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Talking to Vanstom Klause to start the questEdit

Vanstorm Klause: How are you doing?

Player: Quite well, thanks for asking. How about you?

Vanstorm Klause: Hmm, well, I am a little concerned about some friends of mine. They're in dire need of some assistance, but I'm at a loss as to how I can help them.

Player: What friends are these?

Vanstorm Klause: It's a personal tragedy that i have to meet them in the flesh. But their exploits make mouth watering hero stories.. the real meat and drink of high adventure and daring.. so they say.

Player: What does this mean exactly? I mean, i have some stories. I'm quite a hero myself, you may actually be talking of me?

Vanstorm Klause: They're regarded as heroes in Morytania, though some people see them as vigilantes. The local villagers call them the 'myreque'. Some people call them terrorists while others call them freedom fighters!

Player: Why do they need help? Are they in trouble?

Vanstorm Klause: I should imagine that heroes of such high calibre are almost always in some sort of trouble, wouldn't you? There's always some evil heel ready to grind the face of humanity into the dirt?

Vanstorm Klause: However, the Myreque are almost certainly able to handle themselves...given the tools! I hear they're short of weapons, I was hoping to do it myself but I find that I'm rather short of time and ability!

Player: What help do you hope to give them?

Vanstorm Klause: I'd have taken some weponss to them!

Player: What kind of weapons do they need?

Vanstorm Klause: Steel, I believe. All six of them require steel weapons. I would have suggested a longsword, two swords, a dagger, a mace and a warhammer.

Player: I wish I could help, but I'm busy at the moment.

Vanstorm Klause: Hmm, the same as me I fear! Oh well, I'm sure they'll get on by themselves, the little dears. Thanks for even considering it though.

[ends dialogue]

Player: Perhaps I could help you out here. Maybe I could take these weapons to the Myreque.

Vanstorm Klause: Oh yes? Well, that would be very nice of you! Are you sure you want to help out?

Player: Yes, I'll do it!

Vanstorm Klause: That's great news, my friend, really great news! Perhaps the many peoples of Morytania now have a additional hero that they can come to rely upon?

[Dialogue ends]

Player: Sorry, I can't do it!

Vanstorm Klause: Oh. Well that is a shame, I'm sorry to hear it. But if you change your mind, please visit me again.

[Ends the dialogue]

Vanstrom Klause after starting the questEdit

  • Vanstrom Klause: Hello again, how's the quest going?
  • Player: Not very well. I need some help.
    • Vanstrom Klause: Oh dear... what do you need help with?
    • Player: Where are the Myreque?
      • Vanstrom Klause: You know what? I'm not exactly sure. The only thing I've heard, and it is a rumor, but the boatman in Mort'ton might be able to help. But again, it is only a rumor.
    • Player: What weapons am I supposed to get again?
    • Player: How do you know the 'Myreque'?
      • Vanstrom Klause: Actually you know. I don't know them at all! I've never actually met them, but would love to at some point! However, I'm sure that you'll be much more able than I at tracking them down.
    • Player: Is there anyone else who can help me?
      • Vanstrom Klause: Hmm. Apart from the boatman at Mort'ton, I have no clue, my friend!
    • Player: Ok, thanks.
Ends Dialogue
  • Player: Ok, thanks.
    • Vanstrom Klause: Well, if you have any problems please feel free to come and chat with me.
Ends Dialogue
  • Player: What am I supposed to do again?
    • Vanstrom Klause: You've forgotten already? Ha! That's funny! But I do understand, my memory isn't what it was!
    • Vanstrom Klause: It would be great if you could get some steel weapons and take them to the Myreque, the boatman in Mort'ton should be able to help you find them. But you may need to be a bit persuasive!
Ends Dialogue

