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Reason: Missing dialogue with Sir Palomedes while fighting the guards at Keep Le Faye.
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Mansion Mystery[]

Quite a coincidence[]

  • Gossip: Oh, I remember you. You're the one that discovered Lord Sinclair's murderer. Well, I can tell you, strange things are afoot once again.
  • Player: Really? What's happened?
  • Gossip: Well, you didn't hear it from me, but I've heard the Sinclair family have vamoosed! Just up and left the mansion.
  • Player: You mean they let the murderer get away?
  • Gossip: Of course not! Anna's safely locked in the Seers' Village jail. She'll be going to trial soon, so I've heard.
  • Player: Anna? Is that who they arrested? I thought...hmm, never mind.
  • Gossip: Yes, the guards received evidence from one of the family members that conclusively proved Anna did it. All other evidence was thrown out, it was that good. So they arrested her and soon the case will go to court.
  • Player: So, why is it a big deal that the Sinclairs have left, then? Maybe they wanted to get away from the memory of their father's death.
  • Gossip: Well, it wouldn't be suspicious at all, but King Arthur has also disappeared. No one has seen him or the knights in quite a while. Quite a coincidence, don't you think?
    • Player: How curious. Maybe I should investigate it.
      • Gossip: You didn't hear it from me, but I believe that guard in the garden is also investigating it. He might be able to tell you more.
    • Player: Very odd coincidence, but I don't really have time to look into that now.
      • Gossip: Ah, too bad. I'll have to get news from my other sources.

Breach of Privacy[]

  • Guard: Good day, [Player]. I'm afraid we meet under strange circumstances again.
  • Player: So I have heard. The town gossip informed me that something was amiss. I've come to offer my assistance.
  • Guard: Finally, that man serves a purpose. I'm glad to have your help. I'm baffled again and my hands are tied.
  • Player: How so?
  • Guard: The Sinclairs have disappeared, though I'm not sorry to see them go, but what worries me is the disappearance of King Arthur and his knights around the same time.
  • Player: They haven't returned to their other realm have they?
  • Guard: No, there's no evidence to suggest that. It never sat well with the Sinclair children when their old man gave the castle to king Arthur and moved the family to this mansion. I suspect the murder of old Sinclair was just the the first step in a deeper plot to retake their 'birthright'.
  • Player: How goes the investigation, then? What evidence have you gathered so far?
  • Guard: That's the problem. The Seers' Village council has forbidden the guards from breaking into Camelot or the Sinclair Mansion for further investigation. They claim it's a breach of privacy or something like that. My suspicions mean nothing without proof to back them up, but I can't get proof without losing my job.
  • Player: Which is why you're happy to see me, right? A rough party could break into the mansion and investigate further, without the fear of losing their job. Am I right?
  • Guard: Exactly! I'm sure you'll manage to find a way into the house.

Proof of foul play[]

  • Guard: Any luck getting into the mansion? Did you get some evidence?
    • Select An Option:
      • The address form
        • Player: I have proof that the Sinclairs have left.
        • You present the guard with the change of address form.
        • Guard: A form? What does this prove?
        • Player: Don't you see? The Sinclairs have left for good. They premeditated their departure from the mansion.
        • Guard: Ah! Of course. Unfortunately, they filled in all of the form except where their new address is.
      • The scrap of paper
        • Player: I have proof that links the Sinclairs to Camelot.
        • Guard: Really? Where?
        • You present the guard with the scrap of paper.
        • Guard: Aha! They've gone to the desert. They're meeting up with a camel.
        • Player: No... It's not a camel, like the animal. The note isn't whole, they were writing the word Camelot. They were meeting at Camelot, this is our evidence to connect the Sinclairs to King Arthur.
        • Guard: Oh, right. Well, it connects them to King Arthur, but it doesn't prove that they had any bad intent towards him. For all we know they were going to a party.
      • The helmet
        • Player: I have proof of foul play.
        • You present the guard with the black full helm.
        • Guard: Hmm, this armour resembles Black Knight armour. The only Black Knights on this side of White Wolf Mountain are those that work for Morgan Le Faye.
        • Player: Exactly. And we know Morgan Le Faye has a history of harassing Merlin and King Arthur. Since there is no sign of a struggle inside the Sinclair Mansion, we can only assume the knights were there by request.
        • Guard: Oh, right! With this evidence and the note you brought me, we know they had intentions to do harm to King Arthur.
  • After giving all evidence:
  • Guard: Thank you, [Player]. We have all the proof we need to present to the Seers' Village council that something suspicious is going on. They'll review the evidence and hopefully give me permission to take a team to Camelot. It shouldn't be too difficult to get to the bottom of this.
  • Player: When do you expect to go to Camelot? Perhaps I can assist you?
  • Guard: Oh the Seers' Village council convenes in a month or so, I'll present it then. No doubt they'll want a few days to review the evidence. We'll do something after that... if none of the other guards are on holiday. There are only four of us, ya know.
  • Player: WHAT? A month or more? King Arthur could be in grave danger. Morgan Le Faye is involved and she is not one to be trifled with. One of the Sinclairs has already committed murder, who's to say another won't? And you're going to wait a MONTH?
  • Guard: I have to follow procedure, my hands are tied. However, were a rouge adventurer to take the matter in to their own hands...
  • Player: Aye, what then?
  • Guard: Well, if I were him/her, I would learn as much as I can about the Sinclair family history.
  • Player: That's all the advice you can give?
  • Player: Well, often the best historians are the town gossips, I'd start there. Good luck, brave adventurer!

History lesson[]

  • Player: Hello again. Can you tell me about the Sinclair family history?
  • Gossip: Their history? Oh what a lurid tale that is! Why, I could go on for hours.
  • Player: Well, I don't really have hours. Can you condense it?
  • Gossip: Hmph, well, I suppose. What do you want to know?
    • What would you like to ask?
      • About the family
        • Player: Tell me about the family.
        • Gossip: I've heard plenty about each of them... but I'll try to keep it as short as I can.
        • Gossip: Old Lord Sinclair was a well respected man this side of White Wolf. He was great friends with King Ulthas and did many good works for the kingdom. His children on the other hand were spoiled and horrid. They cared for no one but themselves and gave themselves such aires. Each had their own vice, but I didn't expect any of them would be driven to murder!
        • Player: What have they been up to since the arrest of their sibling?
        • Gossip: They've been living very quietly, a nice change from the norm. But almost too quietly. I always thought they'd get into more trouble. No good will come from them, let me tell you!
      • About the mansion
        • Player: Tell me about the mansion.
        • Gossip: The mansion? The mansion is quite new. Originally, the Sinclair family lived in Camelot, although it went under a different name then. But when King Arthur and his knights appeared, old Lord Sinclair agreed with King Ulthas that the knights had greater need for the castle than the Sinclair family. So, Lord Sinclair had the mansion built, packed his family up and vacated. His children were furious with him for doing it. They felt themselves far better than the knights and felt insulted at having to live in a stuffy mansion.
        • Player: What happened next?
        • Gossip: Well, you should know best... Anna killed her father. Poor man.
      • About Anna Sinclair
        • Player: Tell me about Anna Sinclair.
        • Gossip: Anna? The guards are keeping her in the jail in the courthouse in Seers' Village. I heard she's been acting like a royal pain.
        • Player: But what is she like? Can she be reasoned with?
        • Gossip: Reasoned with? She killed her own father! I hear she's being so unreasonable that no lawyer in RuneScape will represent her. She's going to get a guilty verdict for sure. Still, I go and visit her at the Seers' Village courthouse sometimes to try and keep her spirits up.
      • Where is Anna being held
        • Player: Tell me where Anna Sinclair is being held?
        • Gossip: At the Seers' Village courthouse.

