Teleportation spells
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Teleportation spells are very popular with all players — free-to-players and members alike - as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based minigames such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like Bounty Hunter and Mage Arena banks and Clan Wars lobby.
| Icon | Spell | Magic Level | Runes Required | Experience | Members only? | Notes |
|---|---|---|---|---|---|---|
| Lumbridge Home Teleport | 0 | None | 0 | No | This spell will transport you to Lumbridge free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the wilderness. Additionally, it may only be cast every 30 minutes. | |
| Mobilising Armies teleport | 10 | 1 | 19 | Yes | This spell will take you to the Mobilising Armies Command centre. | |
| Varrock Teleport | 25 | 1 | 35 | No | Transports you to the centre of Varrock, by the fountain near the shop, or to the south entrance of the Grand Exchange (after completing any level of the Varrock Diary). | |
| Lumbridge Teleport | 31 | 1 | 41 | No | Transports you to the centre of Lumbridge castle, in the spot where players who have their respawn set to Lumbridge come if they die. | |
| Bounty Locate | Removed from game along with the introduction of Bounty Worlds. See the article. | |||||
| Telekinetic grab | 33 | 1 | 43 | No | Allows you to take an item remotely into your inventory. | |
| Falador Teleport | 37 | 1 | 47 | No | Transports you to the centre of Falador, by the Guards. | |
| Teleport to House | 40 | 1 | 30 | Yes | Transports you to your house. See Construction skill. | |
| Camelot Teleport | 45 | 1 | 55.5 | Yes | Transports you to Camelot south of the castle. | |
| Ardougne Teleport | 51 | 2 | 61 | Yes | Transports you to Ardougne in the centre of the square. You must complete the Plague City quest to use this teleport. | |
| Watchtower Teleport | 58 | 2 | 68 | Yes | Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell. | |
| Trollheim Teleport | 61 | 2 | 68 | Yes | Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport. | |
| Teleport to Ape Atoll | 64 | 2 | 74 | Yes | Transports you to Ape Atoll. Requires completion of the King Awowogei subquest of Recipe for Disaster. | |
| Tele-other Lumbridge | 74 | 1 | 84 | Yes | Teleports another player who has Accept Aid switched on to Lumbridge. | |
| Tele-other Falador | 82 | 1 | 92 | Yes | Teleports another player who has Accept Aid switched on to Falador. | |
| Tele-block | 85 | 1 | 80 | No | Can only be cast on another player on PvP worlds, and if successful, will prevent that player from using any method of teleportation for 5 minutes. Prior to the changes of 10 December 2007, players used to be able to log out and the effect would go away. Now players must wait 5 minutes. Since the 27 January 2009 Update, all players can use tele-block, not just members. | |
| Tele-other Camelot | 90 | 2 | 90 | Yes | Teleports another player, who has Accept Aid switched on, to Camelot. |
[edit] Trivia
- On the 9th of June, the teleportation icons received a graphical update, along with other spells in the normal spellbook.
