to hear anything you have to say?
    • I think you should listen to her.
      • Zamorak: I think you should relive the murders we had to commit because of her pretence!
      • Arianwyn: What is he talking about, Seren?
      • Seren: He is talking about something from deep in my past. A shameful act that, at the time, I felt was necessary.
      • Zamorak: Let me cut through the self-pity. Seren pretended to be Mah and shaped the Mahjarrat to what we are today. The ritual of power, where we slay one of our own to rejuvenate? That was her idea. We carried it out in her name! Or in the name of the mask she wore to trick us!
      • Lord Amlodd: My Lady, is this true?
      • Seren: ...Yes.
      • Zamorak: For an age we adored her as you do now, and all we got from it was fear, terror, and paranoia. Where do you think my philosophy comes from? We were all abused and wondering children, 'Mah'. At least we did not have to suffer your hypocrisy of destroying yourself out of 'love' and then torturing us from beyond the grave. And I am glad we did not turn into twisted addicts like your other 'favoured children'.
      • Seren: I have changed, Zamorak. Time has taught me...
      • Zamorak: Save your speeches. I have to claim the Stone of Jas. Then we will talk.
      • Seren: Wait, please!
      • Lord Iorwerth: Seren, what did you do?
      • Seren: I will speak of this later. Not now. This is not the time.
    • Seren, he won't listen
      • Zamorak: I have listened to 'Mah' here for too long.
      • Arianwyn: (same as above)
    • I think he's right, Seren.
      • Zamorak: Right? Of course I am right! She masqueraded as Mah to mould us into what we are now!
      • Arianwyn: (save as above)
With Zamorak's entourage and without Seren's entourageEdit
    • (Transcript missing. edit)

Zaros and ZamorakEdit

  • Azzanadra: This takes me back.
  • Black Knight Champion: Be silent, worm! You are in the presence of a god!
  • Azzanadra: Do you have any idea who we are?
  • Black Knight Champion: Relics of the past who should have stayed buried.
  • Char: Better a relic than an usurper!
  • Zamorak: Hold, Blacklock. Hello Zaros, Azzanadra.
  • Azzanadra: We seem to be running into each other a lot these days. But you've forgotten your Mahjarrat again.
  • Moia: Excuse me?
  • Azzanadra: And what are you supposed to be?
  • Zamorak: This is Moia. Lucien's daughter.
  • Azzanadra: Lucien's...daughter? How? But...her face. What is wrong with her face?
  • Moia: I am half-human.
  • Azzanadra: Half? But that's...my lord, did you know of this, this abomination?
  • Zaros: Yes. She is not important. The secret of her creation died with Lucien.
  • Azzanadra: Good!
  • Moia: But I could be the future of our race!
  • Azzanadra: Our race? Better to not have a future than this...this 'hybrid'!
  • Moia: Zamorak told me you were a self righteous fool. I see now how right he was!
  • Azzanadra: Zamorak, how can you stand to be around this 'thing'?
  • Zamorak: Moia is a loyal and capable servant. She is also perfectly capable of speaking for herself.
  • Azzanadra: My lord, we must... We must destroy this creature.
  • Zaros: We must do nothing of the sort. Moia is here as Zamorak's agent, and Zamorak and I have come to an understanding, as you should remember.
  • Sliske: Oh, really? And here I was hoping for the big showdown. The betrayal: part 2! Zaros versus Zamorak: This time it's personal! I guess I shouldn't have skipped that pow wow on Freneskae! Did you sort out everything out without me? Did you discover the fate of the gods, too? I have just been *so* busy though, as you can see!
  • Zamorak: Sliske! Why don't you come out here personally?
  • Sliske: Oh Zammy, Zammy, Zammy, but that would be terrible pacing. You're what, halfway through? We can't have the big boss fight just yet.
  • Zamorak: Then at least do us the favour of shutting up.
  • Zaros: On that matter at least we can agree.
  • Sliske: Not just a little fight? A teeny tiny incy wincy little wrestle? Come on, Zamorak. I've taken away both of your god powers. You already spent an eternity without them. You know how to fight. Zaros doesn't have that experience. Without his powers he's just a floppy piece of fabric. Go onnnnn. You can take him.
  • Zamorak: Be quiet, Sliske.
  • Sliske: Go onnnnn. He said mean things about you. He called you an imbecile!
  • Zamorak: BE QUIET SLISKE!
  • Sliske: Oh, Zammy, you're still such a bore. If I didn't still want to see how this game turns out I'd put you out of your misery right now. Go on, then. Go back to your disappointingly non-violent squabbling. See if I care.
  • Zaros: It is time to leave.
  • Zamorak: Yes.

Race to the Stone of JasEdit

Each player will race a different god to the Stone of Jas, based on choices made previously during the quest. Only the dialogue between the player and the selected god will appear during this part of the quest.

Race against ArmadylEdit

  • Armadyl: It looks like it's down to just the two of us for the stone.
  • Sliske: Now now now, this won't do at all. God versus the World Guardian this is hardly a fair fight! I'm going to make you work for it, Armadyl. Player is going to get a head start to even this race up a bit. NOW RUN!

Race against SaradominEdit

  • Saradomin: It looks like it's down to just the two of us for the stone.
  • (Transcript missing. edit)

Race against ZamorakEdit

  • (Transcript missing. edit)