Persuading Cyreg PaddlehornEdit

  • Player: Can you tell me how to find the Myreque?
  • Cyreg Paddlehorn: Their base is well hidden, and I'm sorry but I can't reveal the directions. Sorry, but I guess you're all out of luck.
  • Player: Oh come on, you can tell me!
    • Cyreg Paddlehorn: I'm sorry, I can't. I just can't... people are watching... eyes everywhere!
  • Player: Well, I guess they'll just die without weapons.
    • Cyreg Paddlehorn: Hmm, you don't seem too concerned about their welfare... I'm glad I didn't tell you where they were. In any case, they're resourceful. They can look after themselves.
    • Player: What's that supposed to mean?
    • Cyreg Paddlehorn: They're resourceful folks, that's all I'm saying. Their leader, Veliaf, looks after them well.
    • Player: Resourceful enough to get their own steel weapons?
      • Cyreg Paddlehorn: Maybe they are... what do you care anyway? They've been up against it ever since they got started. All of 'em have suffered more loss and heartache than you'll ever know. Now, leave me be!
      • Player: What have they been up against?
        • Cyreg Paddlehorn: You're not from around here or you wouldn't be asking such foolish questions. Morytania is ruled by a cruel dark overlord by the name of Drakan. His reign over Morytania means we all live in fear.
      • Player: What kind of loss and heartache?
        • Cyreg Paddlehorn: The worst kind, most have lost members of their family. Little Sani Piliu, she was orphaned overnight when a vampyre went on the rampage... Imagine that, losing your entire family in one night? Terrible!
        • Player: It sounds awful... Who is Sani Piliu?
        • Cyreg Paddlehorn: She's the only female member of the Myreque. She's already proven herself with her agility and light fingers, if you know what I mean!
      • Player: If you don't tell me, their deaths will be on your head!
        • Cyreg Paddlehorn: There's death aplenty in this forsaken place... what do I care that some foolhardy vigilantes decided to go it alone against the Drakans? Stupidity of youth is to blame, I shan't carry it on my shoulders!
        • Player: One mans vigilante is another mans freedom fighter!
          • Cyreg Paddlehorn: Aye, you can see it from both sides I suppose. But many of us consider it fool hardy to fight for something we'll never get, even Polmafi, a scholar, such as he was, agrees that the chances are slim.
          • Player: Polmafi? Who's he?
          • Cyreg Paddlehorn: Polmafi Ferdygris is one of the Myreque. He's a technical sort and advises on all sorts of things to Veliaf. He was a scholar before he became a renegade.
        • Player: Who are the Drakans?
          • Cyreg Paddlehorn: The Drakans are the family of overlords that rule Morytania. They're the ones to whom the blood tithes are paid. Too much I have told you already!
          • Cyreg Paddlehorn: Ignorance is better than these truths, I tell you! I can pretend once more that I am a free man, and some relief from this gloom can I feel again. Be gone with you now and leave me with my dreams.
        • Player: What kind of man are you to say that you don't care?
          • Cyreg Paddlehorn: Don't dare to judge me, young fool... what do you know of the heartache I carry? Can you not see the anchor of woe that holds me fast?
          • Cyreg Paddlehorn: Very well, if you would take your chance to help these strangers, who am I to stop you?
          • Player: But will you help me? Will you take me to them? [continue to next section without the first player sentence]
        • Player: Why do you say that this place is 'forsaken'?
          • Cyreg Paddlehorn: All of these lands are forsaken of Saradomin's kindness, only cold death from the evil gods do we now feel. Those lucky ones to the west of the Salve little realise their fate if the river should one day become tainted.
  • Player: I'll give you some cash if you help me.
    • Cyreg Paddlehorn: You think you can buy me!
    • Player: Er, no, I just want to compensate you for your trouble!
    • Cyreg Paddlehorn: You keep your money and I'll keep my secrets.
  • Player: I just want to help them, I think they need help.
    • Cyreg Paddlehorn: Aye, well, they may do... but it's just not safe and it's not likely to get safer any time soon. Though I do fell sorry for Ivan, the baby of the group. He's seen too few winters to be involved in such toil.
  • Player: Ok, thanks.
Ends Dialogue

Talking to Cyreg Paddlehorn after persuading himEdit

  • Player: Will you still take me to the Myreque?
  • Cyreg Paddlehorn: No, I won't take you, but you can use my boat. You'll be going through Mort Myre, though, so I won't be letting you go unless you've some defense against the Ghasts.
  • Player: (if you don't have the Silver sickle (b) (or Ivandis flail) and a Druid pouch with at least 5 charges) I don't have anything which I can use against them at this time.
Ends Dialogue
  • (if you have the materials) You show the boatman your druid pouch.
  • Player: I have this druid pouch! This turns the Ghasts visible and I can kill them once I can see them.
  • Cyreg Paddlehorn: (if you do not have at least 3 wooden planks) Very well, but I still cannot let you pass unprepared!
    • Cyreg Paddlehorn: My boat needs some work, so I'll need three wooden planks. The bridge you'll need to cross later is rotten and may need to be mended, so you'll need three more planks as well as a hammer, and I'd say around 75 nails.
      Ends Dialogue
  • Player: (if you have the planks) I also have the three wooden planks you asked for.
  • Give wooden planks to Cyreg.
    • The boatman takes 3 wooden planks from you.
      Ends Dialogue
  • Don't give any wooden planks to Cyreg.
    • Player: Not just yet, sorry.
      Ends Dialogue

