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This transcript involves dialogue with Acca Kanatah, Ancient carer, Ancient goebie, Lunch, Peck, Tunks, and Xinachto.


Attack on KanatahEdit

  • Tunks: Human! Thank the spirits you've come by. My village is in urgent need of help!
  • Player: Oh, where are you from?
  • Tunks: I am Tunks of Village Kanatah on Mazcab. I have come through the world window to find brave adventurers that might be able to help us! I may be young but I'm the first Kanatan to set foot on this lumpy, purple planet. I must say, I didn't imagine the spikey trees and glowing soil.
  • Player: Erm, we're actually on Tuska's back. She crash landed onto our planet...
  • Tunks: The devourer spirit?! AAAHH! Save yourself, good sir/fair maiden! I will distract the beast with my magnificent rock! Tell the tale of your goebie saviour to the people of-
  • Player: It's okay, you don't need to be scared. The reason Tuska crash landed was because she was slain.
  • Tunks: Ah, yes. I knew that. Sorry, my natural reflexes kicked in. Anyway, that is kind of why we need your help. The airut that Tuska left on our planet attacked Kanatah and are gathering to wipe the village out completely! It seems they've been enraged by the death of one of their chieftains. Your kind have proven yourselves as mighty heroes and I want to be one when I grow up too! Would you help us?
    • Not Right Now:
      • Tunks: Oh. I understand. You're too busy to help my people's struggle for survival.
    • Accept Quest:
      • Tunks: Great! Perhaps it would be best for me to return to Mazcab now, my mother will be worried about me. She said I wasn't allowed to come here, so if you see her... Shhh. Anyway, come to Kanatah and speak to the Acca when you're ready. I can't wait to fight alongside a valiant adventurer like you!

Talking to the AccaEdit

  • Acca Kanatah: Is there something you wish to discuss, human?
  • Talk about Call of the Ancestors.: **Player: I met Tunks on the other side of the world window. He said he'd come to our planet to find help for your village and that I should speak to you.
    • Acca Kanatah: Hm, I should have known he would disobey his mother. Audacious little goeb, that one. Brave though. Tell me, human, what do you know of the situation here?
      • You need to rebuild after the recent airut attack.:
        • Acca Kanatah: Well, yes, but I'm afraid our situation is much more dire than that, my friend. The airut that harry us have decided enough is enough. Our scouts report that they are amassing forces and preparing to raze Kanatah to the ground. (Continues below.)
      • The airut are gathering to completely wipe out Kanatah.:
        • Acca Kanatah: Mm, indeed. Our situation is certainly a dire one, my friend. The airut that harry us have decided enough is enough. Our scouts report that they are amassing forces and preparing to raze Kanatah to the ground. Our homes, our supplies... Possibly even our people, will all be destroyed. Hmm.
        • Player: They attack you here all the time though. Isn't dodging those attacks kind of your whole thing?
        • Acca Kanatah: Ordinarily, yes. Never before like this though. They're out for blood. It is most troubling. If it wasn't for our diligent rangers we would not have managed to evacuate the village before they came. This time I believe they aim to destroy everything we have built here, yes.
          • Why don't you just move the camp further away from airut territory?:
            • Acca Kanatah: I do not think you quite understand this camp's significance, human. We stand here in open defiance of those monsters! We are here not because of the path that lies before us, but the path that lies behind us. We built this camp right under their noses, and after all this time, after all their efforts to defeat us, I remember that which matters most... WE ARE STILL HERE!
            • Player: Ok, I'm ready to help. What do you need me to do?
            • Acca Kanatah: How do you humans say it...'cool beans'? Yes, cool beans. Well my friend, we must prepare ourselves. (Continues below.)
          • Ok, I'm done talking. What do I need to do?:
            • Acca Kanatah: How do you humans say it...'cool beans'? Yes, cool beans. Well my friend, we must prepare ourselves. No longer will we cower and hide from the airut. Today, we will stand strong and repel them! Mm. First things first, seek out Tunks and his friends. I've set them to collecting wood to shore up the village and I suspect they'll need guidance. They should be at the beach to the east. Collect them and I shall come find you.
      • I don't know... I just want to kill some airut.:
        • Acca Kanatah: Ha! You are indeed a plucky one. Unfortunately our situation is rather a dire one, my friend. The airut that harry us have decided enough is enough. Our scouts report that they are amassing forces and preparing to raze Kanatah to the ground. (Continues above.)
  • Talk about something else.:

