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"store price"Edit

Does it mean buying from the store, or selling to the store?

Selling ones are pointless, as when you're selling to a store, general store price = low alchemy price, specific store = high alchemy price, when stocks are at standard. Vimescarrot 20:11, 13 August 2006 (UTC)

I've just made Store and Street Price into links. I'd recommend linking both to a single page discussing the various prices and how they interact. The High and Low Alch links could go to the pricing page and there link to the spells, or vice versa. (I made tradeable into a link, too, just for good measure). MrRedwood 06:50, 5 October 2006 (UTC)

Stackable Edit

Should we have it, yes/no? JalYt-Xil-Vimescarrot 09:22, 17 September 2006 (UTC)

Could be optional or assumed no if undefined. -- Couchpotato99 (talk) (contribs) 17:13, 17 September 2006 (UTC)

Considering how obnoxious it is to program templates (or so it seems, since I'm just starting with the Jewelled Item templage), I'd be wary of adding anything. On the other hand, the InfoBox could profit from also having (optional) crafting data. With such common information across a broad range of items, tabular presentation seems like a big win. I'd recommend moving it from upper-right to center, and adding optional rows for skill used in creation, level required, experience received, raw materials required, etc. MrRedwood

I added it, a bit late!Yellow partyhat Ilyas 99damageig4.jpgTalk Contribs 19:50, 6 May 2007 (UTC)

Examine Edit

Never mind I got it working.

It's nice to have that box; however, if the examine text is long, it is making the box wider, sometimes taking the whole screen width. What do others think about it? Chrislee33 21:04, 18 November 2006 (UTC)
I noticed that when I added some examine info; it certainly does make things look awkward. We could fix it by making the table a fixed width, but I hesitate to mess with such a commonly-used template since I'm so new here. --Kiyomizu 21:37, 18 November 2006 (UTC)
I can't speak for the others but I say mess away...Any damage can be undone. But generally, when something is uncomfortably long in an infobox, I use a <br />. JalYt-Xil-Vimescarrot 21:51, 18 November 2006 (UTC)

Untradable itemsEdit

For untradable, unsellable, and un-alch-able items... could the template be set to leave out all the price-related fields if the "tradable" field is set to "No"? Eagle eye Atlantima talk trade contribs15:40, 12 February 2007 (UTC)

New comments at the bottom, please. And I was thinking the same thing, but I don't have a clue how to do it. And keep the shop price one, some untradeables can be bought in shops. JalYt-Xil-Vimescarrot 15:45, 12 February 2007 (UTC)
I tried - there is a bug in Wikia (but not in Wikipedia) which messes up partial tables in the IF syntax, so the only way to do them is to call optional rows from another template. Ace of Risk 21:39, 12 February 2007 (UTC)

Name Edit

Someone changed the {{{name}}} bit to {{PAGENAME}}. Very neat, but inaccurate - the infobox name is for the in-game name, wheras the article name is for the accurate name. (For example, an infobox about a [[prayer potion]] should actually be in an article called [[prayer restore potion]].) JalYt-Xil-Vimescarrot 16:49, 12 February 2007 (UTC)

Whoops, sorry.Eagle eye Atlantima talk trade contribs17:14, 14 February 2007 (UTC)


Weight Edit

I propose a new field, "Weight". It would be like

<tr>
<th nowrap>Weight</th>
<td align="center">{{{weight}}} {{#if:{{{weight|}}}|kg}}</td>
</tr>

And maybe this could have a link to Agility or something?--Atlantima 03:01, 21 February 2007 (UTC)

Go for it. JalYt-Xil-Vimescarrot 09:17, 21 February 2007 (UTC)

Remove some fields? Edit

AKA and stackable would be more practical to cover in the article. If there's a way to hide the box unless they have something in them I guess we can keep them.

Store price is redundant since it will always be the same as either the high or low alch.

Quest items are kind of hard to define. On the quest items page it says that they are any items that are required for a quest which includes a lot of things that I wouldn't consider quest items. There's a lot of things that are kinda in a grey zone like an air talisman, dragonfire shield, and white apron. Maybe quest item should be a category instead?