Unproving the Proven[]

Guilty as charged?[]

  • Player: Hello. Do you remember me?
  • Anna: Hmmm... yes, you were that nosy person asking all those questions about daddy's murder.
  • Player: So he's 'daddy' now is he? If he was so dear to you why did you kill him?
  • Anna: I didn't! No one will believe me. It was my brother. He set me up.
  • Player: But there's hard evidence against you.
  • Anna: It's forged! I swear, I never touched that dagger or poisoned my father!
  • Player: I didn't come here to just chit-chat. I need to know where your family has disappeared to. I have suspicions they've reclaimed Camelot.
  • Anna: How should I know? I've been locked up here since you stuck your nose into our family's business.
  • Player: Well, I'll be off then. Have fun spending the rest of your life in jail.
  • Anna: Wait! I... might know how to find them... but I need a favour from you in return.
  • Player: Name your price.
  • Anna: I need a defence lawyer. None of the ones around here will represent me, they all think I'm guilty.
  • Player: Maybe it's because you ARE guilty. your sibling offered hard proof you did it!
  • Anna: No he didn't ! He just said he saw me in the room. Why does everyone believe him? Can't you see he framed me? I was the scapegoat so they could all inherit their fortunes and live the good life.
  • Player: Why should I believe you? As far as I know you did kill your father.
  • Anna: I don't care if you don't believe me. I know I'm innocent... but I'm also the only one that can show you how to get into Camelot. There's a secret passage that I discovered as a child when we lived there.
  • Player: So, if I agree to get you a 'not guilty' verdict at trial, you promise me to tell me how to get into this secret passage that will lead me straight into Camelot?
  • Anna: Yes! Exactly. So, what do you say?
  • Select an option:
    • Help Anna
      • Player: Okay, I guess I don't have much of a choice. I'll go start gathering evidence.
      • Anna: Try speaking to the servants at the Mansion. They'll probably be able to give you useful testimony. Wait, take this.
      • She hands you a thread.
      • Anna: You can use it as evidence.
      • Player: Of what, your guilt?
      • Anna: No, show it to the servants. You'll find one of my siblings wears similar colours.
    • Refuse
      • Player: No, thank you.

Tell that to the judge![]

Gossip

  • Gossip: I hear you're the defence lawyer for Anna, now.
  • Player: How can you possibly know that already?
  • Gossip: I'm the town gossip, I'm supposed to know this stuff. Are you preparing for the trial?
  • Player: Well, I'm going to talk to the servants and see if I can learn anything new from them... but other than that, I don't really know what I'm doing.
  • Gossip: Well, my father was in the guards and he attended many trails. As a defence lawyer you need to disprove any evidence presented by the prosecution. Disproving it gives reasonable doubt as to whether or not your client actually committed the crime.
  • Player: But how do I know what evidence will be presented?
  • Gossip: Some of it will be the evidence you found: the dagger, the poison and the thread. There was also an eyewitness saying they saw Anna tamper with Lord Sinclair's dinner. Start asking questions about those things and see where you get.

Guard

  • Player: I'm representing Anna Sinclair as a defence lawyer.
  • Guard: Ha, ha, ha. That's a good one. Whoo, I needed a laugh.
  • Player: Err, I'm not joking. I have to prove she is innocent.
  • Guard: WHAT? But the proof against her is conclusive. Someone saw her tamper with Sinclair's dinner!
  • Player: One of her siblings claims to have seen that, but who can say if they're saying the truth? Beside, it's for King Arthur. Anna is the only lead I have on how to find the King and his knights.
  • Guard: This is a sad, sad day. I can't stop you from doing it, but I wish with all my heart you wouldn't. You'll be aiding a murderer.

Hobbes

  • Player: I'm representing Anna Sinclair as her defence lawyer. I need to ask you some questions about what happened the night of Lord Sinclair's murder.
  • Hobbes: Didn't you already ask me questions about this? You were investigating the case and got all the evidence. Besides, Anna was proven guilty - by one of her own siblings.
  • Player: Err, well, circumstances have changed. Anyway, I need to ask you some questions.
    • Select an option:
      • Tell me about the night of the murder.
        • Player: What can you tell me about the night of the murder?
        • Hobbes: I was tidying the bedrooms most of the afternoon and then assisted Louisa in the kitchen, preparing dinner. I gave Lord Sinclair's dinner to Mary, and shortly there after heard her screaming.
          • (Returns to previous options)
      • When did you last see Anna Sinclair that night?
        • Player: Where did you last see Anna Sinclair on that fateful night?
        • Hobbes: I'm afraid I didn't see her. I didn't meet anyone when I walked from the bedrooms to the kitchen.
          • (Returns to previous options)
    • Tell me about the dagger.
        • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
        • Hobbes: No, I only saw Lord Sinclair handle it.
        • Player: No one else ever touched it?
        • Hobbes: Well, now that you have me thinking about it, I believe I saw David handle it once. I'm not really sure what he was doing with it, but I do remember him looking at it.
        • Player: That's wonderful? Why didn't you mention it before? It means it could have been planted to make it seem like Anna did it.
        • Hobbes: I only thought of it now.
          • (Returns to previous options)
      • Tell me about the thread.
        • Player: Can you tell me which Sinclair family member this thread belongs to?
        • Hobbes: I'm not sure; it could be Anna's or David's.
        • Player: So, you can't identify the owner of the thread for certain?
        • Hobbes: I'm afraid I can't.
          • (Returns to previous options)
      • Tell me about the poison.
        • Player: What can you tell me about the poison?
        • Hobbes: There were various chores around the house that required poison.
        • Player: Do you remember who bought poison?
        • Hobbes: I personally did not; I do not know about the others.
          • (Returns to previous options)

Louisa

  • Player: I'm representing Anna Sinclair as her defence lawyer. I need to ask you some questions about what happened the night of Lord Sinclair's murder.
  • Louisa: About the murder? Well, there's not so much to tell, honestly.
  • Player: I'm sorry to trouble you, but I really need some answers.
    • Select an option:
      • Tell me about the night of the murder.
        • Player: What can you tell me about the night of the murder?
        • Louisa: I was with Hobbes the butler and Mary the maid in the kitchen. We were preparing dinner. I gave Mary Lord Sinclair's meal and sent her on her way.
        • Player: So, you didn't see Mary deliver the food to Lord Sinclair?
        • Louisa: Of course not. I was here cooking, she was taking the meal to him. That's when she found the body.
        • Player: Then someone could have tampered with the meal while she was on the way?
        • Louisa: I can't imagine how. Mary carries the meal right in front of her the entire way! But now that you mention it, I do remember seeing Anna Sinclair about the kitchen earlier that day. She looked a bit shifty.
        • Player: Hmm, right. That doesn't bode well.
          • (Returns to previous options)
      • When did you last see Anna Sinclair that night?
        • Player: Where did you last see Anna Sinclair on that fateful night?
        • Louisa: I was in the kitchen almost all day, but I did see her just before I began cooking the evening meal. She was wandering aimlessly. So, I snapped at her to get out of the way.
        • Player: What did she do then?
        • Louisa: Stuck her tongue out at me and wandered away. Useless girl.
        • Player: Well, that's not very conclusive.
          • (Returns to previous options)
      • Tell me about the dagger.
        • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
        • Louisa: Not that I can remember. None of the children seemed to pay any attention to it, as it was just a replica and not worth anything.
        • Player: Did you see someone else in possession of it?
        • Louisa: I suppose Mary dusted it now and then, but I think it just sat on one of the bookshelves.
          • (Returns to previous options)
      • Tell me about the thread.
        • Player: Can you tell me which Sinclair family member this thread belongs to?
        • Louisa: It could be Anna's or David's.
        • Player: So, you can't identify the owner of the thread, for certain?
        • Louisa: I'm afraid not.
          • (Returns to previous options)
      • Tell me about the poison.
        • Player: What can you tell me about the poison?
        • Louisa: I told Carol to buy some for the drains. I haven't a clue if she actually did or not, she rarely paid me any heed.
        • Player: Who else bought poison?
        • Louisa: I don't know. The Sinclairs were so stingy about money that I'm surprised any of them bought some.
          • (Returns to previous options)