Meeting the GoebiesEdit

  • Peck: One second, human. We're doing some important research here.
  • Lunch: Steady!
Tunks strikes Lunch's rock with a pickaxe, which becomes lodged in there.
  • Lunch: AAAAAAAHHHHH!
  • Peck: Oooohhhhh. No. That's wrong.
Peck starts crying and Lunch runs around screaming.
  • Player: I think I can see why the Acca asked for my help.
  • Peck: The Acca wants us?
  • Tunks: I'm sorry! The pick wasn't my idea!
  • Player: We're supposed to help collect supplies to fix up the area.
  • Lunch: AAAAAAAHHHHH!
  • Player: Come on.
  • Lunch: AAAAAAAHHHHH!
  • Tunks: Are you feeling lighter though?

Retrieving the logsEdit

  • Acca Kanatah: We're going to need more wood in order to fix the village up. Luckily, my predecessor accumulated a good stock of supplies and hid it from the airut. Unluckily my predecessor was a little too security conscious and hid the logs in a ruin full of obstacles and bottomless pits.
  • Lunch: What about my head?
  • Peck: Bottomless pits? Hidden ruin? What? Why even use that as a place to store supplies? How desperate for storage space do you have to be to consider 'next to a bottomless pit' a great place to store big, heavy logs?
  • Lunch: If I could just reach...
  • Acca Kanatah: I've asked for you three to join me, as each of you have unique skills that should come in useful. You just need a teacher to help you master them. A teacher like Player.
  • Lunch: Tunks? Please?
    • No problem.:
      • Acca Kanatah: How about we get to it? Lunch, if you clear the entrance?
      • Lunch: Acca?
      • Acca Kanatah: You'll be fine!
Lunch clears the entrance.
      • Lunch: Oof!
    • Me? I'm not so sure about that.:
      • Acca Kanatah: Nonsense!I'm sure your adventuring experience has left you plenty prepared for this role!
      • Acca Kanatah: How about we get to it? Lunch, if you clear the entrance?
      • Lunch: Acca?
      • Acca Kanatah: You'll be fine!

Inside the ruinsEdit

Tunks is shown standing in a chamber.
  • Acca Kanatah: This gap may look intimidating, but you can clear it.
Tunks jumps across the gap and retrieves the logs.
  • Acca Kanatah: Excellent work, Tunks!
Peck and Lunch are shown standing in another chamber.
  • Acca Kanatah: Let's see how the other two do. That wall looks cracked. You should be able to break it Lunch.
  • Peck: I'll let you take first crack at it.
Lunch breaks through the wall.
  • Acca Kanatah: That gap looks just small enough that Peck should be able to squeeze through.
  • Switch control of goebies by clicking on them.:
    Peck goes through the gap and retrieves the logs.
  • Acca Kanatah: Excellent, this should give us the last things we need to fix up the village.
After retrieving the woodEdit
  • Acca Kanatah: Thank you for rounding these three up for me, Player. Let us speak in the village, I have another task for you.

Nemi PoisonEdit

  • Acca Kanatah: Is there something you wish to discuss, human?
    • Talk about Call of the Ancestors.:
      • Player: We've got the wood, what do we need now?
      • Acca Kanatah: Yes, excellent, excellent. Hm. I'm afraid that was[sic] bit of a test. The real work is to come. Our appearances may have deceived you, with our solid rocks and muscular physiques, but we are not the most capable of fighters.
      • Player: Oh... No, I would never have guessed...
      • Acca Kanatah: Mm, indeed, your kind are so soft and fleshy. It is a wonder you show such strength and resilience! Still, if we are to repel the airut we must learn to defeat them. I believe Nemi poison may be the answer, but it is in short supply. Hmm.
        • What is Nemi poison?:
          • Acca Kanatah: Ah, so you do not know? The poison our scouts have found in Nemi forest seems to be most potent against the airut. Trinks over there has a small supply she has been giving to adventurers in order to weaken the enemy. The effects are quite intriguing, mm. When ingested it reduces the physical capabilities of the victim. Quite useful to level the playing field, you see.
          • Player: Great, so where do I get more of this poison?(Continues below.)
        • Great, where do I get more?:
          • Player: Great, so where do I get more of this poison?
          • Acca Kanatah: I'm glad you ask, human. Travel to Nemi forest and search for an abundant source of poison. I have heard tales from our scouts of huge plants supplying it! Of course, the Nemi forest can be dangerous and unpredictable. Who knows what you may find within its depths...
          • Player: Right, I'll return when I've found something.
    • Talk about something else.:

Nemi ForestEdit

The Ancient GoebieEdit

Talking to an ancient carerEdit

Talking to TunksEdit

  • Tunks: Wow.
  • The young goeb appears to be amazed at the ancient.: ====Talking to Peck====
  • Peck: I thought I wanted to hurry up and get my grow on, but now I'm not so sure.

