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Suggestion for a guide (Crafting Mud runes)Edit

I've been crafting mud runes for a while now, and I'm not too sure why it's not listed on the guides list.

It's great profit per hour, I can't give an exact number, but it's definitely between 1.5m and 2m, with low (ish) requirements.

I highly recommend this method as I use it myself!


  • Ring of duelling (For castle wars teleport)
  • Access to balloon transport to varrock
  • Pouches recommended
  • Be on Lunar spellbook

Try it for yourselves! :)  —The preceding unsigned comment was added by (talk) on 20:36, May 25, 2014 (UTC).

Meat PiesEdit

Eating meat pies and then selling the pie dishes (both on the grand exchange ) can rake in a profit of just under 300k (assuming the buy limit of 1000 pies is reached), requiring no skill and minimal investment.

VehicleAccess (talk) 08:35, June 3, 2014 (UTC)


Unactually, its impossible to buy dust under 3kea... 04:48, June 6, 2014 (UTC)

I can't even buy them for 4,5k ea. The profit stated is misleading and should be adjusted. 08:08, June 17, 2014 (UTC)

Runite barsEdit

It is impossible to make 1800 runite bars within an hour, I have changed the guide to about 720 per hour. Please update the calculation, or prove you can get anywhere near 1800 in an hour.

It is impossible to make 1,800 runite bars an hour, I have updated the guide to 720 bars an hour. Please update the formula on the money making guide list, or prove you can get anywhere near 1,800 an hour. 23:50, June 6, 2014 (UTC)

I believe this change was due to Presets. Check the change comment here. IP83.101.44.209 (talk) 03:47, June 7, 2014 (UTC)

Does anyone know about profit per hour mining runite ore using magic notepaper? 15:25, June 16, 2014 (UTC)

Crafting Nature Runes in the AbyssEdit

This information seems extremely idealistic possibly even unrealistic! I always organize the servers for least ping before I start and I usually get a server with around 32 ping. I have 55 agility, 91 Runecrafting, 61 mining with dragon pick and my weight is -3kg. I installed stop watch software on my computer that allows me to start and stop it with F2 and F3. Even on the most idealistic runs when I sqeeze through the gaps and or mine the rocks on my first try and subtracting 3 seconds for the time it actually takes me to reach my finger to the F keys to start and stop the timer witch is generous. It takes me an average of 1 minute 21 seconds per run and ive repeated it continously untill I could average 10 runs (the ideal runs only). I didn't even include the seconds it takes me to swap out my amulet of glorys every 4 runs or the time it takes for me to repair my rune pouches if I did the average would be considerably higher. So even assuming that every run would be ideal at 1 minute 21 seconds thats 81 seconds per run (3600/81)=44.4 Runs per hour. Am I doing something inefficiently or do these guides assume 0 ping, 0 lag, and 0 mistakes, and 99 Agility and Mining(both of witch should be irrelevant because I only averaged runs where I broke through on the first try)? If so then I don't agree the guide should say "At average speed, one about 60 trips.....per hour". Its still a pretty good way too make money right around 1.5m/hr but the trips per hour rate is pretty off and as a result the cash per time is inaccurate.  —The preceding unsigned comment was added by (talk) on 21:26, June 19, 2014 (UTC).

Flatpacks at MiscEdit

Found a good way of making money with miscellania. After completing the Fremmenik Hard tasks (required for blood runs deep), you're able to deposit flatpacks in exchange for more cash than you'd normally pay on the GE. I can make 120 runs from miscellania to the GE in an hour, earning me a profit of 1 526 040 gp. I buy M'gany arm'r cases off GE for 35 gp, although they have a buy limit of 100. After a couple days they accumulate and I can take them to misc and earn 506 gp ea.

I set up a loadout with 27 flatpacks and one charged ring of wealth, switching that one out with the one I have equipped, teleporting between the GE and misc.

Thought this might be useful to add to the moneymaking list.  —The preceding unsigned comment was added by (talk) on 08:56, June 26, 2014 (UTC).

Harvesting Pale Energy at the South of DraynorEdit

Requirements: none

All you do is harvest energies from pale wisps and also turn all memories into pale energy.

In about 10mins of doing so you get around 367 pale energy which is around 20,000. This makes it 200,000 gp/h. It is a great method for people who just started as it has no requirements and no starting cash needed at all. Rokit (talk) 13:41, June 29, 2014 (UTC)


Comment by Anonymous:

Unless you don't realize, there aren't 100 minutes in an hour.... There are 60... So it would actually be 120,000 gp/h not 200,000 gp/h. 09:19, January 1, 2015 (UTC)                                                                                        

White wolvesEdit

Nowdays there are 3 white wolves for non-members south of Burthorpe bank. Thus, making the Killing wolves a free to play money making. TAWE (talk) 20:36, July 1, 2014 (UTC)


Been dry for over five hours. Drop rates nerfed? Maybe.  —The preceding unsigned comment was added by (talk) on 21:13, July 1, 2014 (UTC).

Casting Ophidian IncubationEdit

Note that at the time of this posting, Cockatrice eggs are going for around 500 Gold on the GE, while regular eggs are going for around 850 Gold. I can't imagine such a tremendous discrepancy will tend to be very temporary, so this method may be entirely outdated and unusable unless you like losing millions instead of making them. 07:51, July 2, 2014 (UTC)

Outdated methodEdit

I calculated the buying price of the sinister key has gone up to around 36000 coins, while the total return from the herbs is down at 31000 coins. Total loss of around 5000 coins per run. 21:28, July 3, 2014 (UTC)

There are 3 goats To the North-West of Nardah, but there's also 4 goats directly east of the bank. That way you can run between spawn times 04:25, July 5, 2014 (UTC)


0.4x Zamorakian spear per hour? explain please  —The preceding unsigned comment was added by (talk) on 15:29, July 11, 2014‎ (UTC).

Over the long run, you can expect 1 spear every 2 and a half hours. This would average to 4 spears every 10 hours, or .4 every hour. MolMan 15:44, July 11, 2014 (UTC)

I tested this on 100x grimy avantoe, it made only 15,000 proit now 14:55, July 15, 2014 (UTC)Mr_Nick_D2.27.17.220 14:55, July 15, 2014 (UTC)

Misleading/obsolete guides/updatingEdit

I think it would be useful to include disclaimers at the beginning of certain guides so that players don't end up wasting millions on useless methods. Charging Earth Orbs on paper looks pretty because it makes over 1 million an hour nominally and only needs like 68 magic, but the guide neglects to mention that practically no one buys the bloody things: I have (and I'm not exaggerating at all here) made around 300 of them, am offering them for less than half of the GE price, and not a single one has sold in two weeks. A million gold down the drain, for absolutely nothing. On the other hand, sharks are always in demand and can make at least 200,000 an hour, but it's nowhere here, while we have lovely things like making legends scrolls for NEGATIVE 3 million an hour. Brainwasher5 (talk) 21:35, July 16, 2014 (UTC)

There already is a disclaimer at the bottom of the guides. It's the readers' duty to check a method before they invest heavily into it. Sharks are not mentioned because they're not that great. They're maybe 150k/hr max, not within our threshold for inclusion. Steel of legends is there because it used to be an amazing method, but it has fallen out of its prime. MolMan 21:42, July 16, 2014 (UTC)

Really? Then why is making anchovy pizzas here? That's well below the threshold of 150k. So are like, half of all the non-members methods.

It might be useful to add a risk assessment (low-medium-high) to the pages to let readers know how likely they are to see any of the money they invested ever again. So for example clay pretty much always sells, while you might sell one orb per two years if you're astoundingly lucky. Brainwasher5 (talk) 21:44, July 16, 2014 (UTC)

When methods are made, they are past the threshold. Indeed members methods have a higher threshold than nonmembers, but that's because nonmembers have less available to them. MolMan 21:49, July 16, 2014 (UTC)

Is it that far-fetched of an idea to take out money-making methods that haven't been competitive in a really, really long time? And I highly doubt that making anchovy pizzas has, in any point of runescape history, been more profitable per hour than fishing sharks. Brainwasher5 (talk) 02:03, July 17, 2014 (UTC)

If you see a method doesn't work, couldn't you just, ya know, not use it? That idea isn't too farfetch'd. And I'm not sure if you've ever fished sharks, but they're not a good method at all really... MolMan 02:08, July 17, 2014 (UTC)

They barely require any attention, people actually buy them, and you actually make money...which is more than I can say for half of the guides here. I've made 2.4 million so far this membership fishing sharks, which is 2.4 million more than any of the methods I've tried so far on this list. So there's that.

By the way, the point I had about the pizzas up there wasn't that non-members should make as much or more money than members, that'd be preposterous. I'm just saying that fishing sharks makes more money per hour than anchovy pizzas, and certainly makes around 3.2 million more per hour than steel of legends scrolls, yet anchovy pizzas and scrolls are deemed to be acceptable money making methods on this page while sharks "don't pass the threshold".

