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Above the Lore Episode 3: Ozan, Owen and Ariane - The Signature HeroesEdit

  • Mod Osborne: Hello, and welcome to the new RuneScape podcast, Above the Lore, on Ozan, Owen, and Ariane, the signature heroes. I'm Mod Osborne, the senior narrative designer here at Jagex, and I'm here with Mod Stu, developer of the upcoming Sir Owen quest, Mod Srowley, developer of the Ozan quests, and Mod John A, who is the developer of the Ariane quests, who originally created all of the Signature Heroes. So we've got some good questions, and we also have some questions from you in the chat roulette. I'll start off with who are Owen, Ozan, and Ariane. How would you describe them?
  • Mod John A: They are human adventurers. They're like the player character. They're meant to be part of a wider community of adventurers, of which the player character is a part. They're not demigods or hundreds of years old, and they don't have special powers. They're people like you.
  • Mod Osborne: Yes. You can imagine them starting the same way that the player did.
  • Mod John A: Exactly.
  • Mod Osborne: Yeah, that's hopefully quite relatable.
  • Mod John A: Hopefully.
  • Mod Osborne: So, why have we created these heroes? Why did we originally decide to put them in-game? Can you pre-empt the design decision?
  • Mod Srowley: It's like John said; it's to have some relatable characters. We already have lots of characters through content we've created that became stand-out characters, but we wanted some familiar faces.
  • Mod Osborne: Almost a companion, wasn't it? Like building a relationship with the hero. Often, you'll go into the content and you would see those characters again, multiple times.
  • Mod Srowley: Indeed. These are characters that we can build into different pieces of content.
  • Mod Osborne: Introducing the content in the sixth age, perhaps?
  • Mod Stu: Hopefully, yeah.
  • Mod John A: They're also meant to be used outside the game proper in things like the trailer we use in the intro and examples of artwork. They're the stand-by characters we can go to when we want a warrior or something.
  • Mod Srowley: They're the potential of what the player can be.
  • Mod Osborne: Would you consider Xenia, Raptor and Linza to be the same kind of group of heroes?
  • Mod John A: It depends on what you mean by "group of heroes." These aren't meant to be an adventuring party who do everything together. They're all part of this wider community of...

[Mod Osborne speaks over Mod John A too loudly for the rest of his sentence to be distinguished.]

  • Mod Osborne: If I met the Raptor, I'd probably keep him at...
  • Mod John A: I think the other five are kind of scared of Raptor.
  • Mod Srowley: He's certainly an anti-hero.
  • Mod Osborne: I'd agree. I think that's what makes him cracking off at every mistake around him as well.
  • Mod Osborne: We would consider Xenia to be a leader?
  • Mod Srowley: More of a mentor, I think.
  • Mod Osborne: That's the one who groups them together, sends them out on missions.
  • ALL: Yes.
  • Mod Osborne: How does Linza fit in with all of that?
  • Mod John A: She's the non-combat hero. She's really good at smithing and making things. She's there to show that RuneScape isn't all about beating things up and going into combat. You can be a hero in ways that don't involve killing stuff.
  • Mod Osborne: I think our intention is that thematically, she kind of outfits all the characters.
  • Mod John A: She does, yes. I think she made the Raptor's armour, for example.

[Mod Osborne tries to say something, but is cut off. My best guess is "Oh, I thought that retained..."]

  • Mod John A: Well, that's why I imagined. It's not canon. It's not in the game.
  • Mod Osborne: No, no. I think it is now. There's no going back now. It's done.

[Laughter.]