Talking to LunchEdit

  • Lunch appears to be deep in thought for a moment, then nods to no one in particular.: * Lunch: Yeah. I could lift that.

Talking to the ancient goebieEdit

  • You approach the massive goebie. As you get closer you notice it appears to be making a low, grumbling noise.: * Ancient goebie: Mmmmbmbmmmmbrrbbrrrmmm... ...mmmnbbrrgrrrrwgooooooaaaaaatt. Gooaaaat got innnn.
  • Ancient carer: Shoo! Get out of here goat!
  • Ancient carer: I'll get the broom!
  • Player: I'm no goat! I'm a human.
  • Ancient carer: I'm not sure, great one. This could be a goatly ruse.
  • Peck: He/She is a human. I can't speak to the goat bit though, I'm not sure what one is.
  • Player: I'm pretty sure I'm not a goat. I don't have hooves or weird eyes.
  • Ancient goebie: Very well. Not entiiiiirely convinced. Shall talk. What brings your flock here, Hu-goat?
  • Tunks: We've been sent to find Nemi root, your most large... hugeness... one.
    • Acca Kanatah needs to create more poison.:
      • Player: Kanatah is at risk of getting overrun by the airut. The root might give them the edge they need to survive.
      • Ancient goebie: Poisonnnnnn. Yesssssss.
      • The massive goeb's eyes begin to drift away from you.:
      • Player: Can you help us?
      • Ancient goebie: Yes. Attendants can bring root. You free friend from temple.
        • Friend?:
          • Ancient goebie: Friend old like I. Hard to miss like I. Entrance sits nearby.
          • Ancient carer: I've found the broom! Back, beast!
          • (Continues below.)
        • Temple?:
          • Ancient goebie: Entrance sits nearby. Friend old like I. Hard to miss like I.
          • Ancient carer: I've found the broom! Back, beast!
            • Looks like we're visiting a temple then.:
              • Ancient goebie: Be well, Goatuman
              • or
              • Ancient goebie: Beware sudden surprises, Goatuman. Problem for your kind.
            • I have a few more questions.:
              • Ask about the ancient.:
                • Ancient goebie: Oldest tree in forest.
                • Ancient carer: Goebie, great one.
                • Ancient goebie: Yes. Oldest tree in goebie. Second oldest tree in all goebies.
                  • There's a goebie older than you?:
                    • Ancient goebie: One. Holds up.
                    • Player: Holds up?
                    • Ancient goebie: Holds all up.
                  • There's a tree older than you?:
                    • Ancient goebie: Tree? Many older trees, odd goat.
              • Ask about Nemi.:
                • Ancient goebie: Nemi grows. Nemi changes. Nemi provides. Nemi protects.
                • Player: But how?
                • Ancient goebie: Very kind. Obviously.
              • Ask about history.:
                • Ask about Mazcab.:
                  • Ancient goebie: Chantli used to be happier thing. Destroyer didn't help much. Dampened mood somewhat.
                • Ask about Tuska.:
                  • Ancient goebie: Was younger. Destroyer came. Destroyer left. I remain. Am large. Intimidating. Mean right hook. Flight understandable.
                  • Peck: You don't look so scary to me.
                  • Ancient goebie: Not in fighting frame. Terror only one elbow drop away.
                • Ask about goebie ancestry.:
                  • Ancient goebie: Old goebies resourceful. Industrious. Build big pyramids. Solve problems. Cook decent stew. New goebies too busy. No time for decent stew.
                  • Ancient carer: I will fetch you stew, great one!
                  • Ancient goebie: Terrrrrrrible steeeeew.
                • Ask about temples.:
                  • Ancient goebie: Teeeemples?
                  • The giant goeb's attentions begins to wander.:
                  • Player: What's so special about them? Why can't you help your friend yourself?
                  • Ancient goebie: Busy here.
                  • Its two limp arms do a weak impersonation of a wiggle.:
                  • Player: And your assistants?
                  • Ancient goebie: Busy there.
                  • The nearest attendant nods eagerly.:
                • Talk about something else.:
                  • Previous selection
              • Goodbye.:
                • Ancient goebie: Be well, Goatuman
                • or
                • Ancient goebie: Beware sudden surprises, Goatuman. Problem for your kind.
    • I'm not a Hu-goat either.:
      • Player: In a sense you're getting closer, but a Hu-goat isn't an actual thing. Hu-man is the word.
      • Lunch: Kanatah is at risk of getting overrun by the airut. The root might give us the edge we need to survive.
      • Ancient goebie: Poisonnnnnn. Yesssssss. (Continues above)
Talking to the ancient goebie againEdit
  • Ancient goebie: Enter temple. Yessssssss. Release old one.
    • Ask about the ancient.:
      • (Same as above.)
    • Ask about Nemi.:
      • (Same as above.)
    • Ask about history.:
      • (Same as above.)
    • Goodbye.
      • Ancient goebie: Be well, Goatuman
      • or
      • Ancient goebie: Beware sudden surprises, Goatuman. Problem for your kind.
Talking to an ancient carerEdit
  • Ancient carer: I'm watching you, goat.
Talking to TunksEdit
  • Tunks: Come on Player, I'm eager to look at this temple! Who knows what we might find!
Talking to PeckEdit
  • Peck: We don't really have to deal with this mysterious friend do we? We could just find our own poison. I'm getting nervous with all this broom talk.
  • Player: It'll probably be quicker to just help them.
  • Peck: I can't wait to tell you I told you so.
Talking to LunchEdit
  • Lunch: The old one seems alright. We should help his friend.

