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Kidnappings in Taverley and BurthorpeEdit

Talking to LinzaEdit

First timeEdit

  • Linza: Player! Thank the gods you're here!
  • Player: What's the matter?
  • Linza: Kidnappings! Someone has been kidnapping people from Taverley and Burthorpe!
  • Player: What?
  • Linza: They've taken Brother Samwell, Major Rancour and Meg! They just...vanished! We need your help!
    • (Quest noticeboard opens)
      • ​Accept Quest
        • Player: I'll help any way I can. What can you tell me about these kidnappings?
        • Linza: Not much. They always vanished when they were either alone or out of sight of others. There is one clue; Relomia, the emissary of Sliske, was seen just before the last person was taken. She seemed...shocked.
        • Player: I'll speak with her and see what she knows.
        • Linza: Thanks, Player, I'll come with you to help.
      • Not Right Now
        • Player: Sorry, but I have a world to guard...ian at the moment. I'll get back to you when I'm free.
        • Linza: Uh, all right?

After accepting the questEdit

  • Player: What can you tell me about these kidnappings?
  • Linza: Not much. They always vanished when they were either alone or out of sight of others. There is one clue; Relomia, the emissary of Sliske, was seen just before the last person was taken. She seemed...shocked.
  • Player: I'll speak with her and see what she knows.
  • Linza: Thanks, Player, I'll come with you to help.

Confronting RelomiaEdit

Talking to Linza before talking to RelomiaEdit

  • Linza: All right, there she is. You take the lead and I'll see what I can do to help.

Talking to RelomiaEdit

First timeEdit

  • What would you like to discuss?
    • Kindred Spirits Quest
      • Player: All right, Relomia, what are you and Sliske up to?
      • Relomia, Emissary of Sliske: Help me! Sliske's been kidnapped!
      • Player: ...wait, what?
      • Relomia, Emissary of Sliske: The Dragonkin; they found a way to do something to him! He's powerless!
      • Linza: This is serious!
      • Player: Well...
        • How will you react?
          • ...time to celebrate I guess! Have fun!
            • Relomia, Emissary of Sliske: But, Player...
            • Player: I think I'll take a nap, grab some lunch and just relax. Woo!
            • Relomia, Emissary of Sliske: But Player, the Dragonkin...
            • Player: Are more than welcome to keep that giggling manipulative son of a...
            • Relomia, Emissary of Sliske: ...and the Stone of Jas?
            • Player: ...you know, I hadn't thought about that. I guess I will need to do something.
              • (Continues below)
          • ...good riddance!
            • Relomia, Emissary of Sliske: But, Player...
            • Player: I think I'll take a nap, grab some lunch and just relax. Woo!
            • Relomia, Emissary of Sliske: But Player, the Dragonkin...
            • Player: Are more than welcome to keep that giggling manipulative son of a...
            • Relomia, Emissary of Sliske: ...and the Stone of Jas?
            • Player: ...you know, I hadn't thought about that. I guess I will need to do something.
              • (Continues below)
          • ...that's terrible! I have to save him!
            • (Continues below)
      • Relomia, Emissary of Sliske: Thank you.
      • Player: So what happened, exactly?
      • Relomia, Emissary of Sliske: I'm not sure. Sliske sent me a message from the shadow realm. I saw him being surrounded by Dragonkin and stripped of his power. He sent me a message to go and find some people in Taverley and Burthorpe. The Dragonkin planned to kidnap them too for some reason. But I was too late! They used the shadow realm to spirit them away! I know they haven't found the stone yet, but it is only a matter of time. You have to do something.
        • All right, but not for Sliske.
          • Relomia, Emissary of Sliske: That's your decision. Just hurry!
            • (Continues below)
        • All right, I will save Sliske.
          • Relomia, Emissary of Sliske: Thank you!
            • (Continues below)
      • Relomia, Emissary of Sliske: The last message Sliske sent me said he was in a Dragonkin prison near Daemonheim.
      • Player: I guess I'll have a look around there and see if I can find a way in.
      • Relomia, Emissary of Sliske: Hurry, Player. I don't know how long Sliske can last!
      • Linza: I'll meet you there, Player.
    • God Emissary
      • (Non-quest dialogue)

Before going to DaemonheimEdit

  • Player: Where should I start looking?
  • Relomia, Emissary of Sliske: The last message Sliske sent me said he was in a Dragonkin prison near Daemonheim.
  • Player: I guess I'll have a look around there and see if I can find a way in.
  • Relomia, Emissary of Sliske: Hurry, Player. I don't know how long Sliske can last!
  • Linza: I'll meet you there, Player.

Talking to Linza after talking to RelomiaEdit

  • Linza: Let's head to Daemonheim as soon as we can!

In DaemonheimEdit

Talking to LinzaEdit

  • Linza: I found something! This trapdoor wasn't here last time I came by this area.
  • Player: Um...
  • Linza: What?
  • Player: This doesn't really look like a Dragonkin lair. It's just a regular trapdoor.
  • Linza: Maybe it's disguised?
  • Player: Maybe? It just seems a little incongruous.
  • Linza: It's still worth checking out though. Don't forget we may not have access to a bank when we find the Dragonkin, so you'll need some free space to carry anything we find.
  • Player: Good thinking.

Discovering the TrapdoorEdit

  • Player: Hmm, a trapdoor down into Daemonheim? I don't remember this being here before.
  • Linza: We're about to head down into what might possibly be a secret Dragonkin complex...are you ready for this?
    • Yes, I'm ready.
      • Screen fades out and in; you enter the complex.
    • Not just yet.
      • Linza: Ok, I'll be here. Just let me know when you're ready.

Entering the TrapdoorEdit

  • You and Linza enter the trapdoor and enter a room.
  • Player: Where is everyone?
  • Linza: It does seem abandoned.
  • You and Linza turn westward.
  • Player: Is this really where they took Sliske?
  • Linza: Do you think Relomia was confused?
  • You and Linza turn eastward.
  • Player: Maybe they are in the shadow realm?
  • Linza: That would make sense.
  • You hear a screeching scream; you and Linza turn slightly westward.
  • Player: S...Sliske?
  • The screen zooms forward with the sound of beating wings; you and Linza duck and the screen goes dark.

Locked in a prisonEdit

Upon arrivalEdit

  • You find yourself locked in a prison cell along with Sliske in an adjacent cell.


Talking to SliskeEdit

First timeEdit

  • Sliske: Well done, Player, you certainly managed to 'save' me from my escape attempt.
  • Player: Sliske? Where are we? And where are the others?
  • Sliske: We're currently in a slightly less escapable Dragonkin prison. I would be more precise but it seems our hosts have learned a few things from my last escape. Now our guard won't even speak to me, which means we get to spend some quality time together!
  • Player: But where are the others?
  • Sliske: I think they were taken deeper into the lair. I was going to look for them but then I thought 'Hey, Sliske, your escape is far more important'. And how well did that turn out, again, Player?
  • Player: I don't have time for your passive-aggressive nonsense, Sliske. What do the Dragonkin want?
  • Sliske: I have no ide...[sic] Oh all right, I can't even say that with a straight face. They want what they always want; the Stone of Jas, as well as death to all the False Users. And thanks to some particularly daring scheming they have the former and are likely planning the latter.
  • Player: We have to stop them!
  • Sliske: We need to escape and gather our power...and an army of wights to come down here and...[sic] ...wait! I tried that and got blocked by an idiot.
  • Player: Ha ha. I'm going to see if I can find a way out of here.

After the first conversation and before brawlingEdit

  • Player: All right, Sliske, I have an idea.
  • Sliske: Great, let's hear it.
  • Player: First, I need you to let me punch you in the face.
  • Sliske: I am now slightly less enthused about this plan.
  • Player: Ok, hear me out. If we can brawl, then maybe the guard will come into the cells. If that happens maybe we can grab some keys or something to unlock them.
  • Sliske: Right, but why does that mean you have to punch me in the face and not the other way around?
  • Player: Because...uh...
    • What is your excuse?
      • You're a better actor.
        • (Continues below)
      • I'm a better pickpocket.
        • (Continues below)
      • I don't trust you to pull your punches.
        • (Continues below)
  • Sliske: You know what? That's fair enough.
  • You punch Sliske in the face.
  • Sliske: Ow! That was right in the eye!
  • Player: Take that, Sliske!
  • You punch Sliske in the face.
  • Sliske: Hey! What? Ow! I think my lip's bleeding! 
  • Player: Hmm, the guard doesn't seem to be reacting. Maybe if I hit you again?
  • Sliske: No! Maybe he'll react better to this?
  • Sliske punches you in the face.
  • Player: Ow!
  • Sliske: No reaction? Oh well. Looks like your plan didn't work out after all.
  • Player: Actually, I have another idea now.
  • Sliske: Good, but I'm not going to get hit again.

After your attempt to get attention through brawlingEdit

  • Sliske: So what now?
  • Player: Well, after our little fight I'm injured, and what do injured people do?
  • Sliske: Die? Oh, I know! Get used as a living shield!
  • Player: ...no. I'm going to get the guard to deliver some food so I can heal.
  • Sliske: Fantastic. And you're going to eat until you get so fat you crush the floor under your weight, making me a tunnel to escape?
  • Player: No! When he comes into the cell or gets close I'll try and steal the keys!
  • Sliske: Actually, that is a sensible plan. If a little dull by comparison.

Interacting with the Dragonkin guardEdit

Before brawlingEdit

  • Player: If I can get the guard to come over here I might be able to steal a key or weapon. Hey! You!
  • The guard ignores you.
  • Player: Hey, you there!
  • The guard ignores you further.
  • Player: I don't think I can get them to come over by myself. But I bet they might break up a brawl between me and Sliske. With the added bonus that I get to punch Sliske in the face!

Before receiving foodEdit

  • Player: Give us some food!
  • The guard ignores you.
  • Player: Hey, I know you can hear me! Give me some food!
  • The guard continues to ignore you.
  • Player: You know, I have an encyclopedic knowledge of nursery rhymes and a singing voice that can only be described as grating. I also have capacious lungs and endless stamina. In combination these things can make guarding me...uncomfortable.
  • The guard seems to be ignoring you slightly less due to this worrying development.
  • Player: If you give me some food I promise not to sing 'The littlest pyrefiend' at the top of my voice on an endless loop.
  • Sliske: Do it you fool! [He's/She's] not bluffing!
  • The guard walks towards your cell.
  • The guard slouches over and shoves some food through the slot, but too quickly for you to make a grab at the keys.
  • The guard walks back to his original spot.

After receiving foodEdit

  • The guard ignores you.


Talking to SliskeEdit

After receiving Dragonkin food from the Dragonkin guardEdit

  • Sliske: How did it go, Player? Did you get the keys?
  • Player: No, I just got a plate of this gooey stuff. I don't think eating it will be safe. But the plate...if I can break it in half and sharpen it, maybe I can make it into a tool or a weapon. I'll need you to distract the guard though.
  • Sliske: Distract him? How?
    • What is your plan?
      • Seduce him.
        • Sliske:  That's your plan? You really are one saucy devil, Player.
          • (Continues below)
      • Insult him.
        • Sliske: So, not content with punching me in the face now you want him to do it?
          • (Continues below)
      • Tell him a story.
        • Sliske: Really? Maybe I should get him a milky drink and a blanket while I'm at it?
          • (Continues below)
  • Player: Just give it a try, Sliske. I'm going to scrape this gunk down the latrine.

Sliske's distractionEdit

Sliske will recite statements at random from any one of the following sets of statements based on which plan you select: 

If your plan is to seduce the Dragonkin guardEdit

  • Dialogue 1:
    • Sliske: Are dungeons your thing? That's cool.
  • Dialogue 2:
    • Sliske: Do you come here often?
  • Dialogue 3:
    • Sliske: So...how you doin'?
  • Dialogue 4:
    • Sliske: You know, I identify as a scaly.
  • Dialogue 5:
    • Sliske: Your scales look fantastic.