Sure I can not use the guides that are useless now that I know which ones are useless, but that doesn't mean that this page isn't wasting anyone else's time. Is it too much to ask, ya know, edit the page? It's a wiki. Wikis are supposed to change over time. Refusing to edit out stuff because "it worked at one time" on a wiki is much more ridiculous than the concept of someone reading this page and trying out a method to see if it works. Brainwasher5 (talk) 13:46, July 17, 2014 (UTC)

It does change over time. The idea is that if something was a good method at one point, it can be good again. I've talk it over with the other people who are heavily involved in this project about deleting steel of legends. As for anchovy pizzas, that was making over 4m/hr a couple years back. The list changes to sort by profit so that methods that lose profitability don't stay at the top. Sharks and fishing in general are just not good money makers. MolMan 13:55, July 17, 2014 (UTC)

Can they be updated...more? When was the last time steel of legends scrolls was good? Also, saying that sharks are a bad money maker is an oversimplification if I ever saw one. EVERY single guide here makes some generous assumptions: that the inputs required are easy to get, that they will sell reliably, and that prices don't fluctuate much (at least, not enough to warrant a semi-constant updating of this page apparently). None of these are always true in the Runescape economy. A theoretical profit of 1 million per hour doesn't mean jack if you can't obtain the raw materials or you can't find a seller for the finished goods. Sharks can ALWAYS be found, and they ALWAYS sell. That in itself is a valuable trait to many. There's a reason that almost every world has around 1-10 people fishing sharks at the fishing guild. Dismissing it as a money making method because it doesn't (in a theoretical, perfect world) make as much money as some of the others listed here (although still substantially more than many of the ones listed here I might add) is more than a little presumptuous.

Which brings me back to one of my original points, I really don't see the harm of adding a box for each of the methods here based on their reliability and risk. I'll do them myself if I have the time, it shouldn't be that hard to implement. Brainwasher5 (talk) 12:55, July 24, 2014 (UTC)

Sharks can be found, but they're slow. I can tell you from personal experience and testing that is just an absolutely awful method for the skills required. I'm not sure what you mean by adding a box, but please don't make any changes like that without a proper consensus. I was mostly rejecting your suggestions based on the then-current consensus of how to handle money making guides. I've been talking it over with the other members of the project, and we've decided to make {{MMG prices}} specifically for the armadyl runes guide, and have also amended the steel of legends guide. In response to your complaint, I added a suggestion to the template that appears at the bottom of every page that acts as a further disclaimer for GE prices. We can't test all of them all the time for the same reason we don't keep street prices. This stuff is too dynamic, and the beauty of these guides is that unless an update changes them (like has happened with muspahs or tormented demons), then the guide shouldn't need to be changed. If you truly truly believe a method can only ever lose money and has been doing so for a long period of time (let's say 3 weeks), you're free to add this new template to the top. MolMan 13:11, July 24, 2014 (UTC)

That's a satisfactory answer to me for the most part. One more thing about sharks though: people like them because they're very low maintenance, so it's a great thing to do while you are doing other things like homework or cleaning. Brainwasher5 (talk) 15:49, July 24, 2014 (UTC)


this is outdated  —The preceding unsigned comment was added by Shotcallerr (talk) on 05:37, July 18, 2014 (UTC).

You'll have to be more specific as to which MMG you're talking about; and preferrably what part is outdated... IP83.101.44.209 (talk) 05:58, July 18, 2014 (UTC)

Turn Goat Horns Into DustEdit

Just did a test of this a little bit ago, turned exactly one thousand goat horns into dust, in exactly 14:24 and making a profit of 393k, which if I did my math correctly and I did, You can turn 4213.5 goat horns into dust every horn, and the profit that you make off of that is 1,665,905 an hour with exactly zero skills needed, only to be a member and have very little starting cash.

Test Info

Horns cost : 1.436 mil for 1k

Dust sold : 1.829 mil for 1k.

Profit 393k in 14:24 and doing 4213.5 horns in one hour will yield around 1.666 mil an hour.  —The preceding unsigned comment was added by (talk) on 03:39, July 20, 2014 (UTC).

-EDIT: 10/26/2015 Hg767 (talk) 15:19, October 26, 2015 (UTC)Hg767

This post seems very outdated, given that the price for goat horns now is only 358gp, and goat horn dust is only 525gp. For beginning members with little money and low skills, this method has become even more feasible given the low values of desert goat horn.

I have been reading many complaints in the discussion section about how people get stuck with their items because no one will buy them, and I answer with this; Goat horn dust is used in smoke devil pouches which costs only 5.4gp per summoning experience point ( While this is not the most efficent gain of xp, it certainly is better than most. For this reason I believe the Goat Horn method will be a longlasting method of making money, especially considering that the fans of the Corporeal Beast will offer a neverending supply of Desert Goat Horns to be ground up. 

The highest paying method with no requirements on the guide right now is looting ogre coffins, which gives approximately 713k/hr. The addition of the the goat horn dust method to the main guide will help players with low levels and little money expand their banks and afford the equipment they need.

On one final note I would like to thank all of you who've collaborated and put this money making guide together. It must have been a  pain in the ass and it doesn't seem too many people voice their appreciation. So thank you. 

Hg767 (talk) 15:19, October 26, 2015 (UTC)Hg767

That seems like a very good beginner money making guide -- do you want to try to make it? I can walk you through it. And thanks for the kind words. ʞooɔ 15:28, October 26, 2015 (UTC)
          I would love to make it! And I appreciate you offering to walk me through the process. I am very new to wikia, as you can probably tell by the fact I'm trying to message you through a edit discussion blog. Is there another way for us to communicate? Hg767 (talk) 18:09, October 26, 2015 (UTC)Hg767
Click here. ʞooɔ 18:11, October 26, 2015 (UTC)


This method is largely dependent on GE availability of horns. The horns areregularly unavailable at 1gp BELOW market price of dust, rendering it nearly profitless unless you wait out availability. Generally speaking it is no longer a reliable, viable option for profit. 08:23, January 6, 2016 (UTC)

qbd buffEdit

As of July ??, whenever lgeacy came out, qbd has been buffed and hits constant 2ks with range attack. SS method requires switching to and from range pray to become effective. 06:05, July 24, 2014 (UTC)

Picking Mort Myre FungusEdit

So, this is a bit inefficient, as using purely prayer renewals is more efficient than prayer renewals and potions. Bloom needs any amount of prayer points to work, so by using prayer renewals instead, you can constantly cast bloom at 1 prayer point. As such, a tad bit over 2k fungus can be collected an hour using morytania legs and the deadliest catch bank deposit box with purely prayer renewals. 2 flasks will last for a bit more than an hour of fungus picking without banking for refills. This makes the profit, at the time of writing this, closer to 2.5m an hour.

(I forgot to make a heading for this the first time.) 15:43, July 24, 2014 (UTC) Doctor Octagonopus

Making irit potions (unf)?Edit

I notice that while making most of the potions (unf) is profitable and listed here, irit's not even though the cost of the raw materials is a couple hundred cheaper than the finished product. Is it just not viable? Does no one buy them or something? Brainwasher5 (talk) 20:08, July 25, 2014 (UTC)

All the (unf) guides were made at the same time, and looking at the charts, it seems irits were unprofitable at that time. MolMan 20:12, July 25, 2014 (UTC)

But they're profitable now, right? Should we add a page for them then? Brainwasher5 (talk) 16:07, July 30, 2014 (UTC)

This is very out of date.

When casting fruitfall I find that the area north of the Gnome agility course is best. It allows me to use the Leprechaun from the fruit tree patch to note all the fruit. Including fruit from the bat foraging. And the mini-obelisk allows me to bring more than one fruit bat pouch. Also with the leprechaun noting my fruit I can also pick up bananas, pineapples and oranges as well as papaya for a little extra proift and no stops for banking. 22:57, July 31, 2014 (UTC) Taergal Khan 22:57, July 31, 2014 (UTC)

Suggestion,good money making, rise of sixEdit

Suggestion about money making guide.


Good Rise of the six team, (depends how good the team is)

that can maby even earn more gold than  killing Queen Black Dragon.  —The preceding unsigned comment was added by Maxizni (talk) on 15:17, August 6, 2014 (UTC).

Looting killed cowsEdit

After running back and forth with timed runs to and from the Taverley cow pen / Burthorpe bank, I've determined that simply grabbing the loot dropped by people training their skills can yield a significant amount of cash.

If you're killing cows to get all drops, it will take about one and a half minutes to go there, get a full inventory and return to the bank with your loot, stopping by Jack Oval to tan looted hides. A full inventory I got in 1 minute 30 seconds using the Chain spell carefully was worth 9,151 coins market price. For comparison, grinding for just hides yields 12,656 coins but I took 2 minutes 30 seconds to get it.

