Fabrication exp[]
There is no clarification of what the article means by fabrication exp vs exp making the article somewhat misleading. Superheating steel bars gives only the reg exp and I have no idea what the fabrication part references. - 75.35.78.150 22:31, October 9, 2009 (UTC)
Gold vs Silver Crafting xp[]
Response to the snide comment about silver being "proven" to provide more crafting xp. I agree.
However, this is the -Smithing- guide and smelting silver ore provides much less smithing xp than smelting gold ore does. This section was to point out that the player would gain a little crafting xp if he followed the provided tip. Feel free to add a note that if the player is primarily interested in crafting xp they should smelt silver or switch to the crafting page for more information.
- In addition, I think it's referring to the gold bars already acquired from purchasing ore to train smithing. 'Would explain why it's on the SMITHING page. I for one craft all my bars from smithing into amulets for crafting experience, bringing the total experience gain from the 500 gp ore to 86.5...Chissey 01:20, 14 July 2008 (UTC)
Actually, gold bracelets alch for more than the cost of a nature rune, so assuming you mine your own ore, you make money crafting gold bracelets and casting high alch on them regardless of whether you craft your own natures or not. This process trains mining, smithing, crafting and magic. Granted more xp is had from gold amulets (and even a tad more if you string them) but alching becomes a money sink at that point.
- REDIRECT user:kytti khat/sig 06:41, 19 August 2008 (UTC)
- "Assuming you mine your own ore". That's the key statement. If you mined your own gold ore, you would gain more money if you just sold it than if you smelted it. And if you smelted it, you would lose even more money if you made it into a bracelet. What you need to realize is that decreasing the value of any asset will result in a net loss. It doesn't matter whether that asset is cash, ore, bars, vehicles, insurance, or anything else of value that you might have. Using current grand exchange values, making gold bracelets will result in a cost of 3.6 gold per experience point if you high alch the bracelets after you make them. Adding a sapphire, while still resulting in a net loss, only costs 2.08 gold per experience point. This assumes that you buy the sapphires uncut (including the gem cutting as part of the total experience). Both scenarios also assume that you buy the bars (rather than buying or mining then smelting the ores)Dtm142 18:45, 1 September 2008 (UTC)
Steel bars & GE guide[]
Added a more in-depth guide for making money by selling steel bars on the grandex. Tweaked the other sections to make them more visible relative to the new section. Sol Levante 02:02, 25 March 2008 (UTC)
- The text on smithing steel platebodies and high-alching them is wrong. The opportunity-cost of 5 steel bars is over 3k gold, thus smithing steelbodies and high-alching them is a loss of money, not a "good way to make money".
Iron ore and superheat item[]
It is worth mentioning in the smelting table that you also have a 100% chance of smelting iron ore if you use Superheat Item. --Wiiwantxbox 02:37, 6 April 2007 (UTC)
Good[]
This page should be well done now. However, I strongly dislike the high alchemy table. I'd fix it up, but my magic isn't 55 yet. But I'll get to it sometime. Other than the table, everything should be good now. --Richard1990 20:04, 5 May 2006 (UTC)
Tables[]
I think that all the Smithing tables should be moved to subpages (i.e. Smithing/Bronze) and be linked to, so that the article isn't so long and cluttered. -- Couchpotato99 (talk) (contribs) 00:47, 10 September 2006 (UTC)
- Or condensed, like the table I made, that was reverted. --Tyman 101 22:58, 12 May 2007 (UTC)
- Personally after working over this article I think Couchpotato's idea is very reasonable at this point.
- REDIRECT user:kytti khat/sig 15:54, 5 April 2008 (UTC)
- The article is completely useless. It does not even cover the basic experience for smithing bars of different metal. Moving the details away is reasonable, but one should leave in the basic skill information. It also would make sense to move some of the training aspects to a separate page. As similar issues come up with other skill articles, perhaps it is useful to formulate some guidelines on how skill articles should be structured. Miw 07:04, 18 August 2008 (UTC)
"Smithing table" should be redirected to Smithing tables instead of here. Yikai 03:52, 8 May 2008 (UTC)
something that is missing in the tables are steel nails, while these are quite profitable (currently 23 gold each nail, 15 nails from 1 bar = 345 gold each bar.
