|Release date||22 January 2007 (Update)|
|XP per kill||198 (and 65.3 experience)|
|Always drops||Bones (level 88)/Big bones (level 94)|
|Examine text||A terrifying dog beast.|
|Assigned by||Sumona, Kuradal|
During The Lair of Tarn Razorlor, four of these need to be fought alongside some Animated Steel Armour and Tarn Razorlor. After Tarn Razorlor has been slain they are aggressive and will rush players in a Prayer-draining area that can create problems for the unprepared.
Terror dogs can be found at:
- Tarn's Lair
- Dominion Tower (4 when fighting Tarn Razorlor, however these will not count toward slayer Assignments)
The lair's entrance is found in the Haunted Mine and requires a salve amulet to enter. The fastest way to access the lair is to use the ring of slaying and selecting the 'Tarn's Lair' option, which teleports you directly in the dungeon, with Tarn's room being directly north of the teleport spot.
The second fastest way is using drakan's medallion to teleport to Burgh de Rott and then heading west to use the Agility shortcut to climber over the fence, with the Haunted Mine being on the other side.
To enter the lair, climb over the mine cart just south of the zealot (featured in the Haunted Mine quest), and enter the haunted mine, then travel north and enter the lair.
If players travel through Tarn's Lair, it is recommended to wear magic defensive armour, or bring prayer potions as the skeleton mages' magic attacks can hit hard. Before entering the room with the terror dogs remember to equip your melee armour.
Terror dogs are weak to slashing weapons and have very low Defence, however they are aggressive and accurate in their attacks. Players should be prepared to be attacked by multiple dogs at once, and may take damage very quickly. Tarn's Lair drains Prayer points at a rate of 10 points per two game ticks, or 500 points per minute (much faster than the Barrows), so it is best not to plan on using prayer.
It is highly recommended to bring plenty of food (monkfish or better), healing Summoning familiars or healing auras, and an emergency teleport. Players under 80 Attack/Strength/Defence might want to bring super sets.
It is recommended to bring a 2h weapon with healing abilities, and good armour. The saradomin godsword is a good choice as it is a slashing weapon. A full set of Guthan's armour can be used as an alternative method, however the spear is a stabbing weapon resulting in slightly less accuracy. A combat familiar, instead of a healing one, can be helpful if you choose to use a Saradomin godsword or Guthan's set.
Use a set of basic abilities that include Cleave, and the threshold abilities Quake and Hurricane. Use these 3 abilities as often as possible, and keep yourself in the middle of large numbers of enemy attacks.
A full Dharok's set is not advised here. Terror dogs are accurate enough that multiple attacks could seriously endanger a player trying to use Dharoks' low-life damage boosts. Prayer is drained too fast in these caverns to be reliable. Even with many prayer potions, it's far too easy to lose focus on your life points and die.
It is possible to line up the terror dogs in one of the side crevices in the room. With this method only 1-2 will be attacking you at the same time. The size of the crevices allows only one of the level 94 terror dog to attack because of its size, however 2 of the level 88s can fit.
Another option is to stay in the very back of the crevices. This allows only one level 88 to be fought at one time. Killing them with this method takes a long time, as after one is killed the player must wait for it to respawn. Moving near the crevice's opening to the central room can attract more into the crevice.
It is possible to safe spot terror dogs once they become unaggressive. The trick is to get the terror dog "caught" behind the torch. One can also use a halberd and trap them, exploiting their weakness to slash weapons.
The dwarf multicannon cannot be used here.
