FANDOM


Invasion plans
This article is a strategy guide for The Magister.
Information on mechanics, setups, and tactics is on this page.

The Magister is a Slayer boss found in the depths of the Sophanem Slayer Dungeon. Fighting him requires 115 Slayer (109 with a Wilder pie) and a Key to the Crossing.

Attacks & AbilitiesEdit

  • Auto-attack: The Magister primarily attacks with magic using a twirling animation. After three auto-attacks, he randomly uses one of the following abilities:
    • Ranged attack: The Magister charges up a ball of red lightning before launching it at the player, dealing high ranged damage. He will slam his staff on the ground and cracks will appear, followed by the attack.
    • "Dodge this!": The Magister throws an explosive vial next to the player with an adrenaline bar above it, which explodes after a few seconds, dealing 4000 typeless damage and 2000 damage to familiars. It can be kicked back in the Magister's direction, also dealing him 4000 damage, which increases to 4400 if he is affected by Vulnerability. The bomb can hit multiple targets at once as long as they are in its radius.
    • "You dare fight me?": The Magister barges at the player, dealing melee damage if he is not dodged by running away far enough. The distance required to avoid the attack varies on the direction the player runs. If you have protection or deflection curses active, it may briefly disable them, although this does not apply if Resonance is used.
    • "Those who fall shall rise again!": The Magister will rarely summon two imperial akhs to attack the player, which consists of any combination of imperial mage akhs, imperial ranger akhs, and imperial warrior akhs. These imperial guard akhs do not require level 117 Slayer to kill, do not use abilities, and only have 10,000 life points. They also increase corruption by 2% (which can go over 25%, capping at 50%) and do not count towards a soul devourer task.
    • "Your sacrifice allows me to live!": The Magister uses an Asphyxiate-like animation, which heals him for the damage (unmodified) dealt to the player. It can be avoided by staying far enough from him and stopped by running out of his range. It can also be stopped by successfully damaging him with a melee threshold ability. Note that if you run from the attack, you must get a message stating that you have been far enough to cancel his life siphon attack; him simply moving towards you is not enough to stop this.
    • "Stand still!": If the player is within melee distance of the Magister, he can stun the player, deal a moderate amount of melee damage, and surge a distance away.
  • "Your soul - it contains such power! I must have it!": Upon reaching 150,000 life points, the soul obelisk turns active and sends out a health debuff (3 stacks each time). Each stack reduces the player's maximum health by 100, and also lowers the player's Constitution level. Drinking a dose of super restore potion removes seven of these stacks at a time.
  • "Let us see how you fare against corruption.": Upon reaching 100,000 life points, the Magister summons a second obelisk at the south of the room. This obelisk periodically deals 600 typeless damage to the player while it is active and adds a corruption stack (4%, which can go over 25%, capping at 50%)
  • "Restore me!": The Magister can occasionally call on the Soul Obelisk to heal him anywhere from 6,000 to 10,000 life points. This ability is only used below 150,000 life points.
  • Siphon: Drains 10% of the player's adrenaline.
  • Resonance: The next successful hit on him will heal him instead.

EquipmentEdit

The Magister is equally weak to all combat styles, although magic, and to a lesser extent, ranged, are preferred as they allow the player to react quicker to his attacks and to avoid the stun attack. While he counts towards a soul devourer task, the slayer helmet does not provide any accuracy or damage bonuses. However, Tuska's Wrath still works normally, dealing up to 15,000 damage.

Mages have access to Vulnerability (which means players can deal more damage, as it stacks with the corruption feature) and the Guthix staff, which lowers the Magister's very high defence.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask Superior Zuriel's hood Superior Zuriel's hood Refined Anima Core helm of Seren Refined Anima Core helm of Seren Virtus mask Virtus mask Achto Primeval Mask Achto Primeval Mask
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Dragon Rider amulet Dragon Rider amulet Arcane stream necklace Arcane stream necklace Saradomin's hiss Saradomin's hiss
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Guthix cape God cape Max cape Max cape Quest point cape Cape of Accomplishment
Torso slot Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top Achto Primeval robe top Achto Primeval robe top
Legs slot Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs Achto Primeval robe legs Achto Primeval robe legs
Main hand slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand / Virtus wand Virtus wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Off-hand slot Merciless kiteshield Merciless kiteshield Kalphite rebounder Kalphite rebounder Arcane spirit shield Arcane spirit shield N/A N/A
Gloves slot Spellcaster gloves Spellcaster gloves Deathtouch bracelet Deathtouch bracelet Celestial handwraps Celestial handwraps Virtus gloves Virtus gloves Achto Primeval Gloves Achto Primeval Gloves
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Achto Primeval Boots Achto Primeval Boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Seers' ring (i) Seers' ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Illuminated Book of Wisdom Illuminated god book Berserk blood essence Berserk blood essence (without overloads) Attacker's insignia Attacker's insignia N/A

Ranged provides the best resistance against magic attacks, which is what the Magister primarily uses during the fight.