Just thought I'd put those out there to see what other people think. --Wowbagger421 20:16, 18 May 2007 (UTC)

There is a way to hide fields that are not inputed, though it required some HTML stuff. I could do it (in fact I've been wanting to do it for awhile) though the code would have to be changed, which is why I'm not sure if I want to. If nobody objects to a change to the coding, then I'll do it.--Canada servRichard (Talk - Contribs) 20:23, 18 May 2007 (UTC)
I'd like to add the drop field to the list of fields I think should be deleted. --Wowbagger421 04:30, 7 August 2007 (UTC)

Edible Edit

I suggest to add an "Edible" Field to determine if the item is actually food. Then based on whether the food tag is defined (edible) or not (not edible) to display an additional table with the food properties. This idea was prompted by discovering the Template:Infobox Food and learning that there is already a discussion to delete it. I illustrated my suggestion by designing the following Template:Infobox FoodItem which has this template code here as base and then expands to display the food properties when the food line is defined. The examples are on the discussion page there. Jard Al Thor 21:31, 2 September 2007 (UTC)

Variables Edit

Would it be possible to add variables to the infobox which would remove the word "coins" from the alchemy, street, and store price values if the tradable value was "No"? This would make it so the editor can add "N/A" to the alchemy and price boxes without it showing up as "N/A coins". Similar variables (to remove "coins") would be useful if "Tokkul" or "Trading sticks", etc., was entered for the store price value. Also, should we add a link to the word "coins"? Most of the other words in the infobox are linked to the appropriate articles, and coins has its own article. This template needs some improvement so that it works universally for all items, and doesn't have these odd inconsistencies. Dungeoneering-icon Gangsterls Thieving-icon talk22:47, 28 September 2007 (UTC)

Destroy Edit

I think we should not have the default of destroy be drop. Maybe not have a default? Because many quest items in the game which are destroyable now say "drop". Bloodfire BarrageButterman62Ice Barrage 00:26, 10 October 2007 (UTC)

Grand ExchangeEdit

Does anyone think that the itembox should show the grand exchange value? Like coal 175 - 205 or somthing like that. It would make the grand exchange more understandable to the wiki, at least in my opinion. What do you think? Edenane 01:02, 28 November 2007 (UTC)

No, The Grand excahnge price is in a constant state of Flux meaning it would require a lot more effort and man power to keep up with it. Blazel 07:54, 28 November 2007 (UTC)

Grand Exchange price field Edit

I've added a Grand Exchange price field, as the Grand Exchange prices are often different from the street prices. In most cases, the street price field will be a range (from a minimum price to a maximum price), while the Grand Exchange price will be a set number, although it will probably change often. This requires some diligence on our part to keep the GE price up-to-date. Dungeoneering-icon Gangsterls Thieving-icon talk05:38, 28 November 2007 (UTC)

Once the grand exchange prices settle down, it will probably move less than the street price. In the long run, the street price might become redundant (as it may become governed by the exchange price).
Can we shorten the name of the label, it's causing the value area on boxes to be squashed up (e.g. see Rune Medium Helm). I think it should be shortened to GE price or Exchange price. Amaurice talk 10:22, 28 November 2007 (UTC)
I know that the GE price will rarely get updated. The race has been added to the NPC box and they are not complete, nor are the 350 wanted pages. While in theory it is a great idea, I dont see how it will be able to keep updated..I will try thoughWintumber tree Atlandy 18:10, 28 November 2007 (UTC)

The GE price does NOT equal the street price. Red chinchompas are listed at 652 coins on the GE, when they sell for a minimum of 700 coins and a maximum of up to 800 coins on the forums and in-game! The GE price field tells players whether it's worth trading an item on the GE. Obviously, for red chinchompas, it's not. Dungeoneering-icon Gangsterls Thieving-icon talk00:58, 29 November 2007 (UTC)

I strongly disagree with this (The reason I removed at first is because I didn't want people to start adding it if there was a chance it might be deleted. Anyway, the two problems I have with this would be that, A, since it changes almost every day, and B, it's supposed to be identical to the street price, so after a while it while be almost identical. SysopcrownTes FanSysopcrown 01:00, 29 November 2007 (UTC)

For now, please don't add the GE box to items, as there is still a discussion going on. SysopcrownTes FanSysopcrown 01:02, 29 November 2007 (UTC)

The GE price will change in response to the street price. They won't be identical unless an item's price is static for a long period of time. The items which are traded most often are commodities, with constantly fluctuating prices. The GE price will probably be a few weeks behind the street price of these items. During less than 15 minutes at the GE, I already found one item which is grossly underpriced. There are most likely many more. The GE price field provides essential information in these cases, without which players might sell their items for well below street value, or overpay. I'll update them all if I have to. Dungeoneering-icon Gangsterls Thieving-icon talk01:12, 29 November 2007 (UTC)

I say we should see if the Exchange prices are the same with the street price, say, a month from now. In late December, the prices of the Grand Exchange will probably be more or less settled down. If they're different then, I say we keep the bar. If they're the same, I say we don't. Dragon longsword (old)Chiafriend12Granite body (old) 01:14, 29 November 2007 (UTC) (conflict)

The GE's price is updated every day, so it will change often and become quite difficult to update. There are quite a few cases however where the GE differs from street price, such as santa hats, because the street price for santas is higher than the maximum at the GE. I think by listing the street price people will know whether they're getting ripped off or not, because if they decide to go to the GE they will see the price there obviously. Skill 01:41, 29 November 2007 (UTC)

Disagree: Agree with Tesfan. Grand Exchange prices change every day and I don't think we want to go through every page to change every price every single day. Also, as Tesfan noted, they'll be evened out with street prices eventually so it's like having two boxes of the same thing. Cool Spy0 01:46, 29 November 2007 (UTC)

Note that it would take updating daily to keep it accurate tooWintumber tree Atlandy 02:00, 29 November 2007 (UTC)

The GE prices of most items will not change from day-to-day. Most items remain at a fairly static price, and aren't traded very often, so their GE prices will remain the same. The GE prices of only a few dozen items will change frequently. The number which actually will change often is easily manageable.