If your plan is to insult the Dragonkin guardEdit

  • Dialogue 1:
    • Sliske: ...and that's why your face is dumb.
  • Dialogue 2:
    • Sliske: ...and the horse you rode in on.
  • Dialogue 3:
    • Sliske: ...and spin on it until you get dizzy.
  • Dialogue 4:
    • Sliske: ...which is what your mother said last night.
  • Dialogue 5:
    • Sliske: ...which is why you are stupid.

If your plan is to tell the Dragonkin guard a storyEdit

  • Dialogue 1:
    • Sliske: Once upon a time...
  • Dialogue 2:
    • Sliske: ...and the littlest pyrefiend was very sad...
  • Dialogue 3:
    • Sliske: ...but in the chest there was only a golden whistle...
  • Dialogue 4:
    • Sliske: ...'those aren't my trousers', he said...
  • Dialogue 5:
    • Sliske: ...and they all lived happily ever after.

Talking to SliskeEdit

Reclaiming the Dragonkin foodEdit

  • Player: I lost the plate of food.
  • Sliske: Here, have some from my stash.
  • Player: Why do you have more dragonkin[sic] food?
  • Sliske: I have no idea how long I will be down here, so I've been hoarding in case they try and starve me.
    • (Continues below)

After asking Sliske to distract the Dragonkin guardEdit

  • Sliske: What now? You're distracting me from distracting the guard.
  • Player: Player: I was wondering if you wanted to eat this food rather than let it go to waste down the latrine.
  • Sliske looks at the food.
  • Sliske looks at you.
  • Sliske: No, Player. I don't feel like eating that gelatinous glop.
  • Player: Fine, but don't say I didn't offer you anything.

Using the Dragonkin food on the LatrineEdit

  • You scrape the food down the latrine, where it begins to fizz and bubble in the indescribable slop below.
  • Player: Wait a minute, that gives me an idea!

Talking to SliskeEdit

Reclaiming the plateEdit

  • Player: I lost the tin plate.
  • Sliske: Yes, I found it on the floor of my cell. Here you go.
  • Player: How did it end up in your cell?
  • Sliske: I must have charmed it over with my magnetic personality!
    • (Continues below)

After using the Dragonkin food on the LatrineEdit

  • Sliske: What now, Player?
  • Player: Keep distracting the guard; I have an idea. The food I scraped into the latrine seems to have reacted with the waste down there. If it is acidic or volatile then maybe I can use it to melt through the lock!
  • Sliske: That's...vile, but might work. Remind me to shake your hand when we get out of here, but only after you have washed.

Using the Plate on the Loose brickEdit

  • You try and sharpen the edge of the plate on the brick. However, the brick pops out of the wall, and the plate breaks in half.
  • Player: Well, now I have a brick, and these plate halves are a bit more useful I guess.

Talking to SliskeEdit

Reclaiming the Plate halfEdit

  • Player: I lost the bits of tin plate.
  • Sliske: Well I fished these out of the latrine. Have fun.
  • Player: What were they doing in the latrine?
  • Sliske: What do I look like, the plate whisperer?
    • (Continues below)

Reclaiming the BrickEdit

  • Player: I lost the brick.
  • Sliske: I'm sorry you were outsmarted by a rock. Here, have a brick to make up for it.
  • Player: Why do you have a spare brick?
  • Sliske: I have a plan to build an even smaller prison and lock myself inside so the dragonkin can't get me.
    • (Continues below)

After using the Plate on the Loose brickEdit

  • Sliske: I see you managed to break that plate in half. Is your plan to put them back together then climb through the 'whole'?
  • Player: ...
  • Sliske: ...[sic] You're right to sandbag that one, Player. Can you hurry up with whatever whacky scheme you're doing? This place is making me stir-crazy.

Using the Plate half on the BrickEdit

  • You easily grind an edge onto the plate half, turning it into a crude blade.

Talking to SliskeEdit

Reclaiming the other Plate halfEdit

  • Player: I lost the other half of the plate.
  • Sliske: Well you can have this one I have been using as a shaving mirror.
  • Player: Wait, you shave?
  • Sliske: Not my face, obviously.
    • (Continues below)

Reclaiming the BladeEdit

  • Player: I lost the sharp plate.
  • Sliske: I know! I tripped over it and almost cut my toes off!
  • Player: How did it end up in your cell?
  • Sliske: Your carelessness!
    • (Continues below)

After forging the BladeEdit

  • Sliske: What are you going to do with that knife?
  • Sliske: Oh, are you going to kill yourself and respawn to get help?
  • Player: I think we'll leave suicide out as a solution for now. However I don't think this knife will make much of an impression on the guard or the lock. I actually think it'll only hold an edge for one cut, and there is not enough plate left to grind another one.
  • Sliske: Then you'd best cut something important.

Using the Blade on the Barracks bedEdit

  • The tin blade manages to cut a strip of cloth from the bedding before becoming blunt and useless.
  • Player: Hmm, this gives me an idea.

Talking to SliskeEdit

Retrieving the Cloth stripEdit

  • Player: I lost the cloth strip.
  • Sliske: Here, use this strip of cloth from my undergarments.
  • Player: Don't you need these?
  • Sliske: Oh don't worry, I usually go naked under this robe. Live free, let 'em breathe, that's how I roll.
    • (Continues below)

After obtaining the Cloth stripEdit

  • Sliske: I see you have a strip of cloth. Truly a weapon to make the walls of this prison come tumbling down. Oh wait, maybe you will put it on as a headband and break out some of that fancy Eastern-Lands dance fighting they do?
  • Player: Actually I think I can use this to get us out of here. Specifically, I need you to get that potion up on the wall there.
  • Sliske: I can give it a try, but that strip looks far too flimsy to make a good noose.
  • Player: I can probably attach something to it to make it heavier. Give me a second.

Using the Cloth strip on the BrickEdit

  • You tie the cloth strip around the brick, creating a legendary weapon of unparalleled destruction.
  • Player: Linza will be extremely proud of my weapon-crafting.

Talking to SliskeEdit

Reclaiming the Ludicrous flailEdit

  • Player: I lost the flail I made.
  • Sliske: Don't worry, I made a spare.
  • Player: Why did you make another one?
  • Sliske: I...actually thought it looked kind of cool.
    • (Continues below)

After crafting the Ludicrous flailEdit

  • Player: Sliske, I need you to use this to get the potion off of that shelf.
  • Sliske: Is this the best you can come up with, Player?
  • Player: Right now, yes. So get me the potion!
  • Sliske: Fine, fine! Give me your brick-on-a-rope and let's get this over with.
  • Sliske aims at the potion with the Ludicrous flail. Dragonkin guard opens Sliske's cell door, enters Sliske's cell, and starts beating Sliske.
  • Player: Now might be a good time to pick the Dragonkin's pockets...

After using the Ludicrous flailEdit

  • Sliske is too busy being beaten to talk right now.

Interacting with the Dragonkin guardEdit

While Sliske is being beatenEdit

  • While Sliske is being beaten by the Dragonkin, you reach through the bars and steal a pouch. It may have a key in!
  • Dragonkin guard stops beating Sliske, leaves Sliske's cell, and closes Sliske's cell door.

Talking to SliskeEdit

Reclaiming the PotionEdit

  • Player: I lost the potion.
  • Sliske: No you didn't, you gave it to me, remember?
  • Player: I don't remember that, are you sure?
  • Sliske: If you didn't then how did I get this potion?
    • (Continues below)

Reclaiming the Bag of crystalsEdit

  • Player: I lost the bag of crystals.
  • Sliske: You mean this bag?
  • Player: Where did you find them?
  • Sliske: I don't know...
    • (Continues below)

After Sliske has been beaten by the Dragonkin guardEdit

  • Sliske: My face! Why is everyone hitting me in the face today?
  • Player: Karma?
  • Sliske: What was that, Player?
  • Player: Nothing.
  • Sliske: In other news, he left this cloth strip behind. I guess I can use it to bind my wounds.
  • Player: Actually I might need that.
  • Sliske: Might or do? Because, you know, facial wounds and such.
  • Player: I do need it actually.
  • Sliske: Why?
  • Player: Because it turns out that this potion and the thing I lifted from the Dragonkin are just reagents, which I am pretty sure I can use to make acid in the latrine. And I need the strip to make a facemask to stop myself inhaling deadly fumes.
  • Sliske: Well fine, have it. But this plan of yours had better work.

After reobtaining the Cloth stripEdit

  • Sliske: What are you doing, Player?
  • Player: I'm trying to get us out of here. The things I got from the guard will let me make a powerful acid in the latrine.
  • Sliske: There is a joke here, but I am too sophisticated to make it.

Using the Potion on the LatrineEdit

With the cloth strip in inventory

  • You pour the potion into the latrine, causing the slop below to change to a vivid green. Into this mix you add the crystals, and everything begins hissing and smoking, with the stone of the latrine pitting visibly around the 'water' level.
  • Player: Looks like this will make short work of the lock. But I need something to get the acid out without burning my hand.

Without the cloth strip in inventory

  • Player: If this does work then the acid will give off enough fumes to knock me out. I need to cover my face with something.

Talking to SliskeEdit

Reclaiming the Empty bottleEdit

  • Player: I lost my bottle.
  • Sliske: Well if you are going to chicken out why not take a drink of this?
  • Player: Wait, this is empty!
  • Sliske: I may be slightly drunk, I'm just throwing that out there.
    • (Continues below)

After using the Potion on the LatrineEdit

  • Sliske: Cough, cough! What is that smell? Are you brewing 'rum' over there?
  • Player: That's the acid. Or, more accurately, the smell of the acid eating into the stone of the latrine.
  • Sliske: Urgh, well can you hurry up and get us out of here? That smell is making my throat itch. And some of us don't have the luxury of a cloth strip to breathe through!

Using the Cloth strip on the Empty bottleEdit

  • In imitation of your amazing brick-on-a-rope you tie the cloth strip around the neck of the bottle.

Using the Bottle on a string on the LatrineEdit

  • You dip the bottle into the latrine, and pull it out filled with acid. Just in time, too, as the cloth around the neck is eaten away to uselessness!

Talking to SliskeEdit

Reclaiming the Bottle of acidEdit

  • Player: I lost the vial of acid.
  • Sliske: Try checking your backpack.
  • Player: Wait what? How did that get there?
  • Sliske: It was there all the time. The true acid was within your heart, Player.
    • (Continues below)

After collecting the acid from the LatrineEdit

  • Player: I have the acid!
  • Sliske: Great, let's get out of here.
  • Player: Not yet; I need you to distract the guard.
  • Sliske: I am not getting punched again!
  • Player: Wait, you don't need to antagonise him. Just take this plate and redirect the light at him. I don't think he'll come in here and attack you, he'll likely just look away to stop being annoyed. Besides, if he does attack you, I'll throw this vial of acid at him.
  • Sliske: Fine, give me the plate.
  • Sliske reflects light at the Dragonkin guard with the Plate half. Dragonkin guard faces away.

After starting to distract the Dragonkin guard with the PlateEdit

  • Sliske: Well he doesn't seem to like being blinded. And he hasn't come to beat me yet.
  • Player: That's good news.
  • Sliske: Anyway, don't you have a lock to melt?
  • Player: Good point. Back in a second.

Using the Bottle of acid on the Cell doorEdit

  • The acid hisses quietly into the locking mechanism, which emerges from the bottom of the lock in a greasy, metal sludge.
  • Player: We're free! I'd best let Sliske out.

Opening the Cell doorEdit

  • Player: Uh...[sic] No time to worry about that now, I need to talk to Sliske.

Talking to SliskeEdit

After opening the Cell doorEdit

  • Player: Sliske, let's get out of here!
  • Sliske: Why so hasty, Player.[sic] You all done here? Maybe you'd like to try tricking the guard into drinking from the toilet or something?
  • Player: No! Let's get going so we can save the hostages and get the stone of Jas back to your...[sic] ...and you have no idea how sick this makes me to say...[sic] ...safekeeping.
  • Sliske: The hostages are fine, Player, slow down.
  • Player: Sliske, what are you talking about, the Dragonkin have them!
  • Sliske: Do they?
  • Player: Yes, you told me they...[sic] And now I am on the same page. You lied to me.
  • Sliske: Oh yes.
  • Player: The Dragonkin don't have the hostages?
  • Sliske: Nope. That isn't even a real Dragonkin out there. It's just a wight in a costume.
  • Player: It's a pretty elaborate costume.
  • Sliske: I know, right? I didn't even make it, he just had one.
  • Player: And you were never kidnapped?
  • Sliske: Nope. I just grabbed a bunch of people for my scheme and got my fangirl to lure you in. And let me say, your performance was exemplary. I was on the edge of my seat the whole time!
  • Player: Sliske, I am going to leave now.
  • Sliske: But what about the hostages and the barrows brothers?
  • Player: What about them? And I mean that in the 'what about the barrows brothers' sense. The hostages I do care about.
  • Sliske: Exactly! Now join me through that door and find out why I brought you here.
  • Sliske teleports away.