  • Mod Osborne: Will we see more of the Raptor? I think it's far to say that he's capturing a lot of people's imaginations. Well, I certainly want to anyway.
  • Mod Srowley: Hopefully we'll see more.
  • Mod Osborne: You see him in Song of the Depths, but I can say a little bit. I've received a brief that has the Raptor featuring in it. He's very much being a big game hunter, to me.
  • Mod John A: Yes, definitely.
  • Mod Osborne: In that he's always looking for something big to take down. I think in some of the recent releases of content, there's been some of that big game, and the Sixth Age has the potential to be his biggest game of all.
  • Mod Srowley: Indeed. That could be quite good, seeing the Raptor going up against some of the gods.
  • Mod Osborne: Absolutely, and finding the means to go up against some of the gods. I think he'd see that as...
  • Mod Srowley: All he'd say is "Not impressed," or something like that.
  • Mod Osborne: So, I've received a brief of him taking on one god in particular, one that we recently introduced, and this really quite excites me.
  • Mod Osborne: There's rumours that he is an elf, a woman, even Zaros, that I've seen on the forum. Mod Jon, what do you think about that, as the creator of the Raptor?
  • Mod John A: When we created the Raptor, we went through a few ideas of what could be behind the mask. I don't think we ever set it in stone. It's there for us to reveal whatever we want someday. Could be an elf. Just saying "He turns out to be a woman," isn't a very interesting twist.
  • Mod Osborne: There's got to be something more to it.
  • Mod Srowley: I think that the fact of having to find this ourselves helps us to create the mystery more. And we will answer this question one day, I'd imagine.
  • Mod John A: I'd quite like to never answer it, to be honest. He's always the helmet. It doesn't matter who's inside.
  • Mod Osborne: There's certainly been a lot of ideas that haven't even been mentioned. The notion of him being a suit of armour has been passed down for generations.
  • Mod Srowley: And possibly, just an empty shell.
  • Mod Osborne: Or an animated piece of armour. I've heard that one as well. I've heard a giant chinchompa!

[Laughter.]

  • Mod Osborne: All of these are very, very possible.
  • Mod Osborne: All of the Signatures so far have heard separate storylines. We had Three's Company, the saga, which obviously brings them together, but will that always be the case? Do you imagine them being separate entities?
  • Mod Srowley: Certainly, I could see it ramping up. With the quests that we've had, they start off alone, being in contact with the player, and you get to know them individually then. But I think it would be nice to see them interact a bit more, and not just the core trio.
  • Mod Stu: Yeah.
  • Mod Osborne: Absolutely. They were built as a group, and so they would have conflicts with each other. Certainly when you were designing them.
  • Mod John A: Yeah.
  • Mod Osborne: It would be almost a missed opportunity if you didn't get to bring them together. I think that with the stories we want to tell with each of these, and we do have stories we want to tell, that they those conflicts could be brought into focus.
  • Mod Srowley: That'd be good, if it wasn't, "Let's make a quest that has Ozan and Ariane in." We should make a quest, "We need a character that fulfills this role within the storyline," and see if those characters fit into it, rather than just forcing them together.
  • Mod Osborne: I've got individual questions for you. Obviously, Mod Srowley, you have the Ozan developer, Stolen Hearts and Diamond in the Rough.
  • Mod Srowley: Indeed.
  • Mod Osborne: So, how would you describe Ozan?
  • Mod Srowley: Aside from what players know about Ozan already, that he's a bit of a charmer and a bit of a rogue?
  • Mod Osborne: Drawing on yourself, is that how it works?
  • Mod Srowley: Possibly the direct opposite.

[Laughter.]

  • Mod Srowley: If I had one word to sum him up, it would be idiot.

[Laughter.]

  • Mod Srowley: He just doesn't think. He just jumps into things and doesn't think of consequences. He wants to experience life and throws himself at it.
  • Mod Osborne: How do you go about writing him, if you sat down with the player?
  • Mod Srowley: Being my opposite, I say and do everything that I wouldn't do.

[Laughter.]

  • Mod Srowley: He's impulsive, where I sit and mull things over.
  • Mod Osborne: To tie...

[Mod Srowley cuts Mod Osborne off.]

  • Mod Srowley: I just don't think about it too much. I hammer stuff out, write and write and write, and some of it sticks. It's very throwing things at the wall with him.
  • Mod Osborne: Do you have any references? Ozan always makes me think of Indiana Jones, some of the Firefly characters.
  • Mod Srowley: Kinda. I remember in the initial briefs for the Ozan quests, we had the touchstones of films like the Princess Bride and those kinds of epic adventures. It's kind of that Errol Flynn character. [Transcriber's Note: Errol Flynn was an actor known for his "swashbuckling action hero" roles.] I don't want to steer too much to the archetypes, but he's very quippy and has fun with things.
  • Mod Osborne: Are there plans for another Ozan quests?
  • Mod Srowley: Plans?

[Laughter.]

