RuneScape Wiki
Register
Advertisement
This article is about changes on the documents. For the changes accepted by Jagex through player feedback, see Prifddinas design documents/Player feedback.
This article is a direct transcription, copied verbatim, of documents released on RuneScape.com. This content is copyrighted by Jagex.

This page lists the content of the Prifddinas design documents released by Jagex and the confirmed changes suggested by the players.

Documents are obtained from the following updates:

Elf City – Design Document
Elf City – Design Document 2
Elf City – Design Document 3
Elf City - Design Document 4
Elf City - Design Document 5

The Tower of Voices[]

Elf City Design Brief 1[]

Elf City - The Tower of Voices

What you are reading is a design document - an overview of what is planned for the Elf City. Certain details are still to be determined – things like balancing details, XP rates and story theming.

Additionally, the contents of the document may change before release. We like what’s written here, but things can always change, and you should not consider this a promise of things to come. This DOES mean that you have the opportunity to change it yourselves, however – if you have feedback on what is written, we would love to hear it on the RuneScape Forums.

The Elf City and the Tower of Voices[]

Prifddinas concept art 3

The Elf City is a high-level Varrock-like hub, aimed at players with level 75-99+ in a number of skills. The city will be launched in two batches, with a grandmaster quest being released in the months leading up to Batch 1 as a separate update. Completion of the quest will be required to access the city.

Batch 1:

Tower of Voices
Iorwerth (Slayer and Melee, black)
Cadarn (Ranged and Magic, green)
Trahaearn (Mining and Smithing – determined by player poll, magenta)
Crwys (Farming and Woodcutting, yellow)

Batch 2:

Ithell (Construction and Crafting, white)
Amlodd (Divination and Summoning, blue)
Hefin (Agility and Prayer – determined by player poll, red)
Meilyr - (Dungeoneering and Herblore – determined by player poll, cyan)

The city is located on platforms above a large crater, with the player able to see buildings and farms far below them.

In the centre of the Elf City is the Tower of Voices. This is the trade hub and location of the lodestone. It also contains a fragment of Seren on the upper floors. The Tower of Voices will be the access point for many players. Large concourses run from the Tower of Voices in the four cardinal directions.

Each clan will have its own logo and colour, which will decorate their clothing, buildings, stained glass windows and tower. The colours are based on the colour wheel used in previous elf quests.


Access

Access to the Elf City will be possible via the following new methods:

Lodestone (centre)
By foot (south entrance, east entrance)
Spirit tree (east)
Gnome glider (north)
Fairy ring (east)
Crystal teleport seeds (can be tuned to any of the eight segments)
The Tower of Voices - Batch 1
Elf City - Tower of Voices prototype

The above is a screenshot of the prototyped version of the Tower of Voices, using grey-boxed architecture and re-used models from the rest of the game world

Amenities in the Tower of Voices include the following:

Existing stuff:[]

Elf City lodestone
2 x Bank and Grand Exchange booths
*Smaller than in Varrock
*Contains two bank tellers and one GE teller
*Offers a teleport to the Varrock Grand Exchange
Grand Exchange herblore decanter
Challenge Quartermaster
Permanent bonfire
*Chance of generating a fire sprite
*Offers a random chance of keeping a log during firemaking
Chronicle cash-in NPC
*Acts identically to the World Wakes shrine cash-in point
Solomon
*Much smaller in size than Varrock
Xuan-style loyalty store

New stuff[]

Portal area[]

A teleportation hub, with four portals. The portals teleport to the following:

Player Owned House Portal
* The player is able to set their player-owned house to the Elf City for 1,000,000gp.
Sinkholes and Dungeoneering
*Left-click tele to Dungeoneering
*Right-click tele to Sinkholes
Clan Citadel portal
*The Clan Vexillum will have the option to take you to either clan citadel portal
Player-owned Ports portal

Crystal Tree Farming Patch - Level 94 Farming[]

The player can place a crystal acorn (a rare item only gained from the Elf City) in a new farming patch if they have level 94 Farming. The acorns are tradable.

A grown crystal tree will gain sparkling crystal blossoms. A player can harvest this crystal blossom once per day, but the blossom is only visible occasionally throughout the day. This will be the same across all servers for all players, so players will need to collaborate to communicate when the blossom is present. The tree's cooldown for blossomplucking is daily, so a player should gather one crystal blossom per day. The intention is that planting and checking the tree generates substantial XP.

On checking the tree, the player receives a crystal blossom, which is an ingredient in high-level combination potions in the Meilyr segment of the city.

Crystal enchanter and pawn shop NPC[]

Standing in the area is Ilfeen, a crystal enchanter who can re-enchant the player's crystal items, for slightly less gp than current. This includes the crystal items from crystal singing.

5 x Divination NPCs[]

Five NPCs in Divination gear will wander the Tower of Voices. When a player places a divination location within this area, a divination NPC will begin to harvest from the location. A divination NPC will generate items from the divination location as if a player, but will not contribute to the gathering limits of the player.

Elven Shattered Heart statue[]

For the 16 skilling focuses of the Elf City, there will be a chance that the player receives a golden rock. The rate of receiving a golden rock is equal to the rate of a conventional shattered heart rock. The same rules apply to the elven shattered heart statue as with Dahmaroc: the player must collect two rocks from each skill (32 in total), and then apply the rocks to a statue base for XP (at a higher rate of XP than conventional Shattered Heart rocks).

The included skills are the 16 skill focuses of the Elf City:

Melee (any melee skill - player has choice of which skill to gain XP in)
Magic
Ranged
Slayer
Mining
Smithing
Farming
Woodcutting
Construction
Crafting
Divination
Summoning
Agility
Prayer
Herblore
Dungeoneering

Once the statue has been completely completed 32 times, it will return to life, revealing the story of how she became a statue. The character will thank the player and become a permanent resident of the Max Guild, and no more golden rocks will be gained. The statue location will no longer be present in the middle circle, making this a finite new Shattered Heart.

A complete Shattered Heart statue will be a requirement of the trimmed completionist cape 32 weeks after Batch 2's launch.

