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Reason: Additional dialogue options; the court itself
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Talking to the Clerk[]

  • Clerk Would you like to defend or prosecute?
    • Player Defend.
    • Player Prosecute.
      • Clerk Look in the filing cabinet by my desk for more details on your case. When you feel prepared, use the stairs to enter the courtroom.

Talking to the Clerk again[]

  • Player Court summons.
  • Clerk How's the current case going?
    • Player It's going fine.
      • Clerk That's good to hear.
    • Player It's not going so well.
      • Clerk Well make sure to research your case. Check the filing cabinet for details of your case.
    • Player I'd like some more information.
      • Clerk Well, ask away. Hopefully I can help.
      • (same options from previous chat menu)
    • Player I'd like to give up the case.
      • Clerk Hmm, too bad. Well, I'll take all those files off you. You can try it again later, if you like.

Interviewing Baba Yaga[]

Dialogue Choice
Can you tell me about the early history of the Fremennik?
  • Player: Can you tell me about the early history of the Fremennik?
  • Baba Yaga: Our history is similar to that of any other people. It fluctuates from peace, to war, and then peace again.
  • Player: Can't you tell me more than that?
  • Baba Yaga: I could, but I will not.
Dialogue Choice
Why did the clans split up?


  • Player: Why did the clans split up? I mean, the Lunar Clan was once Fremennik, wasn't it?
  • Baba Yaga: That's true, we once were. Do you not remember why we feel animosity towards the Fremennik? You, the great diplomat, should be able to recall.
  • Player: Err, it's because you practiced magic, and the Fremennik were against the use of it. They persecuted your clan and you left to settle here.
  • Baba Yaga: Close, but not quite! It was not because we practiced magic; the Fremennik did that as well. We split because our clan founder discovered runecrafting.
  • Player: The Fremennik discovered runecrafting?
  • Baba Yaga: Ironic, isn't it?
  • Baba Yaga: Before that moment, runes were believed to be gifts from the gods and precious commodities. Then, the founder of our clan happened upon the essence mine and discovered that we didn't need gods to make runes. It was an empowering but devastating moment.
  • Baba Yaga: The clan leaders of the Fremennik felt it was an affront to the gods, and runecrafting was deemed blasphemous. Infighting began, and to save us all from self-destruction, the Lunar Clan left for the Lunar Isle.
  • Player: Why do the Fremennik avoid all kinds of magic now?
  • Baba Yaga: Time smudges the truth. Magic became associated with runecrafting, and it was easier to dismiss the whole than untangle what was right and wrong. So, they've denied a part of themselves and have suffered the consequences.
Dialogue Choice
Why did the Fremennik invade the mainland?


  • Player: Why did the Fremennik invade the mainland?
  • Baba Yaga: I don't really know. We'd split by that point and all communication was cut off. They were certainly headed on that path by the time we left.
  • Player: You must know something about it.
  • Baba Yaga: Before we split from the Fremennik, we spent a deal of time locating the altars and building temples to protect them. When the Lunar Clan left, others will have discovered our work and begun runecrafting as well. It must have spread a great deal, as the Fremennik decided to stop it, but that's only one theory. There could be many other reasons.

Interviewing Olaf the Bard[]

  • Player: I have some questions about a court case involving Fremennik history.
  • Olaf: Well, I am the one to ask, since I am the keeper of our history.
Dialogue Choice
What do you know about the splitting of the Fremennik tribes?


  • Player: What do you know about the splitting of the Fremennik tribes?
  • Olaf: Little is written or sung about that part of our history.
  • Olaf: It was a dark time, when our sisters and brothers came to believe in things that our clan does not believe.
  • Player: What sort of things?
  • Olaf: They wanted to pursue the study of magic and the making of runes. Our clan believes these are blasphemous acts so, to prevent a civil war, the clan split.
Dialogue Choice
Can you tell me about the invasion?


  • Player: Can you tell me about the invasion?
  • Olaf: The great invasion! A stirring tale! It is all recounted in an epic ballad...
  • Player: The highlights would be fine.
  • Olaf: Of course.
  • Olaf: The council of the time was led by clever and powerful men. They recognised our strength and looked to increase our holdings by invading others. So, they told our people that the gods were angry at the use of magic and the heretics must be wiped out for their blasphemous practices.
  • Player: So it wasn't about magic? It was about increasing land holdings?
  • Olaf: It wasn't quite that simple. Very rarely are wars started by one single thing. The hunger for land and the killing of heretics were two of many reasons.
Dialogue Choice
What was the result of the invasion?


  • Player: What was the result of the invasion?
  • Olaf: The invasion brought great destruction and loss of life.
  • Olaf: Good things came as a result, too. There was the exchange of ideas and goods, and the opening of communication between different peoples. Many of our people thrived in the lands of the outerlanders.

