This article is about the quest. For the location, see Fremennik Isles.
|Release date||6 February 2007 (Update)|
|Developer(s)||Chihiro Y, Ben W, Douglas H|
Official description Edit
|“|| Sibling rivalry can get messy - more so when the siblings are Fremennik princes with a point to prove. The islands of Jatizso and Neitiznot were set up by two brothers who hated each other, and they have been at loggerheads ever since. But now there is a new threat from trolls in the north...
Can you prove your loyalty to both brothers and save the islanders from a fate as troll food? Your skills as a Fremennik warrior, a bridge builder and a jester will be tested on the islands.
|Start point|| |
Talk to Mord Gunnars in northern Rellekka
|Length||Medium-Long depending on how you are equipped|
|Items required||Items from the toolbelt are not listed unless they do not work or are not automatically added. |
Quest items attainable before starting:
|Enemies to defeat|
The Fremennik Isles are a collection of islands interconnected by bridges. The map below shows the islands and their interconnections. There are two major villages on the islands: Neitiznot and Jatizso. The teleport locations show the landing docks that can be reached from the most northern dock in Rellekka using the appropriate ferry operator.
The numbers on the map represent the following locations relevant during the quest:
- The court of King Gjuki Sorvott IV
- The court of King Mawnis Burowgar
- A bridge that needs repairs
- Another bridge that needs repairs
- Entrance to the troll cave
At any time during the quest it is possible to travel around all islands, although the northern isles host significant numbers of hard hitting Trolls. Crossing the bridges before it's repaired may result in falling down into the water.
Dogs, Cats and RatsEdit
Items needed: Raw tuna.
To begin, speak to Mord Gunnars at the northern-most dock in Rellekka. Mord carries a message from the king of Jatizso, Gjuki Sorvott IV, who seeks you for an important task. On further inquiry, the ferryman shares with you the history of Jatiszo and Neitiznot, and the evergoing feuds between the neighbouring towns.
After hearing the full story, speak to Mord again to be taken to Jatizso. From the docks, head to the checker-floored building and speak to King Gjuki. As he tries to explain to you his predicament, he is constantly interrupted by his cat, HRH Hrafn; the king eventually gives in and asks you to get the cat a raw tuna so that they can get on.
Procure a raw tuna for Hrafn, and proceed to talk to the king. He tells you that Neitiznot has been docking a vast number of trade ships, and he's suspicious that they are up to something. Just then, the king's chancellor, Thorkel informs the king that dwarf traders from Keldagrim have arrived early for their ore shipment, and that the city's miners are not capable enough to get the resources on time.
As the king begins to dole out injustice to the miners, you offer to help mine out the ores. If required, the ores can be mined in the cave under the village, accessible by exiting the west gate and going north-east, or else pre-collected ores work too; after you have the assigned ores, hand them over to the king to be rewarded with some coins.
With no more interruptions, King Gjuki reiterates that the burgher of Neitiznot is hatching an evil plan to down Jatizso and wants you to retrieve more information on this matter since his spymaster, currently in Neitiznot, has been in an accident recently. He tells you that the Burgher and his henchmen speak with no holds barred when they are drunk, and being entertained; like his spymaster, you must also dress up in a costume to be allowed audience with the burgher.
Take the silly jester costume from the chest behind the king's throne. Before leaving, the king tells you the password for reporting to his spymaster: "Free stuff please".
Head back to Rellekka and take a ferry to Neitiznot by speaking to Maria Gunnars, who stands just next to her husband, Mord. From the docks, head up the muddy path into town and speak to Slug Hemligssen behind the bank.
After giving you an operative name, he'll send you off to the burgher's hall for entertaining him and concurrently listening in on the conversations of his council; you must do this while wearing only the jester costume as any and all audience are frisked before appearing before the burgher.
