FANDOM


Starting the eventEdit

Talking to Guard Captain Roarkwin in Port SarimEdit

First timeEdit

  • Player: Hey, what's going on here? Can I help?
  • Guard Captain Roarkwin: Certainly! We'll take all the help we can get, right now.
    • If initial 200 tokens have not yet been claimed:
      • Guard Captain Roarkwin: Here, take these!
      • The guard captain hands you two-hundred Port Sarim tokens. These can be cashed in for supply caches, and also used to configure which skills you will earn experience in during this event.
        • (Continues below)
  • Player: What do you need help with?
  • Guard Captain Roarkwin: We're under attack by a bunch of pirates called the Skulls, led by the notorous Jed - otherwise known as the Iron Link.
  • Player: That guy? I have some unfinished business with him. He tried to kidnap a bunch of people not long ago, but Meg and I put a stop to it. Well, I put a stop to it and Meg, er, was also involved.
  • Guard Captain Roarkwin: It seems that wasn't enough for him, and now he's back trying to abduct more locals.
  • Player: Why attack the jail, though?
  • Guard Captain Roarkwin: We have a fairly large collection of inmates here, and we're mostly trained to keep them from escaping, not fend off a full-scale pirate assault.
  • Player: Still, it's risky, and not nearly as subtle as his previous attempts.
  • Guard Captain Roarkwin: My guess is his boss didn't take too kindly to his earlier failure, and now he's desperate. He could fill his hold with prisoners from here, for whatever dark purpose he has.
  • Player: Right then, so, how can I help out?
  • Guard Captain Roarkwin: There's a bunch of stuff you can help us out with. First and most obvious, you can take out the Skulls' landing parties. My guards are doing what they can to keep them outside of the jail, but they need support from more experienced fighters. Jed's ship is pounding the prison. Do what you can to repair the old lighthouse tower - if that thing falls it'll collapse the whole prison. We also have a cannon up on the roof. If you have any experience in making things explode at a distance, you might want to muck in with that. And of course, that cannon needs feeding with ammunition. There are some portable furnaces and a mixing table on the jail roof, so if you can smith us some cannonballs or mix black powder, that'd be a big help.
  • Each of these activities will generate tokens, up to a maximum of 2,000 per day. Tokens (200) can be cashed in for supply caches, which contain various rewards.
  • Right-click on a token to 'configure' which skills you will gain experience in for each each[sic] of the Invasion of Port Sarim activities.

AfterwardEdit

  • Player: Right then, so, how can I help out?
  • Guard Captain Roarkwin: There's a bunch of stuff you can help us out with. First and most obvious, you can take out the Skulls' landing parties. My guards are doing what they can to keep them outside of the jail, but they need support from more experienced fighters. Jed's ship is pounding the prison. Do what you can to repair the old lighthouse tower - if that thing falls it'll collapse the whole prison. We also have a cannon up on the roof. If you have any experience in making things explode at a distance, you might want to muck in with that. And of course, that cannon needs feeding with ammunition. There are some portable furnaces and a mixing table on the jail roof, so if you can smith us some cannonballs or mix black powder, that'd be a big help.
  • Each of these activities will generate tokens, up to a maximum of 2,000 per day. Tokens (200) can be cashed in for supply caches, which contain various rewards.
  • Right-click on a token to 'configure' which skills you will gain experience in for each each[sic] of the Invasion of Port Sarim activities.

Talking to Seasinger Jemi in BurthorpeEdit

  • Seasinger Jemi: Hey, you seem the heroic type - Fancy helping out the people of Port Sarim?
  • Player: Why, what's going on?
  • Seasinger Jemi: Oh, not much really. The jail there is only being attacked by a notorious gang of pirates, who are abducting people to do who knows what with! I promise it'll be worth your time, though. There's plenty that needs doing - repelling landing parties, making cannonballs, repairing the jail and firing back at the pirates! It sounds like a lot of, er, fun? If you're interested, you should talk to the guard captain near the Port Sarim lodestone.
    • If initial 200 tokens have not yet been claimed:
      • Seasinger Jemi: Oh, and here - take these to get you started!
      • The guard captain hands you two-hundred Port Sarim tokens. These can be cashed in for supply caches, and also used to configure which skills you will earn experience in during this event.

Entering the Portal next to Seasinger Jemi in BurthorpeEdit

  • This portal will take you to the Port Sarim guard captain, where you can help repel the Skulls raiders.
    • Use Portal?
      • OK
      • Cancel

Port Sarim InvasionEdit

Repairing the Damaged wallEdit

If Tokens are configured to receive Crafting XP:

  • Make small repairs for Crafting XP and tokens.
    If you'd rather earn Construction XP, there's an option on tokens to configure your experience.
    • OK

If Tokens are configured to receive Construction XP:

  • Shore up the prison walls for Construction XP and tokens.
    If you'd rather earn Crafting XP, there's an option on tokens to configure your experience.
    • OK

Operating the CannonEdit

If Tokens are configured to receive Firemaking XP:

  • Target the cannon at Jed's ship for Ranged XP and tokens.
    If you'd rather earn Firemaking XP, there's an option on tokens to configure your experience.
    • OK

If Tokens are configured to receive Ranged XP:

  • Light the cannon's fuse for Firemaking XP and tokens.
    If you'd rather earn RAnged XP, there's an option on tokens to configure your experience.
    • OK

Mixing at the Powder tableEdit

If Tokens are configured to receive Herblore XP:

  • Mix black powder for Herblore XP and tokens.
    If you'd rather earn Smithing XP, there's an option on tokens to configure your experience.
    • OK

If Tokens are configured to receive Smithing XP:

  • Your tokens are configured for you to receive Smithing XP. Would you like to change that and start mixing black powder for Herblore XP instead?
    • Switch to Herblore XP?
      • Yes.
        • Mix black powder for Herblore XP and tokens.
          If you'd rather earn Smithing XP, there's an option on tokens to configure your experience.
          • OK
      • No.

Smithing at the FurnaceEdit

If Tokens are configured to receive Smithing XP:

  • Make cannonballs for Smithing XP and tokens.
    If you'd rather earn Herblore XP, there's an option on tokens to configure your experience.
    • OK

If Tokens are configured to receive Herblore XP:

  • Your tokens are configured for you to receive Herblore XP. Would you like to change that and start making cannonballs for Smithing XP instead?
    • Switch to Smithing XP?
      • Yes.
        • Mix black powder for Herblore XP and tokens.
          If you'd rather earn Smithing XP, there's an option on tokens to configure your experience.
          • OK
      • No.

Overhead linesEdit

Guard Captain RoarkwinEdit

Guard Captain Roarkwin may randomly say any one of the following:

  • Guard Captain Roarkwin: Defend the jail!
  • Guard Captain Roarkwin: Help us stop Jed!
  • Guard Captain Roarkwin: Let's break the Iron Link!
  • Guard Captain Roarkwin: Repel the Skulls pirates!
  • Guard Captain Roarkwin: Save our prisoners!

Port Sarim guards & BennettEdit

Any of the Port Sarim guards or Bennett may say any one of the following upon spawning:

  • Port Sarim guard: Kill the press-gangers!
  • Port Sarim guard: Protect my lunch!
  • Port Sarim guard: Protect the prison!
  • Port Sarim guard: Protect the prisoners!

Any of the Port Sarim guards or Bennett may say any one of the following when killing a the Skulls pirate:

  • Port Sarim guard: Die, you swabbie cur!
  • Port Sarim guard: Have at thee, you scurvy sea-dog!
  • Port Sarim guard: I skulled a Skull!
  • Port Sarim guard: Take that, pirate!

The Skulls pirates & HeinEdit

Any of the Skulls pirates or Hein may say any one of the following upon spawning:

  • The Skulls pirate: Ahoy, mateys!
  • The Skulls pirate: For Jed and the Skulls!
  • The Skulls pirate: Grab some booty!
  • The Skulls pirate: Y'arrrr!

Any of the Skulls pirates or Hein may say any one of the following when killing a Port Sarim guard:

  • The Skulls pirate: Another notch fer me blade!
  • The Skulls pirate: Avast!
  • The Skulls pirate: Die, ye landlubber!
  • The Skulls pirate: Take that, scum!

Trader StanEdit

Trader Stan may say any of the following in 5-minute intervals:

  • Trader Stan: Get that Skulls pirate!
  • Trader Stan: Give me back my, er, my thing...
  • Trader Stan: Give me my boat back!
  • Trader Stan: He stole my ship!
  • Trader Stan: He stole my, er... He stole from me!
  • Trader Stan: Help me! Help me!
  • Trader Stan: I'll see you dead, Jed! DEAD!
  • Trader Stan: Jed, you scoundrel!
  • Trader Stan: Someone break the Iron Link!
  • Trader Stan: Someone, help me, please!

