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I think that crafting battle staves should have a higher rating.

I am in the midst of getting my crafting level up to 66 and have been making and high alching earth battle staves almost on a daily basis. Per day, I am netting nearly 75K!

Here's how I'm doing it: First, you need to complete the Hand in the Sand and Swan Song quests AND have completed at least the Medium tasks of the Varrock Achievement Diary. You must also have 55 crafting and 60 magic. At the Piscatoris Fishing Colony I pick up seaweed (there are two close respawns and they are very close to a bank and a range). With a full load I run down to the range and turn them into soda ash. Each day I use a Ring of Dueling to teleport to Castle Wars and then I walk to Yanille (one could also teleport to the Watchtower). At Yanille I talk to Bert who puts 84 buckets of sand in my bank. I then use the soda and sand to make molten glass (I like to do this at Piscatoris). Then I craft the glass into unpowered orbs. I use a glory amulet to teleport to Edgeville where I grab a earth staff and a bunch of cosmic runes and go into the dungeon and turn the orbs into earth orbs. Personally, I like to keep a couple hundred earth orbs in my bank so that I can go a couple of days without repeating the above tasks.

Then, each day I put on my Varrock Armour 2, run over to Zaff and buy 32 (27 and then 5) battle staffs @ 7000 gp (total cost 224K). I then craft 32 earth battle staffs and then high alch them for 9300 each. That means if I've gathered all the materials myself I am making 2300 profit on each staff (or 73,600 per load). If I had Varrock armour 3 I could craft and alch 64 at a time, putting my daily profit at 145,200!! Of course, if I buy the materials then my profit goes down. Cosmic runes are actually the cheapest at around 150 each, but that is still a pretty good profit. Now, I'm not saying this is the best or fastest way to make money. But if you want to work on your Crafting skill anyway, it's a pretty good way to make money.

Certainly worthy of 3 stars in this guide.

azdadAzdad 17:17, 14 January 2009 (UTC)

Hey Azdad. Difficulty level should not be confused with fun or other gains. As this is about making money you should relate the level to the other methods possible. You are profiting 75k a day, but not really stating how many hours that takes you, which is essential. Compare to flax for example - spinning flax to bowstrings in Lumbridge makes roughly 100k/hour. So if your crafting day is 2h then flax is twice as good (and without any prerequisites). It is also important to take all steps of your crafting into account when calculating your profit over time. You cannot start out with a bank full of essentials when starting time measurements, rather you'd have to take all the gathering of material into account also. Once again - compare to flax - you may buy it noted from the GE in any amount your budget (and working hours) can handle. So I suggest you time all your efforts and include them in your measurements. Otherwise nice contribution.
Therefor I have lower the difiiculty level to 1. (I also removed a number of linebreaks from your talk message to make it a little easier to read) Delapaco 17:55, 14 January 2009 (UTC)


Remove Unprofitable Activities ? Edit

Some of the crafting portions of the listed activities are quite unprofitable, and IMHO should not be here. For example:

1) While high alching or selling battlestaves on the GE are very profitable when looking at the whole process of creating them, the crafting steps involved actually lose money. The gathering of materials (sand, soda ash, and battlestaves) and the charging of orbs are extremely profitable, but they do not involve the crafting skill. The only portion involving crafting is joining the charged orb to a battlestaff, which is extremely unprofitable.

2) Creating sapphire, emerald, and ruby bracelets is only profitable because mining the raw materials (or receiving them from random events) is profitable - the crafting step actually loses money.

They might belong in a training guide where the primary goal is gain experience possibly at the expense of cash, but they certainly don't belong in a guide to making profit from crafting. To3cutt3r 21:24, 17 February 2009 (UTC)

Sounds fair enough. I suggest not deleting anything usable, but instead moving those parts to the pages mentioned (if they do not exist there already). Delapaco 22:14, 17 February 2009 (UTC)

Article text:
Water battlestaves can bring in a tidy profit. Buy battlestaves from Zaff in Varrock for 7,000 coins each (the amount you can buy per day varies by players) and attach water orbs to them, which cost 817 coins each. Sell the water battlestaves back for a 940 coin profit per staff.

