Sir Tiffy: Good day, Proselyte. Is there anything I can do for you?
Player: Is there anything you need my help with at the moment? Any missions for me?
Sir Tiffy: Ah, perfect timing, what? I was hoping you'd stop by. One of our operatives has been asking for some assistance. He's on Mos Le'Harmless, gathering information about a possible attack on human settlements. Go to The Other Inn on Mos Le'Harmless and speak to Sir Tendeth. He's undercover, so will probably be dressed as a pirate.
Player: Yes, I'd be happy to help.
Sir Tiffy: Jolly good.
Player: I'll get right on it.
Player: Are the pirates planning to invade?
Sir Tiffy: I don't know. Some of Sir Tendeth's reports talk of an ancient evil. The old chap can be a bit vague, dont-cha-know, but he's always had great instincts when it comes to rooting out the bad guys. If you go talk to him in The Other Inn you'll find out more.
Player: What is the other inn on Mos Le'Harmless?
Sir Tiffy: The other inn? That's Joe's House of 'Rum'.
Player: And that's where Sir Tendeth will be?
Sir Tiffy: What? No! Sir Tendeth will be in 'The Other Inn' - it's the name of a pub. There are two pubs on Mos Le'Harmless; you want the larger of the two. It's confusing, I know, but it amuses the pirates.
Player: Sir Tiffy sent me here to find out about a possible attack. Are you worried pirates are planning to attack Falador?
Sir Tendeth: Pirate? No, no. If anything, pirates attack ships, not fortified cities. I'm following intel on a much bigger threat. One that's a danger to fortified cities, ships, pirates, sheep farmers, old men wearing party hats... everyone!
A loud screech is heard.:
Player: What's that noise? Why am I filled with an intense feeling of dread?
Player: Hello, we're here to research some strange creatures.
Lady Table: This isn't exactly a lending library, you know.
Sir Tiffy: Lady Table, Mos Le'Harmless has been attacked by what Player here thinks might have been dragonkin.
Lady Table: Dragonkin? That would be surprising. What did they look like?
Player: They were boney dragon people, wearing robes. They fired some nasty, long-ranged fire attacks at me.
Lady Table: Well, that does sound like dragonkin.
Sir Tiffy: Do we have a dossier on the dragonkin?
Lady Table searches the bookcase.:
Lady Table: Yes, we do. Let's see. It hasn't been accessed in years and mostly seems to contain a list of 'sightings' over the years. Same sort of things that we get on the Reprehensible Snowgre.
Player: What's the Reprehensible Snow-
Sir Tiffy: Wouldn't worry about it, old bean. We're pretty certain that one's a myth.
Lady Table: Wait, there's a strange note here. Looks very old. Doesn't mean a lot to me, though. I'll read it to you. 'To learn the secrets of the dragonkin, the stonetoucher must first take the collar from my reincarnation. On it is the code to the plane of Kethsi and the key to the puzzle once he gets there.' - Robert the Strong. Hmm, how strange.
Player: I think I understand the reincarnation bit.
Sir Tiffy: Pray tell, old boy/girl, because it's got me stumped.
Player: He's reincarnated as a priest.
Player: Robert the Strong has been reincarnated as Bob the Cat.
Lady Table: That doesn't sound likely!
Player: I know it's surprising, but it's true. I've done a thorough investigation into the background of this cat on one of my adventures. What I find strange about this note is that it looks like Robert knew he would be reincarnated.
Sir Tiffy: So, we need to get Bob the Cat's collar, but who is this stonetoucher?
Player: He's reincarnated as the Wise Old Man.
Player: I think I understand the stonetoucher part.
Lady Table: Go on then, tell us.
Player: I think it might be a dwarf. Dwarves like stone and mining.
Lady Table: I suppose it could be. There are a lot of dwarves in the world. The note seems to be referring to an individual, though, not a race.
Player: I think it might be My Arm the troll.
Lady Table: Why?
Player: Well, he's a troll, so he's made of stone, and I'm sure he touches things...mostly by hitting them.
Sir Tiffy: Are you, by any chance, randomly guessing, old bean?
Player: I think maybe I'm the stonetoucher.