Interacting with the Dragonkin guardEdit

Without the Ravensworn title unlockedEdit

  • Player: Nice outfit!
  • Wight in a Dragonkin costume: Urrrrrrrrr...

With the Ravensworn title unlockedEdit

  • Player: Nice outfit!
  • Terry: Urrrrrrrrr...
  • Player: Any idea where I could get a raven-like one?
  • Terry: Urrrrrr?
  • Player: Come on, help a ravensworn out.
  • Terry: Urrrrrrr...
  • Player: Fine, be like that. I'll make my own outfit and it'll be so much cooler.

Sliske's gamesEdit

The games beginEdit

  • Player: Linza, are you all right?
  • Linza: Yes, the brothers have been guarding us but we're all right.
  • Major Mary Rancour: Sliske! Release us at once!
  • Sliske: No, I will release you gradually!
  • Major Mary Rancour: What?
  • Sliske: While you're trying to figure that one out, here's how this is going to go. In a moment I am going to transport the barrows brothers to different places within my vault. Not a particularly impressive display I know. But, there's more! I'll also give them back their souls and free will! And then I'll torture them all. And trust me, I know how to get right under their skins. But there's still more! You, Player, get to go in there and rescue them. You'll learn all their darkest secrets, and you'll get to hurt them as badly as I have...or forgive them if you're feeling merciful.
  • Player: Why do you think I'll do this, Sliske? This is madness. Worse, this is nonsense! What is the point of all this? Just to get me to jump through hoops?
  • Sliske: In reverse order; not exactly, it's a secret. No it isn't, it kind of is...and because I'll kill more of the hostages if you don't.
  • Player: More of...?
  • Sliske raises his arm and Brother Samwell screams while he is lifted into the air, surrounded by a purple aura. After a couple of seconds of being held up, he drops dead.
  • Major Mary Rancour: By the gods!
  • Sliske: You see, there is a reason for all this, Player. Two, in fact. The one you'll get now is that I'll present you the staff of Armadyl when you are done.
  • Player: You'll what?
  • Sliske: You'll get the staff of Armadyl. So you can use it to go stabby-stabby on some of the gods if you want. Basically the way things are unfolding is dull. Deadly, bone-numbingly dull. So, I thought to myself; who's likely to be able to liven this whole thing up a little? And your name popped right into my head! As such, I'm going to torture the barrows brothers, and you're going to play along with my little game to set them free or hurt them harder. And if you mess up or stop being entertaining I'll kill more of the hostages. But if you do keep me entertained, you get the staff and everyone goes free! Aside from the barrows brothers, I mean.
    • How will you respond?
      • All right Sliske, I'll do it.
        • Sliske: That's the spirit! Ok then, on with the show!
          • (Continues below)
      • I have no choice. I'll play your stupid game.
        • Sliske: My game isn't stupid, Player, you'll see that very quickly. Now, let's get moving!
          • (Continues below)
      • Very well oh great lord Sliske.
        • Sliske: There's no need for sarcasm, Player. Let's get going.
          • (Continues below)
  • Sliske and the Barrows Brothers teleport away.
  • Linza: Player, are you sure about this?
  • Player: No, not even slightly. But we don't have much of a choice right now. Everyone, keep your eyes out for a way to escape as we progress. The sooner we can get out of here the better.

Dharok's trialEdit

Trial beginsEdit

  • You, Linza, Major Mary Rancour and Meg progress to the next room.
  • Player: Where is this place?
  • Sliske: This is just one of many fun little corners in my vault. If you want more of an explanation, just go speak to Dharok in the fighting pit over there!

Talking to HostagesEdit

LinzaEdit

  • Linza: This place gives me the creeps. Hey, can you hear the sound of someone fighting?

Major Mary RancourEdit

  • Major Mary Rancour: Hmmm, this looks like some kind of arena. And it sounds like it is in use. We should go and see who is fighting.

MegEdit

  • Meg: We should explore this place. I'll walk around the edges pushing on the walls in case there are secret doors. If I find one I'll let you know!

As Saradominist crusaders attack DharokEdit

Saradominist crusaders may randomly say any of the following: 

  • Saradominist crusader: Chaaaarge!
  • Saradominist crusader: Die, undead monster!
  • Saradominist crusader: For my loved ones!
  • Saradominist crusader: Forgive me!
  • Saradominist crusader: I will prevail!
  • Saradominist crusader: Now it is my turn!
  • Saradominist crusader: Saradomiiiiiin!
  • Saradominist crusader: Take this! Haaa!
  • Saradominist crusader: This is all your fault!
  • Saradominist crusader: This is the end for you!

Talking to DharokEdit

First timeEdit

  • Dharok: Help me!
  • Player: What's going on?
  • Sliske: This is Dharok's punishment. You see, Dharok loves this kind of thing. He loves nothing more than crushing foes so weak they can't even hurt him back, isn't that right, Dharok?
  • Dharok: No! Never!
  • Sliske: That's a lie and we both know it. You made life miserable for the weak and powerless in your village when you were a mortal.
  • Dharok: Maybe once, but I changed. A man can change with the grace of Saradomin!
  • Sliske: Well that's all well and good, but now you get to change back. You see, Player, now Dharok is under attack by weaker foes. They won't let him be because if they don't give it their all I'll do...unpleasant things to their loved ones. So he has to crush them, over and over, like he used to do until he likes it again. Unless you feel like doing something about it, that is.
  • Player: What can I do?
  • Sliske: Well, there is a champion of Saradomin that can defeat Dharok. You could let them out. I am sure they are more than angry at seeing what he has been doing to his friends. If you think of something else then feel free to try it. But trust me, nothing makes a bully see the error of their ways than being beaten down and bullied in turn. I look forward to watching!
    • What are you doing here?
      • Dharok: If what Sliske says is true, this is some sort of punishment for me. I was...I was a bully. Not just to my brothers but to others around the farm. It shames me to think back on it. I was eventually shown the difference between right and wrong and how to use strength for good by a preacher that stayed with us for a season. Then...horror and darkness. I didn't even want to go fight! I was happy working on the farm! I hated killing people. It was giving in to the anger I often felt could overwhelm me if I didn't calm myself. I just wanted to work the farm, raise a family, and die content and surrounded by my loved ones. I would have let the others go to war without me. Maintaining the farm and feeding the hungry soldiers of Saradomin's armies was glory enough for me. But the deal was all of us or none of us. So off to war I went.
        • (Returns to initial options)
    • We need to solve this.
      • Dharok: Well what do you suggest?
        • Have you tried just defending?
          • Dharok: Yes, but these fighters are so weak compared to me that sometimes a parry will kill them.
          • Player: Really?
          • Dharok: Yes; I have no idea where Sliske got them but they are really weak. It is almost like they have not been trained in defence.
            • (Returns to initial options)
        • Why not let them kill you?
          • Dharok: What? That makes no sense!
          • Player: Well it does; if you die they will stop attacking.
          • Dharok: Yes, but then I'll be dead!
            • How do you respond?
              • You have to lose or Sliske wins!
                • Dharok: I really don't understand your logic. Besides, Sliske has already beaten me. I am an undead abomination in his thrall.
                • Player: Yes, but he hasn't beaten you completely.
                • Dharok: So why should I let his minions beat me now? Won't that secure his victory?
                • Player: Um...
                • Dharok: Sorry, Player, I'm not going to do it.
              • You are already dead.
                • Dharok: But...I...well...
                • Player: Just lay down your weapon and let them kill you. I'll collect your body and you can regenerate in peace.
                • Dharok: I'm not sure this is a good plan, but all right...
                • Dharok allows himself to be killed by a Saradominist crusader. The Saradominist crusaders stop appearing. Linza, Major Mary Rancour and Meg descend into the arena.
                • (Dialogue ends)
              • Prove you're strong enough to be weak.
                • Dharok: Is this some kind of a joke? That doesn't make any sense!
                • Player: Think about it. Strong enough to be weak? That's some high-class self-help advice right there. If I was a mystic you'd be lapping this stuff up.
                • Dharok: No I would not! I refuse to just give up!
        • Try attacking to stun?
          • Dharok: I did, but these fighters have so little defense that a stunning attack crushes their brittle bones like an eggshell. That sounds implausible. I know; what kind of fighter would ignore defensive training like that?
            • (Returns to initial options)
        • I don't have any ideas.
          • Dharok: Well...great.
            • (Returns to initial options)
    • Bye.
      • Dharok: Bye.

AfterwardEdit

  • Dharok: Help me!
    • What are you doing here?
      • (Same as above)
    • We need to solve this.
      • (Same as above)
    • Bye.
      • (Same as above)

Unleashing the gateEdit

Before talking to DharokEdit

  • Player: I should speak to Dharok first.

After talking to DharokEdit

Unleash the champion?

  • Yes.
    • You are now in control of the White Knight champion.
    • Player: What is this? I'm inside the champions head. I guess I will have to steer them to fight Dharok.
      • (Continues below)
  • No.

Attacking Dharok as the White Knight championEdit

  • Player: Hey Dharok, try picking on someone...a lot bigger than you.
  • Dharok: ...
    • How will you attack?
      • Heavy blows.
        • The White Knight champion attacks, either succesfully or unsuccesfully.
          • (Shows previous options until Dharok is defeated, then continues below)
      • Practiced stabs.
        • The White Knight champion attacks, either succesfully or unsuccesfully.
          • (Shows previous options until Dharok is defeated, then continues below)
      • Wild swings.
        • The White Knight champion, attacks either succesfully or unsuccesfully.
          • (Shows previous options until Dharok is defeated, then continues below)

After completing Dharok's trialEdit

Unleashing the gateEdit

  • The champion has left for now.

Talking to hostagesEdit

LinzaEdit
  • Linza: This whole situation is just... I have no words really. Let's get this over with as fast as we can.
Major Mary RancourEdit
  • Major Mary Rancour: I haven't got the time to play these demented games. Let's go along with it for now and when Sliske slips up, I'll kick him right in the...
  • Player: Moving on!
MegEdit
  • Meg: This is all so exciting!
  • Player: Exciting?
  • Meg: I mean terrifying... We should probably get moving.

Talking to DharokEdit

  • If you aided him:
    • Dharok: Thank you, Player, you were right. Letting my anger go, letting my pride go, and allowing myself to experience retribution at the hands of my victims was the right path. I feel...liberated. If only redemption for all my misdeeds was so easy.
      • (Continues below)
  • If you attacked him: 
    • Dharok: Player, you did what you had to, but I consider this a betrayal. Just because I was a bully does not mean I am a bully now, so having me crushed utterly in that way... It smacks of something Sliske would do.
      • (Continues below)
  • Player: So what now?
  • Dharok: Now we need to press on. Sliske informed me that my brothers are stuck in similar hells. We should free them immediately.
  • Sliske: Speaking of which, let's see how dear old Ahrim is doing shall we?

Ahrim's trialEdit

Trial beginsEdit

  • View is cut to Ahrim.
  • Sliske: And now it's dear old Ahrim's turn. Ahrim liked to lead, always knowing where he was and where he was going. So his challenge is simple, a nice little maze. What could go wrong?

