FANDOM


At the Daemonheim camp Edit

Talking to Skaldrun Edit

  • Skaldrun: Greetings, Player. It’s so nice to see you again! Have you come to hear a story?
    • Yes, tell me a story.
      • Player: Yes, tell me a story.
      • Skaldrun: Which story would you like to hear?
        • (Which Story Would You Like To Hear? interface opens)
    • How do these sagas work, exactly?
      • Player: How do these sagas work, exactly?
      • Skaldrun: I can take you inside these sagas. There you become the hero of that saga: taking on their form, their mannerisms, their strengths and their weaknesses. You live through their story and control their destiny. Their choices will be yours, and their actions will be your actions.
      • Player: So, I’ll gain experience by becoming them?
      • Skaldrun: In a manner of speaking. You will not gain anything while I relate the saga to you, but there is experience to be gained if you complete it - so long as you have not done so already. Once you have completed a saga, I will present you with a book containing its secrets, and this will improve your knowledge in certain areas. You can get two books per saga: one for completing the abridged version of a saga and another for completing 100% of the unabridged version. You must be skilled enough to hear my unabridged sagas, while no skills are required to hear the abridged version. Get to the end of an abridged or unabridged saga and you will gain a small reward; complete all of the secondary objectives in an unabridged saga and you will receive the full rewards.
      • Player: Can you just tell me these sagas straight away?
      • Skaldrun: I’m sorry, no. My memory is a mess of uncatalogued stories, so you’ll need to jog my memory before I can tell you a saga. There will be reminders throughout the dungeons of Daemonheim: fragments of my memory that have taken physical form. If you can find these, then I’ll be able to tell you a new saga.
      • Player: Can I fail a saga?
      • Skaldrun: Yes, I’m afraid so. If you lead your protagonist to destruction, or otherwise damage the fundamental elements of the saga, the story will unravel and you will return here. But do not despair: if you reach certain points in a saga and fail, you will be able to return to that point and continue.
      • Player: Is there anything else I should know?
      • Skaldrun: Each story is different and has its own nuances and twists. Be sure to read their special rules so that you can understand what is required of you. I will provide all this information when you come to choose a saga to play.
    • I just came to chat.
      • Player: I’ve just come to chat.
      • Skaldrun: Chat? It’s been so long since I’ve had a simple conversation! What would you like to talk about?
        • What can you tell me about yourself?
          • Player: What can you tell me about yourself?
          • Skaldrun: It’s clear that I am a keeper of stories and a teller of tales.
          • Player: Can you tele anything about yourself other than that?
          • Squadron: I’m not sure there is anything beyond stories any more. I remember small fragments…but I’m not sure they are even my fragments. There are small moments from a childhood: growing up in a settlement named after a hero. I remember chronicling life in Daemonheim for someone. A man, perhaps? I can almost remember a name - almost - but every time I get close to remembering it, it runs away, mocking.
            • How does that make you feel?
              • Player: How does that make you feel?
              • Skaldrun: I'm not sure. Part of me wonders if I lost my memories on purpose, hiding from who I was. Could I have been so terrible that even I wished to forget myself?
              • Player: Do you remember being a horrible person?
                • Skaldrun: No…but then I don’t remember being a nice person either.
                  • What can you tell me about yourself?
                    • (Same as above)
                  • How long were you frozen in that block of ice?
                    • (Same as below)
                  • How do these stories work?
                    • (Same as below)
                  • [More options]
                    • (Same as below)
            • Aren’t you called Skaldrun?
              • Player: Aren’t you called Skaldrun?
              • Skaldrun: That’s the name the Fremennik have given me. I rather like it.
                • What can you tell me about yourself?
                  • (Same as above)
                • How long were you frozen in that block of ice?
                  • (Same as below)
                • How do these stories work?
                  • (Same as below)
                • [More options]
                  • (Same as below)
            • Is there any way I can help you remember?
              • Player: Is there any way I can help you remember?
              • Skaldrun: Perhaps. I no doubt wandered the depths of Daemonheim, so there is a chance I left something behind. As you go about the dungeons, keep an eye open for things of interest; if they’re not mine then they may at least remind me of a story.
                • What can you tell me about yourself?
                  • (Same as above)
                • How long were you frozen in that block of ice?
                  • (Same as below)
                • How do these stories work?
                  • (Same as below)
                • [More options]
                  • (Same as below)
        • How long were you frozen in that block of ice?
          • Player: How long were you frozen in that block of ice?
          • Skaldrun: Centuries. I was frozen well before the current Age.
          • Player: What? You’re centuries old?
          • Skaldrun: Oh yes, possibly older. I don’t remember.
          • Player: How did it feel, being frozen in ice for so long?