Trying to enter the templeEdit

  • Lunch: Wait a second, we need to get ready for the challenge that awaits us! I don't think we really look the part.
  • Tunks: We need to look like the ancient warriors! Close your eyes, Player. I've got an idea.
  • Tunks whispers something to the other young goebs.: * Peck: Yes! That's a great idea! No peeking, Player, we'll know!
  • The goebies rush off into the foliage. After a while you hear them return, muttering and giggling excitedly.: * Tunks: Ok, we're ready!
You open your eyes and see the goebies covered in war paint striking a pose.
  • Lunch: Team Goebie! Let's do this.

The TempleEdit

  • Peck and Tunks: Woah...

Talking to one of the goebiesEdit

  • Tunks/Peck/Lunch: This temple is impressive, I never imagined one of the ancient temples to be this big!

Talking to XinachtoEdit

  • Player: Erm, hello?
  • Xinachto: What...are...you?
    • Player: I'm an adventurer!
      • Xinachto: Adventurer... This is not...what you are. You are...alien.
      • Player: (Continues below.)
    • Player: I'm a human.
      • Xinachto: Human... It has no meaning to me. You are...alien.
      • Player: What are you then?
      • Xinachto: I...am of the earth. I...am of the plants. I...am life.
      • Player: You look like a giant tortoise to me.
      • Peck: I've heard of you! You're Xinachto! I didn't know you could speak.
      • Xinachto: Tortoise... No. This vessel is not I. I give voice...to the greater whole.
      • Player: Why are you here?
      • Xinachto: This vessel must return...to the earth. Its anima is needed...to replenish the source. I am here...speaking through it...because you are here.
        • Ask about spirit guardians.:
          • Player: Are you a spirit guardian?
          • Xinachto: Spirit...guardian... Yes, this is what...the great mountain-back named these...vessels. Long ago...
          • Player: Mountain-back?
          • Xinachto: The eldest of the rock-bearers...the one who yet remembers...the power of old. This vessel... The ones before it... The ones that will follow. Spirit guardian was the name...it bestowed upon them. Manifestations of lost anima...assuming the form of the elements. Just as they left...they must also return...to the earth. To me... So that their energy...may be reclaimed. We must regrow.
        • Ask about Mazcab.:
          • Player: What can you tell me about Mazcab?
          • Xinacho: Mazcab... This is a new sound...used by the rock-bearers. Before it...there was Chantli. A different sound...with the same meaning. They refer to the plants... To the trees... To the creatures. Mazcab is I... Chantli is I... I am life.
        • Ask about the temple.:
          • Player: Why is your 'vessel' in this temple?
          • Xinachto: This is where...all vessels must come. To the heart of the hollow mountains...carved by the ancient rock-bearers. This is where...their pilgrimage must end. Where they must go...to sleep...and return their anima to the earth.
          • Player: So this is where they come to die?
          • Xinachto: Die... No. This is where they return...to the source. To rejoin the greater whole.
        • Ask about the trials.:
          • Player: Do you know anything about the goebie trials?
          • Xinachto: Once more...three young rock-bearers step forth...to face the trials of their ancestors. Held in this place...is the power of the ancients. It has lain dormant...for long enough. It is time for these rock-bearers...to enure the trials...and reclaim the power of their people.
          • Player: Can't I do the trials with them?
          • Xinachto: The ancients...placed a magical protection...upon this place. Only one of their own...may enter the trials.
        • Goodbye.:
    • Player: I'm a goebie.
      • Xinachto: You...are no rock-bearer. You are...alien.
      • Player: (Continues above.)
Talking to Xinachto againEdit
  • Xinachto: You return, world walker.
    • Ask about spirit guardians.:
      • (Same as above.)
    • Ask about Mazcab.:
      • (Same as above.)
    • Ask about the temple.:
      • (Same as above.)
    • Ask about the trials.:
      • (Same as above.)
    • Goodbye.:
Talking to one of the goebiesEdit
  • Tunks/Peck/Lunch: Looks like we have to start some sort of trial?
  • Player: Sadly I cannot join you on these trials, the future of Kanatah is in your hands, young goebs.