First fork in the pathEdit

  • Sliske: Come now, you didn't think a simple maze would be the extent of your rehabilitation did you Ahrim? No no, you see this little test references a time when you hurt your dear brother, badly, in favour of your own gratification. Such a cold, cruel moment in your life Ahrim. Dear old Guthan really loved her and you, oh you monster. So here's the deal. You have a choice here, you can embrace justice or you can remain resolute in your virtue. If you take the path to your left, you will embrace martyrdom and will suffer...oh how you will suffer...for your crimes. Or you could take the right path, continue on knowing that you are safe and secure in your virtue. Oh someone else will suffer in your place, but what does that matter really?
  • Ahrim: This is ridiculous Sliske. I won't play your stupid games. I have done no wrong and will continue on my path.
  • Sliske: Ha ha. Oh but let's hear from our audience. Player, how do you feel about this?
    • Who will be hurt if Ahrim goes right?
      • Sliske: Does it matter? Someone else, not Ahrim here, another. Perhaps one of the brothers, perhaps one of the hostages. All that is important is that Ahrim here will continue on, safe in the knowledge that he is a righteous man.
        • (Shows previous options)
    • What did Ahrim do?
      • Sliske: Are you ready for them to hear your tale Ahrim? Ready to hear how you betrayed your dear dear brother.
      • Ahrim: ...
      • Sliske: Haha haaa! Very well, perhaps later.
        • (Shows previous options)
    • I think Ahrim should go left.
      • Ahrim: And just walk into whatever punishment Sliske wants to dole out to me? I don't think so.
        • You'd let someone else be hurt?
          • Ahrim: You think Sliske won't hurt someone else anyway?
          • Sliske: He has a good point. I am a terrible person.
            • Fair point, go right.
              • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Meg: AAAAAAAAAARGH!
            • That's no reason to hurt someone else.
              • Ahrim: A fair argument. Very well Sliske, I will endure. Do your worst.
              • Sliske: Well, if you insist.
              • Ahrim: AAAAAAAAAAAAAgh!
              • Ahrim is blasted with blue fire from the grate. He then steps left, and a barrier falls on the grate, blocking your path back.
        • You've got a point.
          • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Meg: AAAAAAAAAARGH!
    • I think Ahrim should go right.
      • Linza: I don't want anyone hurt here, but let's be realistic. Ahrim is a wight, he's already undead. Wouldn't it be better to hurt him, rather than risk one of the hostages?
        • You're right Linza.
          • Ahrim: And just walk into whatever punishment Sliske wants to dole out to me? I don't think so.
            • You'd let someone else be hurt?
              • (Same as above)
            • You've got a point.
              • (Same as above)
        • No, let's risk it.
          • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Meg: AAAAAAAAAARGH!

Second fork in the pathEdit

  • Sliske: Oh look...another fork in the road. A path to the north and another to the south. Both will lead you closer to your goal, but there's still that same old catch. Someone must pay the toll. To the north Ahrim will pay the toll of exquisite anguish. But should he go south...why another must pay that price. Who will you choose?
    • Who will be hurt if Ahrim isn't?
      • Sliske: Hmm, let's see. This time I think old Mary Rancour here could do with a bit of excitement in her old age. But she's a tough old gal, I'm sure she can take it.
      • Major Mary Rancour: Bring it on you boney-faced buffoon, I'm not afraid of you.
      • Sliske: Brave and stupid, my favourite combination.
        • (Shows previous options)
    • What did Ahrim do?
      • Sliske: Are you ready for them to hear your tale Ahrim? Ready to hear how you betrayed your dear, dear brother?
      • Ahrim: ...I didn't betray him. I would never...have never.
      • Sliske: No no. Of course not. You are a righteous man. A devout man. You would never betray anyone...clearly.
        • (Shows previous options)
    • I think Ahrim should be hurt.
      • Ahrim: Someone else will endure just as well as I. I still need to reach the end.
        • Then suffer now so it won't be as bad later.
          • Ahrim: What kind of argument is that? Suffer now so you'll only suffer a bit later?
          • Linza: No, listen Ahrim, Player has a good point. The pain now will numb you to any pain later, so it'll be easier to cope with.
          • Sliske: But not as easy as letting someone else suffer in your place. That's a lot easier.
            • You can take the pain Ahrim.
              • Ahrim: I'm sorry...I'm taking the southern pass.
              • Linza: Coward.
              • Ahrim steps south. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Major Mary Rancour: AAAAAAAAAARGH!
            • Don't prove Sliske right Ahrim.
              • Ahrim: You're right, I won't give you the satisfaction Sliske.
              • Sliske: Spoilsport. Still, either way, I get some entertainment.
              • Ahrim: AAAAAAAAAAAAAgh!
              • Ahrim is blasted with blue fire from the grate. He then steps north, and a barrier falls on the grate, blocking your path back.
            • Think about the innocents Ahrim.
              • Ahrim: You're right, I won't give you the satisfaction Sliske.
              • Sliske: Spoilsport. Still, either way, I get some entertainment.
              • Ahrim: AAAAAAAAAAAAAgh!
              • Ahrim is blasted with blue fire from the grate. He then steps north, and a barrier falls on the grate, blocking your path back.
            • Fair point, hurt an innocent.
              • Ahrim: I'm sorry...I'm taking the southern pass.
              • Linza: Coward.
              • Ahrim steps south. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Major Mary Rancour: AAAAAAAAAARGH!
        • You've got a point.
          • Ahrim steps south. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Major Mary Rancour: AAAAAAAAAARGH!
    • I think Ahrim should hurt another.
      • Linza: You can't be serious. He's an undead wight and a warrior, he can suck it up. He won't die, one of the others might.
        • You're right Linza.
          • Ahrim: Someone else will endure just as well as I. I still need to reach the end.
            • Then suffer now so it won't be as bad later.
              • (Same as above)
            • You've got a point.
              • (Same as above)
        • No, let's risk it.
          • Ahrim steps south. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Major Mary Rancour: AAAAAAAAAARGH!

Third fork in the pathEdit

  • Sliske: Ding ding ding. Do you hear that? The tollbell is ringing and someone has to pay. To the western road I'll extract my toll of suffering from dear old Ahrim here. But if you take the eastern path, someone else will have to pay. Choose wisely.
    • Who will be hurt if Ahrim goes right?
      • Sliske: Let's leave this one a lovely little mystery shall we? It could be one of the brothers...it could be you Player. Haha ha ha. It most definitely won't be me though.
        • (Shows previous options)
    • What did Ahrim do?
      • Sliske: Are you ready for them to hear your tale Ahrim? Ready to hear how you betrayed, your dear, dear brother?
      • Ahrim: It wasn't betrayal...I was...looking out for him.
      • Sliske: Oh yes, of course you were. I understand, really I do. She was such a bad influence wasn't she?
      • Ahrim: She was a heathen...an idolator, she would have corrupted his very soul...I...Why am I talking about this?
        • (Shows previous options)
    • I think Ahrim should be hurt.
      • If Ahrim bore the pain the two previous times: 
        • Ahrim: I'm sorry...if I'm going to make it to the end of this maze someone else has to take the hit now.
          • (Continues below)
      • If Ahrim did not bear the pain the two previous times: 
        • Ahrim: Let's be practical here. This won't end until I reach the centre and I won't reach the centre if I'm dead.
          • (Continues below)
      • Linza: No. This is your 'lesson' Ahrim, don't make someone else suffer because you're too weak to take the pain.
      • Ahrim: It's not a matter of weakness, it's a matter of simple practicality. If we want this to end any time soon, someone else has to bleed.
        • You're better than that Ahrim.
          • Ahrim: No, no I've got to make it through this. I'm sorry to whoever suffers in my place, but I'm sure you understand.
          • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Meg: AAAAAAAAAARGH!
        • It's more practical to hurt you.
          • Ahrim: How is it more practical to hurt me? I've got to make it to the end of this accursed challenge.
            • You can't die, others can.
              • Ahrim: No, no I've got to make it through this. I'm sorry to whoever suffers in my place, but I'm sure you understand.
              • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Meg: AAAAAAAAAARGH!
            • You're strong and powerful.
              • Ahrim: No, no I've got to make it through this. I'm sorry to whoever suffers in my place, but I'm sure you understand.
              • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Meg: AAAAAAAAAARGH!
            • Sliske won't kill you, he wants you at the end.
              • Ahrim: That...Ok, that makes sense. Very well Player, I'll take the western path. AAAAAAAAAAAAAgh!
              • Ahrim is blasted with blue fire from the grate. He then steps left, and a barrier falls on the grate, blocking your path back.
            • Ok, let someone else suffer.
              • Ahrim: No, no I've got to make it through this. I'm sorry to whoever suffers in my place, but I'm sure you understand.
              • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Meg: AAAAAAAAAARGH!
        • Don't give Sliske the satisfaction.
          • Ahrim: No, no I've got to make it through this. I'm sorry to whoever suffers in my place, but I'm sure you understand.
          • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Meg: AAAAAAAAAARGH!
        • Listen to Linza.
          • Ahrim: No, no I've got to make it through this. I'm sorry to whoever suffers in my place, but I'm sure you understand.
          • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Meg: AAAAAAAAAARGH!
        • Ok, let someone else suffer.
          • Ahrim: No, no I've got to make it through this. I'm sorry to whoever suffers in my place, but I'm sure you understand.
          • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Meg: AAAAAAAAAARGH!
    • I think Ahrim should hurt another.
      • Linza: I know it's hard on Ahrim, but this is HIS challenge. Surely he should suffer and not someone else?
        • You're right Linza.
          • If Ahrim bore the pain the two previous times: 
            • Ahrim: I'm sorry...if I'm going to make it to the end of this maze someone else has to take the hit now.
              • (Continues above)
          • If Ahrim did not bear the pain the two previous times: 
            • Ahrim: Let's be practical here. This won't end until I reach the centre and I won't reach the centre if I'm dead.
              • (Continues above)
        • No, let's risk it.
          • Ahrim steps right. Meg is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Meg: AAAAAAAAAARGH!

Fourth fork in the pathEdit

  • Sliske: Oh you know the drill by now. West to hurt little old Ahrim, east to hurt an innocent. Though is anyone really innocent? We've all done things we regret haven't we? Fine, not the time for philosophy, got it.
    • Who will be hurt if Ahrim goes right?
      • Sliske: Let's see. Linza my dear, I think it's your turn to suffer, don't you?
      • Linza: Do your worst Mahjarrat, I'm not afraid of your games.
      • Sliske: So this should be an easy choice then.
        • (Shows previous options)
    • What did Ahrim do?
      • Sliske: Let's see, we know it involved a woman and we know you think she's a bad influence...what else?
      • Ahrim: Leave it be Sliske. We don't need to dig up these old memories. It helps no one.
      • Sliske: Oh but it is so much fun! Come now, what's the point of having skeletons in your closet if you never air them? Now...she was your brother's beloved wasn't she?
      • Ahrim: A schoolyard fling, nothing more.
      • Sliske: Indeed. But she was more than that to him really? Wasn't she? He loved her, truly and completely.
      • Ahrim: He only thought he did. He was too young to know any better I...I protected him.
      • Sliske: Of course you did. She was very attractive, it must have been so unpleasant.
      • Ahrim: No, it wasn't like that...it... Why am I discussing this with you? Let's just move on.
        • (Shows previous options)
    • I think Ahrim should be hurt.
      • Ahrim: I'm taking the east path.
      • Linza: But what about the others who will be hurt in your place?
      • Ahrim: People are always hurt, let's cut the moralistic rubbish and just get this maze over.
        • Going west is the right thing to do.
          • Ahrim: No, sorry, I'm taking the eastern path.
          • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
        • Going west shows how powerful you are.
          • Ahrim: No, sorry, I'm taking the eastern path.
          • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
        • Going west gets it over with faster.
          • Ahrim: How do you figure that one out?
            • It'll dull you to the pain.
              • Ahrim: That doesn't really seem to help speed things up much. No, sorry, I'm taking the eastern path.
              • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Linza: AAAAAAAAAARGH!
            • It's the hesitation that makes it worse.
              • Ahrim: Yes...all this stopping and starting...the debates and decision. They slow it all down.
                • So make there be only one choice - you.
                  • Ahrim: I see your point. Very well, I'll head west. AAAAAAAAAAAAAgh!
                  • Ahrim is blasted with blue fire from the grate. He then steps left, and a barrier falls on the grate, blocking your path back.
                • So stop debating it and get a move on.
                  • Ahrim: That doesn't really seem to help speed things up much. No, sorry, I'm taking the eastern path.
                  • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Linza: AAAAAAAAAARGH!
                • Ok, let someone else suffer.
                  • Ahrim: That doesn't really seem to help speed things up much. No, sorry, I'm taking the eastern path.
                  • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Linza: AAAAAAAAAARGH!
            • You'll have more allies helping you through it.
              • Ahrim: That doesn't really seem to help speed things up much. No, sorry, I'm taking the eastern path.
              • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Linza: AAAAAAAAAARGH!
            • Ok, let someone else suffer.
              • Ahrim: That doesn't really seem to help speed things up much. No, sorry, I'm taking the eastern path.
              • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Linza: AAAAAAAAAARGH!
        • Going west proves Sliske wrong.
          • Ahrim: No, sorry, I'm taking the eastern path.
          • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
        • Ok, let someone else suffer.
          • Ahrim: No, sorry, I'm taking the eastern path.
          • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
    • I think Ahrim should hurt another.
      • Linza: I know he's hurting, but we've come this far. Let's not make an innocent suffer for him.
        • You're right Linza.
          • Ahrim: I'm taking the east path.
          • Linza: But what about the others who will be hurt in your place?
          • Ahrim: People are always hurt, let's cut the moralistic rubbish and just get this maze over.
            • Going west is the right thing to do.
              • (Same as above)
            • Going west shows how powerful you are.
              • (Same as above)
            • Going west gets it over with faster.
              • (Same as above)
            • Going west proves Sliske wrong.
              • (Same as above)
            • Ok, let someone else suffer.
              • (Same as above)
        • No, let's risk it.
          • Ahrim steps right. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!

