After talking with Gilroy, take a block out from each of the five crates.
Speak to Gilroy. Choose "I think I've got it."
Give him the blocks in the indicated order. ( 3•1•5•2•4)…
3
actually weigh 4
1
are of weight 2
5
should be labeled 6
2
really weigh 3
4
need to be marked 5
Balance the scale on the wall, arrange the weights to make 15 on each side. (3-5-3-4 and 2-2-5-6)
Proceed to the next room.
Room 2
Kill the enemies in the room and pick up the security blocks that are dropped.
Talk to Gilroy. ( 2)…
2
What do we do now?
Exit the room north and head north-west to a tiny forge.
Search the crate in the south-west corner of the forge room.
Head east to the jail and search the crate.
Search a crate in the kitchen which is the most north-eastern room.
Return to the forge and repair it.
Fuel the forge with the logs.
Light the forge and put the broken block in it.
Go back to the room with Gilroy and place the blocks in the western wall.
Proceed to the next room.
Room 3
Click on the control panel on the western wall. ( 2)…
2
Search it for magical traps
Open the panel.
Drag the tiles into the panels so that a horizontal line is going across all three panels, while filling the empty spaces. Press confirm once completed.
Proceed to the next room.
A Little Game
Reveal yourself and explain the danger to Lord Daquarius. Accept the allegiance.
Elite void knight top. Its colour will depend on how you answered several psychological questions/decisions in the void quests. Examining it will reveal its type: white for Guardian, grey for Justiciar, and black for Executioner, and it can be changed by talking to Commander Tyr and paying 100,000 coins.