Town crierEdit

Town crier may occasionally shout:

  • Town crier: Pirates have launched a raid on Port Sarim's jail! The prison guards are calling for support!

Boat to the ArcEdit

Talking to Seasinger UmiEdit

Before the Boat to the Arc eventEdit

  • Seasinger Umi: Greetings! It's almost time to begin building a boat for a journey to the Arc! I'm just sorting out a few final details. Check back with me soon.

During day 1 of the Boat to the Arc eventEdit

  • Seasinger Umi: Today's task is to mine us up some ore and gather energy from some divine locations to make the job a little easier.
  • Player: Can you tell me more?
  • Seasinger Umi: You can't build a boat without some raw materials! I've already had a gracious donation of wood planks for the body of the boat. That just means that today we'll be gathering the ore we need to make nails and the like. And I had an ingenious idea! Instead of sending everyone out to find the rocks to mine, why not bring the rocks to us? You can also help me by gathering energy for the stores for the boat. We'll just set up a production line and everything will go smoothly I'm sure.
    • Are there any rewards?
      • Seasinger Umi: Of course there are rewards! Couldn't have you helping for nothing. I have been gathering together a selection of items which you can use to help further train your skills. The more people that help, the more free time I have to collect items to hand out at the end.
      • Player: Are there any other rewards?
      • Seasinger Umi: Well if that isn't enough for you, you also have the masses of training to do here! There is nothing better than self-improvement.
        • (Shows previous options)
    • How long will you be here for?
      • Seasinger Umi: We are still working to my estimate and should take another four days after this to complete the work.
        • (Shows previous options)
    • That's all for now.
      • Seasinger Umi: Be lucky in all your voyages.

During day 2 of the Boat to the Arc eventEdit

  • Seasinger Umi: Today we'll start working with the ore and wooden planks we've collected, smithing and constructing the basis of the boat.
  • Player: Can you tell me more?
  • Seasinger Umi: We managed to mine more than enough ore yesterday to satisfy our needs. Today I'd like you to start fashioning it all into nails and anchors and the like. We'll get all the smithing out of the way in one go! If that doesn't take your fancy, you could always put your hand to a little construction work. Having looked at the stockpile of planks I acquired, I think we have enough to make the entire boat hull today! Could you imagine! That's basically all the work already done! You'll have to work hard though, don't get me wrong.
    • Are there any rewards?
      • (Same as above)
    • How long will you be here for?
      • Seasinger Umi: We are still working to my estimate and should take another three days after this to complete the work.
        • (Shows previous options)
    • That's all for now.
      • (Same as above)

During day 3 of the Boat to the Arc eventEdit

  • Seasinger Umi: With the basics in place, today is the day to start crafting and hanging the sails and rigging. You'll need to be agile!
  • Player: Can you tell me more?
  • Seasinger Umi: The boat is going to look grander than I ever imagined! Everyone has been more than helpful! With the skeletal structure done, we need to give the boat a way to harness the wind! I've set up a station for you to flex your crafting skills and take your hand to sail and rope making. We'll then need some agile young individuals to get on board and get their sea legs. You're not a true sailor until you can dance on the deck! It's really starting to take shape! I'm getting more and more excited by the day!
    • Are there any rewards?
      • (Same as above)
    • How long will you be here for?
      • Seasinger Umi: We are still working to my estimate and should take another two days after this to complete the work.
        • (Shows previous options)
    • That's all for now.
      • (Same as above)

During day 4 of the Boat to the Arc eventEdit

  • Seasinger Umi: With the boat pretty much finished, we now need to make some potions for the trip and bless the boat before its maiden voyage.
  • Player: Can you tell me more?
  • Seasinger Umi: The excitement is almost tangible! Everyone is giving their all to get this boat finished on time and we're almost done! I have the main mast on order. It's going to be a very special affair, inscriptions and beautiful carvings all over! For now though, we need some provisions making in case of accidents whilst aboard. We need to put our herblore skills to use to make a variety of potions. Other than that, it's time for the blessing of the boat. We need prayers and blessings on the hull itself. It's ceremonial and should help for a safe passage to the Arc.
    • Are there any rewards?
      • (Same as above)
    • How long will you be here for?
      • Seasinger Umi: We are still working to my estimate and should take another day after this to complete the work.
        • (Shows previous options)
    • That's all for now.
      • (Same as above)

