This series consists of the Black Knights' Fortress, Recruitment Drive, Wanted!, Slug Menace, Salt in the Wound, Quiet Before the Swarm, A Void Dance, The Void Stares Back, Devious Minds, While Guthix Sleeps, and Ritual of the Mahjarrat quests.
Black Knights' FortressEdit
During Black Knights' Fortress, Sir Amik Varze of the White Knights asks the player to spy on the knights' enemies, the Black Knights or Kinshra. The player then finds out that the Kinshra are planning an attack on Falador, using a potion that can make them invincible. However, the player manages to spoil the potion by throwing a Cabbage into it.
During Recruitment Drive, the player is asked to become a member of the Temple Knights, a lesser known organization with more authority and power. By passing a series of tests, the player is allowed to join this organization.
During Wanted!, the player finds out that their membership of the Temple Knights is not legitimate. Sir Tiffy Cashien tells the player that they should either become a full member of the White Knights first (which would take years), or solve a crisis. The player chooses the second option. The Temple Knights have already created a crisis: they have let the extremely powerful mage Solus Dellagar escape, and the player must now find him, dead or alive. After traveling through numerous places chasing him, including the Black Knights' base in Taverley Dungeon, the player finally catches and kills Dellagar in the Rune Essence mine. The player is then granted full membership into the Temple Knights, through induction into the White Knights.
The Slug MenaceEdit
During The Slug Menace, the player is sent to Witchaven to find out more about the Sea slugs. They also unwittingly release the monstrosity Mother Mallum. After the player escapes from her at the last second before she tries possessing the player's mind, Sir Tiffy Cashien grants the player the rank of Proselyte Temple Knight, in order to gain access to special Temple Knight resources that will be needed in the future encounters with the sea slugs.
Salt in the WoundEdit
Quiet Before the SwarmEdit
During Quiet Before the Swarm, the player is sent to The Void Knight island reserve to find out more about the possibility of a pest escape. The player finds out about that a pest did indeed escape and has to find out who did it and where is the pest. After finding out who the culprit was the player must lead the void knights to Port Sarim to start searching. But all goes wrong when a pest attack happens on the ship. Korasi, however was the sole survivor of the attack.
A Void DanceEdit
During A Void Dance, the player, Korasi, and Jessika are sent to find the pest, and discover that the Black Knights have captured it and are attempting to use the goo it uses as a foodsource to drain the energy of the citizens of Falador.
The Void Stares BackEdit
During Devious Minds, the player assists a monk.