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Tectonic armour equipped

Tectonic armour is tier 90 degradable magic power armour, made with materials dropped by Vorago (tectonic energy) and from the Wizard's guild or Bandit Duty Free (stones of binding), requiring level 90 Defence to wear. A high Runecrafting level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though assists and boosts can be used). It is the magic equivalent to malevolent and sirenic armour.

Tectonic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Dyed equipment instead turns into a broken state when fully degraded - simply adding tectonic energy to the broken piece will repair it.

To augment tectonic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the tectonic energy used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 tectonic energy.

The armour set may be paired with celestial handwraps, which are level 90 magic power gloves, or with hailfire boots, which are level 90 magic power boots.

Creation and priceEdit

Item Runecrafting Tectonic energy Stones of binding Material price GE Price
Lv XP
Tectonic mask Tectonic mask 91 500 Tectonic energy 14 Stone of binding 1 14,821,510 15,368,972
Tectonic robe top Tectonic robe top 93 1,500 Tectonic energy 42 Stone of binding 3 44,464,530 45,617,358
Tectonic robe bottom Tectonic robe bottom 92 1,000 Tectonic energy 28 Stone of binding 2 29,643,020 29,920,067
Totals 3,000 Tectonic energy 84 Stone of binding 6 88,929,060 90,906,397

BonusesEdit

Magic
Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc Defence Constitution Prayer Attack-icon Ranged-icon Magic-icon
Tectonic maskTectonic mask - - - - - - 435 0 2 - - 23
Tectonic robe topTectonic robe top - - - - - - 500 0 3 - - 34
Tectonic robe bottomTectonic robe bottom - - - - - - 479 0 2 - - 29
Totals - - - - - - 1414 0 7 - - 86

DyedEdit

Using dyes from Treasure Trails, tectonic armour can be recoloured.

Dyed tectonic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using tectonic energy.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-Age Blood
Tectonic mask (dyed) 194,464,445 621,069,078 2,073,586,554 2,070,803,865 Tectonic energy 15 15,344,475
Tectonic robe top (dyed) 224,712,831 651,317,464 2,103,834,940 2,101,052,251 Tectonic energy 50 51,148,250
Tectonic robe bottom (dyed) 209,015,540 635,620,173 2,088,137,649 2,085,354,960 Tectonic energy 34 34,780,810
Totals 628,192,816 1,908,006,715 6,265,559,143 6,257,211,076 Tectonic energy 99 101,273,535

Dyed galleryEdit

GalleryEdit