Teleother Camelot
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| Members only? | Yes |
|---|---|
| Level | 90 |
| Runes | 2 Souls 1 Law |
| Spellbook | Normal |
| Experience | 100 |
| Quest | None |
| Lectern | None |
Tele-other Camelot requires a magic level of 90 and teleports the target player, who has Accept Aid switched on, to Camelot. Tele-other Camelot is also very popular when training magic.
This spell may sometimes be used by players who wish to eliminate competition over monsters or resources. This will not break any rules, but is generally frowned upon and will make the offender very unpopular. Turning Accept Aid "off" (in the Options menu) will prevent against this trick. If you do have Accept Aid on, though, a screen will come up saying: "(Username) wants to teleport you to: Camelot." You may then choose whether or not to be teleported.
Teleother Camelot costs 1285 coins for each cast.
Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.