Mary

  • Player: I'm representing Anna Sinclair as her defence lawyer. I need to ask you some questions about what happened the night of Lord Sinclair's murder.
  • Mary: I don't like talking about that night. I still have nightmares about it.
  • Player: I'm sorry to put you through it again, but I really need to get some answers.
    • Select an option:
      • Tell me about the night of the murder.
        • Player: What can you tell me about the night of the murder?
        • Mary: What an awful night. It started out normally, I was in the kitchen with Hobbes and Louisa, helping with dinner. They gave me Lord Sinclair's meal. I went to deliver it and I found him...
        • Player: There, there. I don't need you to tell me any more of that. What about on the way to the study, did you see Anna?
        • Mary: No, I didn't pass Anna, I'm sure of that. I think I passed one of the young Sinclairs though. A man.
        • Player: Really? So, you can't place Anna at the murder scene, but there was a man there? David, Bob or Frank?
        • Mary: I can't remember. I just remember it being a man.
        • Player: That's great news!
          • (Returns to previous options)
      • When did you last see Anna Sinclair that night?
        • Player: Where did you last see Anna Sinclair on that fateful night?
        • Mary: I was cleaning the library. I saw her come into the room.
        • Player: What was she doing?
        • Mary: Nothing really, just wandering.
        • Player: So she wasn't acting suspicious?
        • Mary: No, nothing like that.
        • Player: Did you see her anywhere near the scene of the murder?
        • Mary: No, I never did. And I walked from the kitchen to Lord Sinclair's room, so I would have.
        • Player: Very interesting. That's very helpful.
          • (Returns to previous options)
      • Tell me about the dagger.
        • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
        • Mary: Not that I can think of.
        • Player: Are you sure?
        • Mary: Not really. I can't remember who handled it, if anyone.
          • (Returns to previous options)
      • Tell me about the thread.
        • Player: Can you tell me which Sinclair family member this thread belongs to?
        • Mary: Hmm, it could be Anna's or David's.
        • Player: So you can't identify the owner for certain?
        • Mary: I can't.
          • (Returns to previous options)
      • Tell me about the poison.
        • Player: What can you tell me about the poison?
        • Mary: Nothing, really. I didn't buy any.
        • Player: Do you know who did?
        • Mary: No, I was upstairs cleaning when the salesman came by, so I didn't know until after he left that he'd been there.
          • (Returns to previous options)

Donovan The Family Handyman

  • Player: I'm representing Anna Sinclair as her defence lawyer. I need to ask you some questions about what happened the night of Lord Sinclair's murder.
  • Donovan The Family Handyman: But she was proven guilty! There was even evidence.
  • Player: Well, I have my doubts.
    • Select an option:
      • Tell me about the night of the murder.
        • Player: What can you tell me about the night of the murder?
        • Donovan The Family Handyman: I went to bed early as I'd been up very early fixing some garden equipment.
        • Player: So you didn't see or hear anything unusual?
        • Donovan The Family Handyman: No, I'm a very heavy sleeper. I didn't even hear the maid scream when she found the body. Louisa, the cook, had to come to wake me.
          • (Returns to previous options)
      • When did you last see Anna Sinclair that night?
        • Player: Where did you last see Anna Sinclair on that fateful night?
        • Donovan The Family Handyman: Let's see. I'd finish up early for the day and was heading to bed. I can't remember seeing any one on my way there.
        • Player: Are you certain?
        • Donovan The Family Handyman: Pretty certain. I usually tried to avoid being near any of the Sinclairs.
          • (Returns to previous options)
      • Tell me about the dagger.
        • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
        • Donovan The Family Handyman: Hmm, I seem to remember her looking at it a few days before the murder.
        • Player: Really? That's not good. Not good at all.
          • (Returns to previous options)
      • Tell me about the thread.
        • Player: Can you tell me which Sinclair family member this thread belongs to?
        • Donovan The Family Handyman: I'm not sure, it could be Anna's or David's.
        • Player: So you can't identify the owner for certain?
        • Donovan The Family Handyman: I can't.
          • (Returns to previous options)
      • Tell me about the poison.
        • Player: What can you tell me about the poison?
        • Donovan The Family Handyman: Nothing much. I didn't buy any and I don't remember who did.
        • Player: You're certain you don't remember anything?
        • Donovan The Family Handyman: Yup, I don't pay heed to salesman, they're a dodgy lot.
          • (Returns to previous options)

Pierre

  • Player: I'm representing Anna Sinclair as her defence lawyer. I need to ask you some questions about what happened the night of Lord Sinclair's murder.
  • Pierre: Dang, that's too bad for you. Isn't it a bit of conflict of interest, considering you were part of the investigation that proved she was guilty?
  • Player: Uh, anyways, I need to ask you some questions.
    • Select an option:
      • Tell me about the night of the murder.
        • Player: Tell me about the night of murder.
        • Pierre: I fed the dog and went to the inn in town. When I got back the guards were all over the place.
          • (Returns to previous options)
      • When did you last see Anna Sinclair that night?
        • Player: Where did you last see Anna Sinclair on that fateful night?
        • Pierre: Didn't see any of the family. I was outdoors most of the evening, tending to things, then went to the town.
          • (Returns to previous options)
      • Tell me about the dagger.
        • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
        • Pierre: That dagger? I think Lord Sinclair kept it in the library. It was only decorative, so I never paid much attention to it.
        • Player: So, any of the family or servants would have had access to it.
        • Pierre: Yes, I suppose they would.
          • (Returns to previous options)
      • Tell me about the thread.
        • Player: Can you tell me which Sinclair family member this thread belongs to?
        • Pierre: I'm not sure; it could be Anna's or David's.
        • Player: So, you can't identify the owner of the thread for certain?
        • Pierre: I can't.
          • (Returns to previous options)
      • Tell me about the poison.
        • Player: What can you tell me about the poison?
        • Pierre: The poison salesman came around the mansion and practically everyone bought some.
        • Player: Can you tell me exactly who bought poison from him?
        • Pierre: Each of the Sinclair kids did. They all had chores they were meant to do. I had a chat with that salesman. Whoo, you any idea how strong that stuff was? Just a small amount would be enough to kill a cow.
        • Player: So, you're completely certain all of the Sinclair children bought poison? And it would only have needed a small portion to kill Lord Sinclair.
        • Pierre: Yup, that's what the poison salesman said. I had a chat with him at the pub.
        • Player: That means someone could have used the small amount to frame Anna and still have done their chores. That's great news.
          • (Returns to previous options)

