|Release||27 June 2016 (Update)|
|It won't stop until it can be sure the Heart is safe.|
|Equipment XP (2H/MH & Armour/OH)|
|300 / 200 / 100|
4 ticks (2.4s)
Telos, the Warden is a solo-only boss that is intended for players with a high combat level. He is an elemental born from the Anima Mundi who guards and protects the Heart of Gielinor. He is billed as the toughest solo boss monster in RuneScape. His chamber is accessible through a large "tree" like structure in the middle of the dungeon. Players are able to attune a portal in the Max Guild to access Telos.
To fight Telos, players first must obtain an ancient sigil. The four components of the sigil can be obtained by killing all the generals in the Heart at least once; therefore, there is a minimum of 80 Attack, Prayer, Magic and Ranged required to reach Telos. The components are always a guaranteed drop, but only appear to the person who dealt the most damage to the boss. Once used on the door in the middle of the dungeon, it will be consumed and give the player permanent access to the boss chamber.
Killing Telos is a possible Soul Reaper assignment. The assigned number of kills can vary between 2 and 8.
Telos is one of the bosses required to unlock the [Name] the Reaper title, which is a requirement for the untrimmed completionist cape. Defeating Telos at a minimum of 100% enrage or greater is a requirement for the trimmed completionist cape. Upon killing Telos at 500% or more enrage, players unlock [Name] the Warden title.
The music track Anima is unlocked by entering Telos's arena.
While fighting Telos at under 100% enrage, the player will progress through four phases, each of which - upon successful completion of the phase - involve Telos and the player gradually descending down platforms into the Heart of Gielinor. If Telos is encountered at an enrage level of 100% or greater, the fight is extended to five phases, the last of which involves mechanics abstracted from all four phases preceding it.
Telos's difficulty is scalable: players are able to choose the fight's difficulty which affects both the difficulty of the boss and the value of rewards received from killing the boss. To do so, the player must successfully defeat Telos at an enrage level greater than 0% (see below). Then, when initiating a confrontation with Telos, the player will receive an interface in which they may select a custom enrage level (between 0% and the highest enrage level on which they successfully scored a kill plus 5%). Players can obtain all of Telos's unique drops at any enrage, but the chances of getting one increase with higher enrage.. As he gains enrage, his combat level, life points, and damage inflicted increase. The life points cap at 600,000 points at 200% enrage for the first four phases. Phase 5 caps at 200,000 life points at 300%, which gives Telos a maximum of 800,000 life points. Telos starts using more mechanics as his enrage increases, which also increases the amount of damage they can deal. The maximum possible enrage is 4000%.
There are global broadcasts for the first player to reach 100% enrage and every 100% increase in enrage after that. The first regular and hardcore ironman players to unlock the Warden title were also globally broadcast. Players should be able to defeat Telos initially using the tier 85 Anima Core armour as it will begin with a difficulty comparable to that of a challenge mode fight with a Heart general.
Telos follows a special drop mechanic; upon obtaining loot, the player can either claim it or "chain" it (beginning a killstreak) using the "continue challenge" option in order to increase their chances of getting better rewards in forthcoming encounters.
Upon defeating Telos, a large beam of anima will erupt from the hole into which he fell. Upon interacting with the beam, the player is presented with a reward within the Trove of Telos for their efforts. The player can "spin" the wheel for a reward, even though it is already pre-determined; a streamlined option is available to skip this feature.
Telos' loot is directly affected by the length of the player's killstreak and how high his enrage is at the time the reward is received. While Telos' unique drops can be received at any enrage level, the chances of one appearing greatly increase when defeating him in encounters at or exceeding 100% enrage.
Telos has three different "tiers" of rewards:
- The bronze reward table is given for players who kill Telos at 0-24% enrage. It offers the lowest value rewards and lowest chance of obtaining unique drops.
- The silver reward table is given for players who kill Telos at 25-99% enrage. It offers higher value rewards and a slight increase in the rate of obtaining unique drops.
- The gold reward table is given for players who kill Telos at 100% or greater enrage. It offers even higher value rewards and the highest chance of obtaining unique drops. Presumably, unique drops start following a "normal" drop rate at this reward tier.