Sir Tiffy: Yes, Akrisae told me about your encounter with the Stone of Jas. While others, namely Lucien, have also touched the stone, I can't see how Robert's note would be referring to them. I'm not sure how Robert could have known about you, though.
Lady Table: I suppose it's worth a shot. Go find this Bob the Cat and see if there's anything special about his collar.
Player: Everyone, I bring news. The world is in severe danger if Lucien continues to use the Stone of Jas.
Idria: How is this news? We already knew that a power-hungry Mahjarrat gaining divine powers from an ancheint artifact - and the Staff of Armadyl - had a few downsides.
Player: Well, there's a new downside, and the danger is far more immediate than we feared. The power of a race called the dragonkin is tied to the Stone and how much it is used. In fact, if Lucien continues to use the Stone, the power is strong enough to wipe out all life on this plane.
Akrisae: Saradomin help us! We've struggled to make progress against the Lucien problem, and now this.
Akrisae: Who are you? How did you get in here? Guards!
Player: Akrisae wait! Everyone this is Ali the Wise. He's an acquaintance of mine who happens to know a lot about the Mahjarrat. I'm surprised to see you here, though. You're a long way from Nardah.
Ali the Wise: Indeed, and I apologise for the intrusion, but I had to find you and tell you, Player. I've been consulting my research and looking at the stars, and I believe the Mahjarrat ritual is sooner than we thought. I've not quite pinned it down exactly, but it will likely happen any time now.
Player: Ah yes, the big Mahjarrat battle, where the Mahjarrat sacrafice one of their own to rejuvenate themselves. Lucien is very likely to make extensive use of the Stone then, which makes things even more urgent.
Akrisae: Lucien...the dragonkin...and now some Mahjarrat ritual? What more could go wrong?
Ali the Wise: I think you're looking at this the wrong way...Akrisae, isn't it? We could use the Mahjarrat ritual to our advantage. I'm sure there will be Mahjarrat there who will also want to defeat Lucien. Who better to defeat Lucien than his own kind? If you combine your forces with theirs, it might be enough to beat him, even if he is using this Stone you talk of.
Akrisae: Are you mad? If you think the Temple Knights will work with one evil Mahjarrat to get rid of another, you can think again!
Player: I've encounterd Mahjarrat before. They're not all evil like Lucien is.
Idria: Well, I trust Player, and if Ali here is a friend of his/hers too, we should consider this plan.
Thaerisk Cemphier: Personally, I think it might add a bit of balance to our alliance. There's a little too much piety around here for my liking.
Akrisae: Everything I've heard of the Mahjarrat claims that they are of the darkest evil! I will not be tainted by association!
Player: What about those that follow Zaros? At least they're not followers of Zamorak.
Akrisae: What? How dare you speak that name to me! His followers are as much my enemy as Zamorak's are!
Player: I've met an honourable Mahjarrat.
Akrisae: They are manipulative, deceitful creatures. I wouldn't trust any of them.
Player: So, instead, you'd risk all our lives, just so you don't have to associate with someone?
Akrisae: Well, no, but... Surely there must be a better way than this?
Player: I can't think of another way, and, since Lucien got hold of the Stone, can you?
Akrisae: It seems a risk. What's to stop them turning on us?
Player: They're not that dangerous.
Akrisae: I'm not sure how you can say that with the amount of havoc their kind have caused over the years.
Player: Yes, we'll have to be careful. Hopefully, they'll be more worried about each other than us.
Akrisae: Well, I'm certainly not going to negotiate an alliance with such beings.
Player: Why, are you chicken?
Akrisae: I am no chicken, nor any other farmyard animal, but to not be wary of Mahjarrat is folly.
Player: They're not all bad.
Akrisae: From what I know of these creatures, I could never agree with this statement.
Player: I will risk my own life to negotiate.
Akrisae: Okay, fine. Persuade them to not get in our way when we turn up at this ritual.
Thaerisk: Someone should scout the area where this ritual will take place, to get the lay of the land up there.
Player: That does raise a problem. We don't even know where the ritual site is, let alone a way of getting to it.
Ali the Wise: Ancient texts speak of a passage to the site from a place called Ghorrock Fortress.
Player: Could that be the fortress to the north-west of the Wilderness? I've been there, but I didn't find a tunnel. I could go back and explore.
Akrisae: If you find a way onto the plateau, maybe you could let a rope down so that we can sneak our troops on.