Stanford

  • Player: I'm representing Anna Sinclair as her defence lawyer. I need to ask you some questions about what happened the night of Lord Sinclair's murder.
  • Stanford: Why in RuneScape would you want to do that? That's a lost cause if I ever heard one.
  • Player: I know, I know, but circumstances... well, I just need to ask you some questions, alright?
    • Select an option:
      • Tell me about the night of murder.
        • Player: What can you tell me about the night of the murder?
        • Stanford: Not all that much. I worked out here 'til late. I was getting ready to come in for dinner when all the commotion started.
          • (Returns to previous options)
      • When did you last see Anna Sinclair that night?
        • Player: Where did you last see Anna Sinclair on that fateful night?
        • Stanford: She must have been in the house, since I didn't see her out here.
        • Player: Didn't you hear the glass breaking when the window was smashed by the murderer?
        • Stanford: No, I was on this side of the garden and you can't hear much but the dog from here.
        • Player: Was the dog barking that night?
        • Stanford: No.
          • (Returns to previous options)
      • Tell me about the dagger.
        • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
        • Stanford: Hmm, not that I can remember. It was kept on display as some sort of replica of a great weapon. I'm not much good at history so I can't remember any details.
        • Player: Did you notice anyone else handle the dagger?
        • Stanford: I think the maid may have dusted it, but I don't really know, I work outside.
          • (Returns to previous options)
      • Tell me about the thread.
        • Player: Can you tell me which Sinclair family member this thread belongs to?
        • Stanford: I'm not sure; it could be Anna's or David's.
        • Player: So, you can't identify the owner of the thread for certain?
        • Stanford: No, I can't.
          • (Returns to previous options)
      • Tell me about the poison.
        • Player: What can you tell me about the poison?
        • Stanford: This salesman came around selling this poison that could fix anything. I think most everyone bought some to use for chores around the mansion.
        • Player: Did you buy any?
        • Stanford: No, but I requested one of the Sinclairs to buy some to use on the compost. I can't remember if they did or not.
        • Player: Did Anna Sinclair buy any poison?
        • Stanford: Yes, she did. I definitely remember seeing her buy some, I'm pretty sure she didn't use it for her chore either.
        • Player: Oh dear, that's not good.
          • (Returns to previous options)

The Trial[]

Cutscene starts, showing the court
  • The Judge: This court is now in session.
  • The judge hits with the Gavel.
  • The Judge: This trial is to determine the guilt or innocence of Anna Sinclair for the murder of Lord Sinclair.
  • The Judge: Is the prosecution ready?
  • The camera pans to the prosecutor.
  • Prosecutor: The prosecution is ready, Your Honour.
  • The Judge: Is the defence ready?
  • The camera pans to the player.
  • Player: The defence is ready, Your Honour.
  • The Judge: Very well. The prosecution may present its case.
  • Prosecutor: Members of the jury, I am going to present you with evidence that decisively proves Anna Sinclair is a murderer.
  • Prosecutor: First, the dagger. The dagger was found stabbed into Lord Sinclair's body; it has the fingerprints of Anna Sinclair all over it.
  • The prosecution presents the dagger as evidence.
  • Prosecutor: Second, the thread. This thread was found at the scene of the crime; it matches Anna Sinclair's clothes.
  • The prosecution presents the thread as evidence.
  • Prosecutor: Last, but certainly not least, the poison that actually killed Lord Sinclair; it was found at the scene of the crime and had been bought by the defendant. Members of the jury, this woman is guilty.
  • The prosecution presents the poison as evidence.
  • The Judge: Thank you, prosecutor.
  • The Judge: Defence, as this is your first time in court, I'm going to explain how we do things around here. You may call for a recess at any time by leaving through the gate behind you. You'll have to start the trial over when you return. You may call witnesses by speaking to me. When you are finished with a witness simply speak to me and call the next one. Your job is to disprove the evidence presented by the prosecution by having your witnesses testify. If you need to hear the prosecution's case again, just speak to him. Let's begin.
  • The Judge: Who would you like to call as a witness?
    • Choose your witness:
      • Handyman
        • Player: The defence calls the Sinclair's handyman.
        • The handyman appears.
        • Player: What's your name and occupation?
        • Donovan: Donovan; I'm the handyman.
          • Select an option:
            • Ask about the dagger.
              • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
              • Donovan: I seem to remember her looking at it a few days before the murder.
              • Camera pans to the jury, who are shaking their head
              • The jury: The defence isn't very skilled.
              • The Judge: Order! ORDER!
              • (Returns to previous options)
            • Ask about the thread.
              • Player: Could you tell us who this thread belongs to?
              • You show them the thread.
              • Donovan: That thread could be Anna's or David's; they always seemed to be wearing the same colour.
              • Player: So, you can't say for certain who this thread belongs to.
              • Donovan: No, sorry, I can't.
              • Player: Then this thread could have come from either of Anna or David's clothes, and they had many of this colour. A fact that would be known to anyone of the household.
              • Donovan: Sure, anybody would have seen that.
              • Player: Then the thread could have been planted by someone else to throw suspicion on my client. I think we can all see this thread is very questionable evidence.
              • Camera pans to the jury, who are nodding their head
              • The jury: You know, I think that's true.
              • The Judge: Order! ORDER!
              • (Returns to previous options)
            • Ask about the poison.
              • Player: What can you tell me about the poison?
              • Donovan: Nothing much. I didn't buy any and I don't remember who did.
              • Player: You're certain you don't remember anything?
              • Donovan: Yup, I don't pay heed to salesmen, they're a dodgy lot.
              • (Returns to previous options)
            • Ask about the night of the murder.
              • Player: Where did you last see Anna on the night of the murder?
              • Donovan: I'd finished my work for the day early and headed to bed. I didn't see anyone.
              • Player: Are you certain?
              • Donovan: Pretty certain. I was really tired and tried to avoid getting assigned another job to do by one of the

Sinclairs.

