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This talk page is for discussing the Mercenary leader (Dungeoneering) page.

UntitledEdit

any news on Jagex's response over this? all I see is several threads with complaints on this room. Extreme133 22:38, November 12, 2010 (UTC)

Harder than the boss Edit

Generally this is the most dreaded room in any dungeon. When he's level 203 the room is almost always harder than the boss that we fight at the end of the dungeon... 66.168.21.73 03:03, February 4, 2011 (UTC)

Needs revamp Edit

Outdated because of March update. Needs revamp. --Isthatok 20:52, May 6, 2011 (UTC)

Highest Level Edit

Just encountered a level 326 leader, fml Anonymous3 15:18, October 29, 2011 (UTC)

New Infobox - Lots of info... Edit

In building this new infobox, I found some interesting information. It seems, at least on this monster, that Jagex originally listed the levels 109, 119, 128 and 138 first, based on their IDs, and then starting with version 5, began with the level 5 and went through level 99, with an extra version 16 that doesn't appear to be used (given as level 0 with no other attributes). At first I thought it was just arbitrary that they started with the higher levels, but then I noticed something as I began to rearrange all attributes in all fields so that the iteration numbers started with lowest level to highest level... What I found was that no LP or XP values were given for (what are now, in level order) version 11, 13, 14, or 15 (originally 2, 3, 4 and 15). What I am thinking is that, if no specific value is entered for a statistic, it may be inherited from last given stat based on ID number? This would make sense, given that ALL iterations are given a level, max_magic, armor, etc, meaning they are all legitimate versions of this monster, so the missing values must come from somewhere?

To use an example here, once ordered by level, we will notice that the LP values for iteration 11 (lvl 99) and iterations 13, 14, and 15 (lvls 119, 128, and 138) are missing. If inherited, that would mean that the level 99 variation has the SAME LP as 91 (14500) and then the lvl 109 increases to 18000, with 119/128/138 all remaining at 18000. Further evidence for this possible inheritance of values is that from iteration 1 to 10 (before the first missing piece of information) the LP starts at 1000 and increases by 1500 each time the level goes up. If we followed this formula through in an attempt to find the missing values, it does NOT work.

I haven't looked at any of the other similar NPCs, like the DG bosses yet in terms of new infoboxes, but this may be something worth looking into for ALL npcs that we are having trouble getting the new infoboxes built for due to lots of variations, as it may help to identify what each different variation is, and if values are missing, how they can be filled in. I don’t have the means to prove this, but I thought it was definitely something worth bringing up. For now, I have left the missing values empty as building the new table and re-arranging the order of the different versions was the tough part - adding a couple missing values is easy once confined. I just don't know how to verify this information, so the missing values are left out for the moment.
Myles Prower aka Fyre Foxe (talk) 06:00, February 14, 2016 (UTC)

I don't think this is correct. The reason some LP/XP values are missing is simply that the bestiary doesn't let us see their stats. They're all "legitimate" versions of the monster, but the lifepoints are just hidden from us. In all the other times that this has happened (and we went and confirmed the health manually), it has not been the case that the lifepoints are inherited from any sort of previous version -- it's a unique value. It's a bit problematic that it doesn't just increase by 1500 per version, but your idea that the stats are inherited (while plausible at first) isn't supported by any previous data including some other Dungeoneering monsters in similar position. ʞooɔ 10:58, February 14, 2016 (UTC)
Ah, okay, well thanks for looking into this! Like I said, I don't have any previous data to compare to, so I thought it would be worth looking into. I will have to make note of the specific monsters/versions with those missing values and try to track them down in-game and confirm, as time allows. Is there a category or something I should add when I put in the new infoboxes with some data that isn't complete, so it is easier for people to find and help track down missing numbers? I would hate to let a few missing values from a few versions hold us back from completing the project. Myles Prower aka Fyre Foxe (talk) 22:36, February 14, 2016 (UTC)
No need to add a category manually -- we can automatically detect missing stats. ʞooɔ 20:11, February 15, 2016 (UTC)