The Stone of JasEdit

If you winEdit

  • Yes! The stone is mine!
    • Sliske: Yes yes, it's all yours World Guardian. I must say I am rather pleased by this outcome. I knew you would be the catalyst I needed.
      • (Continues below)
  • Gods, fear me now!
    • Sliske: Oh yes! The god will tremble before your might now World Guardian.
      • (Continues below)
  • [Say nothing]
    • (Continues below)
  • After you have reacted to victory:
    • Sliske: Tell me, what will you do with your new power, Player?
      • I will rule Gielinor!
        • Sliske: Ah, so power drives you? You wish to wear the crown and rule from the throne? I can see the appeal in that. How would you rule?
          • I would be a kind and gentle ruler.
            • Sliske: Yes, sticking to the heroic do-gooder role I see. How boring.
              • (Continues below)
          • I would rule with an iron fist!
            • (Transcript missing. edit)
      • I will destroy the gods!
        • Sliske: How marvellous! Between you and me their time really has come to a close and it's time for the mortals to run the show.
          • (Continues below)
      • I will heal Gielinor.
        • Sliske: Oh there's a glorious irony in that.
        • Player: What do you mean?
        • Sliske: Oh, nothing.
          • (Continues below)
      • I will seal it away!
        • Sliske: By the emptiest of thrones, you really are so very dull. Imagine all you could do with its power and you're going to just lock it away somewhere? Booooorrrrriiiing.
      • I will destroy the world!
        • Sliske: Ha ha ha! Such madness, such cruelty. You would really tear this world apart? Between you and me, you may just get your wish.
          • (Continues below)
  • After you declare what you plan to do with the Stone of Jas:
  • Zaros teleports in.
  • Zaros: Sliske. Stop this. You know what this will lead to.
  • Sliske: What? How are you here? You should have been cast out once Player reached the end.
  • Seren teleports in.
  • Seren: You are not as powerful as you think you are Sliske. We are beyond your tricks.
  • Sliske: But she said... It doesn't matter, the game is over. The World Guardian has the stone!
  • Zaros: Sliske, you know what this will do. The stone in the hand of the World Guardian, a powerful mortal with ties to all the gods? It will lead to war. The gods will see it as a threat. Or they may feel they are strong enough to take it for themselves.
  • Sliske: That's rather the point though, isn't it!
  • Seren: But a war, Sliske, it would wake them. You must know that the elder gods sleep below us and you know what will happen if they wake!
  • Sliske: Of course I know! Why do you think I've orchestrated all of this? I want them to wake and I want Gielinor to be torn apart in the process!
  • Seren: But why could you possibly want that? It's madness!
  • Sliske: Because this world is the lock that holds the rest of the universe together. I've been to countless worlds, but this one is the very keystone of creation. When this world falls, finally the other worlds will wake up and take notice. They'll fall into a free fall against one another. They'll all finally stop being boring. I have lived thousands of years and in that time I have watched everyone just repeat the same cycles again and again. It's as if all sentient life were devoid of creativity. It is so unfathomably tedious. But no one seems to have noticed it but me. They're all so obsessed with their little schemes, unaware that they're locked in a rut. But when war breaks out amongst the gods, without Gielinor, it will span across the whole of creation. Zamorak will unleash his demonic hordes, who will swarm across the worlds tearing them apart. Saradomin will be forced to return to Teragard and bring their twisted science into the conflict, changing the face of the war, quite literally in some cases. Even 'peaceful Armadyl' will find himself forced to break his oaths and unleash terrible destruction...again. Doesn't it sound wonderful! No more stagnation. No more tedium. We'll see an end to the gods and the whole universe will be changed by it.
    • I won't let you do that Sliske!
      • Sliske: You won't 'let' me? Don't you remember what I did to you back in my lair? Does your face forget the force of my fists as I rendered you insensate? You are NOTHING to me World Guardian! You're an insect with delusions of grandeur. I've scraped you off my boot once already, do you really think I can't do it again?
      • Seren: I am not above destroying you Sliske, you've proved yourself a danger time and again.
      • Sliske: Ha ha ha! Now this is the spirit! This is interesting! And think of it! The whole universe as riled up as you are now. The glorious spark of indignity and rage burning in every living being as they turn on one another. So beautiful!
      • Zaros: Oh Sliske, my poor child. Had I known the depth of your madness, perhaps I could have saved you.
      • Sliske: Don't you get it Zaros? There is nothing to save!
        • (Continues below)
    • See reason Sliske.
      • Sliske: Reason? Reason? Do you really think me so blind? Do you not think that I have thought through every possible outcome and that I have not reached this decision after centuries of contemplation? The universe is stagnation. It is lost to the will of beings that know no better than the rest of us, but wield slightly more power. If there is to be a chance for life to thrive, these chains must be broken. But the only way for that to happen is for this rock to burn.
        • (Continues below)
    • I'm with you Sliske!
      • Sliske: This again? Don't you get it? Haven't you worked it out by now? I DO NOT WANT YOUR HELP! Your simpering, pathetic need for my affection. It disgusts me. Get this through your thick skull. We are not friends. We have never been friends. We will never be friends.
        • Fine, enemies it is!
          • Sliske: Oh World Guardian, you're not even that. You're nothing more than a distraction, you were never my real target. I have my sights on much bigger prey...
        • But we have so much in common!
          • Sliske: We are nothing alike! That you cannot see that makes me hate you even more.
        • But I thought you loved me!
          • Sliske: Ha ha ha ha ha! Love! A mahjarrat in love? Ah ha ha ha ha! I almost wish that were true. It would certainly make the universe a more interesting place. But then perhaps... I suppose I have never felt such contempt for someone. Never has anyone been such a thorn in my side. A constant headache that never goes away. An obsession that I have sought hard to wipe from my mind. So perhaps I have loved you. But that doesn't mean I have to like you.
            • (Continues below)
  • After you have responded to Sliske's plans:
    • Sliske: Enough! The game is won. Player, take the stone, it is yours!
    • Zaros: Forgive me Player but I cannot let you take the stone. I have a great fondness for your potential and I believe you are necessary for a truly prosperous future. But if you take the stone now, you will plunge the universe into war and I cannot allow that. Give me the stone, or I will be forced to destroy you.
      • (Continues below)