There is also a challenge option for those who wish to continue the fight with Telos. Another wheel will appear with random numerical values ranging from 5-20%; this wheel can also be removed with the streamlined option. The value onto which the wheel stops is the percent by which Telos' enrage will increase. The challenge option stores the rewards for the player within the Trove of Telos, and they cannot be claimed until the player defeats Telos again.
After the percent which Telos's enrage will increase has been decided, Telos will start the next encounter with that enrage. Subsequent challenges continue to stack the newly added enrage onto Telos' current enrage, up to a maximum of 4000%. The player can either continue fighting Telos with their leftover supplies or return to a bank and restock if needed. Leaving the Heart of Gielinor (or lobbying/logging) will not cause the killstreak to reset, as long as the player did not start a fight with Telos again. The challenge process can be continued until the player either claims their rewards or until they arrive at a killstreak of 200. If the player attempts to defeat Telos more than 200 times in a given killstreak, the game will prevent the player from fighting Telos until they claim their rewards.  Once the player claims their rewards (either through victory or defeat), their killstreak ends and Telos' enrage resets back to 0%.
If the player decides against continuing their confrontation after defeating Telos, or if the player should leave the chamber without interacting with the anima beam, the dormant font of anima in the "lobby" area of his chambers will activate, allowing the player to collect their rewards or continue the challenge and roll to increase Telos' enrage (if desired).
Important: If a player should die whilst on a killstreak at any level of enrage, they will retain a varied amount of their rewards and may reclaim them from the activated font on the initial platform. The amount (in the form of a percent) of the rewards retained within the Trove of Telos. The retained rewards start off at 5% when starting a killstreak, increasing by 5% each kill up to 15 killstreak, where the retained rewards value caps at 75% of the original amount. Note that this only applies for stacked items; individual items will still be lost unless otherwise (e.g having 1 uncut onyx means it is lost at any killstreak, but having 4 on a 75% retaining value means you keep 3 and lose 1).
Having tier 4 luck (either a luck of the dwarves or Hazelmere's signet ring) causes the Trove of Telos to generate a second "chest". This second chest is similar to the first (accessible with tier 3 or lower luck), except some drops are modified to a small extent. Occasionally, having tier 4 luck when interacting with the Trove of Telos can generate a unique reward which would otherwise be unavailable with tier 3 or lower luck. If this happens, some of the original drops will be removed in its place.
The drop rate of the unique items (excluding Telos' tendril) is dependent on Telos's enrage. The bronze and silver drop tables have a significantly rarer drop rate for these items, while the gold drop table presumably follows the normal drop rate. Telos' tendril is not included in the rewards interface as it is received in a manner similar to the Araxyte pet and Volcanic shard.
|Orb of corrupted anima[d 1]||1||Varies||Not sold|
|Orb of volcanic anima[d 1]||1||Varies||Not sold|
|Orb of pure anima[d 1]||1||Varies||Not sold|
|Dormant Seren godbow||1||Varies||64,118,495|
|Dormant Staff of Sliske||1||Varies||1,273,195,067|
|Dormant Zaros godsword||1||Varies||41,233,366|
|Reprisal Ability Codex[d 2] ||1||Varies||491,725,715|
|Telos' tendril||1||Very rare[d 3]||Not sold|
- ^ a b c The anima orbs are always dropped in the following order, in a manner similar to the way in which Crystal triskelion fragments are dropped: Orb of pure anima, Orb of volcanic anima, then Orb of corrupted anima.
- ^ This item replaced the Dormant Zamorakian Ability Codex drop from Telos, the Warden following a hotfix on 6 July 2016.
- ^ Has a base drop rate of 1/1,400 (decreasing in rarity to 1/700 when Telos is encountered at an enrage level of 100% or greater) with a threshold of 300. It is automatically added to the player's inventory if it is received and dropped to the ground beneath them if their inventory is full.
