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This talk page is for discussing the Skill training guides page.

UntitledEdit

Um, this page is utter bollocks? Training info goes on the page of the respective skill, surely. JalYt-Xil-Vimescarrot 18:23, 4 December 2007 (UTC)

Agreed. I say it should be deleted, but I'll hold off for now. Cool Spy0 18:26, 4 December 2007 (UTC)
While the page may have a use in the future...that future is quite a bit off (4 guides of like 50 started) Keg of beerAtlandyBeer 18:29, 4 December 2007 (UTC)
For heaven's sake. Rollback crownearth(t) 18:36, 4 December 2007 (UTC)
Comment The page is now considerably different to what it was when this discussion took place. JalYt-Xil-Vimescarrot 18:37, 4 December 2007 (UTC)
I'm just a tad annoyed right now. Linking and making that list was a pain in the you-know-what. *shrugs* Rollback crownearth(t) 18:39, 4 December 2007
None of the articles should exist anyway? It should go on their respective skill pages. It's all in the history. (In case it needs to be restored) JalYt-Xil-Vimescarrot 18:41, 4 December 2007 (UTC)
All of the existing guides would not 'fit' in their respective skill articles. I'm neutral on whether non-member skills should be separated into member and free-to-play articles, however. Dunno if I'm getting my point across. Rollback crownearth(t) 18:46, 4 December 2007

Are we free to make a guide? Or do we have to get approval first?  Tien  13:30, 23 January 2009 (UTC)

Herblore Edit

We need it bad Twig Talk 772kZGs.png 02:54, 21 March 2009 Then create one? Herblore hasn't been created because many people don't even have it ranked. User:Veangeranger 03:43, 21 March 2009

Well i'm only 45 herb and well i mostly use peng points o.O so i dont know much about it Twig Talk 772kZGs.png 07:23, 23 March 2009

Combat training redirects here. Why is that? Skill training is not combat traning. Namely the Strength page says for training see Combat training which ends you up here.  —The preceding unsigned comment was added by 97.117.118.145 (talk) on 02:32, 15 March 2010.

Dungeoneering Edit

I know like it just came out today and all, but its very hard for me, well, thats becuz everyone leaves, but w/e, shud it be an activity guided tho, becuz its not really like a skill at all, AT ALL! so we need a guide anywhere as long as its good. User:Wikiwarrior1 23:55, 12 April 2010

Use of Dungeoneering in other skill training guides Edit

Should we use ways of training skills through Dungeoneering in guides or not? ~~Signed,Bulbear4444Slayer's respite~~ 02:08, April 15, 2010 (UTC)

Mixed Skill Training Guide Edit

not sure where to put it


CraftingXP + MagicXP + Mining XP + Money

Mining Level Req 1 (40 for gold)
Crafting Level Req 44
Magic Level Req 55

Items Carried
Pickaxe (I used Rune)
Earth Rune (x1)
Nature Rune (x200)

Items Worn
Brown Apron
Staff of Fire
Explorers Ring (optional)

Stage 1

Cabage patch teleport,
Visit the Craftsmans Guild
Mine clay until inventory is full
use clay with sink
make mining urnx1
make woodcutting urn x all
fire urns in kiln
use earth rune with mining urns
use high alchemy spell on woodcutting urns

10 x urn = 800 xp = 12000 per hour Crafting XP
20 clay = 100xp = 1500 + (mining full urn = 325 xp) = 1825 per hour Mining XP
10x high alch = 650 Magic xp = 9750 = Magic xp per hour
10 x 50 gold profit = 500 = 7500 gold per hour


Stage2 (takes 3-4 mins)

Mine clay until inventory is full
use clay with sink
make woodcutting urn x all
fire urns in kiln
use high alchemy spell on woodcutting urns

Woodcutting urns high alch at 150 each, nature runes are roughly 100 each in GE


10 x urn = 800 xp = 12000 -14000 per hour Crafting XP
20 clay = 100xp = 1500 -1750 + (mining full urn = 325 xp) = 1825 - 2075 per hour Mining XP
10x high alch = 650 Magic xp = 9750 - 11375 Magic xp per hour
10 x 50 gold profit = 500 = 7500 - 8750 gold per hour


Stage 3 (popular route)
mine gold until inventory is full
(gold gives 65 mining XP)

You can high alch the gold for extra xp at 90 each or bank it to sell on the GE for a profit