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Talk:Pay-to-play Dungeoneering training

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This talk page is for discussing Pay-to-play Dungeoneering training.

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UntitledEdit

Please help improve this guide, it's really poor in quality at the moment.

Agreed. It looks like a commercial for Dungeoneering to me. Things like exclamation marks and Don't worry! do not belong in a wiki. I however am a Dungeoneering noob myself. Many of the wiki guides can do with a rewrite; thing is, however, that doing that may take hours. Kong No Foo 13:51, June 19, 2010 (UTC)

Guys I'm all the time trying to improve this article. Sorry if I made some people mad earlier. Can you help me out by adding some nice images to the article so it would look more colorful?

No hard feelings 'bout the revert war. So, latest edit replaced couple of paragraphs on training methods with a quick, to-the-point table on the "fastest" way to train (note skepticism). Not a huge fan of it, but does anyone have any real objections? Mine are more aesthetic, and that I wrote about half of that paragraph, with long-winded explanations into each method. Ergori 05:00, September 27, 2010 (UTC)

Yeah, let's just forget about the earlier war. Well the table is pretty simple to study and it actually shows the fastest way to train. All the pro players dungeoneere like that. What you wrote about the other method is still there under Alternative Method, so if someone doesn't like storming the high floors (which is really a waste of time if they don't), they can still read your section. But hey let's try to stick together and improve the article. What I mean is squeeze it, add more fun images, and simply make it enjoyable to read. I know that Dungeoneering is a different skill and it's really hard to make a standard guide for it.

Forced grouping Edit

isnt this skill Much faster with a group? i think we should state that on the guide

It is faster with a group, but, getting a group with similar/same floors/complexity is not and takes a long time 92.239.2.77 17:55, April 15, 2010 (UTC)

Also, it's only faster if your group is quick and well-coordinated. If they spend a bunch of time fishing/mining/smithing/etc. then it's faster to just go by yourself. --Ty2490 00:56, April 28, 2010 (UTC)

This guide assumes that frozen floors are absolutely useless for any kind of experience whatsoever. It suggests rushing rather than any real attempts at doing a dungeon. Is that really the best way to train? I'd suggest creating a seperate section for people who don't like rushing or doing c1. Ergori 17:45, August 12, 2010 (UTC)

Spent an hour rewriting stuff and adding my method. Did I waste my time? Ergori 06:03, August 13, 2010 (UTC)

I don't think so. The article really needed more information, and I think what you added is useful. Suppa chuppa T C CVRC 06:06, August 13, 2010 (UTC)
We need to put a guide for people who prefer to solo, even in higher leveled- dungeons.

Alternative method Edit

In response to some back-and-forth reverting: not everyone likes to rush through a dungeon on complexity 1. Some people actually enjoy taking their time and doing harder dungeons. The strategy laid out under the main method is for these kinds of people. If you do the math, experience rates work out to about the same for both complexities and even sizes. So I'd appreciate it, and I'm sure others would too, if the alternative method and notes about alternatives to small rushes were left on the article. Thank you. Ergori 18:44, September 13, 2010 (UTC)

I wasn't involved in the previous edits, but doing anything besides a complexity 1 small rush on at least floors 1-25 is a complete waste of time at 70+ Dungeoneering. Looking at the experience for a full reset, let's say a player with 80 Dungeoneering rushes floors 1-29 in an hour and then does larges for floors 30-40 at an average of 50k experience and 45 minutes each. That's a total of 550k experience (ignoring the marginal amount given by rushing) in about 9 hours and 15 minutes, or just about 60k xp/hr, which is much higher than the 20k xp/hr figure you give for complexity 6 smalls. Even if your parties are absolutely terrible and it takes you 90 minutes per large, it's still faster. Recommending c6 smalls is like recommending training to 99 Mining on copper and tin. Dungeoneering-icon Gangsterls Thieving-icon talk 16:00, January 4, 2011 (UTC)
Honestly, c6 and c1 don't differ enough for me to justify the xp penalty. 5 minutes, 10 tops should be plenty of time to complete one of these on small, and with a 2, 3 mins for a c1, you're looking at about equal rates for both. I can see, though, that at higher levels with much larger xp on deeper floors, those extra few minutes can rob time from the bigger bonuses. So yes, as a whole, c1 small for higher floors is faster. Also, the analogy to 99 mining doesn't really work, as those going for high dungeoneering still have to go through higher floors. Ergori 00:49, January 6, 2011 (UTC)


