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Tags: Visual edit apiedit
Tags: Visual edit apiedit
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===Hibernating===
 
===Hibernating===
 
*Talk to Erjolf just outside the chamber.
 
*Talk to Erjolf just outside the chamber.
*Go to the Northwestern side of the [[Rellekka Hunter area]].
+
*Go to the Northwestern corner of the [[Rellekka Hunter area]].
 
*Click on the log and make a canoe.
 
*Click on the log and make a canoe.
 
*Travel on the canoe.
 
*Travel on the canoe.

Revision as of 06:13, 5 August 2015

Queen help book
This is the quick guide for The Tale of the Muspah.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
The Tale of the Muspah icon
Talk to Erjolf, who can be found north-east of Rellekka, at a cave entrance halfway up the snow-covered mountain path
Member requirementP2P icon Members only
Official difficultyNovice Novice
Official lengthMedium
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.

Recommended:

  • 20 Crafting Crafting (to cut the mined sapphires)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat
  • None

Getting started

  • Talk to Erjolf on the mountain Northeast of Rellekka.
  • Follow him into the cave.
  • Click on the rock near him to cross the river.
  • Enter the Cave.
  • Talk to Erjolf.
  • Ask him about his progress and offer to help.

Rafts of Fire

  • Take some driftwood and use a knife on it.
  • The cave is navigable by jumping on the flat rocks. Use a spade on a mound of snow by each cave water exit to block the east, west, and south streams. Use the spade again to unblock the streams. The lit rafts will melt the icicles when pushed near them.
    • Below is a table to help complete the room.
Side of frozen armour to melt Blocked streams Unblocked streams Notes Image
East side West and East South You have to set 5 rafts quickly alight from the northern stream of the cave, a few paces west of the northern flat rock. Light them on a spot that, when they float south, they end up across the east side of the frozen armour and are blocked from leaving the cave by a rock. Make sure the south stream is unblocked and the west/east streams are blocked. The Eastern side of the mound being melted.
North side West and East South You have to set 3 rafts alight from the northwest edge of the cave. Light them on 3 spots that, when they float south, they end up on the north side of the frozen armour. Make sure the south stream is unblocked and the west/east streams are blocked. The Northern side of the mound being melted.
South side East and South West You have to set 4 rafts quickly alight from the southeast edge of the cave. Light them on a spot that, when they float west, they end up across the south side of the frozen armour. Make sure to unblock the west stream. Block east and south streams. The Southern side of the mound being melted.
West side West and South East You have to set 2 rafts alight from the western edges of the cave. Light them on 2 spots that, when they float east, they end up on the west side of the frozen armour. Make sure the east stream is unblocked and the west and south streams are blocked. The Western side of the mound being melted.
  • Talk to Erjolf.

The Monster in Ice

  • Exit the cave, climb down the mountain and go North.
  • Climb the stairs and go North until the Natural historian is seen. Talk to him.
  • Describe the monster by saying the following:
1)It's yellow.
2)It has four arms.
3)It has no legs, like a snail.
4)It has spikes, which run down its spine.
5)It has a spiky tail, with vicious spines.
6)It has pincers, like a crab.
File:Sand Pile Location.png

Location of the sand pile.

The Muspah's True Form

  • Head back to the muspah cave.
  • Mine all the sapphire rocks in cave if you haven't already done so.
  • Cross the raft bridge and right-click the ice block and click "bore sapphires" then enchant the sapphires.
  • Take the cut sapphires or else more will have to be obtained.
  • Talk to the Muspah and offer him your help.

Hibernating

  • Talk to Erjolf just outside the chamber.
  • Go to the Northwestern corner of the Rellekka Hunter area.
  • Click on the log and make a canoe.
  • Travel on the canoe.
  • Enter the cavern.
  • Go South and talk to Jhallan.
  • Go to the south-western corner of the cave.
  • At the end of the path, talk to Jhallan.
  • Bore the sapphires around him and enchant them.

Finishing Up

  • Exit the cave and take the canoe back.
  • Talk to Erjolf.
  • Quest complete!