Calculating carefully, this means 366,040 coins an hour by just killing cows versus 182,246 coins an hour harvesting only the cowhides - over double the coin yield per hour! Kusibu (talk) 02:11, August 9, 2014 (UTC)

Money making guide/Killing steel dragonsEdit

"Using a Pack yak or Porters from the Divination skill will improve profit rates"

what do they drop that is Portable?  —The preceding unsigned comment was added by (talk) on 23:54, August 10, 2014 (UTC).


For members this method yields ~330k per hour, since the Ardougne potato field is about a 100 second round trip.  —The preceding unsigned comment was added by (talk) on 23:50, August 19, 2014 (UTC).

Recurring Suggestion - Spinning Flax collected from GeoffreyEdit

Basically, after completing the Elite Seers Village tasks, you'll be able to claim 200 flax from Geoffrey, which you can unnote at the nearby bank and spin into bowstring with the help of the Seer's Headband 2-4. At the time of the post, doing this would give around 78K when the Elite Tasks are completed, 46.8K with the Hard Tasks, 23.4K with the Medium Tasks and 11.7K with the Easy Tasks. It also gives a small but decent amount of Crafting experience, giving a maximum of 3000 Crafting experience without boosts. NimbusSpark (talk) 02:06, August 24, 2014 (UTC)

Roasting BarleyEdit

Barley malt costs more than twice that of barley, and it only requires level 1 Cooking to cook it.  It is rather slow (over 1s per barley) but still can be very profitable. 04:16, August 26, 2014 (UTC)

Harvesting elder energiesEdit

I think you should add elder energies as money-making method. It looks like they are 1m gps per hour or so, according to the GE prices at least.

~~Anonymous~~  —The preceding unsigned comment was added by (talk) on 18:55, September 3, 2014 (UTC).

Buying plant pots and compost from farming shop

buy plant pot for 1 gp sell on GE for 404 gp

buy compost for 20 gp sell on GE for 212 gp

Beba Fett (talk) 19:34, September 4, 2014 (UTC)

Not sure what I'm posting to but I use this wiki a lot. It's helped me very much in my RS endeavors. Please don't remove this guide (Money Making with Herblore) as it is the only place that I have found a condensed list of the potions, herbs, and mixes with the corresponding levels. Perhaps this information is listed somewhere else, I'm not sure but the fact that all this information is together here is quite convenient and helpful. 05:13, September 8, 2014 (UTC) Thanks, Phinigma. 05:13, September 8, 2014 (UTC)


How is this better than QBD???? 23:12, September 14, 2014 (UTC) EvilJagan

This is the general Money Making Guide talk page, please be specific about which money making guide you're referring to ^^' . IP83.101.44.209 (talk) 04:28, September 15, 2014 (UTC)

Mud Rune Crafting FLAW*Edit

You have to use up four charges every run in a binding necklace and since 15 is not divisible by 4 you end up getting cut short about 20 mud runes every 4th trip. More binding necklaces needed because of this and also the theoretical 5k mud runes is not achievable. 23:44, September 16, 2014 (UTC)

Drop Table ReworkEdit

As of the Rune Goldberg update, many mosters have had runes removed from their drop tables.  As runes are a large component of profiting from combat methods, many of the combat methods are going to be out of date. 04:05, September 18, 2014 (UTC)


75 trips hour? Impossible. 19:06, September 18, 2014 (UTC)

Cockroach SoldiersEdit

Why the heck are Cockroach Soldiers not on here? Their drops are awesome for f2p... when they're not dropping modest amounts of coins... that gradually add up. With the right skills, you can drop them almost as easy as guards. Oh, and the noted drops really reduce the need to bank.Not the top f2p method, by any means, but I'd say competitive enough to put up. 08:42, September 19, 2014 (UTC)


If you buy coal and iron ore from the ge in big chunks (e.g. 200 coal and 100 iron) and you teleport to lumbridge and use the furnace there as there is a bank box right next to it. Once you've made all your steel bars go back to the ge and sell it all, you should make a 400 to 600 gp profit per bar. (lvl 30 smithing required!!)  —The preceding unsigned comment was added by (talk) on 14:34, September 21, 2014 (UTC).

Filling bowlsEdit

Filling bowls with water, it can double your money, although they don't sell instantly. Serscull 15:11, September 22, 2014 (UTC)


Just to let you know, Pestle and Mortar is a member's only item. This is not a Free-To-Play option. 18:48, September 22, 2014 (UTC)M68.117.46.189 18:48, September 22, 2014 (UTC)

Specifically about which money making guide are you talking about? This is the general feedback page, so we can't link that to what guide you were looking before making your post. IP83.101.44.209 (talk) 18:52, September 22, 2014 (UTC)


Arhein from catherby about seaweed and pineapples,he doesn't sell them anymore! 12:19, September 24, 2014 (UTC)

I bought some just yesterday. They are sold via dialogue, not via the store interface, and will restock 23h 40min after you last completely emptied his stock. IP83.101.44.209 (talk) 12:25, September 24, 2014 (UTC)

Risk FactorEdit

We should have a risk factor for each money making method. That way it will warn the users how much of a loss of profit it may cause because the prices may be different based on the instant buy and sell. Puretppc (talk) 23:54, September 30, 2014 (UTC)

There already is a warning that prices are based on the official database. We can't feasibly get profit margins constantly to keep our guides "risk free". It is already recommended to the reader that they check prices before investing heavily in a method. Adding a "risk factor" will be wasted and pointless effort. MolMan 23:58, September 30, 2014 (UTC)

Mithril SeedsEdit

~Planting mithril seeds~
Buying mithril seeds at market price is easy, usually instant. Selling flowers at around 1300 avg each, also instant sell on g.e gives about 900 gp (conservative) profit each seed.

I timed ~1:22 minutes each set of 27 flowers which gives just 49 sets an hour. 27*49 = 1323 flowers an hour. 1323 * 900 gp = 1.2 million per hour easily

With no starting requirements other than a few hundred thousand gp this definitely belongs on the money making page. 21:03, October 1, 2014 (UTC)

Mist runes?Edit

Could someone give the amount of Mist Runes per hour on Air Altar? It seems like Mist Runes have skyrocketed for some reason. Why? Puretppc (talk) 03:25, October 3, 2014 (UTC)

I have no idea how many runes you can make in an hour, but I do know they (almost) definitely skyrocketed because of the rune value improvements update. MolMan 04:42, October 5, 2014 (UTC)


Y not just buy the clay in the Grand exchange then make soft clay by using the fountain in the grand exchange  —The preceding unsigned comment was added by (talk) on 03:33, October 7, 2014 (UTC).

Daggonoth kingsEdit

Could we have a money making guide for daggonoth kings. Granted I have max cape so can afford to do 30 min trips with steel titan, but even with bad luck I can make 6-8m/hr. 03:29, October 9, 2014 (UTC)

Easier navigation for tasks you can/cannot do.Edit

With an input box containing the list of skills where you can input your own, or more simply, just your username and the data is then gathered from main site, it can hide the ones you are unable to do(levels required), and show the ones you can do(including recommended skills), along with a quest list(could be saved to wikia profile for easier and quicker access) so it can hide/show more you are fully able to do.

ClaudiusC91 06:10, October 13, 2014 (UTC)

Suggestion for gladiiEdit

I gladii like so much and all you do is not use super resores and save $$$$$$$$$$$$$$$$$$$$$$$$$$ 12:04, October 13, 2014 (UTC)

Filter IdeaEdit

There should be a level input section which the money making methods can be filtered to, that way everyone can see what methods are relevant to them 05:37, October 14, 2014 (UTC)Mguy

Selling BananasEdit

"This does not work anymore.

Bananas are selling for 201 gp

less than the cost of 1 bone 308gp. 17:20, October 14, 2014 (UTC)"

Started this back yesterday 9/10/15. bones cost 111each bananas sell for 160each. and you can cast the spell on your entire bag.

(Hkdzign (talk) 17:39, September 11, 2015 (UTC))

Killing Jungle Spiders Edit

Pretty simple way to make money.... requires fairy rings...
Code: CLS
Kill and pick up jungle spider corpses, bank at Zanaris
Beast of Burden = Less Banking Time
Profit: 1-1.5m/hr(estimated)
Experience: 298xp or so per kill to attack style(~99 constitution xp)

Untested: Using abilities like ricochet to attract more spiders could possibly increase yield.  —The preceding unsigned comment was added by (talk) on 21:09, October 23, 2014 (UTC). 15:31, October 26, 2014 (UTC)5556 15:31, October 26, 2014 (UTC)5554

New Columns in Hourly Profit ChartEdit

I have some suggestions to add three new columns to the hourly profit chart to help players more. The first column would be the maximum hourly profit. The information in this column would be the total profit made using this method, taking into account the buy limit for the input item(s) required for the money making method. For example, currently, the profit for fletching headless arrows is 480,000 per hour, which is gained when fletching 40,000 headless arrows each hour - the number of headless arrows one could fletch in an hour if they had the supplies. The maximum hourly profit column would tell the user that it would take them 0.25 hours (15 minutes) to make 120,000 gp profit, which is because the buy limit for feathers is 10,000 every four hours, meaning that without stockpiling supplies, the user could only make a 120,000 gp profit, taking them 0.25 hours to do so.

