TokHaar-Ket-Dill
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This article is about the Fight Kiln monster. For the quest monster, see TokTz-Ket-Dill (monster).
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| Release date | 14 February 2012 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 150 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | Unknown edit | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | An armadillo made of pure obsidian. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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The TokHaar-Ket-Dill is a TokHaar creature featured in the Fight Kiln minigame. It has a protective layer of armour which must first be destroyed by hitting it a few times with a rune pickaxe, a dragon pickaxe or Inferno Adze. After this, armour is removed, it can then be killed normally. It can take anywhere from 12-30 hits with a rune pickaxe to finally wear down it's protective layer of armour.
Dreadnips and fighting familiars are able to hit through their armour.
The TokHaar-Ket-Dill has a special attack where it slams the ground like the TzTok-Jad, causing anywhere from 1500 to about 1750 damage when it is inside melee distance that cannot be avoided and hits through prayer and damage absorption. It uses this attack more often if you are praying Protect from Melee or Deflect Melee. This attack IS NOT blocked by the invulnerability crystal.
If you are using the vampyrism aura, try not to attack the TokHaar-Ket-Dills whilst it's active. Doing so will enrage them. This causes them to always slam the ground when they attack you, causing massive damage. This can be particularly deadly when on wave 28 and attacking 6 at once.
If you are using a protection prayer or any other overhead curses whilst attacking, it will cause the TokHaar-Ket-Dill to constantly use its special attack.
One very effective method of dealing with these is to bring Dreadnips with you and attack them from a safespot while letting your dreadnip damage it. As the dreadnip can hit 400s and poison, you can work through them fairly quickly. This can be difficult to use when you have multiple ones coming after you, but it can be safer than meleeing them with a pickaxe.
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