If Armadyl winsEdit

  • Sliske: And we have a winner! Congratulations Armadyl. Honestly I never expected you would be the new Stone Toucher, but here we are. You have my heartfelt congratulations. You have played quite an impressive game and truly deserve your prize.
  • Armadyl: I never wanted this stone. Not for myself. It is a source of nothing but suffering and destruction. I will take it from you, Sliske, and I will seal it away where you can never touch it again.
  • Sliske: Oh? Why do you think I would want it again? The stone has served its purpose, the game is over. I have no further need of it.
  • Armadyl: You honestly expect me to believe that all this was really just for a game? For a bit of entertainment?
  • Sliske: Oh yes. Because really what more reason could there be? For power? Power is just a means to an end. A way to help reshape the world to allow you to enjoy its pleasures more. An excuse to indulge bloodlust,[sic] or relish the feeling of being in control. I don't care about power! I go straight for the good stuff. For an excuse to laugh, for the ability to revel in the destruction I have wrought.
  • Armadyl: You call all you have done fun? The harm you have caused? The lives you have ruined?
  • Sliske: They mean nothing to me! I thought I made that clear long ago. I am not like you Armadyl, I have long cast off the shackles of morality, the chains of dogma. I am what everyone truly seeks to be, I am completely free. It's glorious, I can assure you.
  • Armadyl: I have the stone now. I could use its power to destroy you completely, would that be fun?
  • Sliske: Oh yes. For you to be completely corrupted, for you to betray all of your precious principles in a moment of anger? I can think of no better game. So do it Armadyl. Let the hatred take control. Give in to your anger, reach out with those rubbery digits and wish me away. You remember that feeling, don't you? Don't you just yearn to feel it again?
  • Armadyl: You're insane.
  • Sliske: Ha ha ha! On the contrary, I am the only one here that has not enslaved themselves to some ridiculous ideology. I am completely free and you can never, ever defeat that.
  • Zaros teleports in.
  • Zaros: But perhaps I can.
  • Sliske: But...how? You should have been cast out. How are you here?
  • Seren teleports in.
  • Seren: You are not as powerful as you think you are Sliske. We are above your tricks.
  • Sliske: But she said that... It doesn't matter, the game is over. The Stone of Jas now belongs to Armadyl. My game is complete.
  • Zaros: Come now Sliske. We both know that this is only the beginning of your game. You know well that any god possessing the stone is just a precursor to all-out war.
  • Sliske: Ok, you've got me there. The Catalyst is the perfect fire to spark the fuse. The other gods aren't just going to accept this decision. They'll try and take the stone by force. And with no Guthix to banish them, it will rip this world to pieces, quite literally when you remember who's sleeping below.
  • Seren: Why Sliske? Why do you want this?
  • Sliske: Why? Because I am bored. So very, very bored. I am thousands of years old. I have seen history just repeat and repeat itself, infinitely. It's like sentient life has no creativity, they just keep making the same mistakes. Even Zamorak, with his chaotic philosohy, doesn't change the game enough to make things really interesting. So I have upped the stakes. Without Gielinor as its centre of gravity, the universe will spin out of control. No longer will everyone be looking inwards towards this 'perfect' rock. Instead they'll be looking in different directions. Saradomin will return to Teragard and bring their dread science into the war. Zamorak will unleash the demonic realms and Armadyl here would be forced to use his forbidden weapon...again.
  • Armadyl: I will never use that again, nothing would make me!
  • Sliske: Oh you will! When your people are on the brink of extinction, you'll see it more and more. Finally, everyone will be forced to be INTERESTING!
    • I won't let you do that Sliske!
      • Sliske: You won't 'let' me? Don't you remember what I did to you back in my lair? Does your face forget the force of my fists as I rendered you insensate? You are NOTHING to me World Guardian! You're an insect with delusions of grandeur. I've scraped you off my boot once already, do you really think I can't do it again?
      • Armadyl: They're not alone this time Sliske and I have more than enough power to punch that smug smile off your face.
      • Sliske: Ha ha ha! Now this is the spirit! This is interesting! And think of it! The whole universe as riled up as you are now. The glorious spark of indignity and rage burning in every living being as they turn on one another. So beautiful!
      • Zaros: Oh Sliske, my poor child. Had I known the depth of your madness, perhaps I could have saved you.
      • Sliske: Don't you get it Zaros? There is nothing to save!
        • (Continues below)
    • See reason Sliske.
      • Sliske: Reason? Reason? Do you really think me so blind? Do you not think that I have thought through every possible outcome and that I have not reached this decision after centuries of contemplation? The universe is stagnation. It is lost to the will of beings that know no better than the rest of us, but wield slightly more power. If there is to be a chance for life to thrive, these chains must be broken. But the only way for that to happen is for this rock to burn.
        • (Continues below)
    • I'm with you Sliske!
      • Sliske: This again? Don't you get it? Haven't you worked it out by now? I DO NOT WANT YOUR HELP! Your simpering, pathetic need for my affection. It disgusts me. Get this through your thick skull. We are not friends. We have never been friends. We will never be friends.
        • Fine, enemies it is!
          • (Transcript missing. edit)
        • But we have so much in common!
          • Sliske: We are nothing alike! That you cannot see that makes me hate you even more.
        • But I thought you loved me!
          • Sliske: Ha ha ha ha ha! Love! A mahjarrat in love? Ah ha ha ha ha! I almost wish that were true. It would certainly make the universe a more interesting place. But then perhaps... I suppose I have never felt such contempt for someone. Never has anyone been such a thorn in my side. A constant headache that never goes away. An obsession that I have sought hard to wipe from my mind. So perhaps I have loved you. But that doesn't mean I have to like you.
            • (Continues below)
  • After you have responded to Sliske:
    • Sliske: Enough. The game is over. Armadyl, take your stone and do with it what you will!
    • Zaros: Armadyl, my Praetor Plumalis, it is time to uphold our bargain.
      • If you restored Seren without the dark shard in The Light Within:
        • (Transcript missing. edit)
      • If you restored Seren with the dark shard in The Light Within:
        • Seren: No. Armadyl my 'plentyn diniwed', I free you from his bargain and invoke my own. Whilst it pains me to do so, our geas must now be invoked.
          • If you sabotaged Zaros in Fate of the Gods:
            • Armadyl: But my people?
            • Seren: Will be protected. Your bargain with Zaros is annulled, but I shall fulfill his obligations in his place.
            • Seren: I have taken your obligation Zaros. Do you think I could not see the strands of fate you have woven between yourself and the gods present? You have always seen fate as a web. I have always known it as a tapestry and I have rewoven the strands so that you cannot take advantage here.
            • Zaros: No. The stone should be mine! It is vital to my...
            • Seren: I know know why you need it brother, which is exactly why I have taken it from you.
              • (Continues below)
          • If you aided Zaros in Fate of the Gods:
            • Armadyl: ...[sic] Nothing happened.
            • Seren: What...how is this possible?
            • Zaros: Did you really think you were the only one that can knit together the threads of fate Seren? Thanks to the World Guardian I am fully restored and with that comes my vision. I saw your clumsy effort to rethread the oaths I have forged before today and I unmade it. Armadyl's oath holds.
            • Armadyl: I knew you would use this now. I trust then that you will uphold your end?
            • Zaros: Yes. When the time comes, you will have my complete support. I can no more change that than you can defy me now. But now, by the terms of our pact, you will give me the stone.
            • Seren: This is not over brother, not by a long shot.
              • (Continues below)