Player: I found a secluded beach and cave to the north-west of the plateau. That could be your way in, if we're going in quietly. I will try to lower a rope to there.
Idria: If Lucien is using the Stone, he may have it hidden somewhere near the plateau. It may be a good idea to have a look for it, before the ritual starts.
Akrisae: If you do manage to find it, we might even be able to teleport it out. Our teleorbs may come in handy there. You'll need several orbs for something so large, though.
Akrisae gives you some teleorbs.:
Ali the Wise: I suspect that Zemouregal may bring Arrav to help him in the ritual, so we may be able to make use of Arrav's heart...
Akrisae: Arrav's heart? What?
Ali the Wise: Shhh, keep it down. Player helped me to steal Arrav's heart from Zemouregal. Since it came into my possession, I've been studying Menaphite organ magic, and there is a spell that could wrench away Zemouregal's control. To cast the appropriate magic, we'll need to draw Arrav close to his heart, without Zemouregal noticing.
Player: Perhaps I should hide it somewhere near the ritual site. We can lure Arrav into the right spot, when the time is right.
Ali the Wise: Okay, take the heart with you to the plateau.
Ali gives you the heart in the jar.:
Akrisae: What? You just happen to be carrying around the heart of Varrock's greatest hero?
Ali the Wise: I'm not entirely sure of the nature of the spell that Zemouregal has cast on Arrav. He might have ways of strengthening his control, which may mean I can't free him.
Player: I guess that adds another thing to my 'to do list', snoop around Zemouregal's fortress and see if I can find any information about Zemouregal's control over Arrav.
Ali the Wise: Okay, I can't think of anything else you need to do on the plateau. I'd suggest you next talk with our mutual Mahjarrat friend, Azzanadra. He's the most likely to be our ally in all of this.
Player: I'll make sure they behave.
Akrisae: You cannot control the Mahjarrat. Even the gods could not control the Mahjarrat.
Player: They have powerful magic we could use.
Akrisae: They have powerful magic that they'll do Saradomin-knows-what with. I'm not going anywhere near their foul sorcery.
Player: Don't be so closed-minded.
Akrisae: I will not open my mind to the evils of this world.
Player: Azzanadra, I gather you may soon be attending the Mahjarrat ritual...
Azzanadra: ... You're well-informed. How did you come by this knowledge?
Player: I've pieced a lot of it together myself, in various dealings with other Mahjarrat. But our mutual friend, Ali, pinpointed when it was.
Azzanadra: Did he now? He must have had good reason to tell you.
Player: A very good reason. Not too long ago, Lucien discovered and stole an ancient artefact called the Stone of Jas. He's using it to gain immense power, and, in doing so, he puts the whole of Gielinor in danger.
Azzanadra: My spies informed me that he was in possession of the Staff of Armadyl. That's already concerning enough, but nothing I could not counter. I'll admit, though, that I've not heard of this artefact of which you speak. It seems much has transpired during my imprisonment that I am yet to discover. Tell me of this Stone of Jas.
Player: From what I can gather, it has more to do with Zamorak's ascension than the Staff of Armadyl! It's an extraordinarily powerful artefact. Simply touching it grants great power and knowledge.
Azzanadra: You speak of this as if you have first-hand knowledge.
Player: There was one time...
Azzanadra: Do not dwell on it. You have proven your loyalty yet again. Thank you for bringing this to my attention. I will have to reconsider my strategies.
Player: If I may make a suggestion, I have a number of allies, all of whom want to stop Lucien using the Stone. Ali proposed we form an alliance with you, so we can devise a coordinated attack on Lucien when he emerges for the ritual. In fact, I am on my way to the ritual site to prepare.
Azzanadra: And Ali once more proves his wisdom. Yes an alliance would be of mutual benefit. If you're heading to the ritual site now, then I have one more small task for you.
Player: What do you need?
Azzanadra: Within the walls of this chamber, I can receive the power of My Lord, but it doesn't go much further than that. I have, however, been storing up his divine power in these special beacon jars, in preparation for the ritual. Hide these beacons at each cardinal point of the ritual site, making sure the north and south beacons are opposite each other, and the same for east and west. Put them high up and they will be better able to project. Player, know that I would not entrust this task to anyone else. I will see you at the ritual.