Fifth fork in the pathEdit

  • Sliske: It's that time again. Time to choose who pays the price for deeper passage into the maze. South leads to suffering for...someone, but north leads to agony for dear old Ahrim.
    • Who will be hurt if Ahrim goes right?
      • Sliske: Let's make it a nice surprise shall we? Well, ok, not exactly nice for the victim, but definitely a surprise.
        • (Shows previous options)
    • What did Ahrim do?
      • Sliske: You ready to lay bare your sordid little secrets Ahrim?
      • Ahrim: I did what had to be done. Let's leave it there.
      • Sliske: I mean did you really HAVE to? Couldn't they have been happy together? Or is it more that you couldn't be happy seeing her in the arms of your brother rather than your arms?
      • Ahrim: How dare you, I would never...sully myself with that...that...
      • Sliske: Hussy? Harlot? Harpy? Seductress? Trollop? Which colourful insult fits them best?
      • Ahrim: That isn't... Oh shut up Sliske.
        • (Shows previous options)
    • I think Ahrim should be hurt.
      • Ahrim: Not this time, no. Just...just let someone else take this one...
      • Linza: Come on Ahrim, you're nearly there, just fight through it.
      • Ahrim: I...I can't... It's too much.
        • Not much further now, nearly over.
          • Ahrim: I'm heading south.
          • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
        • Don't be weak Ahrim.
          • Ahrim: I am not weak... I am Saradomin's holy warrior... I am his sword...
            • You're more of a stick at the moment.
              • Ahrim: Hardly a motivating speech there. I'm heading south.
              • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Linza: AAAAAAAAAARGH!
            • Don't let your edges blunt.
              • Ahrim: Hardly a motivating speech there. I'm heading south.
              • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Linza: AAAAAAAAAARGH!
            • Then fight, Ahrim!
              • Ahrim: I am fighting. But...it's not unreasonable to share the burden.
                • You'll remember it as a moment of weakness.
                  • Ahrim: Yes... Weakness... I...
                    • You're not weak.
                      • Ahrim: No...but it is not weakness to pass the burden from time to time. I'm heading south.
                      • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                      • Linza: AAAAAAAAAARGH!
                    • You're Saradomin's holy warrior.
                      • Ahrim: Yes...and in his name I endure. AAAAAAAAAAAAAgh!
                      • Ahrim is blasted with blue fire from the grate. He then steps north, and a barrier falls on the grate, blocking your path back.
                    • Ok, let someone else get hurt.
                      • Ahrim: Hardly a motivating speech there. I'm heading south.
                      • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                      • Linza: AAAAAAAAAARGH!
                • You don't need to share it.
                  • Ahrim: Hardly a motivating speech there. I'm heading south.
                  • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Linza: AAAAAAAAAARGH!
                • Push on, Ahrim, you can do it.
                  • Ahrim: Hardly a motivating speech there. I'm heading south.
                  • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Linza: AAAAAAAAAARGH!
                • Ok, let someone else get hurt.
                  • Ahrim: Hardly a motivating speech there. I'm heading south.
                  • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Linza: AAAAAAAAAARGH!
            • Ok, let someone else get hurt.
              • Ahrim: Hardly a motivating speech there. I'm heading south.
              • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Linza: AAAAAAAAAARGH!
        • What would your brothers think of you quitting?
          • Ahrim: I'm heading south.
          • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
        • Just do it Ahrim.
          • Ahrim: I'm heading south.
          • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
        • Ok, let someone else get hurt.
          • Ahrim: I'm heading south.
          • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!
    • I think Ahrim should hurt another.
      • Linza: But it's nearly over, he can shoulder this burden a little longer.
        • You're right Linza.
          • Ahrim: Not this time, no. Just...just let someone else take this one...
          • Linza: Come on Ahrim, you're nearly there, just fight through it.
          • Ahrim: I...I can't... It's too much.
            • Not much further now, nearly over.
              • (Same as above)
            • Don't be weak Ahrim.
              • (Same as above)
            • What would your brothers think of you quitting?
              • (Same as above)
            • Just do it Ahrim.
              • (Same as above)
            • Ok, let someone else get hurt.
              • (Same as above)
        • No, let's risk it.
          • Ahrim steps south. Linza is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Linza: AAAAAAAAAARGH!

Sixth fork in the pathEdit

  • Sliske: You've done so well to come this far. Bravo, really bravo. Just one more person needs to bleed before you can...get your reward Ahrim. Why not go east this time Ahrim? Let someone else shoulder the burden for a moment.
    • Who will be hurt if Ahrim goes left?
      • Sliske: Why...this time...I'll hurt everyone but Ahrim. How's that sound?
      • Linza: Monstrous. Only one person should be hurt.
      • Sliske: You talk as if your opinion means anything here. Spoiler...it doesn't.
        • (Shows previous options)
    • What did Ahrim do?
      • Sliske: All in good time my friends, all in good time.
        • (Shows previous options)
    • I think Ahrim should be hurt.
      • Ahrim: No. No I am heading east. It's the final leg, I've suffered enough.
        • If someone else bore the pain all other five times: 
          • Linza: You've barely been hurt! Everyone else has suffered on your behalf.
          • Ahrim: Then it will change nothing if I walk a different path now.
            • (Continues below)
        • You're pathetic Ahrim.
          • Ahrim: Have a care young adventurer, you know who you're talking to.
            • No one of importance.
              • Ahrim: Weak insults, they mean nothing to me. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
              • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Major Mary Rancour: AAAAAAAAAARGH!
            • A pathetic quitter.
              • Ahrim: Weak insults, they mean nothing to me. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
              • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Major Mary Rancour: AAAAAAAAAARGH!
            • A disappointment.
              • Ahrim: A disappointment?
                • ...wouldn't give up so early.
                  • Ahrim: Then I'm afraid you don't know me at all. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
                  • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Major Mary Rancour: AAAAAAAAAARGH!
                • ...wouldn't just let others suffer.
                  • Ahrim: Then I'm afraid you don't know me at all. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
                  • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Major Mary Rancour: AAAAAAAAAARGH!
                • ...knows he's strong enough to continue.
                  • Ahrim: Yes...strong. I am...
                    • ...the right hand of Saradomin.
                      • Ahrim: Yes...and in his name I can endure anything. AAAAAAAAAAAAAgh!
                      • Ahrim is blasted with blue fire from the grate. He then steps left, and a barrier falls on the grate, blocking your path back. Ahrim continues to the center of the maze.
                    • ...Saradomin's greatest soldier.
                      • Ahrim: Yes...and in his name I can endure anything. AAAAAAAAAAAAAgh!
                      • Ahrim is blasted with blue fire from the grate. He then steps left, and a barrier falls on the grate, blocking your path back. Ahrim continues to the center of the maze.
                    • ...a powerful mage.
                      • Ahrim: Not good enough. Then I'm afraid you don't know me at all. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
                      • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                    • ...never mind, let someone else suffer.
                      • Ahrim: Then I'm afraid you don't know me at all. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
                      • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                      • Major Mary Rancour: AAAAAAAAAARGH!
                • ...never mind, let someone else get hurt.
                  • Ahrim: Then I'm afraid you don't know me at all. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
                  • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
                  • Major Mary Rancour: AAAAAAAAAARGH!
            • Ok, let someone else suffer.
              • Ahrim: Weak insults, they mean nothing to me. No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
              • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
              • Major Mary Rancour: AAAAAAAAAARGH!
        • You're so close Ahrim.
          • Ahrim: No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
          • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Major Mary Rancour: AAAAAAAAAARGH!
        • Don't give up now.
          • Ahrim: No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
          • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Major Mary Rancour: AAAAAAAAAARGH!
        • Go for glory Ahrim!
          • Ahrim: No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
          • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Major Mary Rancour: AAAAAAAAAARGH!
        • Ok, let someone else suffer.
          • Ahrim: No. No more words, no more pulling on puppet strings. I have made my choice, I go east.
          • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Major Mary Rancour: AAAAAAAAAARGH!
    • I think Ahrim should hurt another.
      • Linza: I don't want anyone hurt here, but let's be realistic. Ahrim is a wight, he's already undead. Wouldn't it be better to hurt him, rather than risk one of the hostages?
        • You're right Linza.
          • Ahrim:
            • If someone else bore the pain all other five times: 
              • Linza: You've barely been hurt! Everyone else has suffered on your behalf.
              • Ahrim: Then it will change nothing if I walk a different path now.
                • (Continues below)
            • You're pathetic Ahrim.
              • (Same as above)
            • You're so close Ahrim.
              • (Same as above)
            • Don't give up now.
              • (Same as above)
            • Go for glory Ahrim!
              • (Same as above)
            • Ok, let someone else suffer.
              • (Same as above)
        • No, let's risk it.
          • Ahrim steps right. Major Mary Rancour is blasted with blue fire from the grate, and a barrier falls on the grate, blocking your path back.
          • Major Mary Rancour: AAAAAAAAAARGH!