If Saradomin winsEdit

  • Saradomin: I am here Sliske. I claim my prize. The stone returned to me again!
  • Sliske: Ha ha! Bravo bravo Saradomin. Truly you deserve this prize. You have battled your way through this maze and defeated even the World Guardian at the end.
  • Saradomin: Enough of your bluster Sliske. This game is over.
  • Zaros teleports in.
  • Zaros: On the contrary Saradomin. There is one more roll of the dice.
  • Sliske: But, how? You... you should have been cast out of the labyrinth.
  • Seren teleports in.
  • Seren: You are not as powerful as you think you are Sliske, we are above your tricks.
  • Sliske: But she said... It doesn't matter, the game is over. The Stone of Jas now belongs to Saradomin!
  • Seren: You cannot do this Sliske, you know that this would merely be the beginning of the conflict; not its end. The stone in the hands of any god would be war. You know that and you must know what happens if war breaks out on Gielinor.
  • Sliske: Of course I do! That's exactly what I'm banking on.
  • Zaros: Why Sliske? Why do you want this?
  • Sliske: Why? WHY? Because I am so very, very bored! I have lived a hundred mortal lifetimes. I have watched as sentient life just repeats itself again and again, ad nauseum. It's as though sentient life has no creativity! Even Zamorak, with his philosophy of chaos, sticks to the same old patterns, the same old grudges and conflicts. We have an entire universe of diverse creatures enslaved to the stagnant demands of beings with just a little more power but no ingenuity. Armadyl preens his feathers and constantly talks about uniting the gods, but never does anything. Saradomin traps all his people in a tedious dogma of stasis. The Queen of Ashes just burns and burns and burns. Xau-Tak writhes, twists, and beckons but never DOES anything! Zaros schemes, without ever really changing anything and Seren here just sits in her crystal tower and mopes. Only the World Guardian here does anything to shake things up, but even then the world just acts as though nothing has happened. It's maddening!
  • Saradomin: You could always end your suffering Sliske. A knife to your throat perhaps... or I would be happy to sever that smug head from your shoulders.
  • Sliske: But that's just it! I am a mahjarrat. I don't get the escape to the grave. I have one existence, ONE, this one! If I die, that's it, I'm gone, forever. And a universe without Sliske is a terrible universe to have. So I must find an alternative solution.
    • I won't let you do that Sliske!
      • Sliske: You won't 'let' me? Don't you remember what I did to you back in my lair? Does your face forget the force of my fists as I rendered you insensate? You are NOTHING to me World Guardian! You're an insect with delusions of grandeur. I've scraped you off my boot once already, do you really think I can't do it again?
      • Saradomin: The World Guardian will have my support here. I have no qualms with smiting you.
      • Sliske: Ha ha ha! Now this is the spirit! This is interesting! And think of it! The whole universe as riled up as you are now. The glorious spark of indignity and rage burning in every living being as they turn on one another. So beautiful!
      • Zaros: Oh Sliske, my poor child. Had I known the depth of your madness, perhaps I could have saved you.
      • Sliske: Don't you get it Zaros? There is nothing to save!
        • (Continues below)
    • See reason Sliske.
      • Sliske: Reason? Reason? Do you really think me so blind? Do you not think that I have thought through every possible outcome and that I have not reached this decision after centuries of contemplation? The universe is stagnation. It is lost to the will of beings that know no better than the rest of us, but wield slightly more power. If there is to be a chance for life to thrive, these chains must be broken. But the only way for that to happen is for this rock to burn.
        • (Continues below)
    • I'm with you Sliske!
      • Sliske: This again? Don't you get it? Haven't you worked it out by now? I DO NOT WANT YOUR HELP! Your simpering, pathetic need for my affection. It disgusts me. Get this through your thick skull. We are not friends. We have never been friends. We will never be friends.
        • Fine, enemies it is!
          • Sliske: Oh World Guardian, you're not even that. You're nothing more than a distraction, you were never my real target. I have my sights on much bigger prey...
            • (Continues below)
        • But we have so much in common!
          • Sliske: We are nothing alike! That you cannot see that makes me hate you even more.
        • But I thought you loved me!
          • Sliske: Ha ha ha ha ha! Love! A mahjarrat in love? Ah ha ha ha ha! I almost wish that were true. It would certainly make the universe a more interesting place. But then perhaps... I suppose I have never felt such contempt for someone. Never has anyone been such a thorn in my side. A constant headache that never goes away. An obsession that I have sought hard to wipe from my mind. So perhaps I have loved you. But that doesn't mean I have to like you.
            • (Continues below)
  • After you have responded to Sliske:
    • Sliske: Enough. The game is over. Saradomin, I give you the stone. Use it as you see fit!
    • Zaros: No. Saradomin, my Praetor Barbatus, I invoke our oath!
      • If you did not restore Seren with the dark shard in The Light Within:
        • Saradomin: No. Not now! I should have known.
        • Zaros: It is too late to rail against our agreement Saradomin. The terms were clear and your agreement was not coerced.
        • Saradomin: Then is she...?
        • Zaros: Your daughter is safe Saradomin. Nex found her on one of the Obsidian Tribunal's worlds. She is safely in my possession now. Give me the stone and she will be returned to you.
        • Saradomin: Then your price is a small one to pay.
          • (Continues below)
      • If you restored Seren with the dark shard in The Light Within:
        • Seren: Saradomin, I am sorry, but I cannot allow Zaros's oath to stand. I invoke our geas my 'tad poeni', the stone must not fall into Zaros's hands.
          • If you sabotaged Zaros in Fate of the Gods:
            • (Transcript missing. edit)
              • (Continues below)
          • If you aided Zaros in Fate of the Gods:
            • Saradomin: Was that supposed to do something?
            • Seren: I... I don't understand.
            • Zaros: Did you really think I could not see your subtle manipulations Seren? Did you think that you alone could re-weave the strands of fate that bind Saradomin and myself? I am restored to my full strength and my plans are not so easily undone. Saradomin, you will give the stone to me.
            • Saradomin: At least tell me that she is safe.
            • Zaros: Nex found her on one of the Obsidian Tribunal's tomb worlds, she is in my custody now.
            • Seren: On the contrary Zaros, my elves have already liberated her from Nex's talons and she is safe in our custody now.
            • Zaros: Return her to me Seren, you know I must fulfill this oath and I will shed elven blood to do so.
            • Seren: You can try, but we will not hesitate to retaliate with our full strength. Surrender this oath to me and save yourself. You cannot win this.
            • Zaros: What you have done here today sister, it cannot be undone. I cannot forgive you for it.
            • Seren: You...forgive me? Your arrogance really does know no bounds. You have already burned our bridges Zaros. I will NEVER forgive you for Mah. NEVER!
            • Zaros: So be it. I pass the oath to you. I will not start a war.
            • Seren: Saradomin, Adrasteia will be returned to you, safe and unharmed, but I must take the stone in exchange.
            • Saradomin: Take it. It is a small price to pay for her safety.
              • (Continues below)