Minarets & Towers - All Clans[]

Prifddinas concept art 2

Each clan contains a small tower (a minaret) and a larger tower. The main tower can be climbed to reach Tower Chimes.

Tower Chimes[]

At the top of each larger tower is a crystal chime that can be rung by any player. It represents a single musical note. When a chime is rung, all players on all other towers can hear it. The chime cannot be heard from any other location. Players can use these towers to fashion songs.

Clan Nobles[]

In the base of each of the towers is a clan noble. They can be talked to for information on what the clan represents.

A player may ask to become an ally of any of the eight clans. If they do so, and pay an amount of money, they can receive a cape in that elf clan's colours, including its insignia. Each cape has the same critical bonuses.

Elf City - Elven Clan capes concept art

Concept art for the Clan Capes

Clan-Wide Content[]

Crystal Implings - Hunter Level 95[]

Crystal implings will be found in segments of the city and in the Puro Puro minigame. The implings drop crystal teleport seeds, elder tree seeds, elven shattered heart rocks, crystal acorns and other crystal items.

Lore Drops[]

Players will find 16 crystals around the city (two in each elf clan area), bringing them back to a memoriam reader in the Tower of Voices to view 16 separate lore fragments.

One crystal per clan will be in a visible location, available for the players to spot and pick up. These are finite and will disappear once they have been obtained.

One crystal per clan will require a specific action for the player to gain it. These will require simple actions to find, all without skill requirements - for example, pickpocketing a named NPC. These are also finite, and can only be obtained once. The lore will focus on Seren's time with the elves, Seren's time with Guthix, and the history of each individual clan.

Voice of Seren[]

Once an hour, on the hour, two segments in the Elf City will randomly receive the 'Voice of Seren'. The highlighted city segments are chosen randomly, although a city segment cannot be the focus twice in a row.

When a segment is under the influence of the Voice of Seren, all XP in the region is multiplied by 1.2x. There is also double the chance of getting a golden rock, and crystal implings appear more frequently. In addition, there are also segment-specific perks, like "fighting Iorwerth elves generates a small amount of Slayer XP".

Batch 1 is launching with four segments, rather than the full eight, so one segment will receive the Voice of Seren. Once Batch 2 is released, two segments will receive the Voice of Seren.

Agility Shortcuts - Level 77 Agility[]

Each of the elf segments will include an agility shortcut that allows the player to travel from the middle ring of that segment to the middle ring of a neighbouring segment. This will take the form of light creatures (those from Tears of Guthix), tree swings and other environmental-based jumps and leaps.

Completing a full tour of these agility shortcuts will generate an amount of XP and offer an item reward for completing a lap. There is more information on this in the Hefin section.

Unlockable titles[]

Titles are unlocked by completing hidden content in the Elf City. The titles will include:

Trahaearn
Iorwerth
Cadarn
Crwys
Amlodd
Ithell
Hefin
Meilyr
Lorehound
The Statuesque
Naragi
The Famous
Elf City - Tower of Voices concept art

This document and its contents are copyright © 1999 - 2014 Jagex Ltd

Iorwerth & Cadarn[]

Elf City Design Brief 2[]

What you are reading is a design document - an overview of what is planned for the Elf City. Certain details are still to be determined - things like balancing details, XP rates and story theming.

Additionally, the contents of the document may change before release. We like what's written here, but things can always change, and you should not consider this a promise of things to come. This DOES mean that you have the opportunity to change it yourselves, however - if you have feedback on what is written, we would love to hear it on the RuneScape Forums.

Iorwerth Clan - Slayer and Melee Batch 1[]

Iorwerth symbols concept art

The above is the large-form and small-form version of the Iorwerth symbol. The large-form will mostly be used in stain-glass windows, while the small-form will feature on capes and other locations.

Middle Circle:[]

Iorwerth section prototype

The above is a sneak-peek of the Iorwerth section, as it has been prototyped in our engine

Slayer master - Combat Level 175, Slayer Level 85[]

The elf slayer master Morvran stands by a staircase/lift down to the base of the crater, where the slayer dungeon resides. Thematically, this slayer master likes to watch people fighting creatures, observing their different styles. Kuradal supplies him with beasts for his dungeon, making them a connoisseur and collector.

The slayer master requires combat level 175, and a slayer level of 85. The slayer master's list of slayer targets will be taken from Kuradal's targets, with roughly 20% more monsters per task. The list of creatures will be determined by looking at Kuradal's list of targets, removing the most cancelled slayer creatures and adding Elf City elves. The list is currently composed of:

Aberrant spectres
Abyssal demons
Airut
Aquanites
Aviansies
Black demons
Black dragons
Bloodveld
Blue dragons
Cres's automatons
Dark beasts
Desert strykewyrms
Elf City elves
Fire giants
Ganodermic creatures
Gargoyles
Greater demons
Grotworms
Hellhounds
Ice strykewyrms
Iron dragons
Jungle strykewyrms
Kalphites
Mithril dragons
Muspah
Mutated jadinkos
Nihil
Order of Ascension members
Steel dragons
Waterfiends

The slayer master will have a random chance of offering the player a solo slayer challenge. This challenge is a 'Hall of Fame' challenge: the player is tasked with killing one of each of the following in any order:

King Black Dragon
Queen Black Dragon
Dagannoth Kings
Kalphite Queen
Zilyana
K'ril
Kree'Arra
Graardor
High-level mole

On death, the first boss the player defeats will drop a dark crystal. This dark crystal cannot be dropped or traded. While the player has this dark crystal in their inventory, they will receive a combat debuff when fighting any of the bosses on this list. The player receives one random dark crystal from each of the bosses on the list, taking up one spot in the player's inventory. This gives the player a choice - to defeat all of the bosses with a reducing inventory and stacking debuffs, or to complete the slayer challenge normally.

If the player completes the challenge with the increasing number of dark crystals in their inventory, and then visits the elf slayer master, they will receive a huge amount of Slayer XP, one of the dark crystals (now bankable and usable on any monster) a title, and unlimited changes to their max guild PvM teleports. If the player completes the challenge without a full inventory of dark crystals, they receive a large amount of Slayer XP.