The centre of the mazeEdit

  • Ahrim: I'm here Sliske. I've made it through your pathetic, childish maze. What horrors await me now? Hmm?
  • Sliske: You wound me Ahrim. You've made it to the centre, why would I punish you? No no no. I have a reward for you... I thought you might like a friendly reunion...
  • Isolde is teleported in next to Ahrim.
  • Isolde: No...not him...please...
  • Ahrim: I...Isolde?
  • Sliske: Yes! That's right, dear, sweet, beautiful Isolde in all her splendour. I just knew how much you'd like to see her again, so I borrowed her spirit for a quick reunion.
  • Ahrim: Sliske, send her back... Send her...
  • Sliske: Oh but that's right, you're not the only one who would welcome such a reunion...
  • Ahrim: You've had your fun Sliske. You've made your point. Send her back, end this. Please.
  • Sliske: And end this happy happy reunion? Never, but you can...
  • Isolde: No, don't listen to him.
  • Sliske: I've empowered your weapon, just strike her. Strike her and her soul will never trouble you again. It's up to you though, so here's Player to make sure I'm not interfering.
  • Your character appears, walking down the hallway outside of the room. You walk one square past the entrance, turn around, and walk into the room.
  • Player: I meant to do that.
  • Ahrim: Isolde...I...I'm...
  • Sliske: Wait wait wait, let's have an audience if we're going to do this...
  • Guthan is teleported in next to Isolde.
  • Guthan: Isolde? I never thought I'd see you again. You never showed...
  • Isolde: I tried. I did. But he stopped me. I wanted to be with you but Ahrim...
  • Ahrim: No. Don't listen to this godless harlot Guthan. She will poison your mind, just as she tried to poison your heart.
  • Isolde: No my love. Guthan I would never betray you.
  • Guthan: But we were going to leave together, you said you would come back to me and we'd leave together. But I waited and I waited and you never came.
  • Isolde: But I did... As soon as you asked me to be with you, I ran to our meeting place. I was so excited, so ready to be with you.
  • Guthan: Then what happened? Why weren't you there?
  • Sliske: Oh yes, good question. Why wasn't she waiting there Ahrim? Hmm?
  • Ahrim: Leave it, demon.
  • Guthan: Ahrim? What's going on?
    • Press Ahrim for an answer
      • Player: Ahrim? Now's the time to come clean. This is your chance of redemption.
      • Ahrim: Redemption? Hah! You say it as though I did something wrong. I was protecting my little brother, she would never be good enough for him.
      • Guthan: In Saradomin's name... Ahrim...you didn't?
      • Ahrim: She would have twisted your faith, turned you away from the one true god and to the worship of false idols. Her death may have broken your heart, but her demise should have saved your soul!
      • Sliske: Oh yes, that plan definitely worked didn't it?
      • Guthan: You killed her? You murdered the woman I loved...for what? Some insane sense of righteousness?
      • Ahrim: No Guthan! I did it for you, to protect you, to spare my beloved little brother from her insidious manipulations.
      • Isolde: You mean because I refused your advances. You killed me because I was never going to be yours.
      • Ahrim: See! See brother! See how she lies, how she tries to twist our bond of blood. That's what these heathens do. They try to break our faith.
    • Steer the conversation away from this subject
      • (Continues below)
  • Player: Look, it's done, you've all been punished enough, surely. What good can come of fighting about this?
  • Sliske: Player has a point Guthan, roll over and be a good boy and let the important people sort it all for you.
    • If you chose the first option: 
      • Isolde: This isn't over Ahrim.
        • (Continues below)
    • If you chose the second option:
      • Guthan: This isn't over Ahrim.
        • (Continues below)
  • Sliske: Indeed not. There's still one last thing... Ahrim, this woman represents the corruption of your dear baby brother's precious soul. So, you have the chance now to end that threat...forever. If you strike her now, she'll be gone, never to trouble you again.
  • Guthan: It won't fix what you've done Ahrim, I'll still know.
  • Sliske: Of course, which is why I throw in this special extra prize. For this one time only, I'll also wipe Guthan's memory of this whole sordid affair. Hardly a choice, I know. It's only your brother's memories and the soul of a heathen?
    • If Ahrim was hurt less than four times: 
      • Ahrim: As much as it pains me to admit it, you are right Sliske. I cannot allow this base seductress to influence my family further.
      • Guthan: Ahrim, no, leave her be. Don't listen to him.
      • Ahrim: No brother, I can't bear the thought that you might never forgive me... I only did what was right so it's best that you don't remember. Sliske, I will hold you to your bargain. Make Guthan forget all of this.
      • Sliske: It will be our little secret.
      • Isolde: No, please...
      • Ahrim: IN SARADOMIN'S NAME, I CAST THEE INTO DARKNESS! DECEIVER! IDOLATOR!
      • Ahrim slays Isolde.
      • Guthan: No... Isolde...
      • Ahrim: One day you will see that I did what is best for you brother. One day.
      • Sliske: Marvellous. Good show everyone, well played. You stuck to your path Ahrim, no matter who it hurt. I respect that. Pain is fleeting, suffering transiant, but principles - oh they stick around for a lifetime. Ahrim, you're free to go and Player - it's time for the next game. Time to see dear little Verac...
    • If Ahrim was hurt four or more times: 
      • Sliske: End her Ahrim. End her corruptive influence, prove that you were right all along.
      • Ahrim: ...no.
      • Sliske: No? No? You killed her once already, why not again? It's not like she's not used to it. Come on, destroy her, you know you want to.
      • Ahrim: No Slikse[sic], I won't. In many ways your little game has helped me to realise my own self-righteous arrogance. The pain I was feeling... I could have so easily just passed it on to another...like I did before. It was arrogance and jealousy more than reason that made me tear Guthan and Isolde apart. I see that now. Brother, I know you can never forgive me and I would never ask you to, but please know that I am truly sorry. Isolde, I can never undo what I did, but please know that the guilt for my crimes will stay with me for eternity.
      • Sliske: BORING! I thought you were the brother with conviction. Instead you're just as dull and spineless as the rest of them. Ahrim, you're free to go and Player - it's time for the next game. Time to see dear little Verac.

After Ahrim's trialEdit

Talking to MegEdit

  • (Same as before)

Talking to LinzaEdit

  • (Same as before)

Talking to Major Mary RancourEdit

  • (Same as before)

Talking to DharokEdit

  • Dharok: It's odd to feel...like me again.Though these games of Sliske's ruin the experience.

Talking to AhrimEdit

  • Ahrim: It seems Sliske needs you to save my brother. I urge you to get to it quickly.
    • About Isolde...
      • Ahrim: No. You have done a service rescuing my brothers so far, but some discussions are for family only.
    • [Stay Silent]

Verac's trialEdit

Entering the impressive doorEdit

  • Player: I'm going to investigate behind this door.
  • Sliske: Good plan, Player! That's where I'm keeping Verac. By the way, once you enter that room you'll be locked in, so make sure you're ready for fun!
  • Player: Yeah, so much fun.

Shouting through the doorEdit

  • Player: Keep cool everyone.

Verac's trial beginsEdit

  • Verac: You there! Help me! These things are tearing me apart!
  • Sliske: Yes, they are, aren't they, Verac?
  • Verac: Sliske! Release...aaaaargh!
  • Sliske: Try not to lose your temper! Too much shouting and you are liable to tear apart. Player, this one is very simple; Verac is being torn between two gods, Saradomin and Zamorak. You have to figure out which one doesn't have claim on his soul and make them let go.
  • Verac: Saradomin is my lord and light! Aaaargh!
  • Sliske: Then that's simple, isn't it? All you need is a key to Zamorak's chains. There is a machine for making them over in the other room where your friends are. They just need to step into that little box and give some blood and pain to power the machine.
  • Verac: Hurry! Do it! Free me! My vitals feel like they are being sliced apart!
  • Sliske: Well that might be because I hid the Saradomin key in there.
  • Player: What?
  • Sliske: If you think maybe Saradomin has less of a claim on Verac than he declares all you have to do is dig it out. Have fun!
    • What are you doing here?
      • Verac: Sliske told you why I am here. This is one of his sick games!
      • Player: But why has he done this to you?
      • Verac: He clearly wants you to injure me for no reason! Aaargh! He wants you to cut the Saradomin key from me, symbolically removing my love for him.
      • Player: But the Zamorak keys will only be forged from pain.
      • Verac: It is pain either way then! But why else would he hide the key in me? I led a crusade in the name of Saradomin! His light fills me...aaargh!
      • Player: But now his 'light' is tearing you up inside.
      • Verac: That sounds like Sliske's logic. Don't fall for it!
        • (Shows previous options)
    • I need the Zamorak key.
      • Verac: Yes! Unlock the Zamorak statue quickly, I beg you!
      • Player: But where is the key?
      • Verac: Sliske already told you; you need to get one of your friends to operate a machine to make one. Go to the door, and swiftly!
        • (Shows previous options)
    • I need the Saradomin key.
      • (Continues below at "Getting the Saradomin key" section)
    • Bye.
      • Verac: Bye.

If you attempt to unlock a statue without a keyEdit

  • If you attempt to unlock the Saradomin statue: 
    • Player: I need a key to release this statue's hold on Verac.
  • If you attempt to unlock the Zamorak statue:
    • Player: I need a key to unlock this.

Getting the Zamorak keyEdit

  • Player: I need a Zamorak key.
    • First time:
      • Linza: A what key?
      • Player: Verac is strung between two statues. I need to unlock the statue of the god who does not have a claim on him.
      • Ahrim: Then you will need to unlock the Zamorak statue. He is as devout a Saradominist as you would ever find.
      • Player: One of you will have to put your hand into the key maker, and Sliske says it will only work with pain.
      • Dharok: I'll do it. My pain means nothing in the long run after all.
      • Sliske: No deal, Dharok! The machine needs pain and blood, and while you might happily take the former you lack the latter.
      • Meg: So it has to be one of us?
      • Sliske: Precisely!
      • Player: I'm sorry guys. But I need that key.
      • Meg/Linza/Major Mary Rancour: Ok. I'll do it.
      • Meg/Linza/Major Mary Rancour puts her hand in the machine and it clamps down, putting a key in the player's inventory.
      • Meg/Linza/Major Mary Rancour: Aaaaaargh!
    • Second time:
      • Meg/Linza/Major Mary Rancour: Ok. I'll do it.
      • Meg/Linza/Major Mary Rancour puts her hand in the machine and it clamps down, putting a key in the player's inventory.
      • Meg/Linza/Major Mary Rancour: Aaaaaargh!
    • Third time:
      • Linza: Another one?
      • Player: The last one broke.
      • Meg/Linza/Major Mary Rancour: Ok. I'll do it.
      • Meg/Linza/Major Mary Rancour puts her hand in the machine and it clamps down, putting a key in the player's inventory.
      • Meg/Linza/Major Mary Rancour: Aaaaaargh!
    • Fourth time:
      • Meg: Really?
      • Player: I don't know what to tell you.
      • Meg/Linza/Major Mary Rancour: Ok. I'll do it.
      • Meg/Linza/Major Mary Rancour puts her hand in the machine and it clamps down, putting a key in the player's inventory.
      • Meg/Linza/Major Mary Rancour: Aaaaaargh!
    • Fifth time:
      • Linza: Of course you do...
      • Meg/Linza/Major Mary Rancour: Ok. I'll do it.
      • Meg/Linza/Major Mary Rancour puts her hand in the machine and it clamps down, putting a key in the player's inventory.
      • Meg/Linza/Major Mary Rancour: Aaaaaargh!
    • Sixth time and thereafter: 
      • Player: I need a Zamorak key.
      • Major Mary Rancour: I think we can start taking the hint here can't we?
      • Player: Maybe just one more key?
      • Meg/Linza/Major Mary Rancour: Ok. I'll do it.
      • Meg/Linza/Major Mary Rancour puts her hand in the machine and it clamps down, putting a key in the player's inventory.
      • Meg/Linza/Major Mary Rancour: Aaaaaargh!

Using the Zamorak key on the Saradomin statueEdit

  • Sadly it appears that Saradomin and Zamorak are not completely interchangeable, you'll need the correct key to unlock this.

Using the Zamorak keyEdit

  • The key breaks.
    • First time:
      • Player: It broke!
      • Verac: The machine must not have worked correctly. Maybe the person in the box flinched? Get them to make another, and keep still this time!
    • Second time:
      • Player: It broke again.
      • Verac: Well I felt the chains relax, you almost had it!
      • Player: I didn't feel anything...
      • Verac: Well I did! Get another key!
    • Third time:
      • Player: The key broke again!
      • Verac: Sliske must be toying with you! Try again!
      • Player: But that means...
      • Verac: Yes, I know they have to go back in the box. But this time be more careful with the key!
    • Fourth time:
      • Verac: I saw you do that on purpose!
      • Player: I didn't!
      • Verac: You did! You're enjoying making me suffer!
      • Player: I am not! The keys keep breaking!
      • Verac: A likely story. Get another, and this time I will be watching you like a hawk!
    • Fifth time and thereafter:
      • Player: The key broke. This isn't working.
      • Verac: Yes it is, I can feel it. Just try again. Sliske must desire enough suffering to release the chains. Just keep making keys until it works!

