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Common dialogue across all cases[]

Outside the courtroom[]

Talking to the clerk[]

If the player has rewards to be collected from a successful trial:

  • Clerk: Well, hello. I'm glad you stopped by, I have a reward for you from the last case you completed. You'll need to collect it before you can do any more cases.
  • Player: Great!
Case complete window

Otherwise:

  • Court summons.
    • If a case is active:
      • Clerk: How's the current case going?
        • Player: It's going fine.
          • Clerk: That's good to hear.
        • Player: It's not going so well
          • Clerk: Well, make sure to research your case. Check the filing cabinet for details of your case.
        • Player: I'd like some more information
        • Player: I'd like to give up the case.
        • Clerk: Hmm, too bad. Well, I'll take all those files off you. You can try again later, if you like.
          • (Removes court documents and court summons, removes active case)
    • If the player has a court summons but no active case:
      • Clerk: Would you like to defend or prosecute?
        • Defend.
          • Clerk: Look in the filing cabinet by my desk for more details on your case. When you feel prepared, use the stairs to enter the courtroom.
          • (Activates the case)
        • Prosecute.
          • (Same as above)
    • Otherwise:
      • Clerk: Sorry, I can't give you any more cases. If we have need of you we'll get in touch by sending a court summons.
      • Player: How will I get the summons?
      • Clerk: We have ways. You might find one while fishing, completing treasure trails, fighting monsters, or pickpocketing. Although, if you're pickpocketing, I don't want to know about it!
      • Player: Okay, I'll keep an eye out.
  • Court procedures
    • Player: I'd like to ask about court procedures.
    • Clerk: Well, ask away. Hopefully I can help.
      • Player:Could you just run me through the whole process again?
        • Clerk: I can, if you pay attention this time!
        • Clerk: If you have received a court summons, or would like to do a simple case, speak to me and I'll get you squared away.
        • Clerk: Once you have an active case, look in the filing cabinet next to my desk. In there, you'll find all the case reports and extra materials you'll need. Make sure you read through them before you start your investigation.
        • Clerk: Some cases will require you to track down witnesses and suspects to conduct interviews. Check your case report to find out if you need to do this.
        • Clerk: Finally, some cases will require you to investigate the crime scene. You'll get a viewing orb with your case reports if you need to do this.
        • Player: Wow, that's going to be a lot of work!
        • Clerk: That's not even the half of it!
        • Clerk: Having investigated your case, you'll be ready for the trial. Head downstairs into the courtroom to begin.
        • Clerk: Present your physical evidence, call witnesses to make statements, and present your arguments clearly.
        • Clerk: Once you feel confident that you have made your case, summarise it to the Jury. I'd recommend trying to find a member of the Jury who looks sympathetic to your case. Then the Jury will pronounce their verdict.
        • Player: Yikes, what have I got myself into?
        • Clerk: Oh, don't worry about it too much. There's no time limit on how long it takes you to complete a case and we'll reward you well for your hard work.
      • Player: Where can I find people involved in the case?
        • Clerk: Defendants are held here, in the jail cells. You can speak to them at any time.
        • Clerk: Witnesses are quite often still at their places of residence; your case report should indicate where.
      • Player: How do I get information about the case?
        • Clerk: I'd start by looking in the filing cabinet next to me. All the case reports are in there. Once you have your reports, read through them to familiarise yourself with the case.
        • Clerk: Sometimes a report will recommend interviewing witnesses or suspects. Defendants are held here, in the jail cells. You can speak to them any time.
        • Clerk: Witnesses are quite often still at their places of residence; your case report should indicate where.
        • Player: Okay, I'll get started.
      • Player: Actually, I don't have any questions.
        • Clerk: Well, I'll speak to you later.
  • Check cases.
    • Player: I'd like to see which cases I've completed.
    • Clerk: Hmm, let's take a look.
    • (Opens court history interface)
  • Nothing.

Talking to guard #1[]

  • Player: What is this place?
  • Guard: The Seers' Village courthouse. We give all criminals a fair trial, by a jury of their peers. Or whoever we can round up from the pub.