The first trialEdit

  • Player: I'll wait out here for you, good luck!
  • Peck and Tunks: Thanks!
Inspecting the glyphsEdit
  • Peck: Hey, guys! I think we should try walking over the buttons in the order shown here!

After completing the first trialEdit

  • Peck: What was that?
  • Lunch: Oh, did you feel it too? I was worried it was just me.
  • Xinachto: Felt the taste... the essence... of the earth. Leaks from... the thin places... scars... where it tore... holes.
  • Peck: You've absolutely lost me.

After completing the second trialEdit

  • Tunks: I feel strange still. My pebbles are tingling.
  • Peck: I feel like I could zap you right now!
  • Lunch: What?
  • Peck: I wouldn't... I'm just saying... I could.
  • Xinachto: Deeper... the wound... grows deeper. The vessel... its shackles... loosen. Your presence... disturbs the... earth.

After completing the third trialEdit

  • Lunch: I feel like I could move a mountain!
  • Tunks: Xinachto, you don't look well.
  • Xinachto: The time... draws near. The vessel... concludes... its journey.
  • Peck: You're dying?
  • Xinachto: Xinachto will... end. I will endure. I will come closer... closer to... whole.
    • We should allow this to happen.:
      • Xinachto: You are wise... alien.
      • Lunch: (Continues below.)
    • We should intervene.:
      • Xinachto: You must not... interfere. The process must be... complete. The earth can... be made... whole... in time.
      • Lunch: (Continues below.)
    • Why are you doing this?:
      • Xinachto: It is... required. This vessel... a lost child... of the source. Must be reclaimed... to repair... the source... the earth. You must not... interfere.
      • Lunch: (Continues below.)
    • Why is Xinachto allowing this to happen?:
      • Xinachto: The vessel knows... it is needed. Felt the call... the pull... home. You must not... interfere.
      • Lunch: I can't stand by and watch this happen. That creature is dying!
        • Lunch, no!:
Lunch dispels the shackles.
          • Xinachto: The vessel... must be... ...stopped.
Xinachto fades away.
        • You're right, break the shackles!: (Same as the above.)
Talking to the goebiesEdit
  • Peck: ...
  • Tunks: What did you do?!
  • Lunch: I had no choice!

Airut AmbushEdit

Talking to TunksEdit

  • Tunks: We should talk to the Ancient goebie about the roots we need.

Talking to PeckEdit

  • Player: Was that so much more effort than finding our own roots?
  • Peck: Easy for you to say, you didn't have to go anywhere. We should talk to scaffolds and get this all over with.

Talking to LunchEdit

  • Lunch: We've let the turtle out, we should tell the big one that their friend is okay.

Talking to the ancient goebieEdit

  • Player: We did it, we freed Xinachto and discovered the temple's magic.
  • The ancient's eyes have rolled back, it doesn't seem to have heard you.: * Ancient goebie: They come. Followed you. They come now.
  • Ancient carer: The airut are coming! How did they find us?
  • Ancient carer: Everyone, hide! Quick! Not even the broom will do!!!
  • Tunks: No... We are done with running. Now we fight.
  • Peck: That's a relief, there's no way ol' scaffolds over here is going anywhere.
  • Lunch: Today we make a stand.