- Represents 90% confidence range, based on a sample of 22,324 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armourEdit
Item Quantity Rarity GE Market Price Steel battleaxe 1 Common 135 Mithril spear 1 Common 273 Mithril hatchet 1 Common 100 Steel platelegs 1 Common 327 Granite helm 1 Rare 26,610 Adamant full helm 1 Uncommon 1,723 Rune dagger 1 Uncommon 4,482 Mithril kiteshield 1 Uncommon 939
Item Quantity Rarity GE Market Price Water rune 75 Common 1,425 Law rune 3 Uncommon 990 Nature rune 15 Uncommon 4,185 Fire rune 37 Uncommon 814
Item Quantity Rarity GE Market Price Grimy guam 1 Uncommon 574 Grimy marrentill 1 Uncommon 60 Grimy tarromin 1 Uncommon 55 Grimy harralander 1 Uncommon 214 Grimy ranarr 1 Rare 1,996 Grimy irit 1 Rare 2,814 Grimy avantoe 1 Rare 4,797 Grimy kwuarm 1 Rare 2,819 Grimy cadantine 1 Rare 3,218 Grimy lantadyme 1 Rare 9,979 Grimy dwarf weed 1 Rare 11,361
Item Quantity Rarity GE Market Price Coins 44–200, 440 Common Not sold Adamantite ore 1 Common 3,207 Bass 1 Common 179 Clue scroll (hard) 1 Uncommon Not sold Long bone 1 Rare Not sold Curved bone 1 Rare Not sold Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth improves the chances when equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450, 3,000, 9,000, 10,000, 12,000 Common Not sold Uncut sapphire 1 Common 1,854 Uncut emerald 1 Common 3,328 Uncut ruby 1 Common 5,068 Uncut diamond 1 Uncommon 8,915 Loop half of a key 1 Uncommon 26,371 Tooth half of a key 1 Uncommon 41,357 Uncut dragonstone 1 Rare 16,889 Dragonstone 1 Rare 10,477 Dragon dagger 1 Uncommon 17,033 Rune battleaxe 1 Rare 24,036 Rune javelin 5 Rare 920 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,647 Rune spear 1 Very rare 11,455 Dragon spear 1 Very rare 36,957 Dragon dagger 50 (noted) Very rare 851,650 Rune sq shield 1 Very rare 22,416 Rune kiteshield 1 Very rare 32,029 Shield left half 1 Very rare 65,927 Dragon helm 1 Very rare 59,474 Adamant bolts 200 Uncommon 12,200 Onyx bolts 150 Rare 1,244,400 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,514,800 Air orb 1,000 (noted) Rare 3,873,000 Fire orb 1,000 (noted) Rare 3,500,000 Vecna skull 1 Very rare 87,486 Water talisman 1 Uncommon 9,525 Earth talisman 25–35 (noted) Uncommon 18,425–25,795 Fire talisman 25–35 (noted) Uncommon 80,625–112,875 Chaos talisman 1 Uncommon 96 Nature talisman 1 Uncommon 145 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,580–22,320 Soul rune 20 Rare 2,540 Law rune 45 Rare 14,850 Death rune 50, 121 Rare 5,250–12,705 Blood rune 50 Rare 11,800 Raw swordfish 125–250, 1,000 (noted) Uncommon 38,875–311,000 Raw shark 250–500 (noted) Uncommon 458,000–916,000 Big bones 150–500 (noted) Uncommon 79,050–263,500 Coal 150–7,500 (noted) Uncommon 25,500–1,275,000 Adamantite ore 150–800 (noted) Uncommon 481,050–2,565,600 Silver ore 100 (noted) Rare 11,100 Runite ore 100 (noted) Rare 1,037,400 Adamant bar 1,000–7,000 (noted) Rare 3,939,000–27,573,000 Rune bar 1, 50, 150 (noted) Rare 12,961–1,944,150 Clean ranarr 33 (noted) Uncommon 66,462 Clean toadflax 25–250 (noted) Uncommon 116,100–1,161,000 Clean snapdragon 30–120 (noted) Uncommon 134,520–538,080 Clean torstol 10–100 (noted) Uncommon 57,620–576,200 Saradomin brew (4) 250 (noted) Very rare 45,750 Watermelon seed 3 Uncommon 8,595 Yew seed 1–50 Rare 73,411–3,670,550 Magic seed 1–7 Rare 159,220–1,114,540 Palm tree seed 10 Rare 1,409,060 Snapdragon seed 1 Rare 2,568 Torstol seed 1–31 Rare 19,896–616,776 Fellstalk seed 2 Rare 1,004 Yew logs 100–20,000 (noted) Rare 48,200–9,640,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold