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This article is a strategy guide for The Magister.
Information on mechanics, setups, and tactics is on this page.

The Magister is a Slayer boss found in the depths of the Sophanem Slayer Dungeon. Fighting him requires 115 Slayer in addition to a Key to the Crossing.

Attacks & AbilitiesEdit

  • Auto-attacks: The Magister primarily attacks with magic using a twirling animation. After three auto-attacks, he uses one of these abilities:
    • Ranged attack: The Magister charges up a ball of energy before launching it at the player, dealing high ranged damage. He will slam his staff on the ground and cracks will appear, followed by the attack.
    • Bomb: The Magister yells "Dodge this!", sending out a small bomb near the player, which will explode for heavy damage if near it. It can be kicked to the Magister, dealing 4,000 typeless damage, though it requires the player to face him upon kicking the bomb, or it will fly off and deal no damage. Luring him to the bomb also works. If the bomb hits familars, it does 2,000 damage to them. The bomb can hit several targets at once, as long as they are in its radius.
    • Lunge: The Magister yells "You dare fight me?" and lunges at the player (similar to the Crystal Shapeshifters spiked crystal attack). It can be avoided by running far enough; however, the distance required varies on the direction the player runs. This deals melee damage. If you have protection or deflection curses active, it may briefly disable them, though this does not apply if Resonance is used.
    • Minions: The Magister will occasionally summon two imperial akhs to attack the player, which can consist of any combination of imperial mage akhs, imperial ranger akhs, and imperial warrior akhs. These imperial guard akhs do not require level 117 Slayer to kill, do not use abilities, and only have 10,000 life points. They also give 2% corruption (which can go over 25%, capping at 50%) and do not count towards a soul devourer task.
    • Life Siphon: The Magister yells "Your sacrifice allows me to live!", using an Asphyxiate-like animation, which heals him mildly while damaging the player at the same time. It can be avoided by staying far enough from him and stopped by running out of his range or damaging him enough with melee. Note that if you run from the attack, you must get a message stating that you have been far enough to cancel his life siphon attack; him simply moving towards you is not enough to stop this.
    • Stun: If the player is within melee distance of the Magister, he will yell "Stay still!", stunning the player for a moderate amount of damage and performs Escape.
  • Soul Obelisk: Upon reaching 150,000 life points, the soul obelisk turns active and sends out a health debuff (3 stacks each time). Each stack reduces the player's maximum health by 100, and also lowers the player's Constitution level. Drinking a dose of super restore potion removes seven of these stacks at a time.
  • Corrupted Obelisk: Upon reaching 100,000 life points, the Magister summons a second obelisk across the soul obelisk. This obelisk periodically deals damage to the player while it is active and adds a corruption stack (4%, which can go over 25%, capping at 50%)
  • Automatic Healing: The Magister can occasionally call on the Soul Obelisk to heal him, healing anywhere from 6,000 to 10,000 life points. This attack seems to only be used below 150,000 life points.
  • Siphon: Drains 10% of the player's adrenaline when used.
  • Resonance: The next successful hit on him will heal him instead.

EquipmentEdit

The Magister is equally weak to all combat styles, though magic and ranged are preferred as it allows the player to react quicker to his attacks and to avoid the stun attack. While he counts towards a soul devourer task, the slayer helmet does not provide any accuracy or damage bonuses; however, Tuska's Wrath does deal much more damage against him.

Mages have access to several useful debuffs; Vulnerability (which means players can deal more damage, as it stacks with the corruption feature) and the Guthix staff to lower the Magister's very high defence.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask Superior Zuriel's hood Superior Zuriel's hood Refined Anima Core helm of Seren Refined Anima Core helm of Seren Virtus mask Virtus mask Achto Primeval Mask Achto Primeval Mask
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Dragon Rider amulet Dragon Rider amulet Arcane stream necklace Arcane stream necklace Saradomin's hiss Saradomin's hiss
Cape slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Guthix cape God cape Max cape Max cape Quest point cape Cape of Accomplishment
Torso slot Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top Achto Primeval robe top Achto Primeval robe top
Legs slot Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs Achto Primeval robe legs Achto Primeval robe legs
Weapon slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand / Virtus wand Virtus wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Shield slot Merciless kiteshield Merciless kiteshield Kalphite rebounder Kalphite rebounder Arcane spirit shield Arcane spirit shield N/A N/A
Gloves slot Spellcaster gloves Spellcaster gloves Deathtouch bracelet Deathtouch bracelet Celestial handwraps Celestial handwraps Virtus gloves Virtus gloves Achto Primeval Gloves Achto Primeval Gloves
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Achto Primeval Boots Achto Primeval Boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Seers' ring (i) Seers' ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Illuminated Book of Wisdom Illuminated god book Berserk blood essence Berserk blood essence (without overloads) Attacker's insignia Attacker's insignia N/A

Ranged provides the best resistance against magic attacks, which is what the Magister primarily uses during the fight.

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask Superior Morrigan's coif Superior Morrigan's coif Pernix cowl Pernix cowl Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Achto Tempest Cowl Achto Tempest Cowl
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace Saradomin's murmur Saradomin's murmur Dragon Rider amulet Dragon Rider amulet
Cape slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Quest point cape Cape of Accomplishment
Torso slot Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Pernix body Pernix body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Achto Tempest Body Achto Tempest Body
Legs slot Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Pernix chaps Pernix chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Achto Tempest Chaps Achto Tempest Chaps
Weapon slot Ascension crossbow Ascension crossbow Superior Morrigan's javelin Superior Morrigan's javelin / Superior Morrigan's throwing axe Superior Morrigan's throwing axe Death Lotus dart Death Lotus dart Shadow glaive Shadow glaive Attuned crystal chakram Attuned crystal chakram
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow N/A
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand shadow glaive Off-hand shadow glaive Off-hand attuned crystal chakram Off-hand attuned crystal chakram N/A
Shield slot Vengeful kiteshield Vengeful kiteshield Kalphite repriser Kalphite repriser Elysian spirit shield Elysian spirit shield N/A N/A
Ammo slot Ascendri bolts (e) 4 Ascendri bolts (e) Ascension bolts 4 Ascension bolts / Araxyte arrow 5 Araxyte arrow Wild arrow 5 Wild arrow N/A N/A
Gloves slot Nightmare gauntlets Nightmare gauntlets Swift gloves (white) Swift gloves Deathtouch bracelet Deathtouch bracelet Ascension grips Ascension grips Pernix gloves Pernix gloves
Feet slot Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Achto Tempest Boots Achto Tempest Boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Archers' ring (i) Archers' ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Illuminated Book of Wisdom Illuminated god book Superior scrimshaw of ranging Superior scrimshaw of ranging Berserk blood essence Berserk blood essence (without overloads) Attacker's insignia Attacker's insignia

Halberd-type weapons are suggested as it will avoid the Magister's potential stun attack. Melee users also have access to Quake, which is useful here as the Magister has very high defence.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Malevolent helm Malevolent helm Superior Statius's full helm Superior Statius's full helm Torva full helm Torva full helm Refined Anima Core helm of Zaros Refined Anima Core helm of Zaros Achto Teralith Helmet Achto Teralith Helmet
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Brawler's knockout necklace Brawler's knockout necklace Saradomin's whisper Saradomin's whisper Dragon Rider amulet Dragon Rider amulet
Cape slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Strength cape Strength cape Quest point cape Cape of Accomplishment
Torso slot Malevolent cuirass Malevolent cuirass Superior Statius's platebody Superior Statius's platebody Torva platebody Torva platebody Refined Anima Core Body of Zaros Refined Anima Core Body of Zaros Achto Teralith Cuirass Achto Teralith Cuirass
Legs slot Malevolent greaves Malevolent greaves Superior Statius's platelegs Superior Statius's platelegs Torva platelegs Torva platelegs Refined Anima Core Legs of Zaros Refined Anima Core Legs of Zaros Achto Teralith Leggings Achto Teralith Leggings
Weapon slot Khopesh of Tumeken Khopesh of Tumeken Drygore longsword Drygore weaponry Superior Vesta's longsword Superior Vesta's longsword Tetsu katana Tetsu katana Blade of Nymora Blade of Nymora / Lava whip Lava whip
2h slot Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Superior Vesta's spear Superior Vesta's spear Annihilation Annihilation
Off-hand weapon slot Khopesh of Elidinis Khopesh of Elidinis Off-hand drygore longsword Drygore weaponry Tetsu wakizashi Tetsu wakizashi Blade of Avaryss Blade of Avaryss Off-hand attuned crystal dagger Off-hand attuned crystal dagger
Shield slot Malevolent kiteshield Malevolent kiteshield Kalphite defender Kalphite defender Divine spirit shield Divine spirit shield N/A N/A
Gloves slot Cinderbane gloves Cinderbane gloves Goliath gloves (red) Goliath gloves Deathtouch bracelet Deathtouch bracelet Gloves of passage Gloves of passage Razorback gauntlets Razorback gauntlets
Feet slot Emberkeen boots Emberkeen boots Torva boots Torva boots Bandos boots Bandos boots Achto Teralith Boots Achto Teralith Boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Warrior ring (i) Warrior ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Berserker aura Berserker aura Brawler aura Brawler aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism Superior scrimshaw of attack Superior scrimshaw of attack Illuminated Book of Wisdom Illuminated god book Berserk blood essence Berserk blood essence Attacker's insignia Attacker's insignia

StrategyEdit

OverviewEdit

During the fight, the Magister will use various abilities against the player; usually, he will either toss an explosive, charge at the player, siphon their health or launch a ranged attack. Rarely, he may summon imperial akhs to aid him in battle. These attacks are only used after every three auto-attacks in each phase; when the Magister is transitioned into another phase, his attack pattern resets. Unlike most high-level bosses, the Magister is not immune to stuns, though he can break out of them occasionally.

