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The Hook

Map of The Hook region

The Hook is a region within the Wushanko Isles accessible by the Player owned ports minigame, found east of The Arc and between The Skull and The Scythe. It is the third region opened up by the player advancing through the minigame. The Hook is less settled than The Skull. Apart from deposits of black slate, which is quarried by a dispersed population of mining colonies, it is otherwise mostly barren and a fine place for those seeking solitude for whatever reason. The Hook has a concentration of various monsters and beasts, such as Reef Sharks, Land Sharks, Two-headed Razor Snakes, Barbed-beaked Flycatchers, Grey Tigers and Chimeras. The islands of the Hook are:

  • Bay of Playful Sirens - Honazo, a crabbing town, stands in a wide and peaceful bay here. According to a mission, there is a flying fortress around this area.
  • The Forgotten Chimera Straits - The Chimera Isles are here. Since the straits are used by smugglers, a number of inns and smuggling dens can be found on the isles.
  • The Earthquake Straits - The sea between these two islands is an unfathomable depth, a rift of stone from which earthquakes are born.
  • The Fistmarks of Genma - The scientific and superstitious disagree on what came to form the knuckle-shaped depressions indenting the entire surface of this island. The Fist of Fury is found on the Fistmarks of Genma. The Gulf of Fury is north of the Fistmarks of Genma.
  • Rapa Causeway - Vast columns of black stone erupt from the ground across the length of this island; one can walk from coast to coast without ever touching the soil. According to several missions, there is a slaving compound in this area, and is full of slavers and bounty hunters. The Onyx Obelisk is found north of the Rapa Causeway.
  • Rei Ti - A mining colony originally built to dig for black slate; it has become highly prosperous since discovering large quantities of high-quality gems. According to several missions, a corrupt Judge of the Dice and a khan and his advisor lives here.
  • Teardrop Islands - Named not for their shape or anything that goes on there, but for the proliferation of waterfalls that fill the air with mist and spray.
  • Carlos's Fusion Kitchen - Named for the restaurant and hotel established by Carlos Napp.
  • Hubbub's Lovetubs - An island that serves as a spa for sirens.

Player-owned Port Voyages[]