              • (Returns to previous options)
      • Dog handler
        • Player: The defence calls the Sinclair's dog handler.
        • The dog handler appears.
        • Player: What's your name and occupation?
        • Pierre: Pierre; I'm the dog handler.
          • Select an option:
            • Ask about the dagger.
              • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
              • Pierre: I think Lord Sinclair kept it in the library. It was only decorative, so I never paid much attention to it.
              • Player: So, any of the family or servants would have had access to it.
              • Pierre: Yes, I suppose they would.
              • (Returns to previous options)
            • Ask about the thread.
              • Player: Could you tell us who this thread belongs to?
              • You show them the thread.
              • Pierre: That thread could be Anna's or David's. They were always wearing something of that colour.
              • Player: So you can't say for certain who this thread belongs to.
              • Pierre: No, I can't.
              • Player: Not only can you not identify exactly who this thread came from, but you also state with certainty that Anna and David always wore this colour. Anyone else in the household would have known that as well.
              • Pierre: Well, yes, any of them with eyes.
              • Player: Then the thread could have been planted by someone else to throw suspicion on my client. I think we can all see this thread is very questionable evidence.
              • Camera pans to the jury, who are nodding their head
              • The jury: You know, I think that's true.
              • The Judge: Order! ORDER!
              • (Returns to previous options)
            • Ask about the poison.
              • Player: What can you tell me about the poison?
              • Pierre: The poison salesman came around the mansion practically everyone bought some.
              • Player: Can you tell me exactly who bought poison from him?
              • Pierre: Each of the Sinclair kids did; they all had chores they were meant to do. I had a chat with that salesman. Whoo-boy, you any idea how strong that stuff was? Just a small amount would be enough to kill a cow.
              • Player: So, only a small amount of poison would be enough to kill a man, I suppose?
              • Pierre: Yeah, I s'pose it would.
              • Player: Therefore, any one of the Sinclairs who bought poison could have done their chore and poisoned Lord Sinclair as well. Just because my client was too lazy to do her chore doesn't mean she poisoned Lord Sinclair.
              • Camera pans to the jury, who are nodding their head
              • The jury: By jove, of course!
              • The Judge: Order! ORDER!
              • (Returns to previous options)
            • Ask about the night of the murder.
              • Player: Where did you last see Anna on that fateful night?
              • Pierre: Didn't see any of the family. I was outdoors most of the evening, tending to things, then went to town.
              • (Returns to previous options)
      • Butler
        • Player: The defence calls the Sinclair's butler.
        • The butler appears.
        • Player: What's your name and occupation?
        • Hobbes: Hobbes; I am the butler.
          • Select an option:
            • Ask about the dagger.
              • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
              • Hobbes: No, I only saw Lord Sinclair handle it. It was on display in the library.
              • Player: No one else ever touched it?
              • Hobbes: Well, now that you have me thinking about it, I believe I saw Frank handle it once. I'm not really sure hat he was doing with it, but I do remember him looking at it.
              • Player: You say you saw someone other than Anna handle the dagger?
              • Hobbes: Yes, I am.
              • Player: Not only has a person other than my client been identified handling the weapon, but the dagger was within easy access to anyone in the household. My client's fingerprints could have been planted on it by another party.
              • Camera pans to the jury, who are nodding their head
              • The jury: That's a very good arguement.
              • The Judge: Order! ORDER!
              • (Returns to previous options)
            • Ask about the thread.
              • Player: Could you tell us who this thread belongs to?
              • You show them the thread.
              • Hobbes: That thread could be from some of Anna's or David's clothes.
              • Player: So, you can't say for certain who this thread belongs to.
              • Hobbes: Well no, not precisely.
              • Player: Not only can you not identify exactly who this thread came from, but you also state with certainty that Anna and David always wore this colour. Anyone else in the household would have known that as well.
              • Hobbes: Yes, they would if they paid attention.
              • Player: Then the thread could have been planted by someone else to throw suspicion on my client. I think we can all see this thread is very questionable evidence.
              • Camera pans to the jury, who are nodding their head
              • The jury: You know, I think that's true.
              • The Judge: Order! ORDER!
              • (Returns to previous options)
            • Ask about the poison.
              • Player: What can you tell me about the poison?
              • Hobbes: There were various chores around the house that required poison. I believe everyone in the household bought some.
              • Player: Even the servants?
              • Hobbes: I personally did not, I do not know about the others.
              • (Returns to previous options)
            • Ask about the night of the murder.
              • Player: Where did you last see Anna on that fateful night?
              • Hobbes: I'm afraid I didn't see her. I didn't meet anyone when I walked from the bedrooms to the kitchen.
              • (Returns to previous options)
      • Next page
        • Cook
          • Player: The defence calls the Sinclair's cook.
          • The cook appears.
          • Player: What's your name and occupation?
          • Louisa: Louisa; I'm the cook.
            • Select an option:
              • Ask about the dagger.
                • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
                • Louisa: Not that I can remember. None of the children seemed to pay any attention to it, as it was just a replica and not worth anything.
                • Player: Did you see anyone else in possession of it?
                • Louisa: I suppose Mary dusted it now and then, but I think it just sat on one of the bookshelves.
                  • (Returns to previous options)
              • Ask about the thread.
                • Player: Could you tell us who this thread belongs to?
                • You show them the thread.
                • Louisa: That thread could be Anna's or David's. They were always wearing something of that colour.
                • Player: So, you can't say for certain who this thread belongs to.
                • Louisa: No, I'm afraid I can't.
                • Player: In other words, you are stating that there are two people this thread could have belonged to. Anyone else in the household would have known that as well.
                • Louisa: Yes, they would have.
                • Player: Then the thread could have been planted by someone else to throw suspicion on my client. I think we can all see this thread is very questionable evidence.
                • Camera pans to the jury, who are nodding their head
                • The jury: You know, I think that's true.
                • The Judge: Order! ORDER!
                  • (Returns to previous options)
              • Ask about the poison.
                • Player: What can you tell me about the poison?
                • Louisa: I told Carol to buy some for the drains. I haven't a clue if she actually did or not, she rarely paid me any heed.
                • Player: Who else bought poison?
                • Louisa: I don't know. The Sinclairs were so stingy about money that I'm surprised any of them bought some.
                • Player: Do you know what was done with all the poison?
                • Louisa: No, I didn't keep track of it. Obviously some of it was used for murder.
                  • (Returns to previous options)
              • Ask about the night of the murder.
                • Player: Could you tell me about the night of the murder?
                • Louisa: I was with Hobbes the butler and May the maid in the kitchen. We were preparing dinner. I gave Lord Sinclair's meal to Mary and sent her on her way.
                • Player: So, you didn't see Mary deliver the food to Lord Sinclair?
                • Louisa: Of course not. I was cooking, she was taking the meal to him. That's when she found the body.
                • Player: Then someone could have tampered with the meal while she was on the way? Some unknown party?
                • Louisa: I can't imagine how. Mary carries the meal right in front her the entire way! But now that you mention it, I do remember seeing Anna Sinclair hanging about the kitchen earlier that day. She looked a bit shifty.
                • Player: Err, that will be all. Thank you.
                • Camera pans to the jury, who are shaking their head
                • The jury: Hmm... that's very condeming.
                • The Judge: Order! ORDER!
                  • (Returns to previous options)
        • Maid
          • Player: The defence calls the Sinclair's maid.
          • The maid appears.
          • Player: What's your name and occupation?
          • Mary: Mary; I'm the maid.
            • Select an option:
              • Ask about the dagger.
                • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
                • Mary: Not that I can think of.
                • Player: You are completely certain of that?
                • Mary: Not really. I can't remember who handled it, if anyone.
                  • (Returns to previous options)
              • Ask about the thread.
                • Player: Could you tell us who this thread belongs to?
                • You show them the thread.
                • Mary: This thread could be Anna's or David's. Almost all their clothes were of that colour. It made doing laundry a nightmare.
                • Player: So, you can't say for certain who this thread belongs to.
                • Mary: No, not for certain.
                • Player: Not only can you not identify exactly who this thread came from but you also state that almost all their clothes were this colour. Anyone else in the household would have known that as well.
                • Mary: Yes, I suppose they would have.
                • Player: Then the thread could have been planted by someone else to throw suspicion on my client. I think we can all see this thread is very questionable evidence.
                • Camera pans to the jury, who are nodding their head
                • The jury: You know, I think that's true.
                • The Judge: Order! ORDER!
                  • (Returns to previous options)
              • Ask about the poison.
                • Player: Can you tell the court anything about the poison used to kill Lord Sinclair?
                • Mary: No, not really. I didn't buy any.
                • Player: Do you know who did?
                • Mary: No, I was upstairs cleaning when the salesman came by, so I didn't know until after he'd left that he'd come by.
                  • (Returns to previous options)
              • Ask about the night of the murder.
                • Player: Where did you last see Anna on that fateful night?
                • Mary: I was in the kitchen with Hobbes and Louisa, helping with dinner. They gave me Lord Sinclair's meal. I went to deliver it and I found him...
                • Player: What about on the way to the study? Did you see Anna?
                • Mary: No, I didn't pass Anna. I'm sure of that. I think I passed one of the other young Sinclairs, though. A man.
                • Player: Really? So, you can't place Anna at the murder scene but there was a man there? David, Bob or Frank?
                • Mary: I can't remember. I just remember it being a man.
                • Player: Indeed. Well, if my client can't be placed at the murder scene, and there is evidence that a man was there, I think it casts a great deal of doubt on the case.
                • Camera pans to the jury, who are nodding their head
                • The jury: *whispers* That seems very likely.
                • The Judge: Order! ORDER!
                  • (Returns to previous options)
        • Gardener
          • Player: The defence calls the Sinclair's gardener.
          • The gardener appears.
          • Player: What's your name and occupation?
          • Stanford: Stanford; I'm the gardener.
            • Select an option:
              • Ask about the dagger.
                • Player: Tell me about the dagger.
                • Stanford: It was kept on display as some sort of replica of a great weapon. I'm not much good at history so I can't remember any details.
                • Player: Did you ever see Anna in possession of the dagger that was found embedded in Lord Sinclair's body?
                • Stanford: Hmm, not that I can remember.
                • Player: Did you see anyone else handle the dagger?
                • Stanford: I think the maid may have dusted it, but I don't really know; I work outside.
                  • (Returns to previous options)
              • Ask about the thread.
                • Player: Could you tell us who this thread belongs to?
                • You show them the thread.
                • Stanford: That could be Anna's or David's; green was their favourite colour.
                • Player: So, you can't say for certain who this thread belongs to.
                • Stanford: 'Fraid not.
                • Player: Not only are you not sure who this thread belongs to, but you re certain it was their favourite color. Anyone else in the household would have known this as well?
                • Stanford: I s'pose so.
                • Player: Then the thread could have been planted by someone else to throw suspicion on my client. I think we can all see this thread is very questionable evidence.
                • Camera pans to the jury, who are nodding their head
                • The jury: You know, I think that's true.
                • The Judge: Order! ORDER!
                  • (Returns to previous options)
              • Ask about the poison.
                • Player: What can you tell me about the poison?
                • Stanford: This salesman came around selling this poison that could fix anything. I think most everyone bought some to use for chores around the mansion.
                • Player: Did you buy any?
                • Stanford: No, but I requested one of the Sinclairs to buy some to use on the compost. I can't remember if they did or not.
                • Player: Did Anna buy any poison?
                • Stanford: Yes, she did. I definitely remember seeing her buying some. I'm pretty sure she didn't use it for her chore either.
                • Player: Right, you needn't go any further.
                • Camera pans to the jury, who are shaking their head
                • The jury: Hmm... that's very condeming.
                • The Judge: Order! ORDER!
                  • (Returns to previous options)
              • Ask about the night of the murder.
                • Player: Where did you last see Anna on the night of the murder?
                • Stanford: Not all that much. I worked in the garden 'til late, and I was going inside for dinner when all the commotion started.
                • Player: So, you didn't see any of the Sinclair family outside?
                • Stanford: Nope.
                  • (Returns to previous options)
        • Previous page
          • (Back to previous options)
  • The Judge: I believe we've heard enough. Would the jury please pronounce their verdict?
  • NOT GUILTY
  • The Judge: Very well. Anna Sinclair, you are hereby declared 'not guilty' by a jury of your peers. You are free to go.
Trial ends. Balloons drop to the floor.
  • Anna: I can't believe you did it. I'm free!
  • Player: Yes, but what about our deal?
  • Anna: Shhh. Don't talk about that here! The guards are going to take me back to my cell for paperwork. Meet me there and I'll explain how to get to Camelot.