With the costume equipped, head to the longhall south of the bank. Speak to Mawnis Burowgar and tell him that you are an idle juggler looking for work. You must now engage and occupy the king's attention, doing everything he asks you to do by the jester control panel shown below, while keeping an eye on the guards' exchange:
When do we assault the caves?
Good. How many recruits are ready?
More shields are completed by noon.
I will finish the armour by tomorrow.
I will fix them as soon as I can.
After you finish your performance, head back to Slug and tell him that about your acquired information. He'll ask you a few questions, the answers to which are emphasised in the above lines. Content, he'll hand you a reward for your work and assign you to gain the trust of the burgher and extract more details.
Learning the RopesEdit
Go to the longhall and talk to Mawnis again, sans the jester costume this time around. The burgher, like King Gjuki, is also on the hunt for the outlander honoured with the Fremennik title, but isn't ready to trust you quite yet. He asks you to prove your loyalty by helping the townsfolk in their tasks; the bridges to the north require extensive repairs and they require 8 lengths of rope.
If you do not have any rope, kill the yaks outside the town for some yak hair and spin it on the village's spinning wheel, in the south-east part of the island. Show the ropes to the burgher, and he'll send you on the next errand - retrieving 8 split logs, which is obtained by slicing arctic pine logs on the woodcutting stumps north of the city.
Collect the logs and show it to Mawnis and Thakkrad, the burgher's engineer. Thakkrad instructs you to repair the bridges connecting Neitiznot to the northern icy isles, using the rope and split logs on each of them.
While repairing the bridges, you may get attacked by the ice trolls; protect from range will help you considerably reduce damage taken from their attacks. Take caution that the the hits will not register until you get off the bridge, so you can unknowingly be killed while repairing it.
With the rope and split logs, head to the northern green isle and repair the two bridges on the left. It is recommended to repair a bridge, go back across it and repair the other bridge from that side, thus completely avoiding the trolls' attacks.
Go back to talk to Mawnis Burowgar again; he'll pay another 1500 coins for repairing the bridges. Now the request is to investigate the troll caves. But first you need to make sure that the other king does not take the raid on the trolls in the wrong way.
Use the boat to go back to Rellekka and use Mord's ferry service to return to King Sorvott on Jatizso. King Gjuki Sorvott IV requires a tax collector for his new window tax which needs to pay for the expenses of the army, and will give you an Empty tax bag.
- Note: Players are given the option to pay Vanligga Gastfrihet's taxes for her, and they are strongly encouraged to do so, since this will allow them access to her Yak-good shop, which is very useful. Moreover, players can refund to her later after no longer being a tax collector if you do not pay taxes for her.
Visit the shopkeepers at the armourer's hut (8000 coins), weapon-smith hut (6000 coins), eating hall (5000 coins) and the food shop (5000 coins). A total of 24000 coins.
Go back to King Sorvott, who now requires a tax collector for the newly invented "facial hair tax". Find Raum Urda-Stein (Armour Trader, tax payer), Hring Hring (ore trader, tax payer), Skuli Myrka (weapon trader, tax payer), Flosi Dalksson (raw fish seller, pays tax) and Keepa Kettilon (cook, has a moustache, pays tax); each pays 1000 coins (Vanligga, naturally, has no tax to pay). The tax bag now contains 29000 coins. The same taxpayer options apply as in the previous tax collection round. (Note that you might get a different tax such as 1k for each window.) Note: If you try to tax Magnus Gram, at the bank, an amusing exchange follows where he threatens to charge the player for bank services! Also, if you attempt to tax the wandering beggar he will chuck a cabbage at you as it is all he has. The king will not take this as payment.
Return to the King. The taxes are finally enough. Now the King requires more spying assistance. So, its time to return to Slug the spymaster in Neitiznot.
The Jester Part 2Edit
Return to Slug once more, only to get an assignment as jester again.
A rough capture of the guards exchange:
- What do you think of the new Burgher's Champion?
- He/She seems honourable and courageous to me.
- What about their collaboration with King Sorvott?
- Well, I trust Mord Gunnars and he works for the King.