Talking to guard #2[]

If a case is active:

  • Guard: Working hard on a case? Keep up the good work!

Otherwise:

  • Guard: Welcome to the Seers' Village courthouse. Court is not in session today, so you're not allowed to go downstairs
  • You need to collect and read a court summons.

Searching the filing cabinet[]

If a case is active:

  • You search the filing cabinet and find some information relevant to your case.
  • (Receive court documents)

Otherwise:

  • Clerk: Hey! You need to speak to me before you can access case files! We can't have you investigating a case you haven't started yet.

Entering the court room[]

If a case is active:

  • Are you sure you're ready for court?
    • Yes
      • (Enter courtroom and begin trial)
    • No

If the player has a court summons but no active case:

  • Clerk: Hey! You need to speak to me before you can go to court! We can't have you arguing a case you haven't started yet.

Otherwise:

  • The court is not in session today.
  • You need to collect and read a court summons.

Inside the courtroom[]

Trial commencement[]

Presented at the beginning of each case:

[defendant] refers to the name of the defendant in the case.
[crime] refers to the crime the defendant is accused of.
  • Judge: The court is now in session.
  • Judge: The trial is to determine the guilt or innocence of [defendant] for [crime].

If defending:

  • Judge: Is the Prosecution ready?
  • Prosecutor: The Prosecution is ready, Your Honour.
  • Judge: Is the Defence ready?
  • Player: The Defence is ready, Your Honour.
  • Judge: Very well, the Prosecution may present its case.

If prosecuting:

  • Judge: Is the Prosecution ready?
  • Player: The Prosecution is ready, Your Honour.
  • Judge: Is the Defence ready?
  • Defender: The Defence is ready, Your Honour.
  • Judge: Very well, the Prosecution may present its case.

Asking the judge for advice[]

If the player asks the judge for advice during the case:

  • Player: Your Honour, could you remind me of what I need to do?
  • Judge: Of course.
  • Judge: You may leave at any time through the gate behind you. You'll have to start the trial from the beginning when you return. You may call witnesses by speaking to me and, when you are finished with a witness, simply talk to me and call the next one.
  • Judge: Your job is to disprove the evidence presented by the [Prosecution/Defense] by cross-examining your witnesses and presenting evidence of your own. If you need to hear the [Prosecution/Defense]'s case again, just speak to them.

Pronouncing verdict[]

After the prosecution and defense has been heard and given their summaries:

  • Judge: I believe we've heard enough.
  • Judge: Would the Jury please pronounce their verdict?

If the player successfully convinced the jury, and the player is defending:

NOT GUILTY
  • Judge: Very well. You are hereby declared 'not guilty' by a Jury of your peers. You are free to go.
  • Player: Hurray!
  • Collect your reward from the court clerk when you leave the courtroom.

If the player successfully convinced the jury, and the player is prosecuting:

GUILTY
  • Judge: You are hereby declared guilty by a Jury of your peers. You will be sentenced in due course.
  • Player: Hurray!
  • Collect your reward from the court clerk when you leave the courtroom.

If the player was unsuccessful in convincing the jury:

UNDECIDED
  • Judge: Perhaps you should have researched your case more thoroughly, Mr/Miss Player. You must present clear arguments for or against the Defendant.
  • Player: I guess I'll have to make an appeal and try again.

After a successful verdict[]

Talking to the judge[]
  • Judge: That was a well-presented case. You may leave when you like.
Talking to the prosecutor/defender[]
  • Player: You presented a good case!
  • [Prosecutor/Defender]: Thank you.
  • Player: What's with the balloons?
  • [Prosecutor/Defender]: Ah, the courthouse was built over the old Party Room.
  • [Prosecutor/Defender]: Balloons we can handle; it's when the dancing knights show up that it gets troublesome.

Case-specific dialogue[]

The Frog Prince v. The People[]

The Mime v. The People[]

Barbarians v. Wizards[]

The Gravedigger v. The People[]

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