Talk:Ourania Runecrafting Altar
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Does anyone know the xp rate per hour (i'm 66 RC but other levels rates are welcome too)--Fbi agen22 22:11, 19 March 2009 (UTC)
The Types of runes are affected by your level. I know that at 57 Runecraft, you cant make air runes at this altar, perhaps somebody can go more in depth in this 1diehard1 05:09, 19 September 2007 (UTC)
- Incorrect. I still get air runes at 59 runecrafting. You can get soul runes at one runecrafting there, and conversely air runes at 100 runecrafting (Cape boost). The algorithm just shifts more towards the higher runes depends on your level.
Doomedrusher|Talk||Contributions| 00:41, 20 September 2007 (UTC)
Well, it is obvious, based on running several hundred essense, and making 0 air runes, the odds are weighted against lower level runes, when you start to get into higher levels.1diehard1 01:28, 6 October 2007 (UTC)
- The odds are cearly shifted, yes, but it's not 0 air runes unless you're very lucky, as I've done around 6k pure essence at 71/72 runecrafting and gotten about 200 air runes.--Andy mci 09:19, 22 February 2008 (UTC)
Contents |
[edit] Tips
In the Tips section it says: 'With falling prices of runes on the Grand Exchange, this altar is quickly becoming as good a source of profit as abyssal nature or law runecrafting, even at runecrafting level 60 or so.'
Could someone please explain this to me? This altar produces some of the runes people craft for profit and some unprofitable, low level runes at a 1:1 ratio with pure essence. How is this becoming as profitable of Nature/Law crafting? E.T. Prod U (Talk) 10:35, 18 August 2008 (UTC)
Yeah I'm pretty sure this just isn't true... I'm level 80 rc and using the ZMI altar I don't make very much profit. Definitely nowhere near as much as I'd be making if I were making deaths or even natures through the abyss.
[edit] Cheapest Banking
"Using a jewellery teleport is also effective, though expensive."
Actually the ring of duelling is probably the cheapest banking method available. If you are wielding an earth staff, a Moonclan teleport will cost you 598gp (for two astrals and one law rune). If you are banking with Eniola it will cost you at least 180gp (for, say, 20 fire runes). If you use a ring of duelling it will only cost you 129gp to bank (1,032gp for eight teleports).
Should the sentence be changed or is there a flaw in my logic?
(Please note that prices are correct at the time of writing.) Konomios 23:50, 14 December 2008 (UTC)
- Certainly something should be added, but remember that you are making these runes at the same time. If at Eniola, then you make some of the runes back. If moonclan teleporting, then you definately make them back - out of just over 4,000 essence, I made around 850 laws and astals (combined). I probably teleported (using one law and two astrals a time) 150 times in 100 runs. Also, if you are in the official world (70), quite often players use tele-group lunar isle, so you get there without runes! So its not as easy as analysing costs - depends on frequency of getting laws/astrals, and amount of telegroups taken.
Gaz Lloyd Calcs!Awesome 17:11, 15 December 2008 (UTC)
- Ok, I've added the ring of duelling to the banking methods in a matter-of-fact way. Whilst I agree that being teleported by someone else would be the cheapest method I disagree a bit with your point about making runes back. Buying the rings may be more of an upfront cost but overall you save money by getting cheap "extra" runes which you could sell or use for something else.Konomios 21:48, 15 December 2008 (UTC)
- I agree with that point (selling the runes used for teleporting may provide a greater profit), however, of course, you get magic experience for teleporting with runes, and not for using rings (or not a much for enchanting them). Its another one of those decisons you see alot in RS: profit vs. experience. It's down to people's personal preference. As long as both methods are presented in the article itself, I'm happy.
Gaz Lloyd Calcs!Awesome 22:44, 15 December 2008 (UTC)
- I agree with that point (selling the runes used for teleporting may provide a greater profit), however, of course, you get magic experience for teleporting with runes, and not for using rings (or not a much for enchanting them). Its another one of those decisons you see alot in RS: profit vs. experience. It's down to people's personal preference. As long as both methods are presented in the article itself, I'm happy.
- I can agree with that, so I'm happy as well :). 91.109.254.227 23:53, 15 December 2008 (UTC)
- One interesting note to add to Konomios' comment about dueling rings. Yes they are totally the cheapest way to bank. If you use up 7 charges on your dueling ring, you can then sell the ring on the grand exchange for FULL PRICE, yes that is correct. Those seven teleports effectively cost you ZERO coins. I think people buy the one-charge dueling ring so they can Hi-Alch them. I can't imagine why else anyone would buy one. Jimthesoundman 09:09, 8 May 2009 (UTC)
[edit] 509?
Far too small a sample size, you can't draw anything to depend upon out of that. Could someone (or many players) do an extended investigation with a significantly larger sample size (I'd suggest a minimum of 5,000 essence, but a good 10,000-20,000 would be better) at a similar level. For a lower level, I have previously done close to 17,000 essence from level 57-66, results here.
Gaz Lloyd Calcs!Awesome 17:43, 16 April 2009 (UTC)
- I just did a sample of 444 at lv 54, and got nearly the exact same profit as the level 80 example on the main page, was their profit far below par? Dsctatom 22:35, 29 August 2009 (UTC)
[edit] Runecraft price/profit calculations are not correct
Somehow the profit calculator is messed up. It lists all the runes that someone crafted in that chart and then at the bottom it says: "The total cost for 40 pure essence is roughly 10,680 coins, therefore the profit for an inventory (of 40) is about -3,186.48" Now, that is just polling those numbers from the grand exchange, but somehow the code is wrong. Pure ess today is at 121 (5-8-2009) so 40 times 121 = 4840, not 10680 I looked at the code and it all looks okay, but I'm not an expert so someone needs to take a closer look at it. Maybe that code that polls the grand exchange should be disabled temporarily until the problem is resolved.
It could just be changed temporarily to read "The total cost for 40 pure essence is roughly 4,840 (as of 5/8/2009) coins, therefore the profit for an inventory (of 40) is about 2653, however your milage may vary"
--Jimthesoundman 09:04, 8 May 2009 (UTC)
[edit] Multi-combat?
Is this area a multi-combat zone? It's not a huge matter,but it should be included in this article. --[edit] New path for people who can't use Ourania Teleport
For those people who don't have high enough magic to Ourania Teleport or can't finish lunar diplomacy have another path that is slower but not too slow. Most people should be able to use Spirit Trees so by using the Battlefield and North-east Grand Exchange teleport, they can craft and bank quickly. The reason i posted this is to see what other people think before i add it.--69.105.58.135 05:32, 30 August 2009 (UTC)
