Tormented demon
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| Also called | TDs |
|---|---|
| Release date | 26 November 2008 (Update) |
| Combat level | 450 |
| Life points | 3260 |
| Experience for killing | 1304 (435 Constitution experience) |
| Slayer level | Not assigned |
| Members only? | Yes |
| Aggressive? | Yes |
| Poisonous? | No |
| Immune to poison? | Yes |
| Attack style | Melee, Ranged, Magic |
| Attack speed | |
| Max hit | 269 (Magic and Ranged), 189 (Melee) |
| Weakness | Darklight, Magic, Stab |
| Always drops | Infernal ashes |
| Examine text | Lucien must be incredibly powerful if he can bind such demons to his will. |
Tormented demons (also known as TDs) are massive demons summoned and controlled by the Mahjarrat Lucien. They first appear in the Grandmaster quest While Guthix Sleeps, wherein Lucien uses Daemonicas Abhoris to summon two demons in the Ancient Guthix Temple and place them into a state of perpetual physical agony, healing their bodies as they burn and making them extremely hostile and aggressive. After the quest is complete, a total of six tormented demons may be found in the Temple. Tormented demons are the 13th strongest monster in the game, with a combat level of 450.
Tormented demons possess a number of formidable powers. They can attack with all three combat styles, shield themselves from damage, and even use protection prayers. Additionally, as tormented demons reside in a multicombat area, it is possible for multiple demons to attack a given player at once. Nonetheless, they are often killed (either by single players, or teams of players) for their unique drops, namely the highly popular dragon claws, and the pieces of the dragon platebody. Aside from these, they have a number of other valuable drops, such as seeds, herbs, arms & armour, and clue scrolls.
Despite being demons, these monsters cannot be damaged by holy water. Additionally, dwarf multicannons cannot be set up in the tormented demons' lair, and they are immune to the effects of poison.
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Combat characteristics
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Tormented demons attack with melee, Magic and Ranged, though they will only use one style at a time. Their melee attack is weaker and can hit up to 189, but their Ranged and Magic attacks can each hit up to 269. Although these are relatively low maximum hits for boss monsters, tormented demons make up for them with high accuracy; their attacks will often hit players regardless of Defence level or armour quality, and the multiway nature of the area further compounds the danger. Fortunately, their attacks will not hit through protection prayers, so prayer switching is an effective and essential tactic when fighting them. Tormented demons will change attack styles every 16 seconds or so; when they do, they will rear back and roar, creating an area-of-effect Magic attack that can hit players behind cover, before attacking again.
Defensively, tormented demons use protection prayers based on the combat style that is dealing the most damage to them. Once a tormented demon takes 310 damage from a given attack style, it will change its protection prayer to defend against that style. For this purpose, any hit below 20 damage counts as 20 damage, as does any attack that misses. For example, if a player does 270 damage with their first melee attack, then misses with the next two attacks, the demon will switch prayers to Protect from Melee because the two unsuccessful attacks count as 20 damage each. The prayers do not run out and cannot be bypassed with, for example, the dragon scimitar's special attack, although Verac's set can hit through their Protect from Melee. For this reason, at least two combat styles are necessary when fighting tormented demons.
| Tormented demon spawns. Click to view a larger version (opens on a new page). |
In addition to their protection prayers, each tormented demon is surrounded by a fire shield that reduces all damage dealt to them by roughly 75%. This shield can be taken down for 60 seconds by a successful hit with Darklight (use of its special attack not necessary). Each non-zero hit from Darklight resets the 60-second counter. (Note that for the purposes of their prayer-switching, hits through the fire shield are counted without the damage reduction.) The shield cannot be taken down while the demon is using Protect from Melee. Once stripped of their shields, tormented demons have relatively low Defence for their combat level.
Finally, the six tormented demons in the Ancient Guthix Temple are fairly close together in a multicombat area. It is highly dangerous to be attacked by multiple demons at once because, as previously stated, their attacks are highly accurate. The most common tactic for dealing with their numbers is to lure all but one demon into a position where they become trapped, and then engage the remaining demon in combat. See the strategy page for effective luring tips.
