|Release||22 January 2007 (Update)|
|A terrifying dog beast.|
|Equipment XP (2H/MH & Armour/OH)|
|13 / 8 / 4|
|4 ticks (2.4s)|
During The Lair of Tarn Razorlor, four of these need to be fought alongside some Animated Steel Armour and Tarn Razorlor. After Tarn Razorlor has been slain they are aggressive and will rush players in a Prayer-draining area that can create problems for the unprepared.
Terror dogs can be found at:
- Tarn's Lair
- Dominion Tower (4 when fighting Tarn Razorlor, however these will not count toward slayer Assignments)
The lair's entrance is found in the Haunted Mine and requires a salve amulet to enter. The fastest way to access the lair is to use the ring of slaying and selecting the 'Tarn's Lair' option, which teleports you directly in the dungeon, with Tarn's room being directly north of the teleport spot.
The second fastest way is using drakan's medallion to teleport to Burgh de Rott and then heading west to use the Agility shortcut to climb over the fence, climb over the cart, and enter the cart tunnel to enter the Haunted Mine.
To enter the lair, climb over the mine cart just south of the zealot (featured in the Haunted Mine quest), and enter the haunted mine, then travel north and enter the lair.
If players travel through Tarn's Lair, it is recommended to wear magic defensive armour, or bring prayer potions as the skeleton mages' magic attacks can hit hard. Before entering the room with the terror dogs remember to equip your melee armour.
Terror dogs are weak to slashing weapons and have very low Defence, however they are aggressive and accurate in their attacks. Players should be prepared to be attacked by multiple dogs at once, and may take damage very quickly. Tarn's Lair drains Prayer points at a rate of 10 points per two game ticks, or 500 points per minute (much faster than the Barrows), so it is best not to plan on using prayer.
It is highly recommended to bring plenty of food (monkfish or better), healing Summoning familiars or healing auras, and an emergency teleport. Players under 80 Attack/Strength/Defence might want to bring super sets.
It is recommended to bring a 2h weapon with healing abilities, and good armour. The saradomin godsword is a good choice as it is a slashing weapon. Halberds can also be used for their extra reach - at least a dragon halberd is recommended. A full set of Guthan's armour can be used as an alternative method, however the spear is a stabbing weapon resulting in slightly less accuracy. A combat familiar, instead of a healing one, can be helpful if you choose to use a Saradomin godsword or Guthan's set.
Use a set of basic abilities that include Cleave, and the threshold abilities Quake and Hurricane. Use these 3 abilities as often as possible, and keep yourself in the middle of large numbers of enemy attacks. In addition, Balanced Strike may be helpful to keep your life points up.
A full Dharok's set is not advised here. Terror dogs are accurate enough that multiple attacks could seriously endanger a player trying to use Dharoks' low-life damage boosts. Prayer is drained too fast in these caverns to be reliable. Even with many prayer potions, it's far too easy to lose focus on your life points and die.
It is possible to line up the terror dogs in one of the side crevices in the room. With this method only 1-2 will be attacking you at the same time. The size of the crevices allows only one of the level 65 terror dog to attack because of its size, however 2 of the level 61s can fit.
Another option is to stay in the very back of the crevices. This allows only one level 61 to be fought at one time. Killing them with this method takes a long time, as after one is killed the player must wait for it to respawn. Moving near the crevice's opening to the central room can attract more into the crevice.
It is possible to safe spot terror dogs once they become unaggressive. The trick is to get the terror dog "caught" behind the torch. One can also use a halberd and trap them, exploiting their weakness to slash weapons.
The dwarf multicannon cannot be used here.
|Represents a 90% confidence range based on a sample of 23,754 kills.|
1 charm is dropped at a time.