Protect/Deflect Magic should be the primary overhead prayer, with the occasional flick of Soul Split in between his auto-attacks or whenever he's stunned.

Corruption works as normal as it is still part of the slayer dungeon; however, the maximum amount has been doubled to 50%. This only applies during the fight, as it automatically resets back to 25% when the Magister dies.

When the Magister yells "Dodge this!", he throws an explosive near their location. It can be kicked back towards him, but it is usually not recommended as it requires unnecessary effort which could be used for faster DPS. If it is near him (within two spaces), it does not need to be kicked, as it will damage him when it explodes.

When he yells "Your sacrifice allows me to live!", it is recommended to simply stay still and tank the attacks, as attempting to run from it will usually cause your dreadnip to despawn due to being "too far" from him. This attack always has 100% accuracy, but can be reduced by normal means as it is classified as a magic attack.

When he yells "You dare fight me?", simply run north two squares from him (align your compass so you do not run in the wrong direction). This will completely avoid the attack. It is possible to avoid by running in other directions, but requires more distance, and failure to do so will result in overhead protection prayers/curses being disabled and/or take damage, which can be problematic on high corruption with imperial akhs nearby.

Rarely, he may summon minions, where he yells "Those who fall shall rise again!". Two random imperial akhs (a combination of imperial warrior, ranger and/or mage akhs) will appear and attack the player. Unlike the imperial akhs which linger right outside the First Gate, these akhs are incapable of using abilities. They only have 10,000 life points, and increase the player's corruption stacks by 2% compared to 5%. These akhs do not count towards a soul devourer task, so they can be killed without penalty. However, in the event that he summons them, it's best to take both out if neither spawn as a mage. If one does spawn as a mage, it is recommended to leave it alive, as he will not summon additional minions until both akhs are killed.

Throughout the fight, the Magister may occasionally perform a Siphon, draining the player of 10% adrenaline. Be careful of this, as it can disrupt your damage cycle and cause the unnecessary drinking of an adrenaline potion to refill that lost adrenaline, especially if attempting to use Sunshine.

The Magister automatically phases upon reaching the required life points, even if stunned.

Phase 1Edit

The Magister appears once the Key to the Crossing has been used on the Soul Obelisk. As soon as he appears, debuff him with Vulnerability, and remove defensive stacks with either Quake or the Guthix staff. This will lower his defences significantly and give increased damage which is vital for the fight.

Simply avoid the Magister's special attacks as best you can and lower his health to 150,000 life points, after which the next phase begins.

Phase 2Edit

The Magister will activate the Soul obelisk, which begins to gradually drain the player's Constitution level in set intervals. The obelisk drains the Constitution level in stacks of 3 (identified as Soul drained status icon). This lowers the amount of health the player can hold, and the amount that food will heal. Brews are not affected by this stack.

To restore these levels, the obelisk can be attacked to restore these stacks (this can also restore a slight amount of health), or simply drink some Super restore. Super restores remove seven of these stacks at a time. It is highly recommended to remove the stacks via super restores, as attacking the obelisk to restore health is time consuming and allows the Magister to continually damage the player without any repercussions. Super restores should only be drunk if needed to restore prayer, or if desiring to recover the fullest amount from the food being eaten.

This obelisk has an infinite amount of life points, so it cannot be destroyed - it's simply disabled when the Magister dies.

The Magister can occasionally say "Restore me!", prompting the soul obelisk to heal him anywhere from 6,000 to 10,000 life points - there is no way to stop this from happening if it occurs. This ability persists until he dies.

Continue avoiding his attacks and lower his health to 100,000 life points, after which the next phase begins.

Phase 3Edit

The Magister now brings forth a corrupted soul obelisk on the southern end of the room to damage the player's soul. Unlike the normal obelisk which drains the player's Constitution level, this one damages the player for 600 damage at set intervals and adding corruption stacks by 4%. This obelisk has 25,000 life points.

For experienced players, it's recommended to ignore the obelisk, as the corruption stacks it adds to the player increases the player's damage output greatly against the Magister.

Continue avoiding his attacks and lower his health to 50,000 life points, where the final phase begins.

Phase 4Edit

The Magister goes berserk (like Nomad), seemingly increasing his damage output while losing some defence. Kill him off quickly before he can stack too much damage onto the player. As with all the other phases, continue avoiding his attacks until he dies.

Upon his death, everything else dies with him - the corrupted soul obelisk returns to the ground, the plain soul obelisk becomes inactive, any minions that were with him will die, and if the corruption stack was over 25%, is reset back to 25%. Heal up before beginning another kill, as while all soul drain stacks are removed, the player's health will remain the same.

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