Strategy
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Drops
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100% Drops
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Item Quantity Rarity GE Market Price
Infernal ashes 1 Always 2,254
Weapons
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Item Quantity Rarity GE Market Price
Adamant battleaxe 1 Common 2,340
Rune mace 1 Common 8,401
Rune sword 1 Common 12,320
Dragon claws 1 Rare 13,428,614
Rune battleaxe 1 Very rare 24,624
Rune 2h sword 1 Very rare 38,092
Armour
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Item Quantity Rarity GE Market Price
Rune sq shield 1 Common 22,831
Rune chainbody 1 Uncommon 29,914
Rune helm 1 Uncommon 11,340
Dragon helm 1 Very rare 59,768
Rune kiteshield 1 Very rare 32,928
Food/Potions
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Item Quantity Rarity GE Market Price
Super defence (3) 1–6 Common 76–456
Prayer potion (3) 1–3 Uncommon 1,649–4,947
Shark 5–15 Uncommon 2,895–8,685
Seeds
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Item Quantity Rarity GE Market Price
Avantoe seed 1–2 Common 861–1,722
Belladonna seed 1 Common 43
Harralander seed 1–2 Common 3–6
Jangerberry seed 1–3 Common 1–3
Marrentill seed 1–2 Common 1–2
Bittercap mushroom spore 1 Common 6
Wildblood seed 1–3 Common 12–36
Kwuarm seed 1–2 Common 356–712
Cactus seed 4–10 Uncommon 4–10
Limpwurt seed 1–2 Uncommon 134–268
Ranarr seed 1–3 Uncommon 2,610–7,830
Spirit weed seed 1–2 Uncommon 1,369–2,738
Strawberry seed 1–4 Uncommon 139–556
Toadflax seed 1–2 Uncommon 1,295–2,590
Whiteberry seed 1–3 Uncommon 12–36
Dwarf weed seed 1–2 Uncommon 11,407–22,814
Lantadyme seed 1–2 Uncommon 12,236–24,472
Cadantine seed 1–2 Rare 764–1,528
Herbs
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Item Quantity Rarity GE Market Price
Grimy guam 1–11 Common 46–506
Grimy marrentill 1–11 Common 13–143
Grimy tarromin 1–11 Common 22–242
Grimy harralander 1–11 Common 39–429
Grimy irit 1–11 Common 847–9,317
Grimy avantoe 1–11 Common 1,539–16,929
Grimy kwuarm 1–11 Common 673–7,403
Grimy cadantine 1–11 Common 478–5,258
Grimy lantadyme 1–11 Common 3,109–34,199
Grimy ranarr 1–11 Uncommon 1,696–18,656
Grimy dwarf weed 1–11 Uncommon 2,332–25,652
Note: Herbs are dropped in assorted groups of 8 to 11 herbs total.
Gems and Bars
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Item Quantity Rarity GE Market Price
Diamond 3–5 (noted) Common 31,017–51,695
Adamant bar 3–7 Common 6,543–15,267
Runes and Talismans
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Item Quantity Rarity GE Market Price
Death rune 20–40 Common 7,340–14,680
Lava rune 20–45 Common 740–1,665
Law rune 20–45 Common 3,900–8,775
Fire talisman 2–5 Common 5,224–13,060
Blood rune 10–20 Uncommon 3,020–6,040
Soul rune 20 Very rare 2,400
Charms
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- Represents 90% confidence range, based on a sample of 1,437 kills.
3 charms are dropped at a time.
- Please add to the log (only if 15 or more creatures killed).
Other
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Item Quantity Rarity GE Market Price
Coins 3000–15000 Common Not sold
Clue scroll (hard) 1 Uncommon Not sold
Starved ancient effigy 1 Rare Not sold
Ruined dragon armour slice 1 Rare 2,914,806
Ruined dragon armour lump 1 Rare 741,176
Ruined dragon armour shard 1 Rare 1,298,309
Clue scroll (elite) 1 Very rare Not sold
Court summons 1 Very rare Not sold
Rare drop table drops
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This monster drops items from the rare drop table; the ring of wealth improves the chances if equipped.
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Notes
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- On 4 December 2008, Jagex changed the drop tables for tormented demons and made them more difficult to kill by changing their behaviour toward mage and range attacks.
- On 25 May 2011, Jagex changed Tormented Demons and other bosses from a right click to a left click.
- Upon slaying a number of tormented demons, a player's Adventurer's Log will read "I killed X tormented demons, fewer tormented souls in the world must be a good thing."
- Upon slaying 100 Tormented Demons, a player's Adventurer's Log will read "I killed many Tormented Demons."
- Upon completion of Ritual of the Mahjarrat the examine text stays the same, as if Lucien was still alive.
- There is a likeness of Lucien's face under the Tormented Demon when it uses its fire shield.
See also
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| Normal demons |
Imp (Champion) (Revenant) (Banner carrier) (Defender) (Imp-in-a-box) • Lesser demon (Champion) (Revenant) (Daemonheim) • Greater demon (Daemonheim) • Black demon (Daemonheim) • Tormented demon |
| Quest demons |
Delrith • Agrith Naar • Ice demon • Doomion • Holthion • Othainian • Chronozon • Nezikchened • Jungle Demon |
| Kal'Gerion demons |
To'Kash the Bloodchiller • Har'Lakk the Riftsplitter • Bal'lak the Pummeller • Yk'Lagor the Thunderous • Kal'Ger the Warmonger |
| Slayer demons |
Bloodveld (Mutated) • Nechryael (Death spawn) • Abyssal demon (Pet) |
| Fiends |
Icefiend (Luminescent) • Pyrefiend (Revenant) (Pyrelord) • Waterfiend |
| Personalities |
Alathazdrar the Demon butler • Mazchna • Achtryn • Sergeant Damien • Echned Zekin • Zimberfizz • Timmy • Snow imp • Snow Imp |
| Other |
K'ril Tsutsaroth • Balfrug Kreeyath • Zakl'n Gritch • Tstanon Karlak • Thammaron • The Ripper • Impling • Hell-Rat • Hellcat • Hellhound (Revenant) |