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==Walkthrough==
 
==Walkthrough==
{{Quest details
+
{{Quest details page|The Slug Menace}}
|icon = The Slug Menace icon.png
 
|start = Talk to [[Sir Tiffy Cashien]] in [[Falador]] park.
 
|difficulty = Intermediate
 
|length = Long
 
|members = Yes
 
|requirements =
 
{{Questreq|The Slug Menace}}
 
{{Skillreq|Crafting|30}}
 
{{Skillreq|Runecrafting|30}}
 
{{Skillreq|Slayer|30}}
 
{{Skillreq|Thieving|30}}
 
* Ability to defeat a level 51 enemy with melee.
 
|items =
 
* [[Swamp paste]]
 
* [[Commorb]]
 
* At least 5 [[rune essence]] '''or''' [[pure essence]] (the essence can break during the quest, so to be safe, bring 10-15 or a [[wicked hood]])
 
* Either an [[earth talisman|earth]], [[water talisman|water]], [[fire talisman|fire]], [[air talisman|air]] and [[mind talisman|mind]] talisman, an [[Elemental talisman|elemental]] and [[Mind talisman]], an [[omni-talisman]], or their equivalent tiaras, or access to the [[Abyss]]. A [[wicked hood]] charged with any of these combinations will also work.
 
'''Recommended:'''
 
* An [[amulet of glory]] with at least one charge
 
* '''Melee equipment''' to kill a level 51 monster.
 
* [[Ardougne]] teleports might be of use.
 
* [[Falador]] teleport will be useful.
 
* [[Pouch (Runecrafting)|Essence pouches]] can carry runes for you if you have completed the [[Abyss (miniquest)|Abyss miniquest]].
 
|kills = [[Slug Prince]] (level 51), who drains prayer by several points with each attack and is immune to ranged or magic-based attacks.
 
}}
 
   
 
===Witchaven weirdness===
 
===Witchaven weirdness===
 
* Talk to [[Sir Tiffy Cashien]] in [[Falador park]]. {{Chat option
[[File:Slug Menace map.png|right|thumb|300px|A map of Witchaven]]
 
 
|1 The Slug Menace.
*Talk to [[Sir Tiffy Cashien]] in [[Falador park]].
 
  +
|Accept
*Talk to Colonel Jake O'Niall in [[Witchaven]]. (Map pictured right)
 
  +
|3 Goodbye.
**"Who are the important people in Witchaven?"
 
 
}}
*Talk to Mayor Hobb.
 
  +
* Talk to [[Col. O'Niall]] on the pier in [[Witchaven]] ([[fairy ring]] {{fairycode|BLR}} and run south). {{Chat options
**"I'm just looking around".
 
 
|3 Who are the important people in Witchaven?
*Talk to Brother Maledict in the church.
 
  +
|4 That's enough for now.
*Talk to Holgart.
 
  +
}}
*Report back to O'Niall.
 
  +
* Talk to [[Mayor Hobb]] in the western building just south of Caroline. {{Chat options
  +
|Any
  +
|2 What improvements are you making to the shrine?
  +
|4 Nothing at the moment thanks.
  +
}}
  +
* Talk to [[Brother Maledict]] in the church. {{Chat options|4 That's enough for now.}}
 
* Talk to [[Holgart]] to the north.
  +
* Report back to Col. O'Niall. {{Chat options|4 That's enough for now.}}
   
 
===Imposing door===
 
===Imposing door===
*Climb down the ruins west of Witchaven.
+
* ''Climb-down'' the old ruin entrance west of Witchaven.
*In the first room, push the east wall.
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* ''Push'' the wall to your immediate east.
*Run through the cave until you reach an imposing door. Savant will contact you.
+
* Run through the cave until you reach an imposing door and attempt to open the door.
  +
** Take the agility shortcut near the entrance which requires level 30 Agility.
*Scan the commorb.
 
 
* Savant will contact you.
*Pick up the dead sea slug.
 
 
* ''Scan'' with the commorb.
*Talk to Jorral in the [[Outpost]]. (Tiny building south of [[Gnome Stronghold]]
 
 
* Pick up the dead sea slug.
**"Translations"
 
  +
* Talk to Jorral in the small [[outpost]], north-west of [[West Ardougne]]. {{Chat options
*Savant will contact you straight after.
 
 
|2 Translations
*Return to O'Niall in Witchaven.
 
  +
}}
*Talk to Brother Maledict in the church.
 
  +
* Savant will contact you straight after.
 
* Return to Col. O'Niall in Witchaven.
 
* Talk to Brother Maledict in the church.
   
 
===Page pieces===
 
===Page pieces===
[[File:Page puzzle.png|right|thumb|250px|The completed puzzle.]]
+
[[File:The Slug Menace puzzle solution.png|right|thumb|300px|The completed puzzle]]
*Search the Mayor's desk.
+
* Search the Mayor's desk.
*Talk to Ezekial in the fishing shop.
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* Talk to [[Ezekial Lovecraft]] in the fishing shop. {{Chat option|4 You are a bit too strange for me. Bye.}}
*Talk to O'Niall.
+
* Talk to Col. O'Niall.
*Use swamp paste on the fragments.
+
* Try to use the swamp paste on the fragments.
*Talk to Jeb to reach the fishing platform.
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* Talk to Jeb to reach the fishing platform.
*Talk to Bailey, west.
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* Talk to Bailey, west.
*Use the glue on the fragents.
+
* Use the glue on the fragments.
*Use the image to solve the puzzle, there are '''2 sides''' to the pieces so you might need to flip some.
+
* Use the image to solve the puzzle, there are '''2 sides''' to the pieces so you might need to flip some.
*Talk to Jeb to go back.
+
* Talk to Jeb to go back. {{Chat option|2 Okay, let's go back.}}
   