Completing the dark crystal 'Hall of Fame' slayer challenge will be a requirement of the trimmed completionist cape.

The dark crystal debuffs will be randomly allocated (one per boss). The debuffs might include, among others:

Player melee damage is reduced by 20%
Player magic damage is reduced by 20%
Player ranged damage is reduced by 20%
Magic damage on the player is increased by 20%
Ranged damage on the player is increased by 20%
Melee damage on the player is increased by 20%
Your boot slot is considered empty
Your cape slot is considered empty
Your helmet slot is considered empty

Three new additions will be made to the slayer shop with the Elf City update. These will be available from all slayer masters:

A player can pay slayer points to make a slayer creature a 'preferred' slayer target when allocated from any slayer master.
* Preferred slayer targets will have a much greater chance of being allocated by a slayer master.
A player can buy an update to their ferocious ring that allows them to teleport to the elf slayer master directly, and to gain the same ferocious ring buffs in the elf slayer dungeon as are seen in Kuradal's Dungeon.
* Requires access to the Elf City
A player can pay to extend the number of creatures they need to kill for their current slayer task by 20% of the original total.
*This can only be done once per task, before a single creature has been killed.

Slayer Dungeon D&D - Slayer Level 90[]

Access to the Slayer Dungeon D&D is reserved for players with Slayer level 90. This is instanced. Once a week, the elf slayer master will give the player 15 minutes in his dungeon. In this 15 minutes, the player will be given a series of smaller slayer tasks, with rewards given for the number of slayer tasks that a player can complete in the timeframe. The slayer creatures are tasked to the player as follows:

Task 1 - Five tier- 3 creatures
Task 2 - Five tier-2 creatures
Task 3 - Five tier-1 creatures
Task 4 - Five tier-3 creatures
Task 5 - Five tier-2 creatures
Task 6 - Five tier-1 creatures
And so on...

The slayer master's monsters will be grouped into three tiers according to how quick they are to kill, so a player will face five fast creatures, five medium creatures, and then five slow creatures to kill. The creatures within these bands will be chosen at random. This choice will account for the player's preferred and cancelled slayer creatures as normal. The player receives an amount of XP according to how many tasks they manage to complete in the 15 minutes. There is a bank chest in the dungeon for players to swap loadouts, etc. There is also an altar and a minisummoning obelisk, and the slayer master will be here for players who need to buy slayer items.

Mini-summoning Obelisk[]

This shares functionality with the mini summoning obelisks in the rest of the world.

Pickpocketing Iorwerth workers - Thieving Level 86[]

Common pickpocketing drops from Iorwerth workers include various bones, ashes, food, and weapon seeds. Rare items will include frost dragon bones.

The aim of pickpocketing in the Elf City is to give an 'endgame' to high-level Thieving, with decent combatstyle drops from pickpocketing targets and high rates of XP. Pickpocketing will generally give the player common but useful skilling items for the elf family's skilling areas, and the chance of rare existing drops (triskelion pieces, crystal sandstone, crystal acorns). Common drops will mostly be certed.

Additionally, the aim is to make pickpocketing less infuriating. Rather than stunning and damaging the player, elf workers in the Elf City will have a remote chance of spotting the player. If the player is spotted, no elf of that elf family can be pickpocketed for a period of 20 minutes, so the player will have to pickpocket in a different clan. The player is not hit or damaged when they are spotted by an elf worker.

Fighting Iorwerth warriors - Combat Level 150[]

Iorwerth warrior concept art

You do not kill an Iorwerth warrior (they can never be dropped below 1 life point). Instead, they drop kneeling to the floor with an NPC say that commends the player on their combat fortitude. They drop items that are similar to the items gained by pickpocketing. Defeating an elf counts towards the elf slayer task.

Outer Circle:[]

Iorwerth Cathedral
Pickpocketing NPCs - Thieving Level 86
Combat NPCs - Combat Level 150

Prayer altar[]

Manor house Lord Iorwerth concept art

The manor house in which Lord Iorwerth and the prayer altar are housed.

This will act as an existing prayer altar. It will apply a minor overload-style bonus to the player, boosting Attack, Strength, Defence, Ranged and Magic stats by a small amount and gives the player a damage boost.

Crystal chest[]

This is a duplication of the crystal chest.


Cadarn Clan - Magic and Ranged Batch 1
Cadarn symbols concept art

The above is the large-form and small-form version of the Cadarn symbol. It was felt that the Cadarn were graceful yet strong, represented here in a deer.

Middle Circle:[]

Cadarn section prototype

The Cadarn section, as it has been prototyped in our engine. You can see the Max Guild towards the back of the image.

Pickpocketing NPCs - Thieving Level 86[]

Wandering the middle ring will be a number of Cadarn workers. Common pickpocketing drops will include weapon seeds, runes, bolts, arrows and food. Rare pickpocketing drops will include crystal items.

Crystal equipment concept art

Concept art of the six varieties of crystal weapons. The player will be able to use crystal singing to improve these weapons in the Ithell area. Concept art of these improved weapons will appear in the Ithell design document.

Combat NPCs - Combat Level 150[]

Cadarn magician concept art

The elf armour featured here is planned for further elf updates.

Wandering the middle ring will be a number of Cadarn ranged warriors, and Cadarn magicians. The drops from these elves will be similar to the items gained from pickpocketing. As with the Iorwerth, you do not kill an Cadarn warrior; instead, they kneel and drop items that are similar to the items gained by pickpocketing.

Battlestaff shop[]

The player will be able to buy Battlestaves from this location (6 in stock every 24 hours). Battlestaff shop bonuses will come from a future Elf City task set item.

Outer Circle[]

Pickpocketing NPCs - Thieving Level 86
[]

Combat NPCs - Combat Level 150[]

Cadarn ranged warrior concept art

The Max Guild (Exterior)[]

The Max Guild is surrounded by a fence and gate. Players with a 99 in any skill, or a Quest Cape, can pass through this gate, and spend time in the garden. In the garden is an NPC that will sell any of the skillcapes in the game, at the same price: 99,000 gp. This is Maygan, a direct competitor to Max in Varrock. She will also offer the same functionality as Max, including selling the Max Cape. In dialogue, she hates Max, who is her nemesis.