  • Mod Srowley: There are certainly ideas in my head. There's a quest, for certain. There's a question: is Ozan part of the desert series. I can see it both ways, really. I can see him returning in some sort of desert quest.
  • Mod Osborne: He's still got another story, hasn't he? With the Kharid-ib, the relationship with Amascut... It feels like there's more for Ozan to say. Maybe not with all of the desert pantheon, but he's involved now.
  • Mod Srowley: Yeah. He'll probably crop up at key points within the series. Obviously, we've got lots of desert quests as it is, and he's not in any of them.
  • Mod Osborne: There's certainly more we want to talk about with Het, yes? And Crondis. And the coming together of Tumeken, possibly.
  • Mod Srowley: I can see him... It would be difficult. A Het quest would take place mostly in Al-Kharid, and he's actually banished from there now. Possibly for a second or third time. Who knows with him? So, that could be an interesting conflict, having to return when he's not technically allowed to again. But maybe that feels like ground we've gone over? I could see interacting...
  • Mod Osborne: But it's important to say that it's not an active concern. We're not working on a desert quest.
  • Mod Srowley: No, no, no.
  • Mod Osborne: But it's very much something you've written down.
  • Mod Srowley: We've talked about it.
  • Mod Osborne: We know the number of quests, probably.
  • Mod Srowley: Yeah.
  • Mod Osborne: We want to. We love the desert content so much.
  • Mod Osborne: Do you think the desert gods will feature in the Sixth Age? How do you seem them working in the Sixth Age?
  • Mod Srowley: Certainly, I hope that at least one of them would graduate to the world stage. We've said before that the desert pantheon is a microcosm of the grander conflict of the other gods.
  • Mod Osborne: Yeah, that's it.
  • Mod Srowley: There are eight of them, that's not including the Camel-God by the way.

[Laughter.]

  • Mod Srowley: Eight of them are too many to add to the world stage, so I think I'd like to thin their numbers a little bit. That's not necessarily killing them off. It's just finding the most interesting one to bring up to the same level as Saradomin and Zamorak. I thought a lot on that, and that's kind of a decision to put in the player's hands. That could be quite interesting if that was say, Icthlarin or Amascut, to see what destruction she could wreak on the world at large instead of just the desert. There's a lot of potential, but I'd say that it's still some way off. They have their own internal conflict to deal with.
  • Mod Osborne: Do you think that Ozan will be wrapped in the Sixth Age, or will he brush it off? "Gods? Just someone else to steal from."
  • Mod Srowley: He'd probably just pinch Saradomin's crown. Put it on, maybe.

[Mod Osborne tries to say something that sounds like "The Konos," but the second word cannot be adequately determined.]

  • Mod Srowley: The god of cheesy one-liners or something like that.

[Laughter.]