If Zamorak winsEdit

  • Sliske: I must say, given your lousy headstart[sic], I never expected you to be the one to claim the stone brother. Congratulations.
  • Zamorak: Spare me your false accolades Sliske, I have won your game. The stone is mine.
  • Slikse: Indeed it is Zamorak. Come, step forward and claim it!
Zaros teleports in.
  • Zaros: This game must end now Sliske.
  • Sliske: But? How? You should have been cast out of the labyrinth when the stone was reached?
  • Seren: You are not as powerful as you think you are Sliske. We are beyond your tricks.
  • Sliske: But she said...
  • Sliske: It doesn't matter, the game is over, the stone now belongs to Zamorak.
  • Seren: You cannot do this Sliske. You know that any god being in possession of the stone would be an act of war. It would plunge the universe into chaos.
  • Sliske: That's the point Seren! And who better to start this sudden influx of chaos other than Zamorak himself?
  • Zaros: Why Sliske? Why lead all the worlds to war again?
  • Sliske: Why?
  • Sliske: Because the universe has become stagnant. It has become boring.
  • Sliske: The universe is stuck in a rut, the races have trapped themselves in an infinite loop of tedious stagnation.
  • Sliske: The gods are immortal creatures and that means stasis. They cannot evolve, improve or move on and they trap everyone with them.
  • Sliske: The entire universe is stuck repeating the same patterns again and again and again[sic] and I want to shake things up a bit.
  • Sliske: I'll start by watching this world burn. Without its strange pull the other worlds will spin out of balance. No longer focused on one place they will finally notice each other.
  • Zamorak: Why tell me all of this? All I need to do is not use the stone and your plan unravels.
  • Sliske: You think so? Do you think that Saradomin will just allow his archenemy to keep hold of the stone? Do you think he won't pre-emptively strike you down?
  • Sliske: You've already played your part in this, just by taking part in my game.
  • Sliske: War is now inevitable and the complete destruction of Gielinor is next! From there the universe will spiral into chaos and confusion and the reign of gods will end!
  • Sliske: Things will finally be INTERESTING again!
    • I won't let you do that Sliske!
      • Sliske: You won't 'let' me? Don't you remember what I did to you back in my lair? Does your face forget the force of my fists as I rendered you insensate? You are NOTHING to me World Guardian! You're an insect with delusions of grandeur. I've scraped you off my boot once already, do you really think I can't do it again?
      • Zamorak: I think I can help even the odds a little against you Sliske.
      • Sliske: Ha ha ha! Now this is the spirit! This is interesting!
      • Sliske: And think of it! The whole universe as riled up as you are now. The glorious spark of indignity and rage burning in every living being as they turn on one another.
      • Sliske: So beautiful!
      • Zaros: Oh Sliske, my poor child. Had I known the depth of your madness, perhaps I could have saved you.
      • Sliske: Don't you get it Zaros? There is nothing to save!
        • (Continues below)
    • See reason Sliske.
      • (Transcript missing. edit)
    • I'm with you Sliske!
      • Sliske: This again? Don't you get it? Haven't you worked it out by now? I DO NOT WANT YOUR HELP! Your simpering, pathetic need for my affection. It disgusts me. Get this through your thick skull. We are not friends. We have never been friends. We will never be friends.
        • Fine, enemies it is!
          • Sliske: Oh World Guardian, you're not even that. You're nothing more than a distraction, you were never my real target. I have my sights on much bigger prey...
            • (Continues below)
        • But we have so much in common!
          • Sliske: We are nothing alike! That you cannot see that makes me hate you even more.
        • But I thought you loved me!
          • Sliske: Ha ha ha ha ha! Love! A mahjarrat in love? Ah ha ha ha ha! I almost wish that were true. It would certainly make the universe a more interesting place. But then perhaps... I suppose I have never felt such contempt for someone. Never has anyone been such a thorn in my side. A constant headache that never goes away. An obsession that I have sought hard to wipe from my mind. So perhaps I have loved you. But that doesn't mean I have to like you.
            • (Continues below)
  • After you have responded to Sliske:
    • Sliske: Enough! Zamorak, the stone is yours. Do it with what you will.
    • Zaros: No. Zamorak, my Legatus Maximus, the time has come for you to honour our bargain.
    • Zamorak: Yes, I expect you to invoke it here. It is a fair exchange for the salvation of my people.
      • (Continues below)

Sliske's fallEdit

After the Stone of Jas is claimedEdit

  • Sliske: Well this is interesting. I must say I did not see this coming!
  • Kerapac: There is much that none of you have seen.
  • Sliske: I really need better security in this place.
  • Kerapac: You bicker over the stone like it's a toy, or a trophy, but I know it for what it is. It is the whip that cuts our flesh. It is the collar that chokes us. It is the enslavement of my people.
  • Screen fades to black and then returns. Kerapac flies in, armed with the Elder Mirror.
  • Kerapac: WE WILL NO LONGER BE SLAVES!
  • Kerapac raises the Elder Mirror. Lightning sparks fly. Kerapac screams. Kerapac aims the Elder Mirror at the Stone of Jas; a lightning streak emerges and attacks the Stone of Jas. Seren gasps. Zaros gasps. The Stone of Jas explodes. Screen fades to white and then returns.

After the Stone of Jas explodesEdit

  • Sliske: No...what...it cannot be. It...it can't!
  • Player: It's over Sliske. This game is over.
  • Sliske laughs.
  • Sliske: OVER? OVER! HA HA HA HA HA! Oh yes...it's over Player...[sic] FOR YOU!
  • Seren: No Sliske. This won't be as before. The World Guardian does not stand alone. I stand with them.
  • Zaros: As will I.
  • Sliske: So I see. Brother and sister united against me. Three of the most powerful beings on Gielinor stand against me? And here I was, hoping for a challenge. You know, you've been the thorn in my side for far too long. No more games. No more misdirections. Now, you die! YOU ALL DIE!

First waveEdit

  • Sliske: You think this is over? It is far from over. ARISE MY ARMY!

Second waveEdit

  • Sliske: You think your friends will be enough to save you? You think I am alone? I am never alone. I keep my friends close and oh so wonderfully controlled. Come forth my wights, my Barrows Brothers. Show the World Guardian the true meaning of the word 'pain'! BEHOLD! My wights, destroy the World Guardian. The first to bring me their head will win an hours respite from the agony I will inflict on the others.
  • Guthan the Infested: No.
  • Sliske: No? What is this? How dare you defy me! HOW CAN YOU DEFY ME?
  • Ahrim the Blighted: We have been your puppets for too long, but no more. We are nearly free, free enough to see you destroyed.
  • Sliske: What? How...how is this even possible?
  • Player: Back in your lair, you left something important unattended. A powerful artefact linked to your shadow magic.
  • Sliske: You... Ooh I am going to destroy you. I am going to break every bone in your body and then I am going to *really* hurt you! I will make you beg for death! Your agony will be legendary!
  • Dharok the Wretched: Give up this rhetoric Sliske, you're outnumbered and outclassed. You cannot win.
  • Sliske: Ha ha ha ha! That is where you are wrong. I never play all my cards. Let me introduce my hat trick. Roll up, roll up and face the Soul-eater Nomad, Linza the Betrayer and my good friend Gregorovic. Three of the strongest wights I have ever possessed and I'll throw in a few more for the disloyal brothers to deal with. I think I'm going to miss you Player, you've been such fun. But all good things come to an end. And so will you!