The layout for this column could be:

                                    Maximum Hourly Profit

Fletching headless arrows | 120,000 in 0.25 hours

The second new column that should be added is an Actual Hourly Profit column. The addition of this column would also mean that there would need to be an addition of a way for users to input Grand Exchange prices of items. This column would allow for players to see a true representation of the profit per hour, instead of one based on the market price of items, which is rarely ever the actual price of the item. For this column to work, users would enter in the minimum price required to instantly buy the input item(s) for the money making method, and the maximum price required to instantly sell the finished item(s), at the current time. Based on this information, the column would display a more realistic hourly profit estimate. The addition of this column, however, would require players to input Grand Exchange prices manually, as well meaning that this column could often be inaccurate if the prices of some items fluctuate a lot.

The third new column is a combination of the previous two columns that I thought should be added. The third column would be the Actual Maximum Hourly Profit column. It would take the Actual Hourly Profit value and display a new value based on the buy limit of the input item(s), to show a more realistic hourly profit value for the method.

Of course, if these columns are added to the chart, I would not want the current hourly profit column to be removed, as players who had stockpiled input item(s) for money making could still rely on these numbers for money making. Also, I understand that the second and third column ideas I proposed could be problematic, if players input an incorrect value for the Grand Exchange price of an item. However, I'm sure a solution can be found - in the worst scenario, players could rely on the columns which show data based on the market value of the items, which would be correct. 17:46, October 30, 2014 (UTC)


You won't be able to sell the bananas. Great... A few thousand bananas in my bank >.<  —The preceding unsigned comment was added by (talk) on 18:13, November 4, 2014 (UTC).

Tanning dragonhideEdit

Hi, the tanning leather sections would need a new batch. Right now we have 2 packs; Run-tanning (2800 hides per hour) and magic-tanning (5000 hides per hour). We need a new batch for Priffdinas-tanning. It requires alot of levels, but it can tan much much more. I got 11,424 hides on my first hour. It is really click intensive and best done with infinite run. But as a money guide, we cannot refuse to recognize a method 4 times faster than Burthrope or Al-Kharid and that doesn't require hours of livid farm. Proulxs (talk) 16:30, November 11, 2014 (UTC)

Grinding Chocolate BarsEdit

Just happened to notice that grinding chocolate bars was listed as a members' only money making method, but chocolate bars can also be ground in free-to-play. 19:48, November 25, 2014 (UTC)

Crafting War Tortoise PouchesEdit

If you create 3,000 war tortiose pouches an hour at current ge price it is 1365 gp profit for war tortoise, or 4.095m GP/h using a kyatt and tokKul-Zo ring.  You also get 175,800 Summoning XP per hour. 00:04, November 29, 2014 (UTC)

Why doesn't this work?! If I press 1 nothing happens and the egg keybind only gives the option to drop....aaaargh 22:09, December 13, 2014 (UTC)Lillitha86.162.211.224 22:09, December 13, 2014 (UTC)


What about MMG for ironman mode players? Killing guards for grapes alched at 1gp isn't a good method of getting rich. Serscull 22:05, December 20, 2014 (UTC)

99% of methods an ironman can use aren't good by any standard. Try the fight kiln (uncut onyx alchs for 1m) or pickpocketing ham (alching slayer staves). MolMan 22:08, December 20, 2014 (UTC)
And here comes the stupid question: MMG for F2P ironmen? :P Serscull 22:05, December 21, 2014 (UTC)
¯\_(ツ)_/¯ Sorry MolMan 22:07, December 21, 2014 (UTC)

Catching Wimpy birds.Edit

Catching Wimpy birds for their feathers.


  • 39 Hunter 
  • Completed As a First Resort
  • 2 or 3 bird snares
  • Tansymum (found right next to the hunting grounds)


  • 40 Hunter to lay 3 traps

Simply teleport to the lodestone, grab around 10 tansymum then run East on the beach until you find a small peninsula on the South side.  Plant your traps in a straight line East to West about 4 blocks from the very Southern edge.  This will allow the birds enough space to fly in your traps quickly enough while avoiding the Kebbits.  After laying 1 trap light a tansymum and just wait, the birds fly in your traps, even when you're right there.  Recommended you stay close because of this.  Staying South should keep you in a bit of a blind spot for the diseased Kebbits (who attack you when using lit tansymum).  Doing this I easily got over 1200 feathers. PenTiger (talk) 04:49, January 2, 2015 (UTC)

Vis WaxEdit

I think there should be a guide for making vis wax. As of Jan. 2015, the average profit is ca. 400K, and it probably takes less than 5 minutes. That would put the effective hourly profit right among the top money-making methods.

Requirement is 50 Runecrafting (to enter the Runecrafting Guild). Recommended items: wicked hood; a reserve of runes (see below).

The player should only use the six cheapest runes or so. If the player insists on getting the "perfect combination" for 100 vis wax, in extreme cases he might pay more in runes than what he gets in vis wax. Even in less extreme cases, the profits will be reduced. Experimenting with more than six or seven runes will not only use more expensive runes; it also takes more tries to experiment, which increases the cost. The cheapest runes can be obtained from the page "Rune Goldberg Machine" on this Wikia. (Unfortunately, the list of cheapest runes may change over time; this may make it harder to design a "dynamic" money-making guide, one that is updated according to current prices.)

The player keeps a decent stock of the six (or seven, or eight) cheapest runes, and uses the wicked hood to teleport to the Runecrafting Guild. As of this writing, the clan chat "viswax" can help find the best runes; but note that only the first rune is the same for all players; also, if the "best" rune happens to be an expensive one, don't use it, since that would reduce your profit.

The player should try to keep a reserve of at least 5-10 times the amount required, of each of the cheap runes, to make vis wax once. For instance, 5000-10,000 of each elementary rune, 1500-3000 chaos runes, etc.

The average vis wax obtained is probably somewhere around 80 vis wax a day (80 x 5925 = 474K coins, as of 2. January 2015); the average cost (using cheap runes) is less than 100K. Assuming the "n" cheapest runes are tried, this can be calculated as the 3/n times the sum of (base cost of each rune). To this, a factor must be added for the number of tries; I would estimate that less than 20 tries are required.

The player may either sell the vis wax, or - since it is very useful - use it himself, and thus save the cost of purchasing it. In either case, the profit calculation is valid.

Hilmarz (talk) 17:33, January 2, 2015 (UTC)

Turning jugs of wine into jugs of waterEdit

Requirements: 163k

Suggested: 200k coins+

You could buy 1k of jugs of wine (1k=163k) off GE and drink them all and use the fountain to turn them into jugs of water (1k=500k) which brings you 337k profit and it takes around an hour! 16:35, January 10, 2015 (UTC)

If this is added, it should be split into 2 different processes, 1) emptying the jugs of wine (163 each) and turning them into jugs (459 each) and 2) filling the empty jugs with water (which is probably already on here), as one process is likely to be more profitable than the other (my money's on #1). 20:57, January 10, 2015 (UTC)

Drinking wine for cashEdit

Hey theres a 300-350ish profit per wine drunk and selling the jug. Wine at time of writing sells for 177 and and jugs 475 but wine is bought for ge price of 177 and jugs sell a bit more than 475 you can drink about 500-700 an hour with banking at the ge and there is a buy limit of 1000. Its a decent f2p profit of about 150k to 210k an hour. 03:55, January 12, 2015 (UTC)Teer24.91.12.184 03:55, January 12, 2015 (UTC)

Softening ClayEdit

I found a good method of making money is to buy clay from the GE and then softening the clay at the Edgevill Bank. From what I've calculated, a profit ranging from 220k-320k per hour is possible. I would also like to mention that the buy and sell prices for soft clay are not reliable so you need to test it out yourself as the GE price does not reflect the true price most of the time.

