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Tormented wraith

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This article has a related strategy guide here.

The tormented wraith is the spirit of a prisoner who was tortured and killed long ago by the Kinshra (Black Knights). It resides in the Spirit Realm and can be accessed through the invisible portal at the centre of the Dark Warriors' Fortress, using Jennica's ring. Completion of Summer's End is required to access this area.

The wraith may only be attacked with black weapons. While in combat with the tormented wraith, players cannot change their equipped items. Combat with the wraith originally required wearing black armour, this is no longer the case. Additionally, the wraith is never aggressive, even to those wearing full black armour.

The wraith attacks with magic, which can be partially blocked with Protect from Magic. The tormented wraith is the only monster besides the Corporeal Beast to drop holy elixirs, which are used to make blessed spirit shields. It can also drop regular spirit shields and has a fairly high drop rate of blue charms.

Tormented wraiths count as a ghost for the purpose of a Slayer assignment.




  Item Quantity Rarity GE market price
Black kiteshield Black kiteshield 1 2 Common 803
Black platelegs Black platelegs 1 2 Common 2,095
Black chainbody Black chainbody 1 2 Common 711
Black full helm Black full helm 1 2 Common 467
Black helm Black helm 1 2 Common 439
Black platebody Black platebody 1 3 Uncommon 1,833


  Item Quantity Rarity GE market price
Black longsword Black longsword 1 3 Uncommon 210
Off-hand black longsword Off-hand black longsword 1 3 Uncommon 184
Mithril dart Mithril dart 23 3 Uncommon 138


  Item Quantity Rarity GE market price
Death rune Death rune 10 3 Uncommon 3,540
Blood rune Blood rune 7 3 Uncommon 3,507
Chaos rune Chaos rune 15 3 Uncommon 780


Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm






Represents 90% confidence range, based on a sample of 1,315 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Herbs that drop in pairs can be different herbs.

  Item Quantity Rarity GE market price
Grimy guam Grimy guam 1–2 3 Uncommon 421–842
Grimy marrentill Grimy marrentill 1–2 3 Uncommon 136–272
Grimy tarromin Grimy tarromin 1–2 3 Uncommon 34–68
Grimy harralander Grimy harralander 1–2 3 Uncommon 86–172
Grimy ranarr Grimy ranarr 1–2 3 Uncommon 2,667–5,334
Grimy irit Grimy irit 1–2 3 Uncommon 2,077–4,154
Grimy avantoe Grimy avantoe 1–2 4 Rare 3,990–7,980
Grimy kwuarm Grimy kwuarm 1–2 4 Rare 3,790–7,580
Grimy cadantine Grimy cadantine 1–2 4 Rare 1,921–3,842
Grimy lantadyme Grimy lantadyme 1–2 4 Rare 6,711–13,422
Grimy dwarf weed Grimy dwarf weed 1–2 4 Rare 6,899–13,798


  Item Quantity Rarity GE market price
Coins 250 Coins 60–993 3 Uncommon Not sold
Iron ore Iron ore 50 (noted) 4 Rare 13,400
Adamant bar Adamant bar 3 3 Uncommon 8,418
Oak plank Oak plank 80 (noted) 4 Rare 38,880
Prayer potion (3) Prayer potion (3) 2 3 Uncommon 4,304
Big bones Big bones 5 3 Uncommon 2,615
Spirit shield Spirit shield 1 4 Rare [1] 38,528
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Ectoplasmator Ectoplasmator 1 5 Very rare Not sold
Holy elixir Holy elixir 1 5 Very rare 790,332
Starved ancient effigy Starved ancient effigy 1 5 Very rare Not sold
  1. ^ Estimated at 1/113 using gathered Adventurer's Log data as of 18 September 2012.

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE market price
Key token Key token 1 4 Rare Not sold


Messages from the tormented wraith often show up in the chatbox. Players who are not wearing a ghostspeak amulet (or completed Morytania hard tasks) only see "Woo wooo woo", but players with one equipped may see the following messages:

  • "The stench of Kinshra still lingers in my wounds."
  • "I can feel them closing in."
  • "I must have my vengeance."
  • "Bring me the dark warriors or suffer my displeasure!"
  • "I will not rest until every black knight is dead."
  • "Bid farewell to your breath, black knight!"
  • "Prepare to suffer as I have!"
  • "You shall die for what you did to me!"
  • "Zamorak cannot save you from my wrath!"
  • "Suffer the pain of my torment, wretch!"
  • "Spill your life for me!"
  • "Coward! Hiding behind your false gods!" (versus players who are using Protect from/Deflect Melee)
  • "Your dark prayers will not keep you safe forever!" (versus players who are using Protect from/Deflect Melee)
  • "Accept your punishment, weakling!"


Wraith safespot

The former safespot.

  • On the first day of release no melee experience could be gained by killing this monster.
  • It was once possible to fight the tormented wraith from a safespot, but this was eventually removed. On 2 September 2009, Mod Emilee confirmed that the removal was unintentional:
"Did you remove some of the safe spots on purpose?"

No, they were affected by the game engine changes.

We shall be investigating them on a case by case basis.

— Mod Emilee
  • It is possible to unequip a piece of black equipment right after the wraith attacks, and be unable to retaliate against it. Fortunately, it is possible to re-equip this piece of black equipment.
  • There is no music track for the tormented wraith's area.
  • Attempting to unequip a piece of equipment results in a chat box message, "You can't get yourself to change equipment in the presence of the angry wraith."
  • If you attempt to attack the wraith without the correct equipment, the chat box says, "You raise your weapon to attack the wraith, but for some strange reason you find yourself physically unable to go through with it." Despite this, you still get the same result if unarmed.
  • Dreadnips are unable to attack the wraith so they immediately leave.
  • The Ectoplasmator only rewards 4.5 prayer experience, despite it being a higher level compared to other ghosts rewarding higher xp.
  • When the wraith respawns, some actions (such as price checking) will be interrupted.
  • If after you have entered the spirit realm via the ring and you attempt to walk out of the castle doors in the spirit realm, you will respawn in the real world inside of the gallows with the skeleton hung on it. You can get out of it by moving one square north and cannot walk back onto it. If an item is dropped on the gallows, it will appear to float in mid-air above you. If you move off the gallows, you can still get the item back by clicking on it which causes you to pick it up as if you were taking it from a table. This glitch has not yet been fixed.

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