Third waveEdit

First partEdit

  • Sliske: You think killing Nomad/Gregorovic/Linza matters? Fool! Their death makes the others stronger! (when defeating the first or second of the trio)
  • Sliske: What! how can this be. You have killed all three. If you want the job done right, do it yourself! Now you will feel the full power of my wrath!
  • Sliske: By all means waste your time with that Player. (when destroying the Shadow Focus)
  • Sliske: Oh no you don't Player, this fight is between us! (using the teleportation portals)

Second partEdit

  • Sliske: AAAAAAHHHHHH!!!! What have you done? Why can't I enter the shadow realm?
  • Player: I was one step ahead of you, Sliske. It's time for you to face up to your actions without any of your tricks.
  • Player: No more, Sliske, this ends now!
  • You rise up in the air, with a green aura surrounding you, and then land on the ground.
  • BEHOLD! The World Guardian unleashed
  • You have unlimited adrenaline (or special attack if you are in Legacy mode) and all cooldowns are reduced by 50%.
  • Sliske attacks.

Jas callsEdit

After defeating SliskeEdit

  • Ground starts shaking.
  • Player: What's happening?
  • Mysterious voice: Come to me
  • Screen fades to black, and then returns. You are now standing in Jas's chamber.

As Jas speaksEdit

  • Jas speaks exclusively in single words or short phrases; a Voice of Jas creature comes forward, speaks each word or phrase, and then immediately dies.

Meeting JasEdit

  • Player: Where am I?
  • Mysterious figure: Here
  • Player: I was hoping for a more specific answer.
  • Mysterious figure: You
  • Mysterious figure: Are
  • Mysterious figure: Here
  • Mysterious figure pops up from the sand and disappears moments later
  • Player: That's not much better. Let's try a new question. Who are you?
  • Mysterious figure pops up again in an another location, before fading away again
  • Mysterious figure: Jas
  • Mysterious figure pops up once again, disppears, and the camera pans to Jas
  • Player: Oh...

Zaros demands ascensionEdit

  • Zaros: Jas. I am Zaros, firstborn of Mah. I come to claim my birthright! I possess the core of Mah. In her absence in your pantheon, I ask to take my place.
  • Voice of Jas: No
  • Zaros: I urge you, see reason. With Mah dead your numbers are diminished, you need me to take her place!
  • Voice of Jas: No
  • Zaros: Why do you deny me? Look at what I have achieved! Imagine what I could achieve. I have Mah's core. I am forged from her energy. How could you deny my claim?
  • Voice of Jas: A flame
  • Voice of Jas: Can never be a star
  • Voice of Jas: However bright
  • Voice of Jas: It burns
  • Voice of Jas: You are of Mah
  • Voice of Jas: But you are not Mah
  • Zaros: NO! I will have my birthright!
  • Voice of Jas: No
  • Zaros: Then tell me why. What must I do?
  • Voice of Jas: There is nothing
  • Voice of Jas: We are creation
  • Voice of Jas: We create life
  • Voice of Jas: A power beyond you
  • Zaros: But what of the life I have created? The nihil, Nex?
  • Voice of Jas: Shadows
  • Voice of Jas: Whispers
  • Voice of Jas: False life
  • Voice of Jas: To be as us
  • Voice of Jas: Creation from nothing
  • Voice of Jas: Only we have this power
  • Zaros: I have learned enough to know that there are no absolutes. If I can create life, you will accept me as one of you!
  • Voice of Jas: Impossible
  • Zaros: We shall see about that. I will not be denied.
  • Voice of Jas: Leave
  • Zaros and Seren teleport out.

Jas asksEdit

  • Voice of Jas: Explain
    • Explain what?
      • Voice of Jas: My agent
      • Voice of Jas: Explain its end
        • He endangered the world
          • Voice of Jas: Explain
          • Player: Sliske's game would have started a war with the gods. It would have woken the elder gods on Gielinor and destroyed the world.
          • Voice of Jas: War?
          • Player: Err...it's a conflict where large numbers of people kill each other for a single cause.
          • Voice of Jas: Why?
          • Player: That's probably too philosophical a question for...whatever this is.
          • Voice of Jas: Is it common?
            • Yes.
              • Voice of Jas: You destroy yourselves
              • Player: More than we might like to think.
                • (Continues below)
            • No.
              • Voice of Jas: Gielinor has felt war.
              • Player: That was a long time ago.
              • Voice of Jas: Moments
            • Depends on the mortal.
              • Voice of Jas: Explain
              • Player: Some races are more warlike than others.
              • Voice of Jas: Races?
              • Player: Goblin, elves, humans, they're all different races.
              • Voice of Jas: Why?
              • Player: I...er...because they are? It's not really a choice or anything, it's just the way things are.
                • (Continues below)
        • He left me no choice
          • Voice of Jas: I see many paths
          • Player: It was difficult to see alternatives in the moment, he was trying to kill me.
          • Voice of Jas: This is common?
          • Player: What, killing each other?
          • Voice of Jas: Yes
            • Player: Yes
              • Voice of Jas: Death is your function?
              • Player In some ways, I suppose.
                • (Continues below)
            • Player: No
              • (Transcript missing. edit)
            • Player: Sometimes
              • Voice of Jas: Yes
                • (Continues below)
        • It was fun
          • Voice of Jas: Explain
          • Player: I enjoyed it. I really wanted to wipe that smug smile off his face.
          • Voice of Jas: Yes
            • (Continues below)
    • Can I ask about...
      • Voice of Jas: No.
    • Don't tell me what to do!
      • Voice of Jas: Defiance is pointless
      • Voice of Jas: Explain
        • Explain what?
          • (Transcript missing. edit)
        • [Insult Jas]
          • Are you sure? Jas is an elder god.
            • Explain what?
              • Same as above.
            • [Insult Jas]
              • Player: Shut it squidface, don't you tell me what to do.
              • Voice of Jas: Self destructive
              • Voice of Jas: Needlessly defiant
              • Voice of Jas: Mortal life is an aberration
              • Voice of Jas: It shall end
              • Player: Err...I guess an apology won't help?
              • Jas attacks you; you are instantly killed.
  • After explaining your actions:
    • Voice of Jas: You intrigue me.
    • Voice of Jas: Mortal life is unexpected
    • Voice of Jas: It is dangerous
    • Player: Not always, there are good qualities as well. Like erm, love and peace and hope?
    • Voice of Jas: Meaningless
    • Voice of Jas: You are a question
    • Voice of Jas: I ask the sisters
    • Voice of Jas: They wake
    • Player: No! They'll destroy Gielinor!
    • Voice of Jas: Yes
    • Voice of Jas: No
    • Voice of Jas: Convince them
    • Voice of Jas: Show them why
    • Player: Why what?
    • Voice of Jas: Why should life
    • Voice of Jas: Continue
    • Voice of Jas: Know their answer
    • Voice of Jas: I shall judge
    • Voice of Jas: No further words
    • Voice of Jas: Prove by action
    • Voice of Jas: Bik
    • Voice of Jas: Wen
    • Voice of Jas: Ful
    • Voice of Jas: Agree
    • Voice of Jas: There must be
    • Voice of Jas: Consensus
    • The Elder Choir: We hear
    • Voice of Jas: Leave
    • Voice of Jas: Prove
    • Voice of Jas: Or be
    • Voice of Jas: No more
    • Player: Wait! You can't just kick me out like this. You're Jas, THE elder god! I have so many questions!
    • Voice of Jas: One
    • Player: One what? One question? I get one question?
    • Voice of Jas: Yes
    • Player: I'm not even sure where to begin...
      • Why?
        • Voice of Jas: Because
          • (Continues below)
      • Why are we here?
        • Voice of Jas: This is unknown. You should not exist.
          • (Continues below)
      • What are the elder gods?
        • Voice of Jas: We are
        • Player: I was hoping for a bit more than that.
        • Voice of Jas: Yes. Leave.
          • (Continues below)
      • What are the other Elder Artefacts?
        • Voice of Jas: Tools.
        • Voice of Jas: To shape creation.
        • Voice of Jas: The Needle. The Hammer. The Codex. The Template. The rest you know.
          • (Continues below)
      • What do you think of...
        • Zaros
          • Voice of Jas: As a child. He is not Mah. Leave.
            • (Continues below)
        • Seren
          • Voice of Jas: She is nothing. She could be more. Leave.
            • (Continues below)
        • The gods
          • Voice of Jas: Harmless
          • Voice of Jas: Leave
            • (Continues below)
        • The dragonkin
          • Voice of Jas: Angry. Violent. An error. Leave.
            • (Continues below)
        • The Stone of Jas
          • Voice of Jas: It is lost. It is no longer necessary. My future. My sacrifice. Leave.
            • (Continues below)

