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This article is a strategy guide for The Magister.
Information on mechanics, setups, and tactics is on this page.

The Magister is a Slayer boss found in the depths of the Sophanem Slayer Dungeon. Fighting him requires 115 Slayer in addition to a Key to the Crossing.

Attacks & AbilitiesEdit

  • Auto-attacks: The Magister primarily attacks with magic. After three auto-attacks, he uses one of these abilities:
    • Ranged attack: He will use a ranged attack, where he charges up a ball of energy before launching it at the player, dealing high ranged damage.
    • Bomb: The Magister yells "Dodge this!", sending out a small bomb near the player, which will explode for heavy damage if near it. It can be kicked to the Magister, dealing 4,000 typeless damage, though it requires the player to face him upon kicking the bomb, or it will fly off and deal no damage. Luring him to the bomb also works. If the bomb hits familars, it does 2,000 damage to them. The bomb can hit several targets at once, as long as they are in its radius.
    • Lunge: The Magister yells "You dare fight me?" and lunges at the player (similar to the Crystal Shapeshifters spiked crystal attack). It can be avoided by running far enough. This deals melee damage.
    • Minions: The Magister will occasionally summon two imperial akhs to attack the player, which can consist of any combination of imperial mage akhs, imperial ranger akhs, and imperial warrior akhs. These imperial guard akhs do not require level 117 Slayer to kill, do not use abilities, and only have 10,000 life points. They also give 2% corruption (which can go over 25%, capping at 50%) and do not count towards a soul devourer task.
    • Life Siphon: The Magister uses an Asphyxiate-like animation, healing himself mildly while damaging the player at the same time. It can be avoided by staying far enough from him.
    • Stun: If the player is in melee distance, the Magister will yell "Stay still!", dealing damage and stunning the player and backing away in a manner similar to Escape.
  • Soul Obelisk: Upon reaching 150,000 life points, the soul obelisk turns active and sends out a health debuff (3 stacks each time). Each stack reduces the player's maximum health by 100, and also lowers the player's Constitution level. Drinking a dose of super restore potion removes seven of these stacks at a time.
  • Corrupted Obelisk: Upon reaching 100,000 life points, the Magister summons a second obelisk across the soul obelisk. This obelisk periodically deals damage to the player while it is active and adds a corruption stack (4%, which can go over 25%, capping at 50%)
  • Automatic Healing: The Magister can occasionally call on the Soul Obelisk to heal him, healing anywhere from 6,000 to 10,000 life points.
  • Siphon: Drains 10% of the player's adrenaline when used.
  • Resonance: The next successful hit on him will heal him instead. To minimize this amount, use a bleed or damage over time (i.e Sunshine) ability.

EquipmentEdit

The Magister is equally weak to all combat styles, though magic and ranged are preferred as it allows the player to react quicker to his attacks. While he counts towards a soul devourer task, the slayer helmet does not provide any accuracy or damage bonuses.

Mages have access to several useful debuffs; Vulnerability (which means players can deal more damage, as it stacks with the corruption feature) and the Guthix staff to lower the Magister's very high defence.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Achto Primeval Mask Achto Primeval Mask Tectonic mask Tectonic mask Superior Zuriel's hood Superior Zuriel's hood Refined Anima Core helm of Seren Refined Anima Core helm of Seren Virtus mask Virtus mask
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Arcane stream necklace Arcane stream necklace Dragon Rider amulet Dragon Rider amulet Saradomin's hiss Saradomin's hiss
Cape slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Guthix cape God cape Max cape Max cape Quest point cape Cape of Accomplishment
Torso slot Achto Primeval robe top Achto Primeval robe top Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top
Legs slot Achto Primeval robe legs Achto Primeval robe legs Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs
Weapon slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Seasinger kiba Seasinger kiba Wand of the Cywir elders Wand of the Cywir elders Attuned crystal wand Attuned crystal wand / Virtus wand Virtus wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Shield slot Merciless kiteshield Merciless kiteshield Kalphite rebounder Kalphite rebounder Arcane spirit shield Arcane spirit shield N/A N/A
Gloves slot Achto Primeval Gloves Achto Primeval Gloves Spellcaster gloves Spellcaster gloves Deathtouch bracelet Deathtouch bracelet Celestial handwraps Celestial handwraps Virtus gloves Virtus gloves
Feet slot Achto Primeval Boots Achto Primeval Boots Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Seers' ring (i) Seers' ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Illuminated Book of Wisdom Illuminated god book Berserk blood essence Berserk blood essence (without overloads) Attacker's insignia Attacker's insignia N/A

Ranged provides the best resistance against magic attacks, which is what the Magister primarily uses during the fight.