Anvils[]
The list of anvils is incomplete. There are anvils in the wilderness, in the dwarven mine, and these were not mentioned.
Update[]
I recently went and smithed some iron and noticed an expanded smithing menu. I think we're finally getting that smithing update Jagex promised us. 74.86.100.130 01:50, 23 November 2007 (UTC)
Removed incorrect information[]
I removed the false information about smithing being a highly profitable skill. You can only lose money with high level smithing. 88.112.231.86 13:11, 18 March 2008 (UTC)
- And I put it back. It's just your opinion that high-level smiths lose money. We don't allow opinions on the wiki, so please don't remove that. It really is true that it's profitable. https://i.imgur.com/7kyt1iT.gif --WINE OF GOOD HEALTH (Actually Stinko)
- Also, you never explained WHY it's not profitable. https://i.imgur.com/7kyt1iT.gif --WINE OF GOOD HEALTH (Actually Stinko)
- Stinkowing is right, smithing can make a lot of money if done properly at high levels (i. e. making rune and adamant bars). Butterman62 (talk)
13:41, 20 March 2008 (UTC)
- Stinkowing is right, smithing can make a lot of money if done properly at high levels (i. e. making rune and adamant bars). Butterman62 (talk)
- Also, you never explained WHY it's not profitable. https://i.imgur.com/7kyt1iT.gif --WINE OF GOOD HEALTH (Actually Stinko)
I think what he means is that although smelting can make money, smithing (from a bar) is not profitable.Yikai 03:56, 8 May 2008 (UTC)
There isnt a profit now while hi alcheming the rune 2h swords, 15k loss. so i erased it Jd0064 14:54, 31 October 2008 (UTC)
Smithing profitable?[]
I've noticed that making items out of bars will actually cost you money. --Flajuram 10:55, 7 June 2008 (UTC)
- Yes, for most low-leveled items, it will be less profitable in order to prevent getting "free" experience; however, this only applies when you buy the bars, or when you buy the ores and coal. If you just buy the ore, which is recommended with higher-level ores such as adamantite or runite, items like rune 2h swords actually make a profit when sold on the grand exchange. (The rune 2h is worth 40k, which is 13.3k per bar, and each runite ore is around 11k) Icy001 02:04, 15 August 2008 (UTC)
- You are absolutely right. The smithing skill is actually quite complicated. The rule of thumb seems to be that making bars is profitable, although the xp rate you get from this approach is around 10,000 exp per hour, which is pretty much useless for levels over 60. Moderate experience at modest losses are way more difficult. The 2h rune sword example is not sustainable to get millions of experience. The only exit for the bulk quantities is high alching the items. At best one can hope to break even by making items from ores. Miw 06:59, 18 August 2008 (UTC)
Closest furnace?[]
i think there should be a list of close furnaces, to tell you what is the quickest way to smith bars. and a list of anvils close to a bankCorhen 05:55, 22 August 2008 (UTC)
- Except this page isn't a training or money-making guide. It's an encyclopaedic, informative page about the skill, not the most efficient ways to use it. 203.97.127.101 07:45, November 16, 2011 (UTC)
Profitibility of making bars[]
I've removed a substantial bias (aka POV bias) at the beginning of this article about the profitability of making bars from ores. Particularly when the comment about manufacturing bars from ore... which has been quite profitable for some time. With the introduction of Summoning that uses metal bars as tertiary components for some of the creatures, demand for bars is stronger than ever and clearly is reflected in their current prices on the Grand Exchange. It isn't just addy bars that you can make a profit from.