After asking your question to Jas:

  • Player: But I still have more questions!
  • Voice of Jas: Leave
  • Voice of Jas: Prove
  • Voice of Jas: Or be
  • Voice of Jas: No more
  • You teleport out

At the surfaceEdit

Talking to Linza the DisgracedEdit

  • Linza the Disgraced approaches you.
  • Linza the Disgraced: Player, I'm so sorry about Sliske. I... I know what I did is unforgivable, but I just wanted to say thank you for freeing me.
    • You're still a wight?
      • Linza the Disgraced: Yes. I've still joined the ranks of the undead, but now there are no strings controlling me. I am me again. Albeit a paler version than before. It is an odd sensation, being undead. I expected to feel evil, or cold, or in some way sinister. But instead I just feel... dulled. Like everything is an inch away from me. But at least now I *can* feel. I can act. I can be me. Whereas before I was nothing but Sliske's toy.
        • (Continues below)
    • I didn't do it for you.
      • Linza the Disgraced: I imagine not. But you have my gratitude regardless.
        • (Continues below)
    • You're welcome.
      • (Continues below)
  • Linza the Disgraced: I can't go back to living amongst normal people for a while, I don't think they like living with the undead. Even a free one like myself. In a weird way I think the Barrows are still my home and at least I can improve my fighting skills there. Besides, the brothers and I have a lot to deal with. It's not everyday that you get freed from a nightmarish curse and we can work out our place in the world together. Perhaps we can be a force for good. The brothers are skilled combatants and I can craft fine weapons. Between us we could be a powerful military force for justice. I mean it helps that we can't easily die. So if you want to help us improve our battle skills, we'll await you in the Barrows as we always have. Don't worry about killing us, the magic of that place won't let us rest for long. Besides, after what I put you through with Sliske, you deserve to get a few punches in. I don't begrudge you that. Again, I am so sorry. So very, very sorry.
  • Linza the Disgraced walks away

Talking to the god you raced for the StoneEdit

If you raced against Armadyl to the Stone of JasEdit

  • (If you were amicable to Armadyl at the start of the Quest)
    • Armadyl It is good to see you alive and well my friend. When the stone exploded, the energies cast me out of the labyrinth and I was unable to return. I was consulting my aviansie on a way to dig down to you, when Seren appeared and explained some of the situation. To see an elder god. To be in their presence... What was it like?
      • Humbling.
        • Armadyl Ha, yes. I can imagine it might well be that. We gods are not the creators of life, though we have shaped some cultures in many ways we are merely mortals with a touch of extra power. But to stand in front of one of the elder gods, the beings that shaped the very world on which we stand...there must not be words to truly describe it. I confess, I am a little jealous. But, by the same token, I'm also a little relieved I was not with you. I think I would have made a fool of myself.
      • Terrifying.
        • Armadyl Yes, I imagine it was. To be in the presence of one of the architects of creation... Even we gods, powerful as we are, must be like insects compared to them. But to speak to one directly... Player, there must be very few beings in the universe to possess such a claim to fame.
      • Boring.
        • Armadyl Truly? You stood in the presence of one of the architects of reality. A being whose hands shaped the very ground beneath your feet... And you find it boring? It must be a cold existence to find everything so devoid of wonder.
  • (If you were hostile to Armadyl at the start of the Quest)
    • Armadyl: You survived. When the stone exploded the energies cast me out of Sliske's Labyrinth.
    • Armadyl: Perhaps it's for the best. Zaros and Seren were both right. If I had taken the stone, it would have led to a war and I've seen enough killing.
    • Armadyl: Whatever ill will stands between us, I believe now is the time to set it aside and rise above our petty differences.
    • Armadyl: You can be a force for good, Player, perhaps more than any god ever could be. I would like to think that we can work together for a better future.
    • Armadyl: Until we meet again Player. Ka'skree javal roork.