  • Mod Srowley: He'd just see it as an opportunity.
  • Mod Osborne: As another mark.
  • Mod Srowley: Just jumping from faction to faction.
  • Mod Osborne: Probably.
  • Mod Srowley: Maybe. A kind. In the end.
  • Mod Osborne: Mod Stu, how would you describe Sir Owen?
  • Mod Stu: First, I'll describe what he isn't. At face value, you think, a knight in shining armour or goody-two-shoes local stupid paladin. I'd like to try and break that initial conviction and make him a lot more interesting. He's got a few key character traits. He's loyal to his allies, but he's ruthless to his enemies. He has a highly pragmatic nature. He's driven to complete his mission at any cost. He'll make any sacrifice and use the most underhanded tactics to get his results.
  • Mod Osborne: Just listening to that, that sounds a lot like what we did with Saradomin, at least during World Wakes. Is there a real distinction between the two?
  • Mod Stu: There's a subtle distinction. During the quest, I found the two characters have a lot more common than what you might think. Saradomin's true intentions are quite similar to Sir Owen's point of view on things. I don't want to venture too much into individual details, there are some distinctions, but we'll find out about that shortly. But those qualities do make him a very good Temple Knight, but it goes against a lot of the ethos of the White Knights.
  • Mod Osborne: Which is why he didn't stay a white knight for very long.
  • Mod Osborne: There's a Sir Owen quest coming up. I don't think there's an surprise there. We keep on leaking bits of information about it. Is there anything you can tell us about it that would be new to players?
  • Mod Stu: Yeah. You mentioned this already, but it's a free quest, fully voiced, a novice quest so there are no requirements. It replaces the Black Knight's Fortress quest. We reworked the whole Black Knight's Fortress as part of this quest, and it looks really awesome.
  • Mod Osborne: It's a great part of the quest. We've played it through so many times now. I love wandering through the Black Knight's fortress, seeing... I won't reveal too much, but tapestries of previous things they've done in another history of the game... What I love is the number of nods to the Black Knight's Fortress. It doesn't feel like we're just ripping up the Black Knight's Fortress. There are signs and nods to that.
  • Mod Stu: I try to be faithful to it. Take the key characters that were they, the unnamed captain and the witch, and try to expand them as more in-depth characters with more personality.
  • Mod Osborne: As you guessed from what we were talking about earlier, Saradomin does have a role in this quest. Getting to know what Saradomin represents and getting to his personality is going to be a large element of this.
  • Mod Stu: It's not a double quest. We're just doing one quest this time around. It is a free quest, and I'd say it's at least equal length to Rune Memories or Diamond in the Rough, tremendous quests.
  • Mod Osborne: How does Sir Owen fit into the Sixth Age? The gods are on their way back. How does he react?
  • Mod Stu: He knows Saradomin's back for reasons we're going to find out shortly, that I can't say very much about.
  • Mod Osborne: Spoilers!
  • Mod Stu: When you finish the World Wakes, you know that Saradomin's going to be the first one back. He's got his Elder Crown, and he wants to try and acquire other artefacts.
  • Mod Osborne: Yes.
  • Mod Stu: As soon as events happen, we're going to know he's right in there.
  • Mod Osborne: That's it! It's almost inherent with Sir Owen. Because he's so tied to Saradomin so strongly, and Saradomin has motivations and things he wants to achieve in the Sixth Age, so that's going to filter down to Sir Owen and how he reacts to that.
  • Mod Stu: We've got some long-term plans for Sir Owen and the Sixth Age. You'll get a taste of that in the first quest, but I'm hoping to build on something that's...

[Mod Osborne interrupts Mod Stu]

  • Mod Osborne: Yeah. I don't think he's going to remain that pure white paladin that we've known in other pieces of content forever. There's going to be some nuisances, some changes.
  • Mod Stu: I'd be very keen for the player to be able to participate in that choice. Maybe swing across that alarming meter, and depending on the player's actions, respond to them. Become your own Sir Owen.
  • Mod Osborne: Cool! Personally, I want to see if there are any cabbages in this quest.
  • Mod Osborne: Mod John A, Ariane! How would you describe her?
  • Mod Stu: She's a wizard in the magic-or-science sense. In some ways, she's a science fiction heroine, just lost at a fantasy universe. She's rational. She wants to solve problems by applying intellect to them. She's idealistic and perhaps naïve. She thinks that if only she had all the information and could apply herself to it properly, she could solve all the problems in the world.
  • Mod Osborne: That's almost as if she thinks about what she could do rather than what she should do.
  • Mod Stu: Yes.
  • Mod Osborne: The old Jurassic Park question. So, how do you come to write her? What references do you use?
  • Mod Stu: I don't tend to think in terms of specific references. Mod Srowley said that he did the opposite of Ozan in writing what he would do. In some ways, I treat Ariane as an idealized version of myself, how I'd like to be.
  • Mod Osborne: Is there something you'd like to tell us?

[Laughter.]

