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Quick guide for The Tale of the Muspah

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Queen help book
This is the quick guide for The Tale of the Muspah.
For a more in-depth version, click here.

WalkthroughEdit

Start pointQuest map icon
The Tale of the Muspah icon
Talk to Erjolf, who can be found north-east of Rellekka, at a cave entrance halfway up the snow-covered mountain path
Member requirementP2P icon Members only
Official difficultyNovice Novice
LengthMedium (30-45 minutes)
Requirements

Recommended:

  • 20 Crafting-icon Crafting (to cut the mined sapphires)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

Recommended:

Enemies to defeat None

Getting startedEdit

  • Talk to Erjolf on the mountain Northeast of Rellekka.
  • Follow him into the cave.
  • Click on the rock near him to cross the river.
  • Enter the Cave.
  • Talk to Erjolf.
  • Ask him about his progress and offer to help.

Rafts of FireEdit

  • Take some driftwood and use a knife on it.
  • The cave is navigable by jumping on the flat rocks. Use a spade on a mound of snow by each cave water exit to block the east, west, and south streams. Use the spade again to unblock the streams. The lit rafts will melt the icicles when pushed near them.
    • Below is a table to help complete the room.
Side of ice to melt Streams Notes
East Blocked: West and East

Unblocked: South

You have to set 5 rafts alight quickly from the northern shore of the pool. Light them from a spot such that when they float south, they end up across the east side of the frozen armour and are blocked from leaving the cave by a rock.
East raft
The Tale of the Muspah raft puzzle part 1 map
North Blocked: West and East

Unblocked: South

You have to set 3 rafts alight from the northern shore of the pool. Light them on 3 spots that, when they float south, they end up on the north side of the frozen armour.
North raft
The Tale of the Muspah raft puzzle part 2 map
South Blocked: East and South

Unblocked: West

You have to set 4 rafts quickly alight from the southeast edge of the pool. Light them on a spot that, when they float west, they end up across the south side of the frozen armour.
South raft
The Tale of the Muspah raft puzzle part 3 map
West Blocked: West and South

Unblocked: East

You have to set 2 rafts alight from the western edges of the pool. Light them on 2 spots that, when they float east, they end up on the west side of the frozen armour.
West raft
The Tale of the Muspah raft puzzle part 4 map
  • Talk to Erjolf.

The Monster in IceEdit

  • Exit the cave, climb down the mountain and go North across the peninsula.
  • Climb the steps and go North until the Natural historian is seen. Talk to him.
  • Describe the monster by saying the following:
1)It's yellow.
2)It has four arms.
3)It has no legs, like a snail.
4)It has spikes, which run down its spine.
5)It has a spiky tail, with vicious spines.
6)It has pincers, like a crab.
Sand Pile Location

Location of the sand pile.

  • Ask him more about the creature.
  • Go North of Pollnivneach to a sand pile.
  • Dig the sand pile.
  • After Ali the Wise speaks, talk to him again and ask about the Muspah.

The Muspah's True FormEdit

  • Head back to the muspah cave.
  • Cross the raft bridge and right-click the ice block and click "bore sapphires" then enchant the sapphires.
  • Take the cut sapphires or else more will have to be obtained.
  • Talk to the Muspah and offer him your help.

HibernatingEdit

  • Talk to Erjolf just outside the chamber.
  • Go to the Northwestern corner of the Rellekka Hunter area.
  • Click on the log and make a canoe.
  • Travel on the canoe.
  • Enter the cavern.
  • Go South and talk to Jhallan.
  • Go to the south-western corner of the cave.
  • At the end of the path, talk to Jhallan.
  • Bore the sapphires around him and enchant them.

Finishing UpEdit

  • Exit the cave and take the canoe back.
  • Talk to Erjolf.
  • Quest complete!

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