Talking to Cyreg Paddlehorn after giving him 3 planksEdit

  • Player: Can I ask some more questions?
  • Cyreg Paddlehorn: Sure you can.
  • Player: Where do I go after I get to the hollows?
    • Cyreg Paddlehorn: You should head north and look for an unusual tree. You look like you know a thing or two about exploring so I guess I don't need to tell you to keep your eyes peeled!
  • Player: Tell me about the 'Myreque.'
    • Cyreg Paddlehorn: What do you want to know?
    • Player: Why are they call 'the Myreque'?
      • Cyreg Paddlehorn: The locals just called them after the place where they hide out, in Mort Myre. They are Myreque, 'hidden in the myre'.
    • Player: Tell me about the members of the Myreque
      • Cyreg Paddlehorn: Well, you have Radigad Ponfit... he's your average mercenary from Asgarnia, ready to slice anyone's head off for a price. He's got a personal score to settle with the Drakans, though no one knows what it is.
      • Cyreg Paddlehorn: Then there's Veliaf, he's the leader. and then there's Ivan, he's the baby of the group. There's Sani Piliu, she's a lovely girl, though a bit shady if yo know what I mean.
      • Cyreg Paddlehorn: You've also got Harold Evans, he's a bit hot-headed, always straight into the fray. And the brains of the operation, reporting directly to Veliaf, is Polmafi Ferdygris, he used to be quite a clever scholar!
  • Player: Tell me about the Drakans.
    • Cyreg Paddlehorn: Well it's rumoured that they're controlling the whole of Morytania. They live in the Sanguinesti region, but I've never been, like most villagers in Morytania, I'm afraid to leave the village and dread what lies beyond.
  • Player: Tell me about the yourself.
    • Cyreg Paddlehorn: I'm just a humble boatman, Cyreg Paddlehorn is my name. Like most of the Paddlehorns before me, I make my living by tracking the swamps of Mort Myre.
  • Player: Ok thanks.
Ends Dialogue

Talking to Curpile Fyod for the first timeEdit

  • Curpile Fyod: Hey, what're you doin' here?
  • Player: I've come to help the Myreque. I've brought weapons.
    • Curpile Fyod: (if you don't have all the weapons) It doesn't look as if you have the right weapons for me. Get out of here, you fake.
      Ends Dialogue
    • Curpile Fyod: (if you do) Okay, I see ya got da weapons, but how'd I know you're not gonna use 'em against my friends?
    • Player: But I just want to help deliver these weapons.
    • Curpile Fyod: Well, dat's as maybe, and I'm not doubting your sincerity here, you seems all sincered up to me.It's choking me up right here, you're making me cry, but hey, I's godda do my job or da kids don't get fed!
    • Curpile Fyod: Okay, so say I asks you a few questions and you were to answer them all correct and so on; well, that'd make me believe yous. I'd get to feeling that you was the real deal an' all. How's dat sound?
    • Player: Sounds fine to me. Go ahead, shoot!
    • Curpile Fyod: Hey... don't tempt me! You's dicing wiv death here, my friend.
    • Curpile Fyod: Okay, first question. [see next section]
  • Player: I don't have an answer to you!
    • Curpile Fyod: You do if you know what's good for you!
      He attacks you for 30 damage
  • Player: No reason.
    • Curpile Fyod: Come on... speak up! I may be able to help you. However, you's gotta know that you's trespassing and that, by rights, I should slap you around a bit. You know: just like as a warning.
  • Player: I'm lost, can you show me the way out?
    • Curpile Fyod: You got yourself in here, now get yourself out. And quickly, if I were you.
  • Player: I have to go.
    • Curpile Fyod: Sure... be on your way, stranger.
Ends Dialogue

Taking Curpile Fyod's quizEdit

The questions are random and can be in any order. The dialogue is:

