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The Golem

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For the music track, see The Golem (music track).
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The Golem is a quest centred around the remains of the city of Uzer in the Kharidian Desert. Long ago, the city, which was defended by an army of clay golems, was destroyed at the hands of the demon Thammaron, leaving only ruins and a single clay golem remaining. You must utilise this golem to find the truth behind the city's destruction.

Official descriptionEdit

Deep in the desert sand, the ruins of the once great city of Uzer, a lone survivor—an ancient clay golem—forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.

It is up to you to uncover the secret of the lost city, and add the final chapter to a story begun in the violence of the Third Age.


Start pointQuest map icon
The Golem icon
Talk to the clay golem at the Ruins of Uzer, in the Kharidian Desert.
Member requirementP2P icon Members only
Official difficultyIntermediate Intermediate
LengthMedium (20 Minutes)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.


Enemies to defeat None

Incomplete MissionEdit

Clay golem chathead
Talking to the Golem

The golem informs you of its task.

Travel to the desert through Shantay Pass. Head east from Shantay Pass, crossing the bridge, past the Dominion Tower and walking until you reach the Ruins of Uzer. In one of the still intact houses, you will see a broken clay golem.

Before talking to the golem, pick up the letter near it, marked by a red dot on the minimap. Speak to the golem and he informs you that he needs considerable repairs; use the 4 pieces of soft clay on the golem to bring him back to coherence.

The golem tells you that it was programmed to destroy a powerful demon, Thammaron. To help the golem, you must discover how to open the portal leading to the demon's lair.

The StatuetteEdit

Enter the temple ruins behind the golem, and climb down the stairs. Pick up the strange implement and a black mushroom located on the north-west and north-east (and south-east) part of the ruins, respectively. The black mushrooms are scattered everywhere, but do not show up on the minimap. With an empty vial in your inventory, grind the black mushroom to make some black mushroom ink.

The Golem Statuette location

The display case that the statuette resides in.

Read the letter you previously picked up and go to the Digsite, located east of the city of Varrock. On the north-eastern part of the digsite, you will find Elissa. Speak to her about the letter you found, and she'll tell you that she wrote it to her late husband, Varmen.

Head south to the exam centre and search the south-eastern bookcase to find Varmen's notes. Once you have read them, head towards the Varrock Museum.

Talk to Curator Haig Halen at the museum and ask him about a statuette recovered from the city of Uzer; he flatly refuses to give it to you. Pickpocket him instead, to receive a display cabinet key.

Go upstairs and locate display case 30 - the last case in the first line from the stairs. Unlock the display case and steal the statuette.



The three statuettes and the empty alcove.

Head back to the desert, and start walking to the bridge near the Dominion Tower. Before you cross the bridge, take the path north along the river and grab a phoenix feather from the desert phoenix; it may take you a few tries, depending on your Thieving level.

At Uzer, go down the stairs to the temple ruins. Situated in the exact centre of the area are four alcoves on the walls. Use your statuette on the empty alcove and turn all the statuettes towards the double doors at the north end of the dungeon - the two on the west side should be facing north-east, and the two on the east facing north-west. Go through the double doors, and you will be met by Thammaron's skeleton. You may also run to the end of the corridor to take the jewels from the throne.

Emet, TruthEdit

Thammaron's Throne Room

The demon is dead.

Go back through the portal, up the stairs, and inform the clay golem about the deceased demon. No matter how much you try, it will refuse to believe you; you will instead need to reprogram it.

Dip the phoenix feather in the black mushroom ink you made earlier to make a phoenix quill pen. Use this pen on a papyrus to write a golem program - "YOUR TASK IS DONE".

Go back to the clay golem and use the strange implement on it to open its head. Insert the golem program in its skull to reprogram its orders. The golem's head may close, but can be reopened with the strange implement.


The Golem reward

Music unlockedEdit

Required for completingEdit


Cultural referencesEdit

  • This quest is a reference to Jewish folklore. The clay golem was given instructions by placing a piece of paper with instructions in its mouth.
  • Emet, in Hebrew, means truth.

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