Getting the Saradomin keyEdit

  • Verac: I don't care what Sliske said to you, I am devout! Devout! Get a Zamorak key and release me!
    • What are you doing here?
      • (Same as above)
    • I need the Zamorak key.
      • (Same as above)
    • I need the Saradomin key.
      • Player: I've got to get the Saradomin key. There is no other way!
      • Verac: No, don't do it! I follow my god willingly! If you cut me open then these statues will rip me in half!
        • Make the cut
          • Player: I'm sorry.
          • You plunge your hand into his chest.
          • Verac writhes in torment. You stab your hand into his belly and feel your fingers brush against something metallic.
          • Verac: AAAAAAARGH! Please, don't do this! You're killing me!
          • Player: I will go as quickly as I can.
            • Reach inside
              • You reach deeper into the wound and feel around.
              • Verac: Mercy! Please no more!
              • Player: I can't feel it!
                • Go deeper
                  • You push your hand deeper into the wound, feeling your fingers brush dusty organs and the teeth of the metal key.
                  • Verac: You're tearing me in half! Stop, please! Aaaaaaaaah!
                  • You pull on the key and feel it catch on Verac's ghostly insides.
                    • Pull harder
                      • Player: I have to pull harder. I'm sorry. I'm sorry!
                      • Verac: No! Sliske, please stop the pain! Take my mind away again, anything! My god, why are you letting this happen?
                      • You pull your hand out of his chest.
                      • The key comes free with a sickening slurp.
                      • Verac: C...curse you Zamorak, why didn't you shield me? Was I not worthy?
                    • Back off
                      • You pull your hand out of his chest.
                      • The wound you made heals over as you step back.
                      • Verac: The power of Saradomin has healed me. Make a Zamorak key, and hurry!
                • Back off
                  • You pull your hand out of his chest.
                  • The wound you made heals over as you step back.
                  • Verac: The power of Saradomin has healed me. Make a Zamorak key, and hurry!
            • Back off
              • You pull your hand out of his chest.
              • The wound you made heals over as you step back.
              • Verac: The power of Saradomin has healed me. Make a Zamorak key, and hurry!
        • Back off
    • Bye.
      • (Same as above)

If you speak to Verac while you have the Saradomin keyEdit

  • I need the Saradomin key.
    • Verac: You already have it.
    • Player: Good point.

Using the Saradomin key on the Zamorak statueEdit

  • You half expect to be smote down for your insolence. Fortunately this is just a statue of Zamorak and it ignores your foolishness completely.

Talking to Verac after freeing himEdit

  • Player: Verac, are you all right?
  • Verac: You pulled a key out of my chest and exposed my heresy to the world. Why would I not be all right?
  • Player: Sarcasm, that means you're good to go. Look, I want you to help me. Go out that door and tell Linza to keep playing Sliske's game. I'm going to explore that tunnel the falling statue opened up. If it leads outside I will come and get you and the hostages.
  • Verac: Fine, I'll be your messenger. Try not to take too long.
  • Screen fades out and in; you find yourself in a new room.

Discovering Sliske's secretsEdit

Taking A visit to an old friendEdit

  • You have found X/5 of Sliske's secrets.

Taking Death at seaEdit

  • You have found X/5 of Sliske's secrets.

Taking Sliske's RamblingsEdit

  • You have found X/5 of Sliske's secrets.

Taking The Divine DelusionEdit

  • You have found X/5 of Sliske's secrets.

Investigating the OrreryEdit

  • If the orrery's secret hasn't been found: 
    • The orrery clicks open revealing a strange crystalline object hidden away.
      • Touch the crystal?
        • Yes
          • (Continues below)
        • No
  • If the orerry's secret has already been found: 
    • The crystal appears to have shattered and no longer does anything.

Touching the crystalEdit

  • Screen fades out and in. Sliske is facing the Stone of Jas, away from the screen.
  • Sliske: It's beautiful isn't it!
  • [Mysterious voice]: Beauty is meaningless.
  • Sliske turns to face away from the Stone of Jas, towards the screen.
  • Sliske: Oh come now, that's not true. Beauty makes the world bearable; without it, life is grey and empty. It evokes pure emotion. True beauty can bring empires to ruin or inspire the most evil men to heroic deeds.
  • [Mysterious voice]: This conversation is irrelevant.
  • Sliske: Yes...I suppose you think it is.
  • Sliske turns back to face the Stone of Jas, away from the screen.
  • Sliske: Thank you for the tip-off about this delightful thing by the way, I would never have found it on my own. It never occurred to me that the staff could be used that way.
  • [Mysterious voice]: The staff is quite useful.
  • Sliske: Yes and the look on that dragonkin's face was hilarious! Even better now that I have the stone. To think, they just cast this thing away, hoping no one would find it. They must have known the Stone wouldn't be hidden forever. Something like this...it wants to be found. It needs a user, false or not.
  • [Mysterious voice]: Is there a point to this?
  • Sliske: Sorry, getting all poetic there for a moment, totally out of character I know.
  • [Mysterious voice]: Enough! This will bring them?
  • Sliske: Oh yes, very much so. The siren song of the Stone will bring all of the gods together. It will be a gathering like no other, a monumental occasion that everyone will yearn to observe.
  • [Mysterious voice]: This bluster is pointless, simply make it happen.
  • Sliske: Yes, of course. I live to serve.
  • Screen fades out and in. You're back in the laboratory.
  • You have found X/5 of Sliske's secrets.

Investigating the Shadow focusEdit

  • Before you have found all of Sliske's secrets: 
    • Player: This looks important, I probably shouldn't touch it until I've looked around carefully first.
  • After you have found all of Sliske's secrets: 
    • Player: This object is radiating magical power, I can feel my bones tingling as I step near it. This must be some sort of focus for Sliske's control over the shadow realm. Hmm, I have an idea...
    • Screen fades out and in. Meg is standing in front of a large set of doors.
    • Meanwhile...
    • Linza: Psst...guys, get in here and block the masks so Sliske can't see Player is busy.
    • Screen fades out and in.

Guthan's trialEdit

Trial beginsEdit

  • Linza: What is this?
  • Ahrim: Guthan! Torag! Karil! Speak to me!
  • Karil: Ahrim! Brother! Help Guthan!
  • Sliske: Oh no; the only person that can help here is Player. Well, and Guthan can help himself I suppose. But for now let's settle with the World Guardian calling the shots, right Player?
  • Linza: ...
  • Sliske: What's that, stricken dumb at this latest puzzle? Still getting Verac goo off your hands? Never mind, I'm sure you're dying to hear what's going on. Guthan there has to keep that spiked ball balanced, because if he does not...[sic] ...then it'll roll down and slam his brothers onto a scalding-hot grate, pushing them through in glistening chunks! Of course, since he is undead and keeping it at the top of even a steep ramp is easy for someone with unlimited stamina, we have a special guest! If Guthan goes too far, he'll roll all the way down there and crush an old friend of the family, Commander Jaycliff.
  • Dharok: But...he's been dead for years.
  • Verac: Guthan, why are you hurting yourself like this? Just roll yourself over onto Jaycliff. Nobody will miss that preening bully!
  • Guthan: ...
  • Sliske: Oh, but there is more to it than that, Player. Why don't you have a poke around and find out?
  • You are now in control of Linza.

Talking to Barrows BrothersEdit

AhrimEdit

  • Linza: Why didn't you help block the masks?
  • Ahrim: I have something more important to do; trying to save my brothers! Now let me think in peace.

DharokEdit

  • Linza: Who is that knight?
  • Dharok: That's commander Jaycliff. He used to be the terror of our village. He was a drunk and a brawler. Personally, I hated him because he represented what I used to be. I don't know why he is here though. He was murdered in a bar brawl a week or so before we started our crusade.

VeracEdit

  • Verac: I don't know why Guthan doesn't just roll over and crush that white knight. Guthan! Just crush him!
  • Linza: You know, you're taking this 'outed Zamorakian' thing a little too seriously.
  • Verac: What? How is that Zamorakian? It's my family versus a drunk I would happily stab even if he was alive.
  • Linza: Fair enough.
  • Verac: Roll harder, Guthan!

GuthanEdit

  • What are you doing here?
    • Guthan: Balancing. I have to stay balanced. Got to keep focused.
      • (Shows previous options)
  • What is your secret?
    • Guthan: I...No, I can't.
    • Linza: Guthan, you have to let it out. Your brothers will suffer if you don't. That's the whole point of Sliske's games; to make people suffer. Dharok couldn't stop himself bullying others until he let them kill him. Ahrim couldn't move on until he too accepted punishment for what he did. And Verac was suffering because he didn't want to admit his worship of Zamorak.
    • Guthan: Verac you...
    • Verac: Yes, I admit it. But that's not the point. Linza has it right; this is all Sliske's little game. So come now, brother, what did you do? Why is Jaycliff here?
    • Guthan: Do you remember Isolde?
    • Dharok: The druidess? The one you were going to run away with?
    • Guthan: Yes. After she left me I was distraught. I went to the tavern and drank.
    • Commander Jaycliff: And then he killed me.
    • Guthan: I didn't mean it! I was drunk and you...
    • Commander Jaycliff: ...Impuned[sic] your honour, disgraced your family and mocked your lost love. I know. I have been suffering Saradomin's displeasure since that night. He showed me that I was nothing more than a bully, and my death deprived the world of so much good I could have done, had I picked a different path.
    • Dharok: Amen to that.
    • Guthan: That's not all.
    • Linza: What?
    • Guthan: I...betrayed you all to Sliske.
    • Karil: What?
    • Guthan: I had the blood of a Saradominist commander on my hands! I knew an investigation would find me out and then I would hang! Sliske offered me a way out. Who would question a great Saradominist hero? And more over, how much more good could I do if I took up my sword and fought in Jaycliff's place? But it had to be all of us or none of us.
    • Torag: Wait, I don't remember that. I was already planning on signing up to the crusade before you came to me.
    • Guthan: Yes, but who was it who told you all to accept Sliske's offer?
    • Dharok: He's right. I wanted no part in this until the rest of you told me we all had to take the deal.
    • Verac: And who was it who took Sliske's offer first?
    • Ahrim: And who told the rest of us we should accept?
    • Karil: Oh Guthan...
    • Sliske: Isn't is[sic] just delightful, Player? Brothers betraying each other in blood, for blood! Misunderstandings and plots and secrets, can there be anything better for tearing a family apart? Oh, I know! You pulling the lever and either ending the suffering of Guthan's poor brothers or his poorer victim! What's that? Nothing witty to say, Player?
    • Meg: Uh...
      • (Continues below)
  • I'll try and get you out!
    • Guthan: Don't touch the lever there! It's a trap!

Talking to hostagesEdit

Major Mary RancourEdit

  • Major Mary Rancour: How much longer do you think Player will be?
  • Linza: I don't know. We'll need to buy [him/her] as much time as we can.
  • Major Mary Rancour: I'll do my best. I wonder how many more of these sick games Sliske has planned for us.
  • Linza: This looks like it'll be the last. These are the last brothers at any rate.
  • Major Mary Rancour: Hmm...that assumes Sliske doesn't force them all to fight for his amusement or some equally sick plan.
  • Linza: A fair point. I guess we'll just have to tough it out and help Player as best we can.
  • Major Mary Rancour: Hmmmph...
  • Linza: What's the matter?
  • Major Mary Rancour: That's kind of the point of all of this isn't it? We're reduced to holding out for Player to come swinging in and save us. We wouldn't even be here if Sliske wasn't so obsessed with [him/her]. Don't give me that look, I know this sounds like the usual Godless clap-trap. But I feel I have earned at least a little rant. I lost my husband and two sons to the trolls. I have broken every bone in my body fighting those monsters. I've grown old and grey before my time and for what? Sliske captures a magic stone, the gods return and now nobody cares about monsters killing villagers in Burthorpe. And even if they do, they turn to the 'World Guardian'. Not Major Rancour, who bled and struggled to keep them safe. I caught two guards the other day; both of them were slacking off in their duty. I reprimanded them, and do you know what they said? 'It's fine, Player will take care of any trolls that get through.[sic] I...I almost overreacted.
  • Linza: Wow, I didn't know you felt this way. I guess some people might have the same thoughts about me. I mean, someone spends all their life learning to smith and then I come into town and everyone starts cheering for me, not them. If the best material you have to work with is steel and then I appear and hammer out some rune or even dragon weapons without breaking a sweat... And don't you give me that look either. I know that what I do is hardly keeping a town safe from trolls for your entire life.
  • Major Mary Rancour: I guess it puts it all in perspective.
  • Linza: What?
  • Major Mary Rancour: The way the barrows brothers sold out to Sliske. Why be a farmer all your life when you can lead a glorious crusade? Imagine how easily I could best the trolls with some of those weapons, or an army of wights?
  • Linza: Yeah, but the price...
  • Major Mary Rancour: Yes, there is that. You always have to think of the cost of what you do.
  • Linza: I know...I'd best get moving in case Sliske is listening in.
  • Major Mary Rancour: I'll keep blocking the mask. It was good to speak to you, Linza.
  • Linza: You too, Major.