  • Curpile Fyod: Okay, first question. [question]
  • Curpile Fyod: Okay, interesting answer. First question answered.
  • Curpile Fyod: Okay, second question. [question]
  • Curpile Fyod: An interesting response. Second question answered.
  • Curpile Fyod: Okay, third and final question. [question]
  • Curpile Fyod: Hmm, a calculated retort. Third question answered.
  • Curpile Fyod: (if you failed 1 question) I'm sorry, but you only got 2 questions correct! Go on, get outta here.
  • Curpile Fyod: (if you failed 2 questions) I'm sorry, but you only got one question correct! Go on, get outta here.
  • Curpile Fyod: (if you failed every question) I'm sorry, but you got them all wrong! Go on, get outta here.
    • (if you missed any of the questions) Curpile knocks you out. You wake up back in Mort'ton.
  • Curpile Fyod: (if you pass the quiz) Okay, I believes ya, you can go on.
    • Player: What's the combination to the door?
    • Curpile Fyod: Oh, there isn't one. I'll unlock it for you.
      Ends Dialogue
  • Curpile Fyod: (after passing the quiz) Hey, leave me be. I'm guardin' this place.
    Ends Dialogue

Name the only female member of the Myreque?

  • Sani Piliu. [correct]
  • Santi Peliou.
  • Sani Peridou.
  • Sandi Pherimou.
  • Don't know!

What does Myreque mean?

  • Hidden in Myre. [correct]

[missing dialogue]

What family is rumoured to rule Morytania?

  • Drunken.
  • Drakan. [correct]
  • Draynor.
  • Praymore.
  • I don't know!

What is the boatman's name?

  • Geof Paddleman.
  • Cyreg Paddlebone.
  • Gyrec Paddlehorn.
  • Cyreg Paddlehorn. [correct]
  • I don't know!

Which member of the Myreque was originally a scholar?

  • Sani Piliu.
  • Harold Evans.
  • Radigad Ponfit.
  • Polmafi Ferdygris. [correct]
  • Don't know!

Who is the leader of the Myreque?

  • Sani Piliu.
  • Harold Evans.
  • Veliaf Hurtz. [correct]
  • Radigad Ponfi.t [sic]
  • Don't know!

Who is the youngest member of the Myreque?

  • Sani Piliu.
  • Ivan Strom. [correct]
  • Veliaf Hurtz.
  • Radigad Ponfit.
  • Don't know!

Talking to the Myreque the first timeEdit

Talking to Ivan Strom:

  • Ivan Strom: Oh--er... hello... greetings that is... sorry... you need to speak to Veliaf first. I'm not sure if I'm supposed to be talking to you.

Talking to Polmafi Ferdygris:

  • Polmafi Ferdygris: Good day. You should quickly introduce yourself to Veliaf - after that I'll be happy to have a chat with you.

Talking to Radigad Ponfit:

  • Radigad Ponfit: Greetings, friend! Once you've introduced yourself to Veliaf please feel free to chat with me...

Talking to Sani Piliu:

  • Sani Piliu: Hi there... you're new here, aren't you? You'd best go and talk with Veliaf. But afterwards, I'd love to introduce myself properly.

Talking to Harold Evans:

  • Harold Evans: Hail and well met, friend! You'd better go and introduce yourself to Veliaf. But after come and have a chat if you've a mind to.

Talking to Veliaf Hurtz:

  • Player: Hello there...
  • Veliaf Hurtz: Hello there... how did you get in here? Who are you?
  • Player: I was asked to bring you some weapons. Apparently you need them? Don't worry, I'm a friend!
  • Veliaf Hurtz: Hmm, well, that's true we could do with some supplies. It's very good of you to bring them to us. I'm sorry but I'm a bit busy at the moment; please introduce yourself to the others, then we can talk about those weapons.
  • Player: So are you the leader?
    • Veliaf Hurtz: Well, as much as anyone is, it's not official or anything. I guess the others just look up to me or something. I feel a certain responsibility for them so I guess that means I'm a leader of sorts.
  • Player: Can you tell me about your organisation?
    • Veliaf Hurtz: Huh, organisation? That's rich! We're really not that organised, however, the Myreque are dedicated to mounting a resistance against the Drakans and the evil that they've brought to Morytania.
  • Player: What can you tell me about Morytania?
    • Veliaf Hurtz: I can tell you that it used to be a beautiful country before Lowerniel and his siblings arrived.
    • Player: Lowerniel? Who's that?
    • Veliaf Hurtz: Lowerniel Vergidiyad Drakan - he's the head of the Drakan family and along with his brother Ranis and his sister Vanescula they play out their petty backstabbing games using the people of Morytania as their pawns.
    • Player: You sound very bitter.
    • Veliaf Hurtz: So would you, if you lose everyone dear to you at the hands of such monsters.
  • Player: What are your plans for the future?
    • Veliaf Hurtz: At the moment we're maintaining a low profile after we were spotted scouting out the Drakans' castle. The forest where we camped is infested with vampyres, and even though they're only juveniles in terms of experience, we
    • Veliaf Hurtz: only just managed to survive. After we've regrouped, we will try to recruit more people to our cause. At the minute we're hopelessly outnumbered.
  • Player: Ok, thanks.
Ends Dialogue

Talking to the Myreque after introducing yourself to Veliaf HurtzEdit

Talking to Veliaf HurtzEdit

  • Veliaf Hurtz: Have you introduced yourself to the rest of the gang?
  • Player: I wanted to ask some questions first. [see previous section]
  • Player: Not yet, I'll go do that now.
    • Veliaf Hurtz: OK, great.
      Ends Dialogue
  • Player: Who else do I have to introduce myself to? [shows list of members then ends dialogue]

Talking to Ivan StromEdit

The first time:

  • Player: Greetings! My name is [player]. Veliaf said that I should introduce myself to all members of the Myreque.
  • Ivan Strom: Veliaf says it's okay for me to talk to you. My name is Ivan, nice to meet you.
  • Player: Would you mind if I ask you a few questions?
  • Ivan Strom: Yeah, I suppose so, but I don't know how much I can help.
  • Player: What are you doing here?
    • Ivan Strom: I'm not sure really. I should really be at the temple to Saradomin, but Veliaf says that the trip's too dangerous. I am a trainee cleric of Saradomin. I hope one day to serve him as faithfully as all his priests.
  • Player: What can you tell me about the Myreque?
    • Ivan Strom: Well, they're certainly brave and they're prepared to put up a fight against the evil of the Drakan clan. I'm proud to be associated with them, but with my poor skills I worry that I will let them down.
  • Player: What do you know about Morytania?
    • Ivan Strom: It's a lost land ruled by the evil Drakans. People cling to each other in fear every week when the blood tithes are to be paid. With Saradomin's help we'll bring light back to this dark land.
  • Player: Have you heard any rumours?
    • Ivan Strom: I'm sorry friend, but I spend most of my free time in prayer to Saradomin. I prefer to cleanse my soul in case he should wish that I serve him closer.
  • Player: Ok, thanks.
    Ends Dialogue

Talking to Ivan Strom again:

  • Ivan Strom: Oh, hello again. How are you?
  • Player: Fine, thanks. I'd like to ask a few questions if that's alright?
  • Ivan Strom: Yeah, I suppose so, but I don't know how much I can help. [see questions above]

Talking to Polmafi FerdygrisEdit

The first time:

  • Polmafi Ferdygris: Good! Now that you've introduced yourself to Veliaf and observed proper protocol, I'll be happy to chat with you. Now, please tell me... what can I do for you?
  • Player: Do you mind if I ask you a few questions?
  • Polmafi Ferdygris: Not at all, I'm sure I'll be able to help; and if I can't, I'll tell you so.
  • Player: What are you doing here?
    • Polmafi Ferdygris: I am the key adviser to Veliaf. He seeks my council on many issues before we engage the enemy. Not that we would be doing that any time soon... the situation is somewhat difficult and terrifying at the moment.
    • Polmafi Ferdygris: However, we must always remember, 'All that is required for evil to survive is for good people to do nothing.'
  • Player: What can you tell me about the Myreque?
    • Polmafi Ferdygris: Well, we have a hierarchical chain of command. Veliaf reports to Calsidiu who is considered the head of the armed resistance against the Drakans.
    • Polmafi Ferdygris: I've also heard people talking about a spiritual man who inspires many people to join the resistance. He's said to be very influential with supposed contacts within the Drakan clan.
  • Player: What do you know about Morytania?
    • Polmafi Ferdygris: It has a rugged landscape, situated to the east of the River Salve. Primary occupants seem to be human in appearance, but are in fact large vampyric predators.
    • Polmafi Ferdygris: They maintain a stock of human villages in the same way that humans keep cattle. Weekly blood tithes are paid to the Vampyric overlord Drakan in return for moderate safety.
  • Player: Have you heard any rumours?
    • Polmafi Ferdygris: Yes, I hear them all the time, but they're usually neither correct nor even all that interesting. I suspect that we will be looking to make a strike against the human sympathizers some time soon.
  • Player: Ok, thanks.
    Ends Dialogue