The type and quantity of the rewards is dependent on the player's killstreak and Telos' enrage levels. Telos' enrage seems to determine what rewards are obtained, while the player's killstreak determines the quantity of the rewards. This table is most likely to be incomplete.
|Wine of Saradomin||13–46||Varies||490,516–1,735,672|
|Grimy dwarf weed||68–254||Varies||175,984–657,352|
|Onyx bolt tips||107–403||Varies||741,082–2,791,178|
|Dragon dart tip||500–2,706||Varies||352,000–1,905,024|
- A new solo boss monster was first mentioned at RuneFest 2015. Concept art from Runefest showed a boss fight taking place underwater, however the underwater concept was later changed to the fight taking place in the Heart of Gielinor.
- Telos is the Greek word for purpose, aim, end, goal, or objective.
- Upon release, there was a glitch/bug where with damage scrimshaws, it was possible for Telos to drop to 0 life points during the first three phases, "killing" him early. This would result in the player being unable to proceed further. This has since been hotfixed.
- When successfully defeated by a player, the following message is displayed in the player's RuneMetrics event log: "I killed Telos, the final defender of the Heart of Gielinor." If the player defeats Telos more than once in a gameplay session, the message is changed to "I killed x Telos, the final defenders of the Heart of Gielinor".
- For a few days after release, players on a killstreak would lose all of their accumulated loot if they entered the arena and left without waking Telos. This has since been hotfixed.
- Unlike other bosses that have a timer to record a player's personal fastest kill, the timer for Telos only appears at kills with 100% or more enrage.
- The patch notes of 18 July 2016 changed the following:
- Prior to the change, a player on a killstreak lost all of their rewards if they died or left while fighting Telos. This was changed because of how harsh this mechanic was, especially for players who disconnected during a fight. If the player has a killstreak and dies/leaves while fighting Telos, they will keep anywhere from 5-75% of their accumulated loot (1-15+ killstreak).
- The player used to have to "spin" interfaces to determine their reward and enrage gained. Since it was already pre-determined, a streamlined option was added which will give the player their rewards and how much enrage Telos gains if they choose to continue the encounter.
- On 26 September 2016, Telos received a combat update which allows him to perform rock fall attacks at any enrage level if he is unable to attack the player. However, players reported multiple bugs, which were fixed on 3 October 2016.
- Telos would not attempt to melee the player on phase 2.
- The orbs on phase 4 were already charged. In addition, when Telos is siphoning the fonts, the game would think that Telos is unable to attack the player and would send rocks crashing down on the player's position.
- On 24 October 2016, Telos received an update for his enrage mechanic. The player can now fight Telos at their highest enrage + 5%. This is to help the player reach higher enrages, as the original method to obtain higher enrages was to defeat Telos with the enrage provided, and failing the kill in that enrage would force players to start over again. In addition, phase indicators were also added on his life points interface so players could know how much damage was needed before the next phase would start.
- Although Telos's combat level increases with his enrage, his base combat level of 2000 will never change in his right-click menu regardless of his current enrage. In addition, his combat level always stays at 2000 in phase 5 regardless of his enrage.
- Telos is the only Heart boss that appears in his chamber; the other generals are not found in their respective chambers at all. Despite this, Telos can only be fought in an instance.
- There is an occasional glitch where upon getting close to Telos, he will attempt to wake but suddenly turn dormant again. This can be fixed by moving away before running next to him.
- In the Beasts tab, when viewing Telos' "The End" attack, it shows him using it in his phase 1-4 form, rather than the phase 5 form.
- Although the Behind the Scenes stated that Telos would use all three styles of combat, neither Telos or any of his minions use any type of ranged attack.
- ^ This Summer in RuneScape - the Summer Summit. 31 May 2016.*
- ^ Dev Q&A - June Month Ahead - Gower Quest sneak peek. 7 June 2016.*
- ^ Summer Summit recap & PoH rework sneak peek. 31 May 2016.*
- ^ Patch Notes Preview with Mod Shauny! - 8PM UTC. 15 July 2016.*
- ^ July - the Month Ahead Q&A. 5 July 2016.*
- ^ Mod Shauny. RSHotfix: Ability Codex tomorrow. reddit.com. 5 July 2016.*
- ^ Jagex. Mod Ramen's Twitter account. 4 July 2016. Mod Ramen: "1400." The question was: Is the Telos pet 1/1400 below 100% enr, or 1/1050?
|NPCs and items|