MegEdit

  • Meg: Hello there, Player and Linza!
  • Linza: Meg, why are you shouting?
  • Meg: I'm not shouting! Why are you shouting?
  • Linza: Meg, I know you're nervous, but you have to calm down.
  • Meg: But...
  • Linza: Take a deep breath, hold it, and release.
  • Meg: Thank you Linza. I'm just so worried. I don't want to die here!
  • Linza: We'll be fine, trust me.
  • Meg: But what if it isn't? I want to be a hero like Player and you. If I die here then all my training will be wasted. And I still have so much to learn and live for! Like, how did you get so good at smithing?
  • Linza: Practice, Meg. Practice makes perfect.
  • Meg: But how did you learn to make dragon items? I thought that only monsters knew how to make them.
  • Linza: Uh...
  • Meg: Did you find the secret in some ancient ruins? And where did you get the ore?
  • Linza: That's a lot of questions, Meg.
  • Meg: I'm sorry! I truly am. I tend to ask a lot of questions when I'm nervous. Like when I am around Player I keep on asking them such stupid questions. I can't help it! It almost makes me wish Sliske, or preferably someone as powerful but not...you know.
  • Linza: Evil?
  • Meg: Exactly! If they would offer me awesome power, cool weapons and the like then...I might take them up on it.
  • Linza: But look what happened with the barrows brothers. Sliske betrayed them. Trust me, there is no shortcut to power that is worth it. If you steal from the wrong people or enter into hasty deals then you'll regret it.
  • Meg: But I...
  • Linza: No buts, Meg. Don't take any offer Sliske makes to you. Now, I'm going to see what I can do before Player gets back.
  • Meg: All right. Take care.

Investigating the LeverEdit

  • Linza: Guthan, what is this lever for?
  • Guthan: Don't touch that!
  • Sliske: Ah! I see you have found the solution to Guthan's little problem, Linza. That lever will, when pulled, raise a barrier that will prevent the ball from rolling down that way. Pull it towards the brothers, and they will be saved. Pull it towards Jaycliff and he'll 'live'. Of course, in order to make this more exciting, whichever party you don't choose to save will be impaled by a shiny new replica of Guthan's spear.
  • Linza: Why would you do this?
  • Sliske: Linza, is that you again? Where is Player? Where's the outrage?
  • Linza: Uh...
  • Sliske: Never mind, I don't have time to waste on you. Player, the point of this little puzzle is that Guthan has been a rather naughty little boy. You see, he made a decision that saved some people that hurt others, and he's been carrying that guilt around like a giant, spiky ball for all this time. Now, he has to keep making that choice until outside forces fix it for him. So, pull the lever and set him free, or just sit back and watch him wear his feet down to nubs. Your choice, Player!
    • Lever Box
      • Save the Brothers.
        • Linza: I think I should wait for Player to get back before I do something like that.
      • Save the knight.
        • Linza: I think I should wait for Player to get back before I do something like that.
      • Investigate the lever.
        • Linza: You know, I think I can probably take the front off this box. Then I can get to the guts of this machine and set off both barriers at the same time.
        • Guthan: But won't that kill everyone?
        • Linza: Not if I do this right.
        • Sliske: Hey, hey, hey! No cheating! Player, if you're not the one doing this then I'll have to punish someone. ...Player?[sic] You're being very quiet. What are you doing?
        • Meg: Errr...
          • (Continues below)

Meg impersonates youEdit

  • Meg is about to impersonate you to distract Sliske. How do you think she'll react?
    • How will Meg portray you?
      • Heroically
        • Meg: Tea and crumpets, pip-pip, this is a two-pipe problem and no mistake. By jingo, I can't remember the last time I was in such a pickle, what what. Thankfully good old fisticuffs and a bit of the old elbow-grease should see us through. Huzzah!
          • (Continues below)
      • Neutrally
        • Meg: Yarr! 'tis a scurvy-riddled situation and no mistake, lads! I dunno if I should keel-haul Guthan, his brothers or this land-lubber of a knight. I'll just have a tot 'o[sic] rum and think on what'll bring me the most plunder and booty!
          • (Continues below)
      • Diabolically
        • Meg: Vat is zis amateur hour trap, Sliske? Vere I in charge of zis dungeon then all zese vights vould be impaled on sticks vhile I drained zere blood! For zere is nobody more evil than I, Player, dark [boyfriend/girlfriend] of the niiiiight! Bleah!
          • (Continues below)
  • Linza: ...
  • Sliske: What's going on in there? I'm coming in. Nobody move and nobody dies!
  • Linza: Meg...
  • Meg: I panicked!
  • Major Mary Rancour: We noticed!
  • Screen fades out and in. Cutscene starts.

Truth is revealedEdit

Sliske strikesEdit

  • Sliske: What is this? Where is Player?  Linza, tell me where Player has gone or you will live to regret it, however briefly!
  • Camera pans as you walk into the room.
  • Player: I'm here, Sliske. I just stepped out of the room to get something from Verac's chamber. Right guys?
  • Verac: Yeah, that's right.
  • Sliske: Oh, Player, your lies are adorable. You know what? Game over. I've had a good time, and whatever you were planning would only annoy me. So congratulations, time for the winner to claim their prize!
  • Player: Really?
  • Sliske: Really and truly! All of the people I kidnapped can go free, the brothers can go back to being unfeeling wights, and you will get what I promised you.
  • Player: Sliske, you are being too reasonable.
  • Sliske: Too reasonable? Goodness, you wound me. I'm wounded, everyone! I don't care if you believe me or not. But here is the staff. Time for me to give it to you!
  • Sliske channels a spell with the Staff of Armadyl; you kneel over on the floor, holding your arm up to cover your face as the spell hits you.
  • Sliske: Oh this is too perfect! All your choices have brought you here, to me! Now your soul will be mine!
  • Major Mary Rancour: Linza, we have to stop him!
  • Linza: Stay back! He's too powerful!
  • Meg: Linza, we can take him!
  • Sliske: Hah! I wouldn't bet on that! I'm pulling out Player's soul! Soon it will be mine! I will have to do something about all these useless memories and emotions. Like your childhood, your feelings for Zanik, the fact you've seen my...
  • Sliske stops channeling his spell; you remain kneeling over on the floor.
  • Sliske: You've seen my plans. My real plans. The secret plans.
  • Player: What's the matter, Sliske? Not what you were expecting?
  • Sliske: You're not allowed to see behind the mask. Nobody is.
  • Player: Sliske, this is over. I'm leaving. Linza...
  • Sliske: YOU'RE NOT ALLOWED TO SEE THAT!
  • Player: Uh...
  • Sliske: You're! Not! Allowed! You're just another pawn! Pawns don't get to play the game by themselves!
  • Cutscene starts. Sliske throws down the Staff of Armadyl in anger. You get up and take up a fighting stance. Sliske knocks you against the wall and beats you heavily with punches and kicks. You fall flat on the floor, struggle to get up, and remain slumped over. Cutscene ends.
  • Sliske: Oh that felt good. I haven't been that angry in a while. Hey Meg, still think you can take me on? Come on, you miserable insect, give me a try. No? I thought as much.
  • Player: 'Cough' - urgh!
  • Sliske: Player, you hurt me. You really, honestly hurt my feelings. And you're going to pay for that. I think you've made a good down payment, but we're nowhere near done today. Here's something to think of while you're on your knees; Linza betrayed you.
  • Linza: Sliske!
  • Sliske: Her and Relomia were in on this from the start. Isn't that right, Linza?
  • Meg: Linza, he's lying, right? Linza?
  • Linza: I had to! You don't understand!
  • Sliske: Since you'll probably spin this to make yourself look better, I'll let Player hear my version. Linza here is a fraud, a thief and a liar. She never learned to smith dragon weapons. She stole the secrets from the Dragonkin. Stole the ore from them as well. Now, we both know what reasonable chaps the Dragonkin are when people take things from them, especially lesser races like us who could use those things against them.
  • Linza: They were hunting me! I had to do something!
  • Sliske: And so she came to me. She. Came. To. Me. And I made her an offer. I'd give her the strength to fend off the Dragonkin by herself, and in return she'd feed you this quest like a good little collaborator.
  • Player: Linza...
  • Linza: I had to do it! If people found out then what would happen to me? You, Player, the world guardian, you go around punishing thieves like me who endanger the rest of the world. I had nobody else to turn to. I didn't know about the staff, I swear!
  • Sliske: And speaking of turning, I know I agreed to wait until you were dead before making you a wight, but I've changed my mind.
  • Linza: No!
  • Sliske turns Linza into a wight; Linza becomes known as Linza the Disgraced.
  • Sliske: Now, Player. I know that when you are not writhing in pain you're thinking 'why did Sliske only beat me mostly to death?' That's because I'm going to get the barrows brothers, and sister, to send you the rest of the way. Then they are going to kill the other hostages. Then I'm going to send them to kill your friends, your family, basically anyone that has ever brought you joy. So when you wake up in Lumbridge you'll have that to look forward to.
  • Guthan: No.
  • Sliske: Excuse me?
  • Dharok: We're not going to kill Player, Sliske. Linza might be under your control but we can check her while Player escapes.
  • Sliske: I am surrounded, if not inundated, with miserable wretches who think they know who they are dealing with.
  • Torag: Player, I can feel his control over us returning, run!
  • Sliske: Yes, run all you want. Can you outrun the ground, Player? Will being a world guardian stop you being crushed!
  • Sliske casts a spell.
  • Sliske: I'm done here! You're all dead! And you, if you think what I did to your souls before was bad, it will be a blessing compared to what is coming!
  • Sliske teleports away.
  • Player: Run, the roof is coming down!

Run, Escape!Edit

As the tunnel collapsesEdit

  • Rocks start falling from the ceiling.
  • Major Mary Rancour: The tunnel is collapsing! Let's get out of here!

Talking to Major Mary RancourEdit

  • Major Mary Rancour: There's no time to talk. Hurry before we're all crushed to death!

Talking to MegEdit

  • Meg: The ceiling is collapsing around us, I think we need to run!

Checking one of the unstable ropesEdit

  • You give the rope a gentle pull and brittle pebbles rain down upon you. You're not certain if this rope would hold your weight.

If you pull one of the unstable ropesEdit

  • The rope is unstable and you pull it, and several rocks, down on top of you.

Checking the stable ropeEdit

  • The rope seems sturdy and you can see a way upwards.


Upon your successful escapeEdit

After you exit the tunnelEdit

  • Meg: We're alive. Oh thank the stars we're alive.
  • Major Mary Rancour: Yes. You've done well Player, despite everything.
  • Meg: Are you...ok? I mean Sliske did steal some of your soul right?
  • Player: I feel a little odd, but that's about it.
  • Major Mary Rancour: Hmm, I'd be careful if I were you. Anyway, now that we're free from here I must return to my duties. Farewell Player, I am in your debt.
  • Meg: Yes, I'd best return to the port. Adventure waits for no woman.
  • They both disappear in a puff of smoke.
  • Your allies return home.

Talking to DharokEdit

  • Player: Dharok? What are you doing up here?
  • Dharok: Sliske has regained control of us all. But not totally. Whatever you did, either in the trials or in his sanctum, we have some slight control. I'm here to tell you that, and to tell you that Linza can still be saved. She's not like us. She's undead and will return from the dead like we do. But Sliske's control over her is weaker. There is still hope.
  • Player: Thank you for that, Dharok. What now?
  • Dharok: Now, I will return to my tomb as before. We will pretend that Sliske's rule over us is absolute still. But know this; when the time is right we will stand with you.
  • Player: I'll do what I can when that happens.
  • Dharok: Until then...
Congratulations! Quest Complete!

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