  • In Explore the Seas the player sends a ship to explore a rickety old merchant ship, belonging to a merchant sea orphan, in search of resources. They warn their captain to beware of razor-sharp coral and the reef sharks that swim close to the shores.
  • In Supply and Demand the player sends a ship to trade with a rickety old merchant ship, belonging to a merchant sea orphan, for stolen black slate.
  • In Break It Up, Boys the player sends a ship to either intercede in a fight between pirates from the Gold Katanas clan and the Blazing Lanterns clan, or between pirates from the Blazing Lantern clan and the Storm Riders clan.
  • In To the Rescue the player sends a ship to either intercede in a fight between a mining gang and their escaped slaves, or a lone soothsayer and the demonic creature she has accidentally summoned, or a convoy of turtle-riding traders, who are transporting ancient bones, and the exiles who are pursuing them.
  • In Gangplanks and Cannons the player sends a ship to either board an unused mining vessel and claim the black slate that has been left on it, or board the Flying Ship of Ozmo and claim the stocks of plate.
  • In Bounty Hunter the player sends a ship to collect the bounty on bounty on a seasinger who's been driving the local sea creatures into a frenzy.
  • In A Ritual the player sends a ship to help a group of soothsayers perform a Ritual of Calm Skies to protect the local miners.
  • In The Razor Snake the player sends a ship to free a family of sirens who are being held captive by a two-headed razor snake.
  • In A Fine Expedition the player sends a ship when the Biologist believes she knows the location of a supply of ancient bones. Help her evade a pack of Grey Tigers and claim it.
  • In A Deep-Sea Discovery the player sends a ship when they learn the Whaler knows of a chest full of plate that's sunk to the bottom of the Ocean. Help him retrieve it.
  • In The Divine Claim the player sends a ship when they learn the Missionary knows of a source of ancient bones near a soothsayer's camp. Help him claim them.
  • In Can I Eat It? the player sends a ship when the Chef once tried to use pearls to decorate a cake. It didn't end well. Help him find some replacement pearls.
  • In Pleasing to the Eye the player sends a ship when the Architect has received word of a source of beautiful koi scales. Help her recover them.
  • In Hidden Resources the player sends a ship when the Exile has heard rumours of a hidden cache of lacquer. Help her retrieve it.
  • In Transmute the Salvage the player sends a ship when the Memory has salvaged items she can transmute into plate, but she needs your help.
  • In A Joint Acquisition the player sends a ship when the Assassin and Convict report that a giant-turtle trader is transporting a huge shipment of lacquer. Help the duo secure the resource.
  • In A Joint Acquisition the player sends a ship after the Trapper and Assassin have uncovered information regarding a stockpile of pearls. Help them recover some.
  • In A Joint Acquisition the player sends a ship when the Chef and Biologist have a lead on a good source of pearls. Help them claim some.
  • In A Joint Acquisition the player sends a ship when the Architect and the Missionary have heard of a merchant willing to trade koi scales for assistance. Assist.
  • In The Forgotten Scrolls the player sends a ship when the Whaler has tracked down a rare piece of a forgotten scroll. However it's being protected by a luminous jellyfish. His prowess at battling sea creatures will be essential for success.
  • In The Forgotten Scrolls the player sends a ship when the Assassin has located a rare piece of a forgotten scroll. However it's being held by a bounty hunter. Assassinate the bounty hunter and obtain it. The Assassin's deadly skills will be pivotal.
  • In The Forgotten Scrolls the player sends a ship when the Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a powerful seasinger. Help him defeat the seasinger and take the scroll. His fast tongue and swift hand will prove crucial.
  • In The Forgotten Scrolls the player sends a ship when the Trapper has been told of a rare piece of a forgotten scroll. It is rumoured to be in an abandoned mine filled with massive bats. Help him recover the piece.
  • In The Forgotten Scrolls the player sends a ship when the Chef knows the location of a piece of a forgotten scroll. He will attempt to barter for it with one of his famous meals.
  • In The Forgotten Scrolls the player sends a ship when the Architect has heard of a trader willing to trade a piece of a forgotten scroll for assistance. Go now before someone else claims the scroll.
  • In A Fine Expedition the player sends a ship when the Biologist believes she knows the location of a supply of black slate. Help her evade swarms of biting lotus and claim it.
  • In A Deep-Sea Discovery the player sends a ship when the Whaler knows of a chest full of black slate that's sunk to the bottom of the ocean. Help him retrieve it.
  • In The Divine Claim the player sends a ship when the Missionary knows of a source of black slate near an aggressive seasinger's camp. Help him claim them.
  • In You Don't Hunt black slatethe player sends a ship when the Trapper saw some black slate while on an expedition. Go help him collect it.
  • In Can I Cook With It? the player sends a ship when the Chef has heard of a new baking technique involving a slate-lined oven. Let him study and pick up some supplies.
  • In Building Materials the player sends a ship when they learn slate can be used to great effect in construction of buildings. Help the Architect locate some.
  • In Hidden Resources the player sends a ship when they learn the Exile has heard rumours of a hidden cache of black slate. Help her retrieve it.
  • In Transmute the Salvage the player sends a ship when the Memory has salvaged items she can transmute into black slate, but she needs your help.
  • In A Joint Acquisition the player sends a ship when the Whaler and the Biologist have tracked down a big surplus of black slate in the Dead Khan's Sea. Their knowledge of sea creatures is essential to retrieve these resources.
  • In A Joint Acquisition the player sends a ship when the Chef and Biologist have heard of some slate in the Dead Khan's Sea. Help the duo fetch it.
  • In A Joint Acquisition the player sends a ship when the Whaler has been offered a large amount of black slate by the Ken Ji Mining Guild. He'll need the Exile to help lug his haul back to the ship.

Allies and Enemies of the Portmaster[]

  • Exiled Soothsayer at the Bay of Playful Sirens, befriended during A Friend Indeed. An intelligent magus with a wide array of knowledge.
  • Blazing Lantern Clansman, befriended during A Friend Indeed, they are located in the Rapa Causeway and grant access to the Blazing Lantern's and their resources.
  • Ken Ji Mining Guild, allied during First Contact the Portmaster frequently trades with them, both stone and secrets.
  • The Khan of Rei Ti, has several raids sent against him by the player and their allies.


Trivia[]

  • Most of the islands in this region share their shapes and sizes with a major island of the real-life Hawai'ian Islands. Rapa Causeway is shaped like O'ahu, Bay of Playful Sirens like Maui, The Fistmarks of Genma like Kaua'i, the island east of The Fistmarks of Genma like Ni'ihau, the northeast Earthquake Straits island like Moloka'i, the northwest Earthquake Straits island like Lana'i, and the northwest Teardrop island like Kaho'olawe.


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