Interviewing the Entrance Guardian[]

  • Player: I need to know about the barbarian invasion.
Dialogue Choice
What do you know of the history of magic?


  • Player: What do you know of the history of magic?
  • Guardian: Hmm... I know that, long ago, runes were given to men so they could protect themselves when the gods left. Once man discovered he could make runes himself, the real study of magic began, so rune guardians were created from rune essence to guard them as they practised magic. Then, the invasion came, and everything was destroyed. Only recently has that knowledge been regained and wizards have been able to resurrect the guardians. We can guard once again.
Dialogue Choice
Can you tell me about the Mage Training Arena's history?


  • Player: Can you tell me about the Mage Training Arena's history?
  • Guardian: This is actually the second Mage Training Arena. The first was destroyed in the invasion.
  • Player: Who invaded?
  • Guardian: I do not remember; my memory from that time is impaired. The wizards tell me the barbarians invaded.
  • Player: So, why was the first arena built?
  • Guardian: Magic is a dangerous study, so the arenas were built to provide safe haven for those learning magic. We were created to guard the arena and assist those learning magic.
Dialogue Choice
What do you remember of the invasion?


  • Player: What do you remember of the invasion?
  • Guardian: Nothing.
  • Player: Not even a little?
  • Guardian: No. My memory, from before my resurrection, is impaired.

Interviewing the Barbarian[]

  • Barbarian: I do not like being locked in this cage!
  • Player: It's just until the trial is over. If you answer my questions, the time will go faster.
  • Barbarian: Very well.
Dialogue Choice
Why did the Fremennik invade the mainland?


  • Player: Why did the Fremennik invade the mainland?
  • Barbarian: Ah, that's an easy one. The weak city dwellers were making runes and using them to do magic!
  • Player: What's so wrong with that?
  • Barbarian: You are talking of heresy. Magic is reserved for the gods! Humans have no right to steal the power of the gods by making runes, so our brothers and sisters punished them.
Dialogue Choice
What was the result of the invasion?


  • Player: What was the result of the invasion?
  • Barbarian: People died, on all sides. Our epic poems and sagas sang of glorious battles and honourable deaths. Once the dust cleared, we had gained the land that I grew up on: the Barbarian Village, as you outsiders call it.
Dialogue Choice
Why do you still live on the mainland?


  • Player: Why do you still live on the mainland?
  • Barbarian: Because it is my home. I was born there and, even when I travel very far, it is the place I always wish to return to. Is that not the definition of home?
  • Player: Don't you want to live with your people in Relleka?
  • Barbarian: They may be my people, but the village is my home and the villagers are my family; and, though the city dwellers may be weak, they are not a terrible people.

Interviewing the Wizard[]

  • Wizard: What do you want?
  • Player: I need to ask you some questions about the case.
  • Wizard: Fine. Anything to get this over with.
Dialogue Choice
The history of magic.


  • Player: What is magic?
  • Wizard: What do you mean, 'What is magic?'? Magic is...magic! It has always been and always will be. It's the glue that binds the probable and the improbable in this world together.
  • Player: How did wizards learn to cast spells?
  • Wizard: Spells don't just invent themselves, you know? The spells we master are the results of generations of wizards researching and refining their efforts to be added to a tome or spellbook. The physical business of 'casting' comes naturally, as long as you have the runes in your hand. You can feel the magic surging through your body, focusing on the runes in your palm.
  • Player: How did wizards learn to make runes?
  • Wizard: Much of the history has been lost, thanks to the destruction of the Mage Training Arena and the Wizards' Tower. Wizards agree that a people – we are not sure what people – discovered the rune altars and the method of runecrafting, and spread the knowledge to willing students.
  • Player: How did you learn to runecraft?
  • Wizard: Anyone can learn to runecraft. The barbarians damaged the outer parts of the rune temples but failed to destroy them, so the magic areas they lead to an still be used to create runes.
Dialogue Choice
What was the result of the invasion?


  • Player: What was the result of the invasion?
  • Wizard: Magic was nearly lost to the world! Few wizards were left, making it difficult to train apprentices. Sincerely, the invasion nearly wiped us out!
Dialogue Choice
Do you know any Fremennik?


  • Player: Do you know any Fremennik?
  • Wizard: No! Why would I associate with those barbarians? They'd likely bully me, call me a heretic for using magic.
Dialogue Choice
Why are you in jail if you brought the case to court?


  • Player: Why are you in jail if you brought the case to court?
  • Wizard: I'm acting as a witness in the case, but the seers don't offer any accommodation except these cells! It's almost barbaric.
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