27 flagpoles will be located around the Max Guild in the garden, facing outwards like the flags on an embassy. A player can open these stands with 99 in the relevant skill (or a quest cape) to add a flag to the rank of flags that they already own. These will only be visible to the player who has placed them.

Max Guild concept art

Concept art of the Completionist Guild[sic]

The Max Guild (Interior 1)[]

The Max Guild itself can only be accessed by those players who have max skill levels (all skills at 99). Those players who try to pass through the door without max levels will find themselves fired backwards, as if electrocuted. The aim of this area is to provide an exclusive and convenient location for max players, giving them a log of their current achievements and a place to socialise.

Inside of the guild will be a completionist cape. The cost of buying the cape is 5,000,000 - the same as Varrock Museum.

On entering the Max Guild, the player is greeted by an elf NPC. The player will offered a crystal tree seed as a reward. This NPC also acts as a Challenge Quartermaster after this greeting, standing close to the entrance to the guild. There will be a bank here. The player can teleport to the Max Guild by opping their comp cape.

The Max Guild has one portal. This can be right-clicked to change its destination to the following. Doing so costs gp each time it is changed (unless the player has completed the Hall of Fame challenge, and then it is free):

God Wars Dungeon
Vorago
Queen Black Dragon
King Black Dragon
Dagannoth Kings
Kalphite Queen
Kalphite King
Corporeal Beast
Mole (hard mode)

Also included in the area is a permanent bonfire (duplicate of the one in the middle ring, but smaller in size).

If the player has completed the elven Shattered Heart, the resulting NPC will appear here.

The Max Guild (Interior 2)[]

There is a throne at the back of the Max Guild that can only be sat on by players with a completionist's cape or trimmed completionist's cape. Only one player per server can sit on this chair at one time. When sat in the chair, all level 99 skills are increased to 100. Dungeoneering is visible as 121. On stepping off the throne, the stat increases are immediately removed.

Flax Field[]

Spinning wheel[]

This document and its contents are copyright © 1999 - 2014 Jagex Ltd


Trahaearn & Crwys[]

Elf City Design Brief 3[]

Trahaearn Clan[]

Trahaearn symbols concept art

The above is the large-form and small-form version of the Trahaearn symbol. It combines the clan’s colours with the Seren iconography and mining/smithing tools.

Middle Circle:[]

Trahaearn section prototype

The Trahaearn section, as it has been prototyped in our engine. Cranes lift minerals and rocks onto the platforms.

Runite mining spot x 2
Adamantite mining spot x 10
Coal mining spot x 10
Gem rocks x 5

The drop table is skewed towards better gemstones. Opals, jade and topaz are removed, and there is an uncommon chance of receiving summoning gems of various tiers. There is also a rare chance of receiving onyx.

The Seren Stones - Level 89 Mining[]

The Seren Stones concept

The player chips away at rock that surrounds a Seren crystal. Once the crystal is clear, the crystal is dropped down a trapdoor (where they are then taken to the Hefin family). 70 lots of Mining XP will be offered from a Seren Stone before it drops through a trapdoor. No mining ore product is produced when chipping rock away from these Seren Stones, offering an interaction that is similar to choking ivy. The rate of Mining XP gain will be the highest in the game.

Seren Corruption - Level 89 Smithing[]

The Seren Stones will also put stackable and untradeable 'corruption' in the player's inventory. This drops in 1/3 of all successful mines of the Seren Stones, and can be taken to an anvil, where they can be smithed (for no end product - the corrupted ore disappears) for Smithing XP.

Pickpocketing NPCs - Thieving Level 92[]

Wandering the middle ring will be Trahaearn workers. Common pickpocketing items will include ore, bars, gems and pickaxes. Rare pickpocketing items will include concentrated ore, dragonstones and more.

Outer Circle[]

Anvil x 4
Furnace x 1
Bank Deposit Box
Seren god statue
Seren god statue concept

An additional god statue will be added to the God Statues rotation. These follow the same rules as the existing god statues: a player will be asked which god they want to dedicate a statue to. In this case, the statue will be of Glarial and it will be in honour of Seren. If a player builds the correct statue, they will receive a large lamp's worth of XP in Construction and will be able to pray at the statue for medium-lamp prayer XP. If the player builds the incorrect statue, elves will appear and will attack the player. These elves will have a combat level that is dependent on the player's Slayer level, in exactly the same manner as existing God Statues, and will deliver medium-lamp Slayer XP that is identical to existing God Statues.

Tree farming patch[]

The Elf City will have six farming patches in total. This creates an extension to players' current farming runs and routes.

Pickpocketing NPCs - Thieving Level 92

Crwys[]

Crwys Clan- Woodcutting and Farming - Batch 1
Crwys symbols concept art

The above is the large-form and small-form version of the Crwys symbol. The focus is on the acorn, which will be a sought after item in the Elf City, since it grows the Crystal Tree.

Middle Circle:[]

Crwys section prototype

The Crwys section, as it has been prototyped in our engine. The trees here are not small – they rise all the way from the bottom of the crater

Choking Ivy x 8
Magic trees x 5
Yew trees x 5

Crystal geodes will be added to the drop table in the Elf City.

Herb farming patch[]

Pickpocketing NPCs - Thieving Level 98[]

Wandering the middle ring will be Cwys workers. Common pickpocketing items will include logs, seeds, compost, farming potions, farming amulets. Rare pickpocketing items will include bird nests and geodes. Bank chest

Outer Circle:[]

Elder tree farming patch - Farming level 90[]

The player can place an elder tree seed in this new farming patch if they have level 90 Farming. The elder tree seed will be a rare pickpocketing reward from Crwys elves, found rarely in bird's nests, added to the crystal and dragon impling, Evil Tree drops, and a drop from monsters with access to the rare drop table. The intention is that the seeds are more difficult to obtain than magic tree seeds. An elder tree seed is grown in the same manner as existing trees, with a sapling grown in a pot and then added to this farming patch (no other tree can be planted here).

