Tectonic armour is tier 90 degradable magic power armour, made with materials dropped by Vorago (tectonic energy) and from the Wizard's guild (stones of binding), requiring level 90 Defence to wear. A high Runecrafting level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though assists and boosts can be used). It is the magic equivalent to malevolent and sirenic armour.
Tectonic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the tectonic energy used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 tectonic energy.
Creation and priceEdit
|Item||Tectonic energy||Stones of binding||Material price||GE Price|
|Tectonic robe top||93||1,500||42||3||6,782,802||7,293,179|
|Tectonic robe bottom||92||1,000||28||2||4,521,868||5,011,491|
|Mainhand info||Off-hand info||Attributes||Strength bonus|
|Tectonic robe top||-||-||-||-||-||-||500||0||3||-||-||34|
|Tectonic robe bottom||-||-||-||-||-||-||479||0||2||-||-||29|
- Tectonic armour (barrows)
- Tectonic armour (shadow)
- Tectonic armour (blood)
- Tectonic armour (third age)
Dyed tectonic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using tectonic energy - a full repair uses the same amount as making a new one would, but without the stones of binding.