The GE price will never be the same as the street price. For example, I was just trying to sell some pairs of snakeskin boots on the GE to clear some bank space. Snakeskin boots are pretty easy to sell for 10-12k to rangers in most crowded banks because most people want better than leather boots but don't want to risk their ranger boots (if they own them). But the minimum GE price was 15k, and no one bought them in over a half hour. This will never "even out" because they aren't even traded on the GE! How can the GE average the sales price if there are no trades completed, even at the minimum price? I'll have to sell them in-game for the actual street price.

And for the items with rapidly changing prices, the GE will always be behind the street price. Take an item like the whip. The whip's street price is very unstable. At times, it has dropped 100-200k in a week (I should know because I've merchanted them). The GE won't follow rapid declines like this. Also, look at the cases of updates such as the pure essence update. The price of regular rune essence dropped drastically within a few hours after the update. Although the GE did not exist at the time, the GE price would have been outdated, again. If that doesn't convince you, then you should know that the current GE price for bowstrings is 158 coins. The street price for bowstrings is 180-200+ coins. Why is the GE price lower? Because the GE has yew logs listed at 384 coins, when the street price of yew logs is more like 350 coins. The differences balance each other out (assuming you know of their connection). Jagex has given the bowstrings a lower value and the yew logs a higher value to discourage fletchers from buying yew logs on the GE, thus decreasing the demand, so woodcutting macros won't be able to take advantage of the GE to sell their logs to fletchers. This isn't going to change any time soon. As long as there's a macro problem, Jagex will probably leave the prices that way. Dungeoneering-icon Gangsterls Thieving-icon talk02:11, 29 November 2007 (UTC)

FYI, I'm trying to get something going with the Grand Exchange Market Watch where it would provide a group of people who would be able to keep the price of the items in a sort of "database" that could be used to regularly update Grand Exchange prices in this template. Certainly closely watched items like the whip and law runes are going to be updated on a much more regular basis than more obscure items like Karmarja rum, but it will be something fairly up to date and have many eyes watching changes that are going on.
Because of the way that Jagex is allowing prices to go up or down, there is a short term price stability that will certainly keep items in a general price range. Right now the market is going crazy because the Grand Exchange is something very new, and people are still trying to figure out the new economic situations. Old markets have dried up, but new ways to make money have opened up, so it is going to take a major adjustment for everybody involved to figure out the new economic situations that are happening.
I still say that the street price is going to eventually be nearly identical to the G.E. price for nearly all items. There are some "games" that Jagex is doing right now that will eventually end such as the infinitely stupid move to put a "floor" on G.E. prices with the high alch price. If you don't believe me, look up the price of rune pickaxes. The current (04:31, 5 December 2007 (UTC)) price is the high alch price, and the interface simply won't allow you to set the price even one coin lower. I don't see that changing either. There is also a "ceiling" of prices that is apparently the "stock" price of the items in stores. Again, I think this is just stupid on the part of Jagex, as it will mean merchants will be involved in these items to a greater degree and that the exchange is failing in these items. For items that don't have an "infinite" stock at a store, there doesn't appear to be this sort of ceiling. There will also be a "local" demand for some items, such as air talismans and tiaras on World 16 in Falador (due to air running).--Robert Horning 04:31, 5 December 2007 (UTC)

Grand Exchange Prices Edit

I created a new template that can be used for extracting the prices from the Grand Exchange Market Watch pages. Its usage is as follows:

{{GEPrice|<item name>}}

I should note here that there are only a few items currently being watched and followed on the Market Watch right now, so this shouldn't be a template to be added everywhere yet, and there are a few items that simply aren't being traded at all on the Grand Exchange. The knowledge base seems to indicate that there may even be "tradable items" that aren't listed in the Grand Exchange, so the N/A listing of the price is still appropriate as the "default" value for the exchange param of this (the Infobox Item) template.

I'll be using this template to help update some of the prices, and once everything is going with the market watch, these G.E. prices on the item pages should be updated dynamically when the market watch is updated as well as it is the same bit of text in both places. As of right now, this should be working.

There are some more "fun" things we can throw on with this in relationship to the G.E. prices, but I'm still taking baby steps in this process right now. --Robert Horning 16:01, 9 December 2007 (UTC)

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