Talking to Polmafi Ferdygris again:

  • Polmafi Ferdygris: Warmest salutations of the day, my friend! How are you?
  • Player: Fine, thanks. I'd like to ask a few questions if that's okay.
  • Polmafi Ferdygris: Not at all, I'm sure I'll be able to help; and if I can't, I'll tell you so. [see questions above]

Talking to Radigad PonfitEdit

The first time:

  • Radigad Ponfit: Ah, it's [player]. I see you've introduced yourself to Veliaf, good! Now, how can I be of service to you?
  • Player: Do you mind if I ask a few questions?
  • Radigad Ponfit: Sure, go ahead. I'll answer the best I can.
  • Player: What's your job here?
    • Radigad Ponfit: I'm a bit of an all-rounder and help Veliaf where I can. I've relied on his sword arm many a time, and I like to think that he can rely on mine.
  • Player: What can you tell me about the Myreque?
    • Radigad Ponfit: We're just developing the resistance against the Drakans and the rest of the Vampyric entourage. We're seriously outnumbered. Veliaf doesn't like to hear us saying 'hopeless' but that's our situation at the minute.
  • Player: What are your plans for the future? [the choice is labelled with "What're" instead]
    • Radigad Ponfit: I'm not really sure. I guess Veliaf might know that, however I hope that more people will join the ranks and take the fight to the dead hearts of our vampyric foe so that we might one day reclaim our right to exist.
  • Player: Have you heard any rumours?
    • Radigad Ponfit: I have. Something you might find interesting is that our enigmatic leader 'Safalaan' has connections inside the Drakan Clan. I'm not sure how true that is but it would be great!
  • Player: Ok, thanks.
    Ends Dialogue

Talking to Radigad Ponfit again:

  • Radigad Ponfit: Hello again! Radigad at your service. Are you planning to join the fray against the Morytanian monsters and the rest of the Drakans?
  • Player: Maybe! I'd like to ask a few questions, if that's OK?
  • Radigad Ponfit: Sure, go ahead. I'll answer the best I can. [see questions above]

Talking to Sani PiliuEdit

The first time:

  • Sani Piliu: Hello... very nice to meet you! My name is Sani Piliu, what's yours?
  • Player: I am known as [player]; nice to meet you, Sani.
  • Sani Piliu: The pleasure's all mine! Excuse me for being forward, but you somehow seem different to other people, somehow more determined. I sense a powerful aura... sorry that must seem really strange?
  • Player: Well, perhaps a little; but it's nice of you to say so in any case. I'd like to ask you a few questions if that's alright.
  • Sani Piliu: Sure, go ahead, I'll answer as best I can.
  • Player: Tell me a bit about yourself.
    • Sani Piliu: There's not much to tell, really. I was about nine years old when my family was ripped to pieces by a vampyre attack. One day a happy member of a loving family, the next day an orphan living a hand to mouth existence.
    • Sani Piliu: Somehow I managed to get by, eking out a living wherever I could. People took pity on me, I earned food by helping people out. Before long I was quite adept at helping myself, other people appreciated my skills.
    • Sani Piliu: I bumped into Veliaf in Canifis. He saw that I would be an asset to the resistance so I joined. I want to fight back against those killers who took my family. One day I may even escape to the west across the Salve! Who knows?
  • Player: What can you tell me about the Myreque?
    • Sani Piliu: As far as I know, Veliaf is one of two Lieutenants who report to another soldier called Calsidiu. While we don't advertise the fact, there are quite a lot of people in Morytania who want to put up a fight.
    • Sani Piliu: Our current operations are merely trying to find a weakness in the Drakans' hierarchy and perhaps get a spy in there. We need to find out how to kill them before we then take the war to them.
    • Player: You make it sound easy!
    • Sani Piliu: With determination you can achieve great things. However, Veliaf always tells us not to underestimate the enemy. After those juvenile vampyres discovered us in the forest, it's a mistake I won't be making again.
  • Player: What's going on in Morytania?
    • Sani Piliu: Lowerniel Drakan and his siblings collect blood tithes from the locals as a way of controlling the population and keeping their brood happy. Sanguinesti and Castle Drakan hold sway over all the inhabitants of Morytania.
    • Sani Piliu: We're nothing more than an ill-organized rabble, but we're determined to fight against these evil monsters. We won't just offer our family members to the Drakans for a weekly snack, we're going to fight back!
  • Player: Is this your main camp?
    • Sani Piliu: It's our only camp! At least, I don't know of any others.
  • Player: Ok, thanks.
    Ends Dialogue