After defeating the airutEdit

Talking to TunksEdit
  • Tunks: We should talk to the Ancient goebie about the roots we need.
Talking to PeckEdit
  • Peck: We should talk to scaffolds and get this all over with.
Talking to LunchEdit
  • Lunch: Did you see that, Player? The airut were coming but we showed them!
Talking to the ancient goebieEdit
  • You get the impression the giant is attempting to nod to his attendants. Dutifully, one of them fetches a thick bunch of plant stems. An attendant hands you the stems you need.
  • Ancient goebie: Go now, human.
Asking the Ancient about history, againEdit
  • Ask about Mazcab. (Same as before.)
  • Ask about Tuska. (Same as before.)
  • Ask about goebie ancestry.
    • (Same as before.)
    • Player: They also wielded powerful magic too, I gather.
    • Ancient goebie: Ssssaid resourceful.
    • Player: If it could save lives, why haven't more goebies completed the trials?
    • Ancient goebie: Too costly. Could save some. Hurt all though.
  • Ask about temples.
    • ​Ancient goebie: Temples old. Built as beacon. Spirits get lost, don't read signs well. Temple gigantic sign. Easily readable. Lead spirits back home. Back to Chantli. Temple also built to honour self. Have many notable accomplishments.
    • Player: You're saying that the temples of Mazcab are all tributes to you?
    • Ancient goebie: Maaaaaaannnyy accomplishments, Hu-goat.
  • Talk about seomthing else. (Same as before.)
Talking to TunksEdit
  • Tunks: We've got what we came for. Our adventure draws to a close. We should return to Acca Kanatah.
Talking to PeckEdit
  • Peck: I'm one more person asking for a favour away from pulling my pebbles out.
Talking to LunchEdit
  • Lunch: Do we have to go home? I wanted to do more lifting.

Back to KanatahEdit

  • Acca Kanatah: Is there something you wish to discuss, human?
    • Talk about Call of the Ancestors.:
      • Acca Kanatah: Welcome back Player. Have you found the poison we need?
        • I found the poison.:
          • Acca Kanatah: Excellent, we shall use this to fight back against the airut! How did the goebs fair? Did you find anything of interest in the forest?
            • They did well. It wasn't a very eventful journey.:
              • Acca Kanatah: It sounds like your trip went swimmingly. Thank you for helping my village, Player. Please accept these tokens of gratitude.
            • We found a giant goebie in the forest who appears to be hundreds of years old!:
              • Acca Kanatah: Incredible! Just think how much we could learn from a towering elder! Mm. It sounds like your trip went swimmingly. Thank you for helping my village, Player. Please accept these tokens of gratitude.
            • We explored a lost temple, freed a spirit and used forgotten magic to defeat airut.:
              • Acca Kanatah: Oh my, that is not at all what I expected. This is far better than poison. We could stop the airut dead in their tracks with this!
              • Player: I met a spirit named Xinachto and a goebie as tall as a tree. They warned me that overuse could come at a price.
              • Acca Kanatah: Player, I am the Acca of this village. I have gained much wisdom in my time. I will do what is required to keep my people safe, yes? If moderation is the best course of action, you can bet that's the course I'll take. I'll make sure to send a couple of our rangers to find this temple and learn a little more about it. First, please accept these tokens of my gratitude. You have truly changed our lives. Hm.
        • I found something more interesting...:
          • We found a giant goebie in the forest who appears to be hundreds of years old!:
            • (Same as above.)
          • We explored a lost temple, freed a spirit and used forgotten magic to defeat airut.:
            • (Same as above.)
          • Actually, I misspoke. It was fairly uneventful.:
            • Acca Kanatah: It sounds like your trip went swimmingly. Thank you for helping my village, Player. Please accept these tokens of gratitude.
        • I still need to go get it.:
          • Acca Kanatah: Make haste, human.
    • Talk about something else.:

Post-quest dialogueEdit

LunchEdit

  • Lunch: 1... 2... 3... 4... 5...
  • It appears as if the goebie is counting the muscles on his arms.:

TunksEdit

  • Tunks: Hey, Player!
  • Player: Hi Tunks, what are you doing here?
  • Tunks: I'm on an adventure! I heard about these goebies boldly going where no goebies have gone before and knew I had to join them.
  • Player: What's that on your head?
  • Tunks: Oh this? It's my new headdress. I met a little man called Gudrik who told me new adventurers all go to Ashdale, so that was the first place I went! The island was in the clutches of Morwenna the Cruel, but she was no match for the power of our ancestors.
  • Player: Wow! So what are you planning to do next?
  • Tunks: Well, I heard there are adventures to be had in a place called Silvarea to the north. That's where I'll head.
  • Player: Good luck on your travels!
  • Tunks: Thank you, Player!

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