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask Superior Morrigan's coif Superior Morrigan's coif Pernix cowl Pernix cowl Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Achto Tempest Cowl Achto Tempest Cowl
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace Saradomin's murmur Saradomin's murmur Dragon Rider amulet Dragon Rider amulet
Back slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Quest point cape Cape of Accomplishment
Torso slot Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Pernix body Pernix body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Achto Tempest Body Achto Tempest Body
Legs slot Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Pernix chaps Pernix chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Achto Tempest Chaps Achto Tempest Chaps
Main hand slot Ascension crossbow Ascension crossbow Superior Morrigan's javelin Superior Morrigan's javelin / Superior Morrigan's throwing axe Superior Morrigan's throwing axe Death Lotus dart Death Lotus dart Shadow glaive Shadow glaive Attuned crystal chakram Attuned crystal chakram
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow N/A
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand shadow glaive Off-hand shadow glaive Off-hand attuned crystal chakram Off-hand attuned crystal chakram N/A
Off-hand slot Vengeful kiteshield Vengeful kiteshield Kalphite repriser Kalphite repriser Elysian spirit shield Elysian spirit shield N/A N/A
Ammo slot Ascendri bolts (e) 4 Ascendri bolts (e) Ascension bolts 4 Ascension bolts / Araxyte arrow 5 Araxyte arrow Wild arrow 5 Wild arrow N/A N/A
Gloves slot Nightmare gauntlets Nightmare gauntlets Swift gloves (white) Swift gloves Deathtouch bracelet Deathtouch bracelet Ascension grips Ascension grips Pernix gloves Pernix gloves
Feet slot Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Achto Tempest Boots Achto Tempest Boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Archers' ring (i) Archers' ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Illuminated Book of Wisdom Illuminated god book Superior scrimshaw of ranging Superior scrimshaw of ranging Berserk blood essence Berserk blood essence (without overloads) Attacker's insignia Attacker's insignia

Halberd-type weapons are suggested as it will avoid the Magister's potential stun attack. Melee users also have access to Quake, which is useful here as the Magister has very high defence.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Malevolent helm Malevolent helm Superior Statius's full helm Superior Statius's full helm Torva full helm Torva full helm Refined Anima Core helm of Zaros Refined Anima Core helm of Zaros Achto Teralith Helmet Achto Teralith Helmet
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Brawler's knockout necklace Brawler's knockout necklace Saradomin's whisper Saradomin's whisper Dragon Rider amulet Dragon Rider amulet
Back slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Strength cape Strength cape Quest point cape Cape of Accomplishment
Torso slot Malevolent cuirass Malevolent cuirass Superior Statius's platebody Superior Statius's platebody Torva platebody Torva platebody Refined Anima Core Body of Zaros Refined Anima Core Body of Zaros Achto Teralith Cuirass Achto Teralith Cuirass
Legs slot Malevolent greaves Malevolent greaves Superior Statius's platelegs Superior Statius's platelegs Torva platelegs Torva platelegs Refined Anima Core Legs of Zaros Refined Anima Core Legs of Zaros Achto Teralith Leggings Achto Teralith Leggings
Main hand slot Khopesh of Tumeken Khopesh of Tumeken Drygore longsword Drygore weaponry Superior Vesta's longsword Superior Vesta's longsword Tetsu katana Tetsu katana Blade of Nymora Blade of Nymora / Lava whip Lava whip
2h slot Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Superior Vesta's spear Superior Vesta's spear Annihilation Annihilation
Off-hand weapon slot Khopesh of Elidinis Khopesh of Elidinis Off-hand drygore longsword Drygore weaponry Tetsu wakizashi Tetsu wakizashi Blade of Avaryss Blade of Avaryss Off-hand attuned crystal dagger Off-hand attuned crystal dagger
Off-hand slot Malevolent kiteshield Malevolent kiteshield Kalphite defender Kalphite defender Divine spirit shield Divine spirit shield N/A N/A
Gloves slot Cinderbane gloves Cinderbane gloves Goliath gloves (red) Goliath gloves Deathtouch bracelet Deathtouch bracelet Gloves of passage Gloves of passage Razorback gauntlets Razorback gauntlets
Feet slot Emberkeen boots Emberkeen boots Torva boots Torva boots Bandos boots Bandos boots Achto Teralith Boots Achto Teralith Boots N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring (Ring of vigour Ring of vigour as a switch) Ring of death Ring of death Warrior ring (i) Warrior ring (i) Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit
Aura slot Berserker aura Berserker aura Brawler aura Brawler aura Dark magic aura Dark magic aura N/A N/A
Pocket slot Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism Superior scrimshaw of attack Superior scrimshaw of attack Illuminated Book of Wisdom Illuminated god book Berserk blood essence Berserk blood essence Attacker's insignia Attacker's insignia

StrategyEdit

OverviewEdit

During the fight, the Magister will use various abilities against the player. He will either toss an explosive, charge at the player, siphon their health, or launch a ranged attack. Rarely, he may summon imperial akhs to aid him in battle. These attacks are only used after every three auto-attacks in each phase; when the Magister is transitioned into another phase, his attack pattern resets. Unlike most high-level bosses, the Magister is not immune to stuns, although he is capable of using Freedom.

