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|Release||11 July 2005 (Update)|
|High alch||4 coins|
|Low alch||2 coins|
|On death||Always kept outside Wild|
|Exchange||21 coins (info)|
|Examine||A tarromin seed - plant in a herb patch.|
|Time||80 minutes (4x20 minutes)|
|Seeds per||1 seed|
The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose -21 coins.
|Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)||Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)|
Note: Supercompost yields a minimum of 5 herbs.
|Healthy Tarromin plant|
|1.||The seed has only just been Planted.|
|2.||The herb is now ankle height.|
|3.||The herb is now knee height.|
|4.||The herb is now waist height.|
|5.||The herb is fully grown and ready to harvest.|
|Item quantity required||1|
|Base junk chance||79.1%|
- This list was created dynamically. For help, see the FAQ.
- To force an update of this list, click here.
- For an exhaustive list of all known sources for this item, see here.
- The value of one Tarromin seed in Mobilising Armies is 2 Investment Credits.