If you raced against Saradomin to the Stone of JasEdit

  • (If you were amicable to Saradomin at the start of the Quest)
    • Saradomin: It is good to see you returned to us World Guardian. I had worried for your safety. It has been a...difficult day. To have the stone once again and to lose it so quickly... The world I could have created with such power... I could have saved everyone.
      • It would have been a good world.
        • Saradomin: Yes, you see it. I could have created glorious order and wiped the world clean of those who would do it harm. No more conflict, no more struggle. Everyone would know where they belong and finally feel fulfilled. Still, that dream is not gone. The path is merely more treacherous. In time I will find a way to perfect this world. It is my greatest wish, that when the time comes, you will stand beside me in this. Together, we could save the future. Until we meet again Player.
      • There are better ways to create a Utopia.
        • (Transcript missing. edit)
      • You would have abused the power.
        • (Transcript missing. edit)
  • (If you were hostile to Saradomin at the start of the Quest)
    • (Transcript missing. edit)

If you raced against Zamorak to the Stone of JasEdit

  • (If you were amicable to Zamorak at the start of the Quest)
    • (Transcript missing. edit)
  • (If you were hostile to Zamorak at the start of the Quest)
    • (Transcript missing. edit)

Talking to SerenEdit

  • Seren: So, you had an audience with Jas and didn't become bound to an elder artefact, I'd say you've done quite well.
    • Where's Zaros?
      • Seren: My brother left, in quite the fury. I imagine this is not the end of his scheming and I fear he may get more dangerous now. If I may ask, what did Jas want?
        • (Tell Seren)
          • (Same as below)
        • (Don't tell Seren)
          • Player: I think I should keep that secret for now.
          • Seren: I understand.
          • Seren: Farewell, Player.
    • (Tell Seren about your conversation with Jas)
      • Player: Jas wanted me to prove that life deserves to exist. She has contacted the other elder gods and each will now judge us. If we pass, we will be allowed to live, if we fail...all life will be eradicated.
      • Seren: ... That is quite the burden, I am sorry player. By what criteria will life be measured?
      • Player: She didn't really say. She just said we will have to prove ourselves.
      • Seren: For what little it may be worth, I will be your ally in this. I know the value of mortal life. It is brief, but beautiful, and should be protected. You have my aid, when the times comes. Farewell, player.
        • (Continues below)
    • Yeah, it was...interesting.
      • Seren: If I may ask, what did Jas want?
        • (Tell Seren)
          • (Same as above)
        • (Don't tell Seren)
          • (Same as above)

Talking to IcthlarinEdit

  • Icthlarin: Hello my friend. It is good to be myself again. I am sorry that my condition made me less than helpful in that labyrinth.
    • It's ok.
      • Icthlarin: It is good to hear you say that...
        • (Continues below)
    • You were a burden.
      • Screen fades to black and then returns; Icthlarin has left the area.
  • Icthlarin: Are...are you ok player? There is something about you that is...off. A shadow I can barely see.
  • You hear Slike's laughter.
  • Player: Did you hear that?
  • Death: Are you alright World Guardian?
  • Icthlarin: I heard nothing. What did you hear?
    • I heard Sliske laughing
      • Player:I heard... I heard... I...
      • You hear Slike's laughter once again.
      • For some reason you just cannot say the words. It's so much easier to lie. Why hurt your friends by making them worry?
      • Player: I heard... Nothing.
      • You calm yourself by the knowledge that a pleasant lie is far more enjoyable than an unpleasant truth.
        • (Continues below)
    • I heard nothing
      • Player: It was nothing. I must be hearing things.
  • Icthlarin: I imagine that you must be tired after everything. I think you have earned a rest. In one day, you have slain one of the greatest dangers that Gielinor has faced and you have withnessed the destruction of the most powerful artefact in creation. And, if what Seren told us is true, you have come face to face with one of the creators of the universe itself. That you are even here at this point in time is a monument to your ever growing legend. Sliske's death is a cause of no small celebration to most of us but there is one person who will be hurt hard by his passing. Relomia is a poor, broken girl who has known only loneliness for most of her life and has clung so desperately to Sliske that she has known no connection with another living being. In her small world, I believe you may be the closest thing she has to a friend. Whatever we may feel of Sliske, Relomia has always been an innocent. It should be someone she trusts who gives her the news of Sliske's passing. You should speak to her now.

Endgame's endEdit

Talking to RelomiaEdit

  • Relomia, Emissary of Sliske: Oh player, you're back. Did you enjoy Sliske's game? Was it magnificent? Did he look absolutely scrumpitious? I bet he did!
    • [Gentle approach]
      • Player: Relomia. I'm so sorry, I have some bad news for you. Sliske...
      • Relomia, Emissary of Sliske: He's fine. He's in the best health. You found his jokes really funny. He's brilliant. He's... He's...
      • Player: Relomia... we got into a fight... He...
      • Relomia, Emissary of Sliske: No. Please. Please don't say it. Just don't say it. It's not true if you don't say it.
        • [Tell her]
          • Player: Relomia, I'm so sorry. But you have to hear this. Sliske forced us into a fight. I picked up the Staff of Armadyl and we fought... I had to kill him. I'm so sorry.
          • Relomia, Emissary of Sliske: No...[sic] ...[sic]
          • Player: Relomia... will you be ok? Do you have anyone to talk to?
          • Relomia, Emissary of Sliske: ...not any more. I... I think you should go now...l I think you should leave. I... I...
            • (Continues below)
        • [Lie]
          • Player: Yes...everything is fine. Relomia. He's...just a bit sore, so you might not see him for a bit.
            • (Continues below)
    • [Cruel approach]
      • Player: Hey Relomia. You know how you're Sliske's biggest fan?
      • Relomia, Emissary of Sliske: Oh boy, yes I am. I absolutely am. He's the smartest, most handsome, most amazing god there ever was. He's so funny and dreamy!
      • Player: Yeah, well you know all those descriptions you have of him, you know... Handsome,[sic] smart, and so on? Well I've got a new one for you!
      • Relomia, Emissary of Sliske: Oooh what is it? Is it god-slayer? Dreamboat? Snugglemuffin?
      • Player: Dead!
      • Relomia, Emissary of Sliske: Wha...what?
      • Player: He's dead. I killed him. I took the Staff of Armadyl and I jammed it into his pathetic excuse for a heart. As he crumbled to the floor, I watched as every little thing he cared about floated away. Funny thing is, I don't think I saw you anywhere amongst all of them. Funny that.
        • (Continues below)
    • [Nonchalant approach]
      • Player: So, yeah, Sliske's dead by the way. Sorry about that.
      • Relomia, Emissary of Sliske: Whaaaat?
      • Player: Yeah, sorry. He didn't leave me much of a choice. You might want to move on, do something else with your life.
      • Relomia, Emissary of Sliske: But...but he was my reason for living...
        • (Continues below)
  • Screen fades to black and the sound of Slike's laughter can be heard
  • Player: What... what just happened?
  • Relomia, Emissary of Sliske: NOTHING! Everything is exactly as it should be.
  • Player: You seem a lot happier ...are you sure you're ok?
  • Relomia, Emissary of Sliske: Oh fine. Completely fine. Sliske's dead, very sad, but hey it happens. Still, you finished his game, so I think you've earned a reward!
Congratulations! Quest complete!

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