Soul Split should be the primary overhead prayer, with the occasional flick of Deflect Magic and Deflect Missiles for his Asphyxiate and ranged attacks.

Corruption works as normal as it is still part of the slayer dungeon; however, the maximum amount is doubled to 50%. This only applies during the fight, as it automatically resets back to 25% when the Magister dies.

When the Magister yells "Dodge this!", he throws an explosive vial near their location. It can be kicked back towards him if it lands between himself and the player. If it lands in an area where it cannot be kicked back, run a few squares away from the vial to avoid taking damage. If it is near him (within two spaces), it does not need to be kicked, as it will damage him when it explodes. Players should watch when he tosses the vial, as the vial easily blends into the ground, and the blue bar can be covered by your familiar. If no blue bar appears when the vial is on the ground, either your familiar is covering it or it landed on top of him.

When he yells "Your sacrifice allows me to live!", it is recommended to simply stay still and tank the attacks, praying against magic if necessary, as attempting to run from it decreases your damage output, and can cause your dreadnip to despawn due to being too far from him. This attack has 100% hit chance, but can be reduced by normal means as it is classified as a magic attack.

When he yells "You dare fight me?", simply run north at least two squares from him (align your compass so you do not run in the wrong direction). This will completely avoid the attack. It is possible to avoid by running in other directions, but requires more distance, and failure to do so will result in overhead protection prayers/curses being disabled and/or take damage, which can be problematic on high corruption with imperial akhs nearby.

Rarely, he may summon minions, where he yells "Those who fall shall rise again!". Two random imperial akhs (a combination of imperial warrior, ranger and/or mage akhs) will appear and attack the player. Unlike the imperial akhs which linger right outside the First Gate, these akhs are incapable of using abilities. They only have 10,000 life points, and increase the player's corruption stacks by 2% compared to 5%. These akhs do not count towards a soul devourer task, so they can be killed without decreasing the slayer target count. It is recommended to kill them if the Magister has high remaining lifepoints, as the akhs deal significant damage if left alive.

Throughout the fight, the Magister may occasionally perform a Siphon, draining the player's adrenaline by 10%. Be careful of this before using a damage increasing ultimate ability, as it can disrupt your ability rotation and cause the accidental drinking of an adrenaline potion to refill that lost adrenaline.

The Magister automatically phases upon reaching the required life points, even if stunned.

Phase 1Edit

The Magister appears once the Key to the Crossing has been used on the Soul Obelisk. As soon as he appears, cast Vulnerability and use the Guthix staff's special attack or Quake if meleeing. This lowers his defence significantly, which is vital for the fight.

Simply avoid the Magister's special attacks as best you can and lower his health to 150,000 life points, after which the next phase begins.

Phase 2Edit

The Magister will activate the Soul obelisk, which gradually drains the player's Constitution level in set intervals. The obelisk drains the Constitution level in stacks of 3 (identified as Soul drained status icon). This lowers the amount of health the player can hold, and the amount that food will heal. Saradomin brews are unaffected by this debuff.

To restore these levels, the obelisk can be attacked to restore these stacks (this can also restore a slight amount of health), or simply drink some Super restore. Super restores remove seven of these stacks at a time. It is highly recommended to remove the stacks via super restores, as attacking the obelisk to restore health is time consuming and allows the Magister to continually damage the player without any repercussions. Super restores should only be drunk if needed to restore prayer, or if desiring to recover the fullest amount from the food being eaten.

This obelisk has an infinite amount of life points, so it cannot be destroyed - it is simply disabled when the Magister dies.

The Magister can occasionally say "Restore me!", prompting the soul obelisk to heal him anywhere from 6,000 to 10,000 life points - there is no way to prevent this from occurring. This ability persists until he dies.

Continue avoiding his attacks and lower his health to 100,000 life points, after which the next phase begins.

Phase 3Edit

The Magister now brings forth a corrupted soul obelisk on the southern end of the room to damage the player's soul. Unlike the normal obelisk which drains the player's Constitution level, this one damages the player for 600 damage at set intervals and adding corruption stacks by 4%. This obelisk has 25,000 life points.

Ignore the obelisk, as the corruption stacks it adds to the player increases the player's damage output significantly and the increased damage taken can be mitigated by Soul Split.

Continue avoiding his attacks and lower his health to 50,000 life points, where the final phase begins.

Phase 4Edit

The Magister goes berserk, increasing his damage output while losing some defence. Kill him off quickly before he can deal too much damage onto the player. As with all the other phases, continue avoiding his attacks until he dies.

Upon his death, everything else dies with him - the corrupted soul obelisk returns to the ground, the plain soul obelisk becomes inactive, any minions that were with him will die, and if the corruption stack was over 25%, it is reset back to 25%. If he throws out a bomb before he dies, the bomb will still explode and damage the player and their familiar if they stand too close to it, so simply move away from it. Heal up before beginning another kill, as while all soul drain stacks are removed, the player's health will remain the same.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.