A planted elder tree acts identically to existing elder trees. It can be cut at any time, and after 5 minutes of chopping, the tree is depleted and becomes unavailable until it re-grows. It takes roughly 10 minutes of in-game time for the tree to completely re-grow.

Spirit tree[]

A spirit tree will be added to the city, rising from the crater below, making it the largest spirit tree in-game. If the player has completed Prisoner of Glouphrie and they talk to the gnome guarding this tree, they will be able to gain access to +1 spirit tree farming patch, taking their total to 3 spirit tree farming patches at once. The dark gnome will provide lore content about their relationship with the Iorwerth and how the dark gnomes have had to adapt to the change of the Elf City.

Pickpocketing NPCs - Thieving Level 98[]

Elf worker concept

Workers in the Elf City will wear skilling gear similar to the above. Accessories and colours will change according to the elf's family. The face on the above concept art is not indicative of the final look of the elves.

This document and its contents are copyright © 1999 - 2014 Jagex Ltd

Ithell & Amlodd[]

Elf City Design Brief 4[]

What you are reading is a design document - an overview of what is planned for the Elf City. Certain details are still to be determined – things like balancing details, XP rates and story theming. Additionally, the contents of the document may change before release. We like what’s written here, but things can always change, and you should not consider this a promise of things to come. This DOES mean that you have the opportunity to change it yourselves, however – if you have feedback on what is written, we would love to hear it on the RuneScape Forums.

Ithell Clan[]

Crafting and Construction - Batch 2

Ithell symbol concept art

The above is the large-form and small-form version of the Ithell symbol. The symbol combines the themes of music and crystals.

Singing bowl[]

The singing bowl acts identically to the bowl singing bowl found in Brimstail’s Cave, converting crystal tools to seeds and vice versa. It is also used to make the new crystal items (see the Outer Circle).

Crystal-flecked sandstone spot x 5 - Level 81 Mining and Level 89 Crafting[]

Each crystal flecked sandstone mining rock produces crystal-flecked sandstone. Players can mine a maximum of 15 crystal-flecked mining spots per day, which resets daily. Any amount of crystal glass can be made in one day. The amount a player can mine will likely increase with the Elf Task Set reward.

Crystal glass is untradeable, but crystal flasks are tradeable. Crystal glass requires no Crafting level, but crystal flasks require level 89 Crafting. Crystal flasks are made by using a glassblowing pipe with crystal glass, yielding Crafting experience.

Crystal flasks can be used to make combination potions. A combination potion is created when a number of potions are used together with a crystal flask in the inventory. This creates a 6 dose potion with the combined effects of all the component potions. The player must have unlocked and bought the combination potion recipe before they can make the chosen potion, and there are 20 possible potion combinations in total (more information on the 20 combination potions will be found in the Meilyr document, released next week).

Soft Clay mining spot x 5 - Level 75 Mining[]

These mining spots are identical to existing clay mining spots, except they automatically give the player soft clay and far more Mining XP than a conventional clay spot.

Pickpocketing NPCs - Thieving Level 88[]

Wandering the middle ring will be Ithell workers. Common pickpocketing elements will include construction elements, seaweed, sandstone and hides. Rare elements will include expensive Construction elements and crystal flasks.

Outer Circle[]

Robust glass machine x 2[]

Crystal Harps and Crystal Singing - Level 75, 80, 85 and 90 Smithing[]

Crystal harp musician concept art

The crystal singing process is as follows:

Fight monsters to get drops of crystal seeds
Play the crystal harp to get harmonic dust
Combine the crystal seeds with harmonic dust to make crystal items.

The player fights monsters in the Elf City and gets Crystal Seeds as drops. The player then needs harmonic dust to help make crystal items.

In the outer circle of the Ithell segment are harps. The player clicks on a harp to start playing it continuously. While they are playing, they continually gain Crafting XP and harmonic dust, which is a stackable inventory item. This requires a minimum of 75 Crafting, but a higher Crafting level increases the rate at which the player gains XP and dust.

While they are played, the harps will gradually go out of tune, decreasing the rate at which the player gains XP and dust, until it eventually drops to zero. The player can interact with the instrument to re-tune it. Next, the player combines the crystal seeds with harmonic dust to make crystal items. The player can use the crystal-singing bowl in the middle circle of the Ithell section to convert crystal seeds into crystal equipment, and to add new charges to existing crystal equipment. Both of these processes consume harmonic dust. The cost of recharging reduces for players with higher Smithing levels. Attuned Crystal gear cannot be recharged, and is destroyed when fully depleted. Crystal items will degrade with use. When they run out of charges, they revert to the type of Crystal Seed they were created from. The seed can be used to create a new item. Attuned crystal gear does not revert to seed and is instead destroyed.

Four types of equipment can be made[]

Normal combat weaponry (Smithing level 75)
Tools (Smithing level 80)
Teleport items (Smithing level 85)
Attuned combat weaponry (Smithing level 90)

Each combat style has one- and two-handed weapons that can be made in normal and attuned forms.

Elf City Design Document 4 news image

The level 80 "attuned" crystal weapons that can be made by the player when crystal singing.

The attuned crystal weapons have a chance of dealing more damage, based on the player's Agility level. Every time the player attacks, there is a chance that the attack will deal an additional 25% of its normal damage. This special effect only applies if the player is wielding attuned crystal equipment in both hands. The crystal bow and chakrams (including attuned versions) don't require ammunition, but degrade whenever they are fired.

The crystal tools (saw, fletching knife, tinderbox, hammer, chisel) have no requirement to be used, but are always non-tradeable. They provide a +3 bonus to the player's level in the associated skill, but only when performing activities that use that tool (e.g. the crystal hammer provides a bonus when forging items but not when smelting ores). They degrade after 28 uses.

Crystal teleport items have no requirement to use, but are always non-tradeable. They have four uses each. The clan-specific crystals teleport the player to the outer ring of that clan's section of Prifddinas. The Lletya crystal teleport seed can be used to teleport either to Lletya or to the Temple of Light (this is existing functionality from Mournings Ends Part I); the new crystal teleport seeds have only one destination each.

Eluned[]

Eluned acts mechanically identical to how she has always acted: she will recharge your crystal teleport seed for 150 - 750 coins. She will only do this if it is out of charges. Unlike her incarnations outside the Elf City (these will remain as before), Eluned will remain in this one location persistently.

Sawmill operator[]

The sawmill operator will sell the player Construction supplies, as well as offer the ability to convert logs into planks for a price. Additionally, the operator will have some of the pricier Construction elements for sale in his shop, including marble, gold leaf etc.

Sandpit[]

Pottery wheel x 3[]

Furnace x 3[]

Pickpocketing NPCs - Thieving Level 88[]

Amlodd Clan[]

Summoning and Divination - Batch 2

Amlodd symbol concept art

The above is the large-form and small-form version of the Amlodd symbol. The owl combines the divination wisdom of the clan with their ability as summoners.

Middle Circle[]

Amlodd section concept art

The Amlodd section, as it has been prototyped in our engine. This divination area is huge – the light rises from the bottom of the Elf City crater.

Shadow Creatures[]

Various combat levels, as well as Level 85, 90 and 95 Divinaton. Three tiers of shadow, higher level than those seen in the Temple of Light, will wander round the crater in this area. Shadows will be added as slayer tasks solely to Morvran. Among the drops of the shadow creatures will be Shadow Cores, and the player should pick these up and drop them into the nearby crater to thematically cleanse them. By doing so, the player is rewarded with a large amount of Divination XP. Higher level shadows will drop higher grades of Shadow Core, which will in turn have higher Divination requirements to ‘cleanse’ them and greater Divination XP rewards.

Amlodd crater concept art

A paintover of what the Amlodd crater may look like.

Light Creature Familiar - Level 88 Summoning[]

By cleansing shadow creatures, and through other activities in the Elf City, the player will gather Light Cores. These are secondary ingredients in the construction of Light Creature familiars. These familiars are the same creatures as those in the Tears of Guthix cave. Light Creatures are Divination familiars that immediately convert energy and enriched energy into Divination XP when harvesting from wisps. The XP gained from this ‘crushed’ energy (similar to the Imcando pickaxe or rockcrushing scrimshaw) will be greater than would have been gained by converting the energy to XP at the crater. The intention is that a player who solely wants XP from colonies would use the Light Creature familiar.

The light creature will act as a light source, will teleport to the Tears of Guthix cave, will remove the negative effects of drinking the green tears, and will extend time in the Tears of Guthix. Its scroll ability will increase the chance of receiving good items from the Hefin agility course.

Summoning obelisk[]

Bogrog-style NPC[]

This character will give the player 70% of the shards required to create a pouch. He will also sell summoning components at the same price as Bogrog and with the same stock.

This NPC will offer a free Familiarisation teleport in the same manner as Pikkenmix.

Pickpocketing NPCs - Thieving Level 96[]

Wandering the middle ring will be Amlodd workers. Common pickpocketing items will include divination energy, summoning charms, charm slices, portents and signs. Rare items will include full pouches and high level portents/signs.

Outer Circle[]

Fairy ring[]

Pickpocketing NPCs - Thieving Level 96[]

Impling Collector[]

Impling collector's home concept art

A concept of the impling collector’s home, which will have a number of implings flying about inside. You won’t be able to catch these implings, we’re afraid!

An elf character wants the player to complete a codex of all the implings in the world. The player is required to catch one of each impling barehanded from this point on (catches previous to the release of the city will not be counted), including the new crystal impling, and can do so in the wide world or Puro Puro. When the player has collected each of the implings (the player is given a codex to keep track of their current findings), the player will unlock double XP from implings. Jarred implings will not have their XP multiplied and will not count towards the codex.

The player will also unlock a large amount of Hunter XP on completion. The Impling Collector will also reward the player with free teleport access to a Puro-Puro field. Full completion of the Impling Collector will be a requirement of the trimmed completionist cape.

Workers in the Elf City will wear skilling gear similar to the above. Accessories and colours will change according to the elf's family. The face on the above concept art is not indicative of the final look of the elves.

This document and its contents is Copyright © 1999 - 2014 Jagex Ltd This document and its contents are copyright © 1999 - 2014 Jagex Ltd

Hefin & Meilyr[]

Elf City Design Brief 5[]

What you are reading is a design document - an overview of what is planned for the Elf City. Certain details are still to be determined - things like balancing details, XP rates and story theming. Additionally, the contents of the document may change before release. We like what's written here, but things can always change, and you should not consider this a promise of things to come. This DOES mean that you have the opportunity to change it yourselves, however - if you have feedback on what is written, we would love to hear it on the RuneScape Forums.

Hefin Clan[]

Hefin clan symbols concept art

The above is the large-form version of the Hefin symbol, alongside the two elements that will combine to make the small-form symbol. The hare represents the poise and nimbleness of the Hefin clan.

Middle Circle[]

Hefin section concept art

The Hefin section, as it has been prototyped in our engine. The temple at the back of the image houses the Seren Stones, and will be on a much larger mountain than is shown here.

Serenity Posts - Level 75 Agility[]

6 wooden posts rise from the crater below, and line the sides of a long platform. The player can op these to stand on them on one leg. As they stand on the posts, players slowly generate bonus Agility XP. Once the player has earned a set amount of bonus Agility XP in one day from the posts, they will not gain any more for that day. The aim is that a player generates bonus Agility XP before they start the Elf City agility course. When on the serenity posts, the player will receive instruction of the poses they should be performing. This suggested pose changes randomly. The player gains bonus XP per second if they select and continue to perform the correct pose, and they gain no bonus Agility XP if they are performing the incorrect pose

Pickpocketing NPCs - Thieving Level 94[]

Wandering the middle ring will be Hefin workers. Common pickpocketing items will be various bones and prayer/agility restores. Rare items will include high-level bones and extreme prayer potions.