ExQuest 23:05, January 16, 2015 (UTC)

Updated with new informationEdit 09:17, January 19, 2015 (UTC)feathers

  • well for the feathers
  • u got lumbridge port serum and al karid and i have found a few more
  • theres also shilo the west of bank in ogre town u know the one with the baths  and the fishing shop in the fishing guild and the fishing shop in the town east of ardoughe called witch haven and in shilo its got 1k in the fishing store
  • there is also a method u left out
  • flour
  • the stores in yannelle and port khazard and in taverly sell 500 flour then u can sell for profit
  • harpoons
  • about the buy harpoons there the fishing shops in catherby and witch haven that also sell 1k harpoons
  • those are some of the places i saw were not added
  • i will send more info as i find it
  • jeff jordan
  • 09:17, January 19, 2015 (UTC)

Claiming logs from Coeden Edit

After the Elite Tirannwn Task Set, one may claim 28 logs from him daily. The logs range from 28 Yew logs, 28 Magic logs, 28 Elder logs, or a random combination thereof. 28 Elder logs is the best result, and although 28 yew logs are undesirable, the elder logs will, over time, balance out the yew logs. Neutralino (talk) 22:50, January 21, 2015 (UTC)

Flax into bowstringsEdit

I really don't know why this hasnt been listed here yet but I've been spinning flax into bowstring forever and I've found that (and this is a number I came up with that's within reason that doesn't require me to go crazy) I can spin 1500 bowstring per hour. So if I buy 1500 flax at 77gp for  cost of 115,500gp and spin it all into bowstring ad sell it all for 379 each for a total of 568,500gp I would be making 453,000gp per hour. I do this by spinning in lumbridge castle since that and Seers' Village both have banks very close to a spinning wheel. Just thought I'd throw that out there for you to add. 20:18, January 25, 2015 (UTC) pinkxpurez

Someone make one for Araxxor. I kill 4 araxxor/h, including banking.Think 4/h is a good estimate. 09:39, January 31, 2015 (UTC)


Making Signs of Life, Death and Respite III all can turn decent profits per hour making them, the only hitch is getting enough energy to coninually do so, but even if you needed to buy above mid GE price for mass quantities of it from the forums, you still turn a decent profit, and thus I feel they're methods worth mentioning. 16:53, February 6, 2015 (UTC)

This is not a good money making method, as nobody buys the cockatrice eggs. 12:48, February 8, 2015 (UTC) Eric

Risk FactorEdit

After reading some of these topics, I have seen a lot of people suggesting a risk factor.

In all of these risk factor topics, dear MolMan replies that is wasted effort.

I disagree. A lot of players just see the money they can make per hour and get really excited. Example: the ophibian incubation.

The majority of the players don't look all the way down the bottom to read that they should check prices first.

Thus resulting in major gold loss. 

In conclusion: adding a risk factor, or just putting the disclaimer on the TOP of each page, will lead to less loss. I hope to see answers from other contributors than MolMan. Since he is not the only wiki editor. 13:03, February 8, 2015 (UTC)

Killing Gargoyles and Dark Beasts Edit

Unfortunately, I have no idea what the money per hour is, but I can say that I've made millions off of dark beasts and can certainly make profit from gargoyles too.

To the guy above me: Putting the disclaimer at the top of the page would make it uglier but safer. Neutralino (talk) 21:54, February 9, 2015 (UTC)

Exiled kalphites. Bring protable forges (20k~ each) and use full inventories of the chitin on them. the scraps stack, and you can make anywhere from 85k-401k~ per inventory, minus the costs of the forges. Why isn't this added yet? 03:21, February 13, 2015 (UTC)


Ice nihilsEdit


With at least 87 Summoning, killing Nihils (specifically the ice variant for maximum profit/time) can be a good and fairly reliable method of money making. Ice Nihils drop Elder Charms and Icyene Feathers, which are untradeable drops used for making Ice nihil pouches, which are currently worth 100k. Not sure what the droprate of the feathers are, but they aren't too rare.

In addition to the charms and feathers, all Nihils can drop a variety of mid-priced stackable loot such as Lantadyme seeds (4 at a time), Onyx bolt tips (8 at a time), various mid-tier herbs, Uncut diamonds and the rare drop table. There's also an extremely slim (1 in a million) chance of getting a Zaryte bow, but that's too rare to be reliable.

Finally, Nihils appear in an instanced area, meaning there's no competition for killing them.

EDIT: Alright, I did a 1-hour session of killing nihils. Here's the data I got:

Equipment: Full superior void w/ ranger helmet, dual ccbows, Demon Slayer Boots, Amulet of Fury, RoW, Shard of Zaros. No aura used.

Inventory (per trip): 1 extreme ranging potion, 7 prayer potions, 8 rocktails, (Elite) Enhanced Excalibur, Sixth-Age circuit.

123 Ice nihil kills w/ 3 banking trips.

Input: 24 prayer potions, 21 rocktail, 2 extreme ranging potions, 300k gear repair cost, 1 steel titan pouch, ~20 Steel of Legends scrolls, 1000 Elder energies, 15 pouches. Total cost: about 589211 coins (estimated cost for extreme rangings).

Output: 15 Ice nihil pouches, 21 grimy lantadyme, 35 unicorn horns, 20 diamonds, 65 grimy cadantine, 88 onyx bolt tips, 48 lantadyme seeds, ~300 law runes, ~500k from coin and miscellaneous item drops. Total: about 4293476 coins. (Also got 1250 elder energy drops, but those were used to make the nihil pouches.)

Profit: about 3704265 coins.

Note that prices were calculated using the price checker, and might not accuractely reflect the buying and selling prices of items. Also, the time taken to make the pouches was not included.

Drakylon (talk) 02:41, March 12, 2015 (UTC)

Edited Drakylon (talk) 17:53, March 12, 2015 (UTC)

Kal'gerion demons Edit

I made 5 million in an hour (unlikely to happen, but possible) there, with the enhanced Darklight. I got an uncut onyx and an offhand demon slayer crossbow. The regular drops are awesome, too. Neutralino (talk) 01:28, March 31, 2015 (UTC)


I'm a little surprised there's no mention of Nihil on this list. In a 1 hour trip killing 140+ it is easy to gain over 1.5m coins - not including the result of making nihil pouches via summoning which easily bumps profits up to over 2.5m 06:00, April 3, 2015 (UTC)

Exclude the cost of Untradable PotionsEdit

Should we exclude the cost of untradable potions in the calculation since potions are usually made for the sole purpose of herblore xp? Puretppc (talk) 15:22, April 5, 2015 (UTC)

No, because it's still an input. MolMan 15:23, April 5, 2015 (UTC)


Could add this to the list.

With 99 thieving + Ardy cape 3 + exoskeleton set.

You can make 525k an hour in cash + the drops from thieving in elf city.

This doesn't take into account all the other stuff you get with loot, just the flat amount of cash you receive.

It's also almost 100% afk.

W M 03:05, April 6, 2015 (UTC)

Elder divination with nightmare muspah money makingEdit

While utilising a muspah familiar, it is possible to gather 7762 elder energy per hour which at current GE rates comes to around 1.079m.

Items needed: nightmare muspah pouch

Quests: Fate of the Gods

Level: 75+ divination 18:05, April 15, 2015 (UTC)

Over 200k of loss at superheating mithril bars methodEdit

This method is out of the date, and it's not longer recommended as a money making thing anymore due high prices of coal and mithril ores. You can lose over 200k by doing this for an hour. Please erase it because there's no sense if we keep this up. --Commander Ajikan 06:36, April 17, 2015 (UTC)  —The preceding unsigned comment was added by Ajikan1 (talk) on 06:36, April 17, 2015 (UTC).

Pickpocketing Prifddinian ElvesEdit

I'm not very experienced in wiki editing but I think a guide should be made for pickpocketing prifddinian elves. I did some testing at level 98 and got 475-500k cash an hour plus around 400k in items. I did this while wearting the trahearn exoskeleton and arddy cape 4. I didnt bother using the abyssal lurker and its special but it might allow for even more pickpocketing. At around level 96 the first clan you pickpocketed shold have forgotten you by the time you're halfway through the 6th aallowing for continuous pickpocketing without waiting for them to forget. The value of loot gained from any clan averages about even after you factor rarity so it really doesntmatter who you pickpocket so long as you can do it continuosly

tl;dr Pickpocketing Prifddinian elves is about 900k/hr while wearing Trahearn exoskeleton and arddy cloak 4, abyssal lurker and its scrolls are optional 08:19, April 23, 2015 (UTC)

addition to feather buying guideEdit

Can also lodestone to ardougne to get to fishing guild, lodestone to karamja and get cart to shilo village, lodestone to relleka and then buy in relleka, miscellania and ecteria, meaning you can buy an extra 5k feathers Nuttynatty999 (talk) 23:35, May 2, 2015 (UTC) nuttynatty99

Cutting dense jungleEdit

Probiscis sells for about 8k each and you can get a pretty decent number of them from just cutting dense jungle. Jungle Spider carcasses and Snakeskins can also be collected. I don't have exact figures but estimates it to be about 600k/hour. It's also essentially 100% afk, just leave sounds on and do something else, only click once or twice after sound of combat shows up. RegalStar (talk) 15:25, May 9, 2015 (UTC)

Attaching spikes to vambracesEdit

kebbit claws to royal vambraces to make spikey vambraces profits 2k per vambraces made at current ge prices. only 32 crafting is required and yields higher ROI than most high alch items.  —The preceding unsigned comment was added by (talk) on 04:08, May 23, 2015 (UTC).

Rune dragons Edit

Rune dragons. They are consistent money because of their 100% drops. Their non 100% drops are good, too! I made approximately three million in about an hour there. Not sure how much exactly, though, but it was good enough to be put on the page. Neutralino (talk) 18:27, June 19, 2015 (UTC)

Poison ++ Potions Edit

You can't quick hop for more than 3/4 of an inventory before being disconnected due to "Too many login attempts from your address. Please Wait 5 minutes before trying again." GP/h is severely reduced because of this.  —The preceding unsigned comment was added by (talk).

