The Temple Knights, also known as the Ordo Templi Saradominis, or Order of the Temple of Saradomin, and originally the Ordo Templi Zaros, are an elite group of Saradomin's servants mainly based in Falador, dedicated to defeating any threat to Saradomin and are not to be confused with the White Knights. To join, the applicant must be at least a White Knight and specially contacted by a Temple Knight. Sir Tiffy Cashien is the head of recruitment and Sir Vey Lance the head of operations.
The Ordo Templi Zaros was founded by Zaros in the early Second Age. They were an organization reserved for special or secret missions, unknown to many of the other gods. It is believed that they worked closely with the praetorians.
During the God Wars, the Zarosian Ordo fought to stop Saradomin as he began converting Zarosian citizens. After a number of operations, their Grand Master sought to confront Saradomin in single combat. The confrontation ended with the Grand Master converting to Saradominism, and reforming most of the old Order with him, which was a great boon to the Saradominists in the early parts of the God Wars. The Order were permitted to keep most of their name and traditions. This new order was to be called the Ordo Templi Saradominis, later called the Temple Knights, as according to Elyssa van Lendes, a Senior Mystical Researcher in the service of the Order, they were initially charged to become the guardians of Saradomin's first temple on Gielinor.
Little is known of the Temple Knight's operations during this time, however it is assumed that they began reconstruction efforts, and began implementation of the White Knight order into what would later become Falador.
In the following years, the new Order were known for many deeds, including their ongoing battle against the the sea slugs and the imprisonment of their Queen, Mother Mallum. The location of the Temple Knights' headquarters is a well guarded secret, though it may be located near Falador.
The Temple Knights, unlike the White Knights, do not follow an "honour code", and thus the Temple Knights as an organisation reflect Saradomin more than their White Knight brethren. While they do champion the cause of Saradomin, that does not mean that they won't be relentless in their pursuit for order and peace, and as a result, associating with or working for the Temple Knights might not always turn out to be beneficial for the individual. Juna the Guardian of Guthix, who is met during the Tears of Guthix quest, comments that their intentions may not be what they seem when the player tells her of his/her exploits involving the Temple Knights. Even Lucien believes that following the Temple Knights will inevitably be bad for you, stating that "...the Black Knights have been more politically motivated of late by their ongoing persecution at the hands of those hypocrites, the White Knights, and their masters, the Temple Knights, whose machinations will only be to your detriment" though this may simply be a taunt against his enemies. Players tend to get them confused with the White Knights, due to their strong ties to each other.
Currently there are two known ranks to which a player may rise within the Temple Knight order: Initiate and Proselyte. Initiates are White Knights newly inducted into the Temple Knight order and have access to Initiate armour while proselytes are a rank above initiate and have access to both Initiate and Proselyte armour. The head of the Order may be referred to as the Grand Master, though players may not achieve this rank.
It is currently not known if Temple Knights, like White Knights, have Acolyte and Partisan ranks too, although this speculation is likely due to the fact that some White Knights wear yellow or blue tabbards, indicating the ranks accordingly. Sir Gerry the dying Knight in the Frozen North, and the other Knights of Saradomin within the Temple of Lost Ancients are Temple Knights, although they appear in a different configuration of armour than traditional Tempe Knights, and wear capes and swords players do not have access to. Sir Gerry's armour does not currently otherwise exist in game, though this may be because he may have simply been overlooked in a graphical update.
There are currently eleven Temple Knight related quests:
- A Void Dance
- Devious Minds
- Quiet Before the Swarm
- Recruitment Drive
- The Slug Menace
- While Guthix Sleeps
- The Void Stares Back
- Salt in the Wound
- Ritual of the Mahjarrat
- The Death of Chivalry
At the end of the Slug Menace quest Sir Tiffy Cashien mentions a Temple Knight HQ which is visited in "Quiet Before the Swarm", and that he can only sell armour up to Proselyte which hints at another Temple Knight quest. In "Wanted!", a squad of 15 Temple Knight Archers appear to capture Solus Dellagar, but are defeated, by a single Ice Barrage. There is also a related quest which follows on partially from The Slug Menace named Kennith's Concerns. It is not directly related to the Temple Knights but extends the background. The Temple Knights are apparently favoured by Saradomin, and some are protected by the Gaze of Saradomin. When they die, Saradomin catches them while they fall and they appear at the White Knights' Castle. Being followers of Saradomin, the god of order, during "While Guthix Sleeps" they formed loose alliances with two other organisations to combat the Mahjarrat, particularly Lucien. These are the Crux Eqal, an underground organisation of Druids, who are dedicated to the following of Guthix, the god of Balance, and the Guardians of Armadyl, devout followers of Armadyl, god of Justice/Law.
The Temple Knights have recently developed stronger ties with the Void Knights to combat the Pests who were smuggled to the mainland of Gielinor, and the person who lead them. In the Sixth Age, the Temple Knights joined forces with the Void Knights, lending some of their members to a new order called the Abyssal Knights dedicated to combating the threat of the Shattered Worlds.
There are currently no known Temple Knight weapons.
Key Figures Edit
- Saradomin (Founder)
- Sir Vey Lance (Head of Operations, Grand Master of the Order)
- Sir Tiffy Cashien (Head of Recruitment)
- Elyssa van Lendes (Senior Mystical Researcher)
- Akrisae Kolluym (Priest of Saradomin with ties to the Temple Knights)
- Silif (Colleague of Akrisae Kolluym)
- Sir Owen Sonde
- The Player (after Recruitment Drive)
- Miss Cheevers
- Lady Eva Cashien
- Sir Gerry †
- Miss Hynn Terprett
- Sir Kuam Ferentse
- Knight of Saradomin
- Sir Leye
- Ranger †
- Sir Ren Itchood
- Sir Spishyus
- Lady Table
- Temple Knight
- Sit Tendeth †
- Sir Tinley
- Sir Whrenity
- Black Knights' Fortress
- Recruitment Drive
- Sir Tiffy Cashien
- The Slug Menace
- White Knights
- While Guthix Sleeps
- Devious Minds
- The Temple Knights seem to operate in a C.I.A.-type fashion, keeping records and dossiers on almost every creature and person in Gielinor within their library, even Harold Death Esquire.
- Most Temple and White Knights have names based on real world words (i.e. Sir Renitee, serenity) with the exception of Akrisae.
- The Temple Knights seem to be based on the real-world Knights Templar, which existed at the time of the Crusades. The Knights Templar started as a group that protected commoners from thieves and hijackers. They were near eradicated after they tried to gain more power in Europe and in the Crusades. For a small while after that, a small sect of the remaining Templar tried to set up in Prussia (part of modern day Germany). They were completely wiped out when the last "Grand Master" (a Templar leader/commander) was burned at the stake in 1314.
- In the Fifth Age sixties, a dragon crash landed on the Temple Knight HQ, destroying some of their records in the process, according to Savant.
|Retired or deceased||
|Part 1 of the Temple Knight quest series|