It has no requirements and does not take up any inventory space. It also does not contribute towards the player's weight. Items can be added to the tool belt by right-clicking on an item while it is in the player's inventory and selecting the Add-to-tool belt option. Following an update on 13 March 2012, all non-quest items are automatically added to a players tool belt. Once the items are added, they remain there permanently and therefore cannot be retrieved. Upon death, all items in the tool belt are kept. This is true even when the player dies in the wilderness.
Because of the tool belt, players are now able to click on resources instead of having to use a tool on the resource. For example, players can click on a log to light it instead of using a tinderbox on every individual log. Alternatively, right-clicking on a log gives a list of other possible actions that can be used with the log.
Previously, only the bronze pickaxe and hatchet could be added to the belt, making the tool belt unsuitable for use in training woodcutting and mining at higher levels. After 17 June 2013, it was possible to add pickaxes and hatchets all the way up to dragon to the tool belt, and this has since been extended to crystal tools. They will function as the highest level tool the player can use, similar to Dungeoneering. Note that if a dragon or crystal tool is added to the toolbelt, it will still function as a rune version on a free-to-play world. However, it is impossible to add a members tool to the toolbelt on a free world.
There are currently 57 item slots in the tool belt divided into 6 categories.
- Pickaxes - Bronze to Crystal (including gilded pickaxes, but not augmented) (Does not apply to non-members)
- Hatchets - Bronze to Crystal (not augmented)
- Saw (m)
- Pestle and mortar (m)
- Machete (m) - Normal to Red topaz
- Watch (m)
- Chart (m)
- Noose wand (m)
- Sextant (m)
- Tongs (m)
- Crayfish cage
- Fishing rod
- Small fishing net
- Big fishing net (m)
- Fly fishing rod
- Lobster pot
- Barbarian rod (m)
- Glassblowing pipe (m)
- Amulet mould
- Bracelet mould (m)
- Necklace mould
- Ring mould
- Tiara mould
- Ammo mould (m)
- Bolt mould (m)
- Holy mould
- Unholy mould (m)
- Sickle mould (m)
- Chain link mould (m)
- Rod clay mould (m)
- Rake (m)
- Seed dibber (m)
- Spade - for Farming use and Treasure Trails
- Gardening trowel (m)
- Secateurs (m) - including magic secateurs
- Magic watering can (m)
- Rock hammer (m)
- Salt shaker (m)
- Ice shaker (m)
- Fungicide shaker (m)
- Explosive shaker (m)
- Slayer bell (m)
- Crystal chime (m)
- Ouroboros pouch (m)
- Bonecrusher (m)
- Charming imp (m)
- Herbicide (m)
- ^ Explosive shaker is sufficient to obtain the title.
- ^ Adding either the crystal chime or the chime from Prifddinas will return the seed used to create it.
- ^ a b c d These functions require additional 500 slayer points each to unlock and also have an interface for settings (their effects can be disabled).
Once an item is added to the tool belt, actions that would normally require using a tool on an item become options on the item to be manipulated. For example, once a tinderbox is added to the tool belt, a player can right-click a log and choose the Light option. Be careful left-clicking craftable items like Unicorn horns as this could lead to a player's character performing an action the player did not intend.
In the event that a player has a stored pickaxe or hatchet, but has another pickaxe or hatchet in his inventory or wielded (and has the level to use both), the better tool will be used. For example, cutting wood with a dragon hatchet in the toolbelt and an inferno adze wielded will use the adze, while mining with a dragon pickaxe in the toolbelt and adze wielded will use the dragon pickaxe.
Restricted usages and bugsEdit
- The items on the normal tool belt cannot be used in Dungeoneering. On 11 April 2012 a second tool belt was added for use inside Daemonheim, containing all the tools used down there, including an upgradable novite pickaxe and hatchet.
- The Tools in the tool belt cannot be used with many quest items such as the lighthouse in Horror from the Deep, the Bone Key from Shilo Village, lighting the Ceremonial Brazier in Lunar Diplomacy and digging up saplings in Meeting History. This is most likely unintentional and will probably be fixed soon.
- A sextant in the toolbelt cannot be used on its own, and is only usable by right clicking on a coordinate clue scroll and choosing the "sextant" option. A standard sextant not added to the belt can be used as normal, even if there is already a sextant on the toolbelt.
- Spades stored on tool belts cannot be used for digging at the ground. They only work on objects with a dig or harvest option. It also doesn't work for the vine flower, bush and fruit tree patches at Herblore Habitat, as the right-click "Clear" option only appears when the crops are fully grown. At one time, it couldn't be used for Treasure Trails, but this was fixed and you can now dig with it by right-clicking the scroll.
- You cannot use the pestle and mortar in a tool belt to grind Armadyl shards.
- When chopping down an Evil tree with a loaned dragon hatchet, you will use the tool belt bronze hatchet instead.
- The spade in the tool belt cannot be used to add fuel to the Blast Furnace, because gathering coke turns a spade into a different item (Spadeful of coke). There is however a spade spawn nearby.
- It is important to remember that all items stored in the belt remain there permanently, and therefore cannot be retrieved. Think carefully about whether you want them available for trade later or for combat during a quest, etc., before you store them on your toolbelt. The only exceptions to this restriction are as follows:
- The gilded dragon pickaxe, which can be removed by Thurgo when attempting to create an imcando pickaxe.
- Dragon and crystal hatchets, and dragon and crystal pickaxes, which can be removed and augmented by Doc. Doing so also causes the respective slot in your toolbelt to be filled with the equivalent rune tool. This can however only be done once per tool slot, i.e. once for the pickaxe and once for the hatchet.
- The harpoon cannot be used from the toolbelt if you have the ability to catch fish barehanded. Therefore you cannot fish for Swordfish without an actual harpoon in your inventory if you don't meet the requirements to catch them barehanded.
- On the day of release a new task, Shear Convenience was added into Lumbridge/Draynor Beginner Tasks to introduce the tool belt to players. It gave a reward of 500 experience, making it one of the biggest rewards for a beginner task.
- With the addition of the tool belt, many inventory space saver items became much less useful, for example the dwarven army axe and the quest kit. The later update which allowed storage of stronger tools in the toolbelt made many of these items obsolete. These items include but are not limited to: Small cast net, Big cast net, Barb-tail harpoon, Golden hammer.
- A hammer stored on a tool belt can be used to open the Bandos door in the God Wars Dungeon.