Talking to Sani Piliu again:

  • Sani Piliu: Oh hello [player], nice to see you again! How's things?
  • Player: Fine thanks, do you mind if I ask a few questions?
  • Sani Piliu: Sure, go ahead, I'll answer as best I can. [see questions above]

Talking to Harold EvansEdit

The first time:

  • Harold Evans: Well met, friend! My name's Harold... nice to meet a fellow soldier. Just joined us have you?
  • Player: Not exactly! I am [player].
  • Player: I'd like to ask a few questions if that's okay.
  • Harold Evans: Sure, go ahead. I'll answer as best I can.
  • Player: What's your job here?
    • Harold Evans: I generally do what Veliaf orders. Taking a bridge, defending a tactical retreat... you name it, I'm usually in the thick of it. It's funny, I seem to cheat death most of the time.
  • Player: What can you tell me about your squad?
    • Harold Evans: They're all good soldiers, though they're pretty much a bunch of irregulars. I consider them a good squad, ready to leap into the fray if needed, but we're seriously outnumbered by the Drakans and their brood.
    • Harold Evans: Most fights we have to improvise but this bunch are very good at that. That young lad over there, Ivan Strom, he saved our bacon in the last encounter by his faith in Saradomin... he weakened the Juves and we ran for it!
    • Player: Juves? What are they?
    • Harold Evans: It's short for 'juvenile', that's the stage that those vampyres were at in the forest. They've only recently become vampyric and they're pretty inexperienced.
    • Harold Evans: However, they're stronger and faster than many well trained militia men, and twice as bloodthirsty.
  • Player: What's your grasp of the situation, soldier?
    • Harold Evans: The situation is grave, it would be dangerous to think differently. We're really up against it here, but we have no choice: this is a battle for our right to exist and we need to employ any tactics to achieve our goal.
  • Player: Have you heard any rumours?
    • Harold Evans: Yes, I hear them all the time. Thankfully, I don't pay any attention to them.
  • Player: Ok, thanks.
    Ends Dialogue

Talking to Harold Evans again:

  • Harold Evans: Well met, [player]! Here's to your strong sword arm!
  • Player: Do you mind if I ask a few questions?
  • Harold Evans: Sure, go ahead. I'll answer as best I can. [see questions above]

Talking to Veliaf Hurtz after talking with everyoneEdit

  • Veliaf Hurtz: Hello again... so you've introduced yourself to the team, have you? Good. Now, let's have a look at those weapons you brought us.
  • Veliaf Hurtz: (if missing any weapons) Well, it looks like you're a bit short on the weapons! If you get them for us, we would appreciate it.
    • Player: Ok, I'll go get them.
      • Veliaf Hurtz: Ok, I'd appreciate that.
    • Player: Which weapons do I need?
      • Veliaf Hurtz: Here, I've compiled a list. [shows list of weapons]
      • Veliaf Hurtz: Mind you, I've only checked your main inventory. If you're wielding one of those weapons, I won't take that into account.
        Ends Dialogue
  • Veliaf Hurtz: (if you have them all) These weapons look great! Many thanks.
Start Cutscene
  • Veliaf Hurtz: Hey, what's that mist coming in through the door? WE'VE A VAMPYRE IN THE ROOM!
  • Vanstrom Klause: Ha, ha, ha... you took me straight to them!
  • Vanstrom Klause: The little dears are going to wonder which side you're on!
  • Sani Piliu: It's Vanstrom! We're dead!
  • Vanstrom Klause: Quite right...
Vanstrom Klause kills Sani
  • Vanstrom Klause: Sorry, Harold, you too!
Vanstrom Klause kills Harold then transforms into a vampyre
  • Vanstrom Klause: And now I'm going to finish the rest of them off.
  • Vanstrom Klause: With my little pet!
Vanstrom flies up
  • Vanstrom Klause: Ha ha ha ha haaaaaa!
Vanstrom summons Skeleton Hellhound and cutscene ends