          • Skaldrun: How do you think it felt? It was torture. Imagine staring at the same spot for centuries, never blinking, never moving, never able to look away. Imagine that spot never changed. I went mad, just as anyone would in my situation. Complete insanity. It was a welcome relief, a break from the endless tedium of that single vision. But, soon enough, I became bored of the madness. Even my wayward mind couldn’t save me from the banality of my situation. So, I turned to stories and let them grow, let them take me over for a while. They freed me. They took me away from my situation and let me experience amazing adventures. During those stories, I found a way to become part of the tale, to be the protagonist. It was amazing and liberating. Until you freed me, I spent my time in those stories, living their lives. The magic of my curse served to attract more stories as they occurred around me, giving me a limitless supply of tales and adventures.
          • Player: How did you end up trapped in the first place?
          • Skaldrun: I don’t remember. I think it was an accident, a cave-in perhaps, but I’m not sure. I half-remember laughter, but that is either real or a figment of a tortured mind. I cannot say.
            • What can you tell me about yourself?
              • (Same as above)
            • How long were you frozen in that block of ice?
              • (Same as below)
            • How do these stories work?
              • (Same as below)
            • [More options]
              • (Same as below)
        • How do these stories work?
          • Player: How do these stories work?
          • Skaldrun: They began as merely words and memories: tales to recall and little else. But stories have a magic of their own, and I learned to isolate and grow that magic to the degree that I was drawn into them, body and soul. I was able to live within the stories. While I couldn’t change their beginnings or ends, I could influence how the story played out. All stories are like that to me, and I can step into them as easily as you could step into a room. I feel that I could take you with me. You could step into my stories and live them, just as I can.
          • Player: How do you remember all of these stories?
          • Skaldrun: Imagine a library, a great building with books from wall to wall; a veritable labyrinth of literature with each book acting as a piece of history, someone’s adventures, someone’s life. I wander that library in my head.
          • Player: So, you have books on everyone?
          • Skaldrun: Oh, some people have a single, thin book. Yet, you have an entire bookcase dedicated to your adventures: some tomes written and others empty, awaiting ink. The only books I cannot find are my own.
            • What can you tell me about yourself?
              • (Same as above)
            • How long were you frozen in that block of ice?
              • (Same as below)
            • How do these stories work?
              • (Same as below)
            • [More options]
              • (Same as below)
        • [More options]
          • So, how does your curse work?
            • Player: So, how does this curse work?
            • Skaldrun: I have glimpses of my past, a past where I chronicled life in the depths of Daemonheim. I remember a collection of journals, of them being torn apart and scattered across the dungeon. I recall being told that the journals weren’t safe, that anyone could get their hands on them, and that I would be a more suitable receptacle for the information. To ensure the information could be readily accessed, I was granted a mockery of immortality: a body that would neither age nor crumble over the aeons, a body without a heartbeat, stripped o life to fuel this perpetual existence. Then I was given the second part of my ‘gift’. My mind would become a journal for everything that happened within Daemonheim, storing everything within those dungeons as a library in my mind. That’s all I remember of the curse. I know that the curse forced me to forget who I was. There was no room in my head for unimportant things like memories of self. But, although I had become forgotten, the curse became a gift, and the stories saved me from a fate I would not wish on anyone.
          • How are you enjoying life on the surface?
            • Player: How are you enjoying life on the surface?
            • Skaldrun: Oh, it’s fantastic. The Fremennik are so interesting; so noble and brave, and those that guard the dungeons are doubly so. At campfires, I’ve been telling them stories of their ancestors, and they seem to rather enjoy them. So, yes, I’m very happy here. Thank you so much, Player. 
          • [Previous options]
            • What can you tell me about yourself?
              • (Same as above)
            • How long were you frozen in that block of ice?
              • (Same as below)
            • How do these stories work?
              • (Same as below)
            • [More options]
              • (Same as below)
          • [Original dialogue options]
            • Yes, tell me a story.
              • (Same as above)
            • How do these sagas work, exactly?
              • (Same as above)
            • I just came to chat.
              • (Same as above)
            • I'll leave you be.
              • (Same as above)
    • I’ll leave you be.
      • Player: I’ll leave you be.
      • Skaldrun: Very well. My tales will be here should you wish to hear them.

Upon unlocking Thok It To 'Em Edit

Talking to Skaldrun Edit

  • Skaldrun: Greetings, Player. It’s so nice to see you again! Have you come to hear a story?
    • Tell Skaldrun about the badly scrawled note?
      • Yes
        • Player: I found this illegible note on the floor. Mean anything to you?
        • Skaldrun: Oh, yes, I recognize that story! This is a tale of daring heroism, staggering displays of strength and skill and, most importantly, a mighty Fremmenik warrior called Thok. Oh…and his brother Marmaros is in it too.
          • Play a saga?
            • Yes, tell me a story.
              • (Same as above)
            • No, not just yet.
              • Player: No, not just yet.
              • Skaldrun: Well if you’re sure. If you do want to hear a story, I am here.
      • No
        • Yes, tell me a story.
          • (Same as above)
        • How do these sagas work, exactly?
          • (Same as above)
        • I just came to chat.
          • (Same as above)
        • I'll leave you be.
          • (Same as above)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.