Fucked with this page a lot Edit

Someone undo whatever the hell this Lil Cloud guy did... He made like 20 changes w/o any backing up info; changed the optimizing floors completely... --67.83.64.221 03:56, January 8, 2011 (UTC)

He's moved around some sections, and removed the alternative method and binding sections. He seems to think the free-to-play guide is supposed to be used in conjunction with this one. The edit seems uncalled for, but if no one misses these parts too much, it should be fine. Ergori 18:52, January 8, 2011 (UTC)

Xp rates?Edit

How many experience per hour you can get in this skill by using optimal training methods? Flajuram 08:35, February 19, 2011 (UTC)

Floor size when doing larges? Edit

What floor size (1, 2, 3, 4, 5) should I use when I'm doing a large dungeon with c6 and 5 people? Thanks :D 70.187.172.216 03:48, March 28, 2011 (UTC)

invincible? Edit

"Be the survivor: Don't die. Dying has a huge penalty (between 4% and 70%, you can die up to 15 times, afterwards you will be invincible)"

Is this implying that after 15 deaths you won't take anymore damage?Jumping bug 08:12, June 13, 2011 (UTC)

No; any deaths after your 15th won't count against you (in other words, 5,000,000 deaths will have the same exp effect as 15 deaths.) Although, a -70% mod is still quite terrible. Djur 01:49, June 20, 2011 (UTC)

suicide if the situation is not worth wasting time eating>grab eels for healing>gate altar when free gate>building altar for pray ONLY when idle>exiting floor because it's a waste of time>making armour, cooking food and making prayer potions

now I'm gonna simplify this because I get the feeling it is overly complicated for some people to comprehend

suicide for pray or when no food left > grab eels and nothing lower for healing > exiting party because it's a waste of time > trying to make armour, food and altar because you're afraid of dying

you lose more exp wasting time by cooking rather than just suicide for pray/food -llVIU

Level Mod Edit

I followed the guides instructions and killed as few enemies as possible, but i actually got a penalty level mod. Do you need to kill all the enemies on the direct path to the boss or something?


Terminoligy Edit

It needs some major changing, first of all you got 3 classes, lower class (w117) medium class (w148) and higher class (w67, 3bo)

w117 knows what tk means but won't be familiar with very short terms like "grr" or "god", mainly the key names

It should have some small categories, like 5-man doors (emotes/mime, ramo, mono, levers), herbs (vale/mage/lyco and sage/worm/wint) familiars (blue+gorg/blue+prom/ragers/scrolls and yes that's all you need to know, NO need to start naming each useless item) or like the keys

now I could go on and make the list myself but I get the strong feeling that it will be ignored -llVIU

Ring ClassesEdit

I just like to add on top of berserker, desparado and blazer, gatherer is good too, especially for skill tasks as it does reduce damage, it is worth noting that under the tips section.

Medium FloorsEdit

"If on a Frozen/Abandoned floor, skip everything, unless the boss is hard for you to kill (e.g. a high level Bulwark beast."

That sentence makes no sense whatsoever. I've revmoved it temporarily. Does anyone else know what this means and what advice the person who wrote it actually meant?

Djpailo (talk) 08:18, September 11, 2012 (UTC)

It's advising you to kill things in the dungeon for their food drops if the boss is going to be hard for you to kill and you don't intend on using the suicide method (run in, do as much damage as you can before death, rinse and repeat) to kill it. Restored the advice; removed the rich-text coding from your message; please don't using visual editor to copy-paste things. Zamorak staff AnselaJonla Slayer-icon 08:22, September 11, 2012 (UTC)
Ok, how about we re-phrase the sentence:
"If on a Frozen/ Abandoned floor, it is advised to not attack any monsters unless required for a guardian door or extra food is needed for the boss." Djpailo (talk) 08:55, September 11, 2012 (UTC)

EoC Bind Loadouts Edit

I completely reworked the bind loadouts for post-eoc standards. Is there anything else that could possibly be done to make them better? Gallade64 (talk) 19:56, February 2, 2013 (UTC)

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