Creating and enchanting the orbs requires skills besides Crafting, sure. But this tip in particular assumes that you buy the already crafted and enchanted orbs along with the staves. So again, how is this unprofitable and/or not a Crafting method? --Andorin (Talk) (Contribs) 18:35, 6 March 2009 (UTC)

Buying already enchanted water orbs (817 coins) and battlestaves (8,331 coins) from the GE and then crafting them into a water battlestaff (8,757 coins) yields a net profit (loss if negative) of -391 coins. The two really profitable portions of battle staff enchanting are buying unenchanted battle staves from Zaff in Varrock (covered in the Other ways to make money (P2P) guide and enchanting the orbs (covered in the Magic money making guide). This is an almost identical situation to the crafting of cut gemstones that you get from mining or a random event - sure you could make money by selling the cut gemstone on the GE, but you'd make a lot more money by selling the uncut gemstone. If you want to make money with battlestaves, you be much better off by buying them from Zaff, then immediately selling them on the GE. To3cutt3r 19:08, 6 March 2009 (UTC)
But let's say that you buy the staves from Zaff. Yes, you may make a greater profit by selling the battlestaves directly, but that's merchanting. Creating the water battlestaves and selling them gives less profit than merchanting them, but this method also gives Crafting experience. Someone who has finished all the tasks of the Varrock diary can buy 64 staves per day. If that person bought staves from Zaff and orbs from the GE, made the water battlestaves and sold them, that would be a profit of 60,160 coins per day and would grant 6400 Crafting experience. In my opinion that's significant enough to warrant its own section. --Andorin (Talk) (Contribs) 19:43, 6 March 2009 (UTC)
Battlestaves already have their own section in the training section of the crafting page, and IMHO are one of the best ways to train, since their net loss/exp is much less than dragonhides (currently about three times better), and can be done much, much faster than other profitable methods such as spinning flax. That said, I expect that people that are interested primarily in training will look at training guides, and those that are interested in making profit will look at the money making guides. If someone wants to make profit, then they should sell the unfinished battlestaves; if they want crafting experience, then they should attached finished orbs to them. To3cutt3r 20:13, 6 March 2009 (UTC)
I added back a modified version of it based only on air battlestaffs (the kind most commonly traded for around the GE) and that buying them from Zaff was the only effective money making method for them. Considering how little time is spent to buy, make, and sell them, it is effective even though you can buy them only once a day. Crafting has so few methods to make money every little bit helps. Vadanea 07:24, 30 April 2009 (UTC)

Shades of Morton mini game Edit

I added sacred oil production in the shades of morton mini game, but I've only played for an hour or two. If someone else who is more familiar with the mini-game could improve it, in particular how fast oil can be produced and resources needed per sacred oil, that would be great. To3cutt3r 22:27, 11 May 2009 (UTC)

Clay Edit

i think that lay should be on this list beciase if u turn normal clay into soft clay u double yer money

GOLD Edit

could somebody add how much gold ammys and rings make in 1h

It is very hart to make money with them, as they are useless objects once crafted and only gold sellers buy them; making money with them is next to impossible. sig1.png Spam me w/ lolcatsPottery statuette detail Is <insert name here> awesome? I don't know, let me check... 16:06, February 28, 2010 (UTC)
This is simply not true, unstrung gold amulets are used to train magic using the members spell string jewellery, and gold rings are a summoning secondary ingrediant. Both sell well to legitimate players, not gold sellers. Majorbling 22:28, March 10, 2010 (UTC)
Why dont you simply test it yourself? Buy a few and sell a few, or whatever it is you intend to achieve. Delapaco

The golden sheep Edit

Another way is to sheer sheep in lumbridge next to Fred the Farmer using the sheers in his house. Then spin the wool in the second floor of lumbridge castle. Go up to the ge and sell it making a profit.

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