Weapons and armourEdit
|Adamant full helm||1||Uncommon||1,250|
|Grimy dwarf weed||1||Rare||2,860|
|Mithril ore||1 (noted)||Uncommon||278|
|Clue scroll (hard)||1||Uncommon||Not sold|
|Spirit sapphire||1||Rare||Not sold|
|Spirit emerald||1||Rare||Not sold|
|Spirit ruby||1||Rare||Not sold|
|Long bone||1||Rare||Not sold|
|Curved bone||1||Rare||Not sold|
|Starved ancient effigy||1||Very rare||Not sold|
Rare drop table dropsEdit
- This monster has access to the rare drop table.
A ring of wealth, luck potion or collector's insignia are not required to access the table.
|Show/hide rare drop table|
|Uncut diamond||45–55 (noted)||Rare||205,200–250,800|
|Loop half of a key||1||Common||17,265|
|Tooth half of a key||1||Common||23,347|
|Uncut dragonstone||45–55 (noted)||Rare||544,365–665,335|
|Rune platebody||15–25 (noted)||Rare||556,755–927,925|
|Shield left half||1||Rare||62,827|
|Onyx bolts||135–165||Very rare||1,040,985–1,272,315|
|Vecna skull||1||Very rare||59,537|
|Water talisman||65–82 (noted)||Rare||416,390–525,292|
|Earth talisman||65–82 (noted)||Rare||130,195–164,246|
|Fire talisman||25–35 (noted)||Rare||40,575–56,805|
|Raw lobster||135–165 (noted)||Common||13,095–16,005|
|Raw shark||225–275 (noted)||Uncommon||250,650–306,350|
|Big bones||72–90 (noted)||Uncommon||25,056–31,320|
|Dragon bones||180–220 (noted)||Rare||300,960–367,840|
|Gold ore||90–110 (noted)||Common||11,790–14,410|
|Adamantite ore||180–220 (noted)||Uncommon||186,660–228,140|
|Adamant bar||14–16 (noted)||Common||40,264–46,016|
|Adamant bar||135–165 (noted)||Rare||388,260–474,540|
|Runite ore||90–110 (noted)||Rare||956,160–1,168,640|
|Rune bar||3 (noted)||Common||41,853|
|Rune bar||45–55 (noted)||Rare||627,795–767,305|
|Grimy torstol||90–110 (noted)||Uncommon||417,150–509,850|
|Grimy snapdragon||90–110 (noted)||Uncommon||344,790–421,410|
|Super restore (4)||45–55 (noted)||Uncommon||261,765–319,935|
|Prayer potion (4)||45–55 (noted)||Uncommon||207,450–253,550|
|Dwarf weed seed||14–16||Uncommon||13,692–15,648|
|Palm tree seed||10||Rare||1,983,830|
|Molten glass||45–55 (noted)||Common||10,395–12,705|
|Soft clay||450–550 (noted)||Uncommon||141,750–173,250|
|Yew logs||675–825 (noted)||Rare||129,600–158,400|
|Teak plank||45–55 (noted)||Uncommon||34,200–41,800|
|Mahogany plank||270–330 (noted)||Rare||590,220–721,380|
|Brawling gloves (Melee)||1||Very rare||Not sold|
|Brawling gloves (Magic)||1||Very rare||Not sold|
|Brawling gloves (Ranged)||1||Very rare||Not sold|
|Brawling gloves (Agility)||1||Very rare||Not sold|
|Brawling gloves (Cooking)||1||Very rare||Not sold|
|Brawling gloves (FM)||1||Very rare||Not sold|
|Brawling gloves (Fishing)||1||Very rare||Not sold|
|Brawling gloves (Hunter)||1||Very rare||Not sold|
|Brawling gloves (Mining)||1||Very rare||Not sold|
|Brawling gloves (Prayer)||1||Very rare||Not sold|
|Brawling gloves (Smithing)||1||Very rare||Not sold|
|Brawling gloves (Thieving)||1||Very rare||Not sold|
|Brawling gloves (WC)||1||Very rare||Not sold|
|Crystal triskelion fragment 1||1||Very rare||Not sold|
|Crystal triskelion fragment 2||1||Very rare||Not sold|
|Crystal triskelion fragment 3||1||Very rare||Not sold|
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
|Key token||1||Rare||Not sold|