During day 5 of the Boat to the Arc eventEdit

  • Seasinger Umi: So, it didn't all go quite to plan. I now need you to cut that there tree into the main boat mast. We also need some slayer training in case of pirate attack.
  • Player: Can you tell me more?
  • Seasinger Umi: So, something must have happened yesterday. A wayward prayer or spilt potion, but, we appear to have grown a tree... We must make the best of a bad situation! I cancelled the mast order. We're going to use the tree instead! Put your woodcutting skills to use to tame that tree into a beautiful mast! I've also heard of some pirates travelling the seas between here and the Arc. I've set up some training dummies for you to hone your slayer skills. The pirates won't stand a chance against us! Then we'll finally be finished! It didn't take half as long as I thought it might. We've had so much help!
    • Are there any rewards?
      • (Same as above)
    • How long will you be here for?
      • Seasinger Umi: With all the hard work people have been putting in, I think we should be finished today!
        • (Shows previous options)
    • That's all for now.
      • (Same as above)

After the Boat to the Arc eventEdit

  • Seasinger Umi: Thank you for your help building the boat.
    • If you still have unclaimed rewards:
      • Seasinger Umi: Looks like you had some unclaimed rewards. I've added them to your inventory.
        • (Continues below)
    • If you still have Tokens:
      • Seasinger Umi: You have tools left over that I'll take off your hands. For each tool I'll give you a lesson in a skill of your choice.
        • Hand tools over?
          • Yes.
            • (Skill Selection opens)
              • After receiving XP:
                • (Continues below)
          • No.
            • (Continues below)
    • If you do not have unclaimed rewards and/or Tokens:
      • (Continues below)
  • Seasinger Umi: The boat is definitely seaworthy! She's a beautiful vessel and will be just perfect for an Arc journey. There are a few little niceties that I can take care of myself, furniture for the Captain's quarters and the like. Then it will be ready for Stan to make his maiden voyage.

Claiming rewards from Seasinger UmiEdit

If there are rewards to claim:

  • Seasinger Umi: Here are your rewards. Your help has been beneficial to the cause.

If there are no rewards to claim:

  • Seasinger Umi: You don't have any rewards to claim at the moment.

Receiving basic toolsEdit

N is the number of received basic tools. 100 are received daily and any missed days' tools are received when logging in.

  • N basic tools have been added to your inventory. Head to Port Sarim to start helping with the voyage preparations.

Claiming the skilling backpackEdit

  • (If the backpack has not yet been claimed:)
    • (Transcript missing. edit)
  • (If the backpack has already been claimed:)
    • The event is over and you've already opened the chest and claimed your reward. You can claim you[sic] mystery boxes from Umi.

Returning left over toolsEdit

  • Seasinger Umi: You have tools left over that I'll take off your hands. For each tool I'll give you a lesson in a skill of your choice.
  • Hand tools over?
    • Yes.
      • (Skill selection interface opens with the skills featured in the event selectable.)
    • No.
      • (Dialogue terminates.)

Overhead linesEdit

Seasinger UmiEdit

Seasinger Umi may say any of the following in 2.5-minute intervals:

  • Throughout the Boat to the Arc event:
    • Seasinger Umi: You can buy extra tools from me for Loyalty Points.
  • Only during day 1 of Boat to the Arc event:
    • Seasinger Umi: For those trained in mining, we need ore extracted from those rocks.
    • Seasinger Umi: We need to make divine mining locations so we can collect the ore.
  • Only during day 2 of Boat to the Arc event:
    • Seasinger Umi: For the strong armed amongst you, I need people to help smith some nails and anchors.
    • Seasinger Umi: We need some hard workers to start constructing the hull of the boat.
  • Only during day 3 of Boat to the Arc event:
    • Seasinger Umi: Some delicate fingers are needed to craft the sails and rigging.
    • Seasinger Umi: Time to show off your agility! We need people to hang the rigging and sails.
  • Only during day 4 of Boat to the Arc event:
    • Seasinger Umi: A boat must have a proper send-off. Put some time aside to bless the wood.
    • Seasinger Umi: We need provisions made! Use your herblore skills to make potions to defend against illness.
  • Only during day 5 of Boat to the Arc event:
    • Seasinger Umi: That stupid tree! Cut it down to size and make us a mast fit for this beautiful boat!
    • Seasinger Umi: We're almost there! Train yourselves up so you're ready for possible pirate attack!

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.