  • Mod Stu: No, but the ways she speaks is kind of how I would speak if I were able to think fast enough about whether to say something.
  • Mod Osborne: Right!
  • Mod Stu: In that way, it's not that difficult. What I have to look out for when writing her is not to fall into wizard clichés, and in particular not to make her know something because magic! I think there are too many fantasy wizards who are deliberately obfuscating something to be mysterious, and hold back information. I want Ariane to never do that. If she knows something that can will be useful for you, she would tell you right away.
  • Mod Osborne: That's grand. Obviously, you've put together two quests on Ariane. Do you have any plans beyond that?
  • Mod Stu: There are no definite plans. There are things that I'd like to do. I'd like to get her into the Sixth Age stuff. I can see how she'd react to the gods coming back. I'd like her to be thinking about what a god is, all of them, because she's not going to worship them. She's going to treat them as allies or objects of study.
  • Mod Osborne: So, she's going to be asking the question of what made them become gods?
  • Mod Stu: Yes.
  • Mod Osborne: Because it's clear that a number of them, if not all of them, used to be mortal.
  • Mod Stu: Yes! What I'd like to do is have her try to become a god because often, becoming a god is something only villains do. So I'd like to have a sympathetic character, misguided perhaps, but with good intentions, trying to become a god. That's one of the possible ways for this to go. I do want her getting stuck into the gods coming back.
  • Mod Osborne: I'd agree with all that. It all sounds really exciting. So, she's not a follower of any gods, per se. She's at least a grey wizard. Or at least she would be if she was in the Old Wizard's Tower.
  • Mod Stu: Yes.
  • Mod Osborne: Does that make her one of the godless?
  • Mod Stu: I don't think that not being a follower of a god automatically makes you one of the godless, but in Ariane's case, I think she would fit very well in that faction. She either is a member or will become a member over some quest.
  • Mod Osborne: She's been a bit of a lone wolf so far. Do you see that being a problem for her getting into the godless?
  • Mod Stu: Aren't the godless a collection of lone wolves?
  • Mod Osborne: True, true. I wasn't sure whether or not she butts heads with people.
  • Mod Stu: I don't know. It'll depend on how the godless as a group are. That'll define how well she fits into it. She might have a problem that wouldn't matter to most people, but to her it's point invincible. She can't work with them. I don't know.
  • Mod Osborne: Just to mention that since we're in the design stages of the skills, we have got a notion of who's going to be in the godless and how they would work, but the interactions and conflicts between them haven't been defined. It's all slightly up in the air. [Transcriber's Note: Yes, Mod Osborne did say that. The member list of the godless is somehow pertinent to practicing one of the skills or the lore behind it. This calls to mind Mod Mark's statements about deciding which gods resources go to.]
  • Mod Osborne: So you were the one who initially designed all the Signature Heroes. How did you design them? What made you choose to do Ozan, Owen and Ariane?
  • Mod John A: To some extent, the combat triangle. Although I didn't mean Ozan and Owen to be single things; they're both melee-mage hybrids. Personality-wise, I see them driven by different things. Ozan is driven by emotion. Ariane is driven by reason. Sir Owen is driven by faith or by commitment. [Transcriber's Note: It is not clear whether he meant that Ozan and Owen were melee-range hybrids or Owen and Ariane were melee-mage hybrids.]
  • Mod Osborne: How would that work with the Raptor?
  • Mod John A: With the other three, it's not quite as clear cut. The Raptor is driven by proving himself. I don't see him as a mentally healthy person. He wants to kill bigger and bigger and bigger things to prove himself, and he doesn't really have much empathy.
  • Mod Osborne: Do you see Linza as having some overlap with Ariane, in that they're both striving for knowledge.
  • Mod John A: Yes. I see Linza as being the consummate craftsman. If Ariane were a smith, she'd be interested in the latest smithing techniques, exploring new things, and innovative new ways of making swords. Linza is not a Luddite, but she's more interested in refining and creating the perfect example of a classic sword.
  • Mod Osborne: I see. So, this is the big question. One of two big questions. Who is your favourite Signature Hero? That goes to all of you. I've got one. I know mine.
  • Mod Srowley: Go on then.
  • Mod Osborne: I'll start with the brutally obvious Raptor because I can't help myself. I go for the mysterious gentleman in the suit, if he is a gentleman.
  • Mod Srowley: That's funny. I'd probably say the Raptor too, even though he's not so well-defined. Possibly there's more potential there.
  • Mod Osborne: That's possibly why, unfortunately. I love the Ahab-like storylines we could possibly tell with Raptor.

[Transcriber's Note: Mod Srowley and Mod Osborne talked over each other in those last two lines.]