Light Creatures - Level 77 Agility (scaling up at levels 82, 87, 92 and 97)[]

In the middle of each city segment will be agility shortcut to its neighbouring city segments (Agility level 77). This aids navigation of the city, but also forms a full agility course if done in sequence. If a player completes a full lap of the Elf City shortcuts, beginning and ending at the middle circle of the Hefin segment, a light creature will fly to the player. The player will receive a flat Agility XP lump sum for a complete lap (suitable for a level 77 agility course), and that flat XP increases every 5 Agility levels. The light creature will also drop a random item/multiplier in the player's inventory. The items/multipliers will include, but are not limited to:

x1, x2 and x3 Multiplier - Your next one, two or three laps of the course will generate more XP
x2, x3 and x4 Item Multiplier - Your next lap generates two, three or four times the items
Prayer small, medium and large lamps
Agility small, medium and large lamps
Light Cores (secondary ingredients for the light creature familiar)
Agility-replenishing items
Crystal tree acorn (very, very rare)

The light creatures' drop tables will scale up every 5 levels, with rare items becoming more common.

Talent Scout[]

The Talent Scout will be waiting at the end of the lap, ready to potentially take the player to The Pit.

Outer Circle[]

Cleansing the Seren Stones - Level 75 Prayer[]

Hefin cathedral concept art

The Hefin cathedral, built higher up than the other architecture of the city. The player takes a series of steps up to the cathedral.

There is a cathedral on the outer circle. In this cathedral is one of the Seren stones from the Trahaearn section, fully mined. The stone is corrupted with black ooze from the Poison Wastes to the south. The player can buy cleansing crystals from the Hefin of this cathedral for gp. Each cleansing crystal can be used in a cleansing ritual. Cleansing the crystal will generate guaranteed Prayer XP. The aim is to offer a cheaper but slower method of training Prayer that will not undermine existing high-level Prayer training.

Prayer Altar Pickpocketing NPCs - Thieving Level 94[]

The pickpocketing NPCs are identical to those in the middle circle.

Rest Musician[]

Gnome Glider and Gnome[]

Meilyr Clan[]

Meilyr clan symbol concept art

The above is the large-form and small-form version of the Meilyr symbol. This employs the Meilyr's disciplines of Dungeoneering - the portal - and Herblore, with the leaf motif.

Middle Circle[]

Meilyr section concept art

The Meilyr section, as it has been prototyped in our engine. This area will share similarities to Japanese gardens.

Dungeoneering Resource Dungeon - Level 95[]

Activating this resource dungeon gives the player a large chunk of Dungeoneering XP. It will also contain, among others:

Pawya and Grenwall hunter locations
2 x Runite rocks
Bank deposit box
An impling spawn
A bloodwood tree

Harmony Monoliths - Level 75 Farming[]

Depending on time, the harmony monoliths and skilling potions may be postponed from Elf City Batch 2. They may instead be added to the Elf Spells and Prayers project. This reduction in an update’s scope is common when developing game content. Regardless, your feedback on this update would be welcome.

Harmony monoliths section concept art

A paintover of the Meilyr 'harmony monoliths' section. Originally, the design stated that the monoliths would be logs, but this did not fit the Japanese water-garden feel.

Four monoliths are placed in this location. A player can buy moss seeds for these monoliths for 1,000gp each. The seeds are also tradeable. To place a seed on each monolith, the player will need level 75 Farming. This moss doesn't get diseased, and does not require compost, but the player can attune their amulets of farming to supervise growth.

Instead of growing over time, the moss grows one growth stage every 50,000 XP that the player generates in one skill The monolith has four growth stages, so requires 200,000XP to grow fully.Each monolith is tuned to a specific skill, and only XP generated in that skill will grow moss (XP from quests, minigames etc are not included). A player may have a Slayer Monolith, for example. Bonus XP does not contribute to the growth of moss.

The skill focus of each harmony monolith changes every 24 hours, but the amount of XP contributed to the monolith (and growth of moss) is permanent. A monolith can be relayed to any skill that a player can currently receive challenges in. If a player has fewer than four skills which they receive challenges in, the monoliths will create duplicates (a player could conceivably have four Dungeoneering monoliths at one time). XP is only contributed to one monolith at a time (if a player has four Dungeoneering monoliths, only one gains XP contributions at a time, and any overflow XP flows onto the next Dungeoneering monolith).

The player gains a random amount of moss, between 1-5 per harvest. This moss stacks and is tradeable. The player can then add the moss to existing juju potions to convert them into tradeable skill potions. When drunk, the potion's effect lasts one hour.

Juju potions will be made tradeable with the update. The aim is this creates a vital moneymaker for skillers. Those effects are as follows, and more effects may be added with the release:

POTION HERBLORE REQ EFFECT
PERFECT WOODCUTTING POTION 75 Chance of receiving double logs, or double cuts from choking ivy.
PERFECT FARMING POTION 77 Chance of double moss from a harmony monolith. Chance of receiving moss by harvesting or checking any farming patch.
PERFECT MINING POTION 80 Chance that mining a location will not exhaust it. Chance that mining any noncoal rock will give you coal.
PERFECT SMITHING POTION 82 Chance that smithing bars will generate corrupted ore.
PERFECT AGILITY POTION 85 A light creature will visit you at the end of a lap of ANY agility course, gifting you an item. In the Elf City, this will be an additional item.
PERFECT PRAYER POTION 87 Increase to XP gained from gilded altar. Increase to XP when cleansing the Seren Stones.
PERFECT HERBLORE POTION 90 Additional chance of finding a recipe in Dungeoneering. Additional XP when making combination potions.
PERFECT DUNGEONEERING POTION 91 (Duration is 4 hours, rather than 1 hour) Addition to damage dealt when in a dungeon (with the intention of replacing the use of overloads in Dungeoneering). Dungeoneering skill doors require 2 levels less.

A max player is given one of each potion when they first talk to Lady Meilyr.

Pickpocketing NPCs - Thieving Level 89[]

Wandering the middle ring will be 5 Meilyr workers. Common pickpocketing items include seeds, secondaries and dungeoneering tokens. Rare items include recipes.