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Achto Tempest Cowl Achto Tempest Cowl Sirenic mask Sirenic mask Superior Morrigan's coif Superior Morrigan's coif Pernix cowl Pernix cowl Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace Saradomin's murmur Saradomin's murmur Dragon Rider amulet Dragon Rider amulet
Cape slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Quest point cape Cape of Accomplishment
Torso slot Achto Tempest Body Achto Tempest Body Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Pernix body Pernix body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak
Legs slot Achto Tempest Chaps Achto Tempest Chaps Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Pernix chaps Pernix chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak
Weapon slot Ascension crossbow Ascension crossbow Superior Morrigan's javelin Superior Morrigan's javelin / Superior Morrigan's throwing axe Superior Morrigan's throwing axe Death Lotus dart Death Lotus dart Shadow glaive Shadow glaive Attuned crystal chakram Attuned crystal chakram
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow N/A
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand shadow glaive Off-hand shadow glaive Off-hand attuned crystal chakram Off-hand attuned crystal chakram N/A
Shield slot Vengeful kiteshield Vengeful kiteshield Kalphite repriser Kalphite repriser Elysian spirit shield Elysian spirit shield N/A N/A
Ammo slot Ascendri bolts (e) 4 Ascendri bolts (e) Ascension bolts 4 Ascension bolts / Araxyte arrow 5 Araxyte arrow Wild arrow 5 Wild arrow N/A N/A
Gloves slot Achto Tempest Gloves Achto Tempest Gloves Swift gloves (white) Swift gloves Deathtouch bracelet Deathtouch bracelet Ascension grips Ascension grips Pernix gloves Pernix gloves
Feet slot Achto Tempest Boots Achto Tempest Boots Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Archers' ring (i) Archers' ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Illuminated Book of Wisdom Illuminated god book Berserk blood essence Berserk blood essence (without overloads) Attacker's insignia Attacker's insignia N/A

Halberd-type weapons are suggested as it will avoid the Magister's potential stun attack. Melee users also have access to Quake, which is useful here as the Magister has very high defence.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Achto Teralith Helmet Achto Teralith Helmet Malevolent helm Malevolent helm Superior Statius's full helm Superior Statius's full helm Torva full helm Torva full helm Refined Anima Core helm of Zaros Refined Anima Core helm of Zaros
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Brawler's knockout necklace Brawler's knockout necklace Saradomin's whisper Saradomin's whisper Dragon Rider amulet Dragon Rider amulet
Cape slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Quest point cape Cape of Accomplishment N/A
Torso slot Achto Teralith Cuirass Achto Teralith Cuirass Malevolent cuirass Malevolent cuirass Superior Statius's platebody Superior Statius's platebody Torva platebody Torva platebody Refined Anima Core Body of Zaros Refined Anima Core Body of Zaros
Legs slot Achto Teralith Leggings Achto Teralith Leggings Malevolent greaves Malevolent greaves Superior Statius's platelegs Superior Statius's platelegs Torva platelegs Torva platelegs Refined Anima Core Legs of Zaros Refined Anima Core Legs of Zaros
Weapon slot Drygore longsword Drygore weaponry Superior Vesta's longsword Superior Vesta's longsword Tetsu katana Tetsu katana Blade of Nymora Blade of Nymora / Lava whip Lava whip Attuned crystal dagger Attuned crystal dagger
2h slot Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Superior Vesta's spear Superior Vesta's spear Annihilation Annihilation
Off-hand weapon slot Off-hand drygore longsword Drygore weaponry Tetsu wakizashi Tetsu wakizashi Blade of Avaryss Blade of Avaryss Off-hand attuned crystal dagger Off-hand attuned crystal dagger N/A
Shield slot Malevolent kiteshield Malevolent kiteshield Kalphite defender Kalphite defender Divine spirit shield Divine spirit shield N/A N/A
Gloves slot Achto Teralith Gauntlets Achto Teralith Gauntlets Goliath gloves (red) Goliath gloves Deathtouch bracelet Deathtouch bracelet Razorback gauntlets Razorback gauntlets Torva gloves Torva gloves
Feet slot Achto Teralith Boots Achto Teralith Boots Emberkeen boots Emberkeen boots Torva boots Torva boots Bandos boots Bandos boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Warrior ring (i) Warrior ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Berserker aura Berserker aura Brawler aura Brawler aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism Illuminated Book of Wisdom Illuminated god book Berserk blood essence Berserk blood essence (without overloads) Attacker's insignia Attacker's insignia N/A

StrategyEdit

To start the fight, interact with the soul obelisk (this will summon him and consume your Key to the Crossing).

It is important to note that the corruption effect can also apply here. The corruption caps at 50%, though this is only achievable during the fight, as the cap resets to 25% upon defeating him. The Feather of Ma'at is not needed to kill off the Magister or his minions, though carrying some is advised if the corruption is too high for the player to handle.

A decent strategy to avoid extraneous damage is to engage the Magister as normal until a pair of Imperial akhs is summoned. If an imperial mage akh is one of the two summoned, leave it alive. The Magister cannot summon additional minions until the present minions are killed, so players can avoid getting surprised by more minions. Protect/Deflect Magic can help shave damage off from the mage akh, and Devotion, Devoted/Enhanced Devoted can fully block the incoming attacks. If both of them spawn as warriors or rangers, it is advised to kill them off to avoid unnecessary damage.

When he reaches 150,000 life points, the Magister will activate the Soul Obelisk, draining the player's Constitution level. From this point on, the player must quickly kill the Magister, or the soul obelisk will drain too much health - to the point where the Magister can kill the player with one hit. It can safely be ignored if the player has plenty of super restore potions with them.

When he reaches 100,000 life points, he will summon a corrupted obelisk with 25,000 life points near the exit to the room. This obelisk will apply 600 typeless damage to the player once every few seconds. The corrupted obelisk also appears to increase the rate at which the corruption effect is applied while it remains alive, however - it may be of assistance if the player should find the buff to damage dealt to outweigh the cost of a proportional increase in damage taken. It is up to the player if they want to destroy it.

When he reaches 50,000 life points, he will go berserk (much like Nomad), allowing the Magister to deal more damage with his attacks, though his attacks also appear to become significantly more inaccurate, and his defence lowered.

Any active obelisks and minions that are alive when the Magister is killed will automatically perish with him.

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