  • Mod Srowley: He seems on the surface so one-dimensional, but there's clearly some depth to that character that's worth exploring. I would be remiss if I didn't say Ozan. He's very love-hate. It's more intention over the course of making more content with him to wining more people over to liking him. I can see why people don't like him.
  • Mod John A: I think Ariane is too obvious. I obviously like her, as I made her quest. I like Xenia, though. I made her first for The Blood Pact, and she was then put into the Signature Heroes when the Signature Heroes were made. I think there's a lot of potential with her that we haven't yet done. She may have got a bad rep by being seen as manipulative and heartless.
  • Mod Osborne: She's quite puckish in Carnillean Rising.
  • Mod John A: I would like to do something more interesting. I would like to make her some sort of con artist, make her a master manipulator who pulls one on the gods even. She's meant to be the community-focused one, the one who helped build the Legend's Guild, the Heroes' Guild, the Champion's Guild, which we could do a lot more with. I'd like to see her trying to pull together this community of adventurers, since she thinks they're so important to the stability of the world, and maybe they're being pulled apart by the gods coming back, and she's trying to hold them together.
  • Mod Osborne: She sounds like something similar to my aims with the godless, having so many strong characters and mentor figures and going on almost guild-like quests, gathering together a force. Xenia's very much tapping into that. Mod Stu?
  • Mod Stu: I should say Sir Owen, it's the obvious thing. I've been at his head.
  • Mod Osborne: I thought it should be a given that everyone's picking their own.
  • Mod Stu: Avoiding the obvious answer, I'd go with Linza, mostly because I like what she represents. Also, she has this obsessive personality that I can manage. She focuses on what she's doing and she's a massive perfectionist about crafting the perfect sword, and I'm the same sort of satisfaction about crafting my own gear in game.
  • Mod Osborne: Which one would win in a fight?
  • Mod Srowley: Is that a three-way fight?
  • Mod Osborne: I'm tempted to remove the Raptor from it. It's a bit harsh, isn't it?
  • Mod John A: Fighting is the only thing he does, so...
  • Mod Osborne: They'd all gang on him first. It's that Royal Rumble thing. Pick on the bad guy.
  • Mod Srowley: That's good, Royal Rumble, there you go. I think Ozan wouldn't participate in fighting. He'd just go around stealing everyone's weapons.

[Laughter.]

  • Mod Osborne: Until they're all wearing virtually nothing.
  • Mod Stu: I think Sir Owen's got a really good shot because he'd fight dirty. He'd use any opportunity available. He'd fight you hand to hand or sulk off in the shadows and put an arrow in your brain from a distance.
  • Mod Osborne: I think basically what we're saying is that Linza's doomed.
  • Mod Srowley: Yeah.
  • Mod Stu: She's indispensable, because if Ozan's pinching all the weapons, she has to make more.
  • Mod John A: So, she's a novelty. She's selling weapons to all the sides.
  • Mod Osborne: So basically, it's an elaborate stalemate. Fantastic.
  • Mod Osborne: We're now moving onto the quickfire question roulette. These are quick. Thank you very much for sending them. These come from you on the forums. Hopefully you'll recognise them. Has Ozan ever been in trouble with the Varrock gangs?
  • Mod John A: I'd say yes, definitely.
  • Mod Stu: Absolutely.
  • Mod Srowley: Any gang in RuneScape, he's in trouble with.
  • Mod Osborne: Well, the Skulls were only in Draynor for a week, and he was already in trouble there. It's gonna be the same thing.
  • Mod Stu: Yeah.
  • Mod John A: I can see something where he joins all the gangs and plays them all against each other.
  • Mod Osborne: I like!
  • Mod Srowley: There was certainly something in your...
  • Mod John A: I imagined him having been born in Al-Kharid but having moved to Varrock and grown up in the Varrock underworld.
  • Mod Osborne: That's it! Kind of an artful dodger, there. When will Linza get her turn in a future quest?
  • Mod Srowley: She's been in Deadliest Catch already.
  • Mod Osborne: She is. True.
  • Mod Srowley: She could do with more of a leading role.
  • Mod John A: There's lots of potential for her.
  • Mod Osborne: I think so. I know we decided that she was skill-oriented.
  • Mod John A: But there's lots of pay for skill oriented quests.
  • Mod Osborne: How old are the Signature Heroes? Okay, we've gotta guess. Ozan, 25?
  • Mod Srowley: Possibly a little bit younger, but close enough.
  • Mod Osborne: Oh, a little bit younger. Ariane, 28. Older, younger?
  • Mod John A: Younger.
  • Mod Osborne: Owen, 34.
  • Mod Stu: I would say early 30.
  • Mod Osborne: Linza, 39?
  • Mod John A: Close enough.
  • Mod Osborne: I got it wrong, dammit. Xenia, 58. How do you say it anyways?
  • Mod John A: Xenia.
  • Mod Stu: Xenia, okay. 58?
  • Mod John A: Certainly a lot older.
  • Mod Osborne: Raptor, 1-100.