Outer Circle[]

Dungeoneering Resource Dungeon - Level 115[]

Activating this dungeon gives the player a large chunk of Dungeoneering XP. The resource dungeon will contain:

Additional crystal-flecked sandstone rocks
Frost dragons
Bank deposit box
Crystal motherlode rock - Can be mined once per player, per day, to gain at least one of the following:
*A golden shattered heart rock that the player has not gained (common)
*A shattered heart rock that the player has not gained (common)
*Key token (common)
*Crystal geode (common)
*A crystal half key (uncommon)
*Court case scrolls (uncommon)
*Tokens towards chompy kills, castle wars tickets, etc (uncommon)
*A crystal key (rare)
*A crystal triskelion piece (rare)
*Ancient Effigies (rare)
*Clue scrolls (uncommon - rare)
*Champion Scrolls (rare)
*A complete crystal triskelion (very rare)
*A crystal tree seed (very rare)
*Other rare items, weapons and armour (very rare)
The intention of the crystal motherlode rock is to gently push a high-level player a step closer to the completionist cape and trimmed completionist cape, as well as offering good drops to those who don't care about completion. If a player has 'completed' one of these drops and no longer needs it for trimmed or comp - having collected all of the court case scrolls, for example - then they will not have a chance of receiving that drop.
The crystal motherlode shards, gained from the summer promotion, will allow a player to have one free mine of this rock.


Pickpocketing NPCs - Thieving Level 94[]

The pickpocketing NPCs are identical to those in the middle circle.

Fruit Tree farming patch[]

Herblore Shop and Combination Potions[]

Meilyr greenhouse concept art

The Meilyr greenhouse, where players can buy recipes for their combination potions.

A player will be able to visit the Meilyr herblore shop to purchase recipes for the combination potions. These recipes will unlock the ability to combine the effects of different potions and create a new combination potion within a crystal flask (made in the Ithell area). There will be 20 different recipes in total for the player to buy, and 7 of these potion recipes must be found when Dungeoneering, in a similar manner to sagas. The player travels to the shop to 'unlock' the recipes once they have found them by paying an amount of gp. Once unlocked, the player permanently gains the ability to make the potion.

A player makes a combination potion by using a 4-dose, non-flask potion on another 4-dose, non-flask potion as listed below, with a crystal flask in their possession. This creates a new 6-dose crystal flask. The player effectively gains two additional doses per potion by doing so.

COMBINED POTION HERBLORE REQ METHOD OF UNLOCK INGREDIENTS TRADEABLE? COMBINED EFFECT
SUPER STRENGTH+ 75 100,000gp Super Strength and Strength Potion Yes Boosts strength by 14% +2
SUPER RANGING+ 76 100,000gp Super Ranging and Ranging Potion Yes Boosts ranged by 14% +2
SUPER MAGIC+ 77 100,000gp Super Magic and Magic Potion Yes Boosts magic by 14% +2
SUPER MELEE 81 100,500gp Super Defence, Super Attack and Super Strength Yes Boosts Attack, Strength and Defence by 12% +2
SUPER SERUM 85 Dungeoneering and 200,000gp Super Magic, Super Ranged, Super Defence, Super Attack, Super Strength Yes Boosts Magic, Ranged, Defence, Attack and Strength by 12% +2
EXTREME ANTIFIRE 89 200,000gp Super Antifire and Antifire No Protects for 7 minutes (an increase of 1 minute) and can protect against wyvern fire
BERSERKER POTION 91 Dungeoneering and 200,000gp Extreme Attack and Extreme Defence and Extreme Strength No Boosts Attack, Defence and Strength by 15% +3
STRENGTH ANTIFIRE 92 300,000gp Extreme Strength and Super Antifire No Combines extreme strength and super antifire effects
RANGING ANTIFIRE 92 300,000gp Extreme Ranged and Super Antifire No Combines extreme ranged and super antifire effects
MAGICAL ANTIFIRE 92 300,000gp Extreme Magic and Super Antifire No Combines extreme magic and super antifire effects
SUPREME STRENGTH 93 500,000gp Extreme Strength and Super Strength No Temporarily boosts strength by 16% +4
SUPREME MAGIC 93 500,000gp Extreme Magic and Super Magic No Temporarily boosts magic by 16% +4
SUPREME RANGING 93 500,000gp Extreme Ranging and Super Ranging No Temporarily boosts ranging by 16% +4
RENEW ANTIFIRE 94 600,000gp Prayer Renewal and Super Antifire No Combines prayer renewal and super antifire
RENEW ADRENALINE 95 600,000gp Prayer Renewal and Adrenaline No Combines prayer renewal and adrenaline
PRAYER OVERLOAD 96 Dungeoneering and 700,000gp Overload and Super Prayer No Grants the effect of all five extreme stat-boosting potions for five minutes, and reapplies their buffs every fifteen seconds. Restores Prayer points by 35% plus 90.
ANTIFIRE OVERLOAD 97 Dungeoneering and 700,000gp Overload and Super Antifire No Grants the effect of all five extreme stat-boosting potions for five minutes, and reapplies their buffs every fifteen seconds. Provides immunity to Dragonfire for 10 minutes even if anti-dragon shield is not equipped
RENEWAL OVERLOAD 97 Dungeoneering and 700,000gp Overload and Super Renewal Potion No Grants the effect of all five extreme stat-boosting potions for five minutes, and reapplies their buffs every fifteen seconds. Restores 4.5 times the player's Prayer level plus 120, resulting in a total restoration of 124-516 Prayer points, over a period of 5 minutes.
ADRENALINE OVERLOAD 98 Dungeoneering and 750,000gp Overload and Adrenaline Potion No Grants the effect of all five extreme stat-boosting potions for five minutes, and reapplies their buffs every fifteen seconds.
PERFECT PLUS 99 Dungeoneering and 1,000,000gp Overload, moss and crystal blossom No ALL perfect potion abilities over a period of 24 hours
Elven city melee warrior model art

The melee (above), magic (below) and ranged (bottom) elves, as modelled and ready for launch in the Elf City!

Elven city magic warrior model art
Elven city ranged warrior model art

Workers in the Elf City will wear skilling gear similar to the above. Accessories and colours will change according to the elf's family. The face on the above concept art is not indicative of the final look of the elves.

This document and its contents are copyright C 1999 - 2014 Jagex Ltd

Advertisement