- And the Champion was helping you to repair the bridges.
- Well yes. So are your militia ready?
- I have them anchored near Etceteria.
- Then I shall sail our potions to them tonight.
- So are we ready to sail at dawn?
- Absolutely, long live Burgher Burowgar.
- And may the Troll king be short lived.
Now return to Slug and bring out a report. The answers are: near Etceteria, some potions, I have been helping Neitiznot. Slug is pleased with the answers and pays another 2500 coins.
Slug suggests to visit King Sorvott and give an update on the spying progress so return to Jatizso.
Traditional Fremennik RitesEdit
If you have already made or bought the items, this process can be skipped by talking to Burowgar a few more times (Only after you have delivered the Royal Decree to him).
Travel back to Neitiznot and talk to Mawnis Burowgar, who is obviously disappointed in learning the decree from King Sorvott. As leader of his troops, go through the ancient Neitiznot warrior rites.
First make Yak hide armour. Get three Yak hides and have them cured by Thakkrad Sigmundson for a fee of 5 coins per hide. Take needle and thread from the bank and craft the cured yak hides into Yak-hide chaps (1 hide) and into a Yak-hide body (2 hides). Each hide gives 32 crafting experience. Now you can buy the Yak-hide armour (top and bottom) and the Fremennik round shield very cheap from the grand exchange then speak to Mawnis Burowgar two more times to get the assignment, or follow the few steps below.
- Note: The Yak-hide body and Yak-hide chaps must be crafted by you in order for Thakkrad to reply to you.
- Thakkrad states "Then I will give you instruction on how this hide may be crafted into a thick jerkin, ideal for protecting yourself from the granite clubs that the trolls of these isles prefer to wield".
Talk to Mawnis Burowgar again to learn how to make a large Fremennik round shield. Making the shield requires two arctic logs, one bronze nail, a hammer and a rope. The crafting store beside the bank chests sells bronze nails and hammers; if you lack a rope you can make it with Yak Hair as previously described. Craft the shield by selecting "Cut-Wood" and then Make Fremmenik Round Shield on the woodcutting stump located north of town, yielding 34 crafting experience.
- The Player is told the shield protects against the stones thrown by the trolls.
Return to Mawnis Burowgar one more time to get the assignment to kill the Ice Troll King and deliver his head.
The First 10 Ice TrollsEdit
- Note: Post EoC it is highly recommended to use Protect from Ranged and, if melee, focus on killing the females and grunts. Bring lots of food, you will be taking damage from several sources.
- Note: Killing the 10 ice trolls is much more difficult than defeating the King and is found to be, by most, the hardest part of the entire quest. Be prepared for a tough fight and LOTS of damage.
- Warning: Due to unfixed bugs, players with LootShare active will never make any progress towards the 10 troll kills no matter how they fight the trolls until it is deactivated.
- If at any time you wish to know how many ice trolls you have left to kill, simply look in your Quest Journal.
- You cannot enter the Ice Troll Caves with a summoning familiar.
- Ice troll attacks are very accurate, easily hitting through even high-level armour. Yak-hide armour and the Fremennik round shield, although being relatively low-level armour, are very effective against their attacks. The body and legs provide melee protection. The shield reduces a lot of the damage from ranging, similar to how an anti-dragon shield is effective against dragon breath. The only other items to bring are a cape, gloves, boots, a helmet, an amulet, food (recommended monkfish or better), and the one handed melee weapon of your choice.
If you plan to melee without wearing yak-hide armour and the Fremennik shield, also bring a super set, prayer potions, and good food. It is easy to die in the caves. Consider taking an Emergency teleport (e.g., Ectophial, Elf teleport crystal, ring of life or any Magic tablet).
- There is a safespot behind some stalagmites to the right of the door where you can sit and wait for your teammates to kill ten of the trolls.
- In some cases you only need to land a hit on the trolls and allow the guards to finish them off, as it still counts as a kill.