Sinclairs' Sin[]

Let her go[]

  • Anna: I can't believe such an incompetent fool as you managed to prove me innocent.
  • Player: You need to hold up your end of the bargain. Tell me how to get into Camelot or I go back to the judge and tell him I have doubts about your innocence.
  • Anna: You are demanding for a peasant, aren't you. Walk around the edge of Camelot towards the back of the castle. From the hedges, you should be able to see the garden temple. There's a statue back there, if you pull the arm a secret entrance will appear. Go inside and it will take you straight into Camelot.
  • Player: What are you going to be doing? Aren't you coming with me?
  • Anna: I have to sign some paper work before I can leave here. Beside, the last thing I want to do is go hang out with my family. I'm sure a clever boy/girl like you can manage this on your own.
  • Player: Riiight.

Family Feud[]

  • The player goes through the secret entrance and reaches the castle, only to find Anna and David waiting inside.
  • Anna: You see, I told you that adventurer would turn up. He/She believed my every word.
  • David: Well done, sibling. I knew you'd manage to get a 'not guilty' verdict, but to lure this cretin here as well... What can I say, I'm impressed.
  • Anna: Why thank you. What are we going to do with him/her now?
  • Player: You! You planned this from the start! Where is King Arthur and his knights? I demand answers!
  • Anna and David turn to the Player.
  • David: Feisty one, isn't he/she. Easily duped as well. You didn't actually believe my sibling would help you, did you?
  • Player: Why I oughta...
  • Anna: Enough! I'm sick of having to listen to your drive!
  • Anna Turns to David
  • Anna: Do you think 'she' would want to see her?
  • David: Most definitely. Have someone go and fetch her.
  • Morgan Le Faye appears next to the player.
  • Morgan Le Faye: I hear you have something of interest for me.
  • Anna: Yes, my lady. The meddling adventurer who helped King Arthur in the past.
  • Player: I knew it. I knew Morgan Le Faye had to be involved. Where is King Arthur and his knights? What have you done with them?
  • Morgan Le Faye: Oh, they are quite safe. You'll be seeing them soon, although not Arthur. He's a bit... busy at the moment.
  • Player: I'll foil your plans Morgan, just like I always do. I won't let you win. Good alwa-
  • Morgan Le Faye: I'm tired of this.
  • Morgan Le Faye moves forward and hits the player with her staff.
  • The player is knocked out and the screen turns black.

Of Knights, Wizards and Rocks[]

Merlin's plan[]

The player wakes up in a cell with Merlin and the Knights of Camelot.
  • Merlin: Oh dear, did Morgan capture you too?
  • Player: Err, no. It was all part of my brilliant plan. I allowed her to capture me so I could find out where she was keeping all of you.
  • Merlin: Eh, is that so? Very clever. Now that you've found us, what is your plan, oh brilliant leader?
  • Player: Hey, why do I have to do all the thinking here? You're the brilliant wizard.
  • Merlin: Well, all great plans start with knowledge. Let me bring you up to speed with the situation. What do you want to know?
    • Select an option
      • Tell me where King Arthur is.
        • Player: Where is King Arthur now? He's not in the jail cell with us.
        • Merlin: As the final blow to our morale, Morgan turned Arthur into a granite block before our very eyes. He was taken aay by the Black Knights, for what purposes I know not.
      • Tell me about Morgan Le Faye and the Sinclairs.
        • Player: What is the connection between Morgan Le Faye and the Sinclairs?
        • Merlin: Morgan Le Faye has been itching to get revenge upon Arthur and myself for some time. When she heard of the murder of old Sinclair, she learned she was not the only one with a vendetta against Camelot. The Sinclairs have wanted to get their slimy hands on Camelot since their father's death. With Morgan cunning and their riches, they make a formidable team. They bought the services of the Black Knights from Lord Daquarius and overran Camelot. We were outnumbered and taken by surprise. The Sinclairs stole our home, but Morgan struck the greater blow by stealing the Holy Grail, Arthur's most prized possession.
      • What do we do now?
        • Player: So what's the plan of escape? Are you going to teleport us all away? Turn us into fish and swim to sea?
        • Merlin: During the battle at Camelot, Morgan cast a spell against me which appears to have stripped me from my powers. I must admit, the loss of my magic has left me befuddled, making it difficult to create a plan.
        • Player: Well, I'm sure if we put our heads together we will think of something. Let's talk about a plan of escape.
        • Merlin: Escape is only a short-term plan. We should discuss the long-term goals as well.
          • Which would you like to discuss?
            • Reclaim Camelot
              • Player: How will we go about reclaiming Camelot?
              • Merlin: I think we could reclaim Camelot from the Sinclairs on my own.
              • Player: How do you plan to do that? You couldn't even defend it from them.
              • Merlin: They don't know I've lost my magic. Besides, I got a few tricks up my sleeves. For all their snobberies, they're still just spoiled brats. It shouldn't be difficult, but time is of the essence. I need you to break me out of here quickly and quietly, so Morgan cannot alert them.
              • Player: So to reclaim Camelot, I need to break you out of jail quietly.
              • Merlin: Precisely.
            • Retrieve the Holy Grail
              • Player: How do I retrieve the Holy Grail? Do you know where it is?
              • Merlin: Morgan always keeps things of power near her. So, the Grail will be somewhere in Keep Le Faye. However, it will most likely be disguised and booby-trapped. Morgan has a thing about transmorgrifying.
              • Player: The last time I was in Keep Le Faye, it was pretty well guarded. I don't think I'll be able to sneak in quietly.
              • Merlin: No, that won't work. Better to break out of the jail with all of the Round Table Knights. Let them deal with the guards while you retrieve the Grail.
              • Player: So, I need to break eight knights out of jail? That could be troublesome.
              • Merlin: Often the most complicated things have the simplest answers. Try leaving through the door.
              • Player: But it’s locked.
              • Merlin: When has that ever stopped an intrepid adventurer such as yourself?
            • Save King Arthur
              • Player: Assuming I can escape from this jail, how can I save King Arthur?
              • Merlin: I believe he’s been taken to the headquarters of the Black Knights. I’m afraid I’m not well travelled on that side of the world, so I don’t know its exact location. However, it’s trickier than just finding Arthur. You’ll need to free him of the spell that turned him into a granite statue.
              • Player: And how do I go about doing that?
              • Merlin: I have no idea.
              • Player: WHAT?
              • Merlin: Let me finish. I may have no idea, but a wizard friend of mine should. His name is Wizard Cromperty, and he’s very experienced in freeing people from stone since he keeps teleporting them into it. Speak to him in East Ardougne, he’ll help you.
            • Never mind.
      • Never mind.