I'm going to try and put in some specific details, although this information is listed in the calculator section of this wiki as well. --Robert Horning 11:36, 1 October 2008 (UTC)
Sacred Clay hammers[]
I added to the member's training section the helpfulness of sacred clay hammers while smithing. If it has been added somewhere else, please delete it, or if it could do better somewhere else, let me know and ill retype it in that section. Jdogy15 23:49, 8 December 2008 (UTC)
minmum level for the smithing hiscores[]
i want to now what the minmum level to be in the smithing hiscores plz answer on my talk page Legaking 01:05, 9 January 2009 (UTC)
Smithing Table[]
I find it very annoying that this page does not have a smithing table for things you can make at certain levels.I think this should be changed drastically,but I can't find a sourse for it. -
![Water Wave icon](https://static.wikia.nocookie.net/runescape2/images/8/8f/Water_Wave_icon.png/revision/latest?cb=20121229040935)
18:54, 27 February 2009 (UTC)
- Smithing/Smithing_tables 203.97.127.101 07:43, November 16, 2011 (UTC)
Smithing vs. Forging[]
It has been pointed out that the correct term for the "hammering of metal" is forging, not smithing. It certainly sounds better to me, but ...
(1) does RuneScape call it smithing anywhere inside the game - in which case we should match the game instead of the real world?
(2) if we are going to rename from smithing to forging, there's a lot of places that needs to happen.
Cscooper 12:33, 20 May 2009 (UTC)
- Smithing means "smiting of metal", using the word "smite", so I don't see any reason for the change. 67.54.241.65 01:18, September 2, 2009 (UTC)
- I think be should change all "smithing" to 'forging' or 'smelting' as the latters are more distinct, accurate. Furthermore, A "smither" is not a word; the word/noun we should be using is 'smith', as in a 'blacksmith'. Prgmbeta 16:36, October 11, 2009 (UTC)
how to smith platelegs, platebody and kiteshield?[]
How do i smith a platebody, platelegs and kiteshield?
- On the article page, read [Smithing#Smithing].Bring enough bars for the items you want to make, and a hammer.--Degenret01 09:41, 2 July 2009 (UTC)
In the smithing meny is it no platebody no platelegs and no kiteshield, why?
My mistake, forget it...
Factual correction[]
In the experience table, smithing gold ores with the Goldsmithing Gauntlets is listed as 56.25. In reality, it is 56.2. The correct amount of experience is listed as 56.2 on the Official Runescape web site manual. http://www.runescape.com/kbase/viewarticle.ws?article_id=2151 --Jamastiene 08:17, October 11, 2009 (UTC)
Updated with new information[]
hey uumm some of your scores for highscore are right...fishing and a few others are off i have what is said to meet the high scores but is not showing up in a few skills...if you could figure it out would be awsome lol peace
It isn't just the level you have to achieve but the experience within that level. Add to the fact that they are not always up to date (usually it's dated where the information comes from) but surely you could... gasp... check it yourself? --Teri (: 00:56, December 11, 2010 (UTC)
Rewrite[]
I have extensively reworked the Smithing article until it is barely recognizable when compared to its old version. For one thing, I removed an awful lot of information from the page that dealt with Smithing training or making money with Smithing. We have articles about those already, and I've provided links to them; this is about the Smithing skill. Also, I moved two tables off the Smithing article and gave them their own subpages, then transcluded them into the article. This saves space in the Smithing page; it was 45 KB when I started hacking away at it, which is unusually large. Additionally, as much of the article was in need of a phrasing tune-up (some sections were written in a downright horrid fashion that did not remotely resemble professional, encyclopedic content), I've gone through the entire article and strengthened phrasing, vocabulary, grammar, wikilinks, etc. I removed false or out-of-date information and replaced it as necessary. I moved things around, organizing them better. In short, the article's been substantially improved, in my completely objective opinion. *wink* --Andorin (Talk) (Contribs) 05:34, December 13, 2010 (UTC)
Need explanations on the window when we choose what to forge.
Some of products are member's object, some could require higher smithing level than you have and some could require more bars than you have in inventory. There are colour codes used to tell the difference but I have no clue on it.Ypacaraí 07:28, October 21, 2011 (UTC)
Smithing Edit War of 2011[]
That definitely went on long enough, and now the page is semi-protected. I am merely trying to revert the page to what it was originally, which included 'Whether or not...'. Unfortunately, others seem to disagree with me on that point. Why?
- It doesn't add anything to the article. It's pretty pointless. Suppa chuppa Talk 21:44, November 17, 2011 (UTC)