 
===Shaped runes===
 
===Shaped runes===
*With essence in your inventory, right click the papers to create 5 shapes.
+
* With essence in your inventory, right click the papers to create 5 shapes.
*Use the blank shapes on their respective runecrafting altars.
+
* Use the blank shapes on their respective runecrafting altars:
  +
** You can use the [[wicked hood]] to quickly teleport to the respective altars.
  +
** You need to enter the mysterious ruins of each altar, and use the rune on the altar.
  +
** Using spell book teleports will use the runes you have created.
  +
  +
{| class="wikitable"
  +
! Altar !! Location
  +
|-
  +
| Air || West of [[Varrock]]
  +
|-
  +
| Earth || South of the [[Sawmill]]
  +
|-
  +
| Mind || East of [[Goblin Village]]
  +
|-
  +
| Fire || West of the [[Duel Arena]]
  +
|-
  +
| Water || In western [[Lumbridge Swamp]]
  +
|}
   
 
===Final fight===
 
===Final fight===
*Take your runes and melee equipment to the imposing door.
+
{{Needed|The runes you created, melee equipment, Commorb v2}}
  +
* Climb down the old ruins in Witchaven, then ''enter'' the wall opening to your immediate east.
*Use the runes on the door.
 
  +
* Follow the path to the imposing door again.
*Kill the [[Slug prince]].
 
 
* Use the runes on the door.
*Talk to Sir Tiffy.
 
 
* Kill the [[slug prince]] with your melee weapon.
*Quest complete!
 
 
* Talk to Sir Tiffy. {{Chat options
[[Category:The Slug Menace]]
 
  +
|1 The Slug Menace.
  +
}}
 
* Quest complete!
  +
  +
==Rewards==
  +
{{Quest rewards page|The Slug Menace}}
  +
 
{{The Slug Menace}}
  +
{{DEFAULTSORT:Slug Menace/Quick guide, The}}
 
[[Category:The Slug Menace| ]]

Latest revision as of 10:07, 25 July 2018

Queen help book
This is the quick guide for The Slug Menace.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
The Slug Menace icon
Talk to Sir Tiffy Cashien in Falador park.
Member requirementP2P icon Members only
Official difficultyIntermediate Intermediate
Official lengthMedium to Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
  • 30 Thieving Thieving
  • Ability to defeat a level 51 enemy with melee.
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat Slug Prince (level 51), who drains prayer by several points with each attack and is immune to ranged or magic-based attacks

Witchaven weirdness

  • Talk to Sir Tiffy Cashien in Falador park. (Chat 13)
  • Talk to Col. O'Niall on the pier in Witchaven (fairy ring BLR and run south). (Chat 34)
  • Talk to Mayor Hobb in the western building just south of Caroline. (Chat ~24)
  • Talk to Brother Maledict in the church. (Chat 4)
  • Talk to Holgart to the north.
  • Report back to Col. O'Niall. (Chat 4)

Imposing door

  • Climb-down the old ruin entrance west of Witchaven.
  • Push the wall to your immediate east.
  • Run through the cave until you reach an imposing door and attempt to open the door.
    • Take the agility shortcut near the entrance which requires level 30 Agility.
  • Savant will contact you.
  • Scan with the commorb.
  • Pick up the dead sea slug.
  • Talk to Jorral in the small outpost, north-west of West Ardougne. (Chat 2)
  • Savant will contact you straight after.
  • Return to Col. O'Niall in Witchaven.
  • Talk to Brother Maledict in the church.

Page pieces

The Slug Menace puzzle solution

The completed puzzle

  • Search the Mayor's desk.
  • Talk to Ezekial Lovecraft in the fishing shop. (Chat 4)
  • Talk to Col. O'Niall.
  • Try to use the swamp paste on the fragments.
  • Talk to Jeb to reach the fishing platform.
  • Talk to Bailey, west.
  • Use the glue on the fragments.
  • Use the image to solve the puzzle, there are 2 sides to the pieces so you might need to flip some.
  • Talk to Jeb to go back. (Chat 2)

Shaped runes

  • With essence in your inventory, right click the papers to create 5 shapes.
  • Use the blank shapes on their respective runecrafting altars:
    • You can use the wicked hood to quickly teleport to the respective altars.
    • You need to enter the mysterious ruins of each altar, and use the rune on the altar.
    • Using spell book teleports will use the runes you have created.
Altar Location
Air West of Varrock
Earth South of the Sawmill
Mind East of Goblin Village
Fire West of the Duel Arena
Water In western Lumbridge Swamp

Final fight

Items needed: The runes you created, melee equipment, Commorb v2
  • Climb down the old ruins in Witchaven, then enter the wall opening to your immediate east.
  • Follow the path to the imposing door again.
  • Use the runes on the door.
  • Kill the slug prince with your melee weapon.
  • Talk to Sir Tiffy. (Chat 1)
  • Quest complete!

Rewards

The Slug Menace reward
  • 1 quest point
  • 3,500 Crafting experience
  • 3,500 Runecrafting experience
  • 3,500 Thieving experience
  • Promotion to Proselyte among the Temple Knights. This means you can buy and wear new Temple Knight armour with a greater Defence bonus than Initiate. You can buy each piece individually, or buy the armour pack which, when opened, gives you the plate, helm, and legs/skirt all at once. The pack is worth 25,000 coins.
  • 2 Treasure Hunter keys and 2 Hearts of Ice
Music unlocked