- You can always leave when your supplies are low and come back. Credit for your kills is not lost.
- If you don't mind making multiple trips, it can be very effective to go in with Yak-hide armour , the Fremennik round shield and the one handed weapon of your choice, pray Protect from Melee and attack trolls until you die. Make sure to use the Protect Item prayer just before you die.
The cave entrance is in the eastern part of the northernmost isle. As you proceed north, the number of Trolls increases. Use Protect from Melee if you brought the Fremennik round shield, NOT Protect from Missiles, as that combination will reduce damage tremendously. Try to save enough run energy for an eastward sprint to the cave entrance.
After entering the cave, a cut scene follows. The Honour guards from King Burowgar help with killing 10 trolls before the Champion can cross the bridge to assault the Ice Troll King. Their support can be useful, as the trolls are aggressive and attack with ranged and melee.
Bork Sigmundson is near the cave entrance and gives you up to 9 Tuna, 2 4-dose Strength potions, and/or 4 3-dose Prayer potions upon request. If there is not enough inventory space, then the player gets enough to fill the pack and does not get any more. Players can make only one request for each supply. Simply talk to him.
- One strategy is to head straight south to the bridge. Trolls using melee attack in a single file there. Two respawn nearby. (Note that the spot is not out of reach for the female Troll rangers. The Fremennik shield reduces their maximum damage to 20 points per hit, but it can still add up.) Use Protect from Melee.
- An alternative strategy is to use Protect from Missiles and kill the female trolls, instead. Stay away from the troll males, grunts, and runts. If possible, position yourself so that the female you're attacking is between you and the males, grunts, or runts. The females do not melee, even if you're right next to them. They continue to range.
- Finally, one of the easiest strategies, especially if you are a low level, is to take your fellow Honour guards' troll, when it is near death. It will still count as your kill if you finish it off, however, every troll near-by, including the one you are attacking, will target you. Use Protect from Melee or Protect from Missiles.
When you have killed 10 trolls, a line appears in the game message interface stating that you can now cross the bridge to the Ice troll King.
The Ice Troll KingEdit
When crossing the bridge, a short cut scene plays. When it ends, the Ice Troll King has the benefit of the first strike, so turn on the Protect from Magic or Protect from Missiles prayer before crossing the bridge. Eat and restore prayer before crossing the bridge, if needed, as well.
- The Ice Troll King has a combat level of 122 and uses a powerful mix of attacks (melee, range, and magic, including teleport). Use Protect from Missiles or Protect from Magic when fighting him. Protect from Magic is preferable if wearing yak-hide armour and using the Fremennik shield. Fremennik armour decreases damage from his melee and ranged attacks, but does not address his magic attacks.
- Never use Protect from Melee against the Ice Troll King. He has a special attack that knocks the player into the wall and deals up to 250 damage. Using Protect from Missiles or Protect from Magic prayer reduces this attack.
- The Ice Troll King is extremely difficult to hit with both ranged and magic; therefore it is recommended to use melee instead. Since he is a troll, naturally he has high defence against magic and ranged.
- A Ring of recoil works against the Ice Troll King's melee and magic attacks.
- One strategy that usually makes this battle fairly easy is to wear yak-hide armour and Fremennik shield combined with the Protect from Magic prayer. This combination limits the damage he can do quite effectively.
- Since the king does not move, another strategy is to use a halberd (rune or better) and to use the prayer that supplements your lowest defence bonus (still between ranged and magic, of course). Stand one square away from him. This strategy may require more food, since a shield cannot be wielded with a halberd.
- Yet another strategy is to use hit-and-run. It is possible to run in, strike, then run out of his melee range before the king can strike back.
- When using a Super set and a dragon weapon of some kind, he can be killed in about a minute.
- The Ice Troll King is immune to the Dwarven Multicannon and Hand Cannon. Don't even bother to bring one because it won't damage him.
- Another great tip is to stay near to the cave entrance because the trolls occasionally wander there and you won't be attacked by the other trolls in that area.