Any ideas?[]

Sir Gawain

  • Player: Any thoughts on how we could break out of this cell?
  • Sir Gawain: Well, I would have thought picking the lock was really the best way, but I don’t have the knowledge or tools to do it.

Sir Kay

  • Player: Any thoughts on how we could get out of this cell?
  • Sir Kay: I saw a grate high up on the wall of the cell. I think someone could slip through that, but I’m not sure how they would reach it.

Sir Tristram

  • Sir Tristram: I have great faith that you will lead us to victory. But first we must win the battle, then worry about the war. If you require my assistance in escaping from this wretched cell, please tell me.
  • Player: Thank you, I will let you know.

Sir Lucan

  • Player: Any ideas…
  • Sir Lucan: Please, no questions. I am in mourning for our King.

Sir Bedivere

  • Player: If we break out of this cell, do you reckon you can take on the Black Knights in the keep?
  • Sir Bedivere: You just let me at them. We’ll see how they like surprise attacks.

Sir Palomedes

  • Player: Have you had any brilliant ideas on how to get out of here?
  • Sir Palomedes: You usually leave rooms through doors, but this one is locked.

Sir Lancelot

  • Player: Any thoughts on how we could escape?
  • Sir Lancelot: No, but when we do, I’m going to make those Black Knights black and blue all over.

Sir Pelleas

  • Player: Any ideas on how to get out of this cell?
  • Sir Pelleas: Sir Kay and I noticed a grate high up on the wall that leads to the small docks at the back of the keep, but it’s too high up to reach and we couldn’t figure out a way to boost our height.

Merlin's Escape[]

  • Player: We don’t have a ladder… but we do have a lot of knights.
  • Player: Hey guys! I’ve got an idea…

Turn Out Your Pockets[]

Sir Lancelot

  • Sir Lancelot: How are you going to get all of us out of here?
  • Player: I’m not sure yet. Have you got any useful objects in your pockets?
  • The knight empties his pockets and hands you everything he thinks might be useful.
  • Player: Pie? How very useful to our cause.

Sir Palomedes

  • Sir Palomedes: How are you going to get all of us out of here?
  • Player: I’m working on it. Have you got any useful objects in your pockets?
  • Sir Palomedes: I’m sorry. I don’t have any pockets.

Sir Gawain

  • Sir Gawain: How are you going to get all of us out of here?
  • Player: I’m not sure yet. Have you got any useful objects in your pockets?
  • The knight empties his pockets and hands you everything that might be useful.
  • Player: Gee, thanks. You’ve contributed so much to my plan.

Sir Lucan

  • Sir Lucan: How are you going to get all of us out of here?
  • Player: I’m not sure yet. Have you got any useful objects in your pockets?
  • Sir Lucan: I’m afraid not. I didn’t have anything with me when we were captured.

Sir Tristram

  • Sir Tristram: How are you going to get all of us out of here?
  • Player: I’m looking for inspiration. Have you got any useful objects in your pockets?
  • The knight empties his pockets and hands you everything that might be useful.
  • Player: Thanks… I think.

Sir Kay

  • Sir Kay: How are you going to get all of us out of here?
  • Player: The quickest way is through the cell door, but I don’t have anything to pick the lock with. Have you got any useful objects in your pockets?
  • Sir Kay: The knight empties his pockets and hands you everything that might be useful.
  • Player: Err, thanks.

Sir Bedivere

  • Sir Bedivere: How are you going to get all of us out of here?
  • Player: I’m not sure yet. Have you got any useful objects in your pockets?
  • The knight empties his pockets and hands you everything that might be useful.
  • Player: Thanks.

Sir Pelleas

  • Sir Pelleas: How are you going to get all of out of here?
  • Player: We need to get through the cell door, but I haven’t got anything to open it. Have you got any useful objects in your pockets?
  • The knight empties his pockets and hands you everything that might be useful.
  • Player: Great, these will be a huge help.

The Holy Grail (Redoux)[]

Battle of the Keep[]

Sir Gawain

  • Player: Need a hand?
  • Sir Gawain: No, my revenge will be my own. You must retrieve the Holy Grail!

Sir Kay

  • Player: WHOO! Get ‘em! Show no mercy.
  • Sir Kay: They shall pay for what they have done.

Sir Bedivere

  • Player: Give me an R. Give me an O. Give me a U…
  • Sir Bedivere: In the amount of time it will take you to spell out Round Table Knights, you could have found the Grail.

Sir Pelleas

  • Player: You guys deal with the guards. I’ll get the Holy Grail.
  • Sir Pelleas: Consider it done.
  • Sir Pelleas: DIE SCUM!

Sir Lucan

  • Player: Give him a right hook!
  • Sir Lucan: How would I do that when I’m holding a sword? Leave me to the fighting, you find the Holy Grail!

Sir Lancelot

  • Player: How’s it going, Sir Lancelot?
  • Sir Lancelot: How dare you attempt to imprison the greatest knight in the land? Have at thee!
  • Renegade Knight: Please! Stop the hurting!

Sir Tristram

  • Player: Show them what for!
  • Sir Tristram: What for what?

Sir Palomedes

  • Missing:

Boxing Day[]

After picking the correct box
  • The Holy Grail drops into your pack.
  • Player: Now I just need to get out of here and see Wizard Cromperty.

The King in the Stone[]

A Plan Set in Stone[]

Talking to Cromperty about King’s Ransom
  • Player: Wizard Cromperty! Merlin sent me. King Arthur has been kidnapped and turned into a granite statue.
  • Wizard Cromperty: Why would he want to be a statue?
  • Player: He didn’t WANT to be a statue. Morgan Le Faye turned him into one.
  • Wizard Cromperty: Oh yes, I see now. Why are you telling me all this?
  • Player: Merlin said you might know how to free King Arthur.
  • Wizard Cromperty: Oh, well, I don’t know anything about rocks. I’m a teleportation expert, myself. But there was this one time I teleported a girl right into a rock. What a mess that was.
  • Player: Yes, Wizard Cromperty, I remember, I was there.
  • Wizard Cromperty: Oh were you? Of course you were. Well, I suppose being turned into a statue is very similar to being teleported into a rock… Let me see what we’ll need.
  • Wizard Cromperty: If my calculations are correct, this spell will need a bit more ‘oomph’ than last time around.
  • Player: Why is that?
  • Wizard Cromperty: Well, before you were simply reanimating the person within the rock. This time you need to unravel Morgan Le Faye’s spell first.
  • Player: How do I do that?
  • Wizard Cromperty: You’ll need King Arthur’s most prized possession. That will unravel Morgan’s spell. Then you’ll need a piece of granite, the same rock Arthur was turned into.
  • Player: That’s not so difficult. I already have the Holy Grail, King Arthur’s most prized possession, and I know he was turned into a granite statue.
  • Wizard Cromperty: Let me just get that spell scroll for you…
    • If you have the scroll in your bank.
      • Wizard Cromperty: Ah, you still have the Animate Rock spell I gave you from our last adventure in your bank.
  • Player: So what do I do with this spell?
  • Wizard Cromperty: Take the scroll, the Holy Grail and a piece of granite, an amount will do, to the statue of King Arthur. Once in front of him, read the scroll and the magic should do the rest.
  • Wizard Cromperty: Where is Arthur being kept, anyway?
  • Player: Merlin suspects King Arthur had been taken to the Black Knights’ Fortress.
  • Wizard Cromperty: Then you’ll need a disguise. You could try asking the fortress guards about their armour, or you could wear black armour if you have any to hand.
  • Player: Thanks, Wizard Cromperty!
  • Wizard Cromperty: Hmmm…I wonder… if you used a magical object that turned you into stone on the statue, would it turn him back to being human? I must research that…
  • Wizard Cromperty: Oh, are you still here? Go on then, you’ve got a king to save!

