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==Walkthrough== |
==Walkthrough== |
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− | {{Quest details |
+ | {{Quest details page|The Slug Menace}} |
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− | |difficulty = Intermediate |
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− | |length = Long |
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− | |members = Yes |
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− | |requirements = |
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− | {{Skillreq|Crafting|30}} |
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− | {{Skillreq|Runecrafting|30}} |
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− | {{Skillreq|Slayer|30}} |
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− | {{Skillreq|Thieving|30}} |
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− | * Ability to defeat a level 51 enemy with melee. |
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− | |items = |
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− | * [[Swamp paste]] |
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− | * [[Commorb]] |
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− | * At least 5 [[rune essence]] '''or''' [[pure essence]] (the essence can break during the quest, so to be safe, bring 10-15 or a [[wicked hood]]) |
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− | * Either an [[earth talisman|earth]], [[water talisman|water]], [[fire talisman|fire]], [[air talisman|air]] and [[mind talisman|mind]] talisman, an [[Elemental talisman|elemental]] and [[Mind talisman]], an [[omni-talisman]], or their equivalent tiaras, or access to the [[Abyss]]. A [[wicked hood]] charged with any of these combinations will also work. |
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− | '''Recommended:''' |
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− | * An [[amulet of glory]] with at least one charge |
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− | * '''Melee equipment''' to kill a level 51 monster. |
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− | * [[Ardougne]] teleports might be of use. |
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− | * [[Falador]] teleport will be useful. |
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− | * [[Pouch (Runecrafting)|Essence pouches]] can carry runes for you if you have completed the [[Abyss (miniquest)|Abyss miniquest]]. |
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− | |kills = [[Slug Prince]] (level 51), who drains prayer by several points with each attack and is immune to ranged or magic-based attacks. |
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===Witchaven weirdness=== |
===Witchaven weirdness=== |
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− | [[File:Slug Menace map.png|right|thumb|300px|A map of Witchaven]] |
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− | *Talk to [[Sir Tiffy Cashien]] in [[Falador park]]. |
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+ | |Accept |
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− | *Talk to Colonel Jake O'Niall in [[Witchaven]]. (Map pictured right) |
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+ | |3 Goodbye. |
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− | *Talk to Mayor Hobb. |
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+ | * Talk to [[Col. O'Niall]] on the pier in [[Witchaven]] ([[fairy ring]] {{fairycode|BLR}} and run south). {{Chat options |
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− | **"I'm just looking around". |
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+ | |4 That's enough for now. |
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+ | }} |
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− | *Report back to O'Niall. |
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+ | * Talk to [[Mayor Hobb]] in the western building just south of Caroline. {{Chat options |
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+ | |Any |
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+ | |2 What improvements are you making to the shrine? |
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+ | |4 Nothing at the moment thanks. |
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+ | }} |
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+ | * Talk to [[Brother Maledict]] in the church. {{Chat options|4 That's enough for now.}} |
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+ | * Report back to Col. O'Niall. {{Chat options|4 That's enough for now.}} |
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===Imposing door=== |
===Imposing door=== |
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− | * |
+ | * ''Climb-down'' the old ruin entrance west of Witchaven. |
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+ | * ''Push'' the wall to your immediate east. |
− | *Run through the cave until you reach an imposing door |
+ | * Run through the cave until you reach an imposing door and attempt to open the door. |
+ | ** Take the agility shortcut near the entrance which requires level 30 Agility. |
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− | *Talk to Jorral in the [[Outpost]]. (Tiny building south of [[Gnome Stronghold]] |
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+ | * Talk to Jorral in the small [[outpost]], north-west of [[West Ardougne]]. {{Chat options |
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+ | }} |
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+ | * Savant will contact you straight after. |
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===Page pieces=== |
===Page pieces=== |
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− | [[File: |
+ | [[File:The Slug Menace puzzle solution.png|right|thumb|300px|The completed puzzle]] |
− | *Search the Mayor's desk. |
+ | * Search the Mayor's desk. |
− | *Talk to Ezekial in the fishing shop. |
+ | * Talk to [[Ezekial Lovecraft]] in the fishing shop. {{Chat option|4 You are a bit too strange for me. Bye.}} |
− | *Talk to O'Niall. |
+ | * Talk to Col. O'Niall. |
− | * |
+ | * Try to use the swamp paste on the fragments. |
− | *Talk to Jeb to reach the fishing platform. |
+ | * Talk to Jeb to reach the fishing platform. |
− | *Talk to Bailey, west. |
+ | * Talk to Bailey, west. |
− | *Use the glue on the |
+ | * Use the glue on the fragments. |
− | *Use the image to solve the puzzle, there are '''2 sides''' to the pieces so you might need to flip some. |
+ | * Use the image to solve the puzzle, there are '''2 sides''' to the pieces so you might need to flip some. |
− | *Talk to Jeb to go back. |
+ | * Talk to Jeb to go back. {{Chat option|2 Okay, let's go back.}} |
===Shaped runes=== |
===Shaped runes=== |
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− | *With essence in your inventory, right click the papers to create 5 shapes. |
+ | * With essence in your inventory, right click the papers to create 5 shapes. |
− | *Use the blank shapes on their respective runecrafting altars |
+ | * Use the blank shapes on their respective runecrafting altars: |
+ | ** You can use the [[wicked hood]] to quickly teleport to the respective altars. |
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+ | ** You need to enter the mysterious ruins of each altar, and use the rune on the altar. |
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+ | ** Using spell book teleports will use the runes you have created. |
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+ | {| class="wikitable" |
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+ | ! Altar !! Location |
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+ | |- |
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+ | | Air || West of [[Varrock]] |
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+ | |- |
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+ | | Earth || South of the [[Sawmill]] |
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+ | |- |
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+ | | Mind || East of [[Goblin Village]] |
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+ | |- |
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+ | | Fire || West of the [[Duel Arena]] |
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+ | |- |
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+ | | Water || In western [[Lumbridge Swamp]] |
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+ | |} |
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===Final fight=== |
===Final fight=== |
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− | + | {{Needed|The runes you created, melee equipment, Commorb v2}} |
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+ | * Climb down the old ruins in Witchaven, then ''enter'' the wall opening to your immediate east. |
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+ | * Follow the path to the imposing door again. |
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+ | |1 The Slug Menace. |
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+ | }} |
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+ | ==Rewards== |
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+ | {{Quest rewards page|The Slug Menace}} |
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+ | {{DEFAULTSORT:Slug Menace/Quick guide, The}} |
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Latest revision as of 10:07, 25 July 2018
Walkthrough
Start point | Talk to Sir Tiffy Cashien in Falador park. | ||
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Member requirement | Members only | ||
Official difficulty | Intermediate | ||
Official length | Medium to Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat | Slug Prince (level 51), who drains prayer by several points with each attack and is immune to ranged or magic-based attacks |
Witchaven weirdness
- Talk to Sir Tiffy Cashien in Falador park.
- Talk to Col. O'Niall on the pier in Witchaven (fairy ring BLR and run south).
- Talk to Mayor Hobb in the western building just south of Caroline.
- Talk to Brother Maledict in the church.
- Talk to Holgart to the north.
- Report back to Col. O'Niall.
Imposing door
- Climb-down the old ruin entrance west of Witchaven.
- Push the wall to your immediate east.
- Run through the cave until you reach an imposing door and attempt to open the door.
- Take the agility shortcut near the entrance which requires level 30 Agility.
- Savant will contact you.
- Scan with the commorb.
- Pick up the dead sea slug.
- Talk to Jorral in the small outpost, north-west of West Ardougne.
- Savant will contact you straight after.
- Return to Col. O'Niall in Witchaven.
- Talk to Brother Maledict in the church.
Page pieces
- Search the Mayor's desk.
- Talk to Ezekial Lovecraft in the fishing shop.
- Talk to Col. O'Niall.
- Try to use the swamp paste on the fragments.
- Talk to Jeb to reach the fishing platform.
- Talk to Bailey, west.
- Use the glue on the fragments.
- Use the image to solve the puzzle, there are 2 sides to the pieces so you might need to flip some.
- Talk to Jeb to go back.
Shaped runes
- With essence in your inventory, right click the papers to create 5 shapes.
- Use the blank shapes on their respective runecrafting altars:
- You can use the wicked hood to quickly teleport to the respective altars.
- You need to enter the mysterious ruins of each altar, and use the rune on the altar.
- Using spell book teleports will use the runes you have created.
Altar | Location |
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Air | West of Varrock |
Earth | South of the Sawmill |
Mind | East of Goblin Village |
Fire | West of the Duel Arena |
Water | In western Lumbridge Swamp |
Final fight
Items needed: The runes you created, melee equipment, Commorb v2
- Climb down the old ruins in Witchaven, then enter the wall opening to your immediate east.
- Follow the path to the imposing door again.
- Use the runes on the door.
- Kill the slug prince with your melee weapon.
- Talk to Sir Tiffy.
- Quest complete!
Rewards
- 1 quest point
- 3,500 experience
- 3,500 experience
- 3,500 experience
- Promotion to Proselyte among the Temple Knights. This means you can buy and wear new Temple Knight armour with a greater Defence bonus than Initiate. You can buy each piece individually, or buy the armour pack which, when opened, gives you the plate, helm, and legs/skirt all at once. The pack is worth 25,000 coins.
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
Part 3 of the Temple Knight quest series • Part 2 of the Sea Slug quest series | |
NPCs | |
Enemies |
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Items |
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Locations |
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Music |
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Miscellaneous | Quick guide • Transcript |