Killing Prifiddian elvesEdit

  • Almost every drop is good money.
  • Only 10 000 health
  • Can be killed at any time, requires Plague's end. 11:13, June 22, 2015 (UTC)

I suggested the same thing. I didn't know that you had already suggested this, but I agree completely. Cadarn rangers are the best because they can be camped efficiently with soulsplit or vampyrism aura, and are not dangerous like the mages and warriors.

Smoke NihilEdit

I was able to get about 8m profit in about 2 hours from these guys (including transmuting pouch components and making ice nihil pouches). This was my setup:

  • 3 Holy overloads
  • 42 Prayer potions
  • 2 Pack yaks (with Winter Storage)
  • Death lotus darts (main and off-hand)
  • Full Armadyl
  • Sixth-age circuit
  • Dragon rider amulet
  • Ava's accumulator
  • Soul Split and Anguish curses active

I would suggest the following requirements/recommendations:

  • Fate of the Gods required
  • 90+ Ranged and Defence recommended
  • 96+ Herblore recommended
  • 92+ Prayer highly recommended; 95+ useful
  • 87+ Summoning highly recommended (for pouches); 96+ useful for yaks
  • 81+ Divination recommended (trasmutation for maximum pouch profit, though players can stockpile pouch ingredients until they reach the recommended level)
  • Tier 80+ ranged weapons highly recommended
  • Tier 70+ power armour will suffice; degradable armour not necessary

With these recommendations met, food should not be needed. With Ranged, players can also hit Ice nihil accurately and Shadow nihil somewhat accurately if Smoke nihil are not nearby. Blood Nihil are not recommended.

I'll be visiting the Freneskae pit a few more times to get a more accurate estimate of gp/hr. This seems to be a wonderful way to make money, and there is no reason it should not be on the list of money making guides. CapnCoconuts (talk) 21:11, June 24, 2015 (UTC)

EDIT: I made a draft of a money making guide in my user space. I'd like to know your opinions of it and if it is worthy of being listed along with the other money making guides. CapnCoconuts (talk) 15:58, June 29, 2015 (UTC)

Adding ROI to every guide when includable.Edit

It's kinda dissapointing that you could make 10k in an hour, but you need to invest 14m or something. So, for guides that require inputs, add a ROI to it, if there are no inputs, don't put anything. SistemX 18:42, June 28, 2015 (UTC)

Most of the time, ROI is only relevant when you don't have much money, i.e., when you are just starting. Getting 10K an hour for an investment of 14M is not the usual situation, and I would recommend avoiding a "money-making method" that gives you 10K an hour anyway, even if your investment is zero - considering that there are so many methods that give you half a million an hour or more. Hilmarz (talk) 22:41, July 6, 2015 (UTC)


It's way better money and exp if you use the lumber yard tele scroll. You can do a trip in 30 secs instead of like 50, and the only extra cost is like 5k for the scroll. Makes around 3.5m an hour and 80k exp, which rivalsRunespan. Can use Tokkul-zo for banking.  —The preceding unsigned comment was added by DatGiygas (talk) on 12:12, July 9, 2015 (UTC).


You can sell regular logs for 190gp each on the grand exchange. 13:33, July 29, 2015 (UTC)

Factual correctionEdit

The grotworm moneymaking guide is incorrect. They dont drop blood runes, but saradomin brew (2) instead, which is huge boost to money/hour. i got 600k-750k with 80 range, 70 defence, full armadyl equipment, archer's ring, amulet of ranging, ava's device (1st upgrade) and using armadyl crossbow on main hand/rune off-hand crossbow and wielding royal bolts. I was high alching rune and adamant item drops, while collecting runite ores and saradomin brews (making full dose vials after receiving 2 vials of (2).), and picking up sharks to prolong the trip. I also used fire staff instead of runes, and started the trips with 21 sharks, fire staff and nature runes in my inventory. 17:08, August 10, 2015 (UTC)


Very good alternative for rings of dueling is Clan vexillum since it provides teleport to the place with nearbay bank chest next to clan portal and ballon transport right next to crafting guild  —The preceding unsigned comment was added by (talk) on 18:19, August 21, 2015 (UTC).

New Money Making Guide suggestion (Unf potions with portable wells)Edit

With the portable wells, you can make drastically more money per hour than just simply making the potions. Let me explain:

One dwarf weed potion (unf) is currently 6,881gp guide price and one clean dwarf weed is 6,647 and the vial is 26 gp. This means just making the potion gives 208gp. If done at a well with the 5% chance to make another potion for FREE, this can be up to 7089gp per. Obviously, it would average out to be much less: 208gp + 6881 * 5% = 552.02gp per, increasing further with the scroll of cleansing: 6881 - (6647 * 0.9 + 26) + 6881 * 5% = 1216.75gp per potion! This can equate a theoretical 3.65m/hour profit (not counting bank time), assuming my math is correct.

Portable wells only cost 30k each. Using 12 in an hour removes 360k from the profits, but you can use an FC to get free wells. The profits are amazing with very little effort.Awesome Seal (talk) 19:40, August 25, 2015 (UTC)

What's wrong with this page?Edit

I used multiple web browsers to view, but it's just a blank page, I even tried deactivating certain apps on browsers.... When I try to EDIT the page I suddenly can see everything again though!

it's a caching issue, just refresh. MolMan 17:14, September 21, 2015 (UTC)
Edit: I found refreshing did nothing, but luckily by deleting all cookies and cached items I was able to load the page....Like I said previously though, I used MULTIPLE browsers so I'm surprised all of them ran into an error, but now all are fine after said procedure.... If refreshing was the solution, the mystery would not have warranted a post. :P I'm glad it wasn't "vandalized" or something. Lancer37 (talk) 17:26, September 21, 2015 (UTC)
null editing also works Star Talk Star sprite 17:46, September 21, 2015 (UTC)

this method shows a 27% profit gain and is currently a 6% profit gain.

Bishop Zero (talk) 20:59, October 3, 2015 (UTC)


Rune Dragon Money MakingEdit

I did a couple rune dragon slayer tasks and it was a great money making. Averaging 1 kill a minute, including about 2 elite spawns per hour (needs testing on spawn rates). whould have been slightly better than 1 kill per minute if i didnt go for the elites. it was about 4m-5m per hour (4m easy with no notable drops, made 5m with a vissage drop) but should be more effectivly callculated. My tecknique included using penence aura pr heal prayers, while using yak to bank bones and bars and special drops, and high alched the rune and dragon weapons/armor. Im just surprised its not on here yet.

Mr faceboy (talk) 20:38, October 14, 2015 (UTC)

Crafting Fire Runes Edit

Crafting fire runes is an excellent money maker in f2p. Inputs are 28 pure essence -700 Outputs are 56+ fire runes 5,320 At level 59, I've averaged about 70 runes per inventory 60 runs an hour is approximately 300K/hour at level 50, closer to 400K by level 60

Explorer's ring 2 boosts profits I've used this method to make several million already SgtBrumby (talk) 01:54, November 15, 2015 (UTC)

Making urnsEdit

Hey guys! I think that a fairly profitable method would be making some urns and other pottery in the crafting guild. For maximum profit, one should do the entire process in the guild, not even buying clay on the grand exchange. The most expensive f2p urn is the mining urn (nr) and costs 575 gp on the grand exchange, making it an awesome source of money.

The process:

Go to crafting guild, mine some clay, make soft clay, make unfired urn, fire the urn, go to clan camp bank chest, bank the urns, repeat.

TheDestroyer111 (talk) 14:35, November 15, 2015 (UTC)

Nex Solo?Edit

I know people do Nex solos a lot, I've asked around and people guess its anywhere between 20-10m/hr usually. I don't know how to solo Nex, but may be an idea to add to the guide?

Spyrro (talk) 18:29, November 15, 2015 (UTC)

Elder EnergyEdit

Elder energy has got me a lot of money, much more than incandescent energy, which is on the money making guide. I think it's an easy way to make just under a million in an hour, with focus. 16:53, November 18, 2015 (UTC)WarriorXenia

Discrepancies between the "crafting x rune through the abyss" pagesEdit

All the "crafting x rune through the abyss" pages besides nature runes uses 3240 pure essence/hr as the input. The nature rune page has 4440 pure essence/hr as the input since it uses abyssal titan as the standard. Should the page be edited to not include the abyssal titan boost but rather be added as an extra in the details page(like the amlodd vos boost for the steel of legends page)? 07:14, December 4, 2015 (UTC)

HTML tidyingEdit

Buying category should likely be either "processing", or (and I think more fittingly) "collecting".

In this case buying dragon bitter is missing its category reading as "{category}". Message left on talk page as per request on main page. Vegancookies (talk) 08:04, December 4, 2015 (UTC)

Mining coalEdit

I feel like Mining Coal should absolutely be somewhere among these. Please include this method, if possible.