Talking to Myreque after the attackEdit

Talking to Radigad Ponfit:

  • Player: Are you alright?
  • Radigad Ponfit: Yeah, I'm fine, thanks. You certainly proved yourself against that unearthly monster that Vanstrom conjured. I'm sorry I can't be more upbeat, but I'm very sad about Harold and Sani. It's terrible to see your comrades cut
  • Radigad Ponfit: down in combat, especially those two. They were still so very young.

Talking to Polmafi Ferdygris:

  • Polmafi Ferdygris: I'm so sad since Sani and Harold were killed. The Myreque will be lonelier without them. Still, at least they didn't suffer.
  • Player: My commiserations for your loss. I wish that there was something I could do to help.
  • Polmafi Ferdygris: Don't worry. No one blames you. Anyone could have been tricked by Vanstrom. Whilst I mourn the loss of my comrades, it serves no useful purpose to blame anyone for it.

Talking to Ivan Strom:

  • Ivan Strom: Oh, thank Saradomin you managed to kill that awful beast! It was so horrible seeing Sani and Harold killed in front of my own eyes!
  • Player: I'm so sorry for your loss. If there's anything I can do, please let me know.
  • Ivan Strom: I think you've done enough already, bringing that monster Vanstrom here.

Talking to Cyreg Paddlehorn:

  • Player: Thanks for your help in finding the Myreque.
  • Ivan Strom: Well, I'd like to say that you're welcome. But I heard that you led Vanstrom straight to their hideout and he killed Sani and Harold. I feel so guilty.
  • Player: Hmm, yeah, I know how you feel.

Talking to Veliaf Hurtz:

  • Veliaf Hurtz: That murderer Vanstrom has killed Sani and Harold! He came in and killed them right in front of our eyes.
  • Veliaf Hurtz: And that beast he summoned probably would have killed the rest of us if it wasn't for you!
  • Player: It was the least I could do! After all, I was the one he followed here, I'm sort of responsible.
  • Veliaf Hurtz: That is for your conscience to bear, but now perhaps you can understand why we fight for our freedom?
  • Player: Yes, I think I understand now.
  • Player: I want to join your organization.
    • Veliaf Hurtz: Hmm, well, thanks for your support. But I'll need to talk to my superior first.
  • Player: What do you plan to do now?
    • Veliaf Hurtz: Well, I guess Vanstrom will expect that we're dead. He's so arrogant that he doesn't really consider us a threat. I can understand that; if I was that powerful I would probably feel the same.
    • Veliaf Hurtz: I guess we'll regroup and then try to recruit more people. We first need to know how we can fight against these monsters, then we'll take the war to them!
  • Player: How do I get out of here?
    • Veliaf Hurtz: If you go back into the main corridor which leads into this room, it goes towards the basement of an inn.
    • Veliaf Hurtz: If you search the wall, you'll find that it is in fact movable. You should be able to get into the room, take the ladder to come out south of the 'Hair of the Dog Tavern' in Canifis.
    • Veliaf Hurtz: While you're there, you could see if that murderer Vanstrom is still hanging around.
  • Player: Let's get revenge on Vanstrom!
    • Veliaf Hurtz: Yes, of course, we'll certainly get our revenge on him and his superiors! Then they'll taste the bitter sorrow that we've had to endure so long!
  • Player: Ok, thanks.
Ends Dialogue

Talking to a StrangerEdit

  • Stranger: (if you got here by using the tunnel under the bar) Hello friend? What can I do for you?
  • Player: Oh, sorry, I thought you were someone else.
  • Stranger: Who did you think I was?
  • Player: I thought you were that dirty murderer Vanstrom.
  • Stranger: Woah, it sounds like you've got a score to settle!
  • Player: I definitely have!
Quest Complete
  • Stranger: (after completing the quest) I think we've been through this before haven't we?
  • Stranger: (during the quest without using the underground passage to get here) [missing dialogue. this will not complete the quest]

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