Use the pitch can to light fires by right-clicking make-fire-here to complete the arrow on the ground.
Room 2[]
Light the fire pit.
Take the Firemaking journal on the rock. ( 2)…
2
What plan?
Light the fire again. ( 2•1)…
2
What do you want from us?
1
We must continue through the caves.
Enter the tunnel on the east side of the room.
Room 3[]
Complete the pattern which is in the shape of a falling boulder.
Avoid falling boulders. Pick-up rocks one at a time, placing them on the rock pile to the east.
Climb up the rock pile.
Room 4[]
Light the fire pit.
Take the journal. ( 3•1•1)…
3
Did you say Zaros?
1
Were you close to Zaros?
1
What happened to you?
Tie-up firemaker on the Column, selecting Twig. ( 3•1)…
3
Twig
1
Yes!
Light the fire pit again.
Enter the tunnel to the east.
Room 5[]
Using the bowls of red and yellow powder by the entrance, complete the puzzle.
Light the inside yellow flames first.
Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps.
Proceed to the next room north.
Room 6[]
Complete the puzzle:
Go west, light the fire pit. Push nearby column switch.
Go far east, light the fire pit. Push nearby column switch.
Go back west and north to the center and jump the pillar east of you. Push the nearby column switch.
Jump the ledge just south-east of you, jump the next ledge east. Light the fire pit.
North of you is the flame switch - loop around by going back west then east and push it.
Head west, light the fire pit then push the switch.
Jump back to the center and push the switch immediately south of you.
Head to the north-west corner and light the fire pit, press the switch just south. Watch out for the falling rocks.
Finally enter the tunnel in the north-east corner.
Room 7[]
Light the fire and pick up the journal. ( 1•2)…
1
Zamorak!
2
Yes, he's a terrible, hateful god.
Tie-up firemaker on the Column, selecting Sera. ( 5•1•1)…
5
More options
1
Sera
1
Yes!
Light the fire again and proceed to the next room east.
Room 8[]
Complete the puzzle.
Immediately after the puzzle, dodge 4 fire walls by standing in the open gaps.
Proceed to the next room north.
Room 9[]
Avoiding being damaged by the fire balls. You can light the oil pool lines as a barricade. You must last all the waves which is approximately 10 minutes.
If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe.
Proceed to the next room north.
Room 10[]
Light the fire and grab the journal.
Tie up Twig again ( 2•1)…
2
Twig
1
Yes!
and light the fire.
Proceed to the next room east.
Room 11[]
Complete the puzzle, lighting the inside blue flames first.
Light the fire pit.
Take-torch from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen.
Tendrils may hide behind your interface if you have panels on the edges of your screen.
The Book of Char: When activated in the off-hand slot, it causes fiery orbs to spin around the player, spontaneously igniting any log the player walks/runs over.