In response to this as of 28/12/2015 there is no reason to mine coal over iron ore, like even with coal bags etc you still make about 150k more per hour mining iron and earn better exp so I don't know why you'd want to do this method at all.

I like the color of coal more. MolMan 00:25, December 28, 2015 (UTC)

suggestion flickering energy Edit

flickering energies makes 500,000gp per hour for a low tier energy it's pretty good (tested with stop watch twice) good method to add  (devine500) 

Ummm, lets be real. There's no way you'll ever be tanning 28k/hour. I don't know who made this guide, but they must live within the rs servers or something. 20k/hour is far more realistic (but still not necessarily possible for the majority of players). 23:34, January 13, 2016 (UTC)TanMeImpressed

Tanning DragonhideEdit

Ummm, lets be real. There's no way you'll ever be tanning 28k/hour. I don't know who made this guide, but they must live within the rs servers or something. 20k/hour is far more realistic (but still not necessarily possible for the majority of players). 23:35, January 13, 2016 (UTC)TanMeImpressed

I just tried it out and can comportably get 15k an hour, maybe pushing 20k if I was 100% focused. So yea this needs changing. Hoppingmad9 (talk) 10:16, April 30, 2016 (UTC)

This definitely does need updating, to 30K+ hides an hour. I do 2.7-2.8K hides every 5 minutes.

Right click crafter > tan > hit space and click bank > press 1 or 2 for preset > repeat. Takes like 3-3.5 seconds an inventory.

gold to necklases71.227.205.121 21:55, January 24, 2016 (UTC)Edit

Gold bars to necklases. 

Go to grand exchange and get as much gold bars as you want.

Go to lunbridge and go to the furnace and make gold amulets.

Then sell them. can get a lot of money and levels up your crafting 21:55, January 24, 2016 (UTC)

Sword selling profitEdit

Take 14,400 GP, use the Al-Kharid lodestone, go to Zeke's Scimitars, buy 10 mithril scimitars and 10 steel scimitars, use varrock lodestone, go to the grand exchange, and sell 10 mithril scimitars for 2k each and the steel scimitars for  500 each. You will get 30-35k for the mithrils and 10-12k for the steels. Repeat every couple of hours on several accounts because the swords take time to respawn in store on each account.

NoahZlatich (talk) 19:04, February 6, 2016 (UTC)

Blackdragons are more profitableEdit

Hi, im lvl 80range and use Armadyl gear and i easely kill 300dragons per hour. Without curses or potions. You do not need anti dragonfire protection besides the magic-protection prayer. I kill them with a eqiped bone-neclace from dungeneering. I also use the defense, super restore and both range prayers. I have no use of prayer potions due to the effect of the neclace. the profit rate is at about 1,6m/h with a bonebreaker. Without it the profit would be considerably higher(although you would need prayer potions to make up for the neclace). Theres also no need for gear repair. Last but not least it would be possible to kill over 350 dragons by using highlvl gear + 95 curse or super range potions. PS: I make roundabout 200k by collecting the sidedrops. 13:30, February 13, 2016 (UTC)


Skill requirement error Edit

The money making guides revolving tanning hides were updated saying you should use a portable crafter instead of the tanner in al-kharid/varrock. However tanning hides using the crafter requires you to have a crafting level of 2 instead of 1. Just thought I'd point out the minor error. --Galian prist (talk) 19:38, February 13, 2016 (UTC)

This guide is OUTDATED, there is less than 200 gp difference. Don't make any large investments without self checking.

Fellow Runescape Wiki Member50.51.150.7 07:04, February 15, 2016 (UTC)

Mining Iron oreEdit

With the rise of the price of iron ore I think it is now a viable method. You are able to mine it almost instantly and with a price of almost 500gp each and a bank deposit box in the dwarven mine (req 15 dung). Assuming 10 inventories an hour thats 280k. It may not be alot for members but as f2p that could be a significant amount. 00:55, February 20, 2016 (UTC)

Zamarok monks now attack players rthat use telekenetic grab on wine of zamarok. This was noted in the upsate notes on 22/01/2016 update. 10:36, February 23, 2016 (UTC)

I have a correction for the dragonhide tanning methods. Even when using a portable crafter to tan dragonhides, there is a 20 gp fee for tanning each hide. Therefore, the inputs for all of the dragonhide tanning methods should also include 20 gp multiplied by the number of hides to be tanned in an hour.

Newo15 (talk) 19:41, March 7, 2016 (UTC)

I would suggest adding aviansies to the list. around 300 - 400 addy bars per hour. 80 ranged recommended with rcb

addy bars go for 3k each roughly and they drop in noted form. so somewhere around the 1mil profit mark per hour 22:52, March 18, 2016 (UTC) tarqs84.105.107.12 22:52, March 18, 2016 (UTC)

Existed since 2013 MolMan 22:54, March 18, 2016 (UTC)
Iron will probably crash again with the smithing rework. 23:47, July 5, 2016 (UTC)

Need some1 to edit new money guideEdit

Using portable forge now save more time and earn more and special effect of free bar

"furnace provides a 5% chance of providing an extra bar while the anvil has a 10% chance per bar of saving each of the bars in use"

By using coal bag 1 can smith 12 bar in 28sec.

Player needs 10-15sec to fill in coal bag, take out 12 rune ore and take out all coal.

Average is 45sec per 12bar being smithed.

1h about 960 rune bar and 48 free bar based on 5%

Based on 27 march 2016 profit per bar in ge price is 1522gp, and 1 rune bar price is 13,762

960*1522 + 48 *13,762 = 1,461,120 + 660576 = 2.121.967 per hour

12 portable forge = 12 * 33k = 396k

Common places like lumbrige, bank near smithing shop, will always have player putting up protable forge

1 can always help to top up the forge that add 5min and wrote about 32-34k

If someone free kindly help to update.

Importance of using Runescape CompanionEdit

Importance of using Runescape Companion

I would like to amend the main page with a tiny bit of very important information, which would be useful when being involved in any money making activity. If you install the Runescape Companion - RC on your smartphone/tablet, it gives you access to the Grand Exchange. So, for example, I can find a portable, buy dragonhide using Companion ( you need to be logged out of the client/browser to access GE by RC ), login to the game - tan all, close client/browser, sell all with RC, buy dragonhide, login - poof, you are at the portable with the new mats. This is just an example, I am sure it can apply to a very wide variety of activities.

Vincze (talk) 13:41, March 28, 2016 (UTC)

more guidesEdit

add killing dark beast and killing gargoyles plz

thats how i got rich quick and i cant make my own article

u guys are missing fishmonger in frenmik 

Just noticed that tanning different dragonhide in the mmg does not include the profit from the extra hide provided by the portable crafter. Should it be included? Alphachan (talk) 02:40, May 15, 2016 (UTC)

This money-making method appears heavily out of date. Toa Neya (talk) 07:09, May 17, 2016 (UTC)

Why isn't killing Cadarn rangers on here?Edit

I net about 2m an hour doing this. 23:35, May 17, 2016 (UTC)

Do you want to make a guide? ʞooɔ 00:26, May 18, 2016 (UTC)
Nah, I'm too damn lazy. 19:31, May 18, 2016 (UTC)

Buying Plant Pots from Shops Recurring Money Making GuideEdit

There is currently a nice "reoccurring method" which I find might be suitable for this page. Buying plant pots at 1gp each then selling them at their respectfully current GE priceTifa says Hi (talk) 10:56, May 23, 2016 (UTC)

Making equipment siphons as a recurring method?

A great source of precious components is slayer rings which can be made 600 per day for quite cheap. Which would just leave finding a good method for dextrous components. 14:10, June 2, 2016 (UTC)

Something is up with the dragonbone upgrade kit not showing the right price. Completely throwing off total profitability. 23:47, June 25, 2016 (UTC)

God Wars Dungeon 2Edit

Is there any particular reason why none of the bosses from the Heart are listed here as money-making methods regardless of the fact that they consistently net about 100k per kill? 23:44, July 5, 2016 (UTC)

GP/h of PvM bosses?Edit

Anyone got the MMG table for Nex, Vorago, RoTs, Telos, KK, etc? Puretppc (talk) 03:46, July 17, 2016 (UTC)

None of these exist. There aren't any for any bosses from GWD2, or really most bosses that have large hourly profits such as Kalphite King and Corporeal Beast. It seems that nobody gives a shit about consistency here, otherwise some of these guides would have been out months, or even years ago.

Chaos DwarfsEdit

Should the muddy keys added to the list as well as the price is rising due to the wilderness update?Alphachan (talk) 04:44, August 11, 2016 (UTC)

Making Sacred OilEdit

I think Making Sacred Oil should be listed as a Money Making Guide somehow. I've made at least 1.5mil/hr but if done efficiently can be as much as 3mil. It's not a well known method. --Jonius7 [[Message_Wall:Jonius7|'''wall''']] 05:22, August 13, 2016 (UTC)

Mud Runcrafting rate per hourEdit

85 trips per hour is definitely not possible.

