|Location on World Map|
|Mort Myre swamp||←||The Hollows||→||Castle Drakan|
The Hollows is an area in the middle of Mort Myre Swamp that gets its name because of the caverns and tunnels that lie underneath that section of the swamp.
The Hollows Edit
The Hollows are a somewhat remote area of the Mort Myre Swamp. Players who have complete the Priest in Peril quest can walk to them directly. Players who have started or completed the quest In Search of the Myreque can reach them via a cave from Canifis or by using the boat of Cyreg Paddlehorn in Mort'ton, for a fee of 10 coins. (The boat journey from the Hollows back to Mort'ton is free.) Fairy ring DLS also provides quick access to the Hollows, as described below.
In the God Wars, The Hollows were a battlefield for Zamorakians and Saradominists. Soon the Zamorakians took over and advanced to other areas.
Caves under the Hollows Edit
The caves under the Hollows featured in some of the quests in the Myreque quest series. The caves are also used by other players, since they represent a faster way to reach Mort'ton and Burgh de Rott than the way through the Mort Myre Swamp. Some players also use them to access the Meiyerditch Dungeon, the Blood altar, and Meiyerditch itself.
The entrance to the cellar is behind the Hair of the Dog tavern in Canifis. The cellar can be entered during and after the quest In Search of the Myreque. A secret door in the south wall allows access to the main cave.
Beside the ladder to Canifis, the cellar contains a broken ladder that cannot be used. While this ladder ascends to the ceiling, there is no door or structure visible on the surface where it would come out.
Main cave Edit
The main cave runs from the cellar to a set of doors that open in the Hollows. Four level 2 Giant rats prowl this cave. Multiple tunnels branch off this cave to the other nearby caves. While most of these tunnels can be entered by clicking on them, the tunnel to the Myreque Hideout itself can be entered only by choosing to squeeze past the stalagmite in front of it.
From the Hollows, the main cave can only be entered during and after the quest In Search of the Myreque.
Myreque Hideout Edit
North-west cave Edit
This cave is important for players who use Fairy rings, as it connects the fairy ring cave with the main cave. Three level 6 Giant rats and one level 34 Deadly red spider inhabit the cave. (Note that the giant rats are higher level than the ones in the main cave.)
West cave Edit
This cave and the south cave apparently serve as distractions to players who are unsure of which tunnel leads to the fairy ring cave, as neither the tunnels themselves nor the fairy ring cave can be seen on the in-game minimap from the other caves. One level 34 Deadly red spider and two Dogs are in this cave. The dogs are interesting because they do not have levels and cannot be attacked.
South-west cave Edit
The south-west cave is the most dangerous cave of the group, as it contains three Goblins (one each at levels 2, 5, and 13), two Hobgoblins (one each at levels 28 and 42), and two level 64 Poison spiders, which are indeed poisonous.
Fairy ring cave Edit
Fairy ring DLS is located in this cave. The fairy ring network can be used during and after the quest Fairytale II - Cure a Queen. However, the ring is not available for use until the player has also completed the quest In Search of the Myreque.
Tomb of Ivandis Edit
The tomb of Ivandis Seergaze can be accessed during and after the quest In Aid of the Myreque. The tomb contains Ivandis' crypt, at which the player can make a Rod clay mould. This mould allows the player to make the Rod of Ivandis.
The exact position of the tomb is not known. It cannot be seen from the other caves. Since it is too large to fit in the area between the main cave and the Myreque hideout, it is presumably deeper in the earth than the other caves.
During and after the Legacy of Seergaze quest, the Meiyerditch Dungeon can be accessed via the entrance to the tomb of Ivandis. Only the north-western tunnel of the dungeon is shown on the map, which connects to the main part of the dungeon further south. Level 65 Agilityisrequired to cross an obstacle in this tunnel.