Player: I'll see what I can do with these when I get to the plateau.
Movario: My device tells me the Stone is nearby, which makes sense, as Lucien's base is close. I'm also detecting some shadow magic somewhere in this vicinity. I can't quite pinpoint it, but there may be a hidden entrance.
The adventurer finds the Stone of Jas and receives a vision upon touching it.:
During the God Wars, the armies of Saradomin and Zamorak are fighting. Commander Zilyana is defeated by K'ril Tsutsaroth. Saradomin teleports his dying commander away to the Fist of Guthix cavern, in which the Stone of Jas resides.:
Commander Zilyana: What just happened? What is this place?
Saradomin: Zilyana, behold the Eye of Saradomin, an artifact that has supplemented my powers immensely. I have kept it hidden, but it was the only way to save your life. Now you know my greatest secret.
Commander Zilyana: I... I am deeply honoured, my Lord. Do any others know of this?
Saradomin: Zamorak knows. He wants it for himself. This is the real reason he's returned from his banishment and started this horrific war.
Commander Zilyana: But how can he know of your secret?
Saradomin: Because it's what he used to attain his godhood. After his banishment, I confiscated the artifact and hid it here. Such power cannot lay within the hands of chaos.
Commander Zilyana: And it never shall again, my Lord. I serve you now and always.
By touching the Stone, the adventurer triggers an alarm.:
Akrisae: Well, at any rate, I'm glad we've found you.
Player: What are you all doing here?
Ali the Wise: The planets have aligned. The ritual begins now.
Sir Tiffy: We came as soon as we could. Did you manage to get everything in place?
Player: I think so.
Akrisae: The rope you left was handy. There are now several patrols of White Knights, some druids and Guardians of Armadyl on the plateau too.
Ali the Wise: Just as well, as it seems the Mahjarrat have brought their own forces. There are fights breaking out all over the plateau.
Sir Tiffy: There's no time to lose, old boy/girl! We're heading to the ritual marker now. Whatever these fiends are up to, we'll soon put a stop to it! Troops! Fall in!
White Knights: Sir! Yes, sir!
Sir Tiffy: Quick march!
General Khazard and his troops teleport in.:
Sir Tiffy: What is this devilry?
General Khazard: So, all the vermin together in a pack, ready to be slaughtered like lambs!
Ali the Wise: You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?
General Khazard: Wahisietel, is that you? Hanging out with Saradominists now, are we?
Sir Tiffy: What are you talking about? Who's Wahisietel?
General Khazard: He is!
General Khazard casts a spell that forces Ali to give up his disguise.:
Akrisae: What in Saradomin's name is this?
Wahisietel: Of course. 'Ali' was a useful disguise, while it lasted.
Akrisae: What foul abomination have you brought upon us, Player?
Did you suspect Ali was a Mahjarrat?:
Player: I wasn't sure until now, but I suspected Ali was a Mahjarrat. Besides, you gave me leave to ally ourselves with them.
Akrisae: But I... Saradomin...
Player: I had no idea. But he has been my ally in the past, and I stand beside him now.
Akrisae: But I... Saradomin...
Wahisietel: Calm yourself, priest. My disguise was necessary in human lands, but I'm still on your side. Do not waver now, save your holy crusade for later. We have Khazard and his lackeys here to worry about first.
General Khazard: And worried you should be! I think you'll make the perfect sacrifice for the ritual, Wahisietel, just as soon as we've dealt with these maggots!
Dialogue with NPCs while the ritual is taking placeEdit
Lucien: I grow tired of your pathetic attempts to stop me. You must realise by now that you can do nothing. Besides, there are more pressing matters: the ritual is upon us, and I must choose the sacrifice.
Enakhra: No, Lucien. You may well be the most powerful, but you do not decide who faces oblivion.
Lucien: Fool! That's exactly what it means! My power gives me the right to do as I please. No one can stop me! Dare you toil like these cretins have?
Enakhra: No...of course not! I...I wasn't questioning your power...merely suggesting we think this through. Who dies here affects us all.
Lucien: Oh, and whom might you suggest?
Akthanakos teleports in.:
Akthanakos: Like we need to ask. She cannot defeat me herself, so seeks others to do it for her.