Using my fastest run of 54 seconds as a guide would give 66.66 trips per hour.

This would decrease the estimated profit per hour from 4,285,700gp to 3,361,333gp. 16:34, August 24, 2016 (UTC)JeremyFoster

Mud Runecrafting profit per hourEdit

The crafting mud runes method assumes that the player can run a round trip every 42 seconds. I don't think this was timed correctly when it was tested.

My fastest run clocked in at 54 seconds:

This involved using bank presets, BoB presets, the action bar and quick left click teleporting with the ring of dueling. I even cut the mud crafting animation and the balloon mill travel animation short.

In order to more accurately represent the amount of money this method should make per hour, I think the method should be retimed. 16:25, August 24, 2016 (UTC) JeremyFoster

Fungal Magi categorised differently than othersEdit

The entry in the chart 'Killing Fungal Magi' has a category of 'Combat/Medium' while other related entries have a category of 'Combat/Mid'. Is this intended? Phoenixwarbird2962 (talk) 07:23, September 17, 2016 (UTC)

Don't think so, should probably be changed. Also killing red dragons is classified as 'Combat/mid' Jonius7 talk 14:03, September 17, 2016 (UTC) PS: Fixed.


QBD Money Making Guide has a lot of discussion on strategy. Feel like it would be better on the strategy page and leave the MMG page with information specific to money making. Dslg604t (talk) 16:14, October 4, 2016 (UTC)

Crafting Diamond NecklacesEdit

The crafting training guide mentions Diamond Necklaces, which one one of the more profitable methods of making money in F2P at the moment, but the money making guide doesn't.


Currently it nets 1m/h, so I do think it's worth mentioning here.

Wickedwolfke (talk) 15:37, October 6, 2016 (UTC)

Elder energy gathering Edit

Divination guides need to add gathering Elder energy. Very comparable to other Divination methods.

Up to 1.5m/hour.

Dwarf weed potionEdit

Most of the mmg about making unf potion does not count the effect of portable wells in the profit in title, all except dawrf weed potion. Would it be better to neglect the effect of portable well in dwarf weed potion?--Alphachan (talk) 06:11, October 12, 2016 (UTC)

Where are these?Edit

Killing Cadarn Elves, Killing Dark Beasts, Killing The Twin Furies, Killing Vindicta, Killing Nex, Killing Corporeal Beast, Etc, etc, etc.

Does anyone give a shit?  —The preceding unsigned comment was added by Shadowbanish (talk).

You are welcome to write those guides yourself. This site is run entirely by volunteers that do, in fact, give a shit, but not all of us have the time or knowledge to create efficient guides for those monsters. --Iiii I I I 01:08, October 26, 2016 (UTC)

Crafting nature runes with Fairy RingEdit

As spirit graahk may be hard to be bought in ge, I was trying to use Fairy Ring to reach Nature Altar and use TokKul-Zo (Fight Cave teleport). This is similar to using spirit graahk as the fairy ring is close to where spirit graahk teleport to. Perhaps this can replace the method using spirit graahk?--Alphachan (talk) 12:05, November 1, 2016 (UTC)

Discrepency between Profit and OutputEdit

Some of the guides, such as Killing Muspah and Killing Tormented Demons, have a greater profit number than the sum of the items in output. The difference is about 1 mil gp. I am not sure what causes the problem. Plz help--Alphachan (talk) 12:32, November 3, 2016 (UTC)

Buying fire runesEdit

The fire runes from magic shops cost significantly less than fire runes from GE. This can be used for profit by buying all the fire runes from all magic shops you have access to and selling them in ge. Someone add it to this page.

zam the bored (talk)Zamorak00


I don't know if wilderness methods are allowed, because of PvP, but revenants are even better money now that the lifespan of items has been increased to 100k charges/10 h and things like the Statius' warhammer are upwards of 135m - at least according to the post on Reddit, I haven't searched a street price - with a possibility of reaching 150m+ based on pre-buff price.

Even if not, it's still a good money maker with an average of 1/10000 or so for a specific item from a specific revenant (even better if you include bloodweed seeds and the like) and about 500 kills an hr. Say the most expensive piece is statius warhammer at a range of 100m-200m equilibrium price since it's going really wild due to the update. 500 kills of 10k is 5% chance of getting a Statius drop over that hour. On average you'll get 5m/h to 10m/h - cut in half to get a more conservative rate.

Now that alone would put it on the upper tier of money making methods. However you get maybe 1 drop per 20 h so the more likely case is that you get a corrupt or other item. Since there are 50 unique drops I think, you get at least 2/3 items per hour and at least 2/3 bloodweed seeds. According to my experience that's about how it goes, and it makes around 3-5m/h+ profit depending on how lucky you are (the hour I did yielded me roughly 7.5m, I'll be sure to make more records as I return to rev hunting). Add in the chance of rare drops and you get around a 3-5m/h short-term and around 10m/h+ long term.

It's not amazing and consistent gp by any means but it certainly sits there alongside QBD if not higher due to chance of rare drops.

Of course maybe the reason this mmg hasn't been made is because of the uncertain drop rate. So if that's the case sorry. Droomph (talk) 21:28, November 19, 2016 (UTC)

Update: I have made a rough prototype of what the page would be like. I have not made it an official page because I don't know what I should do to make a new money making guide.Droomph (talk) 08:02, November 20, 2016 (UTC)

Charging Air OrbsEdit

With the completion of the Hard Wilderness Tasks, a shortcut opens which allows players to run from Edgeville directly to the obelisk and climb its platform, significantly reducing travel time. This access route should be factored into obs/hour and therefore profit/hour & xp/hour.

Having read comments about earth orbs, I'd also like to point out that I'm charging orbs to make my own staves, and not selling orbs, so I cannot speak to direct profit. As some items have their bulk exchange numbers tracked, perhaps this would be useful in this regard.

Glaev (talk) 17:07, November 29, 2016 (UTC)

EDIT: Using Wildy Sword for Edgeville Tele, can charge 26 air orbs in 2:20. If there is a way to efficiently exchange items (charged % uncharged orbs) with a BoB familiar, I'd love to hear it.

Glaev (talk) 17:36, November 29, 2016 (UTC)

EDIT 2: Using tortoise familiar and manually exchanging orbs as they charged (which is slow enough to not be horribly click intensive), charged 44 orbs in 3:30, or ~750/hr (up from 668/hr w/o BoB)

Glaev (talk) 18:38, November 29, 2016 (UTC)

Killing the goblins in Port Sarim gave me as many grapes as killing guards in the same period of time. Also, they drop runes and such, which would all be very easy for low levels to make money.

Add Fletching yew shortbows and magic shortbows they are 600k profit an hour roughly from my experience

Echofollfox (talk) 08:57, December 19, 2016 (UTC)

Yew and Magic Short bowsEdit

The Yew Short Bow and Magic Short Bow should be added to the money making guide

  • Buying off G.E

Yew Short bow total cost per is around 606 gp to get logs and string them. The bow sells for 867 gp so thats over a 261gp profit per bow. I found you can do roughly 1k for these an hour so thats about 261k profit an hour on yew shortbows

Magic Short bow total cost is around 1054 gp to get the logs and string them. The bow sells for 1214 gp so thats about 160 gp profit per bow and then around 1k an hour means about 160k profit.

  • Wood Cutting

Cutting trees and getting your own logs would greatly reduce the cost but add alot more time. the Yews would go from 261 per bow to 456 per bow and that becomes 456k per 1k bows and magic short bows go from 160 gp profit per bow to 803 gp profit per bow to become 803k per 1k bows

(yew trees require 60 woodcutting and magic requires 75 wood cutting)

  • Non G.E. Method

While Slower this method would increase the total profit from (Yew) 261k-456k to 867k per 1k bows and (magic) from 160k - 803k to 1.2m profit per 1k bows

Echofollfox (talk) 09:49, December 19, 2016 (UTC)

New guide: Prifddinas Gem RocksEdit

According to the Gem rocks page, you can make around 1 mil/hr (based on current prices) mining the gem rocks in Prifddinas. It's highly volatile, since it depends greatly on the chance of mining onyxes, which only happens about every four hours, but it's still about 400k/hr without any onyxes.

According to that page, one can expect to mine about 336 gems per hour.

chance ge price (as of writing this) profit per hour
onyx 0.0008 1882371 505981.3248
diamond 0.0379 4340 55267.296
ruby 0.0897 2849 85866.5808
emerald 0.2827 1821 172971.6912
sapphire 0.4842 998 162365.8176
total 982452.7104 12:33, January 8, 2017 (UTC)

Be very careful with Teak Log to Plank processing. No one is buying teak logs and i just lost .5mil from processing 10k teak logs at around 720 per sawmill. 20:28, January 16, 2017 (UTC)Chadfi

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