- Make sure you have auto retaliate set to on, otherwise you will stop attacking when he uses his freeze attack.
After killing the Ice Troll King, get the Decapitated head from the body. No particular weapon or knife is required for this step. If the head is lost, just go back and decapitate him again (No need to fight the Ice Troll King again). (When you fully exit the caves and then return to them it will automatically take you to the kings chamber. Where you can claim your new found prize.). Note that the head cannot be banked.
- Using a teleport to exit the caves avoids risking death running past all the other trolls, especially if food or prayer ran out during the fight. The Enchanted lyre is particularly handy. Feel free to walk back if you still have food and prayer.
Talk to King Burowgar. After giving him the Ice Troll King head, the player is offered two 10,000 experience rewards to any two of Attack, Strength, Defence, or Constitution. The player can select the same skill twice if desired. The king then gives the player his Helm of Neitiznot. After a bit more dialogue, the quest is complete!
- 1 Quest point
- 5,000 experience
- 5,000 experience
- 10,000 experience
- 2x 10,000 combat experience (between Strength, Attack, Defence, or Constitution)
- 14,000 coins in assorted rewards during the quest
- A replaceable Fremennik royal helmet known as the Helm of Neitiznot, which is an upgrade to the Berserker and the Warrior helm with a +3 prayer bonus and a better defensive bonus.
- Access to a new tree, the Arctic pine.
- Access to a runite ore vein north-east of Neitiznot, along with 7 coal rocks.
- Access to a new mine near Jatizso with ores up to adamantite.
- The ability to make yak hide armour which protects against the granite clubs wielded by the trolls and the shield which protects against the stones thrown by the trolls.
- The Contraband Yak Produce store is available on Jatizso if a player refunds the 5,000 coin tax to Vanligga Gastfrihet, north of the king.
- 2 extra spins on the Squeal of Fortune
- Island of the Trolls
- Major Miner (In the mines on Jatizso)
- Norse Code
- Ogre the Top (Leave and re-enter the cave where you fight the trolls to unlock this track.)
- Volcanic Vikings
- Jester Minute
Required for completingEdit
Completion of The Fremennik Isles is required for the following:
- The conversation about debating operative names with Hemligssen is a reference to the Tarantino movie, Reservoir Dogs. A similar conversation is held between Mr. Pink and Joe Cabot.
- The password one can give to Slug, "colourless green ideas sleep furiously", is a famous sentence devised by linguist Noam Chomsky to demonstrate how a phrase can be grammatically correct yet completely illogical.
- If you give the wrong password to Slug, the first response he gives is "oranges are not the only fruit", which is the title of a book by Jeanette Winterson.
- The watchtowers between the two islands have a surprise cut scene, in which they are yelling insults to each other, some of which are quotes from Monty Python and the Holy Grail. The Jatizso guard also shouts "Our king's better than your burgher," which may be a reference to the fast-food chain Burger King.
- The phrase "Let me entertain you." spoken by the character before entertaining Mawnis Burowgar is the title of a Queen song, from their album Jazz. The cover image of another Queen album, Innuendo features a jester.
- The tax on windows which you must collect for King Sorvott is based on a real tax which was passed through the English Parliament - the Window Tax of 1696.
- The tax on facial hair is based on a real tax issued to Russian men during the reign of Peter the Great. A similar tax was claimed in England, in the 16th century.
- The password that the king gives you to talk to the spymaster, "Free stuff please," might refer to the phrase many new RuneScape players use to beg for free items.
- Regarding Slug Hemligssen: Slug is Swedish for "clever" and hemlig means "secret."
- In the music 'Norse Code,' a series of high pitch flute notes spell out "RuneScape" in morse code.
- After finishing the quest, if you go to Ned in Draynor Village, he will confess to you that he doesn't actually make the rope. He actually purchases it from a woman in Neitiznot and he will give you an extra rope for free to keep quiet.