[Laughter.]

  • Mod Osborne: I like the idea of 1. I'm trying to imagine how that would work.
  • Mod Stu: It would be like the Phantom. He's the suit of armour, and he's been passed down. Just a very young person.
  • Mod Osborne: Can you tell him that? I don't think you can.
  • Mod John A: I started on some ages when I made them up. Ariane, 25, Ozan, 27, Sir Owen, 30.
  • Mod Osborne: So we have got ages.
  • Mod John A: But the idea is late 20's, early 30's for them, and a bit older for the early three.
  • Mod Osborne: Next one, what are the full names of Ozan, Owen, and Ariane? Do we have answers?
  • Mod Srowley: Ozan is always preceded by something.
  • Mod Osborne: The Magnificent!

[Laughter.]

  • Mod Srowley: Ozan is more of a surname in that instance.
  • Mod Osborne: Alright, I like that.
  • Mod Srowley: But I don't think...
  • Mod Osborne: We give the full name of Sir Owen in this quest, don't we?
  • Mod Stu: We do, yes. I'll hold off until we actually release the quest for that one.
  • Mod Osborne: And Ariane, does she have one?
  • Mod John A: She presumably has one, but we haven't decided what it is.
  • Mod Osborne: Fair enough. How did Owen get the terrible scar.
  • Mod Stu: Shaving.
  • Mod Osborne: Brilliant.
  • Mod Stu: Some accident with a gopher. An amusing dungeoneering expert. A ferret, sorry.
  • Mod Osborne: I'm pretty sure we mentioned it in Three's Company...
  • Mod John A: I don't think so... I don't remember.
  • Mod Osborne: Damn. I'll have to check. Is Ozan capable of doing everything in the RuneScape trailer, including using Torva? I imagined it was Ozan telling his story. Inflated, not quite true. The Thok thing!
  • Mod Srowley: That's right! It was a flashback, wasn't it? He's going to exaggerate, probably lying to himself.
  • Mod Osborne: Where did Ariane get her staff and what is it made of?
  • Mod John A: She probably made it herself. What's it made of... It's not meant to be a special staff that's an artefact, one of a kind. It's a staff she made to look nice for herself. It's an interesting staff.
  • Mod Osborne: Does Owen have feelings for Ariane? Interesting question.
  • Mod Srowley: I like to think so, not that he'd ever admit it.
  • Mod Osborne: She's second to Saradomin.
  • Mod John A: I'd imagined that if there is romantic tension, it's Ozan/Ariane.
  • Mod Stu: Yeah.
  • Mod Osborne: Ozan towards Ariane?
  • Mod John A: Ozan towards Ariane, and Ariane doesn't have time for him. Thinks he's a bit of an idiot.
  • Mod Osborne: I'm thinking Raptor and Xenia.
  • Mod John A: Oh dear.
  • Mod Osborne: Where was Owen born and how did he grow up?
  • Mod Stu: Well, he was born in Falador to a minor noble family. He joined the White Knights and worked his way up the ranks.
  • Mod Osborne: Fab. Look at that research. Are there any quests in development with the Signature Heroes? Well, there is the Sir Owen one, but I have received a document which has one featured. Some mention of them in the skill... That's all that I can give you. [Transcriber's Note: Confirmed earlier to involve the Raptor challenging a recently released god.]
  • Mod Osborne: So that is the end! Thank you for joining me. Next week is Secrets of Sliske, or Sliske is you actually follow the pronunciation guide, with Mod Ollie and Mod Raven. He's coming back for a second go.
  • Mod Osborne: To leave you, the Chaos Elemental. "2004's lucky draw convoy is kicked about the golden lagoon." That's really abstract. Just to give you an idea, the Chaos Elemental hint is a really abstract idea of a piece of future content. To repeat, "2004's lucky draw convoy is kicked about the golden lagoon." Thank you for joining us, and we hope you tune in in two weeks' time.

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