Zemouregal: Perhaps, but she's right to want rid of a Zarosian. You know this to be true, Lucien.
Azzanadra teleports in.:
Azzanadra: Pathetic. I should have known you'd try to snub the power that will eventually destroy you.
Enakhra: I want it to be Akthanakos!
Akthanakos: Then it's a shame no one listens to you.
Zemouregal: Lucien, ignore this petty squabbling. Heed my wisdom - it must be one of the Zarosian scum. Pick one of these four in front of you.
General Khazard: Yes, any of these fools will suffice! Why not Wahisietel?
Wahisietel: Ha! You two are lucky to have lived this long. We endure because we are strong. The four of us together could destroy you in the blink of an eye.
Sliske: Perhaps it IS time for one of these to meet their end...
Akthanakos: Yes, we stand together.
Azzanadra: Indeed, you have not felt Zaros's true strength for too long. Allow me to give you a remin-
Lucien: SILENCE! I DECIDE! You flit around like pathetic insects, clinging onto existence. Only one of us shall die today, to replenish us all...and it will be a Zarosian. But the answer lies not before me... ...it lies beneath!
Akrisae: All is lost. Lucien is dead, but we were too late. An even more powerful enemy is revealed! And Idria...
Sir Tiffy: Calm yourself, Akrisae. We all feel the loss for one of our own. We need to focus now, chaps, it's not over yet.
Player: Tiffy is right, we need to do something about the stone. It's clear the dragonkin are linked to its use and Lucien's lust for power is what brought them here.
Wahisietel: Yes, but the stone is still here. Perhaps we must hide it away, prevent its further use...or misuse.
Sliske: Good luck with that, my brother.
Wahisietel: Still here, Sliske? I thought you'd have left with the rest of them.
Sliske: I had a reason to stay... Player, I have been following your progress for some time now, watching from the shadows. You have grown most powerful, and now I am rejuvenated, I have an opportunity to expand my collection.
Player: Excuse me?
Sir Tiffy: Now, hold on there, sneak. Player's one of us, dont-cha-know?
Sliske: And now he/she is one of mine. Come with me to the Barrows, Player.
Sir Tiffy: Well, it looks like it's down to us two, Player.
Player: What now? I don't know how to move a relic of infinite power that unleashes guardians capable of defeating Mahjarrat. Do you?
Sir Tiffy: Not a clue, but we need to do something with it. Its power is too much for any single person to control.
Player: I've been building a nice house. There's plenty of space in the garden; it might make for a nice water feature...
Sir Tiffy: Nice try, old boy/girl! I think the answer lies with a comrade. Let me call him to us.
Sir Tiffy activates his CommOrb.:
Sir Tiffy: Thaerisk, old chap. Many things have happened and there is much to discuss, good and bad. We can fill you in later, but right now we need you up here.
Thaerisk teleports in.:
Thaerisk Cemphier: How can I- The Stone of Jas!
Player: Yes, Thaerisk. We need to hide it where it can never be found. Do you know of anything in your teachings that can help?
Thaerisk Cemphier: Hmm, I know just the thing. We can channel a teleportation spell.
Player: Any trained mage can teleport. Is that all you've got?
Thaerisk Cemphier: You misunderstand. We can all hold numbers in our minds. I'll focus on depth, to ensure the Stone ends up deep underground and not in Varrock Palace gardens or something. Tiffy, you focus on any number, as big as you want. That can channel into the coordinates of the Stone. And you, Player, you focus on a simple number, used as a cypher for Tiffy's number. The spell will then go through each of our minds, encoding Tiffy's coordinate with your number, and my depth. Individually, none of us will know where it will end up.
Sir Tiffy: Blimey, now that sounds like a plan! I may be old, but I can still count just fine!
Thaerisk Cemphier: Good to hear. Let's get into position and then channel the spell. You okay over there, Tiffy?
Sir Tiffy: Ready when you are!
Thaerisk Cemphier: Player?
Player: I'm ready!
Thaerisk: Then focus your minds and this can happen in... ...3... ...2... ...1... ...NOW!
Focus on a number!:
The Stone of Jas is teleported away.:
Sir Tiffy: It is done.
Thaerisk Cemphier: Thank Guthix. I'm not used to being in the field like this. Back to Falador?