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The Firemaker's Curse/Quick guide

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< The Firemaker's Curse

Queen help book
This is the quick guide for The Firemaker's Curse.
For a more in-depth version, click here.
Start pointQuest map icon South of Eagles' Peak and west of the Tree Gnome Stronghold.
Member requirementP2P icon Members only
Official difficultyMaster Master
  • 74 Firemaking-icon Firemaking
  • 76 Constitution-icon Constitution
  • 64 Agility-icon Agility
No skills can be boosted
Items requiredItems from the toolbelt are not listed unless they do not work or are not automatically added.
  • Healing method or food (Unicorn stallion/bunyip familiar can also be helpful)
  • Enhanced Excalibur is very handy here for healing
  • Weight-reducing clothing (recommended)
  • Melee weapon (abyssal whip recommended)
Enemies to defeat Char (level 160)

Getting StartedEdit

The Cave SystemEdit

Room 1Edit

TFC room 1 solution

first puzzle arrow

  • Talk to Flint who will give the player a Pitch can.
  • Use the pitch can to light fires to complete the arrow on the ground.

Room 2Edit

  • Light the logs located south in the cavern.
  • Take the Firemaking journal towards the centre of the room.
  • After a cutscene, enter the next room.

Room 3Edit

TFC room 3 solution

Second puzzle solution.

  • Complete the pattern which is in the shape of a falling boulder.
  • Avoid the falling boulders and keep picking them up and placing them on the rock pile at the end of the room.
  • Climb up the rock pile.

Room 4Edit

  • Light the fire just like in the second room.
  • Take the Firemaker's journal.
  • Click the pillar near the fire and tie up Twig
  • Proceed to the next room.

Room 5Edit

TFC room 5 solution

The solution for the third puzzle.

  • Complete the puzzle. Dodge the fire walls by going through the gaps in them immediately after the puzzle.
  • Proceed to the next room

Room 6Edit

  • Complete the agility maze by lighting fires and pushing the pillars. The pillars show you where to go next by a mini-cutscene when you push them.
  • Proceed to the next room.

Room 7Edit

  • Light the fire and pick up the journal.
  • Click on the pillar by the fire and tie up Sera.
  • Proceed to the next room.

Room 8Edit

TFC room 8 solution

Solution to the fourth puzzle. Coloured Dots indicate where fires should be placed.

  • Complete the puzzle in this room and immediately run to one of the gaps in the walls and hide in it until the wall of fire passes by.
  • Proceed to the next room.

Room 9Edit

  • Complete the "tutorial" that Char gives you.
  • Complete this room by surviving until the end of the wave bar. You can light the oil lines to make fire barriers to block the orbs that fly around.
  • Proceed to the next room.

Room 10Edit

  • Again, light the fire and grab the journal.
  • At the pillar, tie up Twig again.
  • Proceed to the next room.

Room 11Edit

TFC room 11 solution

The solution to the fifth puzzle (11th room)

  • Complete the puzzle which is in the shape of a torch.
  • Light the fire pit and grab a Torch from it.
  • Continue down the path and when there are tendrils of darkness, ward them off by LEFT-clicking on them at the edge of the screen.
  • Proceed to the next room at the end of the path.

Room 12Edit

  • Light the fire and take the journal.
  • Tie Emmett to the pillar this time.
  • Proceed to the next room.

Face-off with CharEdit

Note: It is advised to bring a few energy restoring items, or visit the salt bath in Oo'glog, as well as bringing life point restoring items. It is also advised to bring an abyssal whip, an off-hand weapon, and nothing else except weight-reducing items. Armour will raise your maximum life points and increase Char's max hit, therefore it is not recommended. Keeping at least 5 fires lit will ensure adequate damage against Char.

  • Take the journal.
  • Defeat Char.

Finishing upEdit

  • Exit through the tunnel in the back of the room.
  • Talk to Sera or Emmett.
  • Quest complete!

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