Arthur (the) Free-man[]

A cutscene plays where King Arthur is turned back into a human
  • King Arthur: Thank you! I was afraid that would be the end of me.
  • Player: It's no trouble. But we need to get you out of here quickly before any of the Black Knights suspect something.
  • King Arthur: The Black Knights? I thought Morgan did this to me.
  • Player: There's no time to explain; here, take this disguise.
  • King Arthur: Very well.
  • King Arthur puts on the disguise.
  • King Arthur: You leave first and I'll sneak out in a few minutes. Meet me back at Camelot and I shall reward you generously for your aid.

If trying to free King Arthur without the disguise

  • Player: I shouldn't free him without having a disguise to give him, so he can leave safely. Maybe if I dressed him as one of the guards?

Back Around the Round Table[]

Speaking to King Arthur at Camelot.

  • Player: I see you made it back safely.
  • King Arthur: Indeed, thanks to the disguise you gave me. I arrived back just as Merlin had kicked out the Sinclair children. He scared them off with a few puffs of smoke and frogs. He told them if any of them left their house again, he'd turn them all into rabbits.
  • Player: I guess we won't be hearing a peep out of them for awhile.
  • King Arthur: Indeed. We of the Round Table are greatly indebted to you for all of your help. I wish to reward you for all the help you have given us...
Congratulations! Quest Complete!


Misc. Dialogue[]

Mansion Servants (Before speaking to Anna)[]

Hobbes

  • Hobbes: What are you doing here? I thought the house was locked up tight.
  • Player: Oh, it is, except for that broken window... Very convenient. Where has the Sinclair family gone?
  • Hobbes: I'm under strict orders not to speak to anyone not of the Sinclair family. I was told if I left the house I would be killed!
  • Player: I think you need to look for a new job. Your employers are a bit scary.

Louisa

  • Louisa: What are you doing here? I didn't think anyone could enter or leave this place.
  • Player: I'm looking for clues as to where the Sinclair family has gone. Why can't anyone enter or leave?
  • Louisa: We were told a curse had been placed on us. If we left he mansion we'd be stuck down in an instant.
  • Player: How peculiar.

Mary

  • Mary: Who...? Oh, I remember you! You were asking all those questions about Lord Sinclair's murder. You had all sorts of evid-whats-its.
  • Player: Yes, that was me. Now I'm trying to find out where the Sincalir family has gone.
  • Louisa: I don't know. They got really secretive after Lord Sinclair was killed and then suddenly left. That's all I know.
  • Player: Right.

Donovan The Family Handyman

  • Donovan The Family Handyman: You aren't here to murder us in our sleep are you?
  • Player: Well, I'd not be doing a very good job of it, if I was, considering you're not asleep.
  • Donovan The Family Handyman: So, you are here to kill us!
  • Player: Uh, no. I'm just browsing.

Pierre

  • Pierre: Good day.
  • Player: Hi. I was wondering, do you know why the mansion is all locked up?
  • Pierre: I'm not meant to talk to anyone outside the family. On pain of death.
  • Player: That's a bit harsh. Thanks anyway.

Stanford

  • Stanford: 'Allo, what can I do for you?
  • Player: I'm trying to get into the mansion. Do you know why it's all locked up?
  • Stanford: 'I wasn't privy for the reason, but the whole family upped and left not long ago. Since then, I haven't heard a peep from anyone. I was told not to enter the mansion or to speak about their departure.
  • Player: But you're willing to speak to me?
  • Stanford: Didn't say I was going to obey them, did I?

The knights of Camelot in the jail cell[]

Sir Lucan

  • Sir Lucan: Please don't ask me any questions. I am still too upset from our defeat at the hands of those treacherous Sinclairs.

Sir Gawain

  • Sir Gawain: Isn't it terrible what happened to King Arthur? He was turned to stone before my eyes! I have failed him, I am not worthy of being his knight. To allow such lowlifes to take Camelot right from under our noses... It's unforgivable.
  • Player: Buck up, man. We'll escape from here and set everything right.

Sir Pelleas

  • Sir Pelleas: Greetings, brave knight. I believe you should speak to Merlin, he probably has need of your assistance.

Sir Kay

  • Sir Kay: I will wreak havoc upon those worthless Sinclairs. Betraying their father's wishes like that, it's despicable.

Sir Tristram

  • Sir Tristram: It is good to see you again, brave man/lady, but under such sad circumstances. To first have our great King turned to stone and to then have our most prized treasure, the Holy Grail, stolen from us, is indeed the worst of days.

Sir Lancelot

  • Sir Lancelot: I could have taken all of them on! Those black knights wouldn't stand a chance against me, the greatest knight in the land.
  • Player: Then why are you in this jail?
  • Sir Lancelot: They attacked while I was in the bath. What was I to do? Hey, are you laughing at me, the greatest knight in the land?
  • Player: Huh, oh no I wouldn't laugh at the greatest knight in the land.

Sir Palomedes

  • Player: How are things hanging, Palomedes?
  • Sir Palomedes: Hanging? I'm not hanging. But I am very angry at being captured by those Black 'Knights', as they call themselves.

Sir Bedivere

  • Player: How did you let a bunch of Black Knights get the better of you? I thought you guys were the toughest knights around.
  • Sir Bedivere: We are true knights who fight for honour. Those Black Knights didn't fight fair, so we were unprepared. Most unchivalrous of them.

Other[]

Clerk (Courthouse)

  • Clerk: That Sinclair woman is such a pain! She keeps demanding gourmet meals and ridiculous things like silk sheets.
  • Player: Can I speak to her?
  • Clerk: Go ahead. It means she won't be demanding things from me.

Guard (Courthouse)

  • Guard: Mother said to join the guards, see the world! What do I end up doing? Guarding some stuck-up brat in a backwater village full of hippies.
  • Player: May I speak to the prisoner?
  • Guard: I don't see why not.

Prosecutor (After the trial)

  • Player: What's with the balloons?
  • Prosecutor: Ah, the courthouse was built over the old Party Room... Balloons we can handle, it's when those dancing knights show up that it gets troublesome.
  • Player: Well, being an attorney was an interesting experience.
  • Prosecutor: Those were some dirty tricks you played. Your so-called 'proof' doesn't hold up under any scrutiny.
  • Player: I know, but I needed to get a 'not guilty' verdict.
  • Prosecutor: You've let a cold-blooded murderer go free. I hope the guilt eats away at you.

The Judge (after the trial)

  • Player: What's with the balloons?
  • The Judge: Ah, the courthouse was built over the old Party Room... Balloons we can handle, it's when those dancing knights show up that it gets troublesome.
  • The Judge: That was a well presented case. Court is now over, so you may leave when you like.
  • Player: Can I speak to my client?
  • The Judge: Of course. You can speak to them here or back at the jail cell. They'll be released later today after some paperwork gets filled out.

Fortress Guard (When freeing King Arthur)

  • Fortress Guard: I heard something happened to King Arthur and that Lord Daquarius was behind it.
  • Player: Really? Where is King Arthur now?
  • Fortress Guard: I've no idea, but it's a great victory for